[[quoteright:279:[[VideoGame/MetalGearSolid4GunsOfThePatriots http://static.tvtropes.org/pmwiki/pub/images/Metal_Gear_Solid_4_2952.jpg]]]]
[[caption-width-right:279:[[UsefulNotes/PlayStation3 Does that controller look familiar?]]]]

A console cameo is where the game system on which you're playing (or another by the same company) appears in some form in the game you're playing. Developers, when looking for inspiration for a fictional gadget, enjoy modeling amazing pieces of technology on the console that the player is using. This not only makes the interface really easy to design, but also makes the game just a bit more immersive in that respect. Less common is modeling an object off another console by the same company.

This has to appear in a video game for it to count; systems appearing in other media don't count unless it is based on a video game (''Franchise/{{Pokemon}}'' for example). [=PCs=] don't count unless the program is made exclusively for a single operating system and the game makes it clear which operating system (or a parody thereof) is being used. Finally, it doesn't count if the game system only appears in order to demonstrate controls or in something like the Wii's safety screens.

A SisterTrope to ProductPlacement, the main difference being that if you see it, you already own the placed product, or it's a call back to an outdated piece of equipment that is no longer for sale.

[[folder:Nintendo hardware]]
* ''[[Videogame/{{Ten Eighty Snowboarding}} 1080 Avalanche]]'': One of the special boards is called 8-Bit Soul, and it's a giant NES controller.
* ''VideoGame/AdventureIsland'' -- Killing a coyote from behind in the UsefulNotes/{{NES}} version rewards you with an NES controller granting bonus points. Naturally, the UsefulNotes/GameBoy version replaced these with (what else?) a Game Boy.
* ''Aero Gauge'' -- One of the unlockable aeromachines is a UsefulNotes/{{Nintendo 64}} controller.
* ''VideoGame/AnimalCrossing'' series:
** ''Animal Crossing'' -- The player can collect NES control decks that run specific titles in the original title.
** ''Animal Crossing: Wild World'' -- There is a furniture item called the "game shelf" that, if you look hard enough, has a [[UsefulNotes/NintendoGameCube GameCube]] on one of the shelves.
** In ''Animal Crossing: New Leaf'', the ''Welcome amiibo'' update introduces the Nintendo 3DS and the Wii U as furniture items. You can even play games on both: [[VideoGame/PanelDePon Animal Crossing Puzzle League]] on the 3DS and Desert Island Escape on the Wii U. If you also scan the ''VideoGame/SuperSmashBros'' Villager amiibo, you can get furniture that is themed on Nintendo consoles.
* ''VideoGame/AnotherCode'' (aka ''Trace Memory'') -- Ashley's Dual Another System (or Dual Trace System in the US localization) resembles a UsefulNotes/NintendoDS. The sequel, ''Another Code R: A Journey into Lost Memories'', replaces the old DAS with a new model that resembles a [=DSi=] and also has the TAS, which resembles a Wii Remote.
* ''VideoGame/BanjoKazooie'' -- The 3rd file on the file select screen is a scene of Banjo playing on a Game Boy.
* ''Choro Q 64'' -- An N64 controller can be unlocked as a racing vehicle.
* ''VideoGame/CodeNameSTEAM'' -- In the framing sequence of opening a ''Code Name: S.T.E.A.M.'' comic book, a [[VideoGame/FireEmblem Marth]] Toys/{{amiibo}} (the real-life version of which can unlock Marth as a GuestFighter) can be seen on the desk next to it.
* ''VideoGame/ConkersBadFurDay'' -- One of Conker's idle animations has him playing ''VideoGame/KillerInstinct'' on the Game Boy Color, with an 8-bit rendition of Jago's theme from ''Killer Instinct II''.
* ''VideoGame/CrashBandicootTheHugeAdventure'' -- One of Crash's idle animations involves playing a GBA.
* ''VideoGame/DevilSurvivor'' -- The [=COMPs=] look remarkably like the Nintendo DS. In this instance, every main character there has it. In the UpdatedRerelease, they are 3DS's.
* ''Franchise/DonkeyKong'' series:
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' -- The boss battle against K. Rool features a UsefulNotes/{{Super NES}} controller in the background, with the colors of its buttons varying depending on the version.
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' -- There's a Nintendo 64 in Wrinkly Kong's cave. You can even hear the castle music from ''VideoGame/SuperMario64'' playing in the background.
** ''VideoGame/DonkeyKongCountryReturns'' -- One of DK's idle animations has him playing a DS, and if you listen carefully, you can hear sound effects from the original ''Donkey Kong''.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' -- Like its Wii predecessor, DK has an Aqua Blue UsefulNotes/Nintendo3DS which he plays during idle animations. You can also hear him play one of four games: ''VideoGame/MarioKart7'', ''VideoGame/AnimalCrossing New Leaf'', ''VideoGame/SuperMario3DLand'', and ''VideoGame/DonkeyKongCountryReturns 3D''. The UsefulNotes/NintendoSwitch port replaces the 3DS with the Switch itself, in which case he's playing none other than ''[[RecursiveCanon Tropical Freeze]]''.
* In the NES adaptation of ''Series/DoubleDare'' one of the prizes that you can win in-game is an NES.
* ''VideoGame/DragonBallFusions'' -- Ziku, the RobotBuddy-slash-Dragon Radar that Bulma gives the player strongly resembles the UsefulNotes/Nintendo3DS XL.
* ''VideoGame/{{Elebits}}'' -- Various Wii consoles and remotes appear as objects scattered throughout the game.
* ''VideoGame/FZero GX'' -- The Port Town circuit has a giant [[VideoGame/RoboticOperatingBuddy R.O.B.]] This also applies to the Port Town stage in ''VideoGame/SuperSmashBrosBrawl'', as it directly recycles assets from that circuit.
* ''VideoGame/{{Geist}}'' -- A [=GameCube=] can be found inside a locker near the women's bathroom, visited during the fourth chapter.
* ''VideoGame/GotchaForce'' -- A [=GameCube=] and several controllers can be seen on the main menu.
* ''VideoGame/HyperZone'' -- The third boss is a vehicle shaped like the front buttons of the Super NES controller.
* ''VideoGame/KirbyPlanetRobobot'':
** A Game Boy appears in the form of a remote control item that Kirby uses to control a robot copy of himself.
** In level 6-8, two Waddle Dees can be found playing ''VideoGame/KirbysAdventure'' on a Famicon in the background at one point.
* ''Franchise/TheLegendOfZelda'' series:
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' -- The Stone of Agony, a device that lets the player use the N64's Rumble Pak, is shaped like... a Rumble Pak.
** ''VideoGame/TheLegendOfZeldaMajorasMask 3D'' -- A machine in the Bomb Shop is styled to look like a [=GameCube=] with a Game Boy Player connected to the underside, while an [[VideoGame/RoboticOperatingBuddy R.O.B.]] and a Wii Remote can also be found in Clock Town shops (plus an Ultra Hand toy from Nintendo's pre-console gaming period).
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' -- Similarly, the Tingle Tuner, which lets the player interface with the UsefulNotes/GameBoyAdvance, resembles a green Game Boy Advance with an antenna. Within the Tingle Tuner's GBA screen interface, a "Hand Me Down" Tingle Tuner can be used to order items from Knuckle once he's found. The icon for it is a Game Boy Color, making this a cameo within a cameo. Concept art published in the ''Literature/HyruleHistoria'' artbook also reveals that the developers were considering the inclusion of a "[=GameCube=] Island" in ''The Wind Waker'', but this plan was abandoned during development.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' -- The aforementioned [=GameCube=] Island was seemingly resurrected as [[http://www.zeldawiki.org/Dee_Ess_Island Dee Ess Island]], an island shaped like an original Nintendo DS, complete with holes for speakers, a dock shaped like a stylus protruding from the DS's stylus port, and clues on the island pointing to locations on the actual DS hardware instead of on the island.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' -- The Sheikah Slate is modeled on the Wii U gamepad. It was originally planned that the gamepad would also act like the in-game Sheikah Slate, but that functionality ironically got cut when the devs decided that turning away from the TV screen to look at the pad was distracting. The design of the slate also fits nicely for the Switch version, which has a similar shape.
* ''VideoGame/LegoCityUndercover'' -- The police communicator resembles a UsefulNotes/WiiU gamepad.
* ''Franchise/SuperMarioBros'' series:
** ''VideoGame/SuperMarioRPG'' -- The player can buy a Game Boy off of a mushroom kid, and it even opens up a shooter-style minigame.
** ''VideoGame/LuigisMansion'' -- Luigi uses a Game Boy Horror, a modified UsefulNotes/GameBoyColor that allows him to communicate with Prof. E. Gadd. [[VideoGame/LuigisMansionDarkMoon The sequel]] has Luigi using a modified DS instead.
** ''VideoGame/SuperMarioSunshine'' -- The resort on Sirena Beach is shaped like a [=GameCube=] controller.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has an updated version of the Game Boy Horror called the Game Boy Horror SP. The remake replaces it with a Nintendo 3DS.
** ''VideoGame/MarioParty 7'' -- There's an orange [=GameCube=] in the Neon Heights shop.
** ''VideoGame/MarioParty DS'' -- After completing Story Mode, a special mini-game ([[spoiler:Triangle Twisters]]) is unlocked. It appears on the main menu as an item roughly in the shape of a Nintendo DS. The game also has [[VideoGame/RoboticOperatingBuddy R.O.B.]] as a playable character.
** ''VideoGame/PaperMarioTheThousandYearDoor'' -- The "Mailbox SP", a palmtop device, looks exactly like the GBA SP.
** ''VideoGame/SuperPaperMario'' -- Francis owns every Nintendo console out there, including the Virtual Boy. Also there are recipe systems that look like the Nintendo DS.
** ''Mario's VideoGame/{{Picross}}'' -- One of the puzzles in the original game is designed after the original UsefulNotes/GameBoy. Its later sequel, ''Picross DS'', features even more puzzles based on various Nintendo hardware.
** ''VideoGame/MarioKartDoubleDash'' -- One of the stages in Battle Mode set is a top a giant Nintendo [=GameCube=].
** ''VideoGame/MarioKartDS'' -- This game features a stage set on a giant Nintendo DS.
** ''VideoGame/SuperMarioMaker'' -- Two of the many costumes that can be unlocked for ''Mario Bros. 1'' mode are [[VideoGame/RoboticOperatingBuddy R.O.B.]] (carrying over from his ''Smash Bros.'' appearance and Toys/{{amiibo}}) and the Wii Balance Board (based on ''VideoGame/WiiFit'').
* ''VideoGame/MegaMan7'' -- One of the "junk" items that Rush can occasionally dig up is a Game Boy. Also, several Famicom consoles appear in the background at the beginning of Junk Man's level in the same game. Both of these are removed from the port on ''[[CompilationRerelease Mega Man Legacy Collection 2]]'', released on PC, Xbox One and [=PlayStation 4=].
* ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' -- In these games, the Wii, [=GameCube=], Super NES, and [=DS=] all make appearances at certain points. The Game Boy Advance also shows up in ''Battle Network 5''.
* ''[[VideoGame/MetalGearSolid Metal Gear Solid: The Twin Snakes]]'' -- Otacon has an indigo [=GameCube=] console in his lab with a silver Wavebird controller hooked up to it. The monitor next to the console can be seen running the system's menu.
* ''VideoGame/MetroidFusion'' -- The [[TheVirus X-infested]] fans in the tropical zone are bordered by a mishmash of metallic-looking objects, including one that looks like a [=GameCube=].
* ''VideoGame/{{Miitomo}}'' -- A hoodie with a Super Famicom controller on it is available as a special item that can only be purchased with My Nintendo points.
* ''VideoGame/NoMoreHeroes'' -- Travis Touchdown owns a Nintendo 64-esque console in his apartment.
* ''VideoGame/{{OFF}}'' -- One puzzle requires you to [[EnterSolutionHere enter a password]] by pressing the correct sequence of buttons on a UsefulNotes/SuperNintendoEntertainmentSystem controller.
* ''VideoGame/PerfectDark Zero'' -- Although released for the Xbox 360, in the subway multiplayer map there appears to be a [[UsefulNotes/NintendoGameCube suspiciously boxy video game console]] [[TakeThat in a trash can]]. ''[=PD0=]'' started off as a [[UsefulNotes/NintendoGameCube GameCube]] game before Microsoft purchased Rare.
* ''VideoGame/{{Pikmin}}'':
** The second game is loaded with references to various Nintendo hardware, most notably an NES d-pad and a Game & Watch. The third game features a much more blatant usage: Each member of the crew carries a Kopad, which in universe, has all the non-character control functions the game pad has. When playing on the TV with the game pad, cut scenes featuring the using their pads as communication devices show the the character holding their pad (as seen from their point of view) and the other character appears on the screen of said pad, along with their dialogue boxes, much too small to read. A message tells players to look down at their gamepad, which now shows the same scenes as the Kopads. When using just the gamepad or one of the alternate control schemes, the cutscene doesn't feature the hands and pad border.
** In ''Hey! Pikmin'' one of the collectible treasures is a copy of ''VideoGame/IceClimber'' on the NES. There is also a copy of ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/SuperMarioBros1'', ''VideoGame/BalloonFight'', ''Donkey Kong Land'' and ''VideoGame/SuperMarioLand'' to collect as treasures too.
* ''Franchise/{{Pokemon}}'' series:
** {{NPC}}s throughout the various games in the series often hold the platform the game is on and comment on trading with a friend or offer to trade you.
** The protagonist in each generation of games has the Nintendo console of the era in his or her home going from a Super NES (''VideoGame/PokemonRedAndBlue'', the text when checking the console telling that ''VideoGame/MarioAndWario'' was plugged in; changed to an original NES in ''[=FireRed=] and [=LeafGreen=]'') → Nintendo 64 (''VideoGame/PokemonGoldAndSilver'') → Nintendo [=GameCube=] (''VideoGame/PokemonRubyAndSapphire'') → Wii (''VideoGame/PokemonDiamondAndPearl'', ''[=HeartGold=] and [=SoulSilver=]'', ''VideoGame/PokemonBlackAndWhite'', and ''VideoGame/PokemonBlack2AndWhite2'') → Wii U (''VideoGame/PokemonXAndY'', ''Omega Ruby and Alpha Sapphire'', and ''VideoGame/PokemonSunAndMoon'') → Nintendo Switch (''VideoGame/PokemonUltraSunAndUltraMoon''). At the start of ''VideoGame/PokemonXAndY'', the female protagonist is also seen holding a [[UsefulNotes/Nintendo3DS 3DS XL]]. In the case of ''Ultra Sun and Ultra Moon'', where the protagonist now has a Switch, Team Skull is shown to have a Wii U.
** In the "Generation II" games, as well as ''VideoGame/PokemonStadium 2'', it is possible for the player to decorate the protagonist's room. Some of the items available are Nintendo consoles produced at the time, including a Virtual Boy.
** The Pokédex is usually loosely based on the current Nintendo handheld, going from Game Boy (''VideoGame/PokemonRedAndBlue'') → Game Boy Color (''VideoGame/PokemonGoldAndSilver'') → Game Boy Advance (''VideoGame/PokemonRubyAndSapphire'') → Game Boy Advance SP (''VideoGame/PokemonFireRedAndLeafGreen'') → Nintendo DS/DS Lite (''VideoGame/PokemonDiamondAndPearl'') → [=Nintendo DSi=]. ''VideoGame/PokemonBlackAndWhite'' breaks the tradition; the Unova Pokédex looks more like an iPod. The ''VideoGame/PokemonXAndY'' 'dex looks like a tablet computer, and ''VideoGame/PokemonSunAndMoon'''s Pokédex isn't even based on any real device (and instead houses [[HauntedTechnology a Rotom that serves as the device's A.I]]).
** In ''VideoGame/HeyYouPikachu'', a Nintendo 64 can be found in the bedroom, which can be used to play a MiniGame. In the Japanese version, it appears to be using Super Famicom cartridges.
** In Sea Mauville in ''Omega Ruby and Alpha Sapphire'', the player comes across an old two-screen video game console that they don't recognize. It's implied to be a Game & Watch.
* ''VideoGame/{{Populous}}'' -- The Super NES version features a map called "8-bit Plain" that uses a tileset based on various Nintendo hardware. Settlements start out as an original Famicom console and then evolve into other pieces of Nintendo hardware, not just consoles like the NES and Super Famicom, but other devices too such as controllers, Game & Watches, Disk Systems and even a Twin Famicom. ''Populous DS'' features an updated version of this map with most of the later Nintendo platforms, all the way up to the original Wii and DS.
* ''VideoGame/{{Pushmo}}'' -- One of the puzzles is a giant UsefulNotes/Nintendo3DS.
* ''VideoGame/ResidentEvil1'' -- In the 2002 remake, the passcode transmitting devices in the underground laboratory are essentially black [=GameCubes=]. The HD version later released for PC, [=PlayStation=] and Xbox platforms, altered the design of these devices in order to lessen their resemblance to the Nintendo console that the game was originally released on, although they still retain their cubic shape.
* ''VideoGame/RetroGameChallenge'' -- This Nintendo DS game revolves around the player's avatar playing retro-style minigames on a fictional 8-bit console called the "Game Computer", a pastiche of the Famicom (the Japanese version of the NES). The game's Japanese-exclusive sequel, titled ''Arino no Chōsenjō 2'' (or "Arino's Challenge Part 2"), features additional parody consoles based on actual Nintendo hardware such as the Game Computer's Floppy Drive System add-on, the Game Computer Mini, the Super Game Computer and the Game Computer Mini Color.
* ''VideoGame/RhythmHeaven Megamix'' -- A Wii U Gamepad appears in the game "Shoot 'Em Up".
* In ''VideoGame/{{Scribblenauts}}'', typing "Scribblenauts" will summon a DS cartridge of the game.
* ''VideoGame/ShadowsOfTheEmpire'' -- The supercomputer which Dash Rendar is tasked to steal from the frigate ship ''Suprosa'' is modeled after an N64 with the ''Shadows'' cartridge plugged in.
* ''VideoGame/{{Splatoon}}'':
** Weapons modeled after the NES Zapper are available for the Inklings. The N-ZAP '85 is modeled after the original gray NES Zapper, while the N-ZAP '89 after the later orange revision. There's also the N-ZAP '83, which is modeled after the original launch model of the Famicom (the Japanese version of the NES), right down to the presence of squared AB buttons on the side of the barrel, although it's basically a reskinned Zapper (the official Famicom light gun was shaped like a revolver instead).
** [[spoiler:The 26th [[CollectionSidequest Sunken Scroll]] has a picture of a fosilized human skeleton with a fosilized Wii U and [=GamePad=] next to it]].
* ''VideoGame/Splatoon2'' -- In the background of Brute Rollup Station in the Octo Expansion, there are Gameboy Color systems floating around. The stage Ink From Above Station features Gamecube consoles in the background. Shrinky Ink Station features Super NES consoles and games. Ink & Watch Station features Game & Watch systems. One Shot Station features controllers for every Nintendo system.
* ''VideoGame/StreetPassMiiPlaza'':
** You can acquire hats for the Miis shaped like the 3DS, NES, and the Famicom by playing the "Find Mii" minigame multiple times. The update that added the plaza ticket games also added hats for Nintendo's other hardware, including different hats for the Super NES and Super Famicom. An even later update added custom SpeechBubbles, which included options like a Wii U [=GamePad=], a [=3DS=] game card, and a Famicom cartridge.
** In ''Battleground Z'', the weapon that represents the "Playing Video Games" hobby is a Wii Remote.
* ''VideoGame/SuperMonkeyBall 2'' -- The "Nintendo" stage at the end of the Story Mode features an amazingly detailed render of a purple [=GameCube=]. This stage was replaced in ''Super Monkey Ball Deluxe'' for the [[UsefulNotes/PlayStation2 PS2]] and UsefulNotes/{{Xbox}}.
* ''VideoGame/SuperSmashBros'' series:
** [[VideoGame/RoboticOperatingBuddy R.O.B.]] is a playable character since ''Brawl''.
** Some ''UsefulNotes/GameAndWatch'' trophies feature ''Game & Watch'' hardware itself. "Flat Zone" stages also take the form of ''Game & Watch'' systems.
** The Super Scope light gun from the Super NES era is a usable item since ''Melee''.
** ''Super Smash Bros. Melee'' -- The Trophy Room has a number of Nintendo consoles in the background, including a [=GameCube=]. If the language setting in the American version is set to Japanese, then the NES and Super NES will be replaced by a Famicom and Super Famicom respectively, and a Virtual Boy will be added to the set as well. A [=GameCube=] trophy can also be won, whose description says "Rumor has it that ''Super Smash Bros. Melee'' [[LeaningOnTheFourthWall is a software title for this wondrous device]]."
** ''Super Smash Bros. Brawl'' -- The presents background of Trophy Hoard has a black Nintendo [=DS=] Lite in one of the boxes.
** ''Super Smash Bros. for Nintendo 3DS'' -- Similar to the Flat Zones, there is a ''VideoGame/KirbysDreamLand'' stage is modeled on a Game Boy screen.
* ''VideoGame/TalesOfSymphonia'' -- There's a [=GameCube=] in the Renegade's Base that you rotate to solve a puzzle. The later [[UpdatedRerelease PS2 version]] changed it to a black block.
* ''WesternAnimation/TomAndJerry'' (NES) -- An NES control deck appears at the very beginning of World 4 Stage 1.
* ''VideoGame/TomodachiLife'':
** The Wii U and [=3DS=] XL can be given to Miis as gifts for when they level up. They will occasionally be seen playing them, with Wii Remotes and the [=GamePad=] showing up in the former's case. The [[NoExportForYou Japan-Only]] predecessor, ''Tomodachi Collection'', had a Wii and a Nintendo DS instead.
** Included as treasures in the game are the NES, the Game & Watch, the Game Boy, and the Virtual Boy (this being one of the few times Nintendo has acknowledged it). They serve as VendorTrash and can appear in café conversations and dreams like any other treasure.
* ''VideoGame/WarioWorld'' -- The last treasure in the second level of each world is a Nintendo console. The consoles that Wario can find consists of an NES, a Nintendo 64, a Game Boy Advance and a [=GameCube=].
* ''VideoGame/{{WarioWare}}'' -- Since the plot of the series involves Wario as a video game designer, many of the games in the series feature a cameo by the platform they were released on: ''Twisted'' features a specially adapted GBA; ''Touched'' has Wario get a DS; ''Smooth Moves'' has the Form Baton, which is a Wii Remote. Most of Nintendo's consoles also make a lot of appearances during 9-Volt's Microgames and Cutscenes.
* ''VideoGame/WiiFit'' -- A slightly anthropomorphized Wii Balance Board character appears in the menus. In the UsefulNotes/WiiU edition, your Mii can also be seen wearing the Wii Fit pedometer.
* ''VideoGame/TheWonderful101'' -- Wonder Red holds a Wii U gamepad in different positions of reclining as a representation for the difficulty settings, and Wonder Black is never seen without a Nintendo 3DS styled to look like the ''VideoGame/DonkeyKong'' UsefulNotes/GameAndWatch in his hands.
* ''VideoGame/YoshisWoollyWorld'' -- Among the many color patterns that can be unlocked for Yoshi, there is a series based on Nintendo's home consoles from the NES to the UsefulNotes/WiiU; in addition to the Toys/{{amiibo}}-unlocked [[VideoGame/RoboticOperatingBuddy R.O.B.]] costume.
* ''VideoGame/ZombiU'' -- The Prepper Pad was deliberately designed to look like a Wii U [=GamePad=].

[[folder:Sega hardware]]
* ''VideoGame/TheAdventuresOfWillyBeamish'' -- Willy's Game Buddy was redesigned to resemble a UsefulNotes/GameGear in the Sega CD version.
* ''VideoGame/AladdinVirginGames'' -- The UsefulNotes/SegaGenesis version has tons of said systems in the background of the level taking place inside Genie's lamp. [[JustifiedTrope Justified]], considering TheGenieKnowsJackNicholson.
* ''VideoGame/HatsuneMikuProjectDIVA'' -- The music video for "Remote Controller" features a UsefulNotes/SegaDreamcast controller.
* ''VideoGame/PhantasyStar Portable'' -- Most of the Sega consoles appear as weapons. Namely the Mark III, the Master System, the Genesis, the Saturn and the Dreamcast.
* ''VideoGame/{{Pulseman}}'' -- A picture of a [[UsefulNotes/SegaGenesis Mega Drive]] can be seen in the background of the first stage.
* ''{{VideoGame/Segagaga}}'' -- In addition to the usual cameos of the actual consoles (given the game's nature as a parodic simulation of running the SEGA company), [[UnexpectedShmupLevel the finale turns the game into a shoot-em-up]], with the various Sega consoles serving as the bosses.
* ''VideoGame/{{Shenmue}}'' -- Ryo Hazuki owns a Saturn in his home. While this is an anachronistic choice of a console, given the game's 1986 setting and the fact that the Saturn wasn't launched in Japan until the end of 1994 (the latest Sega console at this time would've been the Mark III), it does allow him to have access to arcade-perfect home conversions of ''VideoGame/HangOn'' and ''VideoGame/SpaceHarrier'' by winning them at a convenient store raffle.
* Franchise/SonicTheHedgehog:
** ''VideoGame/SonicAdventure'' -- E-105 Zeta has multiple visible Sega Dreamcasts built in it during its boss fight in Gamma's story.
*** In the Chao Gardens, a machine with a VMU built onto it transfers your Chao onto the device in the Dreamcast version. On the GameCube, it is replaced by an original Game Boy Advance and transfers your Chao to one of the ''VideoGame/SonicAdvance'' games. In the 2004 PC release, as well as the 2010 HD versions, it's changed to a Chao head-shaped device with a GBA-esque screen and only serves to set your Chao free (in technical terms, delete it). Same applies to the respective versions of ''VideoGame/SonicAdventure2''.
** ''VideoGame/SonicUnleashed'' -- In the opening cinematic, a Dreamcast can be seen in Eggman's pod when he fires at Earth to awaken Dark Gaia.
** ''VideoGame/SonicGenerations'' -- A Genesis/Mega Drive appears in the HubLevel in the Xbox 360 and [=PS3=] versions of the game. [[EmbeddedPrecursor It lets you play the original]] ''[[VideoGame/SonicTheHedgehog1 Sonic]]'' once you get enough skill points.
** ''VideoGame/SonicChronicles'' -- An original model Genesis can be seen alongside an Egg Robo in the Metropolis level. A Genesis control pad can be seen hanging from a beam in Nestor's home during the Kron Colony stage.
** ''VideoGame/LegoDimensions'' -- In the unlockable ''Sonic'' level, a Lego Model 1 Sega Genesis appears from one of the portals after Sonic defeats [[VideoGame/SonicTheHedgehog2 his]] [[VideoGame/Sonic3AndKnuckles robotic]] [[VideoGame/SonicCD counterparts]], with a black Lego Croissant being used as one of the controllers.
* ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'':
** One of the final unlockable characters is AGES, the Creator/{{SEGA}}-bot. Its boat transformation turns it into a sea-worthy Dreamcast Controller, its map icon and victory screen shows that AGES itself is a Dreamcast VMU, and some of its sound effects are pulled directly from Sega console [=BIOS=] (such as the Japanese Sega Saturn booting, the Master System booting and the VMU "no battery" beeping).
** Also, when the first place racer begins the third lap on the Race of AGES level, Advertising/SegataSanshiro, the UsefulNotes/SegaSaturn's MemeticBadass Japanese Mascot, flies by, still holding on to the rocket he rode into space during his last commercial, and still holding a Sega Saturn.
*** On that note, the plane path of the Race of AGES is filled with ghostly holograms of every important Sega system, and at the beginning of the track, we can see a Mega Drive hologram too.
* ''VideoGame/ToyCommander'' -- A Saturn can be seen in the attic, and a Dreamcast in the living room.
* ''[[VideoGame/HouseOfTheDead The Typing of the Dead]]'' -- The two protagonist wield keyboards with Dreamcast consoles strapped on their backs.
* ''[[VideoGame/VirtuaFighter Virtua Fighter 5]]'' -- The June 2010 update of ''Virtua Fighter [=5R=]'' added certain Sega consoles (namely the Genesis, Saturn and Dreamcast) as backpacks that can be equipped by any fighter during combat. These fashion accessories are sold through the VF.Net network service for virtual currency accumulated through play and each one cost the same price the actual hardware were sold for in Japan during launch (i.e. 29,900 [=Gs=]; 44,800 [=Gs=], and 21,000 [=Gs=]). These items are available from the get-go in the console versions of ''Final Showdown''.
* ''VideoGame/VirtualOn'' -- The original Virtuaroids had drive engines shaped like the Sega Saturn in their backs. In ''Oratorio Tangram'', they're upgraded to [[UsefulNotes/SegaDreamcast Dreamcast]] consoles.

[[folder:NEC hardware]]
* ''VideoGame/{{Bomberman}}'' -- The UsefulNotes/{{TurboGrafx 16}} version feature various PC Engine models (namely the PC Engine Shuttle, [=CoreGrafx=] and [=SuperGrafx=], the latest models of the console available at the time in 1989) as hidden bonus items.
* ''I.Q. Panic'' -- The title screen of this quiz-based RPG shows a young blue-haired girl dressed like Lady Liberty holding a PC Engine Duo on her left arm and a game pad on her right hand.
* ''[[VideoGame/StarSoldier Star Parodier]]'' -- An anthropomorphic PC Engine appears as a playable character. Its weapon powerups come in the form of [=HuCards=], one of which gives it the Tennokoe battery backup attachment and another which makes it shoot [=CDs=], and it has options shaped like the system's controllers. There is also a giant [=SuperGrafx=] base that appears in the ending cinematic.

[[folder:[=PlayStation=] hardware]]
* ''VideoGame/ArmyMen: RTS'' -- One of the stage features a giant [=PS2=] console that provides the player with electric energy for buildings and units.
* ''VideoGame/DeadRising2'' -- In the [=PS3=] version, Katey uses a PSP to play ''VideoGame/MegaManPoweredUp'', which was only released for that platform. The Xbox 360 version replaced the PSP with an [[BrandX unnamed portable device]] and just mentions that she's playing ''Mega Man'', without specifying which exact game.
* ''VideoGame/GodOfWarIII'' -- A rhythm puzzle features the four shape buttons of the [=PlayStation=] controller that Kratos has to press in-universe.
* ''VideoGame/TheLastOfUs'' -- A few slim model [=PS3=] consoles appear throughout the campaign, including one in Joel's living room during the opening sequence.
* ''VideoGame/LittleBigPlanet'' -- The [=DualShock=] 3 controller is used to control the player's 'pod'. Sackboy even copies the player's button presses. In the PS Vita version, this was naturally replaced with, of course, a Vita.
* ''[[VideoGame/KatamariDamacy Me and My Katamari]]'' -- One of the rollable people is a kid playing with his PSP. The sequel, ''Touch My Katamari'', features portable game systems shaped like the Vita, but the actual devices are unbranded.
* ''VideoGame/MetalGear'' series:
** ''VideoGame/MetalGearSolid'' -- A [=PlayStation=]-like game console and controller can be seen on a desk in Hal Emmerich's lab.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' -- A [=PlayStation 3=] console (an original "fat" model to be precise) can be seen inside the upper deck of the Nomad (Snake and Otacon's airship), and the controller that Snake uses to navigate the Metal Gear Mk. II/III is a [=DualShock=] 3. The original [=PlayStation=] is also shown during a flashback when Snake encounters the ghost of Psycho Mantis in Act 5, and Sunny herself can be seen playing ''Penguin Adventure'' on her PSP (which was re-released in one of the ''MSX Antiques'' compilations in Japan available as a digital download on PSN) during the initial briefing segment with Campbell.
* ''VideoGame/Persona5'' -- A [=NPC=] can be seen playing with a Vita inside a train that the protagonist takes to school. Almost everyday.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' -- Sweet Tooth's Level 2 Super has him control a missile with a [=PS3=] controller. Also, the wavy lines in the menu background and the background of the boss arena are meant to resemble the XMB (the [=PS3=]'s system interface).
* ''VideoGame/StarOceanTheSecondStory'' -- Some of the enemies are murderous [=PlayStation=] controllers that attack the player's party with their cords.
* ''VisualNovel/SuperDanganRonpa2'' -- The camera monitor Kazuichi sets up in Chapter 3 resembles a PSP GO.

[[folder:Xbox hardware]]
* ''VideoGame/AlanWake'' -- Emerson owns an UsefulNotes/{{Xbox 360}} in his apartment along with a copy of the fictional "Night Springs" game, based on the ShowWithinAShow.
* ''[[VideoGame/KatamariDamacy Beautiful Katamari]]'' -- The Coolhouse stage has numerous Xbox 360 consoles and controllers scattered around as household items, including a row of controllers arranged to spell 360.
* ''{{VideoGame/Breakdown}}'' -- One area features an original UsefulNotes/{{Xbox}}.
* ''VideoGame/Condemned2Bloodshot'' -- Xbox 360 consoles appear throughout the game as collectible items and they're all decorated with a faceplate featuring the game's logo. There are various achievement for collecting them.
* ''VideoGame/MidtownMadness 3'' -- Certain pedestrians can be seen carrying boxes branded with the original Xbox logo.
* ''VideoGame/NinjaGaiden'' -- In the Xbox reboot of the series (as well as its ''Black'' revision), there's a hidden passageway near Han's Bar in Chapter 4, which has the silver prototype version of the original console shown at GDC 2000. Examining the console will play the Xbox boot-up theme and restore Ryu to full heath. The prototype console reappears in ''Ninja Gaiden II'' during Chapter 4 in a museum in Ellis Island, where it has the same effect. The ''Sigma'' versions of these games released for [=PS3=] and Vita replaced the Xbox prototype with a Team Ninja logo.

[[folder:Multiple Hardware Families]]
* ''VideoGame/BanjoKazooie'' series:
** ''Banjo-Tooie'' -- The multiplayer mode on the main menu is represented by an N64, with some game cartridges next to it. The N64 is still there in the UsefulNotes/XboxLiveArcade version, but the games are replaced by copies of ''Banjo-Kazooie: Nuts & Bolts''. The camera that Chris P. Bacon is using for underwater photography is actually a Game Boy Camera.
** ''Banjo-Kazooie: Nuts and Bolts'' -- A whole stack of Xbox 360 consoles can be seen on the file menu screen, and Kazooie can be seen playing both an Xbox 360 and a Nintendo 64. Later, one of the levels is called LOGBOX 720, which is modeled after the interior of an Xbox 360.
* ''Series/GameCenterCX'' series:
** ''Arino no Chōsenjō 2'' -- In addition to the Famicom-based Game Computer featured in the original game (see ''VideoGame/RetroGameChallenge'' in the Nintendo folder) and other pastiches of Nintendo hardware, this sequel also introduced two other parody consoles based on hardware by other companies: the Enter M-2000 (a parody of Sega's SG-1000) and the Masa X (based on the MSX).
** ''Sanchōme no Arino'' -- The third GCCX game (which was released as a digital download in Japan for the Nintendo [=3DS=]) has a different lineup of parody consoles from the ones featured in the first two games. These consists of the Gefami (based on the Famicom), the Gefami Deluxe (based on the Super Famicom), the King [=V3=] (based on the Sega Mark III) and the New Gem (based on the Neo-Geo).
* ''VisualNovel/{{Snatcher}}'':
** The computer in Jean-Jack Gibson's home differs between versions. Originally it was an NEC [=PC-88=] or an {{UsefulNotes/MSX2}}, corresponding with the two early 8-bit versions of the game that were released in 1988. It was then changed to an MSX turbo-R in ''SD Snatcher'' (which was an RPG parody of the original game with {{chibi}} characters) and then to a fictional PC-6800 [=CoreGrafx=] in ''Snatcher [=CD-ROMantic=]'' (the [=CoreGrafx=] being a reference to one of the many PC Engine models in Japan), before becoming the also fictional [=PC68=] Genesis in the Sega CD version (no mystery as to what the Genesis refers to). It was eventually changed to just an unspecified old computer in the [=PlayStation=] and Saturn versions.
** The codenames for Gillian's and Jean-Jack's robotic buddies (Metal Gear Mk. II SR and Little John [=msx011=] respectively) originally referenced the 8-bit platforms that ''Snatcher'' was initially released on. The former in particular is a reference to the PC-8801 Mk. II SR, which was the first PC-8801 model that has the [=V2=] display mode that most of the platform's gaming software required. Later versions of ''Snatcher'' simply refer to Gillian's sidekick as "Metal Gear Mk. II" without the "SR" on his name.
** In the expanded ending featured in the CD-ROM versions, Metal Gear loses its original body, only to be rebuilt into the console that the game is running on (namely a PC Engine Duo, a second model Genesis/Sega CD combo, a [=PlayStation=] or a Saturn).
* ''Franchise/TheSimpsons: Bart's Nightmare'' -- One of the dream sequences in the game involves Bart Simpson being transformed into a Franchise/{{Godzilla}}-like giant monster (appropriately enough named Bartzilla) who goes on a rampage in Springfield. In the second portion of this dream, Bartzilla is reduced to human size by a shrink ray and must climb an apartment building filled with angry tenants who will throw random junk at him, including a certain game console. Since ''Bart's Nightmare'' was initially released for the Super NES, [[TakeThat the original version had the tenants throwing away their Sega Genesis consoles at Bart.]] Oddly enough, when the game was ported to the Genesis, the consoles that the tenants threw away were redrawn to resemble, not the SNES, but the original "toaster" style model of the NES.

[[folder:Other Hardware]]
* ''VideoGame/TheDungeonOfDoom'' -- The original and its remake had the current state-of-the-art UsefulNotes/AppleMacintosh as a rare throwable object, which smashed on contact for tremendous damage.
* ''VideoGame/{{Glider}}'' -- Most of the games in this series feature the built-in-monochrome-screen Macs where the series got its start.
* ''VideoGame/LaMulana'' -- The original freeware version of the game was filled with references to the {{UsefulNotes/MSX}}, as the game was designed as a homage to the system's game catalog. The MSX [=BIOS=] appears during the booting sequence and the protagonist even uses an MSX laptop--with its screen border visible on the game window--to view his inventory. He can also find various Creator/{{Konami}} cartridges and combine them to gain special effects. The remake removed all MSX and Konami references and replaced the protagonist's laptop with a BrandX.
* ''VideoGame/MetalGear'' series:
** ''VideoGame/MetalGear2SolidSnake'' -- Dr. Kio Marv's OILIX formula is stored inside an MSX cartridge in his locker. After Snake escapes from Zanzibarland at the end, he uses the cartridge on an actual computer, which shows the MSX boot-up screen with Dr. Marv's signature in the form of the system's memory ("VRAM [=01k=]" looks a lot like Kio Marv spelled backwards).
** ''VideoGame/MetalGearSolidVThePhantomPain'' -- In this final game produced by Creator/HideoKojima for the series, the final scene shows Venom Snake playing a cassette labelled "[[VideoGame/MetalGear1 Operation Intrude N313]]" on a Sony Bitcorder connected to an [=MSX2=] computer (an [=HB-F1=] to be exact), [[BookEnds the platform Kojima's saga started on]].
* ''VideoGame/MyLittlePonyGameloft'' -- One of the decorative items in the store is a statue of the Android robot. Again, exclusive to the Android version.
* ''Franchise/SonicTheHedgehog'' series:
** ''VideoGame/SonicTheHedgehog4: Episode I'' -- The [=iOS=] version includes an unique IdleAnimation where Sonic pulls out an [=iPhone=] and brings it to his ear.
** ''VideoGame/SonicDash'' -- Exclusive to Android systems, yhe Android robot appears as a playable character. Play 50 times with this character, and you unlock Andronic, an Android robot with a Sonic paint job.
* ''[[VideoGame/{{Dizzy}} Spellbound Dizzy]]'' -- One significant in-game item is a Sinclair [=ZX81=].
* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' -- On the Goo Lagoon level in the console versions, a sand sculpture appears that looks like an UsefulNotes/Atari2600 controller.