History Main / GoombaStomp

5th Feb '16 5:48:42 PM nombretomado
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* In the Creator/{{Toaplan}} ArcadeGame ''Demon's World'', an effective way of defeating most enemies is to stomp on them. This might be surprising, since the player character carries a gun.
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* In the Creator/{{Toaplan}} ArcadeGame UsefulNotes/ArcadeGame ''Demon's World'', an effective way of defeating most enemies is to stomp on them. This might be surprising, since the player character carries a gun.
22nd Jan '16 8:47:32 PM jormis29
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* In ''{{Spelunky}}'', of all places, this is one of the more effective ways of getting rid of the various GoddamnBats that populate the underground levels. It also cancels out falling damage. And since you're going down, down, down all the time, it's remarkably easy to pull off.
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* In ''{{Spelunky}}'', ''VideoGame/{{Spelunky}}'', of all places, this is one of the more effective ways of getting rid of the various GoddamnBats that populate the underground levels. It also cancels out falling damage. And since you're going down, down, down all the time, it's remarkably easy to pull off.
21st Jan '16 7:34:08 PM GrammarNavi
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* ''SuperSmashBros.'' ** This appears in ''SuperSmashBros Melee'', in which most enemies must be defeated more conventionally, but Goombas and Koopas still die when you jump on them as a nod to their game of origin.
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* ''SuperSmashBros.'' ''VideoGame/SuperSmashBros'' ** This appears in ''SuperSmashBros Melee'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', in which most enemies must be defeated more conventionally, but Goombas and Koopas still die when you jump on them as a nod to their game of origin.
9th Jan '16 7:35:55 PM nombretomado
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* Nearly all ''SpongebobSquarepants'' handheld games have this, as part of a general resemblance to Super Mario
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* Nearly all ''SpongebobSquarepants'' ''WesternAnimation/SpongebobSquarepants'' handheld games have this, as part of a general resemblance to Super Mario Mario.
3rd Jan '16 2:06:07 PM DastardlyDemolition
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* The Turian Havoc multiplayer character in ''VideoGame/MassEffect3'' has this as his special ability. [[RuleOfCool Aided by a]] [[IWantMyJetpack jetpack]].
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* The Turian Havoc multiplayer character in ''VideoGame/MassEffect3'' has this as his special ability. [[RuleOfCool Aided by a]] [[IWantMyJetpack [[JumpJetPack jetpack]].
15th Dec '15 3:02:07 AM jormis29
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** Giants can still pull it off by rolling "Jump Up And Down", which makes them...well...jump up and down. One White Dwarf article for a few years back had a Giant pluck a High Elf Noble off the back of his griffon, chuck him to the ground, and begin stomping.
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** Giants can still pull it off by rolling "Jump Up And Down", which makes them...well...jump up and down. One White Dwarf ''Magazine/WhiteDwarf'' article for a few years back had a Giant pluck a High Elf Noble off the back of his griffon, chuck him to the ground, and begin stomping.
24th Nov '15 2:44:15 AM jormis29
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* ''FarCry3'' has an unlockable skill that allows you to land on top of enemies and stab them, which gives extra XP and won't alert nearby enemies.
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* ''FarCry3'' ''VideoGame/FarCry3'' has an unlockable skill that allows you to land on top of enemies and stab them, which gives extra XP and won't alert nearby enemies.

* ''SplinterCell'' has a version of this; falling or jumping onto an enemy will usually knock him out. Of course, the fact it's not a Platformer is what makes it interesting. The animation makes it clear that Sam is hitting the baddie with a double-handed ax blow, so it's not quite a Goomba Stomp, but in gameplay terms mechanically the same. ** XIII did the same thing: Dropping onto an enemy was an effective way of knocking them out (which, in this game, meant down for good) without needing to expend ammo.
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* ''SplinterCell'' ''VideoGame/SplinterCell'' has a version of this; falling or jumping onto an enemy will usually knock him out. Of course, the fact it's not a Platformer is what makes it interesting. The animation makes it clear that Sam is hitting the baddie with a double-handed ax blow, so it's not quite a Goomba Stomp, but in gameplay terms mechanically the same. ** XIII VideoGame/{{XIII}} did the same thing: Dropping onto an enemy was an effective way of knocking them out (which, in this game, meant down for good) without needing to expend ammo.
18th Nov '15 1:42:38 PM dvorak
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* Appears in ''[[VideoGame/DawnOfWar Dawn of War 2]]''. Yes, in ''TabletopGame/{{Warhammer 40000}}'' of all places. But then, when you are landed on by 500 pounds of armor, jet pack and [[SuperSoldier Space Marine]]... ** Some of the Tyranids can do it too. Except they don't need jetpacks.
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* Appears in ''[[VideoGame/DawnOfWar Dawn of War 2]]''. Yes, in ''TabletopGame/{{Warhammer 40000}}'' of all places. But then, when you are landed on by 500 pounds of armor, jet pack and [[SuperSoldier Space Marine]]... Marine]]... It can be upgraded to Supress any enemy squad member it doesn't outright kill ** Some of the Tyranids can do it too. Except they don't need jetpacks. But only if they're near a [[HiveMind Synapse Creature]].
7th Nov '15 10:55:45 PM nombretomado
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* ''RedVsBlue'' has Agent South Dakota land on an Innie and catch his shotgun so it doesn't land and make a loud noise - as if a ''Spartan'' landing on a ''person'' wouldn't make that noise anyway.
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* ''RedVsBlue'' ''Machinima/RedVsBlue'' has Agent South Dakota land on an Innie and catch his shotgun so it doesn't land and make a loud noise - as if a ''Spartan'' landing on a ''person'' wouldn't make that noise anyway.
17th Oct '15 3:51:07 PM nombretomado
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* The [[DropPod drop pods]] in ''PlanetSide 2'' can one-hit-kill infantry by landing on them. Drop pods are also capable of crushing aircraft out of the sky - Fighters will be instagibbed, while larger aircraft like the Liberator gunship will survive but likely crash afterwards due to the impact of the pod sending it off course. Landing on vehicles is almost always fatal to the drop pod user, however.
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* The [[DropPod drop pods]] in ''PlanetSide ''VideoGame/PlanetSide 2'' can one-hit-kill infantry by landing on them. Drop pods are also capable of crushing aircraft out of the sky - Fighters will be instagibbed, while larger aircraft like the Liberator gunship will survive but likely crash afterwards due to the impact of the pod sending it off course. Landing on vehicles is almost always fatal to the drop pod user, however.
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