Bonus content in a VideoGame (and {{RPG}}s in particular) that is available during the final chapter, but is not unlocked until you have defeated the FinalBoss and watched the credits roll. These games will often prompt the player to update their save file after the end credits, often displaying a special icon with the file to indicate the game has been cleared.

This differs from a PlayableEpilogue in that the Playable Epilogue is set ''after'' the final chapter has concluded, and acknowledges that you've saved the world; an Endgame Plus [[TimeyWimeyBall returns the player]] to the world as it looked ''during'' the final chapter, with the BigBad still waiting for his [[WorldDomination ultimate]] [[TheEndOfTheWorldAsWeKnowIt plan]] to come to its final fruition, and the player standing just before the PointOfNoReturn or outside TheVeryDefinitelyFinalDungeon to throw that critical SpannerInTheWorks and SaveTheWorld.

This is distinct from games that unlock bonus content via an "Extras" option on its frontend menu; here, the bonus content is something accessible ''in-universe'', like a bonus shop, minigame, or dungeon...or [[AndYourRewardIsClothes even just clothes]]. The exact bonuses [[GuideDangIt may or may not be immediately obvious]] when the player reloads their completed save file -- but hey, TakeYourTime....

Note that games featuring a level select screen cannot exemplify this easily, because they allow the player to re-play any segment of the game at any time.

A form of ExtendedGameplay. See also NewGamePlus, where reloading the completed save file restarts the ''entire game'' over with added bonus features. Both of them are subtropes of PostEndGameContent.



[[folder:Action Games]]
* A ''very'' early attempt at this was UsefulNotes/{{Intellivision}}'s ''Film/{{Tron}}: Solar Sailer''. Once you defeated the datastream puzzle, you could either cash out and win or go double or nothing at [[HarderThanHard level "insanity"]] for bragging rights.
* ''VideoGame/{{Chantelise}}'': After beating the game, if you load a save made after the epilogue cutscene, you start at the point where the final level has been unlocked.

[[folder:Action Adventure Games]]
* ''Franchise/TheLegendOfZelda'':
** Beating ''VideoGame/TheLegendOfZeldaTheMinishCap'' [[GuideDangIt reveals no obvious bonuses]], but nonetheless unlocks a few collectible figurines for purchase, including those of the FinalBoss. It also enables the player to acquire the Mirror Shield.
** Reloading the autosave after defeating the final boss in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' will drop Link back outside the boss room, keeping the photos that might have been taken for the Compendium and marking the save file with a star icon. It also adds a counter to all three quest menus, showing how many in the world are left. The world map also gains a percentage completed counter showcasing how much of everything you found in the game.
* In ''VideoGame/MetroidFusion'', once you enter the Main Deck of the station after having the last mission briefing in the game, you can't go back to the 6 sectors, until after you beat the game and get free access to the whole station again.
* In ''VideoGame/InFamous2'', after completing the game the timeline rewinds to just before the final mission so that you can continue playing in the sandbox and mopping up side missions and Blast Shards. After all, in one ending [[spoiler:Cole is dead along with all the other Conduits]] and in the other [[spoiler:Cole joins the Beast and destroys New Marais to activate all of the Conduits]].

[[folder:RPG -- Eastern]]
* In ''VideoGame/PersonaQShadowOfTheLabyrinth'', you can save your file after you beat the FinalBoss. Selecting that file after gives you the choice of starting a NewGamePlus (where you can also switch from the Gekkoukan side to the Yasogami side, or vice versa), or you can select that file again and you have access to a BonusBoss and an extra sidequest.
* After the credits roll in ''VideoGame/BreathOfFireIV'' the game creates a "Clear Game" file, which resumes your saved game with an added bonus shop (with rare items) run by two characters from ''VideoGame/BreathOfFireIII''. The FinalBoss is still waiting for you to challenge him (and any items stolen off him during the final battle are yours to keep).
* ''VideoGame/ChronoTrigger'' ([[UpdatedRerelease the DS version]]) allows you to access the [[BonusDungeon dimensional vortexes]]. Beating all three of these gives you access to the TrueFinalBoss, which is an [[ItMakesSenseInContext "immature"]] form of the final boss in ''VideoGame/ChronoCross''.
* A staple of the ''VideoGame/DragonQuest'' series is to unlock a BonusDungeon or two upon beating the final boss; beating it is necessary to get the GoldenEnding in the games that have one.
* ''VideoGame/GoldenSunDarkDawn'' has Crossbone Isle accessible once you beat the final boss. It contains rare items, powerful monsters, and the ultimate BonusBoss, Dullahan.
* ''VideoGame/FinalFantasyXIII'' unlocks the last layer of the Crystarium for beating the final boss, but the story still rewinds to the point before your confrontation with him. You can then backtrace your steps to the beginning of the VeryDefinitelyFinalDungeon and from there, to the locations you visited in chapters 11 and 12. This was probably done because [[spoiler:Vanille and Fang are permanently crystallized at the end of the game, while the rest of the party are presumably de-powered, as they are no longer l'Cie]].
* ''VideoGame/FinalFantasyXIII2'' allows you to "Lock" eras and replay the story from there (Required for OneHundredPercentCompletion in some instances). Plus, you unlock an era after the final boss (although the era in question is only really for fun).
* ''VideoGame/TalesOfXillia2'' unlocks the BonusDungeon of the game for loading a completed savefile, the ability to take on the Advanced rank of the battle arena and adds new requests to unlock, which includes the Cameo appearances. Said BonusDungeon also includes giving access to items required to craft the [[InfinityPlusOneSword best weapons]], unlocks the Cameo battle that includes a GainaxEnding to obtain for beating it and gives the player easier access to gaining money to pay off Ludger's debt and gain a GainaxEnding for ''that'', too. Similar to the ''Final Fantasy'' example above, the point of return is necessary as [[spoiler:the game ends with either protagonist Ludger or Elle dying]]. The game can be saved at any point and used for NewGamePlus, at the same time.
* Beating ''VideoGame/WorldOfFinalFantasy'' allows you to save your progress to that point, to allow you to collect more mirages, build up your party, find more treasures, etc. and also [[TheEndOrIsIt unlocks the game's postscript]].
* The Franchise/KingdomHearts team likes this.
** ''[[VideoGame/KingdomHeartsCoded Kingdom Hearts Re:coded]]'' gives you access to a number of things, including new shop items, the last chunk of your stat matrix, and the various [[BonusDungeon new System Sectors]]. You can replay everything anyway, but the game does count you as being at the end of the last world.
** ''[[VideoGame/KingdomHeartsChainofMemories Kingdom Hearts Re: Chain of Memories]]'' has a complex version of this, where after you finish Sora's story you unlock Riku's, and after finishing Riku's you can get two new cards: one for invincibility and one to reload premium cards.
** Clearing both stories in ''[[VideoGame/KingdomHearts3DDreamDropDistance Kingdom Hearts 3D]]'' gives you access to rematches with every boss in the game, (all outfitted with enough HP to make [[spoiler:Young Xehanort]]'s [[GreenEyedMonster eyes turn green]]), as well as providing access to Ultima Weapon and a battle with [[spoiler: drumrrrrrroll: [[BonusBoss Julius!]] Yes, ''[[WesternAnimation/RunawayBrain that]]'' Julius!]] They seem to be making an unfortunate habit of keeping the InfinityPlusOneSword unavailable until you ''[[BraggingRightsReward don't need it]]''.
** Clearing ''VideoGame/KingdomHeartsII'' on Final Mix grants Sora his final Drive level upgrade and unlocks End Game Plus if the player saves a Clear file. End Game Plus allows the player full access to battle all members of Organization XIII at the Cavern of Remembrance, save those whose Absent Silhouette they haven't defeated yet. The remaining Mushrooms are unlocked, as is a BonusBoss from a portal in Disney Castle. In this version of the game, this is also when the full Jiminy Journal is unlocked, with question marks for those entries you haven't completed yet. In ''HD II.5 Remix'', it also unlocks Theatre Mode.
* Beating the final boss in ''VideoGame/MSSagaANewDawn'' unlocks the BonusDungeon. The game even provides a small LampshadeHanging as TheHero complains that he's about five seconds away from the [[FinalBoss ultimate battle]] to save the world when MissionControl phones in and orders him to go conquer an irrelevant bonus instead.
* ''Franchise/{{Pokemon}}''
** While the mainstream ''Pokémon'' games generally utilize a PlayableEpilogue, in the original ''VideoGame/PokemonRedAndBlue'' titles, the rewards for becoming the Pokemon League Champion were limited to a "Hall of Fame" option on the PC and access to one BonusDungeon near Cerulean City; no one else even acknowledged the fact that the player beat the Elite Four and TheRival.
** The non-mainstream ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'' both use this trope: Defeating the final boss unlocks new areas, new sidequests, and other bonuses you'd expect in a postgame, but the [=NPCs=] refuse to acknowledge that you saved the world (You can refight the final bosses, with their stolen Shadow Pokémon mysteriously replaced). One must wonder why Eagun is excited to tell us about this [[SidetrackedByTheGoldenSaucer Orre Colosseum]] right when we're supposed to be stopping the BigBad...
* Once you complete ''VideoGame/StarOceanTillTheEndOfTime'', a bunny will appear near the final save point, congratulating you for clearing the game and let you know the Bonus Dungeons are not accessible, and offer you to wrap you back to Elicoor.
* Defeating the FinalBoss in ''VideoGame/RogueGalaxy'' adds the game's BonusDungeon to the [[PointAndClickMap Galaxy Map]]; everything else (including the [[NowWhereWasIGoingAgain recap]]) is still as it was before defeating the FinalBoss. An NPC within said dungeon even comments that [[BreakingTheFourthWall the player has already beaten the game]].
* In ''VideoGame/FinalFantasyTacticsA2'', beating the game unlocked certain missions and made is possible to unlock the last stage of [[BonusDungeon Brightmoon Tor.]]
* The ''VideoGame/MegaManBattleNetwork'' series does this in every game, following the trope description almost exactly, with the single exception of ''4'', which instead has NewGamePlus and post game content on the 3rd playthrough. It also carried over to its pseudo-sequel series, ''VideoGame/MegaManStarForce''. One annoying thing about this though, is that even though you beat the game? The crisis music (which plays in the regular areas all the time during the last part of each game) [[MostAnnoyingSound doesn't stop]], besides in ''3''. (And even in 3, the entire internet is still drained of its color)
* ''VideoGame/MegaManXCommandMission'' lets you replay the final chapter over and over again, which allows you to power level your characters and save any items you find each time. You can also revisit any level in the game as well as fully explore your headquarters; in fact, completing the game at least once is a requirement for facing [[BonusBoss Ninetails]].
* The UsefulNotes/GameBoyAdvance versions of ''VideoGame/FinalFantasyIV'', ''VideoGame/FinalFantasyV'', and ''VideoGame/FinalFantasyVI'' all have dungeons that open up after you beat the final boss. Within each dungeon is, among other things, the most powerful creatures in the game and the ultimate weapons for the characters. All three games allow you to defeat the final boss again with whatever new equipment and levels you gain from these as well.
** ''VideoGame/FinalFantasyIV'' opens up a bonus dungeon found on the surface of the moon, which features ramped-up versions of Rydia's monster summons, who you have to defeat to use, and an even ''more powerful'' version of the final boss, which also leads to the credits if you beat it.
** ''VideoGame/FinalFantasyV'' has a bonus dungeon that contains four brand new job classes never featured in previous versions to use and master. The classes themselves are quite powerful, and the abilities you earn from mastering them can be mix and matched with other job combinations, leading to some truly devastating combos against the final boss. For example, the Gladiator class has an ability that can result in 1 of three possibilities. You have a 1 in 3 chance of missing the target, 1 in 3 chance of dealing 3333 damage, and a 1 in 3 chance of hitting for [[{{Cap}} 9999]] damage regardless of the enemy's defenses.
** ''VideoGame/FinalFantasyVI'''s Advance version unlocks the Dragon's Den upon completion, which features [[InfinityPlusOneSword ultimate weapons]] for all the characters, and the Czar Dragon, the most powerful enemy in the game. You have to split into 3 parties and switch between them to cover the various traps and puzzles. This is also a minor case of GuideDangIt, as the dragons inside can be weak or strong against very specific abilities that only certain characters can have, so you need to strategize and choose your parties carefully.
* ''VideoGame/FinalFantasyIVTheAfterYears'' has End ''Chapter'' Plus - each of the nine character chapters is self-contained (in the Mobile and Wii versions, they even have their own credit rolls), but beating each one gives access to a Challenge Dungeon that gives you more things to level grind against and extra equipment. Since the final chapters pull data from the character chapters, this can be a huge boon. Each Challenge Dungeon can be entered at some point before the end of the respective chapter, plot-wise (''significantly'' before in Yang's case), but you still must complete the chapter in order to access it.
* ''Videogame/IMissTheSunrise'' allows you to go back to before the PointOfNoReturn after defeating the FinalBoss. Interestingly, it also gives you the option to go a bit further back, before the final personality-altering decision, allowing you to make a different choice. You get access to some PostEndGameContent, too.
* Beating the FinalBoss in ''Videogame/NiNoKuni: Wrath of the White Witch'' allows you to restart from the point just before you began the fight. New quests are unlocked that allow you to earn all the stamp card bonuses, gold versions of the regular enemies spawn in certain locations, and they carry rare items that can be used in the most powerful ItemCrafting recipes. The final round of tournaments in the coliseum is unlocked, with the reward of the [[BraggingRightsReward most powerful]] {{mon|s}} [[BraggingRightsReward in the game]] if you complete it, and a selection of {{Bonus Boss}}es are available that will grant a BraggingRightsReward if beaten.
* ''[[Franchise/ShinMegamiTensei DemiKids]]'' gave you three options after fighting the final boss, letting you do this, go to a PlayableEpilogue, or a NewGamePlus. The Endgame Plus option puts you directly before fighting the final boss, with a few extra bonuses. However, those bonuses are mostly there to help you kill time before choosing one of the other options, letting you restart the game or go to the true ending.
* ''VideoGame/PaperMarioStickerStar'' allows you to rewatch the credits at any time after beating the final boss.
* After completing ''VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow'', you're sent back to the moment right before the FinalBoss battle. In addition to the traditional NewGamePlus option that lets you carry over all of your experience and equipment from the beginning (as well as an additional 50 skill points for distribution for every character), more than two dozen additional sidequests open up, including a few {{Legacy Boss Battle}}s.
* ''VideoGame/FinalFantasyXV'' gives you Chapter 15, which unlocks many new extra dungeons, a few sidequests, and the Regalia Type-F, the [[CoolAirship airship]] of the game.

[[folder:Platform Games]]
* ''VideoGame/RatchetAndClankFutureACrackInTime'' lets you [[RecurringBoss finally put an end]] to [[TheDragon Lord Vorselon's]] tyranny, after collecting the rest of the [[GottaCatchEmAll Zoni]], of course. At least when you defeat him you get to explore the [[DeveloperRoom Insomniac Museum]].
* ''VideoGame/MegaManZX'' ([[EasyModeMockery in normal or hard mode]]) allows you to get an extra armor after defeating the BonusBoss.
* ''VideoGame/SuperMarioGalaxy'' unlocks Purple Comet missions in each main galaxy after defeating Bowser in the final level.

[[folder:Puzzle Games]]
* ''VideoGame/DeadlyRoomsOfDeath'': Secret rooms can be beaten during normal play, or by "restoring" after completing a hold (level set). Anything behind a Master Wall can ''only'' be accessed by restoring after completion.
* In ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'', every case has its own Endgame Plus. You can go back to the detective agency and return to solved cases at any time to look for puzzles, Hint Coins, or collectibles you missed (each screen even gains a counter showing how many puzzles or Hint Coins are still remaining to find). The story sets itself to just before you solved the case, so you can watch the case's ending again if you want.

[[folder:Simulation Games]]
* VideoGame/HarvestMoon ''A[[DistaffCounterpart (nother)]] Wonderful Life [[VideoGameRemake (Special Edition)]]'' has a chapter after the game ends titled ''Heaven''. The game sets things back the way they were in chapter 5 and the chapter doesn't end, unless you decide to start a new game.