->''"In today's modern army, '''everyone''' is trained to do '''everything'''."''
-->-- '''Mike Nelson''' regarding ''Film/TerminatorSalvation'', ''Podcast/{{Rifftrax}}''

A soldier or similar character who constantly switches roles on the battlefield without regard to service branch or rank. He is also usually capable of handling every task he needs to do by himself. If you see one and the same soldier participating in an infantry skirmish one day, jump into the commander's seat of a tank the next, still later pilot a helicopter and finally go on a risky secret mission deep in enemy territory, then you know this trope is in effect.

A form of EconomyCast. Often a special case of TheMainCharactersDoEverything. Usually requires the character to have a UniversalDriversLicense.



[[folder:Anime & Manga]]
* ''Anime/LegendOfGalacticHeroes'' does this often: In the side stories Reinhard's and Kircheis' first assignment after graduating from military school was driving a scout vehicle in the ground forces. Then an assignment as chief navigator (Reinhard) and security officer on a destroyer, a stint as military police investigators, and a cruiser captaincy for Reinhard with Kircheis tagging along as security officer again. Later, when Reinhard was a commodore commanding a flotilla of 100 vessels, he personally took to the field during a ground assault on an enemy base and captured their commander. In the main series, Reuentahl and Mittermeyer don powered armour and personally participate in the capture of Ovlesser and the station he commands, even though they were already admirals at the time.

[[folder:Comic Books]]
* In ''Franchise/GIJoe'' it was typical to see characters doing things they shouldn't have been expected to, starting with General Hawk (the leader) doubling as the Surface-to-Air-Missile operator. Lady Jaye and the Baroness, both intelligence experts, both found themselves in the backseat of dogfighting jets at one point.

[[folder:Films -- Live-Action]]
* While not a soldier as such, Film/JamesBond certainly qualifies. The only time he couldn't do everything was in ''Film/{{Goldfinger}}'', when he couldn't disarm a nuclear device. This was back before the character transcended humanity as he did in later films.
* The page quote is elicited in the ''Podcast/{{Rifftrax}}'' version of ''Film/TerminatorSalvation'' when John Connor simply starts flying an abandoned helicopter in the middle of a skirmish. This means that he has training as a chopper pilot... despite not being one of the Resistance's chopper pilots. Though, ''Film/Terminator2JudgmentDay'' mentions that Sarah shacked up with whoever she could to learn military stuff off for John. [[CrazyPrepared Flying a helicopter could easily have been one of the skills]].
* In ''Film/WingCommander'' the hot-shot pilots are recruited to infiltrate an enemy ship, a mission that would typically be relegated to a marine detachment.
* Army Air Corps fighter jocks that survived ''Film/PearlHarbor'' are given new assignments as ''bomber'' pilots. It's a totally different kind of flying, altogether.

* Par for the course in Creator/GeorgeMacDonaldFraser's ''Literature/McAuslan'' series. During his two years in the 2nd Gordon Highlanders in the twilight of the British Empire, Fraser's expy Lieutenant Dand [=MacNeill=] (deep breath) commands a troop train in wartorn Palestine, catches a deserter, commands a desert outpost, stops an Arab riot, manages the battalion football team, mounts guard at Edinburgh Castle, guards a rebel leader, attends a court-martial, wins a quiz show and a golf tournament, competes in the Highland Games, digs up buried treasure, plays miniature golf with a nun, changes diapers, referees a wargame, gets lost inside a monument, acts in a play, and chases a moonshiner in the Scottish Highlands. This is on top of his normal job, which is leading ([[FatherToHisMen and parenting]]) a platoon of obstreperous Glaswegians.
* Specifically {{invoked|Trope}} in the ''Literature/XWingSeries'', as Wedge Antilles wanted pilots who could double as commandos in a pinch. Therefore when re-forming Rogue Squadron in the eponymous book, if given the choice between two pilots of equal skill, he always picked the one with useful ground-based skills as well. Done the other way around in the Wraith Squadron books, where Wedge wanted commandos who could fly fighters as well.
* In ''[[Literature/GauntsGhosts Ghostmaker]]'', the Royal Volpone Bluebloods are an elite SuperSoldier force that practices regularly with every conceivable discipline of war they might be expected to use in addition to their standard shock trooper know-how. This allows them to, for instance, storm an enemy's fortified bunker and then seize and use the artillery guns on top with pinpoint accuracy. About the one thing they can't handle is stealth, which is fortunately the specialty of their rival regiment, the eponymous Ghosts -- near to every Tanith Ghost regardless of role is accomplished at stealth, tracking, and survival. When they team up in the novel's climax, they perform a next-to-impossible feat by pushing a force of about sixty into the enemy's line in the middle of a torrential storm, running roughshod over an entire army with their interlocking skills.

[[folder:Live-Action TV]]
* ''Series/SpaceAboveAndBeyond'' features space fighter pilots who also double as land troops for some reason.
* ''Series/{{Battlestar Galactica|2003}}'' suffers from this, notably in the later seasons. Justified, in that by that point they have too few people left to split the work, but the fact that the show has no Marine among the main cast really shows in how often the main characters have to go outside their specialization.
* In Creator/KenBurns' TVDocumentary ''[[UsefulNotes/TheAmericanCivilWar The Civil War]]'' there are two soldiers -- Elisha Hunt Rhodes on the North's side and Sam Watkins on the South -- who seem to be at every major battle of the war in a variety of duties. Rhodes goes from Private to Colonel during the war. {{Justified|Trope}} inasmuch as these were real people.
* Harm from ''Series/{{JAG}}'' who, despite being a lawyer, seems to be able to perform every single job in the US Navy; from flying a fighter jet to parachuting out of a helicopter with a squad of marines. He can also do every job in the Marine Corps, going undercover as a Force Recon Gunnery Sargent, later being complimented as a "credit to the uniform".
* Pollo and Vorenus on ''Series/{{Rome}}'' go from infantrymen to commanding a squad of German cavalry in-between episodes. That is quite frankly the ''most'' believable part [[TheGump about their career]].

[[folder:Tabletop Games]]
* More or less the point of the Dawn Caste in ''TabletopGame/{{Exalted}}'', who -- given time and the right Charms -- can be a tactical genius, Musashi-level swordsman, knife-thrower extraordinaire and kung fu master who can put an arrow through your eye from the [[WeirdMoon Silver Chair of Night]]. And that's just with their Caste abilities; when you consider their other abilities, they can also be guerrillas, ninjas, cavalrymen, sailors or even sorcerers.

[[folder:Video Games]]
* Averted in ''Videogame/PlanetSide 1''. A soldier can only use things he's certified in; meaning a soldier certified in driving tanks probably won't be certified in piloting bombers. Once you reach Battle Rank 25, you usually have enough certification points to do almost anything; and [=BR40=] unlocks ''everything''. ''Planetside 2'' allows soldiers to use any vehicle and class by default, though specialization requires expending certification points, which are granted every 250xp (roughly 2.5 kills); a [=BR1=] Prowler driver can use the basic tank with a HEAT cannon and 20mm gun, whereas a specialized player can utilize armor-piercing ammo, EnemyDetectingRadar, [[DualModeUnit anchored mode]] and [[RegeneratingHealth self-healing armor]], among other things.
* ''VideoGame/WingCommander'' series: In the second game Jeanette "Angel" Deveraux was a starfighter pilot, but shortly after the end of the second ExpansionPack she transferred to a special forces team doing reconnaissance on the [[MegaNeko Kilrathi]] homeworld, and was captured along with them. A milder example that affects gameplay is how the player and the other pilots constantly switch between different types of space fighters, such as interceptors or torpedo bombers, during the campaign, instead of each being assigned to a particular squadron that uses one type in order to fill a particular tactical niche.
* In the Soviet campaign of the original ''VideoGame/CallOfDuty'', you played as an infantryman, then at one point there was a tank mission justified with a blurb about lack of tank crews leading to your reassignment, and then back on foot for the finale. ''Call of Duty 2'' wisely avoided this by making it clear you played as a different character in the tank missions, then ''World at War'' did the same thing as the first.
** [[VideoGame/ModernWarfare "RAMIREZ! ]][[MemeticMutation Do everything!'']]
* Common in games: In the ''VideoGame/{{Battlefield}}'' series, for example, the various class options only covers infantry roles, yet every character can jump into any vehicle at will and take control of them. Players are also able to easily switch classes by taking and swapping kits with a fallen player - your engineer's apparently also qualified to be a medic, he just needs the equipment on-hand for it.
** This could lead to some really strange situations when aircraft come into play. In [[VideoGame/BattlefieldBadCompany Bad Company 2]], for instance, players entering helicopters would just keep using their class skin..... so a two-seater helicopter like the Hind flown by two snipers (in ghillie suits) looked like the Wookiee Air Force. In Battlefield 3 and 4, players' skins change to a special pilot skin when they enter a plane. Occasionally, bailing out will fail to reset the skin to infantry, and so you might see pilots running around with assault rifles.
* A slightly different example from ''WorldInConflict'': [[NonEntityGeneral 2nd Lt. (later Lt. and Cpt.) Parker]] is originally an infantry commander, yet throughout the game, he is given command not only over infantry squads, but also armored units, AA batteries, heavy artillery batteries and even attack helicopters in one mission, and in much greater quantities than you would expect for such a junior officer. The ExpansionPack features a different PlayerCharacter but he also comes from the infantry corner, yet is on one occasion given control over ''artillery batteries''.
** Both of these examples are somewhat justified; the player character on each side is doing several people's jobs at once because their unit is [[YouAreInCommandNow desperately short-handed]] and/or a scratch-force of survivors from several units who took a hammering in the early stages of the war, so the chain of command is kind of ad-hoc.
* Averted in the original OperationFlashpoint. There are four characters, one infantry man, one tank commander, one pilot and one special forces soldier that does mission behind enemy lines. The only odd thing is that the pilot starts out as a helicopter pilot and ends up flying an A-10, but it [[{{Handwave}} is mentioned that they're short on people.]]
* In ''VideoGame/{{Crysis}}'', the player character's primary job is as an elite commando. He also has a UniversalDriversLicense and can competently operate everything from M1 Abrams main battle tanks to VTOL dropships.
* In ''VideoGame/{{Xenonauts}}'', as there are no character classes as such, every soldier can perform all combat roles. This is somewhat averted with the aliens, some of whom specialise in particular tasks (Harridans are snipers, Reapers are close combat specialists etc.).

[[folder:Web Original]]
* Despite the cast of ''Roleplay/DarwinsSoldiers'' having a [[LoadsAndLoadsOfCharacters very diverse spectrum]] of backstories and skills listed on their character sheets, in practice almost every character except Dr. Shelton did very little except kill lots of enemies in one way or another. Many objectives in the role-play boiled down to either "cover Shelton from the bad guys until he finishes whatever needs to be done," or "rescue Shelton from the bad guys so he can do what needs to be done." This is because Shelton was one of the few characters who wasn't gun-proficient, so to compensate his author always made him doing something technical or scientific or whatnot.

[[folder:Western Animation]]
* In the ''WesternAnimation/GIJoeARealAmericanHero'' cartoons, it was typical to see Army infantrymen such as Snake-Eyes or Duke flying the Skystriker fighter jet; Snake-Eyes even had his own livery on his plane. Zap, a bazooka-man, often doubled as a helicopter pilot.