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[[caption-width-right:350:''[[Creator/RudyardKipling And 32 pixels from a height discharged is bad for a Rex with a hitbox enlarged.]]'']]
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** In the UsefulNotes/GameBoyColor version, most aliens become vulnerable to this after shooting them.
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** In the UsefulNotes/GameBoyColor Platform/GameBoyColor version, most aliens become vulnerable to this after shooting them.
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* Some ''WesternAnimation/TinyToonAdventures'' games use this trope, such as the 1991 [[UsefulNotes/NintendoEntertainmentSystem NES]] [[VideoGame/TinyToonAdventures game of the same name]], ''[[VideoGame/TinyToonAdventuresBabsBigBreak Babs' Big Break]]'', and ''[[VideoGame/TinyToonAdventuresBustersHiddenTreasure Buster's Hidden Treasure]]''. ''[[VideoGame/TinyToonAdventuresBusterBustsLoose Buster Busts Loose]]'', on the other hand, averts it. In that game, jumping on enemies hurts Buster, so his basic method of attacking them is with a flip kick move that goes in an arch, activated by pressing the action button. This move can actually miss enemies at times, so Buster has to be in the right place while using it for it to work.
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* Some ''WesternAnimation/TinyToonAdventures'' games use this trope, such as the 1991 [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] [[VideoGame/TinyToonAdventures game of the same name]], ''[[VideoGame/TinyToonAdventuresBabsBigBreak Babs' Big Break]]'', and ''[[VideoGame/TinyToonAdventuresBustersHiddenTreasure Buster's Hidden Treasure]]''. ''[[VideoGame/TinyToonAdventuresBusterBustsLoose Buster Busts Loose]]'', on the other hand, averts it. In that game, jumping on enemies hurts Buster, so his basic method of attacking them is with a flip kick move that goes in an arch, activated by pressing the action button. This move can actually miss enemies at times, so Buster has to be in the right place while using it for it to work.
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* In the Creator/{{Toaplan}} UsefulNotes/ArcadeGame ''VideoGame/DemonsWorld'', an effective way of defeating most enemies is to stomp on them. This might be surprising, since the player character carries a gun.
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* In the Creator/{{Toaplan}} UsefulNotes/ArcadeGame MediaNotes/ArcadeGame ''VideoGame/DemonsWorld'', an effective way of defeating most enemies is to stomp on them. This might be surprising, since the player character carries a gun.
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* If you equip the Armor power in ''VideoGame/{{Prototype}}'', you can Goomba Stomp pedestrians and other human enemies into a fine paste. Your character weighs about ''two tons''. Doing so without the Armor is not guaranteed to kill them, but it will still hurt.
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* If you equip the Armor power in ''VideoGame/{{Prototype}}'', you can Goomba Stomp pedestrians and other human enemies into a fine paste. Your character weighs about ''two tons''. Doing so without the Armor is not guaranteed to kill them, but it will still hurt.
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* ''VideoGame/DrakeAndTheWizards'': Drake can kill most enemies by jumping on top of them.
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* ''VideoGame/SonicTheHedgehog''
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* ''VideoGame/SonicTheHedgehog''''Franchise/SonicTheHedgehog''
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** ''VideoGame/SonicAdvance'' threw a few people off this way. Sonic, Tails and Knuckles all still default to rolling into a ball mid-jump, allowing for the traditional "stomp" on top of their other abilities, but Amy doesn't curl into a ball and will suffer CollisionDamage if she doesn't swing her hammer in conjunction with the jump.
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** ''VideoGame/SonicAdvance'' threw a few people off this way. Sonic, Tails Tails, and Knuckles all still default to rolling into a ball mid-jump, allowing for the traditional "stomp" on top of their other abilities, but Amy doesn't curl into a ball and will suffer CollisionDamage if she doesn't swing her hammer in conjunction with the jump.
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** [[AwesomeAussie Saxton Hale]] in the VS Saxton Hale gamemode can instantly kill almost any class by falling on top of them. This, coupled with his ability to [[InASingleBound jump really high]] alongside his GroundPound attack that increases his fall speed, and his immunity to FallDamage, makes this much easier to pull off compared to every other class.
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** [[AwesomeAussie Saxton Hale]] Hale in the VS Saxton Hale gamemode can instantly kill almost any class by falling on top of them. This, coupled with his ability to [[InASingleBound jump really high]] alongside high]], his GroundPound attack that increases his fall speed, and his immunity to FallDamage, makes this much easier to pull off compared to every other class.
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** [[AwesomeAussie Saxton Hale]] in the VS Saxton Hale gamemode can instantly kill almost any class by falling on top of them. This, coupled with his ability to [[InASingleBound jump really high]] alongside his GroundPound attack that increases his fall speed, and his immunity to FallDamage, makes this much easier to pull off compared to every other class.
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* ''VideoGame/TaiFuWrathOfTheTiger'': The Monkey Bounce Combo, which has T'ai curl up into a ball and bounce off his enemy's head. Especially effective against the Rat Pirate Captain and the Boar Boss.
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* Toad in ''Film/XMen1'' is shown taking out security guards around the Statue of Liberty by jumping on them.
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Reorganizing.
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* ''VideoGame/AlienHominid''. Jumping on top of an enemy lets you ride them around, and you can either jump off or choose to kill them by biting their head off or throwing them at other enemies.
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* In the ''VideoGame/{{Turrican}}'' games, there are some little robots that you can defeat by jumping on them a few times. Rather bizarre for a game which otherwise resembles a mix between ''Franchise/{{Metroid}}'' and ''VideoGame/{{Contra}}''...
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* ''VideoGame/AlienHominid''. Jumping on top of an enemy lets you ride them around, and you can either jump off or choose to kill them by biting their head off or throwing them at other enemies.
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* In the ''VideoGame/{{Turrican}}'' games, there are some little robots that you can defeat by jumping on them a few times. Rather bizarre for a game which otherwise resembles a mix between ''Franchise/{{Metroid}}'' and ''VideoGame/{{Contra}}''...
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* ''VideoGame/{{Bug}}'': The titular character's primary attack was to jump on enemies with his [[BewareMyStingerTail stinger tail]]. Notably, Bug had to be either actively jumping or spinning off a springboard in order to deal damage, if Bug fell off an edge (without his stinger ready), he would take damage if he landed on an enemy.
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* ''VideoGame/{{Bug}}'': ''VideoGame/{{Bug|1995}}'': The titular character's primary attack was to jump on enemies with his [[BewareMyStingerTail stinger tail]]. Notably, Bug had to be either actively jumping or spinning off a springboard in order to deal damage, if Bug fell off an edge (without his stinger ready), he would take damage if he landed on an enemy.