''Hue Pixel Painter'' is a little known puzzle/platforming hybrid where the game was controlled by moton controls. ''Hue Pixel Painter'' was the ''other'' game in a two-pack of games commonly refered to as just ''[[TonyHawkProSkater Tony Hawk's Motion]]'' for the NintendoDS, and as such was often overlooked despite being somewhat good.

Unlike the Tony Hawk's game on the same cart, ''Hue'' was designed to be controlled with motion. You control Hue by tilting your DS in the direction you want Hue to go, dodging over or around enemies, and trying to roll into blobs of paint, then use the trail of paint that follows you to connect a full circle of paint around an object to restore colour and the third dimension. In later levels this serves as the way to get to the less accessible areas, by surrounding the objects that will become platforms to the higher areas.

''Hue'' controls similarly to a marble in a maze, and this is largely why D-pad/stylus controls aren't used, as they would make the game too easy. The game is also surprisingly deep: Some stages require you to navigate multiple paint spills off route to connect the circle and use the pieces of the level you've created to get further. Various obstacles, such as water, will erode your paint trail, creating natural mazes to navigate.

The game received the benefit of being seldom mentioned anywhere, despite being on the cover of another game, and actually having more gameplay than the main game that was sold with it.
This game contains examples of:

* DeliberatelyMonochrome: Until you start spreading the paint around, the levels are black and white.
* LethalLavaLand
* NoPlotNoProblem: You're a character who saves the world by painting it. The [[{{Mook}} Drabs]] are trying to keep the world black and white. That's about it.
* SceneryAsYouGo: You actually create most of the interesting objects in a level by surrounding them with paint.
* SlippySlideyIceWorld: Particularly annoying since Hue is controlled by momentum and the ice makes him even trickier to handle.