We live in an age of VideoGames where the cutscenes are acted out by [[SerkisFolk actual actors in ping pong ball covered jumpsuits]], incredibly complex scripts are written to give the player meaningful relationships with [=NPCs=], and advanced physics engines are implemented allowing the player to fiddle around with their surroundings in a nuanced and sophisticated manner.

Imagine the public outcry if a developer decided to feature restrooms in their video game in which the toilets could not be flushed.

If you imagined burning skylines, plundering and wanton murder, congratulations: you are a video game developer.

Yes, this trope describes interactive toilets of all sorts, that, other than being able to be flushed, [[BottomlessBladder serve no purpose whatsoever]]. This has the potential to feel utterly out of place in a game that takes itself even remotely seriously.

The trope name is an allusion to gaming (particularly on the PC) in the early-to-mid-1990s, back when being able to interact with anything that [[NarrativeFiligree wasn't gameplay-critical]] was regarded as "cutting-edge".



* Proudly subverted by the ''VideoGame/NoMoreHeroes'' series, in which every save point is some kind of toilet, and your file data is on toilet paper.
* ''Franchise/TheChroniclesOfRiddick'': possibly lampshaded as flushing every toilet in a certain area gives the player an easter egg.
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' features urinals that flush whenever the player leaves them.
* There are toilets in ''VideoGame/ShadesOfDoom'' that, when flushed, spawn a gelatinous blob.

* ''VideoGame/CryptWorlds'' has a pissing mechanic and a meter in the interface showing you how much piss you're carrying around. While being useful in other parts of the game, pissing in toilets serves no purpose.
* ''VideoGame/YumeNikki''. This is {{Justified|Trope}} here, however, because it's a dream.
* The first ''VideoGame/LeisureSuitLarry'' game has a toilet in Lefty's Bar that can be flushed. [[spoiler:Doing so floods the room up to the ceiling. HaveANiceDeath!]]
** The Sixth [[JustForPun in-stall-ment]] has you able to go for a number two in your hotel bathroom. Flushing gives you [[LastLousyPoint points]].
* ''VideoGame/TheSuffering'' features a restroom very close to your first cell and is the location of the {{Cutscene}} where you pick up Torque's first MoralityPet. Needless to say, the toilets needlessly work (though if your graphics card isn't up to snuff you can expect the most geometrically unsound flush imaginable).
* In ''VideoGame/{{Bully}}'', the toilets and urinals can actually be used by Jimmy (though only to urinate), with a flush sound being heard should you choose to do so. You can also place firecrackers in the toilets. And if so inclined, you can drag another student over and give them a {{swirlie}}. All of this is purely optional, however.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has a flushable toilet in Skyloft, though Link only sits on it.
* Several games made by Creator/QuanticDream offer the option of using the facilities. ''VideoGame/{{Fahrenheit}}'' and ''VideoGame/HeavyRain'' typically allow it every time you control a character who is currently in a building with a restroom, while ''VideoGame/BeyondTwoSouls'' used it much more sparingly.

[[folder:First Person Shooter]]
* ''VideoGame/DukeNukem3D'' has interactive toilets, but then again, a lot of stuff is more or less interactive in that game. Toilets and urinals can be used (the way they're typically used...) every few minutes to restore 10 health points, and they can also be destroyed to yield a stream of water that can heal the player to maximum, though ''very'' slowly.
** In ''VideoGame/DukeNukemForever'', the toilets can be used. Unfortunately, one of the toilets has already been used...and that person didn't flush. You can get an achievement for poking the matter in the unflushed toilet.
* ''VideoGame/ShadowWarrior1997'' has some flushable toilets.
%%* ''VideoGame/TheDarkness''.
* ''VideoGame/HalfLife2'' allows the player to flush the toilets in Point Insertion apartment bathrooms. Later on, however, this option is mostly absent.
%%* ''VideoGame/Prey2006''.
* The ''VideoGame/BioShock'' games. The sinks and bathtub fixtures work as well, and are equally pointless. The ones in ''[[VideoGame/BioShockInfinite Infinite]]'' don't shut themselves off, so you can roleplay as a [[Film/HomeAlone Wet Bandit]] if you like.
* In Running With Scissors's ''VideoGame/{{Postal}} 2'', the player is actually able to wee the whole place upside down, and in fact even urinate on burning victims--the toilets, however, still serve no function.
* You can flush toilets in ''VideoGame/WolfensteinTheNewOrder''. Doing it at base will cause BJ to muse to himself [[LampshadeHanging about what he's doing]]
--->(First toilet) "Everything seems to be in order."
--->(Second) "This is becoming a compulsion."
* In ''[=TekWar=]'', toilets were one of the very few objects you could interact with in a non-gameplay-critical way. Pressing the use key while facing a toilet and being near it would simply play a flushing sound.

* Valve's ''VideoGame/{{Portal}}''.
-->'''Toilet''': Your business is appreciated.
* One house in ''VideoGame/JablessAdventure'' has a toilet which you can shoot with your gun to flush it.

* A great many fan-made VideoGame/{{ZZT}} games. Keys hidden in the toilet's water tank are also a favorite.

* Surprisingly averted in ''VideoGame/MOTHER3''. Chapter 8 has a whole toilet dungeon, but none of the toilets there can be flushed.
* Subverted in the ''VideoGame/{{Fallout}}'' series as the player can actually drink from the toilet -- though the water, like all non-purified water in the game, is irradiated.
* ''VideoGame/DeusEx''.
** ''VideoGame/DeusExHumanRevolution'' takes it further with working sinks and hand dryers as well, so you can role-play going to the bathroom...if you really want to.
* ''VideoGame/FinalFantasyVI'' actually let you do this to absolutely no benefit to the player.
* In ''VideoGame/MassEffect2'' and its sequel, you can flush the toilet in Shepard's quarters on the Normandy. Similarly, EDI chides you for using the wrong gender restroom in ''2''.

* ''VideoGame/AnimalCrossing'' has the "toilet" and "super toilet" [[AndYourRewardIsInteriorDecorating chairs]] that make a flushing sound when the player leaves them, as well as the "men's toilet", a urinal that flushes when the player presses the use key.

[[folder:Survival Horror]]
* ''VideoGame/SilentHillDownpour'' allows the player to flush every toilet in the game if they wish.

[[folder:Third Person Shooter]]
* Pretty much anything in your apartment in ''VideoGame/MafiaII'' serves no functional purpose, including the toilet. Even the snacks and food; they would be useful, if it weren't for the fact that your health bar is either full or about to be restored to full whenever you are anywhere near your apartment, as the game has no built-in free roam mode.
* The ''VideoGame/MaxPayne'' games have such toilets and many other objects than can be activated just for the sake of it.

[[folder:Other Media]]
* Inverted in an episode of ''WesternAnimation/TheSimpsons'' where Homer was wearing a Motion Capture suit during a demonstration of the technology and went to the restroom. Everybody saw his avatar going through the motions of using a urinal, but it was a generic park background.