[[quoteright:325:[[TabletopGame/YuGiOh http://static.tvtropes.org/pmwiki/pub/images/Secret_Village_1549.jpg]]]]

This is a SmallSecludedWorld populated by a tribe or group who comes to the pragmatic decision that what goes on outside their borders [[BystanderSyndrome no longer is or has never been their problem]], and choose to hole themselves up in some distant or inaccessible location because of some ancient evil or out of general disgust of others. If the villagers aren't outright xenophobic, they're only as polite as they need to be once they suggest you not stay very long. Especially isolationist villages may even consider outsider to be "Not OfThePeople". Just as often, they manage to become a fantastically rich CityOfGold, harmonious GhibliHills, or at the least a decent place to live (just [[TownWithADarkSecret mind the dark secret]]). On the flip side, the rest of the world will judge you by the few they encounter: those you cast out. You'll be judged by your garbage.

May be justified if the setting is PostApocalyptic and hiding out allowed them to escape TheEndOfTheWorldAsWeKnowIt. In this case, expect much in the way of WhatIf angst and a running debate of MyGodWhatHaveIDone vs IDidWhatIHadToDo. Depending on where the story is on the SlidingScaleOfIdealismVsCynicism, TheProtagonist may choose to MustMakeAmends or [[BystanderSyndrome shrug]].

If the village is planned by the writers, there's a good chance that someone in the main cast is a member of this group (such as TheExile). There's also a chance that a [[HeelFaceTurn reformed villain]] might shack up here in the epilogue, as he'd be rejected elsewhere.

Sometimes the moral is about respecting other people's opinions and [[ActualPacifist pacifist approaches]] to violence. Other times it's AnAesop about evil happening [[SuicidalPacifism when good men do nothing]]. Expect the inhabitants of the village to turn around their opinions and slowly reintegrate themselves into the surrounding culture. In video games, this usually happens just as one of the villains [[WatchingTroyBurn burns down the village]] after its defenses go to pot.

Not to be confused with VanishingVillage, although the inhabitants thereof usually turn their town into one if they have the phlebotinum to pull it off.

This is OlderThanRadio: it was well enough known in the 18th century that both Swift and Voltaire could satirize it (the island of the Houyhnhnms in ''Literature/GulliversTravels'' and El Dorado in ''Literature/{{Candide}}'', respectively).

This is also TruthInTelevision. Japan, for instance, was mostly cut off from the rest of the world by government policy, as were Burma, Tibet and the whole peninsula of Korea at different times. See NeutralNoLonger for when the people in this village can no longer stand by quietly.

Inhabitants are not required to be [[OurElvesAreBetter Elves]], but you can expect SpaceAmish or SpaceElves of the ProudScholarRace sort or PerfectPacifistPeople to reside here. It can be a CloseKnitCommunity. May contain a SuperweaponSurprise.

TreeTopTown is a common subtrope. If they're highly advanced, see AdvancedAncientAcropolis. If supposedly mythical creatures live there, it's a FantasticNatureReserve. Compare CityInABottle. Contrast TheOutsideWorld.



[[folder: Anime and Manga]]
* In ''Manga/{{Ooku}}'', the retreat of Tokugawa Japan from the rest of the world is given a different reasoning. A disease is [[{{Gendercide}} killing off many of the men]] and the privy council ruling in the name of the [[ElCidPloy dead shogun]] fears the outside world moving in for easy pickings.
* Ashitaka's Emishi tribe in ''Anime/PrincessMononoke'', though as the last surviving pocket of an ethnic group thought to have been wiped out centuries ago, their strictly-enforced isolationism isn't without reason.
* ''Anime/QueensBlade'' Once had a literal hidden elf village in a forest. [[spoiler: It was destroyed in ''Rebellion'', leaving Nowa, Alleyne and Echidna the only three elves who survived the destruction.]]
* ''Manga/RecordOfLodossWar'': [[NamesToRunAwayFromReallyFast The Forest of No Return]] is the home of the elves of Lodoss. To ward off any visitors, the forest changes shape and traps them inside with the intent that they die trying to escape. While most elves try to stay, several have left to see the world for themselves, namely Deedlit and Pirotess.
* ''Anime/RuneSoldierLouie'': After being captured by Louie, [[BitchInSheepsClothing Celecia]] pretends to guide him and his friends back to her village, and walks them straight into a trap set by her people. Though she ''does'' speak on their behalf, while they're there, to prevent them from being executed for trespassing into their forest.
* Chapter 86 of ''Manga/AttackOnTitan'' revealed that [[spoiler: the Walls are actually the VestigialEmpire of Eldia situated on an island named Paradis, as it was the "First King's" will to completely isolate his people from the rest of the world and specially from the technologically advanced Marleyan kingdom]].
* Tenchi's hometown in ''Anime/TenchiMuyoRyoOhki'' turns out to be this, as an enclave of a long-lived branch family of HumanAliens who happen to be part of the galaxy's royal family(which is one of the reasons nobody raises any noise despite the regularity Mihoshi crashes her ship into the lake). It's secluded on Earth due to upholding TheMasquerade, but also from the galactic empire at large because due to Tenchi's ChickMagnet-ness, it also happens to be the single greatest concentration of power in the ''universe''.

[[folder:Card Games]]
* The kithkin, a race of halflings in ''TabletopGame/MagicTheGathering'''s ''Shadowmoor'' setting, are paranoid and xenophobic in the extreme, holing themselves up in walled castles and brandishing TorchesAndPitchforks against anyone who isn't just like them.
* [[AllThereInTheManual In the backstory for the Duel Terminal sets]] in ''TabletopGame/YuGiOh'', the Ice Barrier monsters play this role, choosing to stay back and protect said barrier rather than help fight the Worm invasion.
** Pictured above is "Secret Village of the Spellcasters".

[[folder: Comic Books]]
* Themiscyra, a.k.a. Paradise Island (Hidden Amazon Village), home of Franchise/WonderWoman in Franchise/TheDCU.
* The Franchise/MarvelUniverse has a bunch of these:
** Attilan, (Hidden [[ComicBook/TheInhumans Inhuman]] Village) which had the extra fun of getting moved about to stay hidden. It began as a faux {{Atlantis}} in the {{Backstory}} which later became TheShangriLa, and then alternated between that role and being placed ''on the moon''.
** The actual Atlantis, and a similar city called Lemuria in the Pacific Ocean. Both were once bodies of land, but were sunk in great cataclysms and then became (Hidden ApparentlyHumanMerfolk Villages).
** ''Comicbook/TheEternals'' had Olympia (Greece), Polaria (Siberia) and Oceana (the Pacific Ocean) to live majestically in (Hidden PhysicalGod Villages) when they weren't slumming it among mortals.
** The ''Comicbook/FantasticFour'' eventually ran afoul of New Salem (Hidden WitchSpecies Village) in Colorado due to hiring a witch as an au pair for their son Franklin.
* Sorrow's End in ''ComicBook/ElfQuest'' is an oasis in the middle of an inhospitable desert, established in an attempt to escape human persecution. The inhabitants aren't exactly hostile to outsiders, at least those of their own species, but they do end up having to defend it against hostile elves and later humans. [[spoiler:After thousands of years the village eventually falls. Although the invaders are defeated and most of the villagers survive, it's a [[WasItReallyWorthIt pyrrhic victory]] because the village is destroyed and the survivors have to take refuge in abandoned troll caverns beneath the desert, before eventually being found and relocated by the other elves in the flying Palace of the High Ones.]]
** Blue Mountain may have been written as a darker counterpart to Sorrow's End - what if isolation goes far too far. [[spoiler: To get it out of the way: There are exactly five known survivors. One of them, Winnowill, had been some kind of insane probably for millennia, directly caused by their isolation, since it made her healing magic superfluous and "fester". She became the BigBad of several subseries, also creating some nasty monsters on the side. One of the other survivors, Door, was her apprentice, or driven mad by her somehow, and became a tyrannical god-king, BigBad of ''Forevergreen''. Then there is her son, who in all likelihood would not have been born if she'd been sane. Imagining ''[=ElfQuest=]'' without Two-Edge engineering a war to figure out who he is is left as exercise to people who know the series.]]
* [[GreenLantern Daxam,]] in the DCU, is a hidden elf planet. Its inhabitants are incredibly racist and xenophobic, even after their lives are saved by the Green Lantern Corps.
* Albion in the pre-soft reboot ''ComicBook/ArchieComicsSonicTheHedgehog'' was a city filled with Echidnas, hidden away from the rest of the world and believed that they didn't ''need'' to help Mobius. This came back and bit them in the ass thanks to a Chaos-powered Knuckles and Dr. Finitevus.
** Archie Sonic serves as a subversion if not a [[{{Deconstruction}} deconstruction]] of the Hidden Elf Village. No matter how well concealed your town/city/village is, if Sonic can easily find you, so can Robotnik/Eggman. Also it's not a good idea to put up an air of superiority. The Echidnas along with several other races learned that the hard and painful way.
* Franchise/TheSmurfs! At least in the original books and the first few seasons of the TV show. In ''WesternAnimation/TheSmurfsAndTheMagicFlute'', the Smurf Village could be reached by humans only through a magical method called "hypnokinesis".
* ComicBook/{{Asterix}}'s home village [[FridgeLogic could easily use their magic invincibility potion]] to throw the Romans out of Gaul, but seems content with using it only to keep them out of their place, or to help people who ask them directly.
* The ''Franchise/IndianaJones'' DarkHorse comic series ''Thunder in the Orient'' includes a stop in Chanri-Ha, an unmaped city in Tibet that the main characters assume is the real inspiration of the mythical Shangri-La. Chanri-Ha is mostly, but not entirely sealed off from foreign contact: the locals submitted in its day to UsefulNotes/AlexanderTheGreat and UsefulNotes/GenghisKhan (though their image was twisted over time so much they were condensed into a single [[UnwantedFalseFaith figure of worship]], the conquering god Zan-khan), and by the end of the number they are attacked by a Chinese warlord.

* Equestria in ''FanFic/TheSonOfTheEmperor'' uses a magical barrier to isolate itself from the rest of the world. No one on the outside knows anything about it.
* In ''Fanfic/TheSmurfetteVillage'' series, the new Smurf Village is hidden in the forests of Canada, while the Smurfette Village (up until it was destroyed) was hidden near the coasts of Ireland.
* The [[EverythingsBetterWithDinosaurs sentient dinosaurs]] in ''FanFic/MesozoicEffect'' turn Earth into one when they realize that their thousand+ years of pacifism have left them with no hope of defeating [[VideoGame/MassEffect the invading Reapers]] in battle. They successfully pull it off for over a hundred million years, until a damaged Reaper [[PhlebotinumKilledTheDinosaurs accidentally stumbles into them.]] When the [[HumanPopsicle cryonically frozen]] survivors wake up 65 million years later, they decide to take a much more aggressive approach to the problem.
* ''Fanfic/TheElementsOfFriendship'' has the deer village of Harthind, which has kept itself isolated from the rest of the world for centuries. When the Mane Six stumble across it during their quest, the [[TheNightThatNeverEnds extreme circumstances]] are the only reason that the village elders don't forcibly turn them away as well.

* The Bak'u homeworld from ''Film/StarTrekInsurrection''.
* The Village in ''Film/TheVillage''.
* ''Franchise/StarWars, Episode 1'', has the Gungan city, which meets all the requirements easily. Hidden apart from the rest of the world (underwater), main character (Jar-Jar) comes from there, and later they return to get the gungans to fight alongside them in the final battle.
* The North Pole village in [[Film/SantaBaby Santa Baby.]]
* ''Film/TheIslandAtTheTopOfTheWorld'' (1974), set in 1907, has a surviving Viking village in a remote Arctic island.
* ''The Last of the Dogmen'' (1995) deals with the discovery of a Cheyenne tribe that retreated into the mountains in the 19th century and has survived to the modern day almost uncontacted.
* The Secret Panda Village in ''WesternAnimation/KungFuPanda3'', justified in-universe as they had to hid to avoid extermination from a powerful noble.
* The North Pole in ''Film/TheSantaClause'' movies. Complete with a school, mayor and factories to make the toys, obviously. Santa tries to disguise it as a Canadian manufacturing village when he brings his in-laws, who haven't been given the "Santa Secret," yet. It just had a lot of ''short'' Canadians.

* Many from Creator/JRRTolkien's Literature/MiddleEarth
** [[Literature/TheSilmarillion Gondolin]], Doriath, Nargothrond, [[Literature/LordOfTheRings Rivendell]], and Lothlórien are all examples, if this trope allows for very large populations, advanced technology (for the setting), expeditionary armies, and large political ambitions. Some of them (especially Gondolin, Doriath, and Nargothrond) do have periods of isolation along this trope's lines, and two of them (Gondolin and Nargothrond) meet horrible ends at the hands of the Big Bad they were hiding from.
** The Shire is a classic Hidden Elf Village, apart from the dumpiness and furriness (and non-Elvishness) of its inhabitants (and the fact that there was no actual ''policy'' behind it -- the inhabitants were just homebodies that were missed by the general collapse of civilization in the area rather than people that actually went out of their way to hide). In the latter part of its history, until the end of the Third Age, the Rangers (probably at Gandalf's urging) secretly kept watch on the Shire to make sure no potential invaders found it.
** Valinor may also count, if large populations and advanced societies are allowed. Across the sea, Valinor kept itself isolated and defended from [[BigBad Morgoth]], whose domain was in Middle-earth. After his defeat, Valinor did not fully isolate itself until the Drowning of Númenor, when the aforementioned Númenoreans launched [[RageAgainstTheHeavens a full-scale invasion]] of Valinor to conquer it. Following this, Valinor isolated its lands from the East, and prevented the Men of Middle-earth from ever travelling there on their own accord again. Elves are still welcome, though.
** The Avari Elves who resided in the far-east of Middle-earth. They refused to journey to Valinor with their kinsmen, and indeed chose to remain in absolute isolation in the wilderness they inhabited. Eventually some began to wander westward and join other Elven societies, while others fragmented into small tribes. By the late Third Age, only six known reclusive Avari tribes remain, all located in wild lands east of the Misty Mountains.
* The various forms of Tanelorn in Creator/MichaelMoorcock's writings, a city which exists as a sort of cosmic rest stop for the Eternal Champion, who nonetheless is always compelled to leave eventually.
* Ash Grove ("ash" as in the tree) in ''Literature/LoyalEnemies'' is an entire Hidden Elf ''City'', although it's split into a dryad half and an elven half. Only the latter is hidden, and that's because the elves don't want dryads "infesting" their part of the city after some imagined spat. They've surrounded their city with illusions, making it look like there's nothing there from afar, and as the story is set in the middle of winter, the elves have also raised a magical snow wall for good measure. No dryads allowed. This falls flat, however, because they and the dryads share a spy agency and the dryads, themselves a very isolationist bunch squirreled away in their half of Ash Grove, just collectively shrug their shoulders. Both halves of Ash Grove remain in a state of eternal summer, the dryards due to their clever landscaping and the elves thanks to their [[GreenThumb Staff of Fertility]].
* ''Literature/{{Gormenghast}}'' might qualify, although to what extent its isolation is intentional isn't clear.
* Literary example: In the ''Dragon Wars Saga'', the elf realms of Andur'Blough Inninness and Tymwyvenne are both extremely secretive and magically protected (the former by a spell which prevents explorers from finding the place without being guided there, the latter by zombies and sleep-inducing pollen).
* Creator/KevinJAnderson's ''Literature/GamearthTrilogy'' has a female player sneak into the game room at night paint a Hidden Elf Village on a single tile of the hexagonal world map, then paint over it. Since the game is magic and their [=PCs=] are rapidly becoming self-aware, when the party lands on the seemingly blank space the next morning, the village is there, waiting for them.
* In Creator/TadWilliams' ''Literature/MemorySorrowAndThorn'' series, the [[TheFairFolk Sithi]] city of Jao é-tinukai'i is one of these. To be fair, they had plenty of justification: they were on the losing end of a catastrophic war and had been [[HumansAreTheRealMonsters hunted by humans]] for centuries thereafter. That doesn't stop their AlwaysChaoticEvil counterparts, the Norns, from taking advantage of their isolationism to wreak all kinds of havoc, up to and including [[SealedEvilInACan unleashing]] an unstoppable [[UltimateEvil undead]] [[EldritchAbomination horror]] on the land. Furthermore, both the Sithi and Norns are exiles from a mythical land far to the west of Osten Ard known as the [[WhatDoYouMeanItsNotSymbolic Garden]].
* The entire ''Literature/LandOfOz'', situated as it is inside an impenetrable desert that kills anyone who tries to cross it.
* In ''Literature/LilithsBrood'' by Octavia Butler, there is a hidden mountain village where the citizens have become so isolated from the rest of the world that they all suffer horrible genetic diseases from inbreeding.
* Galt's Gulch in ''Literature/AtlasShrugged''. Initially, it's just a retreat from the awful proletariat, becoming this in time. ([[DeconstructedTrope Deconstructed]] in ''VideoGame/{{BioShock|1}}''.)
* The entire Wizarding World in ''Literature/HarryPotter'', to the point where some members are completely incapable of functioning outside their little enclaves. Of course some of these don't function too well even inside their own little world; rather than being hidden away because it's so perfect, Wizard society has its own societal ills including crime, prejudice, and institutional corruption.
* [[LampshadeHanging lampshaded]] in Terry Brook's ''Literature/{{Shannara}}'' collection, where it's pointed out in ''Elfstones'' that while the Elves and other Faerie creatures used to live by this standard, it aided in [[TheEndOfTheWorldAsWeKnowIt general apocalypse]] and thus when humanity started to rebuild, they joined the newly formed races.
** Becomes a [[ChekhovsArmy plot point]] in the later ''Scions of Shannara'' series, where due to the arrival of the Shadowen, the Elves have once again formed a Hidden Elf Village, and it's absolutely necessary to bring them back.
* Ellesmera from ''[[Literature/InheritanceCycle Eldest]]''.
* The [[Literature/TheWheelOfTime Wheel of Time]] has several, most notably the Sea Folk isle of Tremalking and its surrounding archipelago, the Aiel holds (though those are more of "we kill you (or let you die of thirst) if you set foot on our land without things to sell us and we come out and kill you if you do something really, really dumb like [[TooDumbToLive chopping down that wonderous tree we gave you generations ago]]"), and the land of Shara, an entire country that goes to insane lengths to prevent any traveler getting a good look inside its borders.
** You could technically count the Two Rivers, too, since until the middle of the series they were so isolated they were still using thatch roof and had next to no affiliation to the country they're part of. This isn't a result of any particular effort on their part, it's just that they conveniently have very isolating geography and, since the destruction of their ancestral kingdom generations ago, are all simple farmers who haven't drawn attention to themselves.
** And more than any of the above, the Steddings, though these are not exactly hidden: a normal person might easily ride past them, but any supernatural being will find them quite easily. However, for most of the evil forces in the series entering a Stedding is all but impossible, and their inhabitants have gotten accustomed to letting the world pass them by, secure in the near-absolute safety offered by their domains.
** There's even a weird EvilCounterpart in [[spoiler: the town known only as "The Town," in the valley of Thakan'dar near Shayol Ghul, whose inhabitants serve the BigBad]].
* In ''Franchise/TheDarkTower: Literature/TheWasteLands'' by Stephen King, Eddie hopes to find this in the devastated city of Lud. Even saying, "Bring on those wise f*** in' Elves."
** At the time, Eddie had just left the closest thing he was likely to find to a HiddenElfVillage in the CrapsackWorld of the Dark Tower, a hidden village of elderly folks who are always hiding from bandits and disguise their town as abandoned ruins by, well, living in a ruined town and not going outside a lot. They don't offer much in the way of sagely advice or magical / technological help, but they do [[FoodPorn set a mean table.]]
* The Hawkbrothers' Vales in the Literature/HeraldsOfValdemar.
* The Tswana, as introduced in ''[[Literature/{{Temeraire}} Empire of Ivory]]'', is best described as a Hidden Dragon Empire... that forgoes the 'Hidden' part when they "abolish" the European slave ports.
* In the ''Literature/SimeGen'' series the Rathorites are a secret society/hidden community who have tools that could go a long way towards fixing the problems of the world, but won't reveal them because they could be misused.
* Literature/TimeScout: Time Terminal 86 is hidden in a warren of tunnels inside the mountains of Himalaya.
* ''Literature/PercyJacksonAndTheOlympians'': Camp Half-Blood may count as it also posseses magic barriers aside from just hiding the demigods, but the sequel series ''Heroes of Olympus'' has Camp Jupiter and adjoining city of New Rome.
* In the WebSerialNovel ''Literature/{{Theatrica}}'', the city of the same name transpires to be perfectly hidden from the outside world, [[spoiler: as its people, the Theatricans, are xenophobes.]]
* For years Literature/{{Xanth}} was one, ever since King Roogna set up a magic shield that killed anything crossing between Xanth and Mundania (our world). The only people allowed through were those being exiled. This ends when "[[AntiVillain Evil Magician]]" Trent manages to get back in, and discovers to his horror that the centuries of isolation have led to magical inbreeding, which will in time lead to the extinction of humans in Xanth. When he takes over, he takes down the shield and encourages his own followers to marry locals to keep the gene pool clean.
* The Oompa-Loompas of ''Literature/CharlieAndTheChocolateFactory'' come from Loompaland, a DeathWorld of fearsome predators. The little people created a TreeTopTown to afford some safety, but it wasn't an ideal situation because there was virtually nothing decent for ''them'' to eat. When Willy Wonka, in need of a new workforce at the time, discovered them and learned that more than anything else, they craved cacao beans (the basis of chocolate), he made them an offer: If they'd come and work for him, they could live in his factory -- an ElaborateUndergroundBase -- and have all the cacao beans they wished. They jumped at the offer, and he secretly transported the entire tribe to his factory. Moving from one form of isolation to another (owing to Mr. Wonka's determination to keep spies out of the factory, the reason he sacked his original workforce), they were able to create a new system of villages and towns in the factory.
* The titular island in ''Literature/{{Dinotopia}}''.
* Kaffiristan in ''Literature/TheManWhoWouldBeKing'' by Creator/RudyardKipling, both the original novella and the movie adaptation. This is based on an actual region in real life (see below).
* ''Literature/LastMage'' has Shambala. [[spoiler: Abandoned by all the inhabitants save an impressive AI and a KnightTemplar dormant EldritchAbomination]].
* ''Literature/JohnCarterOfMars'' has too many to count, but the ones that stand out are:
** The White Martians, who dwell in the South Pole and are believed to have been long extinct, and used a false religion to lure other Martians into their realm to enslave and devour them. There are another two White races that dwell secretly such as the Lotharians in Torquas and the Orovar in Horz.
** The Black Martians who live underground and also created a religion of their own to prey on the White Martians. They technically don't count, since they regularly get out to raid outsiders for food and slaves, although most common belief about the Black Martians is incorrect - outsiders think they are pirates from one of Mars' moons, instead of being one of the very first civilizations to develop on the planet.
** The Yellow Martians live inside [[DomedHometown domed city-states]] in the extreme North of Mars, and keep outsiders at bay using their technology to bring down any ships that venture to close, and due to the hostile conditions of the land, its near impossible to reach their destinations on foot.
* ''Literature/JourneyToChaos'': The people of Dnnac Ledo have gone to great lengths to keep the location of their village a secret. 99% of them also insist that any mana mutation problem threatening "the temps" has nothing to do with them. This changes during ''Literature/ManaMutationMenace''. [[spoiler: Inviting the Mana Mutation Summt delegates to reconvene there is so tempting that none of them can resist, and instead, they agree to drop whatever greviance they have to go there.]]
* ''Hari-Lek'' by "Ganpat". Harry Lake and his pals find a remote valley populated by the Christianised descendants of one of Alexander the Great's legions, somewhere in Central Asia. This was set shortly after UsefulNotes/WorldWarI and written in 1925 -- probably the last time when such a thing would have been just about possible in real life.
* Stittle Woad in ''Literature/CreatureOfHavoc'' is a TreeTopTown that guards the secrets of elven magic, with powerful enchantments to hide it from people who intrude in the forest. Those enchantments didn't account for technological advances, though, so the EvilSorcerer Zharradan Marr commandeers a {{magitek}} [[CoolAirship airship]] and hunts it down from above.
* ''Literature/TheStormlightArchive'': Shinovar is the country variant. It's quite a large country, but it's completely isolated from the rest of the continent by mountains, with only a single small pass allowing outsiders in. The Shin greatly disapprove of outsiders, due to starkly different religions and cultures, and rarely allow them into the country. Even less Shin leave, since part of their religion makes it blasphemy to walk on bare stone, while the entire rest of the continent is nothing ''but'' bare stone. Speaking of which, Shinovar's ecology is completely different from the rest of the continent, looking normal to us while the rest of Roshar looks more like an underwater coral reef. Visitors find the land completely alien.


[[folder:Live Action TV]]
* The Nox, of ''Series/StargateSG1'', have turned their entire planet into a HiddenElfVillage.
** And over on ''Series/StargateAtlantis'', the [[spoiler: Asgard]] discovered in the Pegasus Galaxy had hidden themselves away on a toxic planet through and since the Wraith/Ancient war.
* ''Series/{{Andromeda}}'' had Terazed, a planet in an out-of-the-way slipstream colonized by human and Nietzschean Commonwealth loyalists led by Dylan Hunt's former fiance. Thanks to a bit of time travel they knew that in 300 years Dylan and the Andromeda Ascendant would escape the black hole and attempt to rebuild the Commonwealth, so they prepared to reveal themselves at that time and became the restored Commonwealth's capital.
** Also, Tarn-Vedra, the capital of the old Commonwealth, cut itself off from the slipstream through tesseract at the start of the Long Night. Eventually [[spoiler: the Vedrans themselves evolved into seemingly omnipresent beings and the "Seefra" system accumulated refugees from all over space, the final season largely takes place there.]]
*** Robert Hewitt Wolfe (original, [[ExecutiveMeddling and fired]], developer of the series) revealed after the show had concluded that if he had been allowed to pursue his original plan, Tarn-Vedra would have been dragged into the Magog conflict by force. He also responded to a question at the Ex Isle forums about whether the Vedrans had removed themselves from the connected universe out of selfishness or a desire to build up for the invasion with "They probably told themselves the latter while secretly knowing that it was the former.", making them actually fit the trope a bit better on both ends.
* [[Series/WonderWoman Wonder Woman TV Series]]: Paradise Island is an uncharted island within the devil’s triangle. Queen Hippolyta has decided to occult Paradise Island from the world: In the pilot, she claims that no one in the last thousand years has ever found it. She also claims that any amazon who left the island may lost her immortality and become a mortal again.
* The Druids from ''Series/{{Merlin}}'' have these settlements in the forests around Camelot, hiding from the laws that would have them killed for their innate magical powers.
* The 1981 miniseries ''Goliath Awaits'' features a British ocean liner sunken by a U-Boat in 1938 a la the Lusitania, which was partially saved and transformed into an underwater version of this by a genius inventor/Chief Engineer played by Creator/ChristopherLee. Generations have grown up, and some people don't want to return to the outer world when a crew finds them 43 years later.
* Thunder Mountain in ''Series/{{Jeremiah}}'' is a Cold War bunker housing the now grown up children of the military and government officials, who spent the entire virus outbreak and subsequent chaos keeping the old world and civilization intact. After the pilot episode, they decide to secretly work to rebuild the world, and cause a renaissance.
** On the flipside, there is Valhalla Sector, which is [[spoiler: the government and military leaders that were responsible for the virus base where they planned to restart the American government through force.]]

* Elves and -especially- dwarves in Music/{{Dragonland}}'s album ''Under The Grey Banner''. Booklet artwork shows the former living in a city built around a massive tree and the latter, even more reclusive, in the underground.

[[folder:Tabletop Games]]
* As RPG settings have grown in size and scope, so too have their Hidden Elf Villages. For example, both the ''TabletopGame/{{Shadowrun}}'' and ''TabletopGame/IronKingdoms'' campaign settings have Hidden Elf ''Nations'': Tir Tairngire and Tir na nOg in Shadowrun, and Ios in the IK.
** As Shadowrun is set in Earth 2050+ AD, Tir Tairngire and Tir na nOg occupy Oregon and Ireland, respectively. A lot of people are very annoyed.
* ''TabletopGame/DungeonsAndDragons''':
** The ''TabletopGame/{{Eberron}}'' campaign setting takes this a step further with Aerenal, a whole Hidden Elf ''Continent''.
** Aerenal is small though. Argonnessen is a Hidden ''Dragon'' Continent!
*** Although they aren't so much "hidden" as they are "we're right here, but we'll kill you if you set foot here without the correct forms, filled in in triplicate."
** There's a HiddenElfVillage featured in every other adventure for the TabletopGame/{{Mystara}} setting, from the Lost Valley of the Hutaakans and Traldar to the network of tunnels that the Graakhalians call home. And that's not even considering the Hollow World, which was ''created'' to be a refuge for every HiddenElfVillage the Immortals thought worth protecting.
** The World of TabletopGame/{{Greyhawk}} has a Hidden Elf Nation in the country of Celene, which refused to help its neighbours in the wars against the evil creatures that invaded them. Naturally, this generated a lot of ill will towards Celene. The elven race as a whole, though, is more nuanced in that they don't actually have anything against most other races and will provide help to refugees seeking food and heroes seeking aid, but are simply more comfortable living in their own communities than they are living among humans or other races. Even within Celene itself, there's a sizable number of elves who disagree with their queen's decision to stay out of the surrounding conflicts and actively work to help their human and dwarven neighbours.
** In the TabletopGame/{{Forgotten Realms}}, there are a large number of Elf villages, ruins, large towns, forts, laboratories, and the like, too many to list here. However, they are almost all confined to the northwesternmost corner of the megacontinent Faerun (just like Middle-Earth), whereas Man is spread over the whole planet (again, just like Middle-Earth). There is even an Elf Refuge Continent (again, Middle-Earth inspired) called Evermeet, which is both hard for mortals to reach and a juicy target for jealous attackers (you may be sensing a pattern here).
* Eldar Craftworlds and especially Exodite worlds in ''TabletopGame/{{Warhammer 40000}}''.
** Exodite worlds maybe, but Craftworlds can hardly be said to [[ManipulativeBastard avoid getting involved in others people's affairs]].
*** Even among the Craftworld Eldar, the ones from Craftworld Dorhai have this trope as their [[PlanetOfHats hat]]. Bizarrely, they believe that all Eldar not from Dorhai are "tainted", and refuse all dealings with them. The other Eldar are puzzled by this, to say the least.
** The Dark Eldar all live in one massive city complex called [[WretchedHive Commorragh]]. The Dark City resides in the Webway where only the Dark Eldar can enter, not that anyone would be interested in getting in the city lest they be subjected to [[ColdBloodedTorture horrible]], [[FateWorseThanDeath horrible torture]].
* ''TabletopGame/{{Warhammer}}'' Wood Elves, of which Exodites are the futuristic expy also qualify for this trope. And being Warhammer, they are of the highly xenophobic, and will kill you if you set foot in their forest unwelcomed. That is if the forest they live in doesn't kill you first.
** ''TabletopGame/{{Warhammer}} Fantasy'''s High Elves are also highly isolationist and bar non-Elves from their nation of Ulthuan (though they tolerate non-Elf visitors in the gateway city of Lothern).
** And the Dark Elf lands are not open to visitors. At all. Any attempt to enter peacefully will probably result in slavery (well, you get in technically) or a barrage of massively poisoned crossbow quarrels.
** The Chaos Dwarfs reside in Zharr-Naggrund a massive ziggurat city in the Mountains of Mourn. There not many visitors there save for the Chaos warbands who trade thousands of slaves for the Chaos Dwarfs war machines.
* ''TabletopGame/{{Numenera}}'' has the Weal of Baz, a village inhabited exclusively by sapient machines. It's heavily guarded and camouflaged with hologram emitters, since the humans of the Ninth World tend to think of all automatons as property.

* ''Theatre/{{Brigadoon}}'' is a classic example, enforced by magic. [[YearInsideHourOutside The town is set up so that it only appears in the outside world once every hundred years]] - [[BlessedWithSuck while to the inhabitants, one hundred years "outside" pass with each day]]. And if anyone tries to leave the village after they've spent a night in it, the entire town will vanish. AWizardDidIt - well, actually a priest.

[[folder:Video Games]]
* Laruba Village in 65 Million BC in ''VideoGame/ChronoTrigger'' consists of humans that choose to hide from the Reptites rather than fight. It gets torched the second time you go to the time period.
* ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' and ''VideoGame/DragonQuestMonsters II'' each contain one of these. In the three games, the most notable feature of the elven residents is their [[FantasticRacism distrust of humans]].
** Within ''Dragon Quest III'', the elven queen put a sleeping curse on a nearby town because her daughter went on an InterspeciesRomance, which was forbidden. But even after realizing that her daughter left willfully, she still doesn't like humans.
** ''VideoGame/DragonQuestV'' also has this (with a few dwarves and [[NonMaliciousMonster friendly monsters]]), albeit without the racism. Unlike most games, it would be extremely difficult to stumble upon the village, as it requires a special item to find and is only accessible by canoe in a remote location. Also, [[InvisibleToAdults only children]] or people with Zenithian blood can see them.
* ''Franchise/FinalFantasy'' games are fond of these. There's Tozus, the hidden gnome village in ''VideoGame/FinalFantasyIII'', the Black Mage village from ''VideoGame/FinalFantasyIX'' (of which Vivi was a member, though he had never been there before), the Shumi Village in ''VideoGame/FinalFantasyVIII'', Thamasa in ''VideoGame/FinalFantasyVI'', and the various {{Monster Town}}s in the early games are just a few examples. Most recently, we are presented with the village of the Viera in ''VideoGame/FinalFantasyXII'', of which Fran is an exile of sorts.
** ''VideoGame/FinalFantasyVIII'' also has the nation of Esthar, which spent seventeen years as a Hidden Elf ''Country''.
** Garifs of FFXII are a much more lighthearted version of this trope, though unlike Vieras: Garif laws aren't as strict, leaving the village is allowed, they have less of a distaste for outsiders(though they do show concern for how humes are violating the world), and Garif do eventually begin to consider getting involved with the outside world. The Garif are all {{Proud Warrior Race Guy}}s and will practically give non-Garif proud warriors full access to the village(as is the situation with the game's main characters).
** The ''VideoGame/FinalFantasyIX'' example however is more justified then the others: Black Mages are basically {{Golem}}s and gain sentience somewhere along the way, the village being a hideout for them to escape the BigBad who created them. [[spoiler:It doesn't work.]] Vivi is a special case and is vaguely hinted to be the prototype.
** So is the whirlwind shrouded Cleyra, an off-shoot of another town.
** Going back to Final Fantasy III, there's also the Dark Knight village, and Doga's Village, although they, and Tozus, aren't really of the xenophobic variety. They are actually a really good way to get powerful weapons and spells.
* ''VideoGame/TalesOfSymphonia'' has Heimdall, where many of the main characters (including the BigBad) come from. Entering this village requires a writ of passage from the King of Tethe'alla, and even with it in hand, guards at the front of the village ban the half-elf members of your party from entering the village. For some reason, half-elves are pretty plentiful in both worlds (''much'' more so than actual elves), despite there being only one village of elves that never associates with humans.
** Also found in ''Symphonia'' is Exire, the hidden ''half''-elf village. It is kept floating in the sky by the power of Maxwell, Summon Spirit of Matter. It is so well hidden that it is unaffected by the turmoil on the ground and some of its residents never saw a human before the player's party visits. Talking to the [=NPCs=] also answers the question of how there can be so many half-elves when Heimdall is so isolated: a child with two half-elf parents is essentially the same as a child with one human parent and one elf parent. The half-elf population is self-sustaining.
** Somehow, four thousand years later, in ''VideoGame/TalesOfPhantasia'', its even ''better'' hidden, and now has ''another'' hidden village (specifically, a Ninja village) inside of it, like an isolationist Russian doll.
** ''VideoGame/TalesOfSymphonia'' also has Mizuho, a Hidden Ninja Village. Though in contrast to most examples, Mizuho is known for taking an interest in the outside world thanks to its intelligence network, those the village itself is still highly isolationist. [[spoiler:At least until the hero's party arrives and makes an alliance with them, thanks to party member and Mizuho citizen Sheena and ReasonableAuthorityFigure Tiga.]]
** Myorzo, home of Krityans, from ''VideoGame/TalesOfVesperia'', which "hides" inside a floating jellyfish.
** There's also Elysia from ''VideoGame/TalesOfZestiria'', a mountain village of seraphim where two of the main characters grew up.
* The original Vault 13 in ''VideoGame/{{Fallout 1}}'' was a clear-cut HiddenElfVillage, only getting in touch with the "savage" outside world when their own continued existence depended on it.
** This is a running theme in ''VideoGame/{{Fallout 2}}'', with Vault City, San Francisco and the Enclave, each more secluded and hostile to outsiders than the last.
*** By the time of the game Vault 13 has become a home for friendly, intelligent deathclaws, and a few humans who have settled in with them.
*** This is a running theme in the VideoGame/{{Fallout}} series generally, since Vault 101 in VideoGame/{{Fallout 3}} also avoids any contact at all with the outside.
*** Which [[spoiler: becomes quite a problem about halfway through the game]].
** Most of the examples are Vaults or the descendant polities of Vaults, which makes sense - the public purpose of the Vaults were to allow people that entered them to survive the atomic apocalypse, to re-emerge when the worst was over. The Vaults that actually did have that purpose tended to emerge into a world where the most common visitors were roving bands of bandits or monstrous beings (and where they were the only ones around to have kept a measure of high technology and an historical record). Add to that Vaults whose actual purpose required/was long-term isolation, like Vault 13 and Vault 101...
** ''VideoGame/FalloutNewVegas'' has Nellis Air Force Base, populated by the Boomers, a highly isolationist faction obsessed with firepower and all too willing to use it upon outsiders who get too close to them. There's also Jacobstown, a small ski resort populated by mostly peaceful Super Mutants that isn't exactly a secret (though it is fairly remote) is generally left alone by the populace, and Hidden Valley Bunker, home to a remnant of the also isolationist Brotherhood of Steel.
** Fallout is full of cloistered communities, more or less isolated by distance and lack of infrastructure, and [[ProperlyParanoid naturally wary of outsiders]]. Little Lamplight is one of the most hidden, and Bigtown by contrast suffers for its openness.
* In ''[[VideoGame/WildArms1 Wild ARMs]]'', the elf-like race of Elws transported their land to another dimension so that they won't have to experience the decay of the world resulting from the previous war.
* ''VideoGame/LufiaAndTheFortressOfDoom'' has the literal hidden elf village of Elfrea.
** ''VideoGame/LufiaIIRiseOfTheSinistrals'' also has a literal hidden elf village, Eserikto.
** There's [[RuleOfThree another literal hidden elf village]] called Midy in ''VideoGame/LufiaTheLegendReturns''.
* ''VideoGame/QuestForGloryIII'' has the Leopardman village. The village in ''VideoGame/QuestForGloryIV'' has been one for a couple generations, ever since it got sealed off from the outside world by the swamp, although the occasional stranger, both magical and [[FridgeLogic muggle]] (such as Punny Bones), does manage to get in.
* ''VideoGame/{{Suikoden}}'' series:
** ''VideoGame/SuikodenIII'' has a rare example of a non-elf Hidden Elf Village in an elf-bearing setting. The "Grasslanders" of Alma Kinan live in a deep forest behind an illusory veil or barrier of some sort, only emerging at the behest of their seers. They have a much more "elfin" style than the [[ProudWarriorRaceGuy elves]] of the setting, who are more like Tolkien's Noldor.
** The elves of Na-Nal from ''VideoGame/SuikodenIV'' hide in the forest as well, and consider themselves superior to the human natives. In reality, though, they're NotSoDifferent: both sides are equally arrogant, and this leads to disaster. [[spoiler: Ironically, in this instance the hidden village ''works'', allowing the elves to pull a KarmaHoudini after provoking a massacre.]]
** Alseid from ''VideoGame/SuikodenV'' fits this trope exactly, with the elves vowing to stay separate from the "barbarous humans". Pretty much every non-human race is like this to begin with, as part of a "Accept People For Who They Are/Racism Is Bad" StockAesop.
** ''Suikoden V'''s Beavers also mostly keep to themselves, not wanting to get too involved in the "humans' war". However, they haven't actually ''hidden'' their village, which has the expected results when [[spoiler: the Godwins decide to go skipping across the MoralEventHorizon and indulge in a little genocide. This naturally leads to your rebellion pulling a BigDamnHeroes and the beavers deciding to be NeutralNoLonger.]]
** ''VideoGame/SuikodenTierkreis'' [[spoiler: Liu]] comes from a village like this.
** This goes all the way back to the first game, where the elves aren't just isolationist, but so racist that they are disgusted when Kirkis leaves the village to seek help from the human Liberation Army on hearing of Imperial plans to destroy them. [[spoiler:Of course he's right. The village ends up torched to the ground by Kwanda's Burning Mirror.]]
* Every ''Franchise/FireEmblem'' game has a Hidden Dragon Village where the humanoid Manakete dragons live. The exception being ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance/Radiant Dawn]]''; those games have a Hidden Branded Village. Branded are exiled from society for being half-Beorc (human) and half-Laguz (a humanoid race who can turn into animals). The Dragon Laguz have a not-so-hidden country where they don't let anyone else in.
** An example that doesn't apply for dragons is the Spirit Village in the kingdom of Verdane in ''[[VideoGame/FireEmblemJugdral Geneaology of the Holy War]]'', and it also hides a nasty secret - [[spoiler:the descendants of the dark god Loptyr, or more specifically, the priest Maira, the original man who held minor Loptyr blood,]] all live there to protect themselves from the outside world. Deidre, Sigurd's wife, originally lived here, as did her mother.
** A plot-important village is the [[VideoGame/FireEmblemElibe Elibe games']] village of Arcadia, located in an obscure part of the Nabata Desert. It's a village where humans and dragons live in harmony, much like they did before the Scouring.
* ''VideoGame/ShiningForceII'' had the hidden fairy village, but it was more of a bonus area than anything. Pretty much the only notable things about it are a promotion item you can find in a chest and a bonus fight against infinitely spawning monsters (very useful for powerleveling, but it can be beaten by blocking the spawn points). There is also a second hidden elf village near the end of the game that lets you talk to TheBlacksmith who can craft the best items in the game for each class, finally making a use for all the Mithril you have collected.
* Burkaqua Village in ''VideoGame/RogueGalaxy''.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' contains three - the city of the normal elves, the even more hidden city of the dark elves, and Tullia[[note]]Home to the masters of each school of {{Magick}}[[/note]] is the most hidden.
* In ''VideoGame/TheLegendOfDragoon'', the Wingley village in the forest of Mille Seseau qualifies, complete with main character who was exiled.
** There's also Ulara, a Wingly town hidden in the Death Frontier: it's far more welcoming to visitors, however, as the inhabitants are primarily composed of winglies that [[DefectorFromDecadence assisted humans during the Dragon Campaign.]]
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a literal hidden elf village, Kokiri Forest. The eponymous Kokiri are a race of perpetually childlike elves (compared to the Hylians, who are ''also'' elves, but age normally). They're forbidden to leave the forest by their leader, the Great Deku Tree, since they'll apparently die if they leave the forest (though seeing as the credits shows them outside the forest, this seems to be a lie for their own good), though after he dies monsters overrun the forest, forcing the Kokiri to cower in their huts. Link, the hero, hails from this village, although [[spoiler:he's actually a Hylian that was left in the forest as a baby]].
** ''VideoGame/ZeldaIITheAdventureOfLink'' also had an example of this, with a town in the later part of the game that required you to remove the right patch of trees in a forest to reveal it.
** The trope returns in full in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', where the Koroks have a cozy village in the Lost Woods. Since most Hylians can't see Koroks, and the woods are difficult to navigate, the village naturally doesn't have many visitors. They're more than happy to welcome Link, though.
* ''VideoGame/RomancingSaGa'' has Merholm, a small village hidden beneath some ruins deep in the desert. In this case, though, [[spoiler: it's already been used once, the ''last'' time the gods broke the world. The survivors emerged to discover that humanity had been remade without them, and became the Taralian tribe... and generations later, when it looked like the war between the gods was heating up ''again'', their descendants headed back to Merholm to wait it out.]]
** ''VideoGame/RomancingSaGa2'' had the Village of the Ancients.
** ''VideoGame/RomancingSaGa3'' had Snow Town, a village of snowmen.
* ''VideoGame/SecretOfMana'' has a village of, well not Elves, but Moogles. And you had to walk around a multiseasonal four screen forest until you unlock it.
** Played much straighter in the sequel, ''VideoGame/SeikenDensetsu3'', where the Elf Village Diorre is hidden deep within the Lampflower Forest. To find it, players have to [[spoiler: search at night, when the eponymous flowers glow, and those that lead towards the village have a different color from the others.]] Naturally, the elves are isolationist and unfriendly, and even when they recognize that you're trying to save the world, [[AdamSmithHatesYourGuts still charge for items and lodging.]] And to complete the trope, [[spoiler: the party member [[WhiteMagicianGirl Carlie]] is the village's bastard princess on her mother's side.]]
* The Guild of Weavers in ''VideoGame/{{Loom}}'' isolated themselves on an island community after being accused of witchcraft and chose to ignore the rest of the world.
* ''VideoGame/{{BioShock|1}}'' features Rapture, a secret underwater city [[DeconstructedTrope inspired by]] [[Literature/AtlasShrugged Galt's Gulch.]]
** It's also a permutation of the RealLife concept of Seasteading, which is this trope mixed with CityOfCanals.
** VideoGame/BioShockInfinite has an [[AvertedTrope aversion]]. The flying city of Columbia was built as a demonstration of American ingenuity, so the designers ''wanted'' to show it off, and everyone knows about it. Which is then [[SubvertedTrope subverted]] in that the mysterious strangers actions seem to imply that getting there is a pain. It makes sense, since not only does the game takes place before the proliferation of airplanes and the invention of radar, but while everyone knows that Columbia exists, no one knows where it went. It's then played straight later, because nobody knows about it even in TheEighties, when those things ''are'' commonplace.
* ''VideoGame/RuneScape'' has Lletya, where - well, there aren't many points of interest here...also Prifdinas an unaccesible legendary city where humans are initially forbidden, only after the quest it becomes accessible.
** The entire country of Tiranwyn could count as hidden, since there is almost no contact with other countries. The main city is ruled by the Iorworth clan, who are the villains of the elf quest series. Lletya is the base of the rebel elves, and you report there during the elf quests frequently.
* ''VideoGame/WorldOfWarcraft'' has the Shen'dralar elves hidden away in Dire Maul.
** The High Elves also have out-of-the-way holdouts in Plaguelands and Hinterlands.
*** Not so much in the Plaguelands anymore., as they've all been, um, transformed as of Cataclysm.
** All elf societies work on this to some degree. Before the wars and to varying degrees after, the Night Elves were almost completely reclusive. The Blood Elves also seem to be interested in just keeping to themselves for the most part.
** Pandaria has remain hidden from the rest of the World for thousands of years, due to a magical mist that hides it from the rest of Azeroth. It was until a clash from the Alliance and Horde fleets who stumble upon it by chance.
* The ''Franchise/DragonAge'', the Dalish tribes are nomadic and frequently move their hidden elf villages around. This is due to their mistrust of the humans who in the past destroyed ''two'' of their homelands. The Tevinters enslaved them for a thousand years and caused them to lose their immortality, while the Andrastian Chantry lead a Holy War against their former allies and [[OrwellianEditor stripped the Canticle of Shartan]], the writings and tale of the Dalish general who lead Andraste's army, completely from the [[SacredScripture Chant of Light]].
** During the First Blight, as the Darkspawn swarmed the Deep Roads that connected the Dwarven Empire, the old Thaigs and Cities fell one by one, eventually forcing the Dwarves to retreat to Orzammar and seal the gates behind them, effectively cutting themselves off to weather the storm. A thousand years later, the city of Kal-Sharok was discovered to have also miraculously survived the onslaught, but the inhabitants are said to have never forgiven Orzammar for leaving them to their fate.
** And then ''VideoGame/DragonAgeInquisition'' features a literally hidden elf temple, guarded by ancient elves who are the last remnants of their once great empire. These are much more xenophobic than even the Dalish, although the player can earn their trust.
* ''VideoGame/MassEffect2'' reveals that the AlwaysChaoticEvil KillerRobot geth are in fact the ''terrorist outcasts'' of a Hidden Elf '''Civilization''', thus demonstrating yet another problem with the trope; if most of you just sit in your peaceful utopia, all most will see of you are the vicious jerks who go out and raise hell. Galactic Interpretation: All Geth Are Killer Robots.
** The batarians have a similar problem; their withdrawl from the Citadel (hub of interstellar diplomacy and trade) means that only the pirates still interact with the galaxy. Galactic Interpretation: All Batarians Are Pirates. Though it's also widely known around the galaxy that many of the "pirates" are really deniable assets that the Batarian Hegemony uses to attack their enemies (mostly human colonies) since the [[HeadInTheSandManagement Council]] won't take action as long as they don't do anything too overt.
** The quarians, having been forced to become a civilization of nomads, simply lack the resources to maintain prisons or the numbers to afford executions, meaning they exile everyone they don't fine, though children of exiles are innocent of their parent's crimes and are freely welcomed back to the flotilla. Unfortunately this means the only members of the species most encounter (other than the occasional NaiveNewcomer on Pilgrimage) are the jerks the other Quarians couldn't stand, i.e. con artists to serial killers. Galactic Interpretation: [[FantasticRacism All Quarians Are Crooks]].
** In the ''VideoGame/MassEffect3'' [=DLC=] ''Leviathan'' [[spoiler: the race of Leviathan that actually indirectly built the reapers hid under water for literally billions of years to not get involved in the eternal galactic struggle.]]
** Ilos, a Prothean planet where some of them hid from the Reapers. In order to make sure that the planet wasn't found, it was erased from Prothean databanks, such that Javik (a Prothean) mentions he'd only heard stories of it.
** From ''VideoGame/MassEffectAndromeda'', the angaara have the Sages of Mithrava, who live on top of a Remnant monolith on Havarl, only ever coming down every few years to catch up with the local gossip (or if they've found someone related to one of their ancestors). After Ryder's visit to the planet, their leader starts changing his views on isolation.
** Also from ''Andromeda'', it's hinted and suggested several times that the angaara are keeping some of their planets hidden from the Initiative, for their own reasons.
* ''VideoGame/{{Crystalis}}'' has the village of Oak, which is more of a Hidden Dwarf Village.
* ''VideoGame/OdinSphere'' has Pooka Village, where those who received the Pooka curse gather and try to collect all the Valentine coins.
* In ''VideoGame/GoldenSun'', Vale is this, keeping themselves secret so knowledge of Psynergy doesn't get out. Shaman Village fits, too —when you arrive, the inhabitants won't even speak to you. Garoh is a hidden ''werewolf'' village, whose inhabitants (rightfully) fear the FantasticRacism of humans. [[spoiler: [[{{Atlantis}} Lemuria]]]] also fits the description nicely, to the point of banishing a citizen who'd dared help our heroes [[spoiler: [[SixthRanger and join them on their quest]] ]].
** Ayuthay initially appears to be this in ''Dark Dawn'', but it's justified: they're under a siege at the time.
* ''VideoGame/DarkCloud'' features Brownboo village where the moon people live. They're out of sight and danger which is how they prefer it.
* ''VideoGame/EarthBound'' and ''VideoGame/{{MOTHER 3}}'' each have a separate Saturn Valley, the secluded homes of [[CloudCuckoolander the Mr. Saturns]]. ''VideoGame/EarthBound'' also has Tenda Village, hidden in the Deep Darkness, which is the home of [[ShrinkingViolet the shy]] Tenda tribe.
* ''VideoGame/KingdomOfLoathing'' has one when ascended under a Mysticality sign. What, you say you're [[spoiler: Canadian]] yourself and not elfin in the slightest? Well, they are at least portrayed as studious, reclusive, living with nature and somewhat well-adorned, quite within the common fold of elven tropes.
* In ''VideoGame/{{Touhou}}'', the Lunar Capital was founded by people who fled the Earth in ancient times to escape its "impurity" (aka life and death), and is kept hidden by a barrier. Mortal beings who manage to reach the Capital (usually by accident) are turned away to prevent them from contaminating it.
** Gensokyo itself was created to preserve magical beings from a world that was [[ClapYourHandsIfYouBelieve disbelieving]] [[GodsNeedPrayerBadly magic]].
* ''VideoGame/SkiesOfArcadia'' has the Silver Moon settlement, birthplace of main character Fina, which appears to fit this trope, having removed itself from the world during the ancient war and thus survived the devastating cataclysm that affected all the other ancient civilizations. [[spoiler: Ultimately subverted when the DarkSecret of their immortal Elders is revealed: ''they'' caused the ancient cataclysm ''intentionally'', after leaving the surface of the planet, in order to wipe out the enemies they left behind (i.e. everyone else on the planet). They aren't so much a hidden village as they are a bunker of genocidal {{Knight Templar}}s, waiting to see if they should use their doomsday device again to finish off the descendants of any survivors who might threaten them]]
** Two other examples would be Yafutoma, to a degree, as it is blocked off by the Dark Rift, and Glacia, the [[DoomedHometown doomed capital]] of the old Purple Civilization - it was built under a landmass, so it survived the Rains of Destruction, but unlike other examples, all of its people have disappeared.
* Oasis in ''VideoGame/{{Fallout 3}}'', a nature cult in a hidden valley who worship the [[GoneHorriblyRight FEV experiment]] Harold, who has gradually transformed into a sentient tree. The whole valley is a NewEden of lush vegetation which is only a rumour in the wider wasteland.
* Arboria from ''VideoGame/WildStar'' was this trope on the scale of an entire planet, until the Exiles stumbled upon it. Unfortunately, so did the Dominion, and now there's not much of a "Village" to speak of, either.
* ''VideoGame/TheLastOfUs'' has the [[DoomedHometown Sewer]] [[TearJerker City]] in the suburbs of [[CrapsackWorld Pittsburgh]]. However, by the time you find it, it's already [[NightmareFuel overrun by infected]].
* You can find settlements of elves surrounded by mountains in ''VideoGame/OneWayHeroics'', who claim they are not interested in your quest to stop the advance of the darkness, even though by the time you find them they are hours away from being destroyed by it.
* ''VideoGame/FantasyLife'' has a hidden village in the Elderwood, populated mostly of NatureSpirit-type beings.
* The Earth State in the ''[[Videogame/{{X}} X-Universe]]'' is extremely paranoid of AI research and is isolationist, due to them facing a [[HopelessWar hopeless]] RobotWar against their malfunctioning terraformers some 700 years ago which also [[LostColony severed their jumpgate network link]]; in the meantime, they quietly rebuilt their civilization and [[HumanityIsAdvanced their technology]]. Come ''X3: Reunion'' where Earth is (unwittingly) reunited with the X-Universe, Earth's [[EliteArmy AGI Task Force]] crushes any non-Terran ship that approaches the Earth jumpgate. They open up somewhat in ''Terran Conflict'', where foreigners can access the outer Solar System, but accessing the inner system requires lots of favors. Access to Earth and its [[RingworldPlanet Torus Aeternal]] is closely guarded; any unrecognized ships will get [[OneHitKill instagibbed]] by the Torus's defenses.
* The Hidden Elf Village in ''{{VideoGame/Xenoblade}}''.
* Xenophobic isolationist empires in ''VideoGame/{{Stellaris}}'' are essentially an intergalactic empire version of this. They seldom expand very much, so as to prevent border friction with aliens, and shy away from diplomatic interaction. Beyond being almost impossible to trade with as they prefer acting as though you weren't there, this makes them on general fairly good neighbours as they're unlikely to start trouble.
* Wild Woods in ''VideoGame/MarioKart8'' has a Shy Guy village in the trees.
* Meusta in ''VideoGame/CapellasPromise'' isolate themselves from the rest of Ilnacia because they fear that if the Ilnacians get their hands on Meusta technology, they might reconstruct the Mother and destroy themselves. [[spoiler:Unfortunately, that nearly happened when one Meustan, Meldora, unwittingly rebuilt the Mother for the king of Ilnacia, leading to the main conflict of the game.]]
* Brightmarsh in ''VideoGame/{{Paladins}}'' is a secluded marshland village inhabited by vulpines. Vulpines are fox people who keep to themselves and cultivate crops to use in alchemy. It is the hometown of the champion, Pip the Rogue Alchemist, whose lack of family and thirst for adventure motivated him to explore outside of Brightmarsh.

* In ''Webcomic/{{Drowtales}}'', drow, the underworld dwelling ancestors of Dark and Light elf refugees who fled to the underground to escape a devastating war believed all Light and Dark elf cities had been completely destroyed and the only elves that reminded existed in scattered settlements or as slave in their cities. It is eventually discovered at least one such city still exists, in near absolute isolation from the outside world and under an extremely oppressive and corrupt regime, that kills anyone who finds their city in secret.
* The Hidden Elf Village in ''Webcomic/RPGWorld''. This is eventually worked into the plot (if you can say ''[[http://www.rpgworldcomic.com/ RPG World]]'' has a plot); once, every N years, a competition of sorts happens between the Elves, Humans and Monsters to decide the dominant race on the planet. Since humans won the last one, Elves are forced to stay (en masse) in their village and can't settle elsewhere; they can leave their village, but are nomads if they do. Similarly, monsters are forced to stay in [[MonsterTown South City]], or lose their minds and become the wandering monsters that the RPGElements {{webcomic}} relies on.
* The Lost Kingdom of Skifander, in ''Webcomic/GirlGenius''.
* In the backstory of ''Webcomic/{{Erfworld}}'', the kingdom of Faq was hidden by mountain terrain and a master-class Foolamancer. This allowed its king to indulge his preference for philosophy rather than warfare.
* In ''Webcomic/TheInexplicableAdventuresOfBob,'' the [[DinosaursAreDragons dragons]] lived peacefully in [[GhibliHills Earth's wildernesses]] for eons, until [[HumansAreBastards humans evolved and started picking fights with them.]] Rather than start what could only become an ugly race war, the dragons left Earth entirely, settling on the planet [[PunnyName Butane.]]
%%{{The Paladin}}s of the Sapphire Guard in ''Webcomic/TheOrderOfTheStick'' may be an isolated case: because they send their more troublesome members out to make trouble elsewhere, and most of Azure City itself doesn't know they exist, people have disruptive prejudices about paladins - even their leader! More on the discussion page.
* The Seven Villages of the Racconnans in ''Webcomic/TalesOfTheQuestor'' are hidden behind an artificial swamp and an enchanted fog. The reason being that they were persecuted by the other species for their magic-like lux abilities. Though that decision is starting to bite them in the ass centuries down the line because they're running out of resources, two political parties have formed to figure out whether they should expand the Mistwall or attempt trading with outsiders.
* In ''Webcomic/QuestOfCamelittle'', Elfdust City is a magical [[TreeTopTown Tree Top Town]] hidden within the Elven Forest.
* In ''Webcomic/LucidSpring'', Pacem's hometown Repa Village is this.
* In ''Webcomic/{{Adventurers}}'', Chookie leads the party to [[http://adventurers.keenspot.com/d/20011115.html Chooktown]], the secret abode of {{Small Annoying Creature}}s. Drecker sees it as a PlaceWorseThanDeath.

[[folder:Web Original]]
* In ''Roleplay/TheGamersAlliance'', the biggest elven cities Sanae, Tel'Elee and Illunii are all hidden in forests.
* [[VideoGame/TheTraderOfStories The Forest Bed]] has the Forest of Dancing Trees, populated by [[PlantPerson sentient trees]] that walk, at least in their youth, and are very traditional and secluded, despite lady Willow's trying to get them to open up a bit.

[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'':
** The Air Nomad temples were like this, being mystical and secluded, attempting to sever contact with the world at large but welcoming those who reached them. Not so much in the series proper, since the populations of every temple were wiped out in the genocide that kicked off the war with the Fire Nation. The Temples weren't necessarily "hidden", but "hard to reach unless you are/are helped there by an airbender". Air Nomad society was known to the world at large before Sozin's massacre.
** The Foggy Swamp Water Tribe was a very obscure [[MakingASplash water tribe]] as well, being different from the two polar water tribes in pretty much every way except that their society was shaped around waterbending. Even their waterbending style was reflective of the stagnant nature of swamp water rather than the more flowing techniques of Northern and Southern styles.
** The Sun Warriors are an ancient secretive tribe of [[PlayingWithFire firebenders]] largely forgotten by the Fire Nation at large, who learn from the primal firebenders: Dragons.
* Flutter Valley in ''Franchise/MyLittlePony: The Movie''.
** And again in the new series with the pegasus ponies living on their own secret island hidden behind a waterfall.
* The New Olympians and Avalon Clan in ''WesternAnimation/{{Gargoyles}}'', and to a lesser extent the London Clan and the whole town of Ishimura. In fact, most gargoyle clans try to pull this off, except for the Manhattan Clan.
* The tiny Twillerbee village from ''WesternAnimation/BarbiePresentsThumbelina'' is hidden in a field of flowers.
* The hovering Avian city in the ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles]]'' episode "Wing and a Prayer" is one of these, and can only be found with the help of a [[{{Atlantis}} Y'Lyntian]] Crystal.
* In the fifth episode of ''WesternAnimation/GeneratorRex'', Rex saves a guy who [[CharacterWitness invites him to their]] [[HiddenElfVillage Hidden Engineer Village]] (humanity as a whole has developed a ScienceIsBad attitude since the [[MassSuperEmpoweringEvent Nanite Event]]).
* [[WesternAnimation/AdventuresOfTheGummiBears Gummi-Glen]].
* A strange example, even for this, on ''WesternAnimation/TheSimpsons:'' Homer is taken to the underground Land of the Jockeys, where they threaten to [[BrainFood eat his brain]] unless he [[ThrowingTheFight throws the big horse race.]]
* Paradron of ''WesternAnimation/TheTransformers'' and The New Crystal City of ''Comicbook/TheTransformersIDW'' are both isolated, pacifist colonies of neutral Transformers who have managed to avoid being drawn into the eons long Great War. The former one was even blown up by Rodimus Prime in order to prevent the Decepticons from having it.
* Most species in ''WesternAnimation/{{Dinotrux}}'' want to stay with their own kind; none more than the tiny Reptools that all generally stay hidden in their secret ravine, refusing to leave with the dangers of the outside world like Dinotrux, Scrapadactyls and Scraptors.
* The Amphibilands of ''WesternAnimation/KulipariAnArmyOfFrogs'', a lush and vibrant home to frogs that is hidden from the rest of the world by a magical Veil that was cast upon it. One of the arguments for removing the veil is to avoid becoming xenophobic and withdrawn.

[[folder:Real Life]]
* Amish, Old Order Mennonites, most orders of monks (Christian or Buddhist) and other "non-wandering" ascetic or mystic sects usually abide by the "non-subverted" version of this trope. The Amish in particular pledge to "live in this world but not of it." They do let their kids live in the outside world for a time before deciding to stay in the order.
* Subverted in the case of the ''original'' Buddhist kingdom in Tibet commonly identified as [[TheShangriLa Shangri-La]]. It was indeed a peaceful and enlightened place that welcomed and made peace with visiting Jesuit missionaries in the 1600s... until the kingdom was ''invaded and burned to the ground by a rival Buddhist Tibetan group that was angry at them for tolerating Christians.''
* The Fundamentalist Latter-Day Saints compounds.
* The policy of Isolationism is similar to this on a national scale.
** North Korea's isolation qualifies it as a ''Hidden Elf Country''. Or a "Hidden ''Something'' Country"--North Korea is famously ''not'' a nice place to live, unless you're a Party member.
** Japan under the Tokugawa Shogunate was within spitting distance of this trope.
*** And thus the trope [[{{Ouroboros}} swallows its own tail]] as the elf village trope, so common in Japanese videogames, is likely inspired loosely by history.
** For much of the nineteenth century, the United States practiced a policy of non-interventionism, which turned into full-on isolationism in the period between the two World Wars.
** Korea, once called the Hermit Kingdom.
** Both Japan and Korea's internets by means of language barrier. The latter going as far as to save all its text as images, and if that's not possible, routinely block web translation sites like Google.
*** And the rabbit hole goes deeper to a somehow more literal level. Japan's national internets containing a bundle of core websites locked out unless you have access to an active Japanese mobile phone or .edu university or fauxiversity webmail, and Korea's quite literally requiring a national ID AND a specific digit on the ID identifiying you of not just Korean residence but also Korean RACE. Extending to much of the nation's private websites on account of them being published via a corporate web-hub duopoly subscribing to the authentication ideals. Geeeeeeez.
* While it's started to open up somewhat in recent years, Bhutan still counts even today. Unlike other such modern-day countries, it actually maintains its status of a Kingdom!
* The Hawaiian island Ni'ihau, also known as "The Forbidden Isle".
* There are several tribes in the Amazon Basin who have chosen to disappear, retreating into the rain forest's deep interior rather than maintain contact with the rest of the world.
** But this lacks sources.
* The Maya city of [[http://en.wikipedia.org/wiki/Tayasal Tayasal]], situated on an island in Lake Peten Itza deep in the Guatemalan jungle, was known by the Spaniards since Cortés himself scouted the region in 1525, but remained unconquered and unchristianized until 1697, a whopping 170 years later. It wasn't exactly a village either: records of the time note that it had 21 functioning temples, as much as the famous archaeological site of Chichen Itza.
* Attempted by Manco Inca when he retreated behind the Andes and founded the city of Vilcabamba in 1539, in the aftermath of the Inca rebellion against Spanish rule. The Spanish conquered this kingdom in 1572.
* The Natchez were the only Mississippian culture nation that survived beyond the mid-16th century and were renowned for their bellicosity whenever Europeans showed up. They were finally defeated and dispersed by the French in 1730.
* Tabaristan (modern Mazandaran province, on the Iranian Caspian coast) successfully resisted the Islamic conquest of the Persian empire in the 650s. It retained its independence and Zoroastrian religion for almost a century.
* The remote Afghan region formerly called Kaffiristan adhered to an ancient pagan religion and remained closed to outsiders until the late 19th century, when it was conquered by its Muslim neighbors and renamed Nuristan. Its pre-conquest form provides the setting for Literature/TheManWhoWouldBeKing.
* The Sentinelese of North Sentinel Island off India have a long-standing practice of trying to kill any outsiders who come too close, and remain entirely uncontacted.
* The town of Bolinas, California, about thirty miles north of UsefulNotes/SanFrancisco, [[http://articles.latimes.com/1989-11-09/news/mn-1431_1_road-signs made headlines]] when residents tore down the only sign leading to the town in an attempt to dissuade tourists, preferring the town's seclusion and laid-back lifestyle.
* Nesting and burrowing behavior in wildlife is Nature's version of this trope: the creation and maintenance of a secure, hidden mini-habitat in which offspring can be reared, food hoarded, and rest taken without fear of predators or exposure to adverse environmental conditions.