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* SymbolicHeroRebirth: Death and rebirth symbolism accompany plotlines of hero who can no longer ignore their destiny.
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Changed line(s) 17,86 (click to see context) from:
* AdventureRebuff\\
Sorry Chosen One. This call isn't for you.
* TheCallHasBadReception\\
The Chosen One can't do their mission properly because they don't have the whole picture.
* TheCallKnowsWhereYouLive\\
If you refuse to go on this adventure, the adventure will burn your house down and ''make you'' go on it.
* TheCallLeftAMessage\\
Only the Chosen One is allowed to hear this message.
* TheCallPutMeOnHold\\
The Chosen One is the only [[UnSorcerer Muggle among superhumans]].
* CallReceptionArea\\
Unless you want to go on an adventure, don't go here.
* CantRefuseTheCallAnymore\\
The Chosen One can no longer ignore their destiny.
* TheChooserOfTheOne\\
The one that decides who The Chosen One is.
* ConsequenceCombo\\
The Call comes. If the Chosen One says "yes", they get a prize. If they say "no", something horrible will happen.
* DesperatelyLookingForAPurposeInLife\\
The Chosen One is desperate for a cause to fight for.
* FallingIntoThePlot\\
The Chosen One heeds the call... at the bottom of this cliff.
* ForgotTheCall\\
The Chosen One can't heed the call because of amnesia.
* GotTheCallOnSpeedDial\\
The Chosen One had already finished their mission and is now looking for a new one.
* HerosFirstRescue\\
You saved this guy? You just heeded the call.
* ImDyingPleaseTakeMyMacGuffin\\
The call starts when a dying person gives you a PlotDevice.
* IgnorantOfTheCall\\
Everyone knows that the Chosen One is TheHero instead of the Chosen One.
* ItBeganWithATwistOfFate\\
The Chosen One makes one simple decision that sends them on their adventure.
* JumpedAtTheCall\\
The Chosen One gets the call and can't wait to heed it.
* KidnappedByTheCall\\
The Call gives the Chosen One no choice in heeding it.
* LastDayOfNormalcy\\
The audience is shown the heroes in their home setting before their normal lives are changed forever
* MandatoryUnretirement\\
The Chosen One has to do the job they gave up.
* MissedTheCall\\
The Chosen One missed their opportunity for the adventure.
* RedPillBluePill\\
You have two choices: heed the call, or continue living like a regular person.
* RefusalOfTheCall\\
The Chosen One willfully refuses to heed the call.
** GotVolunteered\\
A person is forced to join against their will.
** WeAreNotGoingThroughThatAgain\\
The Chosen One heeded one calling and refuses to heed another.
* RefusalOfTheSecondCall\\
The Chosen One would rather leave the next adventure for the next hero.
* RefusedByTheCall\\
You want The Call, the Call doesn't want you.
* RegularCaller\\
The Chosen One heeds many calls.
* ResignedToTheCall\\
The Chosen One heeds the call reluctantly.
* RightManInTheWrongPlace\\
Some guy is asked to heed the call. Not because it's their call to heed, but because they really need a Chosen One right now.
* ScreeningTheCall\\
The Chosen One misses the call due to a character's meddling.
* StumbledIntoThePlot\\
The Chosen One heeds the call accidentally.
* TakeUpMySword\\
The Chosen One dies, so someone else needs to heed his call.
* TwoRoadsBeforeYou\\
Being presented with a choice between two or more mutually exclusive options.
Sorry Chosen One. This call isn't for you.
* TheCallHasBadReception\\
The Chosen One can't do their mission properly because they don't have the whole picture.
* TheCallKnowsWhereYouLive\\
If you refuse to go on this adventure, the adventure will burn your house down and ''make you'' go on it.
* TheCallLeftAMessage\\
Only the Chosen One is allowed to hear this message.
* TheCallPutMeOnHold\\
The Chosen One is the only [[UnSorcerer Muggle among superhumans]].
* CallReceptionArea\\
Unless you want to go on an adventure, don't go here.
* CantRefuseTheCallAnymore\\
The Chosen One can no longer ignore their destiny.
* TheChooserOfTheOne\\
The one that decides who The Chosen One is.
* ConsequenceCombo\\
The Call comes. If the Chosen One says "yes", they get a prize. If they say "no", something horrible will happen.
* DesperatelyLookingForAPurposeInLife\\
The Chosen One is desperate for a cause to fight for.
* FallingIntoThePlot\\
The Chosen One heeds the call... at the bottom of this cliff.
* ForgotTheCall\\
The Chosen One can't heed the call because of amnesia.
* GotTheCallOnSpeedDial\\
The Chosen One had already finished their mission and is now looking for a new one.
* HerosFirstRescue\\
You saved this guy? You just heeded the call.
* ImDyingPleaseTakeMyMacGuffin\\
The call starts when a dying person gives you a PlotDevice.
* IgnorantOfTheCall\\
Everyone knows that the Chosen One is TheHero instead of the Chosen One.
* ItBeganWithATwistOfFate\\
The Chosen One makes one simple decision that sends them on their adventure.
* JumpedAtTheCall\\
The Chosen One gets the call and can't wait to heed it.
* KidnappedByTheCall\\
The Call gives the Chosen One no choice in heeding it.
* LastDayOfNormalcy\\
The audience is shown the heroes in their home setting before their normal lives are changed forever
* MandatoryUnretirement\\
The Chosen One has to do the job they gave up.
* MissedTheCall\\
The Chosen One missed their opportunity for the adventure.
* RedPillBluePill\\
You have two choices: heed the call, or continue living like a regular person.
* RefusalOfTheCall\\
The Chosen One willfully refuses to heed the call.
** GotVolunteered\\
A person is forced to join against their will.
** WeAreNotGoingThroughThatAgain\\
The Chosen One heeded one calling and refuses to heed another.
* RefusalOfTheSecondCall\\
The Chosen One would rather leave the next adventure for the next hero.
* RefusedByTheCall\\
You want The Call, the Call doesn't want you.
* RegularCaller\\
The Chosen One heeds many calls.
* ResignedToTheCall\\
The Chosen One heeds the call reluctantly.
* RightManInTheWrongPlace\\
Some guy is asked to heed the call. Not because it's their call to heed, but because they really need a Chosen One right now.
* ScreeningTheCall\\
The Chosen One misses the call due to a character's meddling.
* StumbledIntoThePlot\\
The Chosen One heeds the call accidentally.
* TakeUpMySword\\
The Chosen One dies, so someone else needs to heed his call.
* TwoRoadsBeforeYou\\
Being presented with a choice between two or more mutually exclusive options.
to:
* AdventureRebuff\\
AdventureRebuff: Sorry Chosen One. This call isn't for you.
*TheCallHasBadReception\\
TheCallHasBadReception: The Chosen One can't do their mission properly because they don't have the whole picture.
*TheCallKnowsWhereYouLive\\
TheCallKnowsWhereYouLive: If you refuse to go on this adventure, the adventure will burn your house down and ''make you'' go on it.
*TheCallLeftAMessage\\
TheCallLeftAMessage: Only the Chosen One is allowed to hear this message.
*TheCallPutMeOnHold\\
TheCallPutMeOnHold: The Chosen One is the only [[UnSorcerer Muggle among superhumans]].
*CallReceptionArea\\
CallReceptionArea: Unless you want to go on an adventure, don't go here.
*CantRefuseTheCallAnymore\\
CantRefuseTheCallAnymore: The Chosen One can no longer ignore their destiny.
*TheChooserOfTheOne\\
TheChooserOfTheOne: The one that decides who The Chosen One is.
*ConsequenceCombo\\
ConsequenceCombo: The Call comes. If the Chosen One says "yes", they get a prize. If they say "no", something horrible will happen.
*DesperatelyLookingForAPurposeInLife\\
DesperatelyLookingForAPurposeInLife: The Chosen One is desperate for a cause to fight for.
*FallingIntoThePlot\\
FallingIntoThePlot: The Chosen One heeds the call... at the bottom of this cliff.
*ForgotTheCall\\
ForgotTheCall: The Chosen One can't heed the call because of amnesia.
*GotTheCallOnSpeedDial\\
GotTheCallOnSpeedDial: The Chosen One had already finished their mission and is now looking for a new one.
*HerosFirstRescue\\
HerosFirstRescue: You saved this guy? You just heeded the call.
*ImDyingPleaseTakeMyMacGuffin\\
ImDyingPleaseTakeMyMacGuffin: The call starts when a dying person gives you a PlotDevice.
*IgnorantOfTheCall\\
IgnorantOfTheCall: Everyone knows that the Chosen One is TheHero instead of the Chosen One.
*ItBeganWithATwistOfFate\\
ItBeganWithATwistOfFate: The Chosen One makes one simple decision that sends them on their adventure.
*JumpedAtTheCall\\
JumpedAtTheCall: The Chosen One gets the call and can't wait to heed it.
*KidnappedByTheCall\\
KidnappedByTheCall: The Call gives the Chosen One no choice in heeding it.
*LastDayOfNormalcy\\
LastDayOfNormalcy: The audience is shown the heroes in their home setting before their normal lives are changed forever
*MandatoryUnretirement\\
MandatoryUnretirement: The Chosen One has to do the job they gave up.
*MissedTheCall\\
MissedTheCall: The Chosen One missed their opportunity for the adventure.
*RedPillBluePill\\
RedPillBluePill: You have two choices: heed the call, or continue living like a regular person.
*RefusalOfTheCall\\
RefusalOfTheCall: The Chosen One willfully refuses to heed the call.
**GotVolunteered\\
GotVolunteered: A person is forced to join against their will.
**WeAreNotGoingThroughThatAgain\\
WeAreNotGoingThroughThatAgain: The Chosen One heeded one calling and refuses to heed another.
*RefusalOfTheSecondCall\\
RefusalOfTheSecondCall: The Chosen One would rather leave the next adventure for the next hero.
*RefusedByTheCall\\
RefusedByTheCall: You want The Call, the Call doesn't want you.
*RegularCaller\\
RegularCaller: The Chosen One heeds many calls.
*ResignedToTheCall\\
ResignedToTheCall: The Chosen One heeds the call reluctantly.
*RightManInTheWrongPlace\\
RightManInTheWrongPlace: Some guy is asked to heed the call. Not because it's their call to heed, but because they really need a Chosen One right now.
*ScreeningTheCall\\
ScreeningTheCall: The Chosen One misses the call due to a character's meddling.
*StumbledIntoThePlot\\
StumbledIntoThePlot: The Chosen One heeds the call accidentally.
*TakeUpMySword\\
TakeUpMySword: The Chosen One dies, so someone else needs to heed his call.
*TwoRoadsBeforeYou\\
TwoRoadsBeforeYou: Being presented with a choice between two or more mutually exclusive options.
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Changed line(s) 55 (click to see context) from:
* LastDayOfNormalcy: The audience is shown the heroes in their home setting before their normal lives are changed forever
to:
* LastDayOfNormalcy: LastDayOfNormalcy\\
The audience is shown the heroes in their home setting before their normal lives are changed forever
The audience is shown the heroes in their home setting before their normal lives are changed forever
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* LastDayOfNormalcy: The audience is shown the heroes in their home setting before their normal lives are changed forever
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Changed line(s) 4,6 (click to see context) from:
->''"Doesn't matter what you did or what you are. If you go out there, you fight and you fight to kill. Stay in here, you're good, I'll send your brother to come find you. But if you step out of that door, you are an Avenger."''
-->-- '''Hawkeye''' to '''Wanda''', ''Film/AvengersAgeOfUltron''
-->-- '''Hawkeye''' to '''Wanda''', ''Film/AvengersAgeOfUltron''
to:
-->--
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The previous quote is also the page quote for World Limited To The Plot
Changed line(s) 4,13 (click to see context) from:
->'''Rosencrantz''': ''[Dramatically]'' It was urgent -- a matter of extreme urgency, a royal summons, his very words: official business and no questions asked -- lights in the stable-yard; saddle up and off headlong and hotfoot across the land, our guides outstripped in breakneck pursuit of our duty! Fearful lest we come too late.\\
''[Beat]''\\
'''Guildenstern''': Too late for what?\\
'''Rosencrantz''': How do I know? We haven't got there yet.
-->-- ''Theatre/RosencrantzAndGuildensternAreDead''
The first step on TheHerosJourney: the hero learns that they must leave the known world behind and venture to unknown regions. How the hero reacts to the call to adventure varies, but heroes who initially reject the call are usually significantly worse off than if they had accepted.
The Call to Adventure may be carried to the hero by one or more {{Herald}}s.
''[Beat]''\\
'''Guildenstern''': Too late for what?\\
'''Rosencrantz''': How do I know? We haven't got there yet.
-->-- ''Theatre/RosencrantzAndGuildensternAreDead''
The first step on TheHerosJourney: the hero learns that they must leave the known world behind and venture to unknown regions. How the hero reacts to the call to adventure varies, but heroes who initially reject the call are usually significantly worse off than if they had accepted.
The Call to Adventure may be carried to the hero by one or more {{Herald}}s.
to:
''[Beat]''\\
'''Guildenstern''': Too late for what?\\
'''Rosencrantz''': How do I know? We haven't got there yet.
-->--
The first step on
The Call to Adventure may be carried to the hero by one or more
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Changed line(s) 82 (click to see context) from:
* StumbledIntoThePlot
to:
* StumbledIntoThePlotStumbledIntoThePlot\\
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Changed line(s) 64 (click to see context) from:
* RefusalOfTheCall
to:
* RefusalOfTheCallRefusalOfTheCall\\