->''"Once there was a beautiful girl named Disney/SnowWhite, who lived with seven dwarfs, and they lived HappilyEverAfter." Pretty dull, isn't it?''
-->-- '''A Disney special on the importance of villains'''

This is the basic problem to overcome in a story, the driving force. If you don't have conflict, you don't have a story. Or [[JustForFun/TheTropelessTale just a story of things happening without incident]].

More than any other trope, save for the {{Characters}} who are in a conflict, this is vital to fiction. You can likely find loads of theories and [[BooksOnTrope essays]] on why this is so, but here just trust us. You need it.

Conflict can come in many forms. According to Arthur Quiller-Couch, there are seven kinds of conflict, creating seven basic plots (Not to be confused with ''TheSevenBasicPlots'' by Christopher Booker, which articulates a theory closer to that of TheHerosJourney).

# '''Man vs. Man,''', the problem is another character (Bob needs to defeat Alice to become Class President).
# '''Man vs. Self.''', the problem lies inside the protagonist (Bob doesn't know how to express his emotions to Alice).
# '''Man vs. Nature''', the problem comes from natural sources (Bob's town is destroyed by a volcano, or Alice is sick).
# '''Man vs. Society.''', the problem is the social environment (Alice struggles to maintain her dignity in a sexist community).
# '''Man vs. God/Fate''', the problem is destiny, eventuality, fate, or divine will (Bob does not want to fulfill a prophecy that he will lose his family).
# '''Man caught in the Middle,''' of other characters/conflicts.
# '''Male and Female.''' [-Quibbler-Couch was [[AnOfferYouCantRefuse persuaded]] to remove the [[MarsAndVenusGenderContrast "versus"]].-]
# Going beyond Quiller-Couch's list, there is also '''Man vs. Machine,''' as in machinery. Most commonly told from the perspective of a worker being replaced by a machine.

Traditionalists boil it down to the first [[RuleOfThree three]], redefining "Man" as a defeatable entity and "Nature" as anything that has to be survived or changed rather than defeated. According to the three basic conflicts, ZombieApocalypse would thus be Man Vs. Nature.

Now, it seems that some fiction doesn't have conflict, but even then it's presented as a challenge, which is the third type of conflict. See NoAntagonist. Of course not every work in media needs conflict, but those tend to be non-fiction, or some episodes of SliceOfLife series can also qualify. If it's a story or game, conflict drives it.

It could be said that MarySue stories are weak because there is no conflict in how the Sue achieves things, or that the conflict is so weak and ineffectual that it still comes across that way (as with {{Anti Sue}}s and {{Boring Invincible Hero}}es). Conversely, some works come off as weak [[DarknessInducedAudienceApathy because the conflict is too grave.]] Like many other things, it's wise to strike a balance between the two.

A SuperTrope to ChandlersLaw, FinaglesLaw, RisingConflict (for how conflict plays out in ThreeActStructure).


!!Due to its [[OmnipresentTropes universality]], this is a huge SuperTrope. Any examples are best listed in these {{Sub Trope}}s (or notable instances of conflict on individual work pages).

+ ContrivedStupidityTropes (when the conflict comes from contrivances)
+ {{Heroes}}
+ InternalConflictTropes
+ ThePlotDemandedThisIndex
+ {{Plots}}
+ RuleOfDrama (other RuleOfIndex tropes are for different reasons)
+ {{Villains}}
+ ViolenceTropes