->''"They laid a highway a few years back\\
Next town over by the railroad track\\
Some nights I'm glad it passed us by\\
Some nights I sit and watch my home town die"''
-->-- '''Tift Merritt''', "Laid a Highway"

A town that has lost its main reason for existing, or the support systems it needs to thrive. As a result, it's losing its inhabitants far faster than they're replaced. If this continues to its logical end, this community will become a GhostTown.

Easily spotted by the number of buildings that are shuttered or boarded up, particularly on its main thoroughfare. The streets are nearly empty of vehicles, and the grass hasn't been cut around quite a few houses. Quite a few of said houses will have a barking dog tied to a cinderblock, inoperable vehicles and/or appliances in varying degrees of decay rusting on the lawn, possibly some lawn ornaments that are considered "tacky," or holiday decorations unironically left in place even though it's August, and [[LowerClassLout inhabitants]] who spend their days sitting out front in cheap plastic lawn chairs with a cigarette perpetually clutched between two outstretched fingers and a cheap beer in the other hand. The local pastime, for many people, is some type of [[DrugsAreBad drug]] (meth, heroin, crack, whatever the "flavor of the decade" happens to be). There may also be children running amok in the yard while the adults pay them no mind. If you ask, the inhabitants will tell you NothingExcitingEverHappensHere. At least not since the rutabaga factory burnt down, or the hot springs dried up, or Bigville got the freeway exit. The economy, meanwhile, probably hinges on monthly benefits payments, and the local Wal-Mart is likely the de facto town meeting place. The few jobs that do still exist are either part-time and pay minimum wage (or not much more) with no or terrible benefits, or are full-time unskilled labor positions that pay terribly. If there is a decent-paying job available that doesn't require higher education or specialized training, it's probably dangerous, unpleasant, and likely to necessitate an early retirement due to the physical toll that it takes.

Most of the inhabitants will be older folks, safely retired or desperately holding on to what few remaining paying jobs there are. There are relatively few younger adults--most have fled to greener pastures, and the remaining ones are either dedicated to something in the town or resent being trapped by obligations. The teenagers and children are likewise mostly [[SmallTownBoredom interested in leaving as soon as they can manage it]], and woe betide the kid whose parents inexplicably decide to move to Dying Town from the big city. Worse still is the kid who had a good shot at leaving, but wound up getting yanked right back in by circumstances (frequently a CareerEndingInjury, unplanned pregnancy, an economic downturn that affects even the places where there were better opportunities, or ailing parents) and never recovered.

May be the hometown of a cast member, and a visit to it will explain a lot about her. Sometimes overlaps with TownWithADarkSecret, especially in the mystery and horror genres. It also sometimes overlaps with WretchedHive when the problems that tend to plague impoverished towns full of people who are there because they can't get out set in, especially if the area was dependent on manufacturing and now has no livable jobs; when people get desperate, some will inevitably turn to crime, or [[DrowningMySorrows turn to drugs and alcohol in an attempt to cope with the stress]]. A common plotline in more idealistic stories is for a new inhabitant to find some way of turning things around and restoring the town's prosperity, especially if it is a CloseKnitCommunity that can rally around him. A more cynical twist has the newcomer promising this to con the remaining inhabitants out of their meager savings.

See also the WrongSideOfTheTracks.

Contrast EverytownAmerica, which it may once have been, or possibly BoomTown for that real RichesToRags story, or SuddenlySignificantCity.


[[folder:Anime and Manga]]
* ''Franchise/FullmetalAlchemist'':
** In the first ''Manga/FullmetalAlchemist'' novel, as well as an episode or two of the anime, there is the town with the man trying to make philosopher's stones out of the red water.
** The {{Expy}} of [[CityOfCanals Venice]] in [[Anime/FullmetalAlchemist the 2003 anime version]] is dying in two senses - it's sinking under the water (and will be gone in a decade), which is causing people to leave it in droves. The only thing that brings any money to the town anymore is [[ClassyCatBurglar Psiren]].
* Tokyo 3, from ''Anime/NeonGenesisEvangelion''. Most of the people fled after the first angel attack, leading to the tiny size of Shinji's class. And unknown to them, Shinji's classmates are all [[spoiler:potential Eva pilots, so even they're only there because NERV wants them on tap.]]
* CGI film ''Anime/{{Vexille}}'' features this with [[spoiler:the whole country of Japan]] being the victim.
* ''Manga/{{Trigun}}'' has a number of these, due to Planet Gunsmoke's unforgiving environment. The best example is in the 2nd episode of the TV series, where a town is rapidly depopulating due to its aquifer drying up. [[spoiler:It turns out a local robber-baron who lives on top of the aquifer was secretly draining it and storing the water in giant tanks, intending to sell it at a massive profit.]]

[[folder:Comic Books]]
* ''ComicBook/TheAutumnlandsToothAndClaw'' has the town of Erries whose sheep inhabitants are dying from an unknown disease in alarming numbers.

[[folder:Fan Works]]
* Ta'akan in ''Fanfic/WithStringsAttached'', becoming abandoned due to the restless Baravadans going to search for things to fight out of boredom.
* Dimmsdale in the ''Fanfic/BurningBlack'' series, due to Timmy Turner's death, the eight Dark Spires, and the declining fairy godparent population.
* In ''Fanfic/FromBajorToTheBlack'' Kanril Eleya characterizes her hometown of Priyat this way. According to her, half the population only lives there because it's close to a major city. She enlists in the Bajoran Militia to get out of town.
* ''Fanfic/PokemonResetBloodlines'''s Cynthia comes from one of these as shown in her oneshot.

[[folder:Films -- Animated]]
* Radiator Springs from ''WesternAnimation/{{Cars}}''. Once a waypoint along Route 66, it was bypassed when the interstate was built, and siphoned away all their traffic and customers. The musical number "Our Town" depicts its decline from a thriving community.
%%* The town in ''WesternAnimation/MonsterHouse''.
* Green River from ''WesternAnimation/AnAmericanTailFievelGoesWest'' is essentially this by the time the Mousekewitz family arrives, a withering old west former BoomTown. Upon seeing it Mama remarks that they'd been "schnookered".
* Dirt in ''WesternAnimation/{{Rango}}''. [[spoiler:A case of the town being killed on purpose, as the mayor deprives the citizens of water so that he can use it to buy off their land and [[https://en.wikipedia.org/wiki/California_Water_Wars create a new community while the old one is left to die]].]]

[[folder:Films -- Live-Action]]
* ''Film/{{Jumanji}}'': When Alan Parrish is trapped in the board game for 26 years, his father thinks he has run away (due to their last conversation being a fight), and thus puts all his time and efforts into finding him, closing his shoe factory in the process. When Alan is freed from the game by Judy and Peter, he finds his home town in dire straits, with people on the street, main street all but shuttered, and the rest of the town choked with big boxes and speedy burgers where churches used to be. At the end, time is reset, allowing Alan to prevent this by reconciling with his father and eventually taking over the family business.
* By the end of ''Film/AnnieHall'', Annie is of the opinion that New York is one of these (and this film took place in TheSeventies, when she was probably somewhat justified.) Alvy disagrees:
-->'''Alvy:''' You're not gonna come back to New York?\\
'''Annie:''' What's so great about New York anyway? I mean, it's a dying city -- you've read ''Death in Venice''.
* ''Film/FreddysDeadTheFinalNightmare'' touches on this slightly, with anyone in Springwood under 18 killed off by Freddy (which accounts for a very high percentage of the town population), the remaining adults have gone wacko as a result.
* ''Film/{{Gummo}}'' is an example of this trope. Set in Xenia, Ohio some time after a tornado nearly destroyed it. Dirty, overgrown, and abandoned, only the people who couldn't leave remain... a poverty stricken group of delinquents, mentally handicapped, and child molesters.
* ''Film/TheLastPictureShow'' is about one of these towns in 1950s Texas.
* Perigord, the setting of the last half of ''Film/{{Phantasm}} II'', as it is yet to be fully razed by The Tall Man.
* Hadleyville, PA in ''Film/GungHo'' until the town succeeds in luring a Japanese company to reopen the town's shuttered car factory.
* ''Film/HeartOfGlass'' by Werner Herzog revolves around a 18th century small town that is dependent on its glass factory. When the factory loses the secret recipe for red glass, the whole town goes angst-ridden with the threat of decline.
* In ''Film/LastManStanding'', the small town of Jericho has only a gas station, Bar/Hotel, Sheriff's office, Coffin Maker and two rivaling Gangs remaining. By the end of the movie, half of those are gone, too.
* ''Film/TheReaping'': the entire town is slowly killed off one by one by the 10 plagues of Egypt which are brought upon them by a girl, [[spoiler: because everyone in the town became cultists and turned their back on God, and they sacrificed every second born child to create TheAntichrist. The girl was an angel sent by God to eliminate the entire town.]]
* ''Film/TheBigGreen'' has Elma, Texas, with bad student test scores and few employed citizens. Even the movie's programming guide says that the town is dying.
* ''Film/RogerAndMe'' is Creator/MichaelMoore's documentary about Flint, Michigan, a former GM factory town in the Rust Belt that began to die after GM closed the factory and outsourced to Mexico.
* A running sub-plot throughout the ''Franchise/{{Robocop}}'' franchise is Detroit being a horrible place to live in general and OCP doing its damnedest to kick residents out of their homes in order to have enough land to make "Delta City", which would both revive the city and turn it into OneNationUnderCopyright (it's also heavily implied that they want to do their "Delta City" project on Detroit because the U.S. Government has pretty much given up on trying to keep the city alive).
* ''Film/EightLeggedFreaks'' is set in [[IronicName ironically named]] Prosperity, a small mining town whose economy revolved entirely around the local gold mine. No points for guessing what happened when the vein ran dry. The film's protagonist returns to his native town after decades of absence with the noble intention of reopening the mine, only to get roped into the GiantSpider invasion the movie is all about, but in the end [[EarnYourHappyEnding he succeeds in bringing prosperity back to Prosperity]].

* Joe Harman's hometown in ''Literature/ATownLikeAlice''.
* Creator/StephenKing is fond of setting his books in Dying Towns.
** ''{{Literature/Carrie}}'': Although Chamberlin, Maine is described as a virtual ghost town in the novel, it is more on its way to becoming one (thus fitting the trope), as there are still some locals who have remained. However, with the high school in ruins, nearly the entire junior and senior class dead (after having been killed in a huge fire Carrie sets on prom night) and hundreds more dead or feared dead following Carrie's rampage, the town is shellshocked and goes into a catatonic state of mourning. In the aftermath, the town's industrial base is ruined (either having closed due to lack of work or the entire workforce quitting/leaving town) and people are moving from town ... multiple ones on a daily basis. The thriving city of Chamberlin virtually changes into a dying town within weeks, well on its way to a GhostTown.
** ''Literature/SalemsLot'' features a town that's already like this... and then the process is accelerated to GhostTown levels by a [[OurVampiresAreDifferent Vampire]] invasion.
** Oatley, New York, in ''Literature/TheTalisman''.
** Arnette, Texas, where ''Literature/TheStand'' opens, is one of these even before [[ThePlague Captain Trips]] hits.
** Derry, Maine, at the end of ''Literature/{{IT}}'' is implied to be heading this way, but ''Literature/{{Insomnia}}'' (set in Derry a few years later) shows it to be bouncing back.
* [[Literature/IAmNotASerialKiller Clayton]] is a town where infection set in recently, but it's declining fast. John compares it to roadkill, a town rotting by the side of the road. By ''I Don't Want to Kill You'', it's begun to border on the WretchedHive variant, with dirty secrets popping up everywhere. TheFilmOfTheBook milks this for all its worth, atmosphere-wise, resulting in an muted, arthouse gothic feel.
* Innsmouth in ''Literature/TheShadowOverInnsmouth'' looks like one of such towns. It's actually a TownWithADarkSecret.
* The last chapters of ''Literature/OneHundredYearsOfSolitude'' presents Macondo as one of those, after the banana boom ended tragically. [[spoiler:It never becomes a full GhostTown because a natural disaster hits hard at the end of the novel, completely destroying what little is left.]]
** In other books by Gabriel García Márquez which share the [[BuildingOfAdventure Macondo]] setting, the town is usually in this stage.
* The novel ''Casas Muertas'' by Venezuelan author Miguel Otero Silva, is set in a town which is half this, half GhostTown, and strongly transistions to the latter during the story. The sequel, ''Oficina Nº 1'', is set in the BoomTown where the protagonist moves after realizing that nothing can save her little town from dying.
* Thalia, Texas, in Larry [=McMurtry=]'s ''Film/TheLastPictureShow''. Changed to Anarene, Texas in the film version.
* ''Literature/AmericanGods'': Shadow finds a lot of these on his road trip (some of them, such as [[https://en.wikipedia.org/wiki/Cairo,_Illinois Cairo]], are TruthInTelevision). He settles down for a time in one town that seems to be surprisingly immune to the economic ebb. He should have paid a bit more attention to that...
* ''Literature/TheWordAndTheVoid'': Hopewell, Illinois is a dying steel mill town peopled by the old, the broken, and those too young to leave yet. Several demonic invasions later it's still standing, but not by much. It says a lot about the setting that [[TheSoulless the demons]] and [[TheHeartless the feeders]] aren't the most depressing things about it.
* Creator/JeanShepherd gave this feeling to Hammond, Indiana in his collection of short stories, ''In God We Trust, All Others Pay Cash''.
* Grantville in ''Literature/SixteenThirtyTwo'', until it's teleported into the UsefulNotes/ThirtyYearsWar, and becomes the center of industrial development and government. Interestingly, this only lasts for about three years or so, and the new industry and government soon move back out to pre-existing German towns for reasons of geography and convenience, leaving Grantville as a center of education along with the nearby university town of Jena.
* Branton Hills in ''Literature/{{Gadsby}}'' starts off stagnating, but it improves thanks to the title character.
* Coalwood, West Virginia is the local setting for ''October Sky'' (originally named ''Rocket Boys''), a real-life story about Homer Hadley Hickam Jr. and his dreams of becoming an Engineer for NASA. (Today, [=McDowell=] County, of which Coalwood is the seat, [[FromBadToWorse has the highest rate of drug overdose in the United States]], mostly due to opioids.)
* ''Literature/AllTheWrongQuestions'' takes place in one of these, called Stain'd-by-the-Sea. It used to be a prosperous town thanks to ink harvesting industry, but eventually the number of ink-creating octopi started dwindling, so the biggest company in town, Ink Inc., drained the surrounding oceans to get at the remaining ones. This made things worse, as it killed of the rest of the octopi, and screwed up a lot of other businesses that relied on tourism. By the time the series starts, almost everyone has left to find better opportunities in the city.
* ''Literature/TheLostFleet'' series details a number of solar systems that had once been host to heavy traffic but have been bypassed by the time the titular fleet passes through because the PortalNetwork rendered the old mode of system-to-system hyperspace travel obsolete. Some of these systems have been [[GhostPlanet completely abandoned]], while others still have dwindling populations as more and more of the younger generation emigrate, or are conscripted. On at least one occasion, a CompanyTown that existed solely to service a now-disused waystation in a particularly bleak system is only clinging to life because the corporation didn't bother sending anyone to take the workers off-world after they were laid off. On another occasion, the titular Lost Fleet passes through a system whose main habitable world was once [[PleasurePlanet famed for its natural beauty and home to numerous luxury resorts]], but [[ForeverWar a hundred years of constant war]] haven't been good for the tourist trade.
* Rust Belt suburb Grosse Point, Michigan in ''Literature/TheVirginSuicides''. Its ApatheticCitizens are in denial about it until it's too late, and its teenagers just want to get out as fast as possible.
* Cullerne, the setting of ''Literature/TheNebulyCoat'' by John Meade Falkner, is a harbour that lost its purpose when the river silted up.

[[folder:Live Action TV]]
* Dibley, in ''Series/TheVicarOfDibley'' to the point where the birth of a child was celebrated with a statue of that child.
* An example occurs on ''Series/{{Bones}}'' in the Season 3 Episode "Baby in the Bough". The murdered woman is from a town, Huntsville, that is dying because the main bridge was destroyed cutting the town off from "the scenic route" and drying up all the tourism associated with it. After the murderer is caught, Bones saves the town by investing a large chunk of her recent advance for her next book into rebuilding the bridge and hiring project manager they met to run the project (she also decides that she might buy a vacation home there once the bridge is fixed).
* The titular town of the third episode in ''Series/YGwyll'', "Penwyllt," is more of a village than a town which used to have an active quarry. Penwyllt actually is a real settlement in South Wales (rather than in Ceredigion in the show, which is the jurisdiction of the Aberystwyth police), and it used to have an active quarry, although today it's main purpose is to serve as a rest stop for caving enthusiasts. The only people living InUniverse in Penwyllt are all directly or indirectly involved with the murder case.
* ''Series/TrueDetective'': Rust Cohle gets off a memorable description of some sad little dying Texas town.
--> '''Rust''': This place is like someone's memory of a town, and the memory is fading.
* Dillon, Texas in ''Series/FridayNightLights'', much like the RealLife Odessa, Texas it is based on, is a post-bust oil town. It's more or less functional after a hideous crash in TheEighties, but there's basically no opportunities besides farm work and minimum wage service jobs, and if an adult over twenty-two lives there, it's because they couldn't get into college or pro sports.
** The majority-black [[WrongSideOfTheTracks East Dillon]] is in even worse shape than the rest of the town, as all the money from the state bailout which got the town into its current state of semi-repair got funelled into the majority white West Dillon.
* On ''Series/AdamRuinsEverything'', Adam meets a 50-year-old man who is dismayed because he lost his job, since the toaster factory went out of business, which was what his town was centered around. His family had worked in it for generations. Adam explains to him that just as economies grow and change, so must people. The man he's talking to decides to go BackToSchool and gain some new skills so he can get a new job.
* Camden on ''Series/MyNameIsEarl'' seems to be this. Most of its residents are low-income and uneducated, and Earl mentions that if you hadn't left town by JuniorHigh, odds are, you never would.

* "Good Time Charlie's Got the Blues," a 1972 top 10 hit for Danny O'Keefe about a young man living in a small, dying town somewhere in rural America and is depressed over his lonliness and that all his friends and everyone he cares for have moved away ... in the song, they've moved to "L.A." (Los Angeles).
* The folk songs "Out From St Leonards" and "Farewell to the Rhondda" are about the demise of fishing in Newfoundland and mining in Wales, respectively.
* "Laid a Highway" by Tift Merritt, which provides our page quote.
* Music/RayStevens's [[https://www.youtube.com/watch?v=bu8Vy8gZ1zA "Dear Andy Griffith"]] pays homage to a suburban town that has seen better days; the garden beds have become overrun with weeds, yard sales, cluttered lawns, pit bulls, with the banker's house turned into a funeral parlor, and the local veteran's memorial is a hangout for Goths and vampires.
* "The Day They Closed the Factory Down"'by Music/HarryChapin, which he introduces on the concert album by saying, "This is about what happens to a little one-horse town when the one horse decides to up and leave."
* "Allentown" by Music/BillyJoel.
** "Allentown" is actually about the neighboring Pennsylvania town of Bethlehem, which has been dying a long slow death since the loss of Bethlehem Steel. "Allentown" just ensures it won't be mistaken for a Christmas song.
* "My Hometown", "Youngstown" and "Death to My Hometown" by Music/BruceSpringsteen.
* A large chunk of Uncle Tupelo's catalog would fit this category.
* "North Country Blues" by Music/BobDylan.
* "Our Town" by Iris [=DeMent=].
* "Nobody Gets Off in This Town" by Music/GarthBrooks is a more lighthearted take.
* "My Little Town" by Music/SimonAndGarfunkel, where "nothing but the dead and dying" remain.
* "Company Town" and "Industrial Town" by [[Music/TheMenTheyCouldntHang The Men They Couldn't Hang]].
* Turns up a lot in the music of Music/StanRogers, focusing on small fishing villages in Atlantic Canada, including "Make and Break Harbour" and "Free in the Harbour".
* "Town with No Cheer" from ''Music/{{Swordfishtrombones}}'' by Music/TomWaits.
* "GhostTown" by Shiny Toy Guns, despite its title, is about a Dying Town that hasn't yet reached Ghost status.
* Similarly, "Ghost Town" by the Specials is about a Dying Town in 1980s Britain full of urban deprivation, violence and unemployment.
* "Dry County", by Music/BonJovi. The singer moves to the title town (or, at least, county) that springs up when oil is struck. Then the oil abruptly runs out, and he doesn't even have enough money left to get back home.
* "Trickle Down" by Music/AniDiFranco deals with the predictable effect that a steel plant's closing has on a small town.
* "Old Coyote Town" by Don Williams.
* "Blue Collar Town" by David Goldman.
* "Telegraph Road" by Music/DireStraits.
* "Ringling, Ringling" by Music/JimmyBuffett.
* "Monopoly on the Blues" by The Hangdogs.
* "A Howling Dust" by Music/{{Cormorant}} has the town (Hornitos, CA) dying towards the end.

[[folder:Tabletop Games]]
* ''TabletopGame/NewWorldOfDarkness'':
** The sourcebook ''Ghost Stories'' has Fort Assumption. When the Babyhead Mine's silver veins played out, the town began to die off.
** How about ''Midnight Roads'' or the [[TabletopGame/VampireTheRequiem Vampire]]-specific ''Nomads''? Anyway, whether it's this or GhostTown, [[EverythingIsTryingToKillYou all the inhabitants want to kill you]]... or ''[[AndIMustScream worse]]''.
** The opening fiction to the ''TabletopGame/PrometheanTheCreated'' corebook takes place in a small town with very few members -- they need to invite a psychologist in from out of town to interview a suspect. This is because most of the town has moved away -- like in Centralia, PA, the coal veins underneath the town have caught fire and been burning for years. And would you believe FrankensteinsMonster did it?

* The unnamed town of ''Theatre/AnyoneCanWhistle''. It used to make a product that never wore out, and its industry thus became obsolete for failing to manufacture obsolescence. As the play begins, the town's only thriving institutions are municipal corruption and an insane asylum.
* In the Australian play ''The Custodians of Culture'', a man and his simple-minded friend live in a ghost town that's been abandoned after a highway bypass, going through the pretense that they're its custodians.

[[folder:Video Games]]
* The title town of ''Franchise/SilentHill'' is an odd inversion, since in-game dialogue from the first game suggests that Silent Hill might have been a dying town several years before the game takes place, but by the time that the series kicks in, it's a popular lake side destination for people to go on vacation.
* Santa Destroy in ''VideoGame/NoMoreHeroes'' seems to be this, or closer to the small town version of ViceCity.
* The [[CityWithNoName nameless town]] in the middle of a steppe from ''VideoGame/{{Pathologic}}''.
* The town in ''VideoGame/MySims'' seems to be like this when you arrive. In fact, your arrival increases the population by 25%.
** The early ''VideoGame/SimCity'' games, mainly the original and ''Sim City 2000'' feature these as scenarios where you have to help it grow. Of course, you can also build one of these yourself in Sandbox Mode if you so desire.
* There is one in ''VideoGame/{{Mother 3}}'', which eventually becomes a GhostTown. It's [[spoiler:Tazmily Village]].
* In ''VideoGame/DreamfallTheLongestJourney'', the second game in ''VideoGame/TheLongestJourney'' series, one discovers that the Venice district of Newport, where April Ryan (the first game's protagonist) lived has been ravaged by technological Collapse. Now, homeless people can be seen on every street, and the apartment complex where April lived is now run-down and used as a base for unscrupulous experiments. In Arcadia, the city of Marcuria has begun this process after the occupation by [[TheEmpire the Azadi]], and their decision to segregate the city's conderable magic-user population and magical beings into ghettos, leaving several parts of the city abandoned.
* Mars has become this in ''Franchise/MassEffect''. According to the in-game codex, it was once considered ripe for terraforming, but mankind essentially lost interest when the Prothean mass relay was discovered and they began to spread across the galaxy and meet other races.
* Inaba in ''VideoGame/{{Persona 4}}'' has shades of this, several stores in the central shopping area are boarded up, with many of the residents blaming Junes (a megastore) for these businesses failing, and several high school [=NPCs=] comment that they're ready to jump ship and leave town once they reach college age. [[spoiler:It's implied in the GoldenEnding that Inaba will recover, and Junes starts working with and supporting the local shops instead of displacing them. Yu comes back a year later for Golden Week in the UpdatedRerelease and ''Arena'' and the place seems fine.]]
* ''VideoGame/{{Fallout}}'' series.
** If you save Broken Hills from a race war in ''VideoGame/{{Fallout 2}}'', it trucks along fairly well...until the uranium mine runs out. It becomes a Dying Town, and eventually a GhostTown.
** ''VideoGame/{{Fallout 3}}'':
*** The village of Arefu, which has all of four people left.
*** Andale has a close-knit community of seven, several of whom seem oblivious to the fact that the war happened. Given the... [[ImAHumanitarian appetites]] of the locals, there's a reason why not more people move in. For long.
*** Big Town is a small refugee camp where the kids of Little Lamplight who grow too old are banished to, established in some old suburb, there is next to no food or clean water and the town is constantly beset by raiders, slavers and super mutants.
*** The Capital Wasteland is a ''dying region'', at the start of the game most people just survive and don't really thrive, the topsoil and water supply is lousy with radiation, the region is slowly but surely being overrun by raiders, slavers and super mutants and the [[LawfulGood Brotherhood of Steel]], the only people who can make a difference, have their hands full. Naturally, this being a [[AWorldHalfFull Fallout game]], you can make things [[EarnYourHappyEnding much better]] [[DownerEnding or doom them to extinction]].
** ''VideoGame/FalloutNewVegas'':
*** There's Goodsprings, which never truly picked up in the first place. Some endings have the town prospering, or at least gaining a semblance of normalcy while other endings have the town being abandoned by all but the most stubborn for fear of the Legion or [[TheFarmerAndTheViper massacred and left to die by the Courier]].
*** Boulder is one too, having been bombed to hell during the first war with the Legion. Only a bartender and some soldiers are left.
*** Primm too, having hit by bandits recently. The NCR, independent and even some Legion endings resurrect the town to some extent.
*** Novac is in serious danger of becoming this at the start of the game, as a pack of feral ghouls has overrun the old REPCONN test site, [[ScavengerWorld the main driving economy of the town]]. Depending on how [[PlayerCharacter the Courier]] resolves some quests, the town is either abandoned or remain prosperous.
** Almost every settlement in ''VideoGame/{{Fallout4}}'' not named Diamond City, Goodneighbor, or Bunker Hill is this. The player can revitalize this combination of Dying towns and Ghost towns into a thriving network of settlements, [[EarnYourHappyEnding through great effort]].
* One of the staples in the ''VideoGame/RollercoasterTycoon'' series is the "save the park" scenario, where you prevent a Dying Theme Park from going bankrupt. The most prominent is the "Renovation" scenario in the "Wacky Worlds" expansion for the second game where you save a [[MotherRussia Russian theme park]]. There's a specific set of scenery which is nothing but ''deteriorated Kremlin pieces'' made solely for this scenario.
** Similarly, ''VideoGame/ZooTycoon'' features a few Dying Zoo scenarios, where you essentially rebuild neglectful zoos from the ground up. Special mention goes to the "[[Film/JurassicPark Dinosaur Research Island]]'' scenario in the "Dinosaur Digs" expansion, which is presented as your typical scenario, but later on you "return" to the island in a later scenario where all the dinos have escaped and you have to capture the dinos and rebuild their exhibits.
* ''VideoGame/SkiesOfArcadia'' gives us the ironically-titled "Esparanza." Built by sailors from all over the world, Esparanza was meant to be a port town or headquarters of sorts for sailors who wanted to take a crack at penetrating the seemingly-unpassable Dark Rift. Unfortunately, no one ever passed through the Rift, and everyone who came back from the trip were hollow shells of their former selves. It didn't take very long for the hope to wither...
* Pyrite Town (and the base camp known as "The Under"), in ''VideoGame/PokemonColosseum'' was a former mining town, but with its mine dried up, it has fallen into a WretchedHive.
* Kakariko Village is basically this in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', but because most of its inhabitants were killed.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has Dernholm. In the backstory, it was the thriving capital of the nation of Cumbria, but when their king [[JumpingOffTheSlipperySlope suddenly went mad with power and hatred of technology]], he dragged Cumbria into a hopelessly one-sided war against the ''much'' better equipped nation of Tarant. When the player arrives at Cumbria in the game proper, it's lost nearly all of its power and prestige, and Dernholm itself is a barely held together village whose people desperately try to survive, but have little hope of doing so due to the king's ever-escalating insanity and his sickeningly depraved Guard Captain. [[spoiler:Depending on the player's actions, Dernholm, and Cumbria and general, can begin a slow but sure path to recovery in the epilogue.]]
* In ''VideoGame/{{Diablo}}'', Tristram was going through this stage during the first game, what with the demonic invasion and slowly being bled dry by a steady wave of heroes drawn to the town by said demonic invasion. Then the town completely [[DoomedHometown flatlined]] at some point before the second game.
* Winterhold in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' was once a grand, vibrant city that rivaled Solitude and Whiterun in sheer glamor and splendor. Then an earthquake sent 99.9% of the city (and indeed, the Hold itself) into the ocean. No one knows what exactly caused what became known as the Great Collapse, but many people, including the current Winterhold Jarl, believes that the Mage College is connected somehow. Ironically, the College itself is now the only reason anyone still cares about Winterhold. The replacement Jarl (if the Imperials win the Civil War) recognizes the reality of the situation and wants to foster good relations with the College.
** Ivarstead is also dying a slow death. One man is reluctant to allow his daughter to go to Riften with her new paramour partly because Ivarstead will have no future if more of the younger generation leaves. The main attraction of Ivarstead is that it is the closest settlement to the mountain where the legendary Gray-beards reside.
* ''VideoGame/{{Syberia}}'': Almost every location Kate travels through appears to be a half deserted town past its prime:
** Valadilene was once world-famous for its automaton factory. Since then it seems to have fallen on hard times as the demand for Voralberg automatons decreased and many young people left the town to seek employment elsewhere. Many inhabitants fear that the dead of Anna Voralberg may mean the closedown of the factory and the ultimate end of the town.
** Despite all its grandeur, there appears to be almost no students on the campus of Barrockstadt University. Local stationmaster admits that, while he still remembers days when students would come from all around the world to study in Barrockstadt, he hasn’t seen a train come to the station in a very long time.
* Rapture in ''VideoGame/BioShock1'' the entire city has been torn apart by a civil war between Ryan and Atlas, and the only ones left are insane splicers. By [[VideoGame/BioShock2 the sequel]] the city is slowly crumbling as the sea starts over taking it.
* In ''VideoGame/AfterProtocol'', when morale drops too low on a planet, your colonists will say ScrewThisImOuttaHere and abandon the colony.
* Mamon in ''VideoGame/DragonQuestIV'' (Aktemto in the official NES release) big time, with this mining town going from decline to virtual ghost town status over the course of the game. The apparent cause is a poison gas seeping from the nearby mines, caused by the fact that the demon king Estark was sealed underground beneath the town centuries ago - and the miners had been unwittingly unsealing his prison.
* ''VideoGame/HarvestMoon'':
** A lot of towns are this way in ''VideoGame/HarvestMoon''. You might even have to fix the entire town up all by yourself, like in ''[[VideoGame/HarvestMoonANewBeginning A New Beginning]]''. Or maybe you just have to fix up this farm or something, like in ''GBC 3''.
** In ''VideoGame/HarvestMoonAWonderfulLife'' and its DistaffCounterpart, the protagonist is a city-goer who decides to take over their deceased father's old farm. The local town in Forget-me-not Valley is a sleepy village will less than 30 inhabitants. By the end of the game, most adults are either middle-aged or seniors while the very few kids in the town are all most likely going to leave. However, by the sequel ''VideoGame/HarvestMoonDS'' the town is just fine a century later. Admittedly, ''DS'' is very loosely a sequel and more-or-less only used that concept in order to [[GenerationXerox excuse reusing all the characters and saying they're reincarnations/descendants]].
* In the first ''VideoGame/EtrianOdyssey'', [[spoiler: as a way of deconstructing OneHundredPercentCompletion, the titular town becomes this if you 100% the game (with people losing interest after Etria's main attraction, the labyrinth, not having any mysteries anymore)]].
* ''VideoGame/TheVanishingOfEthanCarter'' is set in a small mining town that has been abandoned for well over a decade after a mine collapse killed off its economy.
* Ghost Port Kolobos in ''VideoGame/FinalFantasyBraveExvius'' isn't quite a GhostTown yet despite its name, as it does have some permanent residents and a couple of shops, but large sections of the town are falling apart, and everyone makes it clear that the town currently doesn't have long before it's completely abandoned.
* ''VideoGame/NightInTheWoods'' is set in Possum Springs, an old blue-collar mining town in the Midwest. The mine's closed up, and the jobs are gone. Nobody there's got any real future, and they all know it. [[spoiler:[[TownWithADarkSecret A cult, which worships an eldritch god supposedly living in the mine, hopes that by appeasing their patron deity with sacrifices they can revive the town.]]]]

[[folder: Visual Novels]]
* In ''VisualNovel/HigurashiWhenTheyCry'', [[TownWithADarkSecret Hinamizawa]] would have become this had the dam project gone through. In ''Saikoroshi-hen'''s 'Ideal World', the project ''was'' approved, emphasizing the fact that while everyone is relatively happier in this world, the TrueCompanions have not been brought together by their respective problems, and will soon be separated for good.

[[folder:Web Animation]]
* CreepyPasta has several tales of towns being slowly destroyed by unexplained events. One example is [[http://creepypasta.wikia.com/wiki/The_Disappearance_of_Ashley,_Kansas The Disappearance of Ashley, Kansas]].

[[folder:Web Comics]]
* Kirkman's Peak from ''Webcomic/BadMoonRising'' was a tiny town before the school closed. In the 10 years since, it's been reduced to a handful of residents too stubborn to leave.

[[folder:Western Animation]]
* [[WesternAnimation/TheSimpsons Springfield]] is a moderate example. It has a decent sized population, a lot of amenities and a good deal of industry. However, flashbacks have shown that the town has taken a considerable fall from the past, where the streets were literally paved with gold, and areas of the city are in deep urban decay and disrepair.
** Several episodes have shown that the nuclear power plant is basically Springfield's only economic driving force. Several times, Mr. Burns has either shut down or drastically scaled back the plant, and each time, the town has fallen into a recession almost instantly. If the plant ever goes for good, Springfield would go with it.

[[folder:Real Life]]
%%Please note that this page is for cities which are ''on the road'' to becoming ghost towns, not already there. Places like Centralia, PA or Chernobyl belong on the GhostCity or GhostTown pages, not here.
!!North America
* Dubuque, Iowa, similar to Atlantic City, was this before Iowa legalized riverboat gambling. The revenue of the casinos has clearly gone into the city and it is now a popular tourist destination with its renovated historic sites, the nearby Film/FieldOfDreams, and ski resort.
* Big chunks of rural America are filled with places like this. In the 1870s, over 70 percent of the population worked in agriculture. Today, it's around 3 percent or less. This is mostly due to changes in technology of a hundred different kinds: scientific advances have made farmland much more efficient, transportation technology and infrastructure have made it possible to keep food fresh longer and get it farther in that time, machines do the work of multiple people... so all the people who used to work in rural areas now live in suburban or urban areas, so rural areas are now populated much more sparsely than they once were.
** A lot of small farming towns in the Great Plains feature mostly-boarded-up downtowns and an average population age in the 50's or older. Parts of the (much drier) High Plains fared even worse and completed the transition to full-on GhostTown.
* Lots and lots of former factory towns in the Midwest, including most cities around the Great Lakes (the "Rust Belt"). UsefulNotes/{{Detroit}}, UsefulNotes/{{Cleveland}}, UsefulNotes/{{Milwaukee}}, and UsefulNotes/{{Pittsburgh}} are but a few cities whose populations today are half of what they were in the mid-20th century (if that). Even those that have bounced back economically, like Pittsburgh and Milwaukee, still struggle to shed their former image. It's easier to list the exceptions (cities that have never suffered) rather than those that fit:
** UsefulNotes/{{Chicago}}, despite losing a quarter of its population since its historic 1950 peak, has held up due to sheer size (third largest city in the USA) and a relatively diversified economy.
** UsefulNotes/{{Toronto}} from being the centre of Canadian finance and media (with a well-timed boost in TheSeventies from Quebec's strict language laws, which led to an influx of anglophones and businesses from UsefulNotes/{{Montreal}}).
** Columbus, UsefulNotes/{{Ohio}}, since its economy is heavily tied to [[SpellMyNameWithAThe The]] Ohio State University (the largest single college campus in the US) and the state government rather than any specific industry that would be at the mercy of economic trends.
* The Detroit area is an incredible example of suburbs that are completely independent of the city they surround.
* St. Louis, Missouri, used to be this before the city created a massive lower-city cleaning program where they cleaned up and cleared out the lower city. And ''then'' local institution Anheuser-Busch was bought out by a Belgian multinational which then proceeded to close the St. Louis bottling plants and fire all the workers.
* [[https://www.youtube.com/watch?v=DnJsv46c8rw&t=22s&ytbChannel=Precision%20Productions Gary, Indiana]] is a few steps away from being a straight up GhostTown--either that, or Indiana's own mini-Detroit. Either way, not exactly an ideal place.
* [[UsefulNotes/NewYorkState Upstate New York]], in addition to the usual Rust Belt problems, also had to deal with the loss of the Erie Canal as a viable shipping route after the St. Lawrence Seaway made it obsolete. UsefulNotes/{{Rochester}} was dealt a particularly massive blow around the TurnOfTheMillennium because its economy was heavily dependent on [[Creator/EastmanKodak Kodak]], which was lethally slow to adjust to the digital-photography revolution. Thankfully, it [[http://www.nytimes.com/2012/01/17/nyregion/despite-long-slide-by-kodak-rochester-avoids-decay.html?_r=1 bounced back]] due to the tech industry and its thriving arts scene, and just in time, as Kodak filed for bankruptcy shortly after the renaissance. Albany, Ithaca, and to a lesser extent Syracuse also survived due to their universities and, in Albany's case, the state government. Unfortunately, many other upstate cities, like Schenectady, Troy, Binghamton, Rome, Utica, and Niagara Falls, were not so lucky. Even Buffalo, which managed to avoid total decrepitude, still has a lot of examples of post-industrial rot scattered throughout the city, its population having fallen by over half.
* New England sports several of these — all former textile mill towns whose mills either moved or went bust in the mid-to-late 1900's. Some managed to bounce back (Manchester, Nashua, and Worcester being among the better examples), while others (Springfield, Holyoke, Chicopee, Lawrence, Lowell, Brockton, Lynn, Fitchburg, and Fall River, all in MA, and Pawtucket and Woonsocket, both in RI) never recovered and are nowadays known for being places that one should avoid at all cost. Like the above-mentioned example of Detroit, however, the suburbs are doing very well in spite of the cities that they service; the Merrimack Valley region does very well despite being home to Lawrence, Lowell, and Haverhill (all of which are known for being highly decrepit and crime-ridden) because of its ties to Manchester and Boston, while the same is also true for Agawam, Longmeadow, and the other suburbs of Springfield and Hartford, both of which are among the poorest and most dangerous cities in the entire Northeast.
** Although, Lowell isn't as bad off as a lot of them, due to Tourism brought in by [[https://www.nps.gov/lowe/index.htm Lowell National Historic Park]], which preserves the history of Manufacturing in Lowell and the rest of New England, and being the home of one of the state's major Universities, [[https://www.uml.edu UMass Lowell]]. It only starts to get rough as you head away from the highway and towards Lawrence.
* The Niagara Region in Ontario, much like upstate New York across the river, has been in slow decline since the 1970s. There used to be much manufacturing along the Niagara River and Welland Canal, but cheaper products from elsewhere have caused all but a couple of the factories to go bust. The tourist industry took a major hit in 2001 after 9/11, followed by the SARS outbreak, both of which discouraged the usual American tourists from crossing the border. The area now mostly runs on the casinos, wineries, and agriculture.
* Towns that base their existence on exploiting natural resources often become these when the resource runs out or becomes obsolete. Examples would be the ghost towns in the Western United States, mining towns in Appalachia, and more mining towns in the Upper Peninsula of Michigan.
* Some towns that are forcefully evacuated because their national resource makes them toxic.
** In the present day, Libby, Montana is fighting a valiant fight against falling victim to this, in spite of the massive zonolite/asbestos presence that was once in the town. The Superfund project spent about two decades working to clean up the town and now certain pockets of it are livable, though generations of its residents will still succumb to mesothelioma.
* Odessa, Texas' economy is directly tied to the dwindling reserves of oil in the area. Not good. Ditto for its ''Series/FridayNightLights'' stand-in, Dillon.
* Many of the suburbs in the American "Sun Belt" (the southern third of the country, running from Southern California to the Carolinas and Florida) went from {{Boom Town}}s to Dying Towns virtually overnight as a result of the 2008 economic collapse. For decades, Americans had been choosing to buy houses somewhere that would be nice, warm, cheap, and sunny to live. Unfortunately, this led to a housing bubble in places that didn't actually have anything else supporting their economic base. Cities like Phoenix, Arizona and Fort Myers, Florida, which were largely nothing ''but'' suburbs, have been hit especially hard. Las Vegas survived due to its massive casino-based tourist industry, but it is now surrounded by hundreds of thousands of acres of pre-built tract houses in the middle of the desert that will probably never sell.
* In California, entire ''counties'' have been brought low—Riverside and San Bernardino counties, for example, were marketed as bedroom communities. They were once touted as ''the'' affordable alternative to expensive housing in Los Angeles, Orange County, and San Diego. The combination of rising gasoline prices (California's strict emissions standards meant the state already had the highest gas prices in the country, even before prices spiked in the mid-2000's), falling housing prices, and the lack of high-paying local employment created a perfect storm for the region, which now suffers from some of the highest crime and unemployment rates in the nation.
* In UsefulNotes/{{Seattle}}, during the Boeing Bust of TheSeventies, there was a billboard near the airport that read [[https://gilmanpark.wordpress.com/2011/03/24/lights-out-in-seattle/ "Will the last person leaving Seattle - turn out the lights"]]. It was out of this milieu that {{grunge}} emerged. [[Creator/MicrosoftStudios The city turned itself]] [[Creator/{{Nintendo}} around pretty quickly]], however (Starbucks, Seattle's pride and joy, made coffee a luxury simply by tripling the price), the transition largely completed in TheNineties.
* Harvey, Illinois. Home of the [[http://www.deadmalls.com/malls/dixie_square_mall.html Dixie Square Mall]] (aka the mall from ''Film/TheBluesBrothers''), abandoned since 1978. The last portion of Dixie Square Mall was torn down in May 2012. Whether the redevelopment that the city is hoping for actually happens remains to be seen.
* [[UsefulNotes/OtherCitiesInTexas San Antonio, Texas]] was a dying town for most of the first half of the 20th century. Then it was announced the 1968 World's Fair was going to be held there, leading to a surge in development. The Riverwalk came into being, new downtown hotels were built, a convention center sprung up, downtown was transformed from a sleepy hub of shantytowns to a lively center of activity, etc.
* [[http://en.wikipedia.org/wiki/Schefferville,_Quebec Shefferville]], whose economy was based on asbestos mining. When its ore mining stopped in 1982, the population dropped from over 5000 to just a few hundred today. The city temporarily lost its legal incorporation status between 1986 and 1990.
* Many smaller towns in the Pittsburgh area have been severely crippled by the loss of the steel industry in the 1970s, many of which are along the Ohio and Beaver Rivers. Some of these include towns such as Aliquippa, Ambridge, Beaver Falls, New Brighton, Midland, Monaca (though perhaps not as much), and Freedom- and that's just on the western side of the city. Notable exceptions upon the river include Beaver (the seat of Beaver County), Sewickley (lot of old money here) and Moon (the airport). Since 2000, Aliquippa experienced a 20.5% drop in population, and Ambridge lost 10.1%. However, the area may see some revitalization with a Dutch Shell cracker plant showing up in nearby Shippingport in the next year or two.
** A classic example is Sharon, PA, which was made up almost entirely of manufacturing facilities, including Sharon Steel, est. 1890, and was located very close to Interstate 80. After the Sharpsville Dam was built in the 1950s to control flooding, thus cutting off trade by way of the rivers, Sharon relied on their connection to I-80 to transport goods as well as rail lines that ran by select factories. Steel manufacturing declined due to overseas competition, and manufacturing in general declined until the recent economic recession practically crippled the town. Sharon Steel was closed in 1992, and nearly all physical remnants were removed by 1995.
* The vacation destination Salton City, California, suffered greatly when the Salton Sea's slow evaporation and increasing salinity killed its ecosystem and destroyed its tourism industry. The city is full of half-completed houses, abandoned buildings, vacant lots and roads to nowhere. However, the dirt-cheap land eventually created a housing boom in the area in reaction to California's skyrocketing real estate prices. Its 2010 population was triple that of 10 years previous.
* ''{{WesternAnimation/Cars}}'' is actually TruthInTelevision to a point. Many towns that had historically banked on the steady traffic from Route 66 became this or even died completely, largely due to the emergence of the interstate highway system combined with other socioeconomic factors. Stories like Radiator Springs were and still are tragically common.
* A non-industrial example is Kalaupapa, Hawaii, which was founded in 1866 as a leper colony. By 1969, Hansen's disease--aka leprosy--was treatable and better understood, so the state ended its forced exile and moved to close the colony. However, many former patients [[IChooseToStay wished to stay]] since they knew their disfigurements would make returning to normal society all but impossible. As a result, the state closed Kalaupapa to new arrivals but has allowed the former patients to live there for the rest of their lives. As of the 2010 census, less than a dozen of the original patients remain (the rest of the town's 88 residents are state and national park employees). When the last of the now-elderly patients moves or passes away, the state plans on turning the colony into a memorial park.

* Many smaller towns on the west coast of [[UsefulNotes/{{Malaysia}} Peninsular Malaysia]] were originally founded as {{Boomtown}}s for rubber plantations and tin mines during the late 19th and early 20th century; this dependence on single sources of income became their undoing when the price of rubber and, ultimately, tin finally crashed for good, decimating their bread and butter and leading many of its younger talents flocking for greener pastures in larger towns or cities or abroad. The vast majority who chose to stay and contribute to whatever was left of the town's economy are now 50-somethings or older, which is very telling of the future of these towns.
** State capitals do not fare better either. The Kuala Lumpur-centric nature of the country's economy after independence naturally sent new job seekers gravitating to the national capital and its surrounding satellite towns, or alternately the state capitals of Penang and Johor or UsefulNotes/{{Singapore}}. The scarcity of free land for new development within old town centres would also prompt developers to construct new suburban towns on the outskirts, taking with it long-time townies who simply favour more peace and quiet. It's thus unsurprising to find capitals for lesser known states suffering from acute urban decay and desolation, even during festive seasons, when people are supposed to be returning to their hometowns.
* This is an enormous problem in Russia, where there are dozens, if not ''hundreds'', of so-called "single-factory towns". Many of them were built during the mass industrialization in the 1930s, and had almost the entire adult population working on some sort of heavy machinery factory or power plant. When the USSR bit the dust, many of the factories were shut down or forcibly bankrupted, leaving entire cities unemployed and rapidly depopulating.
** A typical example is Yurievets, Ivanovo Oblast. Once home to several factories, currently all are in ruins or disassembled. The population is half of what it once was and below the official minimum to qualify as a town, and survives on subsistence farming and working shifts in neighboring cities. You can often find abandoned houses if you wander in the streets.
* Former East Germany is infamous for this. Since German reunification, there has been a constant exodus of people from rural areas, small towns and fairly large cities to move towards the area that was former West Germany. These emigrants are also disproportionately young and women. High rates of unemployment and crime, low salaries, and rising amounts of neo-Nazi or Antifa activity are all common reasons why people emigrate. It also doesn't help that most of the national economic activity, and large demand for skilled workers, is concentrated along the western parts of the country. What became East Germany wasn't exactly known for being a thriving economic center compared to its western and southern counterparts even before the split. While the trend has reversed recently in the larger and more prosperous areas of the East (Leipzig, Dresden, etc.) or tourist trap towns (Erfurt, Weimar, Potsdam, Stralsund, etc.), the future remains unclear whether the states there would be able to recover demographically.
** The aforementioned tourism, thanks to the East controlling an impressive half of Germany's world heritage cities, has given some hope in making these smaller cities prosperous once more while everything else is going to rely on immigrants (which may be hard to do given the East's homogeneity) and making young people stay (which may start working given how cheap the east is compared to the increasingly expensive west and south). Leipzig, former East Berlin and Dresden have begun competing for young people with former West Berlin and Munich in this regard by styling themselves as hip, cheap and great for artsy youth or history lovers.
** A very special case is [[https://en.wikipedia.org/wiki/Kursdorf Kursdorf]], a village ''in the middle of a major airport''. As in, between the two landing strips. Understandably, people are leaving and nobody is moving there.
* This was and to a great extent still is a problem in Britain, which ran its industrial base ragged during the Second World War and was forced to nationalize many heavy industries to prevent their total collapse. Then TheEighties happened and things got worse. As mentioned above, if you ever visit one of these towns, [[BerserkButton do NOT mention]] UsefulNotes/MargaretThatcher.
* Many capitals when they cease to be one. Especially when they were built from scratch for no other purpose but to serve as a national capital, often (and rapidly) going all the way to GhostTown -- e.g. Karakorum, the capital of the Mongol Empire.
* Speaking of former capitals. Right in the middle of TheSeventies, for purely political reasons, [[UsefulNotes/{{Poland}} Polish]] [[CommieLand People's Republic]], completely changed its administrative division, going from 17 to ''49'' voivodeships.[[note]](basic unit of administrative division, think provinces or states)[[/note]] Suddenly a lot of provincial towns and small cities were elevated to the position of region's capital and gained central investments, mostly into pompous infrastructure. After the fall of communism marely 14 years later, two-step reform was initiated and in 1999, the country was reorganised back into 16 voivodeships. As for the remaining 33 former capitals, most suffered massive population outflow, dwindling their already small population, while the former seats of administration are at best rented out for office spaces - in most cases they are just boarded up.
* There are lots of mining towns in the middle of the Australian bush that previously had populations of thousands or even tens of thousands when the mine was especially large. Now, many are [[GhostTown completely empty]], or have just a few hundred people and a filling station.
* Many towns around the Aral Sea, like [[http://en.wikipedia.org/wiki/Moynaq Mo‘ynoq]], had populations of thousands employed in the fishing industry. Now, due to the Aral Sea shrinking, many of these towns are located miles from the nearest shore; [[http://en.wikipedia.org/wiki/File:Aralship2.jpg fishing boats]] and [[http://en.wikipedia.org/wiki/File:AralShip.jpg ships]] lie scattered on the dry land that was once covered by water. Ongoing desertification and unemployment led to depopulation and decline of living conditions of these who decided to remain.
** Much of Central Asia suffered this fate centuries ago after the trade routes known as the Silk Road were bypassed by the circum-African seaborne links between Europe and South[=/=]East Asia. The overall effect was akin to the fate of towns bypassed by upgraded highways writ large.
* Many rural communities in Japan that have no tourism to thrive on suffered from heavy population loss. This is mostly caused by the combination of closing of industries, young adults migrating to major cities for career, education, and cultural opportunities, and low birth rates leaving mostly the elder population.
* There are some towns, such as Haapamäki, in Finland, which were built near some railway route and most people there used to work for VR (the national railway company). Then VR centered things to bigger cities.