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* Creator/{{Jaleco}}'s ''The Ignition Factor'' for the UsefulNotes/SuperNintendo placed you in the role of a firefighter who must battle fires and rescue trapped people inside. You gotta race against the clock before the fires overwhelm the area or you run out of oxygen, and you gotta be prepared for different types of fires, like chemical and electric.

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* Creator/{{Jaleco}}'s ''The Ignition Factor'' for the UsefulNotes/SuperNintendo Platform/SuperNintendo placed you in the role of a firefighter who must battle fires and rescue trapped people inside. You gotta race against the clock before the fires overwhelm the area or you run out of oxygen, and you gotta be prepared for different types of fires, like chemical and electric.



* ''VideoGame/BombSquad'' on UsefulNotes/{{Intellivision}} had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].

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* ''VideoGame/BombSquad'' on UsefulNotes/{{Intellivision}} Platform/{{Intellivision}} had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].
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* ''VideoGame/BurningRangers'' is about a futuristic team of firefighters.
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A swap to fix improper indexing


* ''Videogame/BlastCorps'' has the player clearing the way for two leaking nuclear missiles on a transporter heading directly for the disposal site in a straight line so the player has to level buildings and clear other obstacles to avoid the transporter crashing and the missiles exploding.
* The ''Videogame/{{Emergency}}'' series of real time strategy games pits players against any number of disasters, requiring them to use police, fire, medical, or other kinds of emergency units to resolve the crisis.

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* ''Videogame/BlastCorps'' ''VideoGame/BlastCorps'' has the player clearing the way for two leaking nuclear missiles on a transporter heading directly for the disposal site in a straight line so the player has to level buildings and clear other obstacles to avoid the transporter crashing and the missiles exploding.
* The ''Videogame/{{Emergency}}'' ''VideoGame/{{Emergency}}'' series of real time strategy games pits players against any number of disasters, requiring them to use police, fire, medical, or other kinds of emergency units to resolve the crisis.



* ''Videogame/TheBigOne'': As a mayor of UsefulNotes/LosAngeles, you need to restore the city to order after a destructive earthquake, managing fire engines and work crews to restore safety and peace (and keep your popularity ratings high).
* The UsefulNotes/{{Intellivision}} game ''Bomb Squad'' had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].
* ''Microsurgeon'' was another game where you controlled robotic probes inside a patient to destroy emerging tumors, cholesterol deposits, bacteria invasion, and intestinal parasites. It was designed as a two player game where one player controlled the probe and the other shot medication.

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* ''Videogame/TheBigOne'': ''VideoGame/TheBigOne'': As a mayor of UsefulNotes/LosAngeles, you need to restore the city to order after a destructive earthquake, managing fire engines and work crews to restore safety and peace (and keep your popularity ratings high).
* The ''VideoGame/BombSquad'' on UsefulNotes/{{Intellivision}} game ''Bomb Squad'' had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].
* ''Microsurgeon'' ''VideoGame/{{Microsurgeon}}'' was another game where you controlled robotic probes inside a patient to destroy emerging tumors, cholesterol deposits, bacteria invasion, and intestinal parasites. It was designed as a two player game where one player controlled the probe and the other shot medication.
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Apparently it's against the rules to move it to Useful Notes without taking it to TRS first.


A major disaster, whether natural or man-made, presents a situation at least just as tense and dangerous as combat, but instead of sentient enemies, the players are opposed by a faceless destructive force (like a fire, a disease, or even a [[HordeOfAlienLocusts flood of mindless creatures]]), which has the UsefulNotes/MurphysLaw and the RandomNumberGod on its side. The mechanics for spreading disaster often involve randomly localized outbreaks and cascading spread, where every seemingly minor event can trigger a deadly chain reaction.

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A major disaster, whether natural or man-made, presents a situation at least just as tense and dangerous as combat, but instead of sentient enemies, the players are opposed by a faceless destructive force (like a fire, a disease, or even a [[HordeOfAlienLocusts flood of mindless creatures]]), which has the UsefulNotes/MurphysLaw MurphysLaw and the RandomNumberGod on its side. The mechanics for spreading disaster often involve randomly localized outbreaks and cascading spread, where every seemingly minor event can trigger a deadly chain reaction.
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A major disaster, whether natural or man-made, presents a situation at least just as tense and dangerous as combat, but instead of sentient enemies, the players are opposed by a faceless destructive force (like a fire, a disease, or even a [[HordeOfAlienLocusts flood of mindless creatures]]), which has the MurphysLaw and the RandomNumberGod on its side. The mechanics for spreading disaster often involve randomly localized outbreaks and cascading spread, where every seemingly minor event can trigger a deadly chain reaction.

to:

A major disaster, whether natural or man-made, presents a situation at least just as tense and dangerous as combat, but instead of sentient enemies, the players are opposed by a faceless destructive force (like a fire, a disease, or even a [[HordeOfAlienLocusts flood of mindless creatures]]), which has the MurphysLaw UsefulNotes/MurphysLaw and the RandomNumberGod on its side. The mechanics for spreading disaster often involve randomly localized outbreaks and cascading spread, where every seemingly minor event can trigger a deadly chain reaction.
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* ''VideoGame/PlagueInc'' inverts this trope in most gamemodes, where the player tries to infect and kill the whole world, but plays it straight in the gamemode called Plague Inc: The Cure, where the player tries to save the world from a disease.
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* In the independently developed game named ''VideoGame/McPixel'', you need to prevent large explosions using InsaneTrollLogic. It is a HiddenObjectGame made with StylisticSuck to resemble old 8-bit and DOS games and obviously an homage/AffectionateParody on ''Series/MacGyver''.

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* In the independently developed game named ''VideoGame/McPixel'', you need to prevent large explosions using InsaneTrollLogic. It is a HiddenObjectGame made with StylisticSuck to resemble old 8-bit and DOS games and obviously an homage/AffectionateParody on ''Series/MacGyver''.''Series/{{MacGyver|1985}}''.
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* The player's goal in ''VideoGame/{{Pathologic}}'' is to help a quarantined town survive a mysterious disease. Unfortunately, the three potential player characters methods mean that they are unwilling to work together to cure the Sand Pest, all of the authority figures of the town are using the plague as an opportunity to usurp power from one another, and the town's spiritual leader and the town doctor who previously cured an outbreak are victims One and Two respectively of the outbreak. [[spoiler:By the end of the game, the plague has a four figure body count and the three solutions each involve a sacrifice of some kind]]

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* The player's goal in ''VideoGame/{{Pathologic}}'' is to help a quarantined town survive a mysterious disease. Unfortunately, the differences between the three potential player characters characters' methods and philosophies mean that they are unwilling to work together to cure the Sand Pest, Plague, all of the authority figures of the town are using the plague as an opportunity to usurp power from one another, and the town's spiritual leader and the town doctor who previously cured an outbreak the disease are plague victims One and Two respectively of the outbreak.respectively. [[spoiler:By the end of the game, the plague has a four figure body count and the three solutions each involve a sacrifice of some kind]]
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* ''Pathologic'', a boardgame based on the video game mentioned below, puts 1-3 players versus the Sand Plague in the small unnamed town on the steppe. Each healer has three Adherents who can assist them, and while the players can move any person's Adherent, they get more clues from using their own. As such, the game is very much not cooperative, as losing an Adherent to the plague can cripple a player.
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* The player's goal in ''VideoGame/{{Pathologic}}'' is to help a quarantined town survive a mysterious disease. Too bad you can't save everyone.

to:

* The player's goal in ''VideoGame/{{Pathologic}}'' is to help a quarantined town survive a mysterious disease. Too bad you can't save everyone. Unfortunately, the three potential player characters methods mean that they are unwilling to work together to cure the Sand Pest, all of the authority figures of the town are using the plague as an opportunity to usurp power from one another, and the town's spiritual leader and the town doctor who previously cured an outbreak are victims One and Two respectively of the outbreak. [[spoiler:By the end of the game, the plague has a four figure body count and the three solutions each involve a sacrifice of some kind]]
Is there an issue? Send a MessageReason:
None


* Creator/{{Jaleco}}'s ''The Ignition Factor'' for the SuperNintendo placed you in the role of a firefighter who must battle fires and rescue trapped people inside. You gotta race against the clock before the fires overwhelm the area or you run out of oxygen, and you gotta be prepared for different types of fires, like chemical and electric.

to:

* Creator/{{Jaleco}}'s ''The Ignition Factor'' for the SuperNintendo UsefulNotes/SuperNintendo placed you in the role of a firefighter who must battle fires and rescue trapped people inside. You gotta race against the clock before the fires overwhelm the area or you run out of oxygen, and you gotta be prepared for different types of fires, like chemical and electric.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes\{Intellivision}} game ''Bomb Squad'' had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].

to:

* The UsefulNotes\{Intellivision}} UsefulNotes/{{Intellivision}} game ''Bomb Squad'' had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].
Is there an issue? Send a MessageReason:
None


* The {{Intellivision}} game ''Bomb Squad'' had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].

to:

* The {{Intellivision}} UsefulNotes\{Intellivision}} game ''Bomb Squad'' had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The {{Intellivision}} game ''Bomb Squad'' had the player racing against the clock to defuse circuit boards of a bomb in order to spell out the numeric code needed to shut it off. Screwing up could make the timer run faster or blow up the bomb, depending on the type of the mistake and the [[NintendoHard difficulty level]].
* ''Microsurgeon'' was another game where you controlled robotic probes inside a patient to destroy emerging tumors, cholesterol deposits, bacteria invasion, and intestinal parasites. It was designed as a two player game where one player controlled the probe and the other shot medication.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Most games out there revolve around combat and competition, either [[CompetitiveMultiplayer between multiple players]], or between the player(s) and game-controlled enemies ([[EverythingIsTryingToKillYou or both]]). Not in these games, however: they revolve around not taking lives, but saving them.

A major disaster, whether natural or man-made, presents a situation at least just as tense and dangerous as combat, but instead of sentient enemies, the players are opposed by a faceless destructive force (like a fire, a disease, or even a [[HordeOfAlienLocusts flood of mindless creatures]]), which has the MurphysLaw and the RandomNumberGod on its side. The mechanics for spreading disaster often involve randomly localized outbreaks and cascading spread, where every seemingly minor event can trigger a deadly chain reaction.

If multiplayer, such games are rarely competitive, as they require [[CoopMultiplayer all players' cooperation]] to win, especially since players are usually assigned [[CompetitiveBalance differently specialized]] roles.

A sub-genre of SimulationGame. Compare DisasterMovie, whose protagonists are just as often the rescuers as the rescued.
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[[foldercontrol]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Pandemic}}'' puts the player into the shoes of a small band of emergency workers trying to contain simultaneous outbreaks of ''four'' deadly diseases across the globe. The goal is to find cures for all four before [[NintendoHard a) any of them spread too far, b) a certain total number of outbreaks occurs, c) the players run out of their limited resources]].
* ''TabletopGame/FlashPointFireRescue'' sees the players as firefighters trying to save the occupants of a burning house before they suffocate or the house itself collapses. To win, they must save at least seven out of ten trapped people.
* In ''Jupiter Rescue'', the players are put into the role of a group of robots trying to evacuate the human inhabitants of a space station that is invaded by alien "creeps". While the robots can shoot and kill the creeps, that is merely a stalling tactic and the game is won or lost by the number of humans you can get into escape pods and away from danger before the station is overrun.
* ''Bomb Squad'' is a cooperative game where players take control of bomb disposal robot and have to maneuver it inside a building that has been rigged with bombs. Their goal is to free hostages and disarm all bombs before the timer runs out.
* ''Red November'' is a cooperative board game where the players are the crew of a gnomish submarine that is simultaneously [[AlmostOutOfOxygen running out of air]], sinking to crush depth, and having its reactor [[GoingCritical melt down]] due to a [[DisasterDominoes combination of]] fire, flooding, missile malfunction, [[KrakenAndLeviathan kraken attack]], and [[TheDrunkenSailor the crew being drunk]]. The goal is to manage these various catastrophes and survive long enough for help to arrive (or [[ScrewThisImOuttaHere find some scuba gear and bail out]] once rescue is close ''enough''; a player who does this [[VariablePlayerGoals wins if the remaining players die, but loses if they last until rescue]]).
[[/folder]]

[[folder:Video Games]]
* Creator/{{Jaleco}}'s ''The Ignition Factor'' for the SuperNintendo placed you in the role of a firefighter who must battle fires and rescue trapped people inside. You gotta race against the clock before the fires overwhelm the area or you run out of oxygen, and you gotta be prepared for different types of fires, like chemical and electric.
* In the casual HiddenObjectGame ''Escape the Museum 2'', David must make his way to the museum to rescue his family after a devastating earthquake. Along the way, he must intervene to help injured people and prevent secondary disasters such as imminent gas explosions.
* ''VideoGame/SimCity'' involves various random disasters (everything from fires up to AlienInvasion attacks) afflicting the city the player is building and as such forcing the player to assist with fighting the disaster and with the inevitable reconstruction.
* In the independently developed game named ''VideoGame/McPixel'', you need to prevent large explosions using InsaneTrollLogic. It is a HiddenObjectGame made with StylisticSuck to resemble old 8-bit and DOS games and obviously an homage/AffectionateParody on ''Series/MacGyver''.
* In the ''Creeper World'' flash games, players must keep the oncoming ([[TheGreatFlood and literal]]) floods of Creeper at bay long enough to activate a mechanism that will allow Odin City to [[HyperspeedEscape beam off the planet to safety]].
* The player's goal in ''VideoGame/{{Pathologic}}'' is to help a quarantined town survive a mysterious disease. Too bad you can't save everyone.
* ''VideoGame/DisasterDayOfCrisis'' is [[GameplayRoulette a mix]] of rescuing people from disasters, both natural and man-made (volcanic eruptions, terrorist attacks, the works), and fighting a rogue military group.
* ''Videogame/BlastCorps'' has the player clearing the way for two leaking nuclear missiles on a transporter heading directly for the disposal site in a straight line so the player has to level buildings and clear other obstacles to avoid the transporter crashing and the missiles exploding.
* The ''Videogame/{{Emergency}}'' series of real time strategy games pits players against any number of disasters, requiring them to use police, fire, medical, or other kinds of emergency units to resolve the crisis.
* This was almost the entirety of ''Videogame/{{Sim|City}}Copter''--putting out fires, evacuating injured people, dropping tear gas on rioters, and the like--along with a few more mundane civic tasks like dispatching police to crime scenes and helping direct traffic.
* ''Videogame/TheBigOne'': As a mayor of UsefulNotes/LosAngeles, you need to restore the city to order after a destructive earthquake, managing fire engines and work crews to restore safety and peace (and keep your popularity ratings high).
* Inverted in ''VideoGame/{{Pandemic}}'' and its sequels, where the player takes the role of an infectious disease and attempts to spread to every country on earth and infect and kill everyone before humanity can stop you.
[[/folder]]

[[folder:In-Universe Examples]]
[[AC: Anime]]
* In the climax of ''Anime/GatchamanCrowds'', Rui encourages Galax users to help out by creating game apps that use the CROWDS to help the disaster victims.
[[/folder]]
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