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* ''ComicBook/TheWarlordDC'': Skartaris is a HollowWorld lit by a central sun and as such has no equivalent of night or twilight, save at the poles at the very edge of the world.
* ''[[ComicBook/AngelIDW Angel: After the Fall]]'' has LA in hell, with both sun and full moon up at the same time, which makes things interesting for werewolves. And vampires. And, well, it's hell.
* ''ComicBook/DungeonTwilight:'' The Great Khan stopped the planet from spinning, making half of the world this and the other an AlwaysNight with the Twillight being the Great Khan's kingdom. The always day region is a gigantic desert where people are sent to die.

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* ''ComicBook/TheWarlordDC'': Skartaris is a HollowWorld lit by a central sun and as such has no equivalent of night or twilight, save at the poles at the very edge of the world.
* ''[[ComicBook/AngelIDW Angel: After the Fall]]'' Fall]]'': The comic has LA in hell, with both sun and full moon up at the same time, which makes things interesting for werewolves. And vampires. And, well, it's hell.
* ''ComicBook/DungeonTwilight:'' ''ComicBook/DungeonTwilight'': The Great Khan stopped the planet from spinning, making half of the world this and the other an AlwaysNight with the Twillight being the Great Khan's kingdom. The always day region is a gigantic desert where people are sent to die.die.
* ''ComicBook/{{The Warlord|DCComics}}'': Skartaris is a HollowWorld lit by a central sun and as such has no equivalent of night or twilight, save at the poles at the very edge of the world.
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* ''Literature/VillainsByNecessity'': As the forces of Light proceed to spread unchecked throughout the world, night is getting shorter and shorter, moving closer to becoming Always Day.

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* ''Literature/VillainsByNecessity'': As the forces of Light proceed continue to spread unchecked throughout through the world, night is getting shorter it moves closer and shorter, moving closer to becoming Always Day.endless ''day''. [[spoiler:By the end of the book, the world is sunny and bright in spite of it being eleven at night. This only reverses after the [[HellGate Dark Gate is opened]] and saves the world.]]
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* In ''Fanfic/JudgementDayDragonBall'' it's always daytime in Fighter’s Heaven since there's no sun and the realm has constant light through unexplained means.
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Really long daytime hours are a staple of ScienceFiction. The causes of the everlasting daylight could be anything from having multiple suns to having a HollowWorld with a sun in the center. [[TruthInTelevision On Earth]] there is a phenomenon that causes up to several months of nonstop sunshine in certain parts of the world, but this is rarely used as a setting in SciFi. A common explanation is a TidallyLockedPlanet, where one side of the planet will be in perpetual daytime while the [[TheNightThatNeverEnds opposite will be true]] of the other side.

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Really long daytime hours are a staple of ScienceFiction. The causes of the everlasting daylight could be anything from having multiple suns to having a HollowWorld with a sun in the center. [[TruthInTelevision On Earth]] there is a phenomenon that causes up to several months of nonstop sunshine in certain parts of the world, but this is rarely used as a setting in SciFi.ScienceFiction. A common explanation is a TidallyLockedPlanet, where one side of the planet will be in perpetual daytime while the [[TheNightThatNeverEnds opposite will be true]] of the other side.
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* ''Series/TheOrville''. In "If the Stars Should Appear", the crew encounter a GenerationShip who's inhabitants have forgotten they're on a spacecraft. The ship has artificial lighting which runs constantly, so there's never any night. Once the crew reaches the bridge, they discover that the dome is designed to be retracted to reveal outer space in order to give the inhabitants a day-night cycle, and activate it so the people will see the reality of their existence.
* ''Series/StargateSG1''. In "The Broca Divide", the heroes visit a planet that is tidally locked. While the inhabitants of the "light side" have a Bronze Age culture bearing similarities to the Minoan civilization, the dark side is infected with a plague that turns people into savages.
* ''Series/TheTwilightZone1959''
** In the episode "[[Recap/TheTwilightZoneS3E75TheMidnightSun The Midnight Sun]]" the Earth is spiraling closer and closer to the sun, and it is perpetually day. [[spoiler: Except it turns out the main character is dreaming, and [[TheNightThatNeverEnds the Earth is actually spiraling AWAY from the sun and freezing.]]]] [[note]]For this to work, the Earth would have to become tidally-locked, meaning the other side would be constantly dark and probably somewhat less hot. [[spoiler:But then, since it's AllJustADream, it doesn't have to be actually physically possible -- and the inverse, what's revealed to be the actual situation, ''is'' possible, since at enough of a distance, the sun would no longer provide significant heat or light.]][[/note]]
** Another episode, "[[Recap/TheTwilightZoneS4E118OnThursdayWeLeaveForHome On Thursday we Leave for Home]]", is set on a planet with two suns that make for a barren, inhospitable world for a marooned colony.

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* ''Series/TheOrville''. ''Series/TheOrville'': In "If "[[Recap/TheOrvilleS1E04IfTheStarsShouldAppear If the Stars Should Appear", Appear]]", the crew encounter a GenerationShip who's {{Generation Ship|s}} whose inhabitants have forgotten they're on a spacecraft. The ship has artificial lighting which runs constantly, so there's never any night. Once the crew reaches the bridge, they discover that the dome is designed to be retracted to reveal outer space in order to give the inhabitants a day-night cycle, and activate it so the people will see the reality of their existence.
* ''Series/StargateSG1''. ''Series/StargateSG1'': In "The "[[Recap/StargateSG1S1E4TheBrocaDivide The Broca Divide", Divide]]", the heroes visit a planet that is tidally locked. While the inhabitants of the "light side" have a Bronze Age culture bearing similarities to the Minoan civilization, the dark side is infected with a plague that turns people into savages.
* ''Series/TheTwilightZone1959''
''Series/TheTwilightZone1959'':
** In the episode "[[Recap/TheTwilightZoneS3E75TheMidnightSun "[[Recap/TheTwilightZone1959S3E10TheMidnightSun The Midnight Sun]]" the Earth is spiraling closer and closer to the sun, and it is perpetually day. [[spoiler: Except [[spoiler:Except it turns out that the main character is dreaming, and [[TheNightThatNeverEnds the Earth is actually spiraling AWAY away from the sun and freezing.]]]] [[note]]For freezing]].]][[note]]For this to work, the Earth would have to become tidally-locked, tidally locked, meaning the other side would be constantly dark and probably somewhat less hot. [[spoiler:But then, since it's AllJustADream, it doesn't have to be actually physically possible -- and the inverse, what's revealed to be the actual situation, ''is'' possible, since at enough of a distance, the sun would no longer provide significant heat or light.]][[/note]]
** Another episode, "[[Recap/TheTwilightZoneS4E118OnThursdayWeLeaveForHome "[[Recap/TheTwilightZone1959S4E16OnThursdayWeLeaveForHome On Thursday we Leave for Home]]", Home]]" is set on a planet with two suns that make for a barren, inhospitable world for a marooned colony.
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* One of the FloatingContinent fragments Beorn visits in ''The Shattered World'' is a non-rotating one, so this trope applies. Thanks to the unfailing sunshine, it's covered with an impenetrable jungle of over-sized vegetation.

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* One of the FloatingContinent fragments Beorn visits in ''The Shattered World'' ''Literature/TheShatteredWorld'' is a non-rotating one, so this trope applies. Thanks to the unfailing sunshine, it's covered with an impenetrable jungle of over-sized vegetation.



* Half of Earth is heading for this in ''The Age of Miracles''. The days get longer and longer and as the novel ends, people realize that before long, there won’t be any night at all.

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* Half of Earth is heading for this in ''The Age of Miracles''.''Literature/TheAgeOfMiracles''. The days get longer and longer and as the novel ends, people realize that before long, there won’t be any night at all.
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* In ''VideoGame/{{Pokemon Ruby|and Sapphire}}'' and its remake ''Pokémon Omega Ruby'', this is a side effect of Groudon intensifying the sun's rays.

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* In ''VideoGame/{{Pokemon Ruby|and Sapphire}}'' ''VideoGame/PokemonRubyAndSapphire'' and its remake ''Pokémon Omega Ruby'', their remakes ''Omega Ruby'' and ''Alpha Sapphire'' do have an internal clock for the sake of time sensitive events and evolutions, but they are the only games in the mainline series to lack a day/night cycle since the feature was introduced in ''Gold and Silver'' (discounting the Gen I remakes). ''Ruby'' and ''Omega Ruby'' also have this is as a side effect of Groudon intensifying plot point, with Groudon's power creating an artificial sun that threatens to burn the sun's rays.entire region to a crisp.
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* In ''Literature/TheFarthestShore'', one of the backstory's greatest heroes, Erreth-Akbe, is said to have gained eternal fame by defeating a being (a mage or possibly a dragon) called the Firelord who sought to stop the sun at noon so that there would be light unending.

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* In ''Literature/TheFarthestShore'', the ''Literature/{{Earthsea}}'' book ''The Farthest Shore'', one of the backstory's greatest heroes, Erreth-Akbe, is said to have gained eternal fame by defeating a being (a mage or possibly a dragon) called the Firelord who sought to stop the sun at noon so that there would be light unending.



* In ''The Memory of Sky'' (a ''Literature/GreatShip'' novel), the HollowWorld is perpetually lit from below, though the light output varies as the hydrogen-breathing plants in the lower section of world (where the sun is) expand exponentially over the course of hours (darkening the world) before igniting into a blazing inferno, wiping everything clean at "noon". In the climax, when [[spoiler: the light is shut off, the human population goes into a wild panic]]

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* In ''The Memory of Sky'' (a the ''Literature/GreatShip'' novel), novel ''The Memory of Sky'', the HollowWorld is perpetually lit from below, though the light output varies as the hydrogen-breathing plants in the lower section of world (where the sun is) expand exponentially over the course of hours (darkening the world) before igniting into a blazing inferno, wiping everything clean at "noon". In the climax, when [[spoiler: the light is shut off, the human population goes into a wild panic]]
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* The cancelled ''Franchise/SonicTheHedgehog'' spin-off, ''Super Sonic Sisters'' would have focused on Sonic's cousins living on Asteroid 896 where the sun always shines.
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* In ''VideoGame/QuakeIV'', every level in the game (where the sky is visible) is at daytime, even in levels that you revisit (hours later, in-game), the sky looks the same. Apparently, Stroggos doesn't have a day-to-night cycle.

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* In ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV'', every level in the game (where where the sky is visible) visible is at lit like daytime, even in levels that if you revisit (hours them hours later, in-game), the sky looks the same. in-game. Apparently, Stroggos doesn't have a day-to-night day/night cycle.
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* Twilight Town in ''VideoGame/PaperMarioTheThousandYearDoor'' is, as the name suggests, stuck in a perpetrual twilight. Goombella theorizes that this is the reason that the inhabitants tend to be rather gloomy.
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* ''Series/TheOrville''. In "If the Stars Should Appear", the crew encounter a GenerationShip who's inhabitants have forgotten they're on a spacecraft. The heart of the ship is an enormous open area made to look like a fertile valley. The sky has a series of lights that illuminate it constantly, though the dome is supposed to retract to simulate night for a proper cycle. When the away team makes it to the bridge, Isaac discovers this and Mercer orders him to trigger it, causing the first night in thousands of years and showing the inhabitants exactly where they are.

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* ''Series/TheOrville''. In "If the Stars Should Appear", the crew encounter a GenerationShip who's inhabitants have forgotten they're on a spacecraft. The heart of the ship is an enormous open area made to look like a fertile valley. The sky has a series of lights that illuminate it artificial lighting which runs constantly, though so there's never any night. Once the crew reaches the bridge, they discover that the dome is supposed designed to retract be retracted to simulate night for a proper cycle. When the away team makes it reveal outer space in order to the bridge, Isaac discovers this and Mercer orders him to trigger it, causing the first night in thousands of years and showing give the inhabitants exactly where they are.a day-night cycle, and activate it so the people will see the reality of their existence.

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* In the ''Series/StargateSG1'' episode "The Broca Divide", the heroes visit a planet that is tidally locked. While the inhabitants of the "light side" have a Bronze Age culture bearing similarities to the Minoan civilization, the dark side is infected with a plague that turns people into savages.

to:

* ''Series/TheOrville''. In "If the ''Series/StargateSG1'' episode Stars Should Appear", the crew encounter a GenerationShip who's inhabitants have forgotten they're on a spacecraft. The heart of the ship is an enormous open area made to look like a fertile valley. The sky has a series of lights that illuminate it constantly, though the dome is supposed to retract to simulate night for a proper cycle. When the away team makes it to the bridge, Isaac discovers this and Mercer orders him to trigger it, causing the first night in thousands of years and showing the inhabitants exactly where they are.
* ''Series/StargateSG1''. In
"The Broca Divide", the heroes visit a planet that is tidally locked. While the inhabitants of the "light side" have a Bronze Age culture bearing similarities to the Minoan civilization, the dark side is infected with a plague that turns people into savages.
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None


* Skartaris, the setting for ''ComicBook/TheWarlord'', is based on Pellucidar and has a similar 'eternal noon', save at the poles at the very edge of the world.

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* Skartaris, the setting for ''ComicBook/TheWarlord'', ''ComicBook/TheWarlordDC'': Skartaris is based on Pellucidar a HollowWorld lit by a central sun and as such has a similar 'eternal noon', no equivalent of night or twilight, save at the poles at the very edge of the world.



* In ''ComicBook/WhiteSand'', the world of Taldain is a TidallyLockedPlanet, so the dayside, where most of the story takes place, never sees a sunset.

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* In ''ComicBook/WhiteSand'', the world of ''ComicBook/WhiteSand'': Taldain is a TidallyLockedPlanet, so the dayside, where most of the story takes place, never sees a sunset.
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Bonus Boss was renamed by TRS


* In the ''VideoGame/DarkSouls'' series, particularly the first two games, areas being stuck at a given time seems to just be how the game works: Firelink Shrine in ''VideoGame/DarkSoulsI'' is in perpetual daylight, Majula in ''VideoGame/DarkSoulsII'' has a SceneryPorn sunset and so on. Usually, these are chosen to create a sense of passing time: for example, in ''II'', you go from the sunset in Majula and Heide to night in places like the Lost Bastille and Huntsman's Copse. However, one place where the unchanging time seems to actually ''mean'' something is Archdragon Peak in ''VideoGame/DarkSoulsIII'', where the perpetually blue sky (until you summon the BonusBoss and start a rainstorm, anyway) would normally be fine...except that, by the time you can access Archdragon Peak, all the other daylight areas in the world are lit by a [[TotalEclipseOfThePlot Darksign eclipse]] that gives them a sky like dimming coals, making Archdragon Peak's endless daytime somewhat jarring.

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* In the ''VideoGame/DarkSouls'' series, particularly the first two games, areas being stuck at a given time seems to just be how the game works: Firelink Shrine in ''VideoGame/DarkSoulsI'' is in perpetual daylight, Majula in ''VideoGame/DarkSoulsII'' has a SceneryPorn sunset and so on. Usually, these are chosen to create a sense of passing time: for example, in ''II'', you go from the sunset in Majula and Heide to night in places like the Lost Bastille and Huntsman's Copse. However, one place where the unchanging time seems to actually ''mean'' something is Archdragon Peak in ''VideoGame/DarkSoulsIII'', where the perpetually blue sky (until you summon the BonusBoss OptionalBoss and start a rainstorm, anyway) would normally be fine...except that, by the time you can access Archdragon Peak, all the other daylight areas in the world are lit by a [[TotalEclipseOfThePlot Darksign eclipse]] that gives them a sky like dimming coals, making Archdragon Peak's endless daytime somewhat jarring.
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* The ''VideoGame/FinalFantasyXIV'' expansion ''Shadowbringers'' involves the [[PlayerCharacter Warrior of Light]] and their companions being transported to the First, an alternate version of Hydaelyn that is slowly being [[ApocalypseHow/Class6 consumed]] by the [[LightIsNotGood Flood of Light]]. Although the planet continues to turn, what little remains of it that hasn't been reduced to [[WorldOfSilence endless plains of nothingness]] has been completely veiled by a canopy of blinding, golden light for the last one-hundred years. As such, it is constantly a sickly, yellow-tinted "daytime" regardless of the in-game clock - even when the in-game time reaches 6, the time when every other map in the game switches between daytime and nighttime music tracks as the sun sets, all that happens in the First is that shadows are cast in a slightly different direction. The night and darkness have since become [[TheSacredDarkness objects of reverence and worship, bringing peace and comfort away from the ever-burning light]] where the [[EldritchAbomination Sin Eaters and Lightwardens]] reside. The plot involves the Warrior of Light finding a way to, ironically, vanquish the Light and thus gain the epithet of "Warrior of Darkness".

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* The ''VideoGame/FinalFantasyXIV'' expansion ''Shadowbringers'' involves the [[PlayerCharacter Warrior of Light]] and their companions being transported to the First, an alternate version of Hydaelyn that is slowly being [[ApocalypseHow/Class6 consumed]] by the [[LightIsNotGood Flood of Light]]. Although the planet continues to turn, what little remains of it that hasn't been reduced to [[WorldOfSilence endless plains of nothingness]] has been completely veiled by a canopy of blinding, golden light for the last one-hundred years. As such, it is constantly a sickly, yellow-tinted "daytime" regardless of the in-game clock - even when the in-game time reaches 6, the time when every other map in the game switches between daytime and nighttime music tracks as the sun sets, all that happens in the First is that shadows are cast in a slightly different direction. The night and darkness have since become [[TheSacredDarkness objects of reverence and worship, bringing peace and comfort away from the ever-burning light]] where the [[EldritchAbomination Sin Eaters and Lightwardens]] reside. The plot involves the Warrior of Light finding a way to, ironically, vanquish the Light and thus gain the epithet of [[DarkIsNotEvil "Warrior of Darkness".]]
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* The ''VideoGame/FinalFantasyXIV'' expansion ''Shadowbringers'' involves the [[PlayerCharacter Warrior of Light]] and their companions being transported to the First, an alternate version of Hydaelyn that is slowly being [[ApocalypseHow/Class6 consumed]] by the [[LightIsNotGood Flood of Light]]. Although the planet continues to turn, what little remains of it that hasn't been reduced to [[WorldOfSilence endless plains of nothingness]] has been completely veiled by a canopy of blinding, golden light for the last one-hundred years. As such, it is constantly a sickly, yellow-tinted "daytime" regardless of the in-game clock - even when the in-game time reaches 6, the time when every other map in the game switches between daytime and nighttime music tracks as the sun sets, all that happens in the First is that shadows are cast in a slightly different direction. The night and darkness have since become [[DarkIsNotEvil objects of reverence and worship, bringing peace and comfort away from the ever-burning light]] where the [[EldritchAbomination Sin Eaters and Lightwardens]] reside. The plot involves the Warrior of Light finding a way to, ironically, vanquish the Light and thus gain the epithet of "Warrior of Darkness".

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* The ''VideoGame/FinalFantasyXIV'' expansion ''Shadowbringers'' involves the [[PlayerCharacter Warrior of Light]] and their companions being transported to the First, an alternate version of Hydaelyn that is slowly being [[ApocalypseHow/Class6 consumed]] by the [[LightIsNotGood Flood of Light]]. Although the planet continues to turn, what little remains of it that hasn't been reduced to [[WorldOfSilence endless plains of nothingness]] has been completely veiled by a canopy of blinding, golden light for the last one-hundred years. As such, it is constantly a sickly, yellow-tinted "daytime" regardless of the in-game clock - even when the in-game time reaches 6, the time when every other map in the game switches between daytime and nighttime music tracks as the sun sets, all that happens in the First is that shadows are cast in a slightly different direction. The night and darkness have since become [[DarkIsNotEvil [[TheSacredDarkness objects of reverence and worship, bringing peace and comfort away from the ever-burning light]] where the [[EldritchAbomination Sin Eaters and Lightwardens]] reside. The plot involves the Warrior of Light finding a way to, ironically, vanquish the Light and thus gain the epithet of "Warrior of Darkness".
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* ''Series/{{Willow}}'': There's no night in the Immemorial City, so Airk can't tell time while there. As the heroes cross the Shattered Sea to rescue him, they note that the days get longer and the nights shorter as they draw near it.
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* ''Series/MidnightSun2016'': As the title suggests, the series takes place in Kiruna, Sweden during the midnight sun, which it won't ever become dark outside until autumn which is several months away. Kahina, a French police detective visiting, has a very hard time adapting.

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* ''Series/MidnightSun2016'': As the title suggests, the series takes place in Kiruna, Sweden during the midnight sun, which where it won't ever become dark outside until autumn which is several months away. Kahina, a French police detective visiting, has a very hard time adapting.
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** God causes the sun to stay stationary in the sky for an entire day until the battle between the Israelites and the Amorites is over.

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** God causes the sun to stay stationary in the sky for an entire a day until the battle between the Israelites and the Amorites is over.



** The plane of [[TabletopGame/MagicTheGathering Mirrodin]] has five suns. There ''is'' night time, but it's brief and exaggerated. Basically the only reason this is worth mentioning is the flavor text on [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194105 Grasp of Darkness]].

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** The plane of [[TabletopGame/MagicTheGathering Mirrodin]] has five suns. There ''is'' night time, but it's brief and exaggerated. Basically the The only reason this is worth mentioning is the flavor text on [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194105 Grasp of Darkness]].
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* The sunward half of a planet tidally locked to its sun would have constant daylight on the side facing the sun (and EndlessNight on the side facing away). Astronomers used to believe that Mercury was like this, but [[ScienceMarchesOn later discoveries]] showed otherwise.

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* The sunward half of a planet tidally locked to its sun would have constant daylight on the side facing the sun (and EndlessNight [[TheNightThatNeverEnds constant night]] on the side facing away). Astronomers used to believe that Mercury was like this, but [[ScienceMarchesOn later discoveries]] showed otherwise.
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* The sunward half of a planet tidally locked to its sun would have constant daylight on the side facing the sun (and EndlessNight on the side facing away). Astronomers used to believe that Mercury was like this, but [[ScienceMarchesOn later discoveries]] showed otherwise.
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* ''TabletopGame/WarhammerAgeOfSigmar'': Hysh, the Realm of Light, is naturally perpetually bright. There ''is'' a day-night cycle, it's just that instead of becoming truly dark, the omnipresent light dims to a kind of twilight where the moons and stars become visible. Its twin, Ulgu, the Realm of Shadow, is the exact opposite: it's AlwaysNight that sometimes brightens to a mere gloom. The two are locked in synchronous orbit around the other six Mortal Realms and provide them their normal day-night cycles.

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Duplicate example.


* Welcome to [[WebAnimation/RedVsBlue Blood Gulch.]] The sun never sets in this canyon.



* ''Machinima/RedVsBlue'': The denizens of Blood Gulch (and later Valhalla) occasionally complain that the sun never sets in their canyon. This is mostly a bit of meta-humor pointing out that the maps in Franchise/{{Halo}} don't have a day/night cycle.

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* ''Machinima/RedVsBlue'': ''WebAnimation/RedVsBlue'': The denizens of Blood Gulch (and later Valhalla) occasionally complain that the sun never sets in their canyon. This is mostly a bit of meta-humor pointing out that the maps in Franchise/{{Halo}} don't have a day/night cycle.
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* Welcome to [[Machinima/RedVsBlue Blood Gulch.]] The sun never sets in this canyon.

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* Welcome to [[Machinima/RedVsBlue [[WebAnimation/RedVsBlue Blood Gulch.]] The sun never sets in this canyon.

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