History Main / GoombaStomp

24th Jun '16 5:15:07 PM nombretomado
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* Some ''TinyToonAdventures'' games use this trope.

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* Some ''TinyToonAdventures'' ''WesternAnimation/TinyToonAdventures'' games use this trope.
23rd Jun '16 6:31:36 PM KillerClowns
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* The basic enemies in ''VideoGame/{{Braid}}'' are Goomba analogues, which are defeated predictably, and provide Tim with a [[GoombaSpringboard boosted jump]] after he bounces off their heads. In a partial inversion, the goombas also get a boosted jump if they land on Tim's head. Since that requires Tim to die, though, it's hard to think of a way that could be useful...
** It is if the goomba has a green glow, meaning that your reverse-time doesn't affect it, allowing you to undie but still give the goomba its boost.
*** Enemies can also inadvertently GoombaStomp each other. Easier to see with the rabbit-plant enemies, since they actually jump in order to attack.

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* The basic enemies in ''VideoGame/{{Braid}}'' are Goomba analogues, which are defeated predictably, and provide Tim with a [[GoombaSpringboard boosted jump]] after he bounces off their heads. In a partial inversion, the goombas also get a boosted jump if they land on Tim's head. Since that requires Tim to die, though, it's hard to think of a way that could be useful...
** It
head, which is if used in a few puzzles where the goomba has a green glow, meaning that your reverse-time doesn't affect it, allowing you to undie but still give can carry on after Tim dies from the goomba its boost.
***
stomp and rewinds time to resurrect himself. Enemies can also inadvertently GoombaStomp each other. Easier to see with the rabbit-plant enemies, since they actually jump in order to attack.
16th Jun '16 5:57:38 PM nombretomado
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** VideoGame/{{XIII}} did the same thing: Dropping onto an enemy was an effective way of knocking them out (which, in this game, meant down for good) without needing to expend ammo.

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** VideoGame/{{XIII}} ''VideoGame/{{XIII}}'' did the same thing: Dropping onto an enemy was an effective way of knocking them out (which, in this game, meant down for good) without needing to expend ammo.



* ''{{Tenchu}}'': The {{Ninja}} have a unique [[OneHitKO stealth kill]] if you drop down on your enemy from above.

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* ''{{Tenchu}}'': ''VideoGame/{{Tenchu}}'': The {{Ninja}} have a unique [[OneHitKO stealth kill]] if you drop down on your enemy from above.
9th Jun '16 5:56:20 PM Prfnoff
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* In ''Rolo to the Rescue'', Rolo and friends defeat enemies by stomping on them, repeatedly in the case of porcupines and {{Boss Battle}}s.

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* In ''Rolo to the Rescue'', Rolo and friends defeat enemies by stomping on them, repeatedly in the case of porcupines hedgehogs and {{Boss Battle}}s.
9th Jun '16 5:55:47 PM Prfnoff
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* In ''Rolo to the Rescue'', Rolo defeats enemies by stomping on them, repeatedly in the case of {{Boss Battle}}s.

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* In ''Rolo to the Rescue'', Rolo defeats and friends defeat enemies by stomping on them, repeatedly in the case of porcupines and {{Boss Battle}}s.
9th Jun '16 10:51:31 AM Prfnoff
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* In ''Rolo to the Rescue'', Rolo defeats enemies by stomping on them, repeatedly in the case of {{Boss Battle}}s.
24th May '16 8:21:38 PM mcgrew
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[[folder: Films Animation]]
* In ''Disney/{{Zootopia}}'', during Judy's training days in the Zootopia Police Academy, she eventually uses her leg strength and her teammates to successfully climb over the ice wall.
[[/folder]]
21st May '16 10:04:59 PM nombretomado
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* ''VideoGame/MirrorsEdge'' allows players to drop down on top of enemies and knock them out in one fell swoop. The 360 version even features an achievement called "Hey, it's-a-me!" for pulling this off. Same for the PS3 version, except it's called a trophy.

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* ''VideoGame/MirrorsEdge'' allows players to drop down on top of enemies and knock them out in one fell swoop. The 360 version even features an achievement called "Hey, it's-a-me!" for pulling this off. Same for the PS3 [=PS3=] version, except it's called a trophy.
28th Apr '16 5:58:54 PM AnotherGuy
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* ''VideoGame/DukeNukem3d'': Behold, the Mighty Foot.
22nd Apr '16 1:43:16 AM aye_amber
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* The Gunner from ''MondayNightCombat'' has a variant of this, his slam ability can be used while airborne and will kill any pro (and most bots) who happens to be underneath when he lands.

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* The Gunner from ''MondayNightCombat'' ''VideoGame/MondayNightCombat'' has a variant of this, his slam ability can be used while airborne and will kill any pro (and most bots) who happens to be underneath when he lands.
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