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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sport_games2.png]]
[[caption-width-right:350:From top to bottom: ''VideoGame/SaturnBomberman'', ''VideoGame/NinjaBaseballBatMan'', ''VideoGame/GanbareGoemon'']]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sport_games2.png]]
[[caption-width-right:350:From [[caption-width-right:300:From top to bottom: ''VideoGame/SaturnBomberman'', ''VideoGame/NinjaBaseballBatMan'', ''VideoGame/GanbareGoemon'']]
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General clarification on works content


* ''VideoGame/NoMoreHeroes'' has Destroy Stadium, a setting visited twice in the game. What happens there includes killing bad guys by deflecting a pitch, battles in the vast outfield, and PlayingTennisWithTheBoss via a man-launching batting cage.

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* ''VideoGame/NoMoreHeroes'' has Destroy Stadium, a setting visited twice in the game. What happens there includes killing bad guys by deflecting a pitch, battles in the vast outfield, and PlayingTennisWithTheBoss a TennisBoss via a man-launching batting cage.



** ''VideoGame/MarioKartDoubleDash'': In addition to having the usual Mario and Luigi Circuits, as well as Waluigi Stadium which has a more diverse take on a monster truck circuit than Wario Stadium from ''Mario Kart 64'', the game also has Wario Colosseum as part of the Special Cup. It's a long, intricate mechanical circuit whose road combines parts made of asphalt with chainlinks, and features a huge Globe of Death in its center.

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** ''VideoGame/MarioKartDoubleDash'': In addition to having the usual Mario and Luigi Circuits, Circuits (plus a Yoshi Circuit shaped like the hosting character), as well as Waluigi Stadium which has a more diverse take on a monster truck circuit than Wario Stadium from ''Mario Kart 64'', the game also has Wario Colosseum as part of the Special Cup. It's a long, intricate mechanical circuit whose road combines parts made of asphalt with chainlinks, and features a huge Globe of Death in its center.



** ''VideoGame/MarioKartWii'': This became the first game in the series to feature an athletic ''battle'' course, namely Funky Stadium. It is based on skateboard parks, and its primary focus besides the wide space it covers is the various ramps and half-pipes that can be used to perform tricks and gain extra speed. Within racing courses, the game not only has its own Luigi and Mario Circuits, but also brings back the Mario Circuits from ''Mario Kart 64'', ''Double Dash!!'' and the third from ''Super'' (there's also a Daisy Circuit, but it's themed around PortTown instead).

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** ''VideoGame/MarioKartWii'': This became the first game in the series to feature an athletic ''battle'' course, namely Funky Stadium. It is based on skateboard parks, and its primary focus besides the wide space it covers is the various ramps and half-pipes that can be used to perform tricks and gain extra speed. Within racing courses, the game not only has its own Luigi and Mario Circuits, but also brings back the Mario Circuits from ''Mario Kart 64'', ''Double Dash!!'' and the third from ''Super'' (there's also a Daisy Circuit, but it's themed around PortTown instead).instead), plus Waluigi Stadium from ''Double Dash!!''



** ''VideoGame/MarioKart8'': Only three traditional circuits are featured in the game: Mario Kart Stadium, the usual new Mario Circuit and the one from ''Super Circuit''; DS Wario Stadium makes a return as well. However, they stand out for taking advantage of the game's gravity mechanic, with the new Mario Circuit taking it to the extreme by tracing its layout in the style of a Moebius strip (making it so the drivers go through ''both'' vertical sides of the road); since the game's Battle Mode reuses race courses instead of having dedicated battle arenas, the new Mario Circuit is also used in that mode. The game's DownloadableContent adds Excitebike Arena, a giant motorcycle obstacle course based on, well, ''VideoGame/{{Excitebike}}''. For the UpdatedRerelease ''Mario Kart 8 Deluxe'', proper Battle Mode stages are added, one of them being the deathmatch-inspired Battle Stadium; and by way of the Booster Course Pass DLC, 3DS Toad Circuit, SNES Mario Circuit 3, GCN Waluigi Stadium and DS Mario Circuit are added as well.
** ''VideoGame/MarioKartTour'': A bevy of athletic tracks from past ''Mario Kart'' games are brought back in the game, including special remixes for the first SNES Mario Circuit, though no brand-new circuit based on this trope has been added (the closest things being Singapore Speedway and Los Angeles Laps, which feature respectively a soccer stadium based on the real-life Float @ Marina Bay Stadium and the Dodgers' baseball stadium, but they're barely impactful for gameplay).

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** ''VideoGame/MarioKart8'': Only three traditional circuits are featured in the game: Mario Kart Stadium, the usual new Mario Circuit and the one from ''Super Circuit''; DS Wario Stadium makes a return as well. However, they stand out for taking advantage of the game's gravity mechanic, with the new Mario Circuit taking it to the extreme by tracing its layout in the style of a Moebius strip (making it so the drivers go through ''both'' vertical sides of the road); since the game's Battle Mode reuses race courses instead of having dedicated battle arenas, the new Mario Circuit is also used in that mode. The game's DownloadableContent adds Excitebike Arena, a giant motorcycle obstacle course based on, well, ''VideoGame/{{Excitebike}}''. For the UpdatedRerelease ''Mario Kart 8 Deluxe'', proper Battle Mode stages are added, one of them being the deathmatch-inspired Battle Stadium; and by way of the Booster Course Pass DLC, 3DS Toad Circuit, SNES Mario Circuit 3, GCN Waluigi Stadium and Stadium, DS Mario Circuit Circuit, and all ''Tour'' courses featuring sports stadia are added as well.
** ''VideoGame/MarioKartTour'': A bevy of athletic tracks from past ''Mario Kart'' games are brought back in the game, including special remixes for the first SNES Mario Circuit, though no brand-new circuit based on this trope has been added (the closest things being Singapore Speedway and Los Angeles Laps, added. However, the game does introduce Madrid Drive, which briefly goes through the interior of Real Madrid's stadium with Shoe Goombas playing with soccer balls in one of the course's variants. Other city courses feature respectively a soccer stadium based on sports stadia (like the real-life Float @ Marina Bay in Singapore Speedway, the Dodgers Stadium in Los Angeles Laps and the Dodgers' baseball stadium, Rogers Arena in Vancouver Velocity), but they're barely impactful for gameplay).they have a smaller impact on gameplay.
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[[caption-width-right:350:From top to bottom: ''VideoGame/SaturnBomberman'', ''VideoGame/NinjaBaseballBatMan'', ''VideoGame/GanbareGoemon'']]

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[[quoteright:350:[[VideoGame/MegaMan10 https://static.tvtropes.org/pmwiki/pub/images/Strikeman_3232.jpg]]]]

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Turns out "bewy" is a wholly different word. Apologies. X_x


** ''VideoGame/MarioKartTour'': A bewy of athletic tracks from past ''Mario Kart'' games are brought back in the game, including special remixes for the first SNES Mario Circuit, though no brand-new circuit based on this trope has been added (the closest thing being Singapore Speedway, which features a soccer stadium based on the real-life Float @ Marina Bay Stadium, but it's barely impactful for gameplay).

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** ''VideoGame/MarioKartTour'': A bewy bevy of athletic tracks from past ''Mario Kart'' games are brought back in the game, including special remixes for the first SNES Mario Circuit, though no brand-new circuit based on this trope has been added (the closest thing things being Singapore Speedway, Speedway and Los Angeles Laps, which features feature respectively a soccer stadium based on the real-life Float @ Marina Bay Stadium, Stadium and the Dodgers' baseball stadium, but it's they're barely impactful for gameplay).
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* The largest town in ''VideoGame/Fallout4'' is Diamond City, "the great green jewel of the Commonwealth." It's built in the ruin of Fenway Park, with the market square on the infield (including PlayerHousing, "Home Plate"), residences, utilities, and encampments in the outfield. One side of the dugout is the jail and home base for security (and Diamond City Security wear umpire outfits as uniforms, complete with chest pads), while the other is a bar. The stands hold the high class housing (and their own bar), and the announcer's box is where the Mayor's office is located.
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* ''Franchise/{{Asterix}}'' for the SNES has a stage during a Rugby match, where the player is meant to reach the end of the level. While holding a ball. While avoiding Roman rugby players. Playing Rugby.

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* ''Franchise/{{Asterix}}'' for the SNES has a level adapting ''Recap/AsterixInBritain'' which of course includes a stage during a centered on the Rugby match, where the player is meant to reach the end of the level. While holding a ball. While avoiding Roman rugby players. Playing Rugby.
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Oops, DS Wario Stadium has been in the game since Day 1


** ''VideoGame/MarioKart8'': Only three traditional circuits are featured in the game: Mario Kart Stadium, the usual new Mario Circuit and the one from ''Super Circuit''. However, they stand out for taking advantage of the game's gravity mechanic, with the new Mario Circuit taking it to the extreme by tracing its layout in the style of a Moebius strip (making it so the drivers go through ''both'' vertical sides of the road); since the game's Battle Mode reuses race courses instead of having dedicated battle arenas, the new Mario Circuit is also used in that mode. The game's DownloadableContent adds Excitebike Arena, a giant motorcycle obstacle course based on, well, ''VideoGame/{{Excitebike}}''. For the UpdatedRerelease ''Mario Kart 8 Deluxe'', proper Battle Mode stages are added, one of them being the deathmatch-inspired Battle Stadium; and by way of the Booster Course Pass DLC, 3DS Toad Circuit, SNES Mario Circuit 3, DS Wario Stadium, GCN Waluigi Stadium and DS Mario Circuit are added as well.

to:

** ''VideoGame/MarioKart8'': Only three traditional circuits are featured in the game: Mario Kart Stadium, the usual new Mario Circuit and the one from ''Super Circuit''.Circuit''; DS Wario Stadium makes a return as well. However, they stand out for taking advantage of the game's gravity mechanic, with the new Mario Circuit taking it to the extreme by tracing its layout in the style of a Moebius strip (making it so the drivers go through ''both'' vertical sides of the road); since the game's Battle Mode reuses race courses instead of having dedicated battle arenas, the new Mario Circuit is also used in that mode. The game's DownloadableContent adds Excitebike Arena, a giant motorcycle obstacle course based on, well, ''VideoGame/{{Excitebike}}''. For the UpdatedRerelease ''Mario Kart 8 Deluxe'', proper Battle Mode stages are added, one of them being the deathmatch-inspired Battle Stadium; and by way of the Booster Course Pass DLC, 3DS Toad Circuit, SNES Mario Circuit 3, DS Wario Stadium, GCN Waluigi Stadium and DS Mario Circuit are added as well.
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* ''VideoGame/{{Asterix}}'' for the SNES has a stage during a Rugby match, where the player is meant to reach the end of the level. While holding a ball. While avoiding Roman rugby players. Playing Rugby.

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* ''VideoGame/{{Asterix}}'' ''Franchise/{{Asterix}}'' for the SNES has a stage during a Rugby match, where the player is meant to reach the end of the level. While holding a ball. While avoiding Roman rugby players. Playing Rugby.
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* Due to the sports theme of the bosses (and half the enemies), every stage in ''VideoGame/BatBoy'' mixes this trope with various other video game levels, e.g. the Molten Cave is a LethalLavaLand with football players charging and kicking balls at you. Naturally the winter sport theme is integrated a bit more elegantly into SlippySlideyIceWorld (also featuring a StealthPun in the flying manta enemies — ice skates).

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* Due to the sports theme of the bosses (and half the enemies), every stage in ''VideoGame/BatBoy'' mixes this trope with various other video game levels, e.g. the Molten Cave is a LethalLavaLand with football players charging around and kicking balls at you. Naturally the winter sport theme is integrated a bit more elegantly into SlippySlideyIceWorld (also featuring a StealthPun in the flying manta enemies — ice skates).
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* Due to the sports theme of the bosses (and half the enemies), every stage in ''VideoGame/BatBoy'' mixes this trope with various other video game levels, e.g. the Molten Cave is a LethalLavaLand with football players charging and kicking balls at you. Naturally the winter sport theme is integrated a bit more elegantly into SlippySlideyIceWorld (also featuring a StealthPun in the flying manta enemies — ice skates).
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* ''[[VideoGame/GanbareGoemon Ganbare Goemon 4]]'''s main villain is a galactic sportsmaster who has traveled all over the known cosmos mastering all the sports he's came across. Naturally, all the enemies and most stages, particularly the castles, have a distinctive athletic motif to them. For example, the Desert planet Castle is a giant stadium where you travel via giant soccer balls headed by {{HumongousMecha}}s, then you get into a labyrinth where you must get all the baseball bases in the correct order to unlock the next stage where you run away from a giant robot in a hurdling track.

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* ''[[VideoGame/GanbareGoemon Ganbare Goemon 4]]'''s main villain is a galactic sportsmaster who has traveled all over the known cosmos mastering all the sports he's came across. Naturally, all the enemies and most stages, particularly the castles, have a distinctive athletic motif to them. For example, the Desert planet Castle is a giant stadium where you travel via giant soccer balls headed by {{HumongousMecha}}s, then you get into a labyrinth where you must get all the baseball bases in the correct order to unlock the next stage where you run away from a giant robot in a hurdling track. Other new sports-themed levels include Humpback Pump Track (an indoor bike track), and Musselforge Fitness (the rock climbing area within a sports club).
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* Goby Arena in ''VideoGame/Splatoon2'' is a stadium for the [[FantasyCounterpartCulture Inklings' version of basketball]]. The court and its surrounding areas get repurposed for ink battling, which is where ''Splatoon 2'' is concerned.

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* ''VideoGame/Splatoon2'': Goby Arena in ''VideoGame/Splatoon2'' is a stadium for the [[FantasyCounterpartCulture Inklings' version of basketball]]. The court and its surrounding areas get repurposed for ink battling, which is where ''Splatoon 2'' is concerned.
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** ''VideoGame/MarioKartDoubleDash'': In addition to having the usual Mario and Luigi Circuits, as well as Waluigi Stadium which has a more diverse take on a monster truck circuit than Wario Stadium from ''Mario Kart 64'', the game also has Wario Colosseum as part of the Special Cup. It's a long, intricate mechanical circuit whose road combines made of asphalt with chainlinks, and features a huge Globe of Death in its center.

to:

** ''VideoGame/MarioKartDoubleDash'': In addition to having the usual Mario and Luigi Circuits, as well as Waluigi Stadium which has a more diverse take on a monster truck circuit than Wario Stadium from ''Mario Kart 64'', the game also has Wario Colosseum as part of the Special Cup. It's a long, intricate mechanical circuit whose road combines parts made of asphalt with chainlinks, and features a huge Globe of Death in its center.
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* The ''[[VideoGame/TaleSpinCapcom Disney's TaleSpin]]'' game for {{UsefulNotes/NES}} has a level set in a baseball stadium.

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* The ''[[VideoGame/TaleSpinCapcom Disney's TaleSpin]]'' game for {{UsefulNotes/NES}} the [[UsefulNotes/NintendoEntertainmentSystem NES]] has a level set in a baseball stadium.
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** ''VideoGame/MarioKart8'': Only three traditional circuits are featured in the game: Mario Kart Stadium, the usual new Mario Circuit and the one from ''Super Circuit''. However, they stand out for taking advantage of the game's gravity mechanic, with the new Mario Circuit taking it to the extreme by tracing its layout in the style of a Moebius strip (making it so the drivers go through ''both'' vertical sides of the road); since the game's Battle Mode reuses race courses instead of having dedicated battle arenas, the new Mario Circuit is also used in that mode. For the UpdatedRerelease ''Mario Kart 8 Deluxe'', proper Battle Mode stages are added, one of them being the deathmatch-inspired Battle Stadium; and by way of the Booster Course Pass DLC, 3DS Toad Circuit, SNES Mario Circuit 3 and DS Mario Circuit are added as well.

to:

** ''VideoGame/MarioKart8'': Only three traditional circuits are featured in the game: Mario Kart Stadium, the usual new Mario Circuit and the one from ''Super Circuit''. However, they stand out for taking advantage of the game's gravity mechanic, with the new Mario Circuit taking it to the extreme by tracing its layout in the style of a Moebius strip (making it so the drivers go through ''both'' vertical sides of the road); since the game's Battle Mode reuses race courses instead of having dedicated battle arenas, the new Mario Circuit is also used in that mode. The game's DownloadableContent adds Excitebike Arena, a giant motorcycle obstacle course based on, well, ''VideoGame/{{Excitebike}}''. For the UpdatedRerelease ''Mario Kart 8 Deluxe'', proper Battle Mode stages are added, one of them being the deathmatch-inspired Battle Stadium; and by way of the Booster Course Pass DLC, 3DS Toad Circuit, SNES Mario Circuit 3 3, DS Wario Stadium, GCN Waluigi Stadium and DS Mario Circuit are added as well.
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** ''VideoGame/MarioKart64'': This is the first game in its series to feature a race course inspired by extreme sports, in this case Wario Stadium. It's a muddy, maze-like monster truck circuit that takes a long time to traverse (usually 5 minutes in lower speed tiers).

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** ''VideoGame/MarioKart64'': This is the first game in its series to feature a race course inspired by extreme sports, in this case Wario Stadium. It's a muddy, maze-like monster truck circuit that takes a long time to traverse (usually 5 minutes in lower speed tiers). It uses the same background music as the Luigi, Mario and Royal (Peach) Raceways, which in turn are more traditional circuit tracks.

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Added numerous examples. The less fun part is having to crosswick each and every one of them, haha. XD


** ''VideoGame/SuperMarioKart'': The game set the tradition in itself and subsequent installments of the ''VideoGame/MarioKart'' series of featuring at least one Mario-themed racetrack or circuit, being usually designed in the style of real-life Formula One circuits (many other courses in the series are based on other gimmicks and/or thematic settings, thus deviating from the conventional idea of racetracks). ''Super'' in particular also holds the record of having ''four'' Mario Circuits (the most in any ''Mario Kart'' game when only counting brand-new courses in later games), each being more complex layout-wise than the last. Later games introduce similarly-styled circuits hosted by other characters like Luigi or Princess Peach. And with rare exceptions, such tracks are found in the Mushroom and Flower Cups (Shell and Banana Cups for the [[NostalgiaLevel revisited courses]]).
** ''VideoGame/MarioKart64'': This is the first game in its series to feature a race course inspired by extreme sports, in this case Wario Stadium. It's a muddy, maze-like monster truck circuit that takes a long time to traverse (usually 5 minutes in lower speed tiers).
** ''VideoGame/MarioKartSuperCircuit'': The game features circuit tracks hosted by Mario, Peach and Luigi respectively, with the latter one standing out for being raced on during rain (which affects the road's friction and leads to the presence of slippery moats). The game is also the first in the series to bring back old tracks, including the four Mario Circuits from ''Super Mario Kart''.
** ''VideoGame/MarioKartDoubleDash'': In addition to having the usual Mario and Luigi Circuits, as well as Waluigi Stadium which has a more diverse take on a monster truck circuit than Wario Stadium from ''Mario Kart 64'', the game also has Wario Colosseum as part of the Special Cup. It's a long, intricate mechanical circuit whose road combines made of asphalt with chainlinks, and features a huge Globe of Death in its center.
** ''VideoGame/MarioKartDS'': This became the first game in the series to feature a traditional racetrack that isn't named after Mario or any other character, the Figure 8 Circuit (which, as the name suggests, is an 8-shaped racetrack). There ''is'' a circuit hosted by Mario, but it's noticeably more challenging layout-wise and has special features like Piranha Plants that shoot fireballs and paths that go through grassy hills, thus making the track veer closer to GreenHillZone than this setting (it's the reason why the track is part of Star Cup instead of Mushroom). The game also brings back Mario Circuit 1 (''Super''), the Luigi and Peach Circuits (''Super Circuit''), and the Luigi and Yoshi Circuits (''Double Dash!!'') as retro tracks.
** ''VideoGame/MarioKartWii'': This became the first game in the series to feature an athletic ''battle'' course, namely Funky Stadium. It is based on skateboard parks, and its primary focus besides the wide space it covers is the various ramps and half-pipes that can be used to perform tricks and gain extra speed. Within racing courses, the game not only has its own Luigi and Mario Circuits, but also brings back the Mario Circuits from ''Mario Kart 64'', ''Double Dash!!'' and the third from ''Super'' (there's also a Daisy Circuit, but it's themed around PortTown instead).
** ''VideoGame/MarioKart7'': In addition to having circuits hosted by Toad and Mario, the game also has two courses set within Wuhu Island, of ''VideoGame/WiiSportsResort'' fame. Specifically, the tracks are based on the Cycling tracks. These courses are so long that they only have to be traversed in one lap each (the only other course to have this distinction in the game is Rainbow Road). Among the retro tracks, the game has the second Mario Circuit from ''Super'' and Luigi Raceway from ''64''.
** ''VideoGame/MarioKart8'': Only three traditional circuits are featured in the game: Mario Kart Stadium, the usual new Mario Circuit and the one from ''Super Circuit''. However, they stand out for taking advantage of the game's gravity mechanic, with the new Mario Circuit taking it to the extreme by tracing its layout in the style of a Moebius strip (making it so the drivers go through ''both'' vertical sides of the road); since the game's Battle Mode reuses race courses instead of having dedicated battle arenas, the new Mario Circuit is also used in that mode. For the UpdatedRerelease ''Mario Kart 8 Deluxe'', proper Battle Mode stages are added, one of them being the deathmatch-inspired Battle Stadium; and by way of the Booster Course Pass DLC, 3DS Toad Circuit, SNES Mario Circuit 3 and DS Mario Circuit are added as well.
** ''VideoGame/MarioKartTour'': A bewy of athletic tracks from past ''Mario Kart'' games are brought back in the game, including special remixes for the first SNES Mario Circuit, though no brand-new circuit based on this trope has been added (the closest thing being Singapore Speedway, which features a soccer stadium based on the real-life Float @ Marina Bay Stadium, but it's barely impactful for gameplay).



* Goby Arena in ''VideoGame/{{Splatoon 2}}'' is a stadium for the [[FantasyCounterpartCulture Inklings' version of basketball]]. The court and its surrounding areas get repurposed for ink battling, which is where ''Splatoon 2'' is concerned.

to:

* Goby Arena in ''VideoGame/{{Splatoon 2}}'' ''VideoGame/Splatoon2'' is a stadium for the [[FantasyCounterpartCulture Inklings' version of basketball]]. The court and its surrounding areas get repurposed for ink battling, which is where ''Splatoon 2'' is concerned.
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* Footbot minigame in ''VideoGame/JetpackJoyride2'' takes place in a soccer-themed hallway of Legitimate Research lab, complete with crowds of scientists cheering in the background and InUniverse ads on the small boards. Barry is set up as the goalkeeper and has to defend the goal from striker bots, a set of robots that can fire soccer balls.

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