History Main / CameraScrew

5th Jan '18 9:23:20 PM nombretomado
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** ''InfiniteUndiscovery'', on the other hand, has the [[spoiler:Vesplume Tower]], with castle perimeter areas that have fixed cameras and dogs that dash at one or more characters for what at the time is about 1/3 of their HP. These dogs come at you from an angle that WOULD allow you to see them coming, easily, if not for the fixed camera.

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** ''InfiniteUndiscovery'', ''VideoGame/InfiniteUndiscovery'', on the other hand, has the [[spoiler:Vesplume Tower]], with castle perimeter areas that have fixed cameras and dogs that dash at one or more characters for what at the time is about 1/3 of their HP. These dogs come at you from an angle that WOULD allow you to see them coming, easily, if not for the fixed camera.
4th Jan '18 5:00:04 AM Cryoclaste
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* It's naturally one of the many complaints of ''{{Quest 64}}''.

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* It's naturally one of the many complaints of ''{{Quest ''VideoGame/{{Quest 64}}''.
18th Dec '17 7:53:51 AM Cryoclaste
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* ''VideoGame/SpiderMan2'' is one of the sixth generation's[[note]]Dreamcast, [[UsefulNotes/NintendoGameCube GameCube]], Playstation 2, and XBox[[/note]] few good movie tie-ins, but sometimes -- with the [=GameCube=] version at least -- the camera gets stuck [[FemaleGaze pointing at Spidey's groin]], making navigation and combat impossible until you save and reload.

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* ''VideoGame/SpiderMan2'' is one of the sixth generation's[[note]]Dreamcast, [[UsefulNotes/NintendoGameCube GameCube]], Playstation 2, and XBox[[/note]] UsefulNotes/XBox[[/note]] few good movie tie-ins, but sometimes -- with the [=GameCube=] version at least -- the camera gets stuck [[FemaleGaze pointing at Spidey's groin]], making navigation and combat impossible until you save and reload.
14th Dec '17 2:09:38 PM Anddrix
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* This is basically the idea behind JitterCam, used in movies like ''Film/TheBlairWitchProject''. Jerking the camera around and limiting what the audience can see increases the tension of the scene. [[LoveItOrHateIt In theory, at least.]]

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* This is basically the idea behind JitterCam, used in movies like ''Film/TheBlairWitchProject''. Jerking the camera around and limiting what the audience can see increases the tension of the scene. [[LoveItOrHateIt In theory, at least.]]
27th Oct '17 12:05:08 PM MegaMarioMan
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* The camera from the Waterskiing/waterboarding game in ''WiiSportsResort'' qualifies. The camera often goes slower than the player character, which results in being often unable to get back in balance and, thus, gain no points. It becomes unnerving on Medium or Hard difficulty levels, where obstacles are added to the course and it's sometimes impossible to see them because of the camera. Yet it's on the SEA.

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* The camera from the Waterskiing/waterboarding game in ''WiiSportsResort'' ''VideoGame/WiiSportsResort'' qualifies. The camera often goes slower than the player character, which results in being often unable to get back in balance and, thus, gain no points. It becomes unnerving on Medium or Hard difficulty levels, where obstacles are added to the course and it's sometimes impossible to see them because of the camera. Yet it's on the SEA.
15th Oct '17 2:16:28 PM nombretomado
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* ''BreathOfFireIII'' is an isometric view that has a camera that can only rotate a fraction of the full 360 degrees. This is used to hide things like chests and hidden passages.

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* ''BreathOfFireIII'' ''VideoGame/BreathOfFireIII'' is an isometric view that has a camera that can only rotate a fraction of the full 360 degrees. This is used to hide things like chests and hidden passages.



* ''VideoGame/{{Persona 4}}'' has an intentional case found in the Void Quest dungeon. In the 7th floor the camera will abruptly shift in every crossroad, effectively disorienting you. Quite lethal, specially if you found yourself running ''into'' the shadow you were trying to escape moments earlier.
** Additionally when you open doors and step through the camera focus can screw up for a few seconds which means that the Shadow next to the door can get the first move.

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* ''VideoGame/{{Persona 4}}'' has an 4}}'': An intentional case found in the Void Quest dungeon. In the 7th floor the camera will abruptly shift in every crossroad, effectively disorienting you. Quite lethal, specially if you found yourself running ''into'' the shadow you were trying to escape moments earlier.
** Additionally when
hen you open doors and step through the camera focus can screw up for a few seconds which means that the Shadow next to the door can get the first move.move. Quite lethal, specially if you found yourself running ''into'' the shadow you were trying to escape moments earlier.
8th Oct '17 10:49:41 AM Luigifan
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* Lazy or incompetent programmers and/or level builders.
* A mistaken belief that impressive visuals are more important than gameplay.
* Coding the camera to best show off your ThirdPersonSeductress.

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* [[DarthWiki/IdiotProgramming Lazy or incompetent programmers and/or level builders.
builders.]]
* A mistaken belief that [[SceneryPorn impressive visuals visuals]] are more important than gameplay.
* Coding the camera to [[{{Fanservice}} best show off off]] your ThirdPersonSeductress.



When a franchise makes a jump from 2D to 3D, this can be often the reason for PolygonCeiling.

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[[VideoGame3DLeap When a franchise makes a jump from 2D to 3D, 3D]], this can be often the reason for smacking into the PolygonCeiling.
9th Sep '17 5:24:16 PM nombretomado
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* The camera keeps switching positions while doing a combo in ''[[BackyardSports Backyard Skateboarding]]'': sometimes to the ground, sometimes to the side, sometimes to the ''sky''. And you don't even control the camera while this happens.

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* The camera keeps switching positions while doing a combo in ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Skateboarding]]'': sometimes to the ground, sometimes to the side, sometimes to the ''sky''. And you don't even control the camera while this happens.
3rd Sep '17 5:32:31 AM HalcyonDayz
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* ''VideoGame/{{Prototype}}'' has a working camera most of the time, but it's lock-on is certainly not trustworthy. It has a habit of locking on everything you were not aiming, potentially fatally in the later missions, given the games NintendoHard nature. To make things worse, grappling NPCs is basically the only way to restore health to anywhere near full. It's not uncommon to die because the game first locks into a faraway enemy, ignoring the duo playing tennis with you, and then further screws you over by giving you taxi while trying to grab the only nearby NPC.

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* ''VideoGame/{{Prototype}}'' has a working camera most of the time, but it's lock-on is certainly not trustworthy. It has a habit of locking on everything you were not aiming, potentially fatally in the later missions, given the games NintendoHard nature. To make things worse, grappling NPCs {{Non Player Character}}s is basically the only way to restore health to anywhere near full. It's not uncommon to die because the game first locks into a faraway enemy, ignoring the duo playing tennis with you, and then further screws you over by giving you taxi while trying to grab the only nearby NPC.
12th Aug '17 8:26:23 PM Pocketim
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Added DiffLines:

** ''VideoGame/SonicAdventure'''s camera has a habit of going too low and getting stuck under the floor. Since you have no control over the camera's y axis (possibly due to the camera controls having to be mapped to the shoulder buttons as the Dreamcast lacked a second analogue stick) there's not really any easy way to get out of this other than jumping around a bit and hoping that the camera catches up before you accidentally jump to your death due to not being able to see anything.
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