[[quoteright:250:[[VideoGame/SuperMarioGalaxy2 http://static.tvtropes.org/pmwiki/pub/images/Canopy_picture_7248.png]]]]
[[caption-width-right:250:Two guesses where the weak point is.]]
That robot needs a less glaring weak spot.

That is, certain {{Boss Fight}}s look very threatening, but all you need to do is hit the incredibly obvious glass chamber -- which can either hold the pilot, an exposable core system, or whatever they decided to put behind it -- for massive damage.

These are incredibly common around machinery bosses, such as against a HumongousMecha, WalkingTank, or a BattleshipRaid; the latter being less commonly used.

This trope can also be combined with ColossusClimb if the weak point is high up on a structure.

Subtrope of AttackItsWeakPoint and usually falls under ShowsDamage as well. Compare with GoForTheEye and SnipingTheCockpit.


* Not a playable example, but an actual cutscene. In ''VideoGame/BionicCommando 2009'', Radd Spencer is gripped by Joe's mecha and nearly crushed to death. He regains consciousness in time to [[UseYourHead headbutt]] through Joe's windshield, through the heavy-reinforced glass, and ''through Joe's face''. This causes the robot's hands to free him.
* Poison Ivy in ''VideoGame/BatmanArkhamAsylum''. This one is odd, considering she's inside a plant.
** In the sequel, ''VideoGame/BatmanArkhamCity'', you have to do this with Mr Freeze.
* ''{{Mechwarrior}}'' has this trope in the form of the cockpit hitbox location. However despite the fact that it has minimal armor and a powerful shot can in fact instakill any mech if you hit it the small size and difficulty of hitting it even under the best of conditions makes it almost universally a lucky shot if you pull it off.
** Crosses over directly with GoForTheEye against an Atlas; the cockpit is in its right eye!
* The first fight with Agnus in ''Franchise/DevilMayCry 4'' is this. He sits behind an electrified glass wall and you must break through it by chucking flying swords at it.
* Abductors in ''VideoGame/FreedomWars'' have giant "pods" on their bodies, the destruction of which will deal heavy damage to the Abductor (as well as liberating whoever is trapped inside). Be careful, though: once the pod is broken, the Abductor TurnsRed.

* Averted in the old ''Punisher'' beat'em up game - The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - the thing keeps losing more and more parts as you beat it up.)
* In ''VideoGame/TheNinjaWarriorsAgain'', the FinalBoss, the evil dictator you're supposed to kill, is in a laser-spamming machine with a glass window. And there are ''loads'' of minions attacking you! [[spoiler: You have to [[GrievousHarmWithABody throw the minions into the glass to damage it]] until it breaks]].
* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' for the {{SNES}} gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas [[CameraAbuse into the screen]].

* Various bosses in both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''. In fact almost every robotic boss in each game is subject to this.
* In ''VideoGame/PacManWorld 2'' Inky, Pinky and Clyde are all defeated this way.
** Pinky's mech is an odd example. The glass cockpit is coded to be a weak point, but you can't actually attack said cockpit without hacking (you're supposed to attack a different weak point), yet the glass dome continues to depress and crack anyway.
* The final boss of the original ''MarioVsDonkeyKong''.
* The [[ExactlyWhatItSaysOnTheTin brain-powered psychic tank]] in ''VideoGame/{{Psychonauts}}'' is defeated by [[MindOverMatter flinging chunks of concrete]] at the glass dome [[JustifiedTrope shielding the boss's brain]].
* The ''Franchise/SonicTheHedgehog'' series has many bosses defeated in this manner:
** The Egg Viper from ''VideoGame/SonicAdventure''.
** Every GUN mech from ''VideoGame/SonicAdventure2''.
** All of the day bosses from ''VideoGame/SonicUnleashed''. And the Egg Dragoon too.
** The final bosses in ''VideoGame/SonicSpinball'' and ''VideoGame/SonicColors''.
** ''VideoGame/Sonic3DFlickiesIsland'' had this for all of the end of level battles with Robotnik.
** Pretty much ''every'' boss fight where you fight Eggman directly. You'd think he'd learn by now.
* Mother Brain from ''VideoGame/{{Metroid|1}}'' and ''VideoGame/MetroidZeroMission''. Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.
* In ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'', you have to defeat the final boss by breaking its cockpit cover made of glass.
* In ''VideoGame/SuperMethaneBros'', the three intermediate bosses can only be destroyed by repeated hits to their glass cockpits.
* {{Inverted|Trope}} in ''VideoGame/EarthwormJim'', which has a level where you have to carefully guide an underwater vehicle around. More cracks appear in the glass every time you hit a wall. [[TimedMission Oh, and there's a time limit.]]
* ''VideoGame/BattleKidFortressOfPeril'': The FinalBoss battle with the Supermech.
* Captain Syrup's flying saucer, which serves as the Factory Final Boss in ''VideoGame/WarioLandII'', has a crystal cockpit which you need to break with body slams so you can throw the bombs she launches back directly at her.
* Dr. Weil's final form in ''VideoGame/MegaManZero'' 4 has an orange pane of glass protecting his head. Break it and he blows up.
* In ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'', in the [[GhostShip haunted pirate shipwreck]], Buster beats Montana Max to the titular "hidden treasure" by seconds. During the battle against him, a-scuba helmeted Monty [[BossArenaUrgency bursts out of the floor, leaving gaping holes]] into the OneHitKill water below. To defeat Monty, Buster must destroy his scuba helmet.
* In many of the VideoGame/MegaManClassic games, the various Wily Machines that Dr. Wily pilots are generally weak at the cockpit. In a few cases, such as ''VideoGame/MegaMan3'', Mega Man has to break a different part of the Wily Machine to reveal the cockpit, but eventually, this trope will apply.

* The first hostile entity in ''Roleplay/DestroyTheGodmodder'' had a cracked glass cockpit. Despite being pretty big, it got [[CurbStompBattle curbstomped]] after the weakness was revealed.

* In ''VideoGame/KnightsOfTheOldRepublic'', the key to defeating the final boss is shattering containers with prisoners, from which he keeps leeching life to heal himself.
* More EliteMook than boss fight (although they are treated as boss enemies the first few times they appear), Atlas mechs in ''VideoGame/MassEffect3'' are a variation of this trope: they have [[SnipingTheCockpit glass cockpits which you can break and then kill the engineer piloting it]] so you can [[VehicularTurnabout hijack the mech and pilot it yourself, using it to kill the rest of the Cerberus troops]]. While cool, this turns out to be AwesomeButImpractical, since, by the time you manage to break the glass, the mech will probably be on the brink of death anyway (and if the Atlas mech is destroyed while you're in it, you get a GameOver); it's simpler to just destroy it outright.