->''"We don't want anyone to just like sort of all of a sudden turn up and be like 'Ho ho ho, travelers, thanks for getting the Staff of Magnus for me I'll be taking that'. And then we have to like chase him to the end of the Earth and like get the staff back we just want to like- aw shit!"'' (Estormo shows up and tries to do just that)
-->-- '''Sips''', [[https://www.youtube.com/watch?v=GAjOv_7zo6k&feature=youtu.be&t=19m21s Sips Plays Skyrim - Part 37 - Intense Wizardry]], ''VideoGame/TheElderScrollsVSkyrim''

The UnwittingPawn has been tricked into fetching one or more {{Plot Device}}s for another character. Almost always this is the hero, who was trying to KeepAway the macguffin from the villain. TheReveal of the villain also signifies the change FromBadToWorse; it's possible that the MacGuffin would've been safe if it had been left alone, but the hero was able to retrieve it, thereby doing the villain's dirty work for them!

Despite the similarities, don't conflate this with the MacGuffinEscortMission; those characters are aware that the villain is attempting to remove the item(s) while in transit. It can overlap if the "final destination" that the heroes were assigned to deliver the object(s) was subverted by the villain (possibly the TreacherousAdvisor who then betrays the heroes).

This is a SubTrope of UnwittingPawn, because if the characters knew the villain was waiting for them to bring the MacGuffin, it wouldn't be moved in the first place. Also SubTrope to NiceJobBreakingItHero, because the hero was convinced their actions would benefit the world instead of making things worse.

Compare YouCantThwartStageOne, where the villain triumphs due to the TheoryOfNarrativeCausality. These trope may overlap to drive up tension of the villain's success, while still showing the hero as a capable character in their own right. A reminder; this trope can apply to any PlotDevice, not just a MacGuffin.


[[folder:{{Anime}} and {{Manga}}]]
* In the first arc of ''Manga/DragonBall'', Yamcha and Puar, desert bandits at the beginning, decide that if they can't take the Dragon Balls from Goku's group by force, they should follow and move in when all seven are collected. This plan more or less goes out the window when Pilaf's gang steals the Balls first.
** In the Namek arc, Vegeta leads Gohan and Kuririn leads to his stash of Dragon Balls so they can use the wish before Freeza gets a chance to- only for the Ginyu Force to show up and take them all in one swoop.
* This happens so often in the ''Franchise/LupinIII'' movies that it becomes a shock when Lupin ''doesn't'' have to fork over the treasure-of-the-film.
* In ''Anime/MonsterRancher'' the good guys have the magic stone which they have to keep Moo from getting so he doesn't cause TheEndOfTheWorldAsWeKnowIt. It isn't until the near the end when Lilim attacks Holy, grabs the stone gives it a long kiss and leaves and the good guys don't ever get it back.
* ''Anime/{{Pokemon}}'' episode "Mantine Overboard". Team Rocket letting Ash and his friends do the hard work of finding a treasure chest in a sunken ship, then stepping in and taking it away from them.
* In ''Manga/KamikazeKaitouJeanne'', in both the anime and the manga version, [[spoiler: the titular character spends a good part of the story unknowingly working for the devil]].
* Averted in ''Chouja {{Anime/Raideen}}'', where the heroes are completely unaware of the {{MacGuffin}}s' existence until late in the series.
* In ''{{Transformers}}: Kiss Players'', the Sparkbots call upon Marissa Faireborn, Shaoshao Li, and Atari Hitotonari to travel the multiverse and [[GottaCatchThemAll gather fragments of the Allspark]]. When they succeed, [[spoiler: the Sparkbots reveal that the fragments were actually Angolmois, Unicron's lifeforce. They thank the girls for [[UnwittingPawn doing their dirty work for them]] and revive Unicron. Fortunately, [[{{God}} Primus]] appears and defeats the Dark God.]]

[[folder:Comic Books]]
* In the ''Legacy'' story arc in the Franchise/{{Batman}} comics, Ra's al Ghul used Comicbook/{{Catwoman}} this way to get to an ancient wheel that was a recipe for plagues.
** The Riddler also tried it on Catwoman during the "[[ComicBook/CatwomanWhenInRome When In Rome]]" storyline, using her to get a ring that makes the wearer the head of the Mafia. [[spoiler: He ends up with a fake ring and a lungful of Scarecrow's fear gas, giving him visions of everyone around him on the plane as the Joker.]]
* In ''ComicBook/CaptainAmerica Annual'' #13, the ComicBook/RedSkull is after Hitler's Strongbox. The Skull learns the strongbox is located in the castle of Albert Malik, the Communist who impersonated the Skull in the 1950s. The Skull, knowing that Captain America will not resist attempting to stop him, issues a challenge which contains the strongbox's location. Cap makes his way through Malik's booby-trapped dungeon to the vault. At which point the Skull comes up behind Cap, death ray in hand, and tells him "I must thank you for activating all the many defenses Malik devised to protect the true strongbox." When an angry Cap declares "So you didn't arrive here first! You maneuvered me into being your stalking horse!" the Skull responds "You should feel flattered. I had so much faith in you surviving Malik's death traps, I followed hard on your heels."
* In ''ComicBook/TheLeagueOfExtraordinaryGentlemen'', the League is sent by MI6 to recover an anti-gravity substance called "cavorite" which was stolen by Fu Manchu. This they succeed in doing, and return the cavorite to "M", the head of MI6, only to learn that he is none other than [[spoiler:Moriarty]] and plans to use the cavorite to destroy his rival and thus gain uncontested control over the criminal underworld of Britain.

[[folder:Fan Works]]
* In ''Fanfic/WithStringsAttached'', the four knock themselves out collecting the three pieces of the Vasyn, one by one. Returning triumphantly with the (much smaller) third piece, they are horrified to discover the other two (huge) pieces missing! (Paul: Who would want them? Who ''could'' steal them? John: ''We'' could!) Subverted in that the four had no idea anyone else would want the Vasyn, and the thieves didn't even know the four were fetching it until they returned to Ta'akan and found the first two pieces sitting there.
* In ''FanFic/QueenOfAllOni'', the only method Jade has for tracking the masks on her own is astral projection, which she doesn't trust because she can't control it. So, she has [[SinisterSurveillance bugs planted in Uncle's shop]], so that whenever Jackie and the others discover the location of a mask, she can simply follow them there. This is also what led her to the first tablet of [[TomeOfEldritchLore the Teachings of Eternal Shadow]], which set off the story's secondary PlotCoupon hunt.
* ''FanFic/ShadowsAwakening'': Daolon Wong considers letting the heroes gather all the [[ArtifactOfDoom Dark Treasures]] and then stealing them all together from Section 13. [[spoiler: Ultimately, it's his partner [[OurGhostsAreDifferent The Phantom]] who does this.]]
* ''FanFic/TheTearsOfGaia'': When [[BigBad Maugoth]] learns of the Tears, he decides to let the Mane Six do all the hard work of finding them, so that he and his fellow Blightlings don't have to worry about any of the potential threats protecting them.

[[folder:Films -- Animated]]
* Subverted in Disney's ''Disney/{{Aladdin}}'', Aladdin fetches the lamp and, lo and behold, the BigBad Jafar is waiting at the entrance to the Cave of Wonders and snatches the lamp, double-crossing Aladdin and shoving him back into the collapsing cave. Later, it is shown that during the chaos, Aladdin's monkey stole the lamp back from Jafar before they were shoved in. After this point, the Lamp ceases to be a MacGuffin as its specific powers become central to the plot. The use of this trope is one of the things taken from the Persian folktale the cartoon is based on.

[[folder:Films -- Live-Action]]
* ''Franchise/IndianaJones'' movies love this trope. They did it ''twice'' in ''Film/RaidersOfTheLostArk'', and did it again in the subsequent movies.
** Lampshaded in the second instance in ''Raiders'':
--->'''Belloq''': Again, Doctor Jones, what was briefly yours is now mine.
** Hilariously subverted in ''Film/IndianaJonesAndTheLastCrusade''. Indy goes to Berlin to get his father's Grail diary from a book burning. But after getting it back, he gets mixed up by a crowd and bumps into ''Adolf Hitler himself''. [[RefugeInAudacity Indy literally hands Hitler the book]] which explains everything about the Holy Grail, its location, and how to retrieve it safely. Hitler has absolutely no idea of the book's significance, and mistakes Indy for an autograph hunter, quickly signing the book before moving on.
** As noted by ''Website/TheEditingRoom'', the villains in ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' invoke this trope ''to do the exact same thing the heroes want to do!''
* In the film ''Film/OceansThirteen'', Linus Caldwell [[spoiler:and his father]] are about to escape Banks' building with some obscenely valuable diamonds when they are confronted by Francois Toulour (the antagonist of the previous films), who takes the diamonds at gunpoint. [[spoiler:Subverted, however, after Toulour leaves the protagonists reveal that the diamonds they gave to Toulour were fakes, and they escape with the real ones.]]
* In ''Film/TheFifthElement'', Leeloo fights off a squad of Mangalores to retrieve a case of AppliedPhlebotinum stones, only for Zorg to take it from her at gunpoint. [[spoiler:Subverted when the case turns out to be empty; the stones are actually in the body of the Diva Plavalaguna, who takes a bullet during the shootout and reveals their location to Korben as she's dying]].
* In ''Film/ForYourEyesOnly'', Film/JamesBond and Melina salvage the ATAC after being attacked by some of Kristatos's mooks, only to surface and find Kristatos and his other mooks, having killed their crew.
* In ''Film/LaraCroftTombRaiderTheCradleOfLife'', Lara goes through all the trouble of locating the elusive Pandora's Box and finding it, for the BigBad to show up at just the right moment to seize it.
* ''Film/DungeonsAndDragons'', as if it weren't enough of a ClicheStorm already.
* In ''Bullet to Beijing'', Harry Palmer is told by his contact Louis that one component of a deadly biological weapon will be on the bullet train to Beijing. When the train is nearly at its destination, Harry discovers that the vial is [[spoiler:in the doll that Louis's grandson gave him before he began]].
* Both ''Film/NationalTreasure'' movies involve the BigBad luring Benjamin Gates into some treasure hunt filled with riddles, letting him do the hard work in solving them and leading the villain to the treasure. Gates is [[JumpedAtTheCall all too willing]].
* ''Film/GIJoeTheRiseOfCobra'' opens with a combination of this and MacguffinEscortMission, with Duke and Ripcord leading the convoy to transport the nanomite missiles.
* ''[[Film/PercyJacksonAndTheOlympians Percy Jackson and the Olympians: The Lightning Thief]]'' invokes this. [[spoiler: Percy was used to carry the master bolt to Hades by Luke. After that, he delivers it to Zeus. Of course, some of the gods thought Percy was the original thief from the start, for no adequately explained reason.]]
* In ''Film/GuardiansOfTheGalaxy'', Quill retrieves the Orb of Power at the start, then carries it around for half the movie, only to have it taken away from him by Ronan, the very villain that the heroes were trying to prevent from obtaining it. This happens as a result of [[spoiler:Drax, one of the heroes who has a vendetta against Ronan, drunk-dialling Ronan to finally meet him in battle (He loses).]]

* ''Literature/HarryPotter'':
** In ''Literature/HarryPotterAndThePhilosophersStone'': Dumbledore hides the Philosopher's Stone within the Mirror of [[YourHeartsDesire Erised]], with the condition that it will only give the stone to someone who wants to find it but ''not'' use it for themselves. When Quirrel demands Harry look in the mirror and see where the stone is, it's transported to his pocket - unfortunately for Quirrel, he can't so much as touch Harry without ThePowerOfLove burning him.
** In ''Literature/HarryPotterAndTheOrderOfThePhoenix'', Harry breaks into the Ministry of Magic based on visions (from Voldemort) which everyone he tells about urge him to block in order to get the prophecy for Voldemort. Only the people the prophecy refers to can take it, and Voldemort doesn't want the Ministry to stop conveniently denying his return. It's two tropes in one; a pretty case of a BatmanGambit by Voldemort that results in Harry almost serving as a MacGuffin Delivery Service.
* The plot of the Literature/DeptfordMice prequel ''Thomas'' is basically one huge example of this trope. [[spoiler: The difference being, the chessmasters behind the good guys actually ''intend'' the bad guys to get hold of the MacGuffin, because they've left it hallowed and thus useless for resurrecting the monster.]]
* In Creator/DanAbnett's Literature/GauntsGhosts novel ''First & Only'', the villains originally try force and [[RansackedRoom searching his room]] to find something in Gaunt's possession, but eventually decide to try this.
* Creator/TadWilliams' trilogy ''Literature/MemorySorrowAndThorn'' turns out to be a giant KansasCityShuffle: the [[DreamingOfThingsToCome prophetic dreams]] many of the protagonists have are [[PropheticFallacy actually sent by the villain]], in order to get them to [[MacGuffinDeliveryService bring the three titular swords together]].
* In ''Literature/SeptimusHeap'', [[TheArchmage Marcia Overstrand]] is tricked into returning to the Castle with the Akhu Amulet, which [[BigBad [=DomDaniel=]]] wants to take for himself, via a faked message.
* ''Literature/TheDresdenFiles'':
** In ''Dead Beat'', the villains are all looking for both the Word of Kemmler, and a book to summon TheErlking. Harry is the first to find both, and ends up summoning the Erlking himself to keep the villains from using him...at which point said villains show up, club him over the head, and take both. Notably, Harry at least has the foresight to speed read and memorize the Word of Kemmler as soon as he gets it just in case.
** Harry actually ''[[RefugeInAudacity suggests this to the villain]]'' in ''Small Favor'', offering to bring the [[SoulJar coins]] holding Nicodemus's defeated allies ''and'' one of the holy swords used by his nemeses. This was the only reason Harry could come up with for Nicodemus to not just take his prisoner and run. (He tried the coins first and threw in the sword when it was clear that wasn't enough.) [[spoiler: He ends up double-crossing Nicodemus, no shock, and absconds with the sword and the prisoner, but is pickpocketed of the coins during the fight.]]
* In ''[[Literature/PercyJacksonAndTheOlympians The Lightning Thief]]'' [[spoiler:Percy is used by Luke and Ares in an attempt to deliver Zeus's master lightning bolt to Kronos. He then needs to deliver it to Zeus to prevent a war of the gods.]]

[[folder:Live Action TV]]
* ''Series/DoctorWho'': The [[DismantledMacGuffin Key to Time]] StoryArc [[LampshadeHanging hangs a lampshade on this]], with the heroes expecting the BigBad to try to get every part of the Key. Eventually they discover that he simply got his [[TheDragon Dragon]] to look after the last part and wait for the others to come along, in order to save himself the trouble. "The Five Doctors" has a villainous Time Lord get the Doctor's five incarnations (and various of his companions) to retrieve the secret of (true) immortality for him.
** Also found in some of the Animated Specials.
** The earlier story "The Keys of Marinus" features a similar scenario: The Doctor and company spend five episodes searching for the titular Keys, then get back to find BigBad Yartek has taken over the machine they operate and is waiting for them. (Fortunately, Yartek's attempt to impersonate the macine's previous owner results in him SayingTooMuch and Ian quickly hands him a fake.)
* ''Film/TheLibrarian: Quest for the Spear.'' If the Sword of Destiny hasn't been found in all these years, why don't they assume it's safe where it is?
* Subverted on ''Series/BlakesSeven'': The crew of a prison ship find an abandoned space ship in the middle of nowhere and decide to have a few of the convicts go on first to find booby traps. The convicts are the heroes and they take the ship as their own.
* In ''Series/TinMan'', Azkadelia has spent years unsuccessfully searching for the Emerald of the Eclipse, which she needs to bring her plan to plunge the O.Z. into eternal darkness to fruition. Enter DG and friends, who decide that they have to find the Emerald to stop her. Not one of them suggests that they can foil Azkadelia's plot by just sitting down and twiddling their thumbs until the eclipse has passed.
* ''OnceUponATimeInWonderland'': In order to complete his spell to rewrite the laws of magic, Jafar discovers that he needs to restore the Knave of Hearts' [[spoiler: missing heart]]. After Alice and Cyrus travel to [[Series/OnceUponATime Storybrooke]] to retrieve it to stop him getting it he simply takes it from them. [[spoiler: However, in the battle they are able to take his staff, which is ''another'' necessary component of the spell.]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' adventure "The Apocalypse Stone". The first half or so consists of the PC's going on a false mission on behalf of the BigBad to get him the magical ''Stone'' he covets but is under a MagicallyBindingContract not to remove. Unfortunately for everyone (well, except maybe members of the Doomguard), it's not just a MacGuffin; the ''Stone'' was actually [[CosmicKeystone holding the world together]], and removing it from its place has some nasty effects.
* ''TabletopGame/{{Traveller}}''
** ''Journal of the Travellers' Aid Society'' #23 Amber Zone "The Birthday Plot". Inkula, a Grand Master of the Irklan religious sect, plans to let the {{PC}}s find the evidence of his crimes for him, kill them and take the evidence.
** ''The [=MegaTraveller=] Journal'' #3, adventure "Rapid Repo". The {{PC}}s are ordered to obtain the vital components of a prototype deep radar system on the Vargr-occupied planet Depot. The head of the Vargr counter-intelligence knows about the deep radar but not exactly where it is. When he learns that the {{PC}}s are coming he decides to let them find the deep radar and then take it from them.
* ''TabletopGame/{{Earthdawn}}'' adventure ''Terror in the Skies". The Tome of Banishment is a collection of rituals that can send Horrors back to their own plane of existence. A Horror tricks the player characters into retrieving it, then steals it from them. If the {{PC}}s can regain it, they can use one of the rituals to banish the Horror.

[[folder:Video Games]]
* ''Franchise/TombRaider''
** In the original ''VideoGame/TombRaider'', Lara inadvertently helps Natla reclaim her original Scion piece, and also the other two.
** Same in ''VideoGame/TombRaiderII'', ''VideoGame/TombRaiderIII'', ''VideoGame/TombRaiderTheLastRevelation''-- Okay, this happens a lot. Pretty much the basic plot of every game is Lara beating the villain to the treasure of the game, then ''somehow'' losing it to the baddie anyway and having to tackle a supernatural final boss.
** Zig-zagged in the case of ''Tomb Raider III'', in that Lara collects the final four artifacts in the game for her employer, Dr. Willard. While his claimed intentions were that of merely archaeological curiosity, it turns out that he was using Lara to collect the artifacts to power up [[MadScientist an ancient laboratory of "accelerated evolution"]]. [[spoiler:Having seen the results of previous experiments, resulting in grotesque and vicious mutations of the human guinea pigs, Lara turns rogue and later kills Dr. Willard, getting the artifacts back.]]
* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicAdventure'' uses the Chaos Emeralds this way.
** Erazor Djinn too in ''VideoGame/SonicAndTheSecretRings''. And he almost killed Sonic, too!
* ''Videogame/FinalFantasyIV'':
** When after the final dark crystal in the sealed cave, and after fighting the incredibly annoying evil wall, Kain reaffirms his status of hypnosis and makes off with the crystal, bringing it back to Golbez. Keep in mind that the Sealed Cave is riddled with instant death dealing Trapdoors, powerful monsters, and ThatOneBoss, so maybe Golbez [[spoiler:and Zemus, who's controlling him]] had it in his best interest to let Cecil do the dirty work for him rather than pour in minions or do it himself.
** This trope is ''almost'' inverted during gameplay, when Cecil and Co. hatch a plan to storm the BigBad's stronghold to get the crystals that they've obtained over the course of the game. Unfortunately, it turns out that the first step our heroes take into the Crystal Room is onto a trap door - even if [[GameplayAndStorySegregation everyone has the 'Float' status]].
** And ''VideoGame/FinalFantasyIVTheAfterYears'' has you doing the ''exact'' same thing, except at least this time it's mentioned that the villains ''might'' be able to get through the seal using brute force.
* ''VideoGame/SkiesOfArcadia'', to the point where it's a surprise to ''keep'' a Moon Crystal.
* This was used on the NES ''VideoGame/NinjaGaiden'' game: Ryu Hayabusa gained one of the two Demon Statues that would awaken Jashin, only to have to give them up to Jaquio who was holding Irene Lew hostage. He was then promptly dropped down a conveniently non-lethal pit for his trouble.
* ''VideoGame/BatenKaitos'' does this with the End Magnus. Except [[EvilOverlord Geldoblame]] himself [[UnwittingPawn is being manipulated]] by [[spoiler: [[NotSoHarmlessVillain Melodia]], [[TreacherousAdvisor Fadroh]], and Kalas]].
* ''VideoGame/PaperMarioTheThousandYearDoor'' has a double example. When you fight TheDragon who has the last of the PlotCoupons, he tells you that he was just waiting for you to bring the rest to him. After you've collected them all and go up against the BigBad, he tells you that he gave the final PlotCoupon to TheDragon knowing you'd defeat him, so that you'd bring all the PlotCoupons to the final area.
** And if, by chance, TheDragon managed to beat them, the BigBad would also be able to get to the final area. It was set up so that [[XanatosGambit whatever the outcome, he'd still win]].
** At least the heroes had a [[JustifiedTrope good reason]] to ''collect'' the Crystal Stars rather than just play KeepAway with some of them; the enchantment sealing the Thousand-Year Door was weakening. If the heroes had refused to use the Stars to open the Door, it would eventually have opened of its own accord. And even if the heroes wouldn't be ''opening'' the Door, they would still need the Crystal Stars to re-seal it. The weakening enchantment ends up being a ''plot point''; the heroes only opened the door themselves because they were tricked into thinking that the villains had entered ahead of them.
** And then in ''VideoGame/SuperPaperMario'', [[spoiler:[[TheDragon Dimentio]] did not care about Count Bleck's plan. He wanted the [[ArtifactOfDoom Chaos Heart]] all for himself]]. But to do this, he needed the power of the [[HeartBeatDown Pure Hearts]] to counter him, so he let you do all that work for him.
* Happens ''twice'' in ''Videogame/FinalFantasyVII'' with the Black Materia.
** Justified the first time because A. AVALANCH couldn't leave the Black Materia where it was because Sephiroth's mooks [[WeHaveReserves could just trip all the Temple's traps at minimal cost]] and B. AVALANCH had no idea that Sephiroth [[ManchurianAgent had more than a few hooks in Cloud's mind]]...
* Pulled off at the end of the VideoGame/TexMurphy installment ''The Pandora Directive.''
** Said MacGuffin is [[spoiler:an alien spaceship filled with AntiMatter]].
* An interesting version of this trope occurs in the 2007 ''VideoGame/GhostRider'' game. The player travels to various locales to hunt down Blackheart's demons who threaten to open the gateway to Hell on Earth, only to find that the gate opens ''anyway'', as the path the Rider took drew an evil symbol on the Earth in the flames left behind by the Rider's bike.
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has a rare justified example, as the player brings the Wraithguard, a magical gauntlet required to handle the tools of Kagrenac, to [[BigBad Dagoth Ur's]] lair in order to sever his (and the Tribunal's) ties to the [[CosmicKeystone Heart of Lorkhan]], which is housed there. If the player were to be slain, Dagoth Ur would then have all the tools necessary to tap into the Heart once again. Justified, since the tools are needed to unbind the Heart and actually kill the PhysicalGod Dagoth Ur.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** One side quest is based around this trope. (It's even ''called'' "Nothing You Can Possess," in reference to the ''Film/RaidersOfTheLostArk'' quote.) A wealthy collector hires you to retrieve a particular carving from a [[TempleOfDoom ruin]]. Upon exiting the ruin, you're immediately accosted by a rival treasure hunter and his hired goons, demanding that you turn over the carving.
*** Something similar happens in the Mages Guild quest where you must retrieve a replacement amulet since the original was stolen. As soon as you grab it, you are confronted by the [[{{Gonk}} butt-ugly]] Nord whom [[ScoobyDoo you knew did it all along]].
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** The page quote is from a {{Subversion}} that happens during the [[WizardingSchool College of Winterhold]] questline. Estormo ambushes you right after navigating the Labyrinthian ruin and obtaining the Staff of Magnus. In what might otherwise be a scripted cutscene, the game allows you to [[TalkToTheFist attack him at any time]], even during his introductory speech. And the best part is that the very staff he's trying to take from you is [[HoistByHisOwnPetard almost tailor-made to bring him down]]: it inflicts ManaDrain, and he's a [[SquishyWizard squishy]] [[WitchSpecies Altmer]] mage who both relies on and is vulnerable to magic. [[CurbstompBattle You can guess the result.]]
*** In the ''Dawnguard'' DLC, when storming Castle Volkihar you bring with you the key pieces of Harkon's plan, [[spoiler: Auriel's Bow and Serana.]] If the [[PlayerCharacter Dovahkiin]] were to be killed, Harkon would presumably enact his plan right then and there.
* Also used in a side quest in ''KnightsOfTheOldRepublic'', on the planet Korriban. [[spoiler:Subverted if you choose to simply kill the student trying to threaten you, or if you give him a fake and let Uthar do your dirty work for you.]]
* There's a reason why the RPG cliche list calls this '[[VideoGame/ChronoCross Way to Go, Serge]]'. The [[UnwittingPawn the plots Serge falls into]] in VideoGame/ChronoCross get so [[GambitPileup mixed up at times]], though, that fans dedicate whole documents on [=GameFAQs=] to just untangling and explaining them all.
* This IS the plot of ''[[KnightsOfTheOldRepublic KOTOR II]]''. If you're dark side, you're killing Jedi Masters. If you're light side, you're gathering Jedi Masters [[spoiler: so that Kreia, the ManipulativeBastard ManBehindTheMan BigBad can kill them all. Either way, you end up with [[MentorOccupationalHazard four dead Jedi Masters]] ]].
* ''VideoGame/{{Shantae}}''
** This happens to the titular protagonist in the first game after obtaining the last Elemental Stone. That genie that [[PaperThinDisguise looks suspiciously like]] the BigBad who seemed to know everything about the Stones and would stop at nothing to help you get the last one? You shouldn't have been so surprised when you exited the dungeon only to be tackled and robbed by her.
** This happened again in ''Risky's Revenge''. After Shantae beats Risky to the Magic Seals, Risky changes tactics and [[spoiler:kidnaps Mimic instead. This puts Shantae in a HostageForMacGuffin situation and]] forces her to hand over all the Magic Seals.
** In fact, this happens to Shantae so often that in ''Shantae and the Pirate's Curse'', Risky actually invokes this as part of her BatmanGambit, [[spoiler:ordering Shantae to collect all 20 Dark Magic before she confronts the Pirate Master, expecting Shantae to end up handing it over to the him after they had secretly reverted back to Light Magic, giving her a surprise EleventhHourSuperpower to beat the Pirate Master with]].
** In ''Half-Genie Hero'', Risky surrenders the blueprints to Mimic's Dynamo after a (relatively) easy early boss fight against her. [[spoiler:Truth be told, Risky had tampered with the blueprints so that the device meant to protect Scuttle Town would instead be used to corrupt the magic of the Genie Realm, which she comes to collect once the device is fully functional; basically, Shantae spends eighty percent of the entire game assembling Risky's macguffin for her.]]
* ''VideoGame/MetalGearSolid'' and its PAL key again. The bad guys were counting on you obtaining the keycard, but in the course of the game you defy the odds to get it back, find out how it works, and use it to activate the nuclear weapon.
* Very much true in ''VideoGame/{{Fallout 3}}''. Very galling as you know that the big bad is looking for the MacGuffin, and although you should by rights be able to torch him, his two little helpers and half his army (and in fact do exactly that later in the game) you cannot stop him from stealing the G.E.C.K. in a cutscene.
** Well, technically you can. In the brief period that you have the G.E.C.K., you can try to activate it. It then warns you that it will [[PressXToDie destroy everything in a several-mile radius]] for raw materials. You can then confirm that you want to activate it...
* In ''VideoGame/{{Terranigma}}'' you spend the majority of the game reviving the desolate planet Earth, with the last piece revived being [[EvilGenius Beruga]] [[spoiler: who wants to wipe out the majority of what you just spent the first 75% of the game reviving and preserve the remainder as technologically-created zombies, according to the plans of [[BigBad Dark Gaia,]] for whom you've been unwittingly working the whole time.]] Oh, and did I mention that [[spoiler: Beruga was the one responsible for wiping out all life on the surface world in the first place?]]
* In ''VideoGame/TheForceUnleashed'', you spend the second act collecting [[spoiler: the Rebel leaders and organizing the Rebellion]] for [[ManipulativeBastard Vader]]. He then takes them all, revealing that [[spoiler: he never intended to use the Rebellion as a distraction so you could kill the Emperor, but just wanted to round up and destroy all opposition to the Empire.]]
** This then backfires in predictable fashion; the rebellion, having been organized together by the player, is suddenly a credible threat against the Empire rather than a bunch of scattered malcontents.
* This happens in ''VideoGame/{{Okami}}'' - partly. Having retreived the Fox Rods from [[spoiler:inside the Water Dragon]], Amaterasu then proceeds to hand them over to Rao, [[spoiler:who then turns out to be Ninetails in disguise]].
* This is [[spoiler:the entire plot]] of ''VideoGame/MortalKombatDeception'''s Konquest mode.
* In ''VideoGame/{{Summoner}}'', you spend the first [[spoiler:third of the game]] gathering up the four Rings of Summoning so that you can turn yourself into an invincible warrior by using the Forge of Urath on your ringed hand. [[spoiler:As it turns out, all that does is burn off your hand, release four demigodly demons trapped within the rings, and allow your traitorous girlfriend to sell you off to TheEmpire. All thanks to your mentor, who was possessed by the most powerful of the demons]]. Now you need to [[spoiler:beg the Khosani for four new rings, and imprison all four demons again]]. NiceJobBreakingItHero.
* Happens right off the bat in ''VideoGame/GoldenSun'', where Saturos and Menardi follow Isaac into Sol Sanctum to take the Elemental Stars as soon as you've retrieved them.
** Isaac and company manage to do it ''again'' atop Venus Lighthouse, when they [[HostageForMacGuffin try to barter for Sheba's release]] and [[ExactWords fail miserably.]] [[spoiler:Except it turned out that Saturos and Menardi were {{Well Intentioned Extremist}}s trying to ''save'' the world, and the Wise One had given Isaac incomplete information.]]
** Happens ''yet again'' at the climax of the second game, when Felix and company reach the top of the final lighthouse only to learn that completing their mission will give [[spoiler:Alex]] the ultimate power of the [[TitleDrop Golden Sun]].
** And ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'' takes it to a ridiculous extent. Right from square one, the villains let slip that they're manipulating you. At one point, the BigBad even ''gives'' you a MacGuffin that you need to fulfill your (read: his) ambitions. Quite literally everything you do in the game with the sole exception of winning the final boss fight is exactly what the villains need you to do. And in fact ''even that'', and what you do after beating the final boss, is what [[spoiler:Alex]] wants you to do. The game is a rare instance of '''100%''' of the plot being a MacGuffinDeliveryService.
* Oddly enough, shows up in ''VideoGame/BomberMan64''. Altair is hyped up for the entire game to be the BigBad, except if you've gotten all of the Gold Cards. If you do that, instead of fleeing after you've beaten him, [[spoiler: Sirius, the guy who has been helping you out, showing up on almost every level and giving you hints, and dropping you the Remote Bomb powerup before every boss, flies in and kills him, then points out that the guys you've been fighting stole the superweapon from him, and you've been [[UnwittingPawn unwittingly helping him]] recover it.]] After that, all of the hint-givers in the previous levels tell you that you should die because it would be easier. [[spoiler: They aren't lying. The hidden final world is WAY harder than anything and everything that came before it.]]
** ''VideoGame/BombermanHero'' did this as well, after you've finally recovered all of the data disks, you hand them over to what you think is Princess Millian. It turns out to be Natia in disguise.
* Not played straight in ''VideoGame/{{Gun}}''. The protagonist retrieves something from a safe, but the bad guy who shows up to collect it doesn't bother to actually snatch the item before gloating about the situation. So the protagonist just tosses the thing back in the safe and slams the door.
* In ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' Klonoa has retrieved three [[CosmicKeystone Elements]] and hands them over to wise man Baguji. As it turns out, the villain, Leorina, was dressed as Baguji and can now proceed to cause TheEndOfTheWorldAsWeKnowIt.
** Might just have happened twice, considering that [[spoiler: It kinda seems like the King of Sorrow was the one behind everything in the first place.]]
* Lampshaded in ''VideoGame/UnrealIITheAwakening'', where your LittleMissSnarker second-in-command repeatedly points out the stupidity of gathering all the pieces of an ArtifactOfDoom together in one place. Sadly, you fail to listen to her.
* ''VideoGame/EyeOfTheBeholder 3''. A mysterious figure sends you off to kill a lich. Once you finally manage, it turns out to have been a good lich (despite the fact that he, you know, tried to kill you) and the mysterious figure teleports in, gets an unnamed MacGuffin, reveals himself to be the evil dark god, and flees. The rest of the game is spent chasing him.
* There is a ''VideoGame/NancyDrew'' game where you discover that the Aztec stone pillar is hollow and contains an important artifact. When you open it, the villain immediately appears, takes the artifact, and shuts you inside the pillar (from whence you have to escape). There's no option of, say, just telling people that the pillar opens.
* ''Franchise/CrashBandicoot''
** In ''Videogame/CrashBandicoot2CortexStrikesBack'', the goal of the game is to gather Crystals for Cortex so he can shield the planet from a planetary alignment. [[spoiler:Cortex's actual plans for them, of course, aren't as heroic as Crash's. Instead, he wants to use the crystals to power a massive mind control device.]]
** Lampshaded before the final battle in ''Videogame/CrashBandicoot3Warped'':
--->'''Uka Uka''': You seem to have overlooked one small detail, you little orange delivery boy! Now that you have gathered all the Crystals, all ''we'' have to do... is '''TAKE THEM FROM YOU!'''
** And subverted by the fact that Crash wins those battles. It's even more grandiose in the HundredPercentCompletion boss fight, where Uka Uka gloats that he'll be able to achieve ''ultimate power'' with both the crystals and the gems.
--->'''Uka Uka''': Yes, it is true! The bandicoot has brought all of the crystals and all of the gems to me! '''Ultimate power is mine!''' The world as we know it is about to end!
* In ''Videogame/FinalFantasyXII'' the empire improvises one of these. It turns out that [[spoiler: Vossler]], who joins your party on the way to the Tomb of Raithwall, was actually a traitor who told the empire about your plans to recover the Dawn Shard. So when you exit the Tomb you are met with a fleet of airships and Judge Ghis, forcing you to hand over the Dawn Shard that you just spent the last three hours of gameplay fighting to get.
** And then you get a double dose of it later on. [[spoiler: Cid]] taunts you by revealing his plan to travel to Giruvegan, but once you fight through all the baddies you find out that [[spoiler: he never bothered to turn up, and tricked you into travelling to Giruvegan so that you could retrieve the Treaty Blade for him]]. Which is bad enough already, except that...
*** At Giruvegan you discover that [[spoiler: the lost race who live there have been secretly manipulating one of your party members all along, and they give her the Treaty Blade so they can travel to Ridorina - which is where Cid is waiting for them to deliver the blade - because they want her to defeat him and use the blade to create an even more powerful McGuffin which will put the human race back in its place]]. So yeah, definitely one of the "90%" versions of this trope.
* ''VideoGame/WorldOfWarcraft'' has an interesting version of this during the Lich King encounter: [[spoiler: After getting him to 10%, he instantly kills the entire raid and reveals his plan to let Fordring assemble the world's greatest warriors (the players), kill them, and resurrect them to form an unstoppable army. The entire fight against him was just a test, to see if they were worthy.]]
** In ''Cataclysm'', you're helping the game's CaptainErsatz of Indiana Jones to search for a valuable artifact. This being a massive Indiana Jones reference, ''[[ForegoneConclusion of course]]'' his nemesis shows up to claim the artifact for himself. [[spoiler:Subverted when the artifact bites back a la ''Raiders'', thanks mainly to the timely intervention of famous explorer and archaeologist Brann Bronzebeard.]]
* In ''Videogame/SecretOfMana'', the heroes are asked to retrieve [[spoiler:the stolen Water Seed. They go to the underground tunnel, fight a boss, get hold of the Seed and bring it back to the Water Palace. Too bad Geshtar is there waiting for them, and the Seed gets stolen again.]]
* The basic '''plot''' of '''all''' the ''VideoGame/{{Uncharted}}'' games.
** In ''[[VideoGame/UnchartedDrakesFortune Drake's Fortune]]'', the bad guys steal Drake's treasure map (which he spent his entire adult life searching for), but are too stupid to figure out anything else. Drake follows them to the island, where he eventually finds a more precise map - which they steal as well.
** In ''[[VideoGame/Uncharted2AmongThieves Among Thieves]]'', Drake wouldn't even be involved except the bad guys keep sending him to fetch stuff. Flynn "helps" Drake steal the first treasure map, waits for him to decipher it, then strands him for the cops. He spends ''three months'' in a Turkish prison for his trouble. When he gets out, he goes chasing after the bad guys to steal back the treasure. The bad guys are so stupid that he finds another map in less than three minutes - and the bad guys take it from him and try to kill him. He escapes and finds a ''third'' map - and they steal that one '''too''', then try to kill him '''again'''.
*** When they catch him again after he finds another clue, the BigBad has had ''enough'' of Flynn's mediocre performance, pointing out that Drake has been one step ahead of them most of the time. He even wonders if he should have just hired Drake in the first place - so Drake is conscripted with a SadisticChoice... and they try to kill him again once he helps them again.
** In ''[[VideoGame/Uncharted3DrakesDeception Drake's Deception]]'', the bad guys don't even bother looking for anything. They just follow Drake around and steal his plot coupons. He eventually wises up and, upon finding a star-based map, ''doesn't'' write down in his journal to be stolen, instead relying on Sully's knowledge to find the location. Surprise, surprise: Sully gets kidnapped. At one point, Elena attempts to talk Drake out of his quest, pointing out that the bad guys wouldn't even have gotten this far if it not for him. He brushes it off.
*** One vital document was actually hidden ''in the bad guys' secret lair''. It had presumably been there for decades without them noticing and yet Drake found it within a minute or two.
** ''[[VideoGame/Uncharted4AThiefsEnd A Thief's End]]'' is notable because ''[[InvertedTrope Nate's]]'' pulling this - '''repeatedly.''' Though he himself found the first piece of the LinkedListClueMethodology years before, it was a dead end; long broken, the next clue missing. However, as the originator of the clues intended many to follow the list, there were multiple clues; Nate's rival locates one at an auction and tries to purchase it legitimately, Nate steals it right out from under him. And despite the rival having spent years and millions of dollars investigating the general location of the next clue, Nate is not only able to find it, he's able to get ''ahead'' of his rival -- grab the clue without any of his foes noticing, then set off the CollapsingLair and leave them with ''nothing.'' His rival is stuck blindly searching ''an entire city'' in vain while Nate quietly searches out the next clue, driving the rival to attempt HostageForMacGuffin -- key word being ''attempt.'' At this point the rival basically says "fuck subtlety" and just swarms Nate's general location with mercenaries. By the time he catches up with Nate, he doesn't even ''care'' about the treasure anymore, he just wants him dead out of sheer frustration. His {{Dragon}} just grabs some treasure that's laying around and says ScrewThisImOuttaHere
* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' Ganondorf pulls one, when [[spoiler:he storms into the Temple of Time just as Link has gotten all of the Spiritual Stones, played the Song of Time on the Ocarina of Time, and grabbed the Master Sword. Turns out that Ganondorf had been following Link the whole time so the kid could do all the dirty work and the 'pure of heart' junk for him.]] After the TimeSkip, he does it ''again''. [[spoiler:This time the Macguffins are the Triforce pieces of Wisdom and Courage that Zelda and Link possess. He captures Zelda the moment she removes her disguise and challenges Link to rescue her.]]
** And in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', Zant does the same thing [[spoiler:by taking the Fused Shadow pieces that Link and Midna have just spent the last forever collecting.]]
** Veran's MDS in ''[[VideoGame/TheLegendOfZeldaOracleOfAges Oracle of Ages]]'' backfires badly. Learning that the Western Woods hide [[KryptonicFactor Mystery Seeds that can harm her]], she has the Queen Ambi offer a reward for the one who will find them. She somehow [[VillainBall fails to realize]] that a) there's another Mystery Seeds tree in Labrynna b) seeds regrow on the same tree after a while. Instead, [[NiceJobFixingItVillain Link gets bombs that allow him to enter the second dungeon]].
* In ''VideoGame/MonkeyIsland2LeChucksRevenge'', Guybrush spends more than half the game collecting four map pieces to the legendary treasure of Big Whoop, only for the two bad guys [=LeChuck=] and Largo (who twiddled their thumbs the whole time whilst Guybrush was out retrieving the map pieces) snatch it off the cartographer he leaves it with.
* ''VideoGame/{{BioShock|1}}'' has the end-of-second-act plot twist where [[spoiler:Andrew Ryan shows that the player was being mind-controlled into doing Atlas' bidding through the whole game, and commits suicide-by-player (by ordering the player to kill him), after which the player pilfers Ryan's body and delivers the Genetic Key to Atlas, who reveals himself as Frank Fontaine, Ryan's biggest rival]].
* ''VideoGame/LegacyOfKain'' uses a variant of this, where [[spoiler:Raziel [[UnwittingPawn plays right into the Hylden's hands]] by resurrecting the ancient vampire Janos Audron for the Hylden Lord to use as a host, and even murders Kain, the Scion of Balance, in the process. Take your pick on which is the proper MacGuffin: The Heart of Darkness, which had been used to resurrect Kain, or Janos himself.]]
* Pulled off in the last game of ''VideoGame/KirbySuperStar'', "Milky Way Wishes." The sun and moon begin to fight, throwing Popstar's day-night cycles out of balance. Marx, an adorable jester, tells Kirby that in order to make peace between the sun and the moon, he must ask the wish-granting comet Nova, who can only be summoned once he collects the power from all the neighboring planets. [[spoiler:This was all Marx's plan. He was the one who tricked the sun and moon into fighting, knowing that Kirby would try to solve the problem by doing all the dirty work for him and summoning Nova. Once Kirby does summon Nova, Marx knocks him aside before he can make a wish, then wishes to control Popstar.]]
** And then in ''VideoGame/KirbysReturnToDreamland'', [[spoiler: Magolor pulls nearly the ''exact'' same scheme.]] Fool me once...
** This is pulled off even earlier in ''VideoGame/KirbysAdventure'', where Kirby is happily collecting the pieces of the Star Rod which King [=DeDeDe=] has broken apart. [[spoiler: Marx, the lord of Nightmares, had been attempting to take over the Dream Land with the power of the Fountain of Dreams, and breaking up the Star Rod was the only way to seal its power. Whoops.]]
* A variation occurs in [[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]. The brothers are racing to find the legendary Chuckola Reserve soda to cure Queen Bean, but the self-proclaimed "shadow thief" Popple also wants to get his hands on it. At one point in the forest, the Bros. have to use their new Hammer techniques to get three Chuckola fruits to pass a guardian. Once the Bros. get all three, the guardian lets them pass... at which point Popple and Co. come out of the bushes, enthused about how, since they couldn't get through the gate, their plan to wait for someone else to come and open it worked! The Bros. are not amused.
* There's a minor attempted example in ''VideoGame/BaldursGateII: Shadows of Amn'' in Firkraag's lair, where some tomb raiders try to trick you into doing their dirty work and then kill you. Of course, it doesn't work.
** In the main plot, you end up delivering a very important Macguffin to the BigBad without realizing it until it's too late: [[spoiler:your own divine soul.]] It stops being a Macguffin the moment you lose it, since the power it grants the BigBad is made all too obvious. Worse, the ''loss'' of it grants you new and terrifying powers [[spoiler:since your soul was the only thing keeping the essence of Murder at bay.]]
* In ''VideoGame/TalesOfSymphonia'', Lloyd and his friends end up playing this role during [[spoiler:the Journey of Salvation]], when they end up powering the MacGuffin ([[spoiler:Colette]]) and unwittingly hand it right over to TheDragon (luckily, [[EnemyMine Yuan]] intervenes). They end up doing ''the exact same thing again'' when [[spoiler:they cure Colette's crystallization sickness only to ill-advisedly attack the BigBad's lair, who was of course expecting them and instantly recaptures Colette.]]
* ''VideoGame/DeadIsland'' has you doing this for a whopping 96% of the game (as noted by the fact that when you get betrayed by [[spoiler: the mysterious voice]], your main plot progress is at 96%.) Since you're immune from zombification for some reason, [[spoiler: the voice]] guides you to all sorts of venues before finally guiding you to a lab where scientists are working on a zombie antidote. When it's complete, [[spoiler: the voice]] tells you to meet him on a prison island where you have to do some favors for prisoners before getting access to him. Once you finally meet [[spoiler: he hits you with sleeping gas, steals the antidote, and calls in an order to nuke the island.]]
* In ''VideoGame/MassEffect3'', a mission on [[spoiler: the Asari homeworld of Thessia]] has [[PlayerCharacter Commander Shepard]] activate the [[spoiler: Prothean VI in their temple]] only to [[spoiler: lose the fight against Cerberus assasin Kai Leng, and have it taken away by him.]]
* Hero-tricking-villain example in ''VideoGame/{{Tekken}} 6'': in [[https://www.youtube.com/watch?v=LTwbxqiOxEo Raven's ending]], he waits for Dragunov to capture the body of [[TrueFinalBoss Azazel]] before flying in and grabbing the dark-energy McGuffin from Azazel's body. [[https://www.youtube.com/watch?v=VvnvBk2t5Dk Dragunov's own ending]] has the exact same thing, except that [[SomebodySetUpUsTheBomb the orb is a bomb]].
* This happens between two villains in ''Franchise/KingdomHearts''. In the prequel, [[BigBad Master Xehanort]] tells [[Disney/SleepingBeauty Maleficent]] about the other worlds and the seven Princesses of Heart in exchange for a favor. Cut to the first game in the series: after ten years, Maleficent has managed to hunt down the Princesses and get them in one place. Xehanort swans back onto the scene and takes over, with the added sting that he's in a different body and might not even remember their meeting.
* In ''Videogame/DarkParables: The Red Riding Hood Sisters'', the Wolf Queen needs Moon Essence, which is sealed inside the shrine of the [[FantasyPantheon Moon Goddess]]. Only the Elder Sister, who leads the Red Riding Hood Sisters, can access this; however, in light of current circumstances, the detective is permitted to do so instead. So the Wolf Queen just waits while the detective does all the work, then takes the element.
** It happens again in the next game in the series, ''Jack and the Sky Kingdom.'' Jack (as in "Jack and the Beanstalk") once raided the floating Sky Kingdom in search of treasure, but only managed to take away one item. As it happens, the absence of this item is the only reason the BigBad hasn't enacted his plan to destroy the world. Naturally, the detective happens to have it in her inventory when she visits the place.
* Happens in ''VideoGame/FireEmblemAwakening'' [[spoiler: but then the MacGuffin was taken back by the heroes after defeating Validar.]]
* The villain in ''League of Light: Dark Omens'' tricked the main character into spending most of the game retrieving the special key needed to open the throne room where the Dark Lord's body had been sealed by the hero who last defeated him.
* In ''VideoGame/HeroesOfMightAndMagic'' ''III: The Shadow of Death'', Gem and Crag Hack are tricked by the villain into gathering seemingly minor artifacts for [[BlatantLies ostensibly benign purposes.]] The moment the villain gets the artifacts, [[TheCakeIsALie he ditches them without paying them the promised rewards]]. The villain's own campaign gives players the chance to play with these artifact sets, and [[InfinityPlusOneSword it becomes clear why the villain wanted them so badly]].
* ''VideoGame/DmCDevilMayCry 2013'' actually [[InvertedTrope inverts]] this. When Kat gets kidnapped, Dante goes on a mission to kidnap Mundus's mistress (who is pregnant with his child.) Once that's overwith, they agree to a hostage exchange. In the middle of the exchange, Vergil shoots and kills the mistress and the child while saving Kat, and gets clean away with Dante's help. To top it off, the time that Kat spent kidnapped proves instrumental to finding Mundus's security systems and overriding them.
* The ending of ''VideoGame/WarioLandSuperMarioLand3'' sees Wario finally uncovering the Princess Peach statue underneath Syrup Castle, only for [[spoiler:Mario to fly in with his helicopter and airlift the statue away]].
* The main character in ''Nevertales 3: Smoke and Mirrors'' finds the Author's Quill just in time for the villain to take it from her and attempt to rewrite reality.
* In ''VideoGame/YuGiOhReshefOfDestruction'', Bandit Keith lets you collect the Millennium Items, then holds Ishizu hostage to force you to hand them over.
* In ''VideoGame/DiabloIII'', the evil witch Maghda takes the expedient route of not only seizing the final piece of the sword you need to restore the Stranger's memory at Wortham before you can get at it, but assaulting New Tristram with her Dark Coven and capturing your friends who have the other two pieces.
* In ''VideoGame/{{Undertale}}'', [[spoiler: Flowey waits until you defeat Asgore before finishing him off himself and absorbing the human souls in order to become [[OneWingedAngel Photoshop Flowey]] and regain his ability to SAVE.]] And to top off, [[spoiler: he manages to do it AGAIN after you defeat him the first time by waiting until you reach the climax of the True Pacifist Ending to not only steal the human souls, but also the souls of your friends who've gathered there.]]
* In ''VideoGame/DarkChronicle'', when Max and Monica go to confront [[BigBad Emperor Griffon]], he takes the opportunity to steal their [[CosmicKeystone Atlamillia]].
* Happens to Indy again ''VideoGame/IndianaJonesAndTheFateOfAtlantis''. ThoseWackyNazis wait around for Indy to collect the three stone disks needed to enter Atlantis, then stick him up in Crete and take the stones. [[spoiler: Then when Indy gets into Atlantis they wait around for him to activate the God Machine and hold him at gunpoint while they use it.]]
* Happens a fair few times in ''VideoGame/TheSecretWorld.''
** During the mission to Solomon Island, players spend the penultimate chapter trying to break into the [[AbandonedMine Blue Ridge Mine]] before [[StarterVillain Freddy Beaumont]] can get there. It's not until you've shut down the last barrier that you discover that Beaumont couldn't actually get into the place on his own, and you've essentially left the door unlocked for him to merrily stroll through.
** In Issue #7, players team up with a mysterious Russian agent representing the Council of Venice in an attempt to track down [[McGuffinSuperPerson Emma Smith]], the resident [[LittleMissAlmighty all-powerful little girl]]. After a long and frustrating journey through monster-infested forests, abandoned Soviet bunkers, the snowy Carpathian Mountains, and into the bowels of the Nursery itself, you ''finally'' find Emma unconscious but alive... only for the Russian to stab you in the back with a syringe. Turns out she's the BigBad and you just led her to the one thing she needed for her EvilPlan.
** The finale of Issue #11 features you facing down [[spoiler: Lilith]] and deciding to hear her out before you make up her mind on what to do with her - while also fending of the Black Signal's numerous bodies when they attack her. And then it turns out that the Black Signal didn't have a hope of winning, and was just hoping to keep [[spoiler: Lilith]] preoccupied until reinforcements could arrive. And you've just spent the last few minutes ''talking to her,'' meaning the blame lies firmly at your feet when the Nephilim swoop in.

* Inverted in the {{webcomic}} ''Webcomic/{{Adventurers}}'', where the heroes were tasked with collecting the elemental artifacts. Their enemy, Rio the thief, was ordered to steal one of the elemental artifacts so that they couldn't, but in typical Rio incompetence, he stole the one artifact that had previously been successfully kept away from them. Shortly after, he confronted Drecker, who proceeded to steal it from him, resulting in the heroes' success.
** Played straight when the heroes finally reach the end of a dungeon, only to have Khirma show up and take the crystal they were trying to keep from him.
* A bit literally in ''Webcomic/TheFourth''. First, Lord Skärva sends his minions to acquire a flower for use in a potion; second, the hero Blank confronts Skärva only to find the items he'd collected in the dungeons were food from Skärva's pantry, which he promptly put back there.
-->'''Blank:''' I'm here for the princess, Skärva. Don't try any funny business. I collected the Eggs of Power, and the Lunchmeat of the Gods, and everything else you hid in your dungeons. I'm ready for whatever you're planning!
-->'''Skärva:''' Oh, good! I've been meaning to do my groceries. Thanks for the help, old ''friend''.
-->'''Blank:''' W-what?
* Subverted with lampshade in the webcomic ''Webcomic/{{Narbonic}}'', the "[[http://www.webcomicsnation.com/shaenongarrity/narbonic_plus/series.php?view=archive&chapter=18183&name=narbonic_plus Crystal of Marinia]]" story arc.
* ''Webcomic/DeviantUniverse'': The heroes had to do this with pieces of A.I. being Pixel in the Freedom War story. The villains did the same with the Omega Keys in the Omega Rising story.
* Lampshaded in ''Webcomic/TheOrderOfTheStick'' [[http://www.giantitp.com/comics/oots0821.html #821]] by the GenreSavvy Tarquin:
-->'''Tarquin:''' In any race for hidden treasure, it is always the protagonists who sweat and bleed and die to overcome the many challenges inherent in finding it--only for the antagonists to seize it from them at the last minute.

[[folder:Web Original]]
* In the ''WebVideo/KateModern'' episode "Seven Dials: 5pm - 23rd November 2007", Charlie emerges from a building carrying the software, with Terrence in pursuit, only to meet the Watcher, who beats up both of them and drives off with the software.

[[folder:Western Animation]]
* Happens often in ''WesternAnimation/JackieChanAdventures.'' In fact, all seasons end with the villain getting what they wanted, but of course they still lose to the heroes. Both sides constantly run into each other throughout the series. Even Valmont pointed out how it was sometimes easier to have Jackie do the work for him of getting the MacGuffin.
** An interesting variant happens in the season four where the heroes and villains race to collect the masks that contain the spirits of [[BigBad Tarakudo]]'s generals. [[spoiler:In the end, it does not matter which faction collects all the mask as long as they are collected together, making this FailureIsTheOnlyOption as far as preventing Tarakudo from rising again is concerned]].
* Happens in an episode of ''WesternAnimation/BeastWars''. Rattrap, at great risk, dives to the sunken ''Axalon'' to retrieve the Sentinel control module - only for the Predacons to blast him and swipe it when he gets to the surface. It changes hands a couple more times before the episode ends, but the ending isn't happy.
* ''WesternAnimation/KimPossible'':
** In "Monkey Fist Strikes", Kim goes through numerous death traps to retrieve a monkey idol in a ShoutOut to Franchise/IndianaJones. That night, a ninja creeps into the camp and steals it. The ninja turns out to be the villain, who'd been masquerading as an AdventureArchaeologist in order to recruit Kim for the mission.
** In "Hidden Talents", Drakken [[MissionControlIsOffItsMeds fakes messages]] from [[MissionControl Wade]] in order to manipulate Kim into stealing one of Professor Dementor's inventions and bringing it to him.
* ''WesternAnimation/TheSimpsons'': Mr Burns utilises this against Grandpa Simpson to collect The Hellfish Bonanza in "The Curse of the Flying Hellfish".
* In ''WesternAnimation/Ben10UltimateAlien'', Aggreggor does this to Ben and co. After disabling each and everyone of the booby traps of the temple where the MacGuffin lies, Aggregor simply steals it from under the heroes' noses when they are too busy dealing with a DescendingCeiling.
* A rare case of the heroes doing such in ''WesternAnimation/TheDreamstone''.
** In two cases, the Urpneys are sent by Zordrak to collect a supernatural artefact that will empower his ability to send nightmares. In both cases the Urpneys succeed, after which the heroes neutralise and steal it from them so they can get rid of it. Zigzagged since both instances were a last ditch effort after the heroes failed to collect it before the Urpneys did.
** Also utilised indirectly in "The Nightmare Stone" when Urpgor steals the title stone to sabotage Zordrak's [[YouHaveOutlivedYourUsefulness intention to make him redundant]]. The heroes accidentally knock out Urpgor, but notice he has the stone so decide to not to question it and just take the golden opportunity.