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->''"The automated figures stand\\
Adorning every public street\\
And seem to breathe in stone,\\
Or move their marble feet."''
-->-- '''Pindar''', ''Seventh Olympic Ode''

A Setting Trope similar to and perhaps derivative of {{Steampunk}}, involving lots of artsy clockwork mechanica.

This style of SpeculativeFiction seems to have arisen in the wake of of {{Steampunk}} (as a recognized phenomenon, at least; one can find a fair number of older clockpunk-like fictions). If that genre could be built on a lot of steam-powered technology and Victorian fashions and images, why not look a little further back, to the era that invented more basic technologies and had its own style? Hence, in Clockpunk stories, gears and simple machines predominate, and feature in both heavy machinery and portable devices. The visual style draws on the [[UsefulNotes/TheRenaissance Renaissance]] and [[BaroqueMusic Baroque]] eras, so mechanisms and casings will typically be adorned with intricate decorations and carvings, making some very beautiful-looking machinery if it's done right.

As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines may literally have to be wound with a key. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or {{Alchemy}}. Fascinatingly enough, the latter fits the [[UsefulNotes/TheRenaissance Renaissance]][=/=][[BaroqueMusic Baroque]] style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix of their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.

Clockpunk settings are often populated by {{Clockwork Creature}}s. Expect invocations of Creator/LeonardoDaVinci and Creator/IsaacNewton. This may connect to other PunkPunk styles, especially SteamPunk and CattlePunk -- and also DungeonPunk.



* While the setting in general isn't Clockpunk, Gut's left arm in ''{{Manga/Berserk}}'' definitely counts. It has a magnet in the palm so he can hold his sword, a repeating crossbow which can be attached to the top, and a cannon. It may have been inspired by the similar right arm of Götz (listed in Real Life)
* ''Clockwork Fighters'' uses this sort of imagery.
* ''Anime/ClockworkPlanet'', [[ExactlyWhatItSaysOnTheTin an entire planet including its orbit made of clockwork parts]].
* In ''Manga/KingOfBanditJing'' -- the third chapter of the manga/third episode of the anime -- Jing visits a town entirely based around clocks for its design and society. Besides this town, there is a lot of Clockpunk in Jing in general.
* In ''Anime/PokemonTheRiseOfDarkrai'', the inhabitants of Alamos Town use mostly Clockpunk tech.

[[folder: Comic Books ]]
* ''Avigon'' is the story of a clockwork automaton in a world of aristocratic politics.
* See [[ComicBook/IronMan Lord Iron's]] armor and some of [[ComicBook/FantasticFour Sir Richard Reed's]] creations in ''ComicBook/{{Marvel 1602}}''.
* ''[[ComicBook/{{SHIELD}} S.H.I.E.L.D.]]'' -- the Secret History of the MarvelUniverse -- has Leonardo with an [[JetPack ornithopter-pack]] and Gallileo creating a Clock Punk weapon to fight ''[[PlanetEater Galactus]]''. And since the MarvelUniverse is still around four hundred years later, [[DidYouJustPunchOutCthulhu he presumably won]].[[note]]Of course they did. "This Is Not How The World Ends."[[/note]]
* "Deathwatch" by Creator/PaulCornell in ''Comicbook/JudgeDredd Megazine'' was about an Elizabethan Judge squad whose [[CoolBike Lawmasters]] were clockwork velocipedes.

[[folder: Fan Works]]
* Many of Theecat's gadgets in ''Fanfic/TheKeysStandAlone: The Soft World'' are Clock Punk. Ringo is particularly fascinated by them, as he can't figure out how the clockwork horse robots can morph so smoothly, like rubber or plastic.

* The ''Franchise/{{Hellboy}}'' films are full of Clockpunk:
** The [[Film/{{Hellboy}} first movie]] has a Russian mausoleum with clockwork [[DurableDeathtrap deathtraps]]. One of the villains, Karl Ruprecht Kroenen, is a clockwork [[NinjaPirateZombieRobot zombie]] [[HollywoodCyborg cyborg]] [[StupidJetpackHitler Nazi]] assassin.
** In ''Film/HellboyIITheGoldenArmy'', there's Wink, an ogre with a chained clockwork [[RocketPunch Rocket]] [[PowerFist Fist]]. And the eponymous army is made up of clockwork robots; even the crown that controls them fits together like clockwork. And at the end, Hellboy and Prince Nuada fight on giant, moving cogs.
* ''Film/PansLabyrinth'' dabbles in this a bit, with the camerawork paying careful attention to the enormous cog-like millwheels of the house, or Cpt. Vidal's thematically-important pocket watch. Also, the same director's first feature movie ''La Invención de Cronos'' tells a tale of bio-mechanical clockwork artifact prolonging the life of its user.
* The film ''Film/ReturnToOz'' features a wind-up, clockwork mechanical man, Tik Tok. Though seemingly from the {{Steampunk}} era, he is entirely cog-and-spring-powered.
* ''Film/{{Hugo}}'''s aesthetic is based heavily on clockwork. [[JustifiedTrope Justified]] in that it's set in a railroad station built in the late 19th century; and not checkable since the original Gare Montparnasse is long gone and the mid-century-modern replacement no doubt was planned to use the same electric-pulse synchronized analog clocks you'd find in a large public HighSchool (and may have been upgraded to all-digital).
* ''Film/TheThreeMusketeers2011'' features some Clockpunk gadgetry.
* ''Film/TheAbominableDrPhibes'' and its sequel give Creator/VincentPrice a clockwork orchestra. Many of his deathtraps also make use of impractical clockworks, giant screws, and other analogue technologies.

* The Creator/HansChristianAndersen fairy tale ''Literature/TheNightingale'' has a clockwork device in a central role.
* In ''Literature/{{Elfstruck}}'' there is a character with wings made of silver, crystal, and visible gearwork that moves as she moves her wings.
* Later ''Literature/{{Discworld}}'' novels combine clockwork with some DungeonPunk tropes and increasing amounts of {{Magitek}}. Also, one of Pratchett's earlier works is ''Literature/{{Strata}}'', a sci-fi work set on a disc-shaped planet run by clockwork.
* ''Pasquale's Angel'' by Paul J. [=McAuley=] is set in a Clockpunk-Rennaisance Florence (with some steam power) where Leonardo Di Vinci is an engineer instead of an artist. The protagonist teams up with investigative reporter Creator/NiccoloMachiavelli to solve a LockedRoomMystery murder and [[MinorCrimeRevealsMajorPlot uncover a wider conspiracy]].
* The Robert E. Howard Franchise/ConanTheBarbarian story "Literature/RoguesInTheHouse" mixes clockwork with DungeonPunk. Instead of being the typical EvilSorcerer, the villain of the story, Nabonidus, is basically the evil offspring of [[GadgeteerGenius Leonardo da Vinci]] and [[TheChessmaster Machiavelli]] and uses various clock-tech devices to secure his home.
* ''Goblin Moon'' and ''The Gnome's Engine'' have an 18th-century fantasy-of-manners feel.
* Although Jay Lake's ''Clockwork Earth'' series is mostly SteamPunk, the series title points to one massive example of this. In fact the ''entire Solar System'' is a massive clockwork device.
* ''Deathscent'' by Creator/RobinJarvis features robots powered by a mixture of intricate clockwork and advanced liquid-based alien technology -- in the Elizabethan era. This was all made possible by a (supposedly) BenevolentAlienInvasion, which lifted all of humankind into a network of "islands" in space, linked by pathways the humans only vaguely understand.
* Tik-Tok is a clockwork soldier in the [[Literature/LandOfOz Oz book]] ''Ozma of Oz''.
* S. M. Stirling's ''Literature/{{Emberverse}}'' involves a certain amount of quite Clockpunk-ish technology, especially in the third trilogy where he introduces bicycle powered ''trains''.
* The ''Medici Trilogy'' by Martin Woodhouse and Robert Ross portrays Creator/LeonardoDaVinci using several interesting techniques and devices, apparently later lost to history. In the first book, he invents small, readily transportable cannon and the ballistic math to fire them accurately at targets he can't even see. Instead of trying to smash down walls, Leonardo and the cannoneers he turns into a strike team blast open doors -- or wipe out troops with grapeshot. He's also shown to have developed a mini-telescope. In the third book, he develops a clockwork mini-[[http://en.wikipedia.org/wiki/Ornithopter ornithopter]] as a toy, and later builds hang gliders to slip his team into an enemy-held city.
* Adrian Tchaikovsky's ''Literature/ShadowsOfTheApt'' series mostly runs on SteamPunk but there are also some clockwork devices like crank driven ornithopters and automobiles. This is particularly so in the Wasp Empire, which is slightly behind the Lowlands that it is invading technologically.
* Creator/RobertRankin's ''Literature/HollowChocolateBunniesOfTheApocalypse'' and its sequel ''The Toyminator'' take place in a Clockpunk/fantasy hybrid world. Lead character Jack can't bring himself to believe he's stumbled on a city populated by LivingToys and real-life NurseryRhyme characters, but clockwork automobiles that never need fuel or, it seems, winding are apparently perfectly normal.
* The Dwarves in E.E. Knight's ''Literature/AgeOfFire'' use clockwork a lot.
* Used in ''Literature/ThePhantomOfTheOpera'' to an extent; a large proportion of the Phantom's death traps and other devices involve sophisticated clockwork. It's also mentioned that when he was younger he built realistic-looking humanoid automatons for the Shah of Persia. Given that, when the book was written, clockwork was about as fancy as most technology got, this makes sense.
* In the CyberPunk novel ''Literature/TheWindupGirl'', [[AppliedPhlebotinum advanced metallurgy]] is used to create hand-wound 'kink-springs' which are the only available portable power source in a future where all the oil has been used up.
* The main setting of Hannu Rajaniemi's ''Literature/TheQuantumThief'', the Oubliette Colony on Mars, follows the aesthetics of Clockpunk very closely, most notably with the Watches that measure each citizen's time as a Noble before they are turned into robotic Quiet. They combine mechanical clock parts with quantum entanglement, but in terms of technological advancement they are a hyperadvanced transhuman civilization (and still the technological backwater from the perspective of the inner planets).
* William Gibson's ''Literature/TheDifferenceEngine'' is primarily SteamPunk, but there's still some elegant clockwork stuff mixed in; prominent examples include the Japanese drink-serving [[ClockworkCreature automaton]] and the fearsome wind-up submachine guns.
* In ''Literature/PerdidoStreetStation'', khepri technology is primarily based on "metaclockwork" designs, alongside a bit of OrganicTechnology.
* There's a bit of Clockpunk in ''Literature/TheBaroqueCycle'', most notably Daniel's mechanical computer. Interestingly, the series ends with him, towards the end of his life, looking approvingly at [[http://en.wikipedia.org/wiki/Newcomen_engine Newcomen's engine]]; the saga ends as the Age of Steam begins.
* The title DoomsdayDevice in ''Literature/{{Angelmaker}}'' by Nick Harkaway.
* It's not ''exactly'' Clockpunk, but this genre descriptor is the one which seems the best fit for Wynne Whiteford's semi-hard sci-fi story ''Lake of the Sun'', where the Martians have retreated far underground due to the loss of Mars' atmosphere and now use spring powered cars and boats which are wound from waterfalls along an underground river. The rewinding seems to take an improbably short time even though the master springs at the waterfalls are supposed to be immensely powerful.
* In William Alexander's ''Goblin Secrets'', clockwork is heavily used. Graba has clockwork legs, as do some soldiers; some have clockwork arms; the captain has a clockwork eye.
* Since the series revolves so much around time, it's fitting that Garth Nix's ''Literature/KeysToTheKingdom'' series features a lot of clockpunk-esque technology when inside the House.
* Titan clocks in ''[[Literature/DoctrineOfLabyrinths The Doctrine of Labyrinths]]'' have some [[{{Magitek}} connection to magic]], are made partly out of bone, have been around for millennia, and have the bonus feature of [[BrownNote driving some of their listeners]] to suicide. Oh, and the biggest one that our heroes [[SealedEvilInACan find]] is an out-and-out DoomsdayDevice.
* ''Literature/TheRithmatist'' by Creator/BrandonSanderson is set in a very different America where guns and trains are powered by wind-up mechanisms and even churches include clockwork-powered automaton statues of saints and cogwheel imagery in the stained glass windows. [[spoiler:Justified, as it turns out that the early settlers found that clockwork repels the 'chalklings' they were fighting, so ended up using it for everything]].
* ''Literature/TheProductionsOfTime'' by Paul Witcover.
* Literature/TheAgeOfUnreason series by J. Gregory Keyes is set in an alternate history where alchemy has become a practical technology. Some of the devices it empowers also involve clockwork, and the period feel is very Clockpunk.
* Certainly Creator/GregEgan's {{Literature/Orthogonal}} trilogy must count: The first book is not called ''The Clockwork Rocket'' for nothing!
* Literature/TheMechanical of [[Literature/TheAlchemyWar The Alchemy War series]] features a wide range of sapient clockwork servants. While there is a strong magical element to their creation, they all tick-tock constantly, which causes trouble for an escaped Clakker slave who is trying to hide in a wall.
* ''Literature/TheWatchmakerOfFiligreeStreet'' features the clockpunk creations of the main character.

[[folder: Live-Action TV ]]
* ''Series/DoctorWho'':
** There are clockwork maintenance droids in the episode [[Recap/DoctorWhoS28E4TheGirlInTheFireplace "The Girl in the Fireplace"]]. Unlike most such things, these are from the 51st century, appearing to be meant to repair a spaceship without the need for conventional power sources.
** More generally, the Time Lords seem fond of clock motifs, from the gear-shaped hats to their writing system, which is full of circles and looks like some sort of seasonal chart.
** The [[https://www.youtube.com/watch?v=6p5BEzoGwD4 Twelfth Doctor's title sequence]] incorporates this. Instead of an ethereal aesthetic used in previous seasons, the time vortex is represented by a tunnel made of winding cogs before a spiraling clock face appears that introduces the TARDIS.
* The ''Series/StarTrekVoyager'' episode "Concerning Flight" features a hologram of Creator/LeonardoDaVinci equipped with the space-age technology to realize his designs. A few other Voyager episodes feature his creations as well.
* ''Series/StarTrekDeepSpaceNine''. In "Explorers" Sisko and his son build a Bajoran light-sail craft with a distinctive clockpunk appearance.
* The award-winning [[http://www.youtube.com/watch?v=s7L2PVdrb_8 opening]] to ''Series/GameOfThrones'' is filled to the brim with [[SceneryPorn stunning]] Clock Punk. King's Landing, Winterfell, the Wall, and other important locations rise out of the map like a mechanical pop-up book, evolving as the show focuses on new locations.
* The Creator/{{CBBC}} series ''Series/{{Leonardo}}'' has Leo (of course) creating Clockpunk devices for the sake of it, and a sinister conspiracy who want to use clockwork as a weapon.
* Series/{{Alias}} has the "Rambaldi Artifacts."

* A strip in ''The Economist'' had a strip captioned "The car that has Big Oil shaking in its boots," and pictured a terrified business man looking at a wind-up car big enough to ride in.

* Music/EmilieAutumn's stage shows involve Clockpunk and Steampunk props and costumes.
* Music/VernianProcess, to a degree. Especially songs like "Her Clockwork Heart".
* Given the name of the band, it should be no surprise that Music/ClockworkQuartet make heavy use of Clockpunk themes. ''The Watchmaker's Apprentice'' is a VillainSong about a disgruntled ex-employee framing his boss for murder using a weaponized pocket watch.
* ''Music/{{Rush}}'''s 2012 album, ''Music/ClockworkAngels'', has a lot of Clockpunk elements. The same could be said of both their 2010 Time Machine tour and the tour they held to promote ''Clockwork Angels''.

[[folder: Tabletop Games ]]
* Among [=RPGs=], ''TabletopGame/{{Deadlands}}: The Weird West'' seems able to slide between CattlePunk, {{Steampunk}}, and Clockpunk as players may demand. However, it's predominantly {{Steampunk}}, as mechanical gizmos are usually powered by ghostrock, an extremely efficient coal imbued with spiritual energy.
* In ''TabletopGame/DungeonsAndDragons'', The LawfulNeutral {{heaven}} is [[http://www.mimir.net/mechanus/index.shtml Mechanus]], a place where continents, cities, and even many of the local lifeforms are actually made out of gears.
** Some of the domains of TabletopGame/{{Ravenloft}} make use of clockpunk-style mechanisms. These may be either genuine clockwork technology, or golems that only ''look'' like clockwork, depending on the domain and the sanity (or lack thereof) of their makers.
** Gnomes in the ''TabletopGame/{{Dragonlance}}'' setting are dedicated tinkers who build clockwork devices to do pretty much anything. Fortunately for the high fantasy setting, they rarely ever work.
* ''TabletopGame/{{DragonMech}}'' has a of complicated clockwork machines, both alone and in combination with {{Steampunk}}.
* Being a generic system, ''TabletopGame/{{GURPS}}'' can of course handle clockpunk settings, and the genre is covered in several supplements:
** ''[[http://www.sjgames.com/gurps/books/steampunk/ GURPS Steampunk]]'', a genre book, and its follow-up, ''[[http://www.sjgames.com/gurps/books/steam-tech/ GURPS Steam-Tech]]'', cast their net wide enough to take in Clockpunk, with discussion of the cinematically efficient spring technology needed to power a Clockpunk setting and so on.
** Among the countless alternate timelines encompassed by the "TabletopGame/InfiniteWorlds" setting, several are described as more or less Clockpunk, with functional alchemical science, clockwork mecha stomping over Europe in the Thirty Years War, or whatever.
** The ''[[http://www.sjgames.com/gurps/books/alchemicalbaroque/ Alchemical Baroque]]'' setting book combines a dash of clockwork tech with a lot of 18th century FairyTale style.
* ''TabletopGame/MageTheAscension'' features a certain amount of miraculous Clockpunk tech, mostly in the hands of especially eccentric members of the Sons of the Ether. Even more substantially, the Renaissance-era spin-off game, ''Mage: The Sorcerers' Crusade'' can not surprisingly get very Clockpunk; one supplement, ''The Artisan's Handbook'', is basically all about that.
* ''TabletopGame/UnknownArmies''' "Mechanomancers" are Clockpunk magicians in the modern day, who build sentient constructs powered by [[PowerBornOfMadness fragments of their own memories]].
* ''TabletopGame/WarcraftTheRoleplayingGame'' introduces the Tinker class who excels at fashioning technology of this sort. The game (especially in its expansions, ''Magic & Mayhem'' and ''More Magic & Mayhem'') also provides many clockwork and steam-powered technological devices, machinery, and weapons, powered by the mythical substance phlogiston.

[[folder: Theater]]
* The wheel of death act in Creator/CirqueDuSoleil's ''Theatre/{{Zarkana}}'' has clock gears as its (computer-generated) backdrop. As the acrobats make the wheel spin, the gears turn and generate ''electric sparks''!
** Cirque did an entire show themed around ClockPunk in ''[[Theatre/KuriosCabinetDesCuriosites Kurios: Cabinet des Curiosités]]''.
* The first act of ''Theater/TheTalesOfHoffmann'', recounts the story of Hoffmann's first love, Olympia, a wind-up automaton. In her most famous aria ("Les oiseaux dans la charmille"), her gears would run down periodically and so has to be cranked back up before she can finish each line.
* The set of ''Theatre/{{Wicked}}'' is based around this motif, with turning gears adorning the wings of the stage. The stage itself is supposed to represent the [[InstantAwesomeJustAddDragons Clock of the Time Dragon]], with the face of the clock always visible upstage.

* Clockpunk-style mechanisms appear at times in Toys/{{Bionicle}}, although they have never really dominated the universe. Toy-wise, most of the earlier sets had gear-based action features, which the designers gradually abandoned. Story-wise, Turaga Dume's secret chamber in the second movie had a sundial-mirror-thing built into its floor, that used a clockwork mechanism to rotate. And though we didn't see it, the [[AIIsACrapshoot Vahki]] robots also made use of these according to WordOfGod.

[[folder: Video Games ]]
* The ''VideoGame/{{Syberia}}'' AdventureGame duology ''revels'' in all kinds of clockwork mechanisms: from a CoolTrain that has to be rewound at each station, to [[RidiculouslyHumanRobots quasi-sentient clockwork automatons]].
** And you better call them "automata", never "[[InsistentTerminology robots]]".
* The ''Franchise/{{Castlevania}}'' reboot ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' features a truly beautiful series of levels blending this with elements of DungeonPunk and LightningCanDoAnything, even culminating in a series of boss battles against a [[NinjaPirateZombieRobot electrified clockwork scorpion... thing]]. Makes a sort of sense, considering you're meant to be exploring Dr. Frankenstein's ([[Literature/{{Frankenstein}} that one]], [[OurMonstersAreDifferent but not]]) laboratory.
* ''VideoGame/DeadlyRoomsOfDeath'' has no form of power generation and no large beasts of burden, so the weights that power the clockworks of various machinery have to be rewound by human work.
* The devices summoned by SquishyWizard Amadeus in ''VideoGame/{{Trine}}'' all have a gear motif to them.
* ''VideoGame/DwarfFortress'' lets you build pumps, traps, [[PointlessDoomsdayDevice doomsday devices]] and even ''computers'' (painfully slow but [[http://en.wikipedia.org/wiki/Turing_completeness Turing complete]]) with stone gears, wooden axles, metal pumps, and water/magma, powered by water wheels or windmills.
* The clock tower in ''VideoGame/PrinceOfPersiaWarriorWithin''.
* ''VideoGame/RiseOfLegends'' has the Vinci faction, which has a clockwork Soldier armed with a LightningGun, a clockwork Spider, armed with a flak cannon and an "electrical web generator", and an experimental computer device than allows you to manipulate your economy.
** The game is, basically, a Clock Punk Renaissance Italy {{Expy}} vs ''ArabianNights'' (with genies and creatures made of glass) vs SufficientlyAdvancedAlien technology. It also mixes with SteamPunk.
* ''Franchise/{{Metroid}}'':
** The Chozo Ruins in ''VideoGame/MetroidPrime'' feature mechanisms with this aesthetic alongside SteamPunk devices and the more typical futuristic technology.
** Skytown in ''VideoGame/MetroidPrime3Corruption'' is a floating city with equal parts SteamPunk and Clock Punk technology... and [[SceneryPorn damn is it pretty]].
* ''VideoGame/{{Thief}}'' has a fair share of this, along with a DarkerAndEdgier medieval take on typical SteamPunk.
* ''VideoGame/FinalFantasyIX'' has strong elements of Clockpunk, mixed with a magical fantasy setting. Lindblum is probably the best example of the gear and clockwork machinery. Steam power has been developed, but due to the prototypes being stolen or faulty, it isn't harnessed by the heroes until the third disc.
* ''VideoGame/KingdomOfLoathing'' has clockwork PowerArmor and weapons, and several types of clockwork robots .
* ''VideoGame/FableII'' veers closer to this than {{Steampunk}}. The only fantastic technology in the game appears to be clockwork, including clockwork repeating flintlock weapons.
* The Clockwork Beast from ''VideoGame/TheNeverhood''.
* The Charr civilization in ''VideoGame/GuildWars2'' are described as this in an interview.
* The gnomes of Ak'Anon in ''VideoGame/EverQuest'' build their city and society around tinkered up Clockwork contraptions. 500 years later in ''VideoGame/EverQuestII'', the clockwork robots took over Ak'Anon and renamed it to Klak'anon. Kicked out by the very contraptions they built.
* The Mad Hatter's realm in ''VideoGame/AmericanMcGeesAlice'' and ''VideoGame/AliceMadnessReturns'' is mostly made out of clockwork and giant tea sets.
* ''VideoGame/{{Okage}}: Shadow King'' has Madril, a town devoted to Clock Punk.
* Many of the platforming puzzles in the Renaissance-era ''Franchise/AssassinsCreed'' games make use of this.
* ''VideoGame/{{Wizard 101}}'' has clockwork golems as enemies throughout the spiral. They often fight along side [[EliteMook the usually stronger]] [[SteamPunk Iron Golems]].
* ''VideoGame/{{Pirate 101}}'' has the same technology of Wizard 101 used in Valencia [[https://kingsisle.hs.llnwd.net/e1/image/free/Pirate/Images/armada-marine.gif?v=2 only they are much more beautifully crafted.]]
* The entire setting of ''VideoGame/ResonanceOfFate''. The game world takes place in Basel, a clock-punk gigantic tower that houses whole continents. The entire thing, everything, including atmosphere generation, rock-grinding in lower levels, the architecture of the buildings, even what passes as the in-universe version of [[DeusEstMachina God]] is made of gears. It has been working for centuries as humanity's last refuge from an unspecified disaster, but of course, come the course of the plot, glitches in the system has started to manifest. It's also very, very massive. [[http://www.playdar.co.uk/media/Review%20images/resonance_of_fate_game-HD.jpg Look at]] [[http://3.bp.blogspot.com/-dbTOZvKwPcg/TyO8WLqwx7I/AAAAAAAAAVs/HrR6nYKmXXI/s1600/resonance_of_fate_basel.jpg the thing]]!
* ''VideoGame/ClockWerx'' is a clockwork-themed PuzzleGame, with an ExcusePlot that varies between regions. In the Western version, you're trying to fix the Master Clock of the Universe; in the Japanese version, an altercation with a cursed alarm clock sucks you into another dimension where you yourself become a clock hand.
* ''VideoGame/AssassinsCreedBrotherhood'' leans on this slightly by having Creator/LeonardoDaVinci actually construct some of the machines he designed in real life, including a flyer, a tank, and an ironclad gunboat, all of which you get to use.
* The Automatons in ''Videogame/EndlessSpace'' are incredibly complex [[MechanicalLifeform clockwork robots]] that are the only traces of a long-dead race. The Automatons, who previously merely tended the vibrant world they were abandoned on, achieved sentience when exposed to [[ImportedAlienPhlebotinum Dust]]. Their ships prominently feature a hybrid of sleek curves and huge gyroscopes and gears.
* ''VideoGame/{{Machinarium}}'' is a fascinating blend of clockpunk, SteamPunk, and DieselPunk.
* ''VideoGame/DungeonSiege'' has mostly a straight fantasy setting, but the goblins have a distinctly Clock Punk feel, with most of the enemies you fight in their area being clockwork goblin-shaped robots wielding grenades and flamethrowers.
* Angels in ''[[VideoGame/NexusWar Nexus Clash]]'' use all sorts of ingenious clockwork devices in their buildings and war machines. The [[RobotMaster Lightspeaker]] and [[WasOnceAMan Seraph]] are particularly reliant on clockwork robotics, since their patron deity is the god of Cooperation, whose portfolio includes both political and ''literal'' machines.
* While the ''VideoGame/{{Dishonored}}'' setting is more of a {{Gaslamp Fantasy}}, SteamPunk and DieselPunk world, clockpunk seems to be the favored technology for Kirin Jindosh in [[VideoGame/Dishonored2 the second game]]. His entire mansion is a massive clockwork device where flipping a switch causes every room to elaborately shift around. He's also devised a series of [[ClockworkCreature Clockwork Soldiers]], mechanized automatons that operate via a series of spinning gears and cogs.
* While ''VideoGame/{{Stonehearth}}'' is obstinately rooted mostly in a medieval fantasy setting, it dips a bit into this trope with the inclusion of an Engineer class, who can build various clockwork gadgets.
* This is how Orbal energy works in the ''[[VideoGame/KisekiSeries Trails series]]''. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century. A few years later in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', radios are becoming common with primitive computers having just been invented.

* Agatha Clay, the female protagonist in ''Webcomic/GirlGenius'', creates little thinking, self-replicating clockwork robots that follow her around and help out in various ways. Although the comic perhaps belongs more in the SteamPunk genre, this particular feature is clearly Clockpunk.
** The clockwork robots created by [[MadScientist the Spark]] Rembrandt van Rijn are considered the pinnacle of the Clock Punk art. [[Creator/PhilFoglio Phil and Kaja]] prefer to describe the setting as "Victorian Gaslamp Fantasy". One [[FridgeBrilliance might suppose]] it the result of society following the path of further refinements in Clock Punk, instead of dirtier coal-driven [[SteamPunk steam engines]]... at least in the Europa ruled by [[NamesToRunAwayFromReallyFast Baron Klaus Wulfenbach]].
* ''Webcomic/{{Homestuck}}'' brings us the Land Of Heat And Clockwork, which mixes this with LethalLavaLand.
** Things related to the Aspect of Time in general have a gear/clock motif.
* [[http://vert-is-ninja.deviantart.com/art/What-s-To-Hmmm-About-185471031 Ples Tibenoch]] of the abandoned comic ''Webcomic/HannaIsNotABoysName'' is at least somewhat clock punk-y, if not only for the fact that he is constantly ticking. Although he has more of a Victorian aesthetic than Baroque. He appears to bleed a mixture of [[http://vert-is-ninja.deviantart.com/art/Fancy-Myself-A-Scientist-185131571 normal blood and what looks like some kind of oil or grease.]] He's also got a [[http://vert-is-ninja.deviantart.com/art/At-Least-Half-Of-Him-184755576 gear in place of the O in his last name on the lettering of this page]]. It has been speculated by fans that he may be full of clocks. This is in fact mentioned onsite, on the Hanna Is Not A Boy's Name Wild Mass Guessing page: WMG/HannaIsNotABoysName. His house also locks up at [[http://vert-is-ninja.deviantart.com/art/There-Will-Be-Words-185729989 precisely 12:21]]. He has gained the nickname of "Tik Tok Tibenoch" in the fandom.

[[folder:Web Original]]
* [[http://www.scp-wiki.net/scp-217 SCP-217]], a virus which turns the organisms it infects into clockwork creatures, in the Wiki/SCPFoundation.
** Also [[http://www.scp-wiki.net/scp-882 SCP-882]], a gearbox that mind-controls people into feeding it spare parts, and [[http://www.scp-wiki.net/scp-914 SCP-914]], "The Clockworks".
*** These objects, along with others, are believed by the [[{{Cult}} Church of the Broken God]] to be the pieces of a clockwork god, and they fight the Foundation in an effort to retrieve and reunite these parts. If they succeeded it would probably result in everything on Earth being transformed into clockwork, ''including the Earth itself'', but [[InfernalParadise the Church is probably just fine with that]].
** [[http://www.scp-wiki.net/scp-172 SCP-172]] is a highly advanced human-shaped robot, somehow created entirely out of clockwork.
* The Dominion from ''Literature/DominionAndDuchy'' is described as using clockwork technology. To clarify, this is a science-fiction series featuring a galactic government run from a clockwork '''''planet!''''' The gears are apparently turned by something called an "Eternity Gate".
* The setting of ''Literature/TwistedCogs'' has technology more advanced than just clockwork, but just a little too outdated for {{Steampunk}}
* ''WebOriginal/TheClockworkRaven'' has a flying clockpunk castle as its main setting, with a healthy infusion of {{Magitek}}. The titular machine is a gear-powered ornithopter its protagonists build to escape to the surface.[[/folder]]

[[folder: Western Animation ]]
* ''WesternAnimation/AdventuresOfTheGummiBears'', wherein most examples are Gummi-built LostTechnology.
* ''WesternAnimation/AvatarTheLastAirbender'' have more [[FarEast Far Eastern]] varition of this and they got very few to several elements in Fire Nation's military as well, though out seasons (book) 1 and 2; And this punk was even explore in compare with {{Steampunk}} in season one episode when Gang visit Northern Air temple who now occupies by Earth kingdom refugees and their unofficial leader named "The Mechanist" who personality and talents in creating technology based on daVinci himself.
** [[spoiler:But only one of his inventions the Air Balloon (who now updated) is become plot element in two seasons later by Fire Nation's military advisor to capture remaining warriors that lose the invasion of Fire Nation's capital.]]
* In ''WesternAnimation/{{Futurama}}'', Leonardo daVinci's hidden inventions have this. [[spoiler: So does the entire planet of Vinci, though they do also have holograms and rendering software.]]
** We don't see how the [[spoiler: holograms and rendering software]] work. They could also run on Clockwork.
* Mechanicles from Disney's ''WesternAnimation/AladdinTheSeries'' makes heavy use of it.
* The tinker fairies in ''Franchise/DisneyFairies'' use this a lot.
* The fortress of Nox from ''WesternAnimation/{{Wakfu}}'' (pictured) is composed entirely of Clock Punk. Makes sense, considering that he is a [[TimeMaster Xelor]].
* In ''WesternAnimation/TinyPlanets'', the protagonists' home features a variety of shiny brass cog- and spring-driven devices. It's also one of the aesthetics visible on the Tiny Planet of Technology -- which itself is set up like a life-sized orrery, with moons that don't so much orbit as stick out on long poles from a rotating ring at its equator.

[[folder:Real Life]]
* As mentioned above, Creator/LeonardoDaVinci is noted for, among other things, sketches of then-futuristic devices that resemble clockpunk versions of modern devices including helicopters, gliders, parachutes, main battle tanks, and even robots. Testing has suggested that his designs for triangular parachutes and Gatling guns would have actually worked. In fact, the majority of them seem like they would work. The problem is that [[AwesomeButImpractical they're inefficient and in Leonardo's day a lot of them would have been extremely difficult and expensive to construct]], if not downright impossible: most of them relied on human or animal muscle power.
* The ancient Greeks had some pretty advanced clockwork-style devices that we know next to nothing about, because the only surviving sample is the [[http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]], and the written record about their machines is very thin. But studies of the Antikythera mechanism put its complexity and craft as comparable to 18th century Europe.
* [[https://en.wikipedia.org/wiki/Ismail_al-Jazari Al-Jazari]], a medieval Middle-Eastern scientist, had many inventions, including a musical band made of Automatons, centuries(2 centuries, to be precise) before Leonardo.
* [[https://en.wikipedia.org/wiki/Flywheel_energy_storage Super-Flywheels]] is a moder mechanical accumulator of energy, which is promoted by number of scientists, like famous Soviet inventor Nurbei Gulia.
* Japanese ''karakuri'' dolls and their 18th century European counterparts: Gear driven robots that could do things such as play music, serve food or write. Pretty much the direct ancestors of those creepy fembots they always show in Japanese tech exhibitions nowadays.
* In Europe in the period directly before the Industrial Revolution kicked off, clockwork technology had become very advanced, to the point where some truly elaborate setups were constructed in the richer royal courts. One example was an entire clockwork garden where as you walked through it, pressure on the floor plates would cause various clockwork animals to react as if alive. Several natural philosophers of the time wrote of these clockwork displays as their inspiration for later machinery.
* The [[http://en.wikipedia.org/wiki/Difference_engine difference engine]].
** Its successor, the analytical engine, had it ever been built, would have been the first ever general-purpose, programmable, Turing-complete, digital computing machine. How awesome is that?
*** Awesome enough that someone's trying to finish the design and [[http://plan28.org/ build it.]]
* The mechanical calculators. Later models (after 1930s) could have several ''thousand'' gears. See for example [[http://home.vicnet.net.au/~wolff/calculators/Categories.htm this page]] for web museum of mechanical calculators.
* The sea clocks of John Harrison. He was never trained as a clockmaker, he was just a genius and taught himself. In the process, he developed the grasshopper escapement and encased roller bearings. He eventually built four sea clocks, designed for the purpose of finding longitude at sea, something which had been disastrously impossible before. Check out Dava Sobel's book ''Longitude'' for more on the subject.
* Occasionally invoked even today, as an alternative to powered devices. An example would be spring-driven carts that automatically roll themselves across a factory floor when a predetermined weight is transferred onto them, then tip out their contents and roll back to their previous position.
* The Old London Bridge stood for over 600 years, housing buildings up to seven stories high, overhanging the water and the road by seven feet, as well as a drawbridge, and two waterwheels which not only powered pumps and mills, but also interfered with the river's flow and boat transit. Truly a marvelous monstrosity of the clockwork era.
* [[http://coilhouse.net/2008/03/the-iron-hand-of-gotz-von-berlichingen/ The Iron Hand of Götz Von Berlichingen]], a prosthetic that Von Berlichingen made after he lost his hand to a cannonball. It had fully articulated fingers that could be manipulated by a series of springs, levers, and buttons and could hold anything from a quill to a sword. He made this in ''1504''. See, [[Franchise/EvilDead Ash Williams']] hand isn't so unrealistic after all.