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** The series predates ''Franchise/SilentHill'' in the use of TankControls, to make controlling characters be consistent no matter what the camera angle is. However, starting with ''VideoGame/ResidentEvilCodeVeronica'', the consoles ''were'' able to render the backgrounds in real time, and the developers added effects like camera panning and zoom in one single angle, which looks nice on a tech demo but can screw with a player's perception of space. In the vast majority of cases it also serves to create tension since enemies are usually offscreen and come from BehindTheBlack; [[BrokenBase opinions on that are VERY mixed]]. The UsefulNotes/Nintendo64 port of ''VideoGame/ResidentEvil2'' had optional non-tank controls much like the aforementioned ''VideoGame/SilentHill2'', which had the same unfortunate drawback of radically changing the player's course whenever camera angles would shift.

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** The series predates ''Franchise/SilentHill'' in the use of TankControls, to make controlling characters be consistent no matter what the camera angle is. However, starting with ''VideoGame/ResidentEvilCodeVeronica'', the consoles ''were'' able to render the backgrounds in real time, and the developers added effects like camera panning and zoom in one single angle, which looks nice on a tech demo but can screw with a player's perception of space. In the vast majority of cases it also serves to create tension since enemies are usually offscreen and come from BehindTheBlack; [[BrokenBase opinions on that are VERY mixed]]. The UsefulNotes/Nintendo64 Platform/Nintendo64 port of ''VideoGame/ResidentEvil2'' had optional non-tank controls much like the aforementioned ''VideoGame/SilentHill2'', which had the same unfortunate drawback of radically changing the player's course whenever camera angles would shift.
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* The major complaint most have against ''VideoGame/EpicMickey'' is a screwed-up camera system. Combining it with a very large world map and restlessly chasing enemies that can't be killed in one shot with either paint or thinner make things a lot harder.

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* The major complaint most have against ''VideoGame/EpicMickey'' is a screwed-up camera system. Combining it with a very large world map and restlessly chasing enemies that can't be killed in one shot with either paint or thinner make things a lot harder. This issue will be fixed in ''[[UpdatedRerelease Epic Mickey Rebrushed]]'', as confirmed by THQ Nordic in the comments section for the reveal trailer.
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* Clunky camera controls are one of the most common complaints about ''VideoGame/MegaManLegends'', with the player character always facing the same direction as the camera. It's not as bad as in ''[[VideoGame/{{Bubsy}} Bubsy 3D]]'', but still pretty cumbersome.

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* Clunky camera controls are one of the most common complaints about ''VideoGame/MegaManLegends'', with the player character always facing the same direction as the camera. It's not as bad as in ''[[VideoGame/{{Bubsy}} Bubsy 3D]]'', ''VideoGame/Bubsy3D'', but still pretty cumbersome.
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!This trope is [[https://tvtropes.org/pmwiki/posts.php?discussion=16813369520.95348900 under discussion]] in the Administrivia/TropeRepairShop.

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