History Main / GoombaStomp

28th Apr '16 5:58:54 PM AnotherGuy
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* ''VideoGame/DukeNukem3d'': Behold, the Mighty Foot.
22nd Apr '16 1:43:16 AM aye_amber
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* The Gunner from ''MondayNightCombat'' has a variant of this, his slam ability can be used while airborne and will kill any pro (and most bots) who happens to be underneath when he lands.

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* The Gunner from ''MondayNightCombat'' ''VideoGame/MondayNightCombat'' has a variant of this, his slam ability can be used while airborne and will kill any pro (and most bots) who happens to be underneath when he lands.
18th Apr '16 6:04:29 AM Maniago
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* ''VideoGame/TheJungleBook'': Mowgli can do this as well besides using EdibleAmmunition projectiles.
15th Apr '16 6:38:37 PM Yalsaris63
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* In ''VideoGame/DeusEx'', you can actually kill mooks and non-hostile [=NPCs=] this way by getting on top of a ledge or even a crate then jumping on them to cause gradual damage until they die.
10th Apr '16 2:35:33 AM MemeHater
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* An unusual FPS example: ''RiseOfTheTriad'' allowed you to kill {{Mook}}s and deathmatch opponents by jumping on them. Doing this successfully in the Score More deathmatch mode would reward you with the highest amount of points, due to how difficult it is to pull off on another player.
* In ''Unreal Tournament'', you landing on something else reduced the damage based on your jumping ability, but not something else landing on you, with the result that fan mods that increased jumping ability would naturally result in {{Goomba Stomp}}ing.
* Funnily enough, ''VideoGame/Left4Dead'' uses this trope as well, although it may be either a glitch or intentional. Landing on top of a zombie's head from above will kill it. Special infected are immune to this.
** This can earn you an achievement. Also, landing on the head of an infected negates fall damage, allowing one to survive ridiculous falls (such as the dead centre hotel), though it's very risky.
** This can be exploited in areas where the zombies are all climbing up from one spot by standing as far as you can without falling on the place the zombies are trying to reach. As soon as they reach your feet it will count as having jumped on their heads and instantly kill each one.
* ''VideoGame/{{Dystopia}}'' lets you use a charged jump to deal major damage to anything you are standing on, especially people. Since it requires a charge time, it's really only used on players that are climbing ladders and [[http://www.dystopia-game.com/wiki/index.php?title=Avv%27s_Comics_-_Hacking_in_Broadcast players that are busy in]] {{Cyberspace}}.
* There is a feature in ''VideoGame/UrbanTerror'' that requires some good timing and skill in order to jump down, land on an opponent and "stomp" them to death. Unsurprisingly, it's indeed called "Goomba kill".
* ''VideoGame/FarCry3'' has an unlockable skill that allows you to land on top of enemies and stab them, which gives extra XP and won't alert nearby enemies.
* In ''VideoGame/BioShockInfinite'', you can jump off the skyrails and knock enemies off ledges, walkways, and buildings by jumping right onto them.



* An unusual FPS example: ''RiseOfTheTriad'' allowed you to kill {{Mook}}s and deathmatch opponents by jumping on them. Doing this successfully in the Score More deathmatch mode would reward you with the highest amount of points, due to how difficult it is to pull off on another player.
** In ''Unreal Tournament'', you landing on something else reduced the damage based on your jumping ability, but not something else landing on you, with the result that fan mods that increased jumping ability would naturally result in {{Goomba Stomp}}ing.
* A number of FPS and Third-Person Shooters allow you to knock down enemies if you land on them, or even deal damage, but it's a miniscule amount and you're usually better off just shooting them.



* A ''VideoGame/TeamFortress2'' server mod introduces, yes, you've guessed it, Goomba stomping. This makes explosive-jumping Soldiers and Demomen and even bigger threat than they already are, as they can gain the necessary height to pound you right into the dirt.
** [[http://vimeo.com/1462359 This]] video of a soldier pulling a double Goomba stomp on an ÜberCharged (read: invincible) Medic/Pyro team is without a doubt a CrowningMomentOfAwesome
** The Über Update made this an ''officially sanctioned'' tactic: the Mantreads, a Soldier item, doesn't protect him against self-damage from rocket jumps, but delivers ''triple'' the amount of fall damage he would normally take to any enemy he lands on. When you're taking an average of 30-40 damage from falling, this can easily inflict 100+ damage on your target (more if you know how to chain multiple rockets together to fly up to ridiculous heights).
*** [[http://www.youtube.com/watch?v=tYUego6W8yw Case in point.]]
* Funnily enough, ''VideoGame/Left4Dead'' uses this trope as well, although it may be either a glitch or intentional. Landing on top of a zombie's head from above will kill it. Special infected are immune to this.
** This can earn you an achievement. Also, landing on the head of an infected negates fall damage, allowing one to survive ridiculous falls (such as the dead centre hotel), though it's very risky.
** This can be exploited in areas where the zombies are all climbing up from one spot by standing as far as you can without falling on the place the zombies are trying to reach. As soon as they reach your feet it will count as having jumped on their heads and instantly kill each one.
* ''VideoGame/{{Dystopia}}'' lets you use a charged jump to deal major damage to anything you are standing on, especially people. Since it requires a charge time, it's really only used on players that are climbing ladders and [[http://www.dystopia-game.com/wiki/index.php?title=Avv%27s_Comics_-_Hacking_in_Broadcast players that are busy in]] {{Cyberspace}}.



* There is a feature in ''VideoGame/UrbanTerror'' that requires some good timing and skill in order to jump down, land on an opponent and "stomp" them to death. Unsurprisingly, it's indeed called "Goomba kill".



* In ''VideoGame/HaloReach'', one of the potential assassination animations one can get on an elite is this. It requires jumping or otherwise being at a higher relative elevation than the elite before you hit.
* ''VideoGame/FarCry3'' has an unlockable skill that allows you to land on top of enemies and stab them, which gives extra XP and won't alert nearby enemies.
* In ''VideoGame/BioShockInfinite'', you can jump off the skyrails and knock enemies off ledges, walkways, and buildings by jumping right onto them.

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* In ''VideoGame/HaloReach'', one A common way of the potential assassination animations one can get on an elite is this. It requires jumping or otherwise being at a higher relative elevation than the elite before you hit.
* ''VideoGame/FarCry3'' has an unlockable skill that allows you to land on top of
dispatching enemies and stab them, which gives extra XP and won't alert nearby enemies.
* In ''VideoGame/BioShockInfinite'', you can jump off the skyrails and knock enemies off ledges, walkways, and buildings by jumping right onto them.
in ''VideoGame/{{DownWell}}''. It also recharges your [[ArmedLegs gunboots.]]
28th Feb '16 11:38:49 PM Sammettik
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** Come to think of it, the Head Stomp, the [[NiceHat Red]] [[CommissarCap Hat]], and sometimes a cape... have you ever seen Mario and Bison in the same place at the same time?
*** Explains why Mario was late to the party in Wreck-it Ralph...
5th Feb '16 5:48:42 PM nombretomado
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* In the Creator/{{Toaplan}} ArcadeGame ''Demon's World'', an effective way of defeating most enemies is to stomp on them. This might be surprising, since the player character carries a gun.

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* In the Creator/{{Toaplan}} ArcadeGame UsefulNotes/ArcadeGame ''Demon's World'', an effective way of defeating most enemies is to stomp on them. This might be surprising, since the player character carries a gun.
22nd Jan '16 8:47:32 PM jormis29
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* In ''{{Spelunky}}'', of all places, this is one of the more effective ways of getting rid of the various GoddamnBats that populate the underground levels. It also cancels out falling damage. And since you're going down, down, down all the time, it's remarkably easy to pull off.

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* In ''{{Spelunky}}'', ''VideoGame/{{Spelunky}}'', of all places, this is one of the more effective ways of getting rid of the various GoddamnBats that populate the underground levels. It also cancels out falling damage. And since you're going down, down, down all the time, it's remarkably easy to pull off.
21st Jan '16 7:34:08 PM GrammarNavi
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* ''SuperSmashBros.''
** This appears in ''SuperSmashBros Melee'', in which most enemies must be defeated more conventionally, but Goombas and Koopas still die when you jump on them as a nod to their game of origin.

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* ''SuperSmashBros.''
''VideoGame/SuperSmashBros''
** This appears in ''SuperSmashBros Melee'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', in which most enemies must be defeated more conventionally, but Goombas and Koopas still die when you jump on them as a nod to their game of origin.
9th Jan '16 7:35:55 PM nombretomado
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* Nearly all ''SpongebobSquarepants'' handheld games have this, as part of a general resemblance to Super Mario

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* Nearly all ''SpongebobSquarepants'' ''WesternAnimation/SpongebobSquarepants'' handheld games have this, as part of a general resemblance to Super Mario Mario.
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