[[quoteright:250:[[VideoGame/TheLegendOfZeldaTheWindWaker http://static.tvtropes.org/pmwiki/pub/images/Gohdan_Is_Resized_7187.jpg]]]]
[[caption-width-right:250:Jazz hands, everybody!]]

A character, usually a video game boss, who fights primarily with giant hands. Due to the versatility of the human hand, this provides a large variety of attacks, not to mention the inexplicable bombs, missiles, etc. they'll inevitably drop. Sometimes, the hands will be accompanied by a giant head. Expect this to be the weak spot, especially [[GoForTheEye the eyes.]] Bonus points if the ''hands'' have eyes on them, too.
Expect a certain number of common attacks across games:
* The ever-popular punch.
* Grabbing your character and squeezing.
* Walking on two fingers.
* [[FrickinLaserBeams Laser beams]] (especially popular if the head appears).
* [[FingerGun Making a gun with its fingers and somehow firing a real projectile]].
* And whatever the designer thought of by waving his hands around, basically.

Often done by way of CognizantLimbs. Sometimes done with FloatingLimbs. Compare CreepyLongFingers.


!! [[AC:Video Game Examples]]

[[folder:Nintendo examples]]
Creator/{{Nintendo}} absolutely loves this trope, to the point that only a [[{{Pun}} handful]] of its franchises do not have it in some way.
* ''Franchise/TheLegendOfZelda'':
** The [[DemonicSpiders infamous]] {{Wallmaster}}s, in multiple entries, might be the first examples from the company and are easily among the earliest, though they are not bosses, just {{mook bouncer}}s.
** Bongo Bongo from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a boss example
** Gohdan from ''VideoGame/TheLegendOfZeldaTheWindWaker'' (pictured)
** ''VideoGame/TheLegendOfZeldaOracleGames''
*** Ramrock from ''Ages''
*** General Onox from ''Seasons''
** Mazaal from ''VideoGame/TheLegendOfZeldaTheMinishCap'', who is similar to Gohdan in 2D, except you have to climb inside the head to damage it.
** Zant's Hands from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' are just as creepy as the Wallmasters.
** The Twilit Fossil Stallord from ''VideoGame/LinksCrossbowTraining''
* The first to be used as a boss may have been the first form of Zoda from ''VideoGame/StarTropics'', fought at the beginning of the last stage. He attacks with Giant Hands Of Doom and then brings the head out for some fireball action, at which point you can use your blaster or your Super Nova on him, or just the blaster, because you start with only have three hearts for this battle, and using the Yo-Yo against him is insane.
* In ''Videogame/DonkeyKong94'', after you seemingly beat Donkey Kong for the final time, it turns out that there's one more boss fight with the big ape left. After his fall from the tower in the previous level, Donkey Kong absorbs a ton of Super Mushrooms and grows into a giant gorilla in a battle where he uses his newfound giant fists to try and crush you. In order to beat him you need to hit his head with barrels six times instead of the usual three.
* In ''VideoGame/DonkeyKongCountryReturns'', [[spoiler:Tiki Tong]] uses this strategy against the Kongs.
* Haunter from the ''Franchise/{{Pokemon}}'' series, although the more powerful form more likely to be used as a boss, Gengar, lacks these.
* Wham Bam Rock and [[spoiler:Wham Bam Jewel]] from ''VideoGame/KirbySuperStar'' and ''Kirby Super Star Ultra''. Many of his attacks were eventually used for Master Hand (and his insane left handed counterpart, [[ExactlyWhatItSaysOnTheTin Crazy Hand]]) in ''VideoGame/SuperSmashBros''.
* One of the bosses from ''VideoGame/SuperMario64'' is Eyerok, [[ExactlyWhatItSaysOnTheTin two hands made out of rock with large eyeballs on the palms]]. Unsurprisingly, these eyes are also [[AttackItsWeakPoint a weak point]].
* ''VideoGame/SuperMarioGalaxy'' had Bouldergeist, a big blockheaded ghost with giant destructible (but regenerating) hands of stone. He also shoots rocks that turn into exploding ghosts.
* [[spoiler: Magolor's OneWingedAngel form]] in ''Videogame/KirbysReturnToDreamland''.
* Andross from ''VideoGame/StarFox64'' uses these. Ever since his appearance in this particular game he is almost always depicted as a giant floating head and hands, with no explanation of how he got that way.
** His nephew Andrew tries to [[{{Pun}} ape]] his uncle's "head and hands" schtick in ''Assault'' by transforming his flagship into a giant head and hands. Falco notices the similarities and calls him [[LampshadeHanging "An Andross wannabe."]]
* ''VideoGame/SuperSmashBros'' has Master Hand, and from ''Melee'' onward, Crazy Hand, too. [[DualBoss And sometimes you have to fight them both at the same time.]]
** By the way, that list of attacks up above? Master Hand can do them all and then some (well, it couldn't squeeze you or shoot lasers before ''Melee'', but yeah). The only of those that Crazy Hand cannot do is walking on two fingers. Instead, he crawls on all five fingers, rather like a spider.
** If Master Hand teams up with Crazy Hand, they can do ''even more'' attacks, such as smashing the player character in a giant clapping motion, crushing him/her between two fists, have one slap the ground while the other uses the FingerGun, etc.
* The final boss of ''VideoGame/WarioLand3''. The "grabbing and squeezing" attack is also the only way in the whole game to get a GameOver.
* A good player character example are the disembodied Psynergy hands in the ''VideoGame/GoldenSun'' games. While the old generation used them to move or lift objects, the new generation have weaponized them to crush boulders or slap stuff.
** In ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'', Isaac appears as an Assist Trophy and uses Move. To push your opponents. [[MundaneMadeAwesome Off the stage.]]
* [[spoiler: Cackletta's Ghost]], the final boss of ''VideoGame/MarioAndLuigiSuperstarSaga'', is styled this way. You have to destroy the head and hands before the heart is revealed.
* [[spoiler: Dreamy Bowser]], the final boss of ''VideoGame/MarioAndLuigiDreamTeam'', has this to a lesser extent. You only have to destroy the right hand to attack the head, but the left hand can grab one of the bros, forcing you to attack it to get him back. While the other final bosses of the series, [[spoiler: the Elder Princess Shroob's second form and the Dark Star Core]], fight similarly, only these two actually utilize this trope to a notable extent.
* ''VideoGame/TheWonderful101'' has many bosses designed by this template (circular area and a huge boss circling around it, punching you and throwing stuff), including one of the forms of final boss.
* ''VideoGame/{{Splatoon}}'' has [[spoiler:DJ Octavio, who is damaged when you knock his mech's giant fists back at him by shooting them before they hit the ground]].
* In ''VideoGame/{{Miitopia}}'', the [[spoiler:Darkest Lord]] is a [[TheFaceOfTheSun golden sun]] with two floating clawed hands, one of which carries a staff. They are actually strong enough to be fought separately as fully-fledged bosses!

[[folder:Other examples]]
* ''VideoGame/{{Okami}}''
** The final form of [[spoiler:Yami, the final boss]] is a giant hand attached to an orb.
*** This is repeated in ''Tatsunoko vs. Capcom'', where [[spoiler:Yami]] is again the final boss. Its grab super is downright ''lethal''.
** His successor in ''VideoGame/{{Okamiden}}'', [[spoiler:Akuro]], goes with the more standard approach to this trope in his first form.
** In the sunken ship area, there is a room where a giant seaweed-monster thing lives. When you enter the room, two gigantic hands rise out of the water and attempt to crush Ammy and/or push her off into the waters below. Fortunately, the monster can be killed by draining the water from the room, and then rolling spiked cylinders across its face until it dies.
* Queen Zeal's [[OneWingedAngel second form]] from ''VideoGame/ChronoTrigger'', though her head also fires spells.
** Giga Gaia and [[spoiler:Lavos's second form]] are also like this, though in their case the arms are visible, just not target-able.
** Norstein Bekkler, who runs the minigame tent in the present day Millennium Fair, is a non-boss example
* Several ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' games have the final boss transform into their giant form, then attack with massive hands and lasers... and hands shooting lasers.
** The Keeper minibosses in ''VideoGame/MegaMan10'' in Strike Man's stage is a good example of giant hands punching a ball and Mega Man in order to attempt to do damage.
** The final boss of ''VideoGame/MegaMan3'' sometimes takes a break from raining projectiles on you and tries to punch you. You can jump on the fist to reach his head and attack his weakpoint.
* In ''VideoGame/DragonQuestVI'', the final boss Deathtamoor, "discards this worthless body" and becomes a giant demonic head and pair of hands in his last phase.
* The final boss of ''VideoGame/{{Pulseman}}'' is another "Head and Hands" type boss who shoots energy balls from his hands, punches, and pounds the ground to summon minions.
* ''VideoGame/BombermanGeneration'' has one as a boss in one of the desert stages.
* The third Boss in ''VideoGame/{{Contra}} III''.
* The first Boss in ''VideoGame/IllusionOfGaia''.
* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'': [[HandicappedBadass Ibaraki-dōji]]'s special attack in which he plants his severed right arm into the ground, making a huge hand appear from under an enemy and crush them. This skill deals a devastating amount of damage.
* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/Sonic3AndKnuckles''
*** Lava Reef's miniboss is comprised of two threats, one of them being a giant hand that rises from the lava below and tries to crush Sonic.
*** In the first stage of the final boss fight, you must destroy all six of its Malicious Fingers.
** ''VideoGame/Sonic3DFlickiesIsland''
*** The boss of the Rusty Ruin Zone attacks solely by trying to crush Sonic with its conveniently platform-shaped paws.
*** One stage of the final boss features two disembodied hands that first try to crush him, then to run him over by racing across the arena.
** ''VideoGame/{{Sonic Advance|Trilogy}} 2'''s Egg Saucer is basically a giant wheel-like vehicle with the cockpit and weak point, a laser, and a huge hand. The hand hurts like hell, and if it hits you directly, you are likely to die instantly. Makes this ThatOneBoss.
** Hyper Eggrobo of ''VideoGame/{{Sonic Advance|Trilogy}} 3'' attacks with such hands, and you have to use them as platforms to hit the boss.
* The fourth level boss of the licensed ''[[VideoGame/TaleSpinCapcom TaleSpin]]'' game for the NES, the massive "invisible gentleman". It defends itself with punches from its floating, white-gloved hands. The weak point? The bow tie, obviously.
* The Red Dragon from the ''VideoGame/DungeonsAndDragons'' arcade games is much like this. Tower of Doom's Flamewing attacked not only with the claws, but with fireballs, rockfalls, and his fire breath. He was by far the toughest boss in the entire game.
* The final form of [[spoiler:Julius]] in ''VideoGame/FinalFantasyAdventure'' is technically one of the "disembodied head and hands" variety, even though all he did was teleport and shoot fireballs. This was apparently a fan-favorite boss, however, as one of the most common complaints about the remake ''VideoGame/SwordOfMana'' is that this form wasn't present.
* Kologarn, a boss in ''VideoGame/WorldOfWarcraft'''s donjon Ulduar. He's an entire giant golem, but most of his attacks come from his two hands (which are also directly killable). Also, yes, his eyes shoot laser beams.
* While not exactly giant, the titular Glover and the BigBad Cross-Stitch were gloves. Cross-Stitch was certianly a lot more [[DoomyDoomsOfDoom Doomy]], though.
* The final battle versus [[spoiler:Abaddon]] in ''VideoGame/GuildWars Nightfall''.
* Vysage, Lefty, and Righty are usually found together in ''VideoGame/FinalFantasyVIII''. At one point, though, the three make up the first stage of a boss battle.
* ''VideoGame/{{Eversion}}'' has creepy giant hands shooting out of the second AdvancingWallOfDoom.
* The Clock Tower boss in ''VideoGame/EpicMickey'' is this type of boss.
* The Boss battle with Electro in ''VideoGame/SpiderManShatteredDimensions'' does this with electricity-shooting hands.
* Stlunko from ''VideoGame/Stinkoman20X6''.
* ''VideoGame/{{Ys}}'' has several:
** The Shrine boss, Dorman, and Jabir's [[OneWingedAngel second form]] in ''V''.
** Orjugan in ''[[Videogame/YsVITheArkOfNapishtim The Ark of Napishtim]]''.
** Galbalan in ''[[Videogame/YsTheOathInFelghana The Oath in Felghana]]''.
* The Super Fighting Robot from ''VideoGame/ScottPilgrim'' attacks with detachable hands, which also happen to be the only parts you can damage. Meanwhile the rest of the body chills in the background, invincible but still attacking you with lasers, missiles, and a flamethrower.
* Balore from ''VideoGame/CastlevaniaAriaOfSorrow'' punches at you with his hands at first, then switches to a laser fired from his eye (which is his weakpoint). ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow]]'' as well as ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' also feature him, but he's a little different and only alternates between his laser and hands.
* ''VideoGame/AliceMadnessReturns'' uses this for the final encounter.
* The first boss in ''VideoGame/{{Catherine}}'' is the Fist of Grudge, a pair of Katherine's hands holding a giant fork.
* The ''player'' can use these in the ''VideoGame/{{Deception}}'' series as a type of trap. Typically, the either grab an invader to lock him in place for a while, or they bash him/her around to cause high amounts of damage.
* Defense System Gepetto from ''VideoGame/{{NieR}}'', being an {{Expy}} of Gohdan, has two giant floating hands as his main weapons. They can not only smash you, but they also shoot FrickinLaserBeams from their fingertips.
* One of the early level bosses from the Amiga classic ''VideoGame/{{Turrican}}'' is a giant mechanical fist flying around trying to crush the player.
* In ''VideoGame/{{Valis}} IV'' for the UsefulNotes/PCEngine, the second stage boss is a floating head and pair of hands.
* The mage Hockomonkey in ''VideoGame/KingdomHearts3D'' periodically disappears, leaving a multitude of its disembodied hands behind to swipe at you and throw parts of the environment, only reappearing once they've all been destroyed. This is especially annoying in the rematch, where the combined HP of them rivals that of the boss itself.
* In ''VideoGame/{{Terraria}}'' you have to fight a boss, Skeletron, to be able to explore the dungeon: if you don't, large skulls will fly at you from nowhere if you go in too deep and kill you instantly. Skeletron is depicted as a flying skull, with hands and arms. He has a version later in the game called Skeletron Prime, who, as well as attacking with his hands which are now equiped with a vice and a drill, will also shoot lasers and bombs from his other pair of arms.
* ''Undefined Fantastic Object'', the twelfth ''VideoGame/{{Touhou}}'' feature the boss battle with Ichirin and her [[SuperSmoke cloud youkai familiar]], Unzan. Unzan will attack you with giant fists [[BulletHell danmaku]] (the [[FanNickname Brofist]]), which also leave trails of smaller bullets. Ichirin herself is basically [[MemeticMutation Unzan's hitbox]].
* Both ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' feature the 'Hand' type Shadow, which is basically a walking, disembodied hand. Most of them are quite small, but some of the MetalSlime variants are huge.
* Several boss battles in ''VideoGame/Disgaea3AbsenceOfJustice'' is against [[MainCharacter Mao]]'s dad, or more specifically, his hand. You see, Mao's father is so huge that even his fingers are several times the size of the average character. Somehow, the game treats destroying all his fingers as completely beating himself.
* Dark Falz Elder in ''VideoGame/PhantasyStarOnline2'' sics [[MultiArmedAndDangerous four of his hands]] on you (Which look like bizarre hydras; the two outermost fingers being legs, and the other three heads) for the first phase of his fight, remaining in the background to launch lasers and meteors at you while the hands attack directly with the sorts of moves you might expect. They occasionally mix things up by pairing off or summoning numerous additional hands onto the field to perform combination attacks.
* The Golem Mine boss of ''VideoGame/{{Shantae}}'', complete with a giant head that [[AttackItsWeakPoint has a weak point]] that you could reach by stepping on its giant hands.
* [[spoiler:Mega Satan]], the TrueFinalBoss of ''VideoGame/TheBindingOfIsaac Rebirth'', has two of these which attack separately, have their own health, and can respawn. They disappear for his final form, however.
* In Titan Souls, both Gol-Iath and Gol-Set use their giant hands to attack the archer; the latter of the bosses needing to be dealt with by guiding the hands toward panels which when pressed, expose the boss's weak spot.
* The final boss of ''VideoGame/WolfensteinTheOldBlood'' is a rare first-person shooter example of this type of boss.
* The TrueFinalBoss of ''VideoGame/TheBindingOfIsaac: Rebirth'', [[spoiler:Mega Satan]], uses his hands to send shockwaves your way, while his head primarily sends powerful beams your way, summons Sins, and [[spoiler:goes into full on BulletHell in its final phase where it becomes a horned skull]].
* In Immortal Redneck, the first pyramid's final boss: Weryt. He uses his hands to slap you, send airwaves, homing missiles and also to punch the floor. Under his head, there are several weak points the player needs to break.

!! [[AC:Non-Video Game Examples]]
[[folder:Anime And Manga]]
* [=STRength=] from ''Anime/BlackRockShooter'' uses a pair of [[PowerFist giant gauntlets]] as her weapons.
* In '''Anime/FutureCardBuddyfight'", Gao newly evolved Dragon Force "Style of Impact" includes a pair of big fists.
* In the ''Manga/NaruTaru'' manga [[spoiler:humanity meets its end being slapped away to oblivion by gigantic hands coming out from the Earth itself]]. Seriously.
* In ''Anime/TengenToppaGurrenLagann'', the heroes face loads and loads of Moon-sized, hand-(or foot-)shaped mechas. With ''faces''. [[spoiler:Thank you, Anti-Spiral]].
* In ''Anime/YuGiOh5Ds'', [[ManInTheMachine Z-One]] uses these and a giant Deck to duel.
* In ''Anime/YuGiOhZEXAL'', Girag has this trope as his deck's theme. All of his monsters are just hands/arms. His ace monsters are Number 106: Giant Hand and Number C106: Giant Red Hand. His deck is more defensive than offensive.

[[folder:Comic Books]]
* [[http://www.airshipentertainment.com/buckcomic.php?date=20070421 The Teleporter]] in ''ComicBook/{{Buck Godot|Zap Gun for Hire}}'' is shown this way. He can generate as many hands as he needs.

* In the 1963 movie ''Film/CaptainSindbad'' starring Guy Williams, the final peril at the top of El Kerim's tower is a giant mechanical hand.

* The novel "The Philosophical Strangler" by Eric Flint has an entity called "Even Worse Hands." Picture a giant pair of disembodied hands. Got it? These are Even Worse.
* In ''Literature/BridgeOfBirds'', The Hand That No One Sees ([[spoiler: it's actually a giant invisible spider]]).

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' has the Bigby's Interposing Hand spell and its more powerful variants.
** Vaarsuvius from ''Webcomic/TheOrderOfTheStick'' uses a special variant, the "Flicking Finger".
*** And the "Expressive Single Digit".

[[folder:Web Animation]]
* ''WebAnimation/DSBTInsaniT'': The Rubber Hand Boss is a giant, floating, sentient...rubber glove.
* ''WebAnimation/{{Dreamscape}}'': Drake can restrain opponents with hands [[PlayingWithFire made of fire.]]

[[folder:Web Comics]]
* Evidently Sanaa of ''Webcomic/GirlGenius'' ended up [[http://www.girlgeniusonline.com/comic.php?date=20100322 "Running weapons to these student revolutionaries in Venice who were trying to take down the chancellor of Ca'Foscare and his semi-invisible hand."]] This semi-invisible hand appears to have been a giant floating mechanical hand.

[[folder:Western Animation]]
* ''WesternAnimation/YellowSubmarine'': TheDragon to the Blue Meanies, The Dreadful Flying Glove.