So, some work had the ''gall'' to be a GenreKiller in some fashion. But then some work comes along and manages to revitalize that entire genre! That of course would be the Genre Relaunch. Commonalities in a relaunch include {{Reconstruction}}, a GenreThrowBack, a {{retool}}, or being an exceptionally good work.

[[AC:Comic Books]]
* ''ComicBook/KingdomCome'' revived the Silver Age super hero.

* ''Film/MoulinRouge'' brought back the movie musical after the disaster that was ''Theatre/HelloDolly''.
* ''Film/{{Grease}}'' did it before ''Moulin Rouge'' way back in 1978.
* 1998's ''Film/{{Blade}}'', 2000's ''Film/XMen1'', and 2002's ''Film/SpiderMan1'' brought redemption to the superhero movie industry after the travesty of the Schumacher ''Franchise/{{Batman}}'' films.
* The above revival also ensured that subsequent films would be DarkerAndEdgier teenage- and adult-oriented films rather than the all-ages kind that had been before, such as ''Film/TheDarkKnight'' and ''Film/ManOfSteel''. However, family-marketed superhero films are on the rise again, thanks to 2012's ''Film/{{The Avengers|2012}}'' and 2014's ''Film/GuardiansOfTheGalaxy'' and ''Film/TeenageMutantNinjaTurtles2014''. Additionally, a reboot of ''Franchise/PowerRangers'' is slated for 2017.
* The ''Franchise/PiratesOfTheCaribbean'' franchise made pirates fun for the twenty-first century (although its influence has mostly been in literature rather than in more films).
* This has happened at least three times for the feature-length Creator/{{Disney}} {{animated musical}}:
** ''Disney/{{Cinderella}}'' made the Disney musical popular for 1950s audiences after the genre had been [[GenreKiller killed off]] by the failures of films like ''Disney/{{Pinocchio}}'' and ''Disney/{{Bambi}}'' in the early 1940s due to WorldWarII. It lasted until 1959, when the expensive ''Disney/SleepingBeauty'' flopped and killed it off again.
** ''Disney/TheLittleMermaid'' reintroduced the world to the Disney musical formula in 1989, and 1991's ''Disney/BeautyAndTheBeast'' made it a viable (and profitable) film-making approach. This unfortunately led to numerous imitators in the 1990s, which (coupled with Disney's refusal to do anything ''but'' musicals throughout the decade) had turned it stale by the end of the decade. The popularity of 2001's ''WesternAnimation/{{Shrek}}'' essentially killed off the musical formula, which led to Disney not using it for almost ten years.
** And of course the most recent examples: 2009's ''Disney/ThePrincessAndTheFrog'' managed to make the Disney musical popular again with critics, 2010's ''Disney/{{Tangled}}'' made it popular again with families, and 2013's ''Disney/{{Frozen}}'' made it popular again with everyone else.
* The DisasterMovie genre was left for dead by 1980, but experienced a resurgence in 1996 with Creator/RolandEmmerich's ''Film/IndependenceDay''.
* The ''Franchise/{{Scream}}'' series did the same for [[SlasherMovie slasher movies]] by hanging a massive lampshade over the genre's numerous clichés, while still employing them to scary effect. It took nearly a full decade for the resurgence to die back down, being done in by a massive glut of uninspired, low-quality slashers that either couldn't emulate ''Scream'''s cheeky postmodernism, or simply didn't even try to.
* 3D movies have had this [[PopularityPolynomial a few times]] - the most recent in the 2000s, first with IMAX 3D, then animated flicks such as ''ThePolarExpress'', and culminating in 2009's ''Film/{{Avatar}}''.
* ''Film/TheLordOfTheRings'' trilogy directed by Creator/PeterJackson, it can be said, effectively brought HighFantasy (or perhaps even MedievalEuropeanFantasy) in general to the attention of film audiences, but results from attempted films of this genre have been mixed, on one hand, we got successes like ''Film/TheChroniclesOfNarnia''. On the other; commercial flops like ''Film/{{Eragon}}''.
* There'd hardly been any SwordAndSandal epic movies since ''Film/{{Cleopatra}}'' had come out in 1963. Then along came a little film called ''Film/{{Gladiator}}'' in 2000, and the genre became big again.

* This happened at least twice in the GameShow genre:
** ''Series/{{Jeopardy}}'' helped re-popularized quiz-type game shows, which were previously thought dead after the rigging scandals of the 1950s. In fact, the show's signature "answer and question" format was inspired by a discussion between creator Merv Griffin and his wife about those very scandals. Between the 1950s and ''Jeopardy!'''s debut, most game shows were either {{Panel Game}}s or very low-stakes parlor games such as ''Series/{{Password}}''.
** After a rather dormant period in the late 1990s, the genre got another major reboot in 1999 with the success of ''Series/WhoWantsToBeAMillionaire'' The show revitalized the entire genre and was the TropeMaker for many game show elements in use today — AllOrNothing money ladders, {{Lifelines}}, dramatic sets and music, {{Commercial Break Cliffhanger}}s and of course, massive payoffs. This led to the WhoWantsToBeWhoWantsToBeAMillionaire trope.
* As mentioned on the GenreKiller page, the once great genre of British telefantasy was pretty much killed by ''Series/CrimeTraveller'' (some might argue that it was killed by the cancellation of ''Series/DoctorWho'', and ''Crime Traveller'' was just a death rattle). Since ''Doctor Who'''s revival in 2005 showed that there's still a vast audience for SF&F, we've had ''Series/{{Primeval}}'', ''Series/{{Merlin|2008}}'', ''Series/{{Life on Mars|2006}}'', ''Series/AshesToAshes'', ''Series/{{Torchwood}}'', ''Series/{{Being Human|UK}}'', the ''Literature/{{Discworld}}'' TV movies...

* ThrashMetal had a resurgence in the mid 2000's on the backs of bands like {{Evile}} and MunicipalWaste.
* {{Boy Band}}s were practically D.O.A. after the Music/BackstreetBoys and Music/{{NSYNC}} faded in 2001-02 [[labelnote:*]]Though this largely applies to the West; in Asia, boy bands have been consistently popular, particularly in China, Japan, & South Korea[[/labelnote]]. The Jonas Brothers were popular for a few years from 2007 to 2009, but that was more of a pop-rock act as opposed to a traditional boy band. Following the success of Music/JustinBieber, "classic" boy bands like Series/BigTimeRush, Music/TheWanted, and JLS started popping up. JLS and The Wanted had good success in the UK, but were nowhere near as popular as acts like Take That and Westlife were and made no impact internationally. Big Time Rush, meanwhile, had a hit show on Nickelodeon, but as a band weren't very successful mostly because their launch was parallel to the rise of Bieber.
** The act that would truly re-ignite the Boy Band craze formed on the next season of the hit UK show Series/TheXFactor. Music/OneDirection were put together by Simon Cowell after their members narrowly missed the cut as solo acts. Although the group finished third, their debut single "What Makes You Beautiful" debuted at #1 in the UK. One Direction would go on to achieve massive worldwide success on a scale that no British boy band has ever achieved, and even broke into one market that their predecessors failed to make it in: the United States. The Wanted also had a massive global hit with "Glad You Came" around the same time One Direction started to break through, but their hype was quickly extinguished by their rivals.
** One Direction would go on to dethrone Bieber as the biggest teen phenomenon in the world. The Canadian's sales figures began to plummet and he started to lose awards and records to the boy band. Other boy bands like Union J, The Vamps, Emblem3, Midnight Red, and [=IM5=] are looking to achieve success, but it's unlikely that any boy band -- or Bieber-esque solo singer, for that matter -- will overtake One Direction any time soon.
* This happened to {{Disco}} of all things in 2013. Music/DaftPunk's "Get Lucky", Music/BrunoMars' "Treasure", and Music/RobinThicke's "Blurred Lines" were able to revive worldwide interest in the disco genre, leading to several followers and even expanding to other forms of R&B in 2014.
* After ''Music/{{Loveless}}'' made all other ShoeGazing works pale in comparison, the genre died in the early-mid '90s. It's since seen a resurgence in the '10s, lead by the Brooklyn scene rather than the traditional northern English scene.
* PoliticalRap is having a resurgence, though it is mainly limited to the Flemish scene. One of the most famous political rappers there is Keondalini.

* [[RuleOfCautiousEditingJudgment No matter what one may think of his politics]], it's hard to deny that Radio/RushLimbaugh did this with non-music radio in general, and [[TalkShow talk radio]] in particular, starting in the late '80s. His openly and proudly partisan style, made possible by the repeal of the Fairness Doctrine[[note]]An FCC regulation stating that broadcasters a) have an obligation to discuss "controversial issues of public importance", and b) must give airtime to contrasting viewpoints on such issues.[[/note]] in 1987, caused radio broadcasters to realize that there was still money to be made broadcasting news and talk shows, leading to a proliferation of right-wing talk radio hosts in TheNineties.

* Titles such as ''VisualNovel/PhoenixWrightAceAttorney'' and the TelltaleGames ''VideoGame/SamAndMaxFreelancePolice'' {{retool}} helped restart the popularity of {{Adventure Game}}s in America after roughly a decade of dormancy. Note that this genre was never dead overseas, however; it largely mutated into genres such as {{Visual Novel}}s.
* Creator/{{Nintendo}} and the [[NintendoEntertainmentSystem NES]] single-handedly brought the home video game console market back from the dead, after TheGreatVideoGameCrashOf1983.
* Depending on who you ask, the strategy RPG genre was revived by either ''VideoGame/FinalFantasyTacticsAdvance'', ''VideoGame/DisgaeaHourOfDarkness'', or the first Western release of ''Franchise/FireEmblem'' on the GameBoyAdvance: three games that came out in 2003.
* The rise of Website/{{Kickstarter}} has caused a spike of interest in reviving the PointAndClick adventure games. In particular, Creator/DoubleFine's ''VideoGame/BrokenAge'' raising over a million dollars in a day has caused a lot of FollowTheLeader.
** Similarly, a few companies are hoping to use Kickstarter to revive Interplay-style [=RPGs=] like ''VideoGame/{{Fallout}}'' and ''VideoGame/PlanescapeTorment''.
* The success of ''VideoGame/CastleCrashers'' revitalized interest in the side-scrolling BeatEmUp.
* Starting in the mid 2000's, there was a resurgence in popularity with older styles of video games from the 8-bit and 16-bit era, with many existing franchises from the those eras seeing revivals [[GenreThrowback heavily influenced by nostalgia]].
** The 2D fighting game genre was in decline until the release of ''VideoGame/StreetFighterIV'' and ''VideoGame/BlazBlueCalamityTrigger'' in 2009.
** ''VideoGame/NewSuperMarioBros'' revived interest in 2D platformers.
* The recent success of ''VideoGame/ShadowWarrior2013'' and ''VideoGame/WolfensteinTheNewOrder'' has created a revived interest in old-school style shooters.
* Space simulators in the vein of ''VideoGame/{{Elite}}'' and ''VideoGame/WingCommander'' are headed in this direction thanks to the advent of crowdfunding, helped in no part by the success of ''VideoGame/StarCitizen'''s campaigns (leading to record-breaking amounts of funding); as well as the critical acclaim and commercial success of ''VideoGame/EliteDangerous'' and the amount of press revolving around games like ''VideoGame/NoMansSky''.
* ''VideoGame/GuitarHeroLive'' and ''VideoGame/RockBand 4'' were released in 2015, restoring interest in the RhythmGame that died in 2010.

* The point of the Pre-Raphaelite Brotherhood was to do this for classical art.
* The spy genre, which had floundered since the end of the Cold War, became relevant again thanks to 9/11 and TheWarOnTerror.