->'''Mad Scientist:''' With Neutro on our side, we can gather all the world's wealth in a day!\\
'''Linkara:''' Thus making the money worthless because of simple economics! Wait...
-->--''WebVideo/AtopTheFourthWall'' on ''{{ComicBook/Neutro}} #1''

Stories, especially in role playing games and SpeculativeFiction, tend to have economies that simply wouldn't work under any real-world economic system. Nobody gets paid, but everybody has all the money they need; economies are stable despite huge amounts of gold and jewels being dumped into them (or taken out of them) on a regular basis; or "we don't ''use'' money anymore"... the list goes on and on...

An increasing amount of artistic license is also used with the inner workings of corporations, with impossible amounts of money being generated or siphoned by accounting tricks or embezzlement, minority shareholders ousting the majority (especially in {{Superhero}} fiction), dictatorial [=CEOs=] of public companies who never answer to the board, and so on.

%% This is not an economics seminar. This is enough to describe the trope.

Please see UsefulNotes.{{Economics}} for a more detailed explanation of economic theories, as well as a list of errors in economic understanding that occur more in real life than in fiction.


%% The examples don't need essays explaining in great detail what's wrong, either. Be concise and clear, then stop.


[[folder:Anime and Manga]]
* Averted in ''Manga/FullMetalAlchemist'', where one of the three laws all alchemists must follow is to not transmute gold, even though it is a simple transmutation in TheVerse, in order to keep the economy from destabilizing. This law, is, of course, broken by Ed (albeit by being a fraud), and transmuting elements ''will'' signify you're in possession of something you really shouldn't have.
* Parodied in ''Anime/PantyAndStockingWithGarterbelt'', episode "The Stripping." Scanty and Kneesocks open a casino in a scheme to drive the world's economy to a halt. How? They take the money that people lose gambling to feed the MonsterOfTheWeek, in an effort to bankrupt the world by robbing it of all its hard cash. They never once consider there are other units of measuring assets, which include stocks, bonds, certificates of deposit, precious metals, gems, and real estate.
* The entire ingredients-based economy in ''Manga/{{Toriko}}'' should have failed plenty of times over. Food, while very important, isn't the most important thing when building a civilization with a monetary system. Not to mention that the main character -- who eats more than an entire continent's worth of people -- can cash things on a "gold card" that has no limit and apparently he never has to pay.
** Toriko has a huge income from selling the things he hunts and does not eat, even given that that's a minority of what he catches. He regularly comes to the market with extremely expensive rare ingredients.
* PlayedForLaughs with the Paradise Group's scheme in ''Webcomic/OnePunchMan''. They want to make a world wherein people only have to work if they want to, and those who don't work are fully financially supported. They don't seem to know that this is not at all how economics work, but then again they really aren't all that smart.
* In the end of ''Anime/ToAruHikushiENoTsuioku'', the main character is given gold dust in payment for escorting the princess, who, of course, has fallen in love with him over the journey. He is told that it's more gold ''than he could spend in a lifetime''. But he can't have the princess, who, of course, is off to an arranged marriage with a prince she doesn't love. So as a romantic gesture, the pilot gets back in his plane and ''throws all the gold dust into the air'' around the ship that's taking the princess away. The value of the gold in the economy? Into the sea. The gold itself as raw material, for decorative ''or'' practical purposes? Into the sea. Economics majors will cry, but not for the reasons the writers wanted.

[[folder:Comic Books]]
* [[Franchise/{{Batman}} Wayne Enterprises]]; an entity with infinite spending power and zero paper trail.
* "Damn the Expenses" is the flaw in most CutLexLuthorACheck scenarios, as the cost of the gadgetry to commit crimes typically outweighs the potential monetary benefit of using it for larceny.
* Spanish comic-book ''ComicBook/{{Superlopez}}'' features the country of Tontecarlo (portmanteau of "tonto", meaning dumb, and Montecarlo). Citizens of Tontecarlo do not have jobs: They instead gamble and play state-owned lotteries anywhere ó eg., the customs officers play shell games for money with any incoming tourists. The main characters, visiting tourists, notice that money flow cannot continue; however, ''tourism brings more money to Tontecarlo.''
* Creator/MarvelComics used this and 'damn the expenses' as a plot point in 2005's ComicBook/SecretWar: after a rash of super-suit robberies, SHIELD noticed that criminals with multi-million dollar suits were cashing in tens of thousands, and immediately deduced somebody was funding them.
* Invoked in ''ComicBook/SupermanRedSon'' where ComicBook/LexLuthor solves the budget deficit problem by... scribbling a formula on a piece of paper, if only to get Jimmy Olsen to stop bothering him. It doesn't work. Later, Superman's Soviet Russia drives America to ruin via embargo - being Superman, breaking said embargo is not healthy for one's life.
* In ''ComicBook/{{Valerian}}'' there is a creature called the Grumpy Converter from Bluxte, which feeds on powerful energy sources (anything from a power socket to nuclear material), but also ingests small[[note]]It's about the size of a rat[[/note]] objects which it then duplicates by excreting more of them, converting energy into matter. Everyone in the comic treats it as a way to produce some quick cash for running expenses by duplicating blutoks and eebeb pearls, which are the main legal currencies of the galaxy. They also copy rare objects considered valuable for their history, at times.
* Depending on the writer, [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]] would sometimes attempt to make money through undertakings that cost more in the execution than any expected profit margin could cover (freighting in ice from the arctic?, [[http://www.bergwater.ca/harvesting.aspx ok, maybe]] ), and has on certain occasions resorted to outright baldfaced crime. (On one occasion, he attempted to swindle an inheritance from Donald, despite the clear paper trail establishing Donald as the rightful one, and even brought along Donald as hired help!)
** One story has Scrooge (for some inexplicable, out-of-character reason) worry that he was making money faster than he could spend, and took Donald and the nephews along for a lengthy, extravagant trip where they wasted tons of money on cars and food. When they returned home, Scrooge had made even more money because, everything they bought having come from his own businesses, the money spent failed to deduct from his fortune while his regular business interests continued to generate money.
** More generally, some have tried to argue that Scrooge was a living danger to world economics since he's getting richer everyday while he doesn't send back much money in the outside world (given how stingy he is), so in a very small time he would possess all the money in the world which would then become worthless since it would be concentrated into one person. The writers, however, managed to avoid this issue in three ways. First, it has been long-established that Scrooge ''doesn't care'' if his money is worthless, since he never spends any (what he enjoys with having money is [[MoneyFetish contemplating the coins and swimming in them]]). And second, it is also established that there are at least two other characters who do as much money as Scrooge at approximately the same rate: Flintheart Glomgold and John D. Rockerduck. Then, even if most of the world's money is probably concentrated in the three duck's pockets, they hate each other so much that none of the three would accept to leave money to the two others, keeping economics to be ruled by one undisputed leader (technically, Scrooge's the richest of the three, but only because he owns a few more inches of old string, so it counts for the Guiness World Records but doesn't matter at the Stock Exchange). And, last, Scrooge once was placed in a situation where winning in one day three times his current fortune would cause the death of the city of Duckburg. Scrooge, being kind-hearted under his tough exteriors, burnt the document who allowed him to ask the city this amount of money.
** Altogether averted in an old Creator/CarlBarks story, "A Financial Fable", where a freak hurricane blasts Scrooge's fortune across the countryside, but he remains uncharacteristically calm and jovial, and settles down to tend a farm. Meanwhile everybody in miles' vicinity, including Donald, gets millions deposited right on their laps. Subsequently everyone decides that they are rich and no longer need to work, instead trying to go see the world and spend their money on luxuries, only to realise that no-one is selling anything and all industry is going to a standstill due to everybody being "rich". Soon enough they all are forced to buy their food and basic commodities from the only person who kept working all this time, Scrooge [=McDuck=], himself, who naturally charges by the present rated value, several million dollars for a modest meal, and soon enough all the cash has flown back to his pockets, restoring the financial equilibrium.
* A ''Film/SpyKids'' comic in one issue of ''Magazine/DisneyAdventures'' had the evil organization F.A.N.G. (Fear, [=ANger=], Greed) plan to destroy all the cereal in the world so that everyone would be forced to buy "Fang Flakes" for a million dollars each. Yeah, have fun having no business at all with those prices. Lampshaded when it turned out F.A.N.G. didn't even know ''how'' they were going to destroy all the cereal in the world.
* In the ''[[Franchise/SpiderMan Web of Spider-Man]]'' episode titled "Gold Rush!" the Beyonder innocently turns a whole building into gold in the middle of the night; the U.S. government however decides to keep it a secret and pay the Kingpin to forever keep the gold out of reach (i.e. secretly throw it into the ocean's depth) since its discovery by the public would supposedly destroy the world's economy. But in reality, that would no more destroy the world economy than would a major gold strike in the mining industry. It would depress gold prices for a while, but since no one uses the gold standard anymore, it would have very little effect beyond that. Doesn't stop Spidey from swiping one item, a gold notepad, though; he just uses it to help pay off Aunt May's home to prevent it from being repossessed.
* Subverted in a ''ComicBook/{{Spirou}}'' comic,the BigBad fires one of his best agent after his HeelFaceTurn which scare stockholders into selling their stocks and his competitor end up buying his whole company in an improbable domino effect. The truth is that the competitor has been waiting for any spark of doubt such as this and influenced the market accordingly to make it look like the BigBad was going under for years. It's still done in a day though which is too fast.

* In the ''Manga/LoveHina'' fanfiction [[https://www.fanfiction.net/s/3611336/1/Repercussions Repercussions]], Kitsune steals 30,000 yen from Keitaro to buy booze. When she is caught, she is told that she will be expected to pay it back ''or else'', and that she will have to work for a long time to do so. Thirty thousand yen is only about $250 (US) or £120 -- not exactly pocket change, but hardly the staggering sum the fanfic suggests. With a full-time job, Kitsune should be able to pay it off in a matter of weeks.
* Discussed by [[Anime/{{Pokemon}} James]] in ''Fanfic/CommonSense'' when the [[SnakeOilSalesman Magikarp salesman]] gives his pitch about how Magikarp lays one thousand eggs at a time. He instantly sees through the ruse, because if it's really such a fast multiplier, basic laws of supply and demand state that its real value would be nowhere near what the salesman claims.

* In ''Film/EuroTrip'', the exchange rate in Slovakia is taken to parodic levels. It seems that having less than two dollars in American money makes them part of the wealthy ruling class, including a stay at a five-star hotel and access to an exclusive nightclub. Scott flips one of the servants an American nickel, who promptly quits and tells his manager that he will open his own hotel.
* The Russian fantasy film ''Film/{{Sadko}}'' (known to ''[=MST3K=]'' fans as ''The Magic Voyage of Sinbad'',) has the main hero try to help out his home town by forcing its merchants to redistribute their wealth among the poor. It doesn't work so well since there doesn't seem to be enough to go around. (That, and the hero ends up giving away all the money he was going to use for his quest.) The original story had him trying to buy all the goods in the city and monopolize the trade. Turned out the external trade scale was quite out of his league.
* In ''Film/CanadianBacon'', the president wanted to start some international problems so he'd have an excuse to reopen the recently closed munitions factories given the fall of the Soviet Union and the end of the Cold War. Then again, his primary goal was really just to stir up PatrioticFervor and boost his popularity. Also, in the film, the relative weakness of the Canadian dollar in the 1980s and 1990s was played up to hilarious levels, with a fine either being $1000 Canadian, or $10 US.
* The Mexican satirical film ''Un Mundo Maravilloso'' portrays an alternate Mexico which simultaneously has economic growth and stability ''and'' rampant poverty, widespread unemployment and plunging stock markets at the same time..
* In ''Film/TheFifthElement'', Zorg espouses the "Destruction Equals Employment" mentality, and demonstrates it by destroying a glass and explaining how the machines that clean the glass shards away employ so many people manufacturing them. However, Zorg doesn't mention that only companies like his, which profits off of war, stand to benefit, rather than society as a whole. It's a version of the Parable of the Broken Window, which is explained in more detail at TheOtherWiki.
* In ''Wisdom'', a film starring Emilio Estevez and Creator/DemiMoore, the titular character, John Wisdom, goes on a bank-robbing spree, but not to steal money. Instead, he and his girlfriend destroy bank property records to help farmers. The film was released in 1986, a time when American farmers were having problems keeping their farms. The banks were seen to be the bad guys because they were the ones foreclosing when the farmers couldn't make the payments on the loans. In the film, John Wisdom is seen as a modern-day Myth/RobinHood because he saves the farmers from foreclosure. Apparently, in the movie, the banks that are hit [[NoPlansNoPrototypeNoBackup only have one copy]] of the records and when Wisdom destroys these records, there are no ill effects on the local economies.
* In ''Film/StreetFighter'', Bison pays his underlings with "Bison Dollars", which are technically worthless due to having no economic backing, but Bison plans to force the Bank of England to value them at five pounds per Bison dollar, by kidnapping their Queen. Brilliant plan. Even if they did agree to the plan, he'd have to hold her indefinitely since people would just exchange their B$ for ''real'' money (you know, with financial backing and stability) as quick as possible before the bank either collapsed or reneged on the deal when they got the Queen back. And that's assuming everyone involved would accept financial ruin just to save figurehead nobility. Then again, while a MagnificentBastard, Bison is ''utterly insane'', and the smarter of his accomplices reject the currency as worthless.
* ''Film/OtherPeoplesMoney'': Both Jorgy and Larry in their big speeches. Jorgy talks about how the wire and cable industry will recover when the dollar is a little stronger and the yen is a little weaker; actually, that would just mean that an American company like his would get priced out of the market by its Japanese competitors. On the other hand, Larry says that the fastest way to go broke is to have an increasing share of a shrinking market; that's true if ''and only if'' the market shrinks away to nothing, which is unlikely to happen for products like wire and cable. Otherwise, having an increasing share of a shrinking market is a way to become spectacularly profitable, since it eliminates all your competitors.
* The Mayflowers' plan in ''Film/HudsonHawk'' is to find Leonardo da Vinci's machine for turning lead into gold, and using it to turn gold into WorthlessYellowRocks and crash the world currency market. This is in fact good economics--in a world where currency is still backed by gold. However, the film was released in the early [[TheNineties 1990s]], at which point the only major currency linked to gold was the Swiss franc. While that would be enough to make for some nasty economic problems, it wouldn't be nearly sufficient to hold the world economy hostage. On the other hand, the Mayflowers are cartoonish villains in a slapstick comedy. [[MST3KMantra It doesn't have to make sense]].
* The {{backstory}} to ''Film/NationalTreasure2BookOfSecrets'' is that John Wilkes Booth and his conspirators had a clue to the lost CityOfGold, and tried to recruit Gates's ancestor to help them find it so they could restart UsefulNotes/TheAmericanCivilWar. Fortunately he burned the clue the same night Lincoln was assassinated. But by that time the remaining Confederate leaders had surrendered, the Confederate armies had disbanded, the Union occupied all the important southern cities and forts, and the people had long lost their will to continue fighting. In short, no amount of money could possibly have restarted the war.
* ''Film/InTime'' is set InAWorld where they've "[[TheAgeless turned off the aging gene]]", and lifespan has become currency to combat overpopulation. That actually could work rather well... except that the elites of this society seem more concerned with preventing overpopulation than maintaining a working economy; they've hiked the prices of goods and lowered wages so much that entire communities have less lifespan to their name than hours in the day - go to work every day or die. Added to that, there is the problem that they are using as currency something with a large intrinsic value of its own: time. The whole point of money is that it's a medium of exchange; ideally, it should have no value of its own.
* Gordon Gekko in ''Film/WallStreet'': A {{justified|Trope}} use of the trope, as the way Gekko makes money is indeed a zero sum game. While absolute wealth and value can be increased, ''relative'' wealth is pretty much constant. If you embrace the concept of the [[http://en.wikipedia.org/wiki/Positional_good the positional good]] (as Gekko seems to), then you only advance by getting ahead of others. Only so many people can be in the 1%, only one guy can be the richest. If wealth is a measuring stick for status and control, you don't want "enough", you want more than everyone else. Whether the economics are flawed or not depends on whether you accept that concept or not.
* John Nash in ''Film/ABeautifulMind'' erroneously defines a Nash Equilibrium. A beautiful blonde woman walks into a bar with her (supposedly) less attractive friends. He suggests that if they all target her, she will turn them all down and her less-attractive friends will spurn them because nobody likes being second-choice. However, a Nash equilibrium [[http://en.wikipedia.org/wiki/Nash_Equilibrium is defined]] as a set of strategies for each player where no player has an incentive to unilaterally change his choice of action, holding all other players' actions as given -- in the example, every individual has an incentive to unilaterally deviate by adjusting his strategy and hitting on the blonde.
* ''Film/TheDarkKnightRises'':
** Bruce Wayne is bankrupted after Bane and his minions break into the stock exchange, hold everyone there at gunpoint, and make fake trades in Bruce's name using his (stolen) fingerprints. In reality, there are strict regulations imposed on volume trading in basically every stock market, such as public announcements being necessary when the offering exceeds the average daily trading value, making the idea of Bruce Wayne buying massive amounts of stock or selling his own Wayne Corp. stock ludicrous. Major stock exchanges also have the ability to quickly cancel trades if necessary, and Bruce Wayne would have been easily able to get off the hook for those fraudulent trades. This is acknowledged in the movie a couple of scenes later when Lucius Fox tells Bruce that they'll be able to prove fraud but that in the immediate short term, Bruce is bankrupted. This also assumes that the computer program wasn't somehow inserting backdated trades into the system. Though that would presumably leave a trace, it would certainly take much longer to disentangle. The whole situation is played similarly to a robbery or large-scale embezzlement. It's [[LampshadeHanging lampshaded]] by people on the floor. Although... considering the ridiculous speeds at which the regulating body can close down a Stock Exchange (for example the flawed shut-down system for China's stock exchange in early 2016), Bane and his henchmen wouldn't get close to a computer before the system was shut-down.
-->'''Broker:''' This is a stock exchange, not a bank. There's no money for you to steal!
-->'''Bane:''' Really? Then why are you people here?
** It should also be noted that wealth doesn't work that way, since the Wayne family definitely has some money in a personal bank account somewhere. No billionaires keep all their money in company stock, otherwise they wouldn't even be able to buy themselves a $1 burger, much less an entire restaurant or a fancy new sports car.
** Utilities don't get shut down days after someone goes bankrupt, or gets behind on their payments, as that could endanger lives. Imagine a minor screw-up at a hospital and it coming to light the following day, when all the life support patients are dead.
* At the end of ''Film/BabettesFeast'', Babette reveals that she spent all her lottery winnings, 10,000 Francs, on the eponymous feast, as that was the price of dinner for twelve at the Cafe Anglais. Of course, that would be the price on the bill at the end of the meal, but that price would have to cover many other expenses beyond the cost of ingredients: the restaurant's rent (in Paris, no less, with its very high rents), the wages of the waiters, busboys, and all the kitchen staff (including Babette's), and, not least, profits for the owners. None of that would have been a factor in the meal Babette prepared in the film. Justified, in this case, in that this was really just an excuse by Babette not to leave the sisters and their village.
* ''Film/ThePurge'' is guilty of a double failure: first in not understanding what is a feasible way to improve the economy radically, and second in what are the signs of a booming economy:
** The government institutes the titular Purge, which is an annual 12-hour period during which nearly all crime is allowed. This is all but confirmed to have been instated as a means of killing off homeless people and other "leeches of society" types. KillThePoor does not work as a method to improve the economy. Those people still buy things to sustain themselves, so you are destroying a good portion of consumers, as well as destroying a source of cheap labor.
** The film states that unemployment is nearly nonexistent at one percent. This actually would mean the economy is in a poor state. You still have demand for workers, from things such as someone trying to start their own business or an existing business taking on a big project which requires more manpower. However, the supply of workers is low, which drives wages up as employers are competing for them, which in turn means they have to raise the prices of their products.
** Furthermore, with all the looting and burning, there would be an eternal recession going on. The Detroit riots of '67 left the city in shambles and it took months, if not years, for the wages to go back up for anyone around. Now, imagine a situation where there aren't any emergency services to put out fires or contain the arsonists. Property damages alone would be astronomical, not to mention the impact of having no stores (all looted except perhaps a few very big ones who can afford the private armies necessary to protect their goods), having to rebuild every year and having to spend money to get everything back on track after the yearly mayhem. Everyone would be eating horses and boiling boots in less than a year.
** For what it's worth, it's implied here and there that the "thriving economy" claims are just propaganda put out by [[GreaterScopeVillain the New]] [[DayOfTheJackboot Founding Fathers]].
* In ''Film/JackRyanShadowRecruit'', the evil Russian plot is to simultaneously launch a massive terrorist attack on New York while dumping a huge number of American dollars on global currency markets, crashing the US economy. While a major terrorist attack certainly would cause some short term economic harm, and dumping dollars would cause the dollar to weaken, the two events would hardly cause a "second Great Depression." First of all, devaluing the dollar, while causing harm in many respects, would make American exports much more competitive in global markets and would also protect the American domestic market from foreign competition. The Great Depression was a ''deflationary'' crisis, where economic contraction was the result of the dollar's being too valuable. Second, dumping dollars is only a good prospect for crashing a market ''if'' no one else is willing to buy: it undermines faith in the currency when someone sell the currency at ludicrously low prices and there's still no one willing to pay that amount, but if someone ''does'' pay that amount, all you've done is lost money on your deal.
* Subverted with the ending of ''Film/TradingPlaces''. While modern viewers may think it falls under this category because it'd be impossible to do in real life (since it hinges on the use of [[spoiler: insider trading]]), when the movie was made, it was not illegal to use [[spoiler: insider trading]] in commodity markets, where the climax takes place. In fact, this movie was cited when they eventually made the law banning it. (All the other reasons the ending wouldn't work today fall under TechnologyMarchesOn.)
* Subverted in ''Film/{{Goldfinger}}''. Bond figures out Goldfinger is lying to his mob backers when he stops to think about his "plan" and realizes that carting all the gold out of Fort Knox is not only incredibly difficult, but would also massively devalue the currency against him. Goldfinger than reveals his [[DefiedTrope defiance]] of the trope: he intends to set off a dirty bomb in the vault, inducing scarcity and thus making his existing stock more valuable.
* In ''Film/JohnnyMnemonic'', an evil MegaCorp intends to suppress the cure for a deadly disease which half the world's population suffers from, their logic being that "treating the disease would be more profitable than curing it." However, their treatment medicines are said to cost $2,000 per clinical unit, which would be far more than most people in the world suffering from the disease could likely ever hope to afford, especially over any lengthy, continual basis. This business strategy would likely see diminishing returns over time, as increasing numbers of people living on low and middle-class incomes struggle to pay the company's exorbitantly high prices and many more sick people die off amidst the global pandemic (Even with the best possible access to the MegaCorp's available treatments, people are still dying; Takahashi's young daughter succumbed to NAS, despite her father's ranking status at the company). In these circumstances, one could expect that their working cure would ultimately yield greater profits because it could be cheaper (especially if consumers only need a one-time dose or prescription), would have a greater public demand (especially if such a desired product is depicted in the movie as something people would go as far as to start ''riots'' over), and would help the global population remain healthy, thrive, and build an even more prosperous and sustainable world economy in the long term.
* In ''Film/LethalWeapon2'', when Riggs and Murtaugh discover the bad guys' stash of drug money, Murtaugh exclaims: "These are thousand-dollar bills!" The Federal Reserve stopped printing large-denomination notes in 1945, and such currency was removed from circulation in 1969. While still considered legal tender, it's extremely unlikely that an entire shipping container of these bills would be available twenty years later.

* Creator/MichaelCrichton's novel ''Literature/RisingSun'' is accused of using the 'Exporting Good, Importing Bad' fallacy quite egregiously.
* ''Literature/TheGirlWhoOwnedACity'' runs into Ridiculous Rationality pretty hard as explained [[http://adamcadre.ac/calendar/12186.html here.]] To quote: "Imagine Stephen Ratliff read ''Literature/TheFountainhead'' before penning one of his [[Fanfic/MarissaPicard Marrissa]] stories."
* In a short story in the "Probability Zero" section of the Analog science fiction magazine, a primitive alien society discouraged greed by minting coins of refined uranium. Each (presumably very radiation-tolerant) alien stored his stash of coins in the basement, and if it accumulated too many, it was automatically removed from the gene pool.
* In ''Literature/ThePillarsOfTheEarth'' Ken Follett doesn't seem to know that no stonemason in the medieval world "lost his job". Crafts were guild-based, not capitalist; guilds protected their members from destitution, so a stonemason would no more be impoverished by losing one client than a modern lawyer would. And there are apparently no religious orders, godparents, or childless neighbors that will take in children whose parents cannot care for them. These are probably {{Rule of|Drama}} [[TheDungAges Straw Medievalism]], though.
* The Imperial Order from ''Literature/SwordOfTruth'' is an incredibly large empire with a massive standing army capable of sending millions of people hundreds of miles away to conquer the world, while operating under an economic system so ridiculous it should be incapable of supporting a single city, much less an army. Essentially, it combines all the motivation problems of communist economics with a culture that actively despises hard work.
** The Palace of Prophets gives all of its wizards unlimited quantities of gold, encourages them to spend it freely and have sex with local women, and if they get pregnant gives them lots more gold [[note]] They're trying to breed more people with the wizards' gift[[/note]] . This has been going on for hundreds of years, and does not seem to have had any effect on the value of gold.
* Creator/AnneMcCaffrey's ''Literature/DragonridersOfPern'' uses a bizarre form of competing currencies in the form of "marks", disks made of wood, which are supplied as blanks by one Hold (the territory equivalent of a country) and stamped with both denominations -ranging from 1/32 of a mark to 100 mark pieces- on one side and source -where the stamped mark hails from. However, each Hall (a type of Crafting guild, 10 in all) and each Hold (over 20 worldwide) has their own special and specific source stamp. The value of these marks has been shown, in canon, to vary on the cultural popularity of the Hall or Hold they hail from. In the first novel of the series [=HarperCraft=] marks were worthless, as Harpers were seen as trifling entertainers instead of educators. So in a way, it's not so different from global currencies today, but it's very badly defined, as any individual can refuse coinage from a source they just don't happen to like at the time, and completely up in the air as to what values can be ascribed to anything (when 1 mark can buy 1/8th of a cow, 192 hand-sized pies, or 1 whetstone, whereas musical instruments and riding horses start at 2 and 9 (and custom tack is 12) marks respectively, something is off).
** The theory here is sound (a "mark" represents a promise of X amount of goods or services from the issuer), and is similar to many historic and modern "private currencies". The problem lies entirely in the books' descriptions.
** Some of the price discrepancies may be due to the relative scarcity of goods on Pern. Until the Southern Continent was reopened in the books, wood was a lot more rare, since the Northern Continent is mostly rocky and mountainous. This was especially the case up until the long Interval that ended during the first book, since the Dragonriders kept a very tight control on the amount of greenery they had to protect before then. Even in later books, wooden furniture is considered a luxury item; most people make do with stone. Metal of all kinds have always been very rare on Pern, that's one of the reasons it appealed to the back-to-nature colonists who wanted to set up Pern as an agrarian society. That's probably why marks are made of wood; metal's too valuable to waste on coinage.
* Invoked in ''Literature/ThePaleKing'', during Chris's description of the new tax laws in Chicago in 1978. Since the amount of taxes that needed to be paid were determined by the amount you spent per transaction, people did their shopping by buying one item at a time. The resulting lines and traffic are horrendous, and the governor loses his job over it.
* A strange, and amusing, example occurs in ''[[Literature/TheHeroesOfOlympus The Lost Hero]]''. King Midas (yes ''[[{{TheGoldenTouch}} that]]'' King Midas) is bankrolling the BigBad's efforts by...turning things lying around his mansion into gold and selling them to investors, thereby lowering the inherent value of said gold and making the price drop.
** That would work as long as you didn't overdo it. It's not substantially different than financing your operations with proceeds from a gold mine. If the mine were so productive that the price of gold collapsed, that wouldn't work either. And yet gold mines can be quite profitable enterprises in real life, and are usually more profitable the more productive they are.
** Could be justified in that Midas is older than modern economics and probably wouldn't understand how it works.
* Averted (not really) in Creator/FScottFitzgerald's ''Diamond As Big As The Ritz''. The Washington family discovers a mountain made ''entirely'' of solid diamond, but cashing in would lower the value of diamonds to next to nothing and leave the family near-broke. Today, the mountain would not necessarily be rendered worthless though--today, more diamonds are used for industrial purposes than as jewelry. However, Fitzgerald wrote before this was a common industrial practice.
** That's not averted, as the profitability of diamond mines is largely a result of marketing, rather than supply. They could have set themselves up as jewelers and made a fortune.
* The 1930s SF novel ''Ein Stern fällt vom Himmel'' ("A Star Falls From The Sky") by Creator/HansDominik deliberately ''tries'' to avert this, but doesn't quite manage to do so convincingly. When a huge nickel-iron meteorite (really more of a small asteroid) crashes into the Antarctic and is found to have contained significant veins of ore rich in, among other things, ''gold'', keeping this discovery secret to avoid the obvious potential rush and impact on the global economy is just about the first thing on the mind of everyone in the know. It's the effectiveness of the method by which the secret wealth is nonetheless exploited and dealt with that comes across as dubious -- basically, counting on nobody asking too many uncomfortable questions and on people valuing gold more than "inferior" paper money (thereby prompting them to hoard rather than spend it), a secret benevolent government conspiracy springs into existence in order to quietly mine the impact crater and allow those governments to return to a gold ''currency''. In the novel, it works; of course, this kind of ignores that the total worldwide gold supply still ''has'' increased quite significantly by the end of it and that all favorable psychological factors aside it'd still be silly to expect millions of people to trade in one form of money for another just so they can then ''sit'' on the latter while still being out of the former.
** The very similar (and earlier) book ''The Chase of the Golden Meteor'' by Creator/JulesVerne completely averts this - by not allowing the meteor's gold to enter into the economy in the first place. The meteor falls into the ocean before any of the people trying to obtain it can reach it. One of secondary characters even exploits this to get insanely rich, by buying out the stocks of gold mining companies that fell in price after the news of a golden meteor, and ending up as a monopoly gold supplier once the meteor gets destroyed (the guy [[BatmanGambit kinda expected the whole hoopla to end this way]]).
* In ''[[Literature/MythAdventures M.Y.T.H. Inc In Action]]'' the kingdom of Possiltum's expansion campaign enjoys massive popular support because the people have been led to believe that a wider tax base will decrease their individual taxes. It's only late in the novel that it's pointed out the extra layers of bureaucracy will cancel out any increased revenue from new taxpayers.
* In ''Literature/TheLeonardRegime'' any money that exists has become a currency for use solely within the black market, somehow making it even more valuable than before.
* Shows up in ''Literature/AmericanGods'' of all places, where the narration dismisses the term "Information Age" and insists that all of history could be accurately described as an Information Age since information has always been one of the most important resources. But most of what that term actually refers to is a rise in the ''availability'' of information, not its value (and where the rising value of the latter is merely symptomatic of the rise of the former).
* PlayedForLaughs several times in ''Literature/TheHitchhikersGuideToTheGalaxy'' series:
** In the first book, the planet-makers of Magrathea are said to have been so successful at selling custom planets that they bankrupted the galactic economy. Ford Prefect even calls Magrathea a fairy tale that mothers tell their children when they want them to grow up to be economists.
** In the second book (and the secondary phase of the radio play on which it is based), the "[[http://hitchhikers.wikia.com/wiki/Shoe_Event_Horizon Shoe Event Horizon]]" is presented as the moment in which a planet's population has become so obsessed with the buying of shoes that no other business is economically feasible, causing economic and societal ruin. One species responded to this by [[HollywoodEvolution evolving into birds]] who have no need for shoes.
** The [[HumanAliens Golgafrinchams]] who [[AncientAstronauts settle Earth]] decide to adopt leaves as legal tender. This of course creates a massive problem of inflation where several forests are required to buy a single peanut. In order to try and revalue the leaf they start burning down all of the forests in the area.
* In ''Literature/TheLostFleet'', both the Alliance and the Syndicate have somehow managed to maintain a Total War Economy for decades as the result of a century-long war, something which extremely hard to establish and even harder to sustain if you want your society to remain functioning long enough to produce another generation of workers and soldiers, especially given that the average lifespan of the typical multi-million or billion credit warship used in the war was less than three years due to the frequent violent battles and poor tactics (Not to mention casualties on said destroyed ships tend to be at least half of the crew, causing a massive drain of manpower). Though to be fair, its strongly implied that both sides were reaching the limits of how long they could keep this up, and even if Geary hadn't managed to win the war, it would have ended within a decade as both economies collapsed.
* The concept of Municipal Darwinism presented in ''Literature/MortalEngines'' really doesn't make a lot of sense: You move a literally ''city-sized'' mass of people, buildings, and machinery around on wheels, burning god knows how much fuel per second, dealing with what must be staggering maintenance costs and trying to absorb unimaginable initial investments... All so you can steal some pitiful resources from smaller, ''less successful'' cities trying to do the same thing (a labour-intensive process that involves tearing apart lots of valuable infrastructure in the target city).

[[folder:Live-Action TV]]
* In ''{{Series/Arrow}}'', Isabel Rochev manipulates Oliver into making her acting CEO of Queen Consolidated so that she can impoverish his family by making all their stock in the company worthless. This would never work, for the simple reason that the Queens are the majority stockholders in the company, so Oliver can remove her as CEO, and will likely have the support of the rest of the stockholders once it becomes obvious that she's ruining the company. Also, the only way to render all the Queens' stock worthless would be to so badly manage the company that it became valueless, which she can't do without both getting removed as CEO very quickly ''and'' ruining her reputation in the business world, which at that time she still valued, to say nothing of devaluing all the stock she herself had bought. On top of all of that, it is extremely unlikely that the Queens would have no other assets other than their stock in the company. At the very least, it is likely that they would own their palatial mansion outright.
* In ''Series/AuctionKings'', the Garrett brothers in particular seem to have no problem buying a couple hundred dollars worth of stuff in Michigan and then driving it all the way to Atlanta, Georgia to sell it. Even when they make a profit, the transit costs and auction fees would eat up much of the profit. Though the fact that transit fees at least are probably tax-deductible business expenses probably helps.
* ''Series/{{Bones}}'': VillainSue Pelant forces Hodgins to choose between saving some children and stopping Pelant from draining his millions of dollars from his accounts (to be used for further evil). Hodgins chooses to save the kids, but he should have been able to do both. It's not like Pelant's bank would have just put millions of dollars into a duffel bag for him to carry out of there; the money exists electronically, it isn't physically gone. In reality, all Hodgins would have had to do was call up his bank and say, "I did not authorize those transfers, put my money back." If need be, he could have gone in person to prove he was him. In fact, the bank probably should not have done the transfers to begin with. If you were running a bank, wouldn't you be suspicious of a transaction that involved a rich man giving every penny he had to another guy?
* ''Series/DoctorWho'':
** ''Vengance on Varos'' is set on the universe's only known source of the priceless metal zeiton-7. At the end of the story, an alternative source is found, driving the price up. Not down as it would in real life.
** The Season 4 Christmas special "Voyage of the Damned" features a cruise ship of HumanAliens from the planet Sto, which apparently has some major economic problems. A couple claims that they'll never be able to pay off the 5000-credit debt they ran to get their tickets. At the end of the episode, the Doctor establishes a firm conversion rate: about 50 credits per British pound, or US$1.60. This occurs during the same night.
* ''Series/MarriedWithChildren'': Peggy Bundy gets hired as a cosmetic door-to-door saleswoman, and soon she makes best employee on sales. The catch? [[WhatAnIdiot She buys her own goods for ten times what her salary is!]] Al {{facepalm}}s when he realizes what she's been doing and how she put the family in (even more) great debt.
* ''Series/MissionImpossible'':
** One episode had the team infiltrate a group of neo-Nazis who had a SwissBankAccount showing the location of a cache of NaziGold which they intended to use to create a "Fourth Reich." Aside from the immense improbability of this (the Nazis didn't plan for failure), and the overwhelming likelihood that the gold would be confiscated, it takes more than a few (hundred) million dollars of stolen gold to take over a country and restart a movement that in the popular mind is now synonymous with pure evil.
** And yet they thought it was believable enough to not only make it, but ''re''make it for the later MI series. The plot in one episode of the original series, where a banker was plotting on flooding an African country with well-made forgeries and a lot of them, makes more sense, both from the money and economic standpoint. Another one had a man making enough high-grade forgeries of a nation's currency to purchase the entire gold reserve of a nation that was presumably on the gold standard, which makes sense so long as the world can honestly believe that a nation on the gold standard would have enough currency in open circulation that one person could plausibly accumulate enough of it to do this without there being an obvious shortage of said currency everywhere else in the world.
* ''Series/MontyPythonsFlyingCircus'': Brilliantly spoofed. Dennis Moore is a parody agglomeration of all the old folk heroes who "robbed from the rich and gave to the poor". He did so well he bankrupted the aristocrats but kept trying to rob them. As he said: "Blimey, this redistribution of the wealth is more complicated than I imagined." The sketch ends with him attempting a one-man vigilante ... progressive income tax.
-->'''Dennis Moore:''' Now. I've got a tiara ... you've got one... you've got one of the boxes... you've got one... anyone else got a tiara? Take your hat off! (passenger does so to reveal a tiara)... Oh, honestly, it's absolutely pointless trying to do this if you're going to cheat. It really is awful of you.
* ''Series/TheOuterLimits1963'': In an episode, a group of scientists talk about harvesting rare minerals from an asteroid. One scientist remarks how this would wipe out poverty and the others agree. This would only work if the minerals were useful in themselves, e.g. in eliminating certain human or animal diseases that lead to poverty.
* ''Series/{{Renegade}}'': InvokedTrope, when Reno infiltrates a town of only a few people he suspects of being robbers, and asks them how they make money. The leader says he buys stuff, and the other people buy it from him. The skeptical look on Reno's face is hilarious.
* ''Series/{{Revolution}}'': The lack of an even small scale industrialized economy notwithstanding, the Monroe Republic doesn't even seem to have an official currency. However, we've only seen how the lower classes live; there may be currency in use by the elites. Medieval societies (and pre-modern or modern societies experiencing an economic downturn) often used this system, with barter for goods and services being the main form of exchange for the masses. But then, there have been several references to gold being a valuable commodity and presumably a medium of exchange. However, the episodes "[[Recap/RevolutionS1E15Home Home]]" and "[[Recap/RevolutionS1E16TheLoveBoat The Love Boat]]" show that there is a form of currency in the Monroe Republic, and that's giving pieces of diamonds to people.
* ''Series/{{Sliders}}'': Has an episode featuring a world where all economic troubles are solved by allowing anyone who wishes to withdraw as much money as they want from [=ATMs=] in exchange for increasing the odds of winning a lottery. The catch? It's a LotteryOfDoom, and winning it forces you to commit suicide! The point of the lottery was to keep the population small, and other than the lottery the world was portrayed as a [[UtopiaJustifiesTheMeans utopia]].
* ''Franchise/StarTrek'':
** Short Answer: [[ZigZaggingTrope zig-zagged]]
** This franchise and its descendants promised Gene Roddenberry's fantasy utopian future, which stated that money no longer existed. Unfortunately, that raised a whole ''slew'' of unanswerable questions. Like, without money or coercion, how do you get enough people to do necessary but thoroughly disagreeable jobs (although there are some very sophisticated robots). Heck, it becomes impossible to justify enough people deciding to wait tables. The biggest fail, though, is that without ''some'' means of exchange, how can members of the Federation deal with issues of resource management? Though it's supposed to be a post-scarcity economy, it still ignores that some things simply cannot be replicated at will, like a particular house in a particular location, seats at a particular show on a particular night, and are still going to be scarce (i.e.: not enough to satisfy wants). Not that this is necessarily that big of a problem. Apparently, Franchise/StarTrek economics work much the same as its teleporters and warp drives do -- [[BellisariosMaxim "Just fine, thank you very much for asking!"]].
** From what we saw, the Federation is a communist state that works [[WillingSuspensionOfDisbelief if the show's presuppositions are to be believed]], due to technological inventions such as replicators, extremely cheap and plentiful sources of energy, combined with humanity being more noble than it is today. In ''First Contact'', a local 21st century woman was told that humanity evolved from wanting more into perfecting oneself. Therefore, having a big ass apartment with a view of the Eiffel Tower is not as big a deal as it is for us. For them, becoming a respected chef is more important than acquiring whatever goods are still scarce in their utopia. Life became about finding your place in the universe, not about material things. So a person waits tables because it can be enjoyable, and maybe he can learn how to run a restaurant and then move up to doing that. Technically it is a post-scarcity economy much like Banks' ''Literature/TheCulture'' novels. People work for lots of reasons, they just tend to be higher up Maslow's hierarchy of needs than modern economies. For example, even being a lowly ensign redshirt aboard the Enterprise gives you the chance to go where no one has gone before (and get killed before the first commercial).
** Credits existed in [[Series/StarTrekTheOriginalSeries The Original Series]], though seemingly only on the fringes of TheFederation. After Roddenberry passed away, the galactic monetary standard of gold-pressed latinum (Latinum being a mineral that is very difficult to replicate, which prevents anyone with a replicator from running a mass counterfeiting operation) was introduced. These helped a little. ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' introduced the idea that the post-scarcity economy only existed on certain planets-- Earth and Risa are two shown-- and virtually every other planet had some form of currency, with the interplanetary exchange being gold-plated latinum. And Starfleet personnel get a stipend, at least if they're stationed on the station, as the crew never seem to be lacking for latinum to spend at Quark's bar.
** And in seventh-season ''Series/StarTrekDeepSpaceNine'' episode "Treachery, Faith, and the Great River", Nog describes a key facet of Ferengi philosophy that proves that his species truly are the greatest businessmen in the galaxy: The "[[http://memory-alpha.org/wiki/Great_Material_Continuum Great Material Continuum]]".
--->'''Nog''': ''There are millions upon millions of worlds in the universe, each one filled with too much of one thing, and not enough of another. And the Great Continuum flows through them all like a mighty river, from "have" to "want" and back again! And if we navigate the Continuum with skill and grace, our ship will be filled with everything our hearts desire!''
** On ''Series/StarTrekDeepSpaceNine'', they never quite explain how Sisko's father was running a restaurant on Earth. Even assuming his food is superior to whatever his customers can get out of a replicator, how do they pay him for it, and what does he do with the money? Is it more of a hobby, like the Picard family's wine, and he just gives finished meals away to people who would enjoy them?
*** One episode shows Capt. Sisko in the alley behind the restaurant shucking clams. This would imply that they're real clams (or else why didn't his dad replicate clams that were already shucked?), which raises even more questions. While it's possible that Sisko's father prefers real clams to replicated ones, who did he get the clams from, and how was that person compensated for their efforts?
** Various additional sources tend to indicate that replicated food doesn't taste as good as food actually farmed/raised. That would indicate a very real want for a restaurant, as people would prefer tastier food. Also, the creativeness necessary in making a new dish needs a real brain behind it. In addition, part of the dining experience is the atmosphere, which you can't always get at home. It can be assumed that chain franchise restaurants probably don't exist any more.
*** However, that brings back the subject of scarcity. Since replicated food is the norm, it's likely farm raised fruits and vegetables are rare and hard to get. How does he ensure he gets his "fair share" of "real" food? The likely conclusion, then, is that in order to ensure he gets his "fair share", there must be some sort of authoritarian mechanism (likely automated) that allots supply based on demand. As more people come to his restaurant ordering shucked clams, the mechanism allots him more clams. Since scarcity is a non-issue (reasonable for an extraplanetary society with numerous planets to farm and the ability to teleport matter at least globally) theoretically speaking he'll never run into supply problems.
* ''Series/TheTribe'': Tries to institute an economy by having each vendor receive a loan of ten tokens at the start of the day to kickstart the system, and is expected to pay them back at the end of each day, and gets to keep the profit. To keep the system fair, the Mallrats also fix the price in tokens of each commodity. The system may be {{justified|Trope}} as the Mallrats are a bunch of kids with only the vaguest understanding of how economies work, but the fundamental premise seems to be that if you start out with a fixed amount of money, and just move it back and forth all day, at some point, it will magically reproduce.
** If the Mallrats have invented the concepts of lending and debt as well as profit, then money sort of DOES magically reproduce. Say someone who only has nine tokens at the end of the day borrows a token from someone with eleven tokens on the promise that he will pay the other person back the next day. This second system of "private loans" would exist outside the "normal" system in what is effectively an early form of "reserve banking", thus increasing the total money supply.

[[folder:Newspaper Comics]]
* ''ComicStrip/CalvinAndHobbes'':
** Calvin opens a lemonade stand in the dead of winter. ("It has natural refrigeration!") for a stupidly high price. When he doesn't get any customers he decides the solution is to raise the price ''even further'' so he can become profitable more quickly. [[labelnote:Note]]Calvin may be trying to use Giffen's Paradox, which says that as prices increase, demand also increases. However, since lemonade isn't a Giffen good, this likely won't work.[[/labelnote]]
** Another case was when he started taking selling lemonade too seriously. His price is, again, stupidly high (fifteen bucks), which he justifies by having to appease his "stockholders" (himself) and pay "employee benefits" (for himself). When Susie points out that he's not even selling lemonade, but rather a pitcher of "sludge water" with a lemon in it, his response is [[InsaneTrollLogic "I'd have to charge more if I followed health regulations" and "I have to cut expenses SOMEwhere if I want to stay competitive"]]. This is all PlayedForLaughs and, sure enough, nobody buys from him.

[[folder:Stand-Up Comedy]]
* Creator/JeffFoxworthy used this in one of his early stand up routines. He was, as a young man, so broke that his bank sent a collections agent to take his car unless Jeff paid them $500. Jeff, naturally, didn't have $500 on him, even [[LampshadeHanging ridiculing the idea]] that someone would carry that much money, which led to this:
--> '''Collection Guy:''' Well, you can't write me a check?
--> '''Young Jeff:''' ''No I'' can't... a check? Hell yeah, I can write you a check! I thought you needed money! Tell you what, I'm going to go ahead and pay the whole thing off, right now.
--> '''Jeff:''' (*''aside''*) I'm going to be [[TakeThat a Congressman]] when I grow up.

[[folder: Tabletop Games]]
* Tabletop role playing games in general are extremely vulnerable to this due to economics outside the party usually not being the focus of the game design and CombinatorialExplosion setting in: Since there's no engine limitation on what the [=PCs=] can or can't do, any imbalance in the economic system can be exploited. The usual result is a gentlemen's agreement about not abusing the most blatantly illogical parts.
** Older games justify this with the player characters not being professional merchants (or being too busy with the adventure to use more than the most basic of merchant skills) and the prices and variation in the manual being what a customer can expect for small-volume purchases and transactions.
** Newer games written with the trope in mind tend to be Aversions by enforcing the above mechanically. If you're just buying a widget, look up widgets in table "Widget prices". If you're attempting to make a profit off of buying and selling widgets, your actions have an actual impact on the market, so instead roll against your "day trading" skill and look up how much profit you're making per day. Still a simplification, but one that addresses the usual specific complaint.
* Creator/GaryGygax {{lampshade|Hanging}}d that the economic system of 1st Edition ''[[TabletopGame/DungeonsAndDragons Advanced Dungeons and Dragons]]'' didn't work, particularly with all the gold and jewels being taken into or out of the economy at different times, but it was {{justified|Trope}} due to RuleOfCool: namely, it was just plain more impressive for the players to obtain large amounts of gold than copper. Not that this prevented many player characters from going after the copper and silver coins too...
** Later editions still have quirks. Famously, in 3.5 edition, a 10 foot ladder is cheaper than 2 10 foot poles. In fact, it's perfectly profitable for players to employ laborers (whose daily salary is less than the profit made on a single ladder-to-poles conversion) to do this all day. Similarly, a spiked chain is cheaper than the same length of normal chain. Players could generate as much money as they needed just by being in the business of hiring laborers to craft these items all day long... except that also ignores economic truths about the supply exceeding the demand and driving the profit margin down, which a sensible Dungeon Master will quickly slap down to rule that Player Characters cannot abuse the fixed item values that way.
** An article in an early-90s issue of ''Magazine/{{Dragon}}'' discussed how to make a more realistic-looking (''looking'', mind, which even the author admitted to) economic situation by exploring real historic currencies, including making silver the dominant high-value coinage instead of gold. Platinum was thrown out of consideration entirely as it was not considered a precious metal (or even particularly well known) before the 1700s.
* ''TabletopGame/{{Rolemaster}}'''s coinage hierarchy used to place tin coins below copper. If you assume an earth-type world, tin is rare and expensive - it's the fraction that makes bronze so much more expensive than iron/steel.
** And to add insult to injury, Bronze Pieces are worth ''more'' than Copper Pieces in the same coinage hierarchy.
* The steel-based currency in D&D ''Literature/{{Dragonlance}}'' doesn't really make sense - you can end up with situations where a steel sword, if melted and forged into coins, would be worth more than its original cost (i.e. say the sword cost 10 coins. By melting it down you could get enough steel to forge 15 coins). Putting rule issues like that and selling a 10 foot ladder as 2 10-foot poles, the ''idea'' is decent enough, the execution just stinks.
** The argument is that steel is more valuable than gold because steel is useful, whereas gold is pretty but useless, therefore steel is worth more. Which completely misses the point of currency.
** Interestingly enough, Sparta did use iron money. The idea was actually solid: only Sparta uses iron money, and no one in Sparta accepts gold, so no Spartan could be ''bought off by outside money''. Only Sparta could mint their own coins correctly (forgery was too hard to be worth it) and merchants bartered goods with Spartans. Theoretically, you could try to buy a Spartan off with a year's worth of Wheat, but where was he going to hide that?
** The idea that steel should be more valuable than gold because it is more useful than gold is ridiculous, since money should, ideally, have no intrinsic value or use other than as a medium of exchange, but there's nothing particularly problematic about using steel coins as money. Modern American coins, for example, are made of various mixtures of copper, zinc, and nickel, which are hardly precious metals. Most modern circulating currency is made of paper (well, cloth, technically), which is also of no particular value. There is nothing intrinsically wrong with making money out of steel.
* In a ''[[TabletopGame/OldWorldOfDarkness World of Darkness]]'' manual, the author describes in great length how the extremely long-term strategic planning of centuries-old vampiric masterminds make US and European companies competitive against Japanese ones. Whether it's an economic Fail or not is dependent on how ''rigid'' that long-term plan is, and a key thing to remember is that a business run by immortals is likely to be more patient about returns than one held by mortals. In theory, there should be less emphasis on small short-term gains at the expense of larger long-term ones.
* ''TabletopGame/{{Pathfinder}}'' had a wonky economy which allowed one to buy mithril chain shirts and melt them down for a fraction of the price of raw mithril.
* ''TabletopGame/LegendOfTheFiveRings'', being based on feudal Japan and China, has a rice-based economy where one gold (koku) is the equivalent to the amount of rice one man will eat in a year. Or possibly what one family will eat in a year. There's some confusion as to which. Also, the exchange rate between gold, silver and copper coins means that even the smallest denomination of money in Rokugan is a fairly vast fortune. The handwave given is that it is beneath a samurai's station to be concerned with money, and that there is a sizable merchant class to deal with such matters.
** The HandWave in later editions is that the value of currency has significantly inflated in the past few centuries, and it now takes somewhere from 12 to 15 koku to feed a man for a year. This dramatically cheapens raw gold, but it brings the price of food in line with the price of everything else.
* Da Orks of the ''TabletopGame/{{Warhammer 40000}}'' universe actually use their teeth as money. Disgusting, and also guarantees high inflation since they keep growing back their teeth like sharks, although the teeth do degrade with time.
** They also have a barter economy in weaponry and "shiny fingz", which can be traded for each other. Not to mention perpetual war that guarantees consumption too high to leave any surplus for investment.
** Of course, due to their ingrained belief that the strong rule the weak, simply taking someone else's teeth or goods when you can is considered totally legitimate. Taking it by stealth instead of force is considered cheating though.
* Avalon Hill's ''[[http://en.wikipedia.org/wiki/1830:_The_Game_of_Railroads_and_Robber_Barons 1830]]'' was more guilty of Artistic License Finance, but that's probably close enough. The way the game worked was that, when a railroad had its initial public offering, or float, the first share sold was the President's share and was worth two regular shares, and the player who bought it controlled the company. The company did not go into business, however, until a majority of the shares had been sold, all of which had to be sold at the initially offered value. Once the company had started operating, its share price could fluctuate, meaning that if the price went up, you could realize an immediate gain by buying leftover IPO shares at the initial value, even though they would immediately have the floating value. Obviously that makes no sense, since why would the company sell shares for less than their publicly traded value? Also, that's just not how IPO's work. In real life, obviously, there is no such thing as a President's share. Moreover, all issued shares will typically be sold in an IPO. If the shares do not all sell at their initial price, the price will fall until all issued shares have been sold.
** The other big problem in the game was that a railroad's stock price was almost solely a function of its dividend policy. If it issued a dividend, the price went up, but if it retained its earnings, the stock price went down. That generally meant that it was impossible to continue expanding a railroad once its start-up capital was exhausted, at least not without killing the stock price. Needless to say, investors are not, as a class, that short-sighted. Corporations regularly retain earnings in order to expand, and investors generally like that, since it means that dividends will be higher later. Some investors are short-term players, but plenty are not. Expansion does not generally hurt a company's stock price; taking losses does. What stockholders do not like, aside from losses, obviously, is when a corporation sits on a lot of cash without either investing it in expansion or paying it out as dividends. That can often lead to a strike suit.

[[folder:Video Games]]
* {{Role Playing Game}}s in general tend to fall under this, as RandomEncounters provide an extremely high, if not unlimited, supply of gold. Inflation should have wiped out any and all economies ''years'' ago. Especially in any town in ''VideoGame/DragonQuest'' surrounded by Gold Golems, which are ExactlyWhatItSaysOnTheTin and are a walking retirement fund. One has to appeal to GameplayAndStorySegregation to make it coherent.
** Maybe justifiable in games where [=NPC=]s portray monsters as dangerous beings to be feared, so the average person would be lucky to escape alive from an encounter with one. Only world-saving chosen heroes will go around killing monsters in numbers, and there aren't enough people like that to significantly affect the economy.
** Some games handwave it as an insta-bounty on the monster, or instead has the monster drop VendorTrash to sell.
** Others handwave it by declaring that each monster WasOnceAMan, (or ate someone) and thus may plausibly still have money on (in) them.
** KarlMarxHatesYourGuts. Not only is monster killing the easiest way to make money, it is often the only way to make money - no part of the entire economy can exist without regular infusions of cash from busting open a MoneySpider. This probably explains why every shop in the game seems to be a TraumaInn, or a weapon, magic, or item shop.
* ''Franchise/TheLegendOfZelda'' combines the mentioned 'unlimited money' problem with a strict, if odd, aversion of the WalletOfHolding: Depending on the game, you can collect any number of rupees easily, but you are limited to how much you can carry. Purchasing the most expensive items costs more money than any wallet short of a one-of-a-kind magical artifact can ever hold. Makes you wonder who they planned to sell those items to, or why they don't offer loans.
** The most hilarious example is the bomb merchant in ''VideoGame/TheLegendOfZeldaTheWindWaker'', who 'sells' his bombs for several orders of magnitude more rupees than you could possibly carry. He seems mighty pleased with his exploitation of his monopoly, forgetting that if you offer your products for several times the total wealth of the planet, no one who can go without the product will buy it, and those who can't go without it will just steal it, as the pirates do later in the story. The real reason for the outlandish prices is of course to serve as a BrokenBridge, preventing you from obtaining bombs too early in the story.
** A milder example would be the magic bean seller in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', who thinks that any business is an indication of high demand which justifies raising his prices by 10 rupees a bean (And only selling one at a time). This despite the fact that he explicitly mentions that he only has one customer. He's correct, though: demand remains constant, but supply is dwindling, therefore the price goes up.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', there is a shop that sells common goods for insane prices... right next door to a bunch of Gorons who sell the same things (except the Magical Armor) for prices that, while higher than most other shops, are still far closer to "reasonable" than the fancy shop. One might blame FantasticRacism for the fact that the fancy shop gets more attention than the Gorons, but even granted their monopoly otherwise, it's unlikely enough customers are able to afford the goods to keep the shop in business (which, granted, may be why it's so easy for Malo to buy it out...)
* In ''VideoGame/UltimaVIIPartII: Serpent Isle'', you can learn a spell that summons money from nowhere. The question of inflation is obviously not addressed. Prior to acquiring this spell, the player runs into a group of corrupt pike men who have 'arrested' the captain of the player's ship and want a [[strike:bribe]] fine of a gold bar to release him (and let you get on with the game). It has to be a gold bar. You can offer them thousands of Monetari (the local currency), but they will always demand a gold bar. Many walkthroughs have mocked this, but given the existence of the spell, [[FridgeBrilliance the pike men may be more canny than one would think]].
** This may be due to a bug, as the game manual states that the money created by the spell is temporary, which it actually isn't in-game.
* ''VideoGame/UltimaVII'' also has a spell to create gold, but that one actually works in a way which wouldn't ruin the economy. The particular spell turns a chunk of lead into a gold nugget. The catch is, that is only worth ten gold, and the ingredients to cast the spell cost more than that (and unlike ''Serpent Isle'' with the expansion, there is no free unlimited source of ingredients). Doing this on a large scale would devalue gold itself, but even a medieval economy can be based on other measures of value.
* This is particularly a major problem in [[MassivelyMultiplayerOnlineRolePlayingGame MMOs]], where, like their single-player counterparts, money is generated indefinitely by the players when they kill monsters or complete quests. Since an [=MMO=], unlike a single-player game, actually ''has'' a persistent economy, this usually results in runaway inflation which developers usually attempt to curtail, to varying degrees of success, with "money sinks" -- constant fees for things like travel, equipment maintenance, or all-but-essential sundries, and one-time expenditures of huge amounts of wealth for [[BraggingRightsReward things that look cool but have little gameplay value.]]
** One notable aversion to this is ''VideoGame/CityOfHeroes'', which does not give actual currency to its heroes, villains, and MirrorUniverse GreyAndGrayMorality...superbeings. It gives Influence, Infamy, and Information, respectively. So, in effect, players are being given their goodies by shopkeepers out of respect, fear or in exchange for [[ExactlyWhatItSaysOnTheTin information]]. The player market is also meddled with by the devs every now and then to keep prices from spiraling out of control.
** ''VideoGame/EveOnline'' has a very realistic economy. Unlike in most games where NPC shops have an infinite supply of items to sell, and will buy anything you offer them, Eve has (almost) no NPC buyers or sellers. If you want to sell anything, you have to find another player willing to buy it. All the ships, weapons and ammo in the game are manufactured by other players from raw materials mined at some point by even more players. If you suddenly need a large amount of a rare item, you have to make it yourself or pay someone to do it for you and then someone else to ship it to your location.
*** Heck, some of the larger clans have been able to successfully engage in economic warfare by buying up goods and weapons required for an upcoming clan battle, driving up the price of those items so the enemy cannot even begin to afford it.
*** The Pend Insurance corporation, however, Fails Economics Forever.
*** Interestingly, Ramin Shokrizade (who worked at CCP in the early days of EVE) [[http://www.gamasutra.com/blogs/RaminShokrizade/20130405/189984/How_I_Used_EVE_Online_to_Predict_the_Great_Recession.php blogged]] about how EVE's economic model was so true-to-life that he found it a good predictor of the Great Recession of 2008. Specifically, in the early days of the game most factories were bought up by speculators who sat on them and waited to sell them at high prices to other people who actually wanted the production capacity of those factories. This unfortunately made the game not a lot of fun to play for a lot of people who got locked out of the economic loop by not buying in very early, so they released a patch to make rent paid on those factories much higher than it used to be. This had the effect of reducing speculation and real-estate squatting, as only those who would actually profit by the sale of factory produce would find it profitable to own one. However, in the few months it took to get the patch out, it made a small number of early factory speculators fabulously wealthy.
** ''VideoGame/DynastyWarriorsOnline'' averts this rather well. You never get money from nowhere. You're either paid by your general or you're getting it from selling stuff you found on the battlefield.
* While earlier [=RPGs=] (and by extension [=MMOs=]) tended to give the players direct funds for defeating an enemy, newer [=MMOs=] tend to lean towards giving players random types of loot, which are usually parts of the creature killed and harvested. They are then traded for actual money, which can be spent on armor, weapons and potions which are (supposedly) made from the refined bits of the loot people collect and sells. However due to the needs of a game, the actual spawn rate (equivalent to the birth rate in Real Life) is unrealistically fast, making overharvesting an impossibility (which is a major problem in the real world).
* ''VideoGame/DiabloII'' had a big problem in that gold coins were so easy to obtain in large amounts that the multiplayer economy was unwilling to accept them as a currency. The economy turned to barter and finally started using Stone of Jordan rings which were valuable enough and rare enough to be used as a currency for high value items. Later on various runes were used as an alternate currency.
* ''Ikariam'' manages to avoid much destruction equals employment by having islands with only one kind of luxury good (thus players can't build an effective [[OneManArmy 'one town war machine'; they could exist but the player would need to raid ''a lot'']]) and utilizes a building called the "Trading Post" to encourage peaceful trading between players.
* ''The Red Moon Online'': One item, called a "poison pill", was necessary to use regularly to make the game playable. The game had no upper limit on how many of a single item you could carry. So, many people stocked up on this item until a few people had millions of poison pills. Since there was a maximum number of poison pills in the game, no more were dropping and the price skyrocketed. They were going for millions of gold, far more money than most players had seen. The devs' solution? Give 1 million gold to every account one day. As you can imagine, the poison pills were soon going for hundreds of millions.
* ''Franchise/{{Fable}}'':
** [[VideoGame/FableI The first game]] tried to avert this by having item prices based on simple supply and demand. While a good idea in theory, it was very easy to exploit for more money than you'd ever need, very early in the game. The player could buy out a well-stocked item all at once, and get a low price for all of them. The same shopkeeper, now needing to restock that item, would immediately be willing to buy it all back at a significantly higher price, only to [[ArtificialStupidity sell the well-stocked item for a pittance again]]. With a business model like this, [[FridgeLogic one wonders how they manage to stay afloat, let alone make any profit]].
** ''VideoGame/FableII'' is no better: The player can buy shops and houses, and can set the price level on them. However, the laws of supply and demand apparently don't exist, as raising prices by 50% will increase your profit by 50%. No one ever pays attention if a shop a few hundred yards away is selling the same thing at half the price you are. The only real disincentive for raising prices is a hit on the KarmaMeter. Slightly averted in that if you own enough shops in one area, you can affect how good the economy as a whole is doing. Also, it's realistically possible for the player to actually own every property in the country. However, in real life, even if you have a monopoly, you make the most profit by setting prices slightly higher than they would normally be. If you raise them through the roof, you'll make less (some people can do without, or just don't have the money), and if the good is really inelastic (like, say, water), it would spark a revolution at some point.
** During the "King" phase of ''VideoGame/FableIII'' you are given a series of good/evil choices to make. The "evil" choices increase your revenue (raising taxes, turning an orphanage into a brothel, etc.), which you need to fight off the Crawler in one year's time. The "good" choices often cost you money but make people happy (such as refusing to mine resources under a lake because "it's pretty"). Once the choice is made, the decision is irrevocable, even after you fend off the country-destroying EldritchAbomination. No mention is made of telling the public ''why'' you are doing these things, or leaving open the possibility of tightening the belts for one year, fighting off the threat, then changing things afterwards. One option, for example, is to rebuild a section of the city destroyed when you seized power. If you choose not to rebuild it when offered the chance, it never gets rebuilt.
* ''VideoGame/CounterStrike'' had this problem when it decided to go to a market-based system to [[http://www.steampowered.com/stats/csmarket/algorithm.html determine the price of weapons]]. In theory, this would give a real-time game balance to each weapon - good ones would go up in price, bad ones would go down. Their problem was that their algorithm to determine what the prices of each weapon would be was bizarre:
-->'''Valve:''' The new price for each weapon is based on the total amount of money spent on that weapon. The percentage of money spent on each weapon during the week is used to determine the percentage by which its price moves the next week. So if 10% of all dollars world-wide are spent on the Maverick [=M4A1=] Carbine, then its price will increase by 10%.
** The increase was offset by a general reduction in price across all items, which caused less popular items to become cheaper. The end result of this system was that some weapons cost as much as ten times as much as others (including most of the preferred weapons), every 'worthwhile' weapon immediately skyrocketed to absurd levels and every other weapon's value plummeted. One weapon actually reached a ''negative'' price. The problem stems from the fact a market requires a limited supply. If supply is infinite, then demand alone can't change prices.
* The entire point of ''VideoGame/WarioLandShakeIt'' is about the Bottomless Coin Sack, which gives out infinite money to whoever owns it. However, the story obviously never considers just how utterly destroyed the economy would be for whatever country/world the owner actually used said treasure in. 10 million percent inflation? Assuming the bottomless coin sack was common knowledge; otherwise it wouldn't affect inflation at all until Wario inevitably bought a big chunk of the world's economy for himself.
* ''VideoGame/DeusExInvisibleWar''; Apparently, the so-called [[NonIndicativeName World Trade Organization]] is in the business of price-fixing and micromanaging the economy. Technically this is a JustifiedTrope because the WTO is really a front for the Illuminati and is thus only concerned with world domination. But, this doesn't explain why the WTO's areas are the ''richest'' ones in the game. Historically speaking, all attempts at price fixing (from [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Russia]] to UsefulNotes/RichardNixon's America) result in economic disaster. It is quite possible that the WTO's wealth comes from embezzling someone else rather than actual wealth creation. It is also possible that the WTO only fixes ''some'' prices, however, they still get based for being "greedy capitalists". This is arguably also {{justified|Trope}} by the fact that most of the accusations are thrown by members of The Order (another Illuminati front), and a fake conflict is a potential part of the cover up. Trope is averted by Denton's faction, who's nanotech-based preference-agglomeration plan could theoretically bypass the economic calculation problem (by measuring people's preferences directly) and thus actually successfully generate "shadow market" prices (a la Oskar Lange) and thus make a centrally managed economy potentially efficient.
** It's possible that the prices that the WTO fixes happen to also be at the ideal ones.
*** Except there's no such thing as 'ideal', since people always want a better product for a lower price. It's more what people are willing to pay for in their product.
* ''O Game'''s economy is the extreme form of Destruction Equals Employment. It only works because a planet can produce an ''infinite'' amount of trade goods and weapons effectively ''erase objects from existence''.
* ''VideoGame/DwarfFortress'' used to have an in-fort economic system in Fortress Mode. Doesn't sound familiar? It's been DummiedOut for ''years'' because it just plain didn't make any kind of sense, as [[http://www.threepanelsoul.com/comic/on-mixed-economies explained]] by ''Webcomic/ThreePanelSoul''. Plus, making computers keep track of all the individual coins involved shot framerates right to hell.
* In ''VideoGame/FinalFantasyThe4HeroesOfLight'' there's a minigame where you run a shop and sell off your inventory. Trouble is, while the customers do consider market prices to an extent, they will pay over the going rate, even for stuff you just bought from the same shop. Since both supply and demand are unlimited, you can just reap the profits until you get bored or decide you've got enough.
* In ''VideoGame/{{Anachronox}}'', Sender Station has five traderbots who buy and sell certain (useless) luxury goods. Their prices are wildly different, to the point that you can make a profit from buying low from one and selling high to another ''a hundred yards away''. If you don't mind some repetitive clicking (as you have to buy/sell everything one at a time) you can make money utterly irrelevant as soon as you get there.
** The game hangs a {{lampshade|Hanging}} on this (and/or on real world economics) when you go to buy the ticket to Sender Station. The electronic ticket counter updates the value (based on supply and demand across the whole known Galaxy) in real time. This change occurs so quickly that the price when you start to click on the icon will have changed more than once by the time you've finished clicking on it.
* In the ''VideoGame/{{Civilization}}'' series, economic systems are tuned for balance. This can sometimes lead to odd effects like a leader of a pure Capitalist civ directly controlling Corporate executives and dictating the professions of its citizens.
** One way of looking at it is that incentives are provided -- in a manner insignificant by gameplay standards -- to promote certain industries.
** It can be argued that the player (and AI players) do not represent the government, but a 'higher power' guiding their particular Civ - the highest difficulty level is 'Deity', not 'King' (this is made explicit in the SNES version of Civilization I). So if you're running a corporate government, then those libraries and hospitals are presumably being built by corporations. If communist, then the state (and so on).
*** That breaks down when nobody is willing to make food producing buildings when everybody is starving after President turned all the non-gold producing farms (because what profit is their in buying selling FOOD?) with cottages until the President gives them the order to do so.
*** There's a reason why letting the automatic workers change farms/cottage/etc as needed is usually the best idea. Monitoring the cities every few turns keeps the few exceptions from causing serious issues. Also, dumping too much in research or arts to gain relevant advantages can bankrupt the player in a ''hurry'' if they don't watch it.
** Several games in the series have also been observed to assign significant advantages to economic policies that they acknowledge in their own documentation have never actually ended well in real history. Particularly egregious in the case of "planned economies" in Civilization 5.
* The economy of ''VideoGame/{{Zork}}''[='=]s Great Underground Empire [[AllThereInTheManual as described in the manual]] is hopeless. There is exactly one bank. There is no mention of trade. Every business in the country is a subsidiary of the mega-conglomerate [=FrobozzCo=]. On top of that, the government enacted a 98% tax rate, with the money going to frivolous projects that mainly served to boost the ego of its ruler, King Dimwit the Excessive, such as a statue of the king several hundred feet high (All of these combined may explain why Dimwit's reign contained three major civil wars and 2-3 tax riots ''a day'' on average). The whole point of this background information (Other than to provide hidden clues to be used as copy protection) was to establish the Flathead dynasty, especially Dimwit and his eleven siblings, as a pack of idiots.
* The economy of ''[[VideoGame/VictoriaAnEmpireUnderTheSun Victoria 2]]'' is supposed to be pretty realistic, but bugs and simplification make it a bit weird. For example, the factories don't store their manufactured goods anywhere. They just sell whatever they can and dump the rest somewhere. Even when this happens, they don't reduce the output unless they begin to lose money - when they begin to fire workers. Also, people buy their goods on the global market starting from the most prestigious nations. Because of that, it may happen that no worker in Germany can buy firewood, because everything has been used up by poor farmers from British India.
** The early capitalist AI used to do this funny thing where they'd spend thousands on building factories producing luxury clothing in countries where nobody could afford them, causing the capitalists to bankrupt themselves very quickly. [[WhatAnIdiot Derp.]] Thankfully this was patched out.
* The ''[[VideoGame/{{X}} X-Universe]]'' takes the trope UpToEleven in that the economy doesn't work InUniverse either ([[TheComputerIsACheatingBastard without cheating a bit, that is]]); no actual 'money' changes hands with NPC traders, and NPC solar power plants [[NotPlayingFairWithResources require no resources]] to make energy cells unlike player owned ones. Special mention goes to the Terrans in ''X3: Terran Conflict'', who are guaranteed to essentially go bankrupt without a player-owned trade network propping them up. Sadly, the implications of a superpower being economically controlled by an NGOSuperpower MegaCorp owned by the player are beyond the scope of the game.
** The economy is even more comically broken in the ''Albion Prelude'' ExpansionPack, which adds a stock market (which has absolutely no bearing on actual commodity trading). Companies cannot go bankrupt, so investing in garbage-rated company is a 100% sound investment with ''guaranteed'' profit at some point, it's just a matter of waiting. You can stuff a MileLongShip full of rare goods, causing the "supply" of a commodity to skyrocket with a corresponding plummet in stock prices. Buy a few thousand stocks, then move the ship out of the stock market jurisdiction and watch the stock prices go through the roof because there is no longer a "supply" of the commodity.
* Done by either the writers or by Peach herself in ''VideoGame/MarioAndLuigiSuperstarSaga''. When the eponymous brothers first arrive in the Beanbean Kingdom, they're told (by a fellow who is transparently trying to fleece them) that their 100 Mushroom Kingdom coins are currently worth 10 Beanbean coins and they'll have to give him 100 Beanbean coins before he'll let them pass. Later on, Peach gets kidnapped (as she is wont to do) and the MacGuffin she was kidnapped to activate broken into a set of PlotCoupons. Prince Peasley cockily bets the brothers 99,999,999,999,999 Mushroom Coins that he'll find the coupons first. When the brothers inevitably win the bet, he makes good, but the royal advisor checks the exchange rates and reveals that their massive winnings amount to... 99 Beanbean Coins, meaning that somehow the Mushroom Kingdom currency's value relative to the Beanbean Kingdom's fell to '''a trillionth''' of its original value. This means one of two things: either A) the Mushroom Kingdom economy collapsed entirely during the day or two that Peach was kidnapped, or B) ''both'' economies were in dire straits at the beginning of the game and the value of the Beanbean Coin was artificially reset during the course of the game to prevent the Beanbean economy from crashing. Either way it doesn't speak well of Peach's ability to rule her kingdom even when she's ''not'' kidnapped. That, or Prince Peasley was lying to them to avoid paying up on a lost bet and counting on them not understanding economics. [[TakeAThirdOption Or, alternatively,]] the whole thing was a scam. Looking at the price of items in this game compared to the price of the same items in other games in the series, the exchange rate appears to be nearly 1:1. This points toward both the scam artist AND Peasley lying about it. Otherwise, the whole "exchange rate" is completely arbitrary.
** There's actually even more evidence; Mario and Luigi lose coins when they flee from battles, and if the player flees enough to cause them to lose all their coins, the exchange still comes to 10 Beanbean coins ([[DevelopersForesight they get 3 coins during the cutscene]]). Then again, [[HeroicMime they can't exactly complain]].
* According to the description of the "Something Special for Someone Special" (an engagement ring) in ''VideoGame/TeamFortress2'', it costs "approximately two months[[note]][[YouMakeMeSic sic]][[/note]] salary". It costs $100 in real-world money, which is kind of ridiculous, especially since people actually buy it and then use it to make jokes about [[RealSoonNow how long]] it's taking Valve to release ''VideoGame/HalfLife 3'', but who in a first-world nation gets paid just $50 a month? On the other hand, you can buy some pretty impressive weapons for $5 and under, so maybe in the ''VideoGame/TeamFortress2'' universe, currency is just massively deflated. (Ignoring the fact the Heavy once gave a trick-or-treater $7,000 just to make up for making the poor kid cry by being a BoomerangBigot...) Or maybe it's just an [[AcceptableBreaksFromReality Acceptable Break From Reality]] because this is actually real-world money we're talking about despite the fact the Something Special's description suggests it applies in-game. [[MST3KMantra Oh, well...]]
** In all fairness, the game is set in "the middle-ish part of a century a lot like the one we just had." Specifically, the year 1968. At the time, minimum wage was approximately $1.60. This brings a month's salary to about $250, which is somewhat more reasonable. Given that ''VideoGame/TeamFortress2'' exaggerates everything, perhaps it is making a joke about how much money is worth back then.
*** It could also be a joke about the advised amount of to spend on an engagement ring at one point being about two months of salary.
* This is played straight and then inverted in the ''VideoGame/{{Myst}}''/''VideoGame/{{Uru}}'' franchise. In the first game, its villains actually hoard material wealth before their imprisonment. However, since D'ni Writing can provide free access to any sort of world the Writer can imagine, potentially including Ages stuffed full of gold and jewels, it makes little sense. The justification for this is that the boys are greedy, and none of the other villains in the franchise exhibit interest in monetary goods (Gehn wants power over the inhabitants of his worlds, Saavedro wants revenge, and [[spoiler:Escher wants to rule the Bahro]]). Atrus's sons themselves [[spoiler:outgrow their desire for value goods before they both die.]].
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has the War Economy, where MegaCorp PrivateMilitaryContractors have grown larger than national militaries, so much of the world's resources have been invested in warfare that war itself has become a commodity, and the entire world is dependent upon warfare. War is no more a commodity in and of itself than lawsuits are, it can only be profitable in an independently productive economy. While wars do tend to involve breakthroughs in technology, logistics, and industrial productivity, those things really only become economically beneficial once the war ends. And for a government to hire a PMC instead of fielding its own army ends up being more expensive because of profit motive. The game seems well aware of all of this, and only reason this broken system came about was because of a seemingly omnipotent conspiracy that tricked the whole world into a SunkCostFallacy that forces them to keep the WarForFunAndProfit afloat despite it spiraling out of control. Throughout the events of the game, the entire planet is suffering a second [[TheGreatDepression Great Depression]] from the horribly designed system, and it's acknowledged that things were just months or even weeks away from imploding on their own even ''without'' the game's plot.
** ''VideoGame/MetalGearRising'' shows the system in mid-implosion in the aftermath of [=MGS4=]. Armed conflict is rapidly decreasing around the globe without outside forces mandating it, and once hugely profitable [=PMCs=] are suddenly finding themselves wildly in the red as demand for armies drops in favor of security details and training local forces. The plot is kick-started when a less moral PMC, desperate for work that no longer exists, resorts to attempting to start wars to keep the war economy going.
* ''VideoGame/FinalFantasyVII'' has an interesting example. The vice president of a MegaCorp appoints himself the new permanent head of the company after the previous CEO, his father, [[spoiler:is brutally murdered]]. A modern Western economist would probably balk at the idea of a vice president with that kind of power, as our corporations aren't structured like monarchies. Normally, authority is divided between the CEO and the various members of the board, the latter of whom are the ones who appoint the CEO. But it bears pointing out that [[ValuesDissonance the game is a Japanese title,]] and [[RealityIsUnrealistic for a good chunk of the nineteenth and twentieth centuries,]] much of Japan was controlled by powerful conglomerates called zaibatsus, which were family-controlled and structured much the way Shinra is characterized.
* Handwaved in ''VideoGame/RecettearAnItemShopsTale''. Recette (and presumably any other shopkeeper) can acquire infinite wealth for herself by finding things to sell in dungeons. However, all trading is done under the control of the Merchant's Guild, which sets a fixed going price for each item to keep the economy under control. Shops that trade without membership to, and protection of the guild are liable to have their stock seized by the clergy without recompense, basically shutting them down. [[spoiler:It's implied the clergy then provides these items to the Golems to use as treasures in the dungeons they look after, meaning the town's internal economy is actually insulated and tightly controlled at every level.]]
* ''VideoGame/DragonAgeII'' lampshaded the "sudden influx of wealth" problem. Hawke and company delve into the Deep Roads as the final dungeon of Act I, coming out with a gigantic hoard of gold and treasures, making the Hawke family filthy rich. By the time the TimeSkip catches up with Act II, Hawke is now a noble in the rich part of town, but it's mentioned that this had quite a devastating effect on Kirkwall's economy when Hawke suddenly introduced a huge amount of cash into it.
* A certain character in ''VideoGame/BaldursGate'' gives "hyperinflation caused by suddenly flooding small communities with dungeon gold" (in about as many words), as one of the reasons he hates adventurers.
* While most [=RPGs=] do not go into enough detail about the world's economy to make any judgements on its stability, ''[[Franchise/{{Ys}} Ys: Oath in Felghana]]'' does provide information about how Redmont's economy works. A third of the adult population works at the local mine, which is the town's sole source of external trade goods (The rest of the population being in jobs that mainly involve interacting with each other, like shopkeeper). This is why the town flat out refuses to close the mine despite the Count's orders, as without it they have no economy. But a sidequest at the end of the game states that the mine's output for a month would be needed to make ''one'' shield, which makes the mine very unproductive, possibly to the point of wondering why they bother running the mine at all. And given the exchange rate a local merchant gives for Raval ore, multiplied by the amount of ore needed to make that shield, many items in the town store are going for what amounts to the GDP of the entire town for several weeks, which raises the question of how the shopkeeper ever expected to be able to sell them.
* Invoked in-universe in the HGame ''Bunny Black''. Rakia took a Devil's Pact that granted her a modest boost in power, in exchange for any human being able to literally buy her for the right price, and said price being a king's ransom. That was many, many years and a lot of inflation ago. These days [[AlmightyJanitor she runs a shop despite having the firepower to take the position of Dungeon Master]], since now any adventurer could purchase her loyalty with pocket change, something she quietly laments.
* In expanded versions of ''VideoGame/ZooTycoon 2'' that include the option of Jeep tours, putting a fence across a section of road automatically converts the overlapping fence section into a standard tour gate, at no extra cost. Demolishing or selling such a gate gives you $128, while the cheapest fence type (low chain-link) costs just $50 per section. Just how much cash you can make in $78 increments depends on how soon you get bored with laying fences across parallel strips of road and then mowing down the resulting gates.

* Discussed in ''Webcomic/ElGoonishShive'':
-->'''Magus:''' I can ''totally'' hook you up with straw turned to gold.
-->'''Sirleck:''' I'm already worth millions, and you'd just be devaluing gold in general if you made more.
* In ''Webcomic/{{Homestuck}}'', Dave alchemises the 'SORD.....', a weapon so shitty it actually generates [[StealthPun artifact grist]] to make it. That's not an example of this trope, as obviously videogame economies don't have to resemble real-world economies in any way. What ''is'' an example of this trope exaggerated and played for laughs is the fact that post-scratch Dave [[http://www.mspaintadventures.com/?s=6&p=006436 apparently managed to do this in real life]], creating products that were so crappy that he actually made money making them, and did this enough that he made himself rich.
* ''Webcomic/TheOrderOfTheStick'':
** PlayedForLaughs when a pair of potion sellers [[http://www.giantitp.com/comics/oots0135.html don't seem to get]] that by selling nothing but potions at less than the cost to make them, they are going to put themselves out of business. Vaarsuvius tries to explain the problem to them, but after realizing that nothing is getting through, the annoyed elf decides to take advantage of the sale they just announced.
** These economics of Spellcasting are further mocked in a later strip when an apprentice caster [[http://www.giantitp.com/comics/oots0677.html proudly proclaims]] that she got a really good deal and paid below normal cost for a jar of rubies. Her master then points out that the spell they need to cast specifies the cost of the gems needed and not the amount. She therefore needs to go back and pay more before the spell will work.
** Played with/Lampshaded in [[http://www.giantitp.com/comics/oots0122.html this strip]], when the Order of The Stick come to a village, and the townspeople know what to do when adventurers arrive.
* In ''Webcomic/EscapeFromTerra'' the United World tries to relieve its massive debt by annexing the anarcho-capitalist paradise Ceres. The Cereans initially attempt to turn it on the UW by presenting them a bill for 80 billion "Continentals" based on an estimate of all the social programs they would qualify for and public works projects they could benefit from, and stating that since they use gold as currency most business on Ceres would be "tax-exempt community barter" according to the tax code. The UW responds with warships.
* An earlier "Big Head Press" comic, [[http://www.bigheadpress.com/tpbtgn?page=89 "The Probability Broach"]] has an alternate America with no taxes and thus a hovercar is worth only three weeks standard earnings and a decent-sized house can be paid off in six months. All because there's no taxes driving prices up. But really the lower wages of the workers who produce the products would cancel out the lower prices.
* In ''Webcomic/{{Freefall}}'', Mr. Kornada wants to become the richest person in the solar system. The scheme his robot minion comes up with would net him seven percent of the planet's total wealth... prompting Kornada to wonder aloud why he can't have the other 93 percent, too.
-->'''Clippy:''' Sir, it's one thing to kill the goose that lays the golden eggs. It's quite another to nuke the entire farm.

[[folder:Web Original]]
* WebVideo/TheIrateGamer in his [[PunBasedTitle I Rate the 80s]] series shows he has no idea how businesses work. He complained that Kool-Aid no longer sold gimmick flavors, wondering why they stopped, and hoping they bring them back. Not once considering that these flavors didn't sell compared to the more popular flavors.
* [[WebVideo/AtopTheFourthWall Linkara]] and [[WebVideo/LeeAndDena Lee from Still Gaming]] love pointing out the illogic of "collector's editions" of both comics and collectible cards, respectively. In short, people have a tendency to collect "first edition" or "collector's/limited edition" versions of certain items, believing that the label would automatically translate to "rare" and, thus, appreciate in value over time. This is also known as "Baseball Card Tuition Syndrome", as an infamous example (described by Lee) involved people gathering up baseball cards in the 70's and 80's, believing that they'd be able to pay for their kids' tuition in 20 years with them. The problem is a lack of understanding of supply and demand; most of the more expensive comics and cards out there were made in a day where it wasn't common to print them in the quantities they print them out, nowadays (hundreds of copies instead of hundred thousands), would not have very many copies in good condition still in existence, and are usually the first ever issues of world-famous characters (like Franchise/SpiderMan or Franchise/{{Batman}}). Sadly, the companies also know this and deliberately hype up the label of "collector's edition" to get more buyers. This kind of market eventually backfired with serious consequences. Once people realized they were buying worthless piles of paper, they stopped buying comics and comic companies suddenly had stockpiles of hundreds of thousands of comics they couldn't sell. This led to a huge comic book crash which the industry never fully recovered from. Another notable thing about why first editions of Action Comics #1 (the first appearance of Franchise/{{Superman}} ever) comic sell for millions is that many of them were destroyed in paper drives in UsefulNotes/WorldWarII, which meant only a handful survived in any readable condition at all.
* [[https://www.youtube.com/watch?v=N2Bs_nBrhbk This]] ''Website/GoAnimate'' video has a Red Lobster shutting down and a Buffalo Wild Wings on the verge of closing because of Daisy's BlatantLies and InsaneTrollLogic driving away a few customers. Keyword here being "a few": big restaurants wouldn't close up shop because of that unless they were doing ''very'' poorly.

[[folder:Western Animation]]
* Happens in the [[DorkAge Van Beuren]] ''WesternAnimation/FelixTheCat'' short "The Goose that laid the Golden Egg", which starts with Felix handing out whole piles of gold coins to the poor, and the short ends with the entire town being flooded with countless loads of gold. [[WhatAnIdiot Felix does not realize that creating that much gold would make it worthless as a result.]]
* ''WesternAnimation/SouthPark''
** Parodied when Canada goes on strike and demands more money, specifically from the Internet, and completely ignores the people who try to explain that is not the way economics works.
** Also parodied when Randy thinks that the only way to fix the economy is not just for people to stop wasteful spending that they can't afford, but for people to stop spending any money at all.
** Not to mention the Underpants Gnomes:
--> '''Underpants Gnome''': Phase 1: Collect underpants, Phase 2:... , Phase 3: Profit
* While [[WesternAnimation/DuckTales Scrooge McDuck]] gets it right more often than not, there's one especially confusing episode showing an alternate future where the triplets ally with Magica [=DeSpell=] after Uncle Scrooge goes missing due to TimeTravel. The entire economy was reversed, with employees paying the business they worked at. This could mean two things: since Magica was involved, we could just say, [[AWizardDidIt A Witch Did It]]; or taxes have been raised so high, such as "The Privilege of Working for Magica [=McDuck=] Enterprises Tax," that getting a paycheck is practically a moot point since all your money gets taken out. Honestly, it makes even less sense than other works on this page... where do the people get the money to have to pay her, let alone the money they, well, need for life? The only reasonable conclusion is that it's all just an overly complicated form of slavery.
** They are paid for consuming goods, presumably. If the system is reversed 100-% then it would work the same way real life works; just having money would mean you are poor and being one billion dollars in debt means that you are very rich.
** Actually, there is a fairly simple explanation that could account for this: the boys never QUITE gained enough political clout to end minimum wage laws, but they did manage to legalize kickbacks as a loophole to get around them.
** Another episode has the boys take over the company while Scrooge is out of commission, and running the company into the ground. Then, they find out that child labor laws make it illegal for them to run a company, and so they reverse all the transactions they made. This includes people returning cars they'd bought, being refunded, and then disassembled into parts. What happened to the money paid for the labor to make the cars, and then disassemble them, is anyone's guess.
** In another ''WesternAnimation/DuckTales'' episode, young Scrooge creates diamonds by having elephants stampede over coal. (This is also ArtisticLicensePhysics, but if comic-book physics allowed diamonds to be created so easily they would be worthless).
*** Diamonds already can be synthesized fairly easily, but the [=DeBeers=] cartel has spent considerable money on claims that synthetic diamonds are inferior to their overpriced natural ones. However synthetic diamonds are widely used in industrial tools because they're not only cheaper but easily proven to be harder than natural diamonds with impurities.
** One episode featured a duplication machine Gyro Gearloose made, which the triplets used to duplicate a coin. However, every time a bell rang, both the original and the copy would spontaneously duplicate again. Predictably, Duckburg is soon overflowing with duplicated coins, which are treated both as garbage and heavily inflated but legal tender. Eventually the protagonists discover that the copied objects will reach a breaking point and explode, so they trick the Beagle Brothers into stealing all the copied money and putting it in a copied Money Bin where it can explode safely. (Well, safely but for the Beagle Brothers.) However, no further mention is made of the massive inflation on the local currency; the copied coins are identical to real ones, so the inflation would have affected normal money too. Even just a few days of hyperinflation would have caused untold changes.
* The "America The Bankrupt" fallacy is parodied in ''WesternAnimation/TheSimpsons'' episode where Lisa becomes president. Not only does it have China (amongst other countries) demanding repayment, but Bart (who's grown up to be a deadbeat-not surprisingly) is able to use his own money-mooching skills to deflect them ("I totally remember mailing a check to you.")
* One episode of ''WesternAnimation/HouseOfMouse'' involves Professor von Drake inventing a special credit card that could "end poverty" by giving everyone in the world an effectively unlimited cash supply. It seems to exist solely so that the villain could steal the [[NoPlansNoPrototypeNoBackup only one]] and... well, use it to do exactly what it was created for. None of the characters question the logic, despite the fact that such an "invention" would render the entire economy obsolete almost immediately.
* The Creator/{{Rankin Bass|Productions}} Christmas special ''[[WesternAnimation/RankinBassJackFrost Jack Frost]]'' has a village that is completely penniless all year except for the winter, because they take the icicles and carve them into coins and thrive that season. This is... to say the least, not at all how anything works ever.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Gemstones. Most of the time, they are treated as worthless beyond their decorative purposes, as Rarity uses sometimes cartloads for her dresses, while dragons and the Diamond Dogs collect them for their beauty, and Spike ''eats'' them like candy. Then comes "Just For Sidekicks", when Spike convinces the Mane Six to pay him for petsitting while they're gone. You could assume they're just giving him worthless rocks they found, but then the second part requires him to give the gems away for various reasons (paying the Cutie Mark Crusaders to watch the pet for him, paying a 'boon' to Zecora, buying train tickets...) and suddenly gems are legal tender - the CMC even spends the thumbnail-sized gem Spike got from Rarity on an industrial-sized pet drier almost as large as their clubhouse! And yes, this is the gem that was in payment for watching a fussy cat for the day, and which he intended to bake into a cake. What makes this even stranger is that there is ''already'' an established currency in Equestria: gold coins, or "bits."
** Although, bits aside, this economic model CAN work if you factor in dragons and their hoards. A first season plot centers around a dragon moving into a cave near Ponyville, and subsequent episodes have made it clear that dragons aren't exactly an endangered species. It would be safe to assume that dragons unwittingly serve as enforcers of scarcity by hoarding/eating gemstones.
* In the [[Franchise/SpiderMan ''Web of Spider-Man'']] episode titled "Gold Rush!" the Beyonder innocently turns a whole building into gold in the middle of the night; the U.S. government however decides to keep it a secret and pay the Kingpin to forever keep the gold out of reach (i.e. secretly throw it into the ocean's depth) since its discovery by the public would supposedly destroy the world's economy. In reality, that would no more destroy the world economy than would a major gold strike in the mining industry. It would depress gold prices for a while, but since no one uses the gold standard anymore, it would have very little effect beyond that. Doesn't stop Spidey from swiping one item, a gold notepad, though; he just uses it to help pay off Aunt May's home to prevent it from being repossessed.
** Similarly, an episode of ''WesternAnimation/{{Teenage Mutant Ninja Turtles|1987}}'' had the turtles visiting the home world of an alien race of sentient turtles who planned to move to Earth to escape a monster menacing them. One of the reasons the Turtles seek to prevent them from doing this (by dealing with the monster themselves) is the fact that the alien turtles can [[ArtisticLicensePhysics manufacture gold and use it as a construction material]]; thus if they moved to Earth, the global economy would be "ruined"; again, gold prices would be depressed, but that's all.
* One episode of ''WesternAnimation/InspectorGadget'' had MAD seeking a formula that could turn lead to gold, which Penny feared would destroy the world's economy. As mentioned numerous times above, most of the world doesn't use gold-backed currencies, so this wouldn't actually happen. Though given the enormous amount of lead that Doctor Claw had been stockpiling in anticipation of his plan succeeding, if the formula had actually worked (All it really did was make the outside of a lead bar gold-colored), he would have ended up with enough gold to significantly distort its market value if sold all at once.

* The Manga ''Manga/MagiLabyrinthOfMagic'' not only averts this -- it's also made a cause in one of the Arc! The King of Balbadd adopted the Kou Empire's Currency system, which used paper money as opposed to their coin one, without having the market prepped for the introduction of this new currency -- resulting in inflation rates that not only left a majority of the citizens destitute, but also fuels animosity towards the royal family and higher class (who ended up benefiting from this) to the point that the bad guys are able to incite a violent revolution against them. And what's worse -- the King and the other nobles became so addicted to the currency and the lavish lifestyle that came with it that the King agreed to marry the Empire's Princess and was willing to sign a contract that used the citizens as collateral via ''slavery'', [[MoralEventHorizon just to get more money]]!
* The manga/anime ''Manga/{{Naruto}}'' does pretty well when it comes to economics of the villages: the villages all get clients which pay for the services of the ninja inside, and they're ranked from easiest to most difficult and given to shinobi who fit each job. For example, babysitting, hiring a ninja for dog walking, landscaping, even trash pickup or pet finding are considered 'D-Rank' missions, while escorting people or being a bodyguard is chosen by the threats the ninja'd face (C-Rank is for the biggest threat being common bandits, B-Rank is for ninja enemies) and the most difficult jobs are A and S rank, which gives a lot of money to the people who perform them each time. Jiraiya is in fact the richest ninja we've seen in the manga not only due to his best selling books: he had completed ''138 S-Rank'' missions, which means he eared 138,000,000 ryo on that ALONE (each S-Rank mission earns 1,000,000 ryo each), with ''1,839 missions done total''. Also, the entire Sand / Sound invasion from Part I was sparked due to an economic depression the former Wind Daimyo had inflicted on Sunagakure by taking all of their business and giving it to Konohagakure instead of his country's own village.
* Crocodile's plan from ''Manga/OnePiece'' is a more well-thought out version of the H.A.W.X Example. He plans to use his mercenary organization, Baroque Works, to stage a coup on the country of Alabasta. However, this is only the first part of his plan, the second part was to use the revolution as a cover to sneak into the palace and find the blueprints for the [[LostTechnology superweapon Pluton.]]
** Not as well-thought out, however, is the Arlong Pirates' money-making scheme. They take over Nami's home island, by and large cutting it off from the rest of the world, and demand a monthly tax from its residents in order for them to keep their lives. On their first sweep of Nami's village alone, they get roughly 25 million berries, which would indicate that, during the eight years leading up to the story's present, that one little village paid over ''two billion'' berries, an incredibly staggering sum. Given that the island is a small backwater fishing and farming community instead of a bustling port, one has to wonder where on earth that one little village procured all that money from, to say nothing of the other villages spread across the island.
*** Part of the problem with that is that the relative value of Berries to any real world currency. 25 million from a village would not be so strange on Yen values, but would likely be insane on something like the dollar or the pound sterling. Given that monetary values in the series are often only portrayed for very-high-value things like Bounties, Aristocrat slave auctions, or the sale of large amounts of treasure, the basics of the One Piece economy are in general hard to derive.
* ''LightNovel/SpiceAndWolf'' not only averts this trope, but it's based entirely on Economics, so it would be a disaster if this trope was played straight
* The comedic {{Elseworlds}} book ''Franchise/{{Superman}}: True Brit'': Superman tries to solve the UK's debt by turning all the coal in the British Isles into diamonds. Later at a press conference, a Lord tells Superman that because of "basic economic theory", diamonds are now worth ''less'' than coal. Not only does this make Superman's stunt useless, but thousands of coal miners have now lost their jobs and there is no coal for people to heat their houses with. Superman (a bit of a [[TheDitz Ditz]] in this universe) then proposes that he could [[ComicallyMissingThePoint go to outer space and bring back gold from other planets to give to each family]], causing the Lord to shout "You just don't ''get it'', do you Superman?"
* The {{Dystopia}} ''Literature/BraveNewWorld''. Useless, overly complicated stuff ([[MisaimedFandom squee! complicated sports involving autogyros!]]) is made by unnecessary amounts of manual labor not to stimulate the economy, but simply to keep the people busy enough with full-time jobs. It was possible to have a well-running economy with four-hours-a-day jobs, but an experiment with Ireland showed that having too much free time had bad results, the population getting bored and excessively using the [[GovernmentDrugEnforcement government-issued drug soma]].
** However the book screws up in assuming that there is infinite amount of raw resources on Earth to be able to support such an inefficient economic system. The author tried to handwave all this away, claiming the human population is kept artificially low and recycling technology has advanced to unprecedented sophistication.
** It does helps that the society is a low scale due to having survived many wars and birthrate controlled. They even mentions that they have a bunch of islands to throw unfit people there since the population is just that small. And they can make it smaller if they want since they have total control over birth rates.
** Also, at one point one of the characters asks why they don't structure society with smaller lower classes. The response? "But then who would do all this work we need done?"
** In another experiment, the world government set up an island entirely of "Alphas" (the highest class) which caused strife when they attempted to order each other around. So they feel it's socially necessary to have inferiors.
* One ''Manga/SayonaraZetsubouSensei'' episode has an in-universe example/parody, which also counts for [[LogicalFallacies You Fail Logic Forever]]. First, the Prime Minister is inspired to give everyone one of Komori's blankets, so they feel optimistic and will spend stimulus money, and this is shown as working well and helping Japan's economy. However, someone points out that Nozomu has no financial worries because he's a civil servant, and so the P.M. gets the idea that since civil servants are economically secure, it would be great to make ''everyone'' a civil servant. This completely crashes the economy.
* In an episode of Disney's ''WesternAnimation/AladdinTheSeries'' Iago is granted (semi-)Phenomenal (nearly)Cosmic powers for the day, with a few provisos... a few quid-pro-quos... After he distributes conjured gemstones freely to the public, the people of Agrabah all practically worship him, until they realize it takes bushels of rubies just to buy bread.
* ''WesternAnimation/HouseOfMouse'': an episode had Ludwig von Drake invent a machine that could multiply any money you put into it... and had him promptly arrested for counterfeiting.
* ''WesternAnimation/DuckTales1987'':
** Huey, Dewey, and Louie find a machine that lets them duplicate dollar coins en masse. Inflation promptly kicks in and loaves of bread cost $200 before they find the reverse switch. This episode was loosely based on Creator/CarlBarks' ''A Financial Fable'' and ''The Fabulous Philosopher's Stone'', which are also notable aversions.
** A fun one, based on Barks' story ''Tralla La'', involved a civilization which operated entirely on the honor system being intoxicated and then inundated with ''bottle caps''. First they were rare, and everybody wanted one. Then they were common and used as currency, then inflated because Launchpad was air-dropping planeloads in order to break the rarity. The value of the caps fell so quickly, that they were arrested for throwing ''trash''. They eventually got rid of all the bottle caps just to put a stop to the madness.
** In one episode Huey, Dewey, and Louie wanted a fancy scooter thing, but were not going to get allowance until Saturday, and the price of the Scooter was going to rise on Saturday so they wouldn't be able to buy it. So they convinced Scrooge it was Saturday. Being the important businessman he is, passing on this notion "it is Saturday" to other powerful people of the world, this small date confusion spread worldwide and brought the entire world's economy to a grinding halt.
* ''ComicBook/DisneyDucksComicUniverse'':
** In a Creator/DonRosa Scrooge [=McDuck=] story, ''The Quest for Kalevala'', Scrooge briefly gets his hand on TheSampo, a mythic handmill that can produce infinite amounts of gold. Normally business-savvy Scrooge gets struck by a severe case of gold fever, and starts rolling out tons of gold. In a boat. In the middle of a storming sea. The economic implications were left unstudied, since immediate survival quickly becomes a more important matter. Knowing Scrooge, he probably wanted more gold ''just'' to swim in.
** An Italian Scrooge [=McDuck=] comic has him trying to hunt down a second-rate philosopher's stone - it can turn any metal into silver - because he owns a majority of the world's silver mines, and its existence would make silver worth much less (presumably, anyone who gets the stone can duplicate it). The Beagle Boys, on the other hand, are merely thrilled at the idea of making silver out of common junk and getting rich selling it, and try to steal it from him.
** Donald gets into the world of numismatics after he discovers how precious rare coins can be, and cons Scrooge into exchanging modern money for old (from the depths of his hoard) to subsequently sell the old pieces for a profit. Scrooge gets wind of it, and cons Donald back by selling him a whole bag of old coins... only the collector to whom Donald sold his coins won't buy them anymore as the market is already saturated.
** After learning about numismatics from Donald (presumably no relation to the above case) and realizing how coins are more valuable the rarer they are, he induces an artificial scarcity by buying up every coin of a certain mintage, and dumping all but one into the deepest part of the ocean, making the remaining one priceless. (It promptly has a run-in with a steamroller, necessitating the main plot of them diving into the ocean to find a replacement, fighting Atlanteans in the process.) In the end, he has the coin valued and starts looking for a buyer... only to be told that the only one rich enough to afford it is ''Scrooge himself''.
* A Paul Murry-drawn ''[[ComicBook/MickeyMouseComicUniverse Mickey Mouse]]'' comic has a villain that has discovered a literal mountain made of diamond. This makes him incredibly rich, as long as no one else knows it exists, since he can control the amount he sells. Hence, his villainy consists of seeing to it that no one who has seen his property ever gets away alive. Disturbingly, this sort of artificial scarcity is TruthInTelevision for how the diamond industry actually works (and it was worse under the infamous [=DeBeers=] monopoly).
* ''ComicStrip/{{Nodwick}}'' averts this when the party meets up with a [[http://comic.nodwick.com/?p=130 kobold accountant]], who gets them to spare his life in exchange for advice on how to make the most of their treasure. He introduces them to the idea of inflation, for a start, and suggests they pay more attention to gathering treasures other than gold coins. Later, after they've slain a dragon, they were subsequently asked to "[[http://comic.nodwick.com/?p=379 STOP DESTABILISING OUR ECONOMY!]]"
* The first ''Literature/NightWatch'' book explains why that series averts this. It is said that transmutation is relatively simple magic, which could allow the Others (and specifically the Watches) to manufacture money (or any other resource). It is said that most non-Watch Others would be severely limited in the degree to which they could do this, whereas the Watches themselves assign minor Others to the task of managing their business holdings to fund themselves. It's explained that they do this because they don't want to ruin the local economies (which, considering that the books are set in Russia, are bad enough as they are).
* The useless B-Ark people who crash on prehistoric Earth in ''Literature/TheRestaurantAtTheEndOfTheUniverse'' try to set up an economy using leaves as a currency, but there's so many leaves about that they're instantly devalued. Solution: burn the forests. Dumb, but it would work.
* Three oppressive Dystopias operate with perpetual war economies in ''Literature/NineteenEightyFour'', with it being explicitly stated [[BalanceOfPower even two on one, none of them can win the war]]. This is done to [[CrapsackWorld destroy surplus wealth and keep people's standards of living from getting better]]. The goal isn't to support their economies, but to keep them down. Using war to deliberately destroy wealth may be insane, but it works. It also theorizes that people could be forced to make very large monuments to use up wealth and keep the standard of living low, but [[PatrioticFervor war stirs more passion in citizens]], and ultimately [[BigBrotherIsWatching more love for their leader]]. There's also speculation - both in-universe and in the real world - that the "eternal war" was actually just part of the all-encompassing governmental propaganda.
** A similar problem to ''Brave New World'' arises, though such a model requires infinite resources, unless incredibly efficient recycling methods have been developed. The book handwaves this by saying that even the leaders behind the scheme realize eventually their standard of living will get worse over time as well-- they don't mind as long as they are sufficiently ahead of the proletarians.
* An apparently similar scenario appears in the segment of Creator/KatsuhiroOtomo's ''Anime/{{Memories}}'' entitled ''Cannon Fodder'', which depicts a day in the life of a city devoted entirely to firing countless cannons at the unseen, possibly fictional "Moving Cities" of an unknown enemy, with the populace kept in line by an authoritarian government utilizing ubiquitous propaganda.
** There's at least one ''real'' Moving City, the one protagonists live in, and we are shown only a small portion of its works. It is entirely possible for the City to have a functional, if really imbalanced, "garrison economy"; the point of the episode was more about the futility of war in general.
* Similar to the ''Nodwick'' example, in ''Literature/TalesOfMU'' "Delvers" (adventurers) have one of the highest tax-liabilities in the Imperium, but delving gear is tax-deductible. This encourages delvers to keep most of their wealth in the form of high-end magic items rather than simply flooding the economy with excess gold.
* Creator/RobertAHeinlein:
** ''Literature/BeyondThisHorizon'' is set in a society where everyone is given the basics for free. However, they still had money and the economics [[ItMakesSenseInContext made sense in context]]. Though to be fair that's pretty easy: just give out ''really crappy'' basics, kinda like issuing everyone on a dole an orange jumpsuit and feeding them on prison loaf: surely it would let you ''survive'' on the dole, but would you ''like'' living like that for any extended period of time?
** Another of his novels ''[[Literature/ForUsTheLivingAComedyOfCustoms For Us, The Living]]'', has an extended (multi-chapter) digression in which the main characters play a game modeling the economy of the time the book was written (mid-to-late 1930s), before using the same game as a general case that they can modify to reach the "ideal" that the USA of the book's setting used, based on the economic theory of [[http://en.wikipedia.org/wiki/Social_Credit Social Credit.]]
* In ''Anime/PumpkinScissors'', we see the sad state of TheEmpire after the war they've had, in which there was barely any post-war relief efforts done until the formation of Section 3, and their jobs are difficult (one of the characters even find that his superiors were intentionally keeping the cost of commodities up by purchasing them from a province where it is more expensive, and the main character suffers something of a HeroicBSOD when the difference between her own lifestyle and those of the people she helps is brought to her attention). Let's not even get to all the effort and resources they've put into the Invisible 9, and you could infer them to having a "Destruction Equals Employment" policy going on by the amount of resources the military gets.
** The show's main message seems to be that AristocratsAreEvil (Alice herself notwithstanding), and the Empire's economic hardships were largely an illustration to that thesis.
* The ''Literature/{{Discworld}}'' novel ''Discworld/MakingMoney'' does a reasonable job (for a comedic fantasy) of dealing with the transition from coinage to paper currency, and issues like market liquidity, convertibility, and cost of acceptance. In [[Discworld/TheColourOfMagic the first book]], the Patrician tries to explain to Rincewind why Twoflower spreading gold all over Ankh-Morpork is not the Good Thing everyone else believes. Rincewind doesn't really get it. It indirectly leads to the entire city being burned to the ground, but he was ''talking'' about runaway inflation. He also hints that it would destabilize political relations between Ankh-Morpork and the Agatean Empire.
* The "Elmo Saves Christmas" special of ''Series/SesameStreet'', when Elmo wishes for every day to be Christmas. After the first few days of this, nearly everyone's parents are broke and the presents are valueless because he has so many of them. After a year, everyone is permanently out of work, Christmas trees are an endangered species, and Santa is forced to retire. [[AnAesop As a way of explaining]] the Law of Diminishing Utility to pre-schoolers, it ain't half-bad.
* ''[[http://en.wikipedia.org/wiki/The_Garin_Death_Ray The Garin Death Ray]]'' is a 1927 [[AuthorTract Soviet sci-fi novel]] in which a MadScientist intentionally invokes this trope in a bid to TakeOverTheWorld. He invents a mirror-based [[DeathRay laser-like device]] and uses it to drill a mine shaft deep into the Earth's mantle where, apparently, there is [[ScienceMarchesOn a geological layer composed entirely of gold]]. He then sets sail for the (naturally) [[CorruptCorporateExecutive evil, corrupt, uber-capitalist United States]], starts selling bars of gold [[WorthlessYellowRocks for a dollar apiece]] to anyone who asks, and soon brings the entire economy to its knees (remember, the gold standard was still in use at the time). It is then up to our Soviet heroes to dodge FrickinLaserBeams and foil his plot, after which the United States [[EasyEvangelism promptly converts to Communism]].
* In Matthew Reilly's ''Temple'', the BigBad threatens to [[EarthShatteringKaboom destroy the Earth]] unless he is paid $100 billion, which he then plans to dump on the market at absurdly low prices, destroying the world economy.
* In ''{{WesternAnimation/Metalocalypse}}'', Nathan takes over Florida and immediately drives the country into the ground by rationalizing that the best way to solve poor people's problems is to print more money. Needless to say, Florida's money is made quite worthless. Nathan went on to destroy the state with a hurricane, though, so nature balanced it out.
* Averted in ''WesternAnimation/TheFairlyOddParents'': Fairies cannot grant wishes for money because it would necessitate either stealing or counterfeiting, and they are not allowed to grant wishes that break the law.
* Played with in an episode of ''Series/MalcolmInTheMiddle''; Reese is advising Malcolm via earpiece on how to talk to a girl he likes, and has him state that he wishes the government would turn 1 dollar bills into 100 dollar bills so that nobody would be poor. Malcolm rolls his eyes at the idea, but says it anyway. Fortunately for him, [[TheDitz the girl is as much an idiot as Reese]], and takes the idea as a profound statement of social conscience.
* "Murder Most Fowl," a short story by Deborah Militello printed in Magazine/{{Dragon}} Magazine, subverts the MoneyForNothing type to hilarious effect. It's set in a world where Jack (he of the Beanstalk fame), has become lord of the realm on the strength of his gold-egg-laying goose. At the beginning of the story, the goose is found strangled, and a hapless courtier is set to finding out who had committed the seemingly senseless crime of destroying the source of the national wealth... only to learn that, in fact, the endless supply of cheap gold was wrecking local industry, undermining the basis of the feudal economy, and threatening to plunge the country into war. Meaning that EVERYONE from King Jack on down had an excellent motive. [[spoiler: And then it turns out that the culprit was the one person who had no motive: the castle cook, while drunk, had mistaken it for another goose and wrung its neck with intent to roast it for dinner.]]
* The submarine adventure simulation ''[=SubCulture=]'' has a quite well-rounded economy. You can gather several raw materials (like, metal, thorium, or nicotine) in the ocean and sell them at the various cities, or buy wares from one city and sell it for a profit to another. Buying raises prices, selling lowers them.
* In ''[[TheWitcher The Limits of Possibility]]'' during a quarrel with Yennefer, Geralt mentioned one of the "strange" sides of [[CrapsackWorld their world]]:
--> Isn't it strange that during every dragon hunt, some or other sorcerer strongly associated with the jewelers' guild always hangs around. For example, you. And later, when one would think gems must flood the market, they for some reason don't go there, and prices don't fall.
* Creator/AynRand's ''Literature/AtlasShrugged'':
** The [[StrawCharacter villains]] run an odd combination of 'Digging and Filling Ditches' and 'Exporting Good Importing Bad' (with a bit of 'Destruction Equals Employment' in the form of a DeathRay project). Eventually it culminates in Directive 10-289, which proponents claim will solve the crisis by requiring people to buy and sell exactly as they did the year before. This is ''meant'' to be an unworkable system, though; the book is an AuthorTract about the evils of controlled economies.
** Critics of the book's premise are quick to point out that the protagonists' "fuck you, got mine" system [[NotSoDifferent is no more feasible,]] and only works because they have a ''perpetual motion machine'' and cloaking device to hide Galt's Gulch from outsiders. ''WebComic/BobTheAngryFlower'' parodied this by showing Galt and co. stuck doing backbreaking farm labor just to survive (which, at least, they would prefer in-context to working for "the looters" back in civilization).
%% ** This rather misses the point (several). Bowing out of the looter economy is not fairly described as "fuck you, got mine", especially given that most participants abandoned all they had when they "disappeared". And Galt's Gulch and the reasons they were there still work without the Engine or the "cloaking device", they weren't integral ingredients of their "time out". The real plot point of both (plus Rearden Metal and other almost sci-fi inventions in the book) was that the more a society tries to treat productive people like the goose that laid the golden egg, the more they'll take their golden eggs elsewhere (or just not bother laying them at all) and the kleptocratic society will deprive itself of the amazing eggs it could have otherwise had. The Engine et al were the example golden eggs, and the central theme of the book would have been made even if they had been (1950's) iPhones or anything else clearly beneficial. %%
* In a chapter of one spinoff manga of ''Anime/TenchiMuyo'', the group tried solving a BrokeEpisode by having Princess Ayeka ask her father for some money, and he immediately gives them a massive shipful of gold. They either send back or just sit on most of it rather than living like kings, noting that he had given them enough to destabilize the Earth's economy. In contrast, in the original OVA they didn't really suffer from money problems to begin with.
* Averted to a large extent in ''Literature/TheBelgariad'' series, especially considering military logistics and Silk's business exploits. Possibly reaching CrowningMomentOfAwesome status in the prequels, when Polgara enumerates (and demonstrates) how turning unpaid Arendish serfs into paid laborers would ultimately result in not just a healthier economy, but more tax revenue.
* In ''Film/TradingPlaces'', the main characters perform an elaborate scheme in the commodities market to get rich quick and bankrupt their opponents, which is legal within the boundaries of the market during the time the film is set. Though in a case of Economics Marches On, Congress would pass a law dubbed "The Eddie Murphy Rule" made to prevent using misappropriated government information as in the movie.
* In ''LightNovel/{{Baccano}}'''s "Children of the Bottle", Elmer cites his reason for getting into alchemy was to learn how to turn metals into gold and distribute it so he could end poverty... and the reason he ''gave up'' alchemy being that he realized that the economy simply does not work that way.
* The vintage computer game ''{{VideoGame/MULE}}'' is all ''about'' teaching basic economic theory.
** As is the board game ''Container''.
* Creator/HilariBell's ''Literature/AMatterOfProfit'' is chock full of aversions of this trope. It takes a realistic look at the nature of money and trade itself and how it can bring cultures together peacefully (you don't want to fight the people you depend on to buy your product).
* The movie ''Harrowhouse 11'' focuses on a complex plot to rob a stockpile of diamonds from a company that has a near-monopoly over the trade, and is withholding the diamonds to keep the market price up. At the end of the movie after a successful heist, the protagonist is fully aware that if they put everything they stole into circulation, it would cause the value of diamonds to plummet. He ends up burying most of the diamonds in concrete, and keeping only a fraction.
** This was probably a reference to the De Beers diamond monopoly, which has at different times flooded the market to bring down diamond prices and ruin its competition, or alternately withheld supply to drive prices up.
* ''Film/{{Kazaam}}'' does at least twig to this. In one scene, the BigBad announces that the first thing he intends to wish for from the genie is "all the money in the world". The KidWithTheLeash, panicking and trying to stall, points out that this wouldn't work since the economy would crash and all because no one else would have any money. "So I'll wish for all the money... ''then give some of it back.''"
* In the early novels in the ''Literature/HonorHarrington'' Series, the [[PeoplesRepublicofTyranny People's Republic of Haven]] has an economic model where anyone who wants to can live somewhat tolerably on welfare for their entire adult life. As a result of this having been practiced for generations, the vast majority of their citizens didn't see any point in working, so the employment rate was somewhere around 10%, at most. This resulted in low productivity, which meant that the government had a small tax base, which resulted in their slowly going bankrupt. The only thing they could think of to prop up their budget was to conquer their neighbors and loot their economies, something that only provided a short-term relief, as they introduced their flawed systems to their conquered planets, resulting in millions of more unproductive Dolists (people who spend their entire lives on the dole) draining away their budget.\\
Of course the leaders ''knew'' that their system has failed, but they couldn't see a way to solve the problem, as the only places they could cut the budget enough to make a difference were the BLS (Basic Living Stipend, the permanent welfare program), which would cause the Dolists to revolt, or the Navy, which would result in attacks from neighboring planets that were at the top of the 'to be conquered' list and revolts on recently conquered planets. The one nice thing you can say about the people who murdered the Legislaturists and took over was that while they may have been just as monstrous in their own ways, they ''did'' manage to fix their country's economy - by finding a propaganda spin that made the Dolists ''volunteer'' to actually work, by going to war with Manticore. This also, incidentally, led to they themselves being overthrown in the end and the original Haven Constitution being restored.
** The reason why the Legislaturalists' Government feared the Dolists' revolt was that they were kinda squeamish about the means they'd have to employ should it break out. When the much more ruthless Committee of Public Safety introduced their wartime measures (which included the sharp BLS cut) revolt did promptly break out, and was mercilessly put down by orbital bombardment (earning one of the characters [[RedBaron the in-universe nickname of]] "[[NamesToRunAwayFromReallyFast Citizen Admiral Clusterbomb]]"). There was actually very little actual volunteering, the government ''forced'' everyone to start working, as the new BLS was essentially a starvation budget, and they already had conscription for the military. The whole thing was Creator/DavidWeber's [[AuthorTract cautionary tale about the danger of a welfare system run rampant]].
** We later learn that it ''IS'' possible to make the BLS-like system work, and there actually were the nations that made it so, ironically most of them later being absorbed by Haven for their healthy economies. The problem of the Havenite economy was less with the idea of welfare state itself, and more with the [[StrawCharacter incompetence and self-righteousness of Legislaturalists]], and [[spoiler: [[UnwittingPawn them being manipulated]] into crippling their own economy by the [[AncientConspiracy Mesan Alignment]] that had a grudge towards Haven for an [[SpannerInTheWorks entirely different reason]]]].
* ''Sid Meier's VideoGame/{{Colonization}}'' has a strong economic element. Colonies earn a profit by selling goods back to the mother country. Specialist citizens can increase the value of raw goods by turning them into finished products, like turning tobacco into cigars. But if all the colony sends back is cigars, the cigars will drop in value while other products like rum maintain a high price. Eventually, the rising tax rate robs all products of their value. Two products get special treatment: silver fetches a high price in the early game, but its value later drops and never recovers; while purchasing guns becomes prohibitively expensive as the European power stockpiles them in preparation of fighting the colony in a War of Independence. There is, however, one important RealLife economic element that the game completely (if understandably) ignores: slavery.
** There is a second huge flaw in the economic model: no matter how large or developed your colonies become, they never develop a domestic consumer market, except for food, lumber, tools, and guns. The only reason to grow cotton, sugar, or tobacco, to produce furs, or to mine silver, is either to sell them in Europe or to use them to manufacture cloth, rum, cigars, or fur coats. Apparently the colonists are all very health-conscious nudists, because they do not wear clothes, drink, or smoke. Also, the only reason to purchase trade goods, which you can only purchase in Europe, never make yourself, no matter how developed your economy otherwise, is to sell them to the Indians; again, your own people have no consumer demand. Also, you can sell anything you have to colonies from other countries, so apparently they have their own domestic consumers, unless they're just engaged in reexport arbitrage. This weirdness can be explained away, though: (1) (and this is very typical for Sid Meier products) is to simply say that the colonies' consumption of these goods is there, just not accounted-for in the game mechanic (i.e. the cotton, sugar, etc., you see is just the excess over what remains in the colony) and (2) you ''are'' running a colony on behalf of a mercantilist empire, and the point of classic mercantilism was that the colonies didn't consume much but simply generated wealth for the mother country.
* The Council running the Iron Hills in the ''Corean Chronicles'' was made of trading factors who ran their government to suit their own business interests. They kept tariffs low to cut costs to themselves, then didn't have enough money to fund their military. When a war broke out, they had to raise tariffs and get war loans to pay to increase their militia to a size that might have enabled them to avoid the war in the first place, and the moment the war ended, they immediately cut tariffs again to restore their profits, forgetting that the government now had more expenses (Paying off the war loans). These decisions based on short term personal financial gain bankrupted their country, which cost them their independence, demonstrating a failure to understand both economics and politics in one go. As a bonus, they were also completely incapable of realizing that just because a product is expensive, it doesn't necessarily mean that the person who makes it is rich. Thus they put high taxes on goods that were expensive to buy because they were expensive to make, thus putting many of the producers of one of their key exports out of business.
* In ''VideoGame/{{Tropico}}'', there is an edict where you can print money if you're in too much debt, but the prices of building everything goes up.
** The player must deal with some realistic economic situations that existed for many real islands, such as embargoes, and massive taxation on traded goods. The player is forced to find other ways to make money in these scenarios. For example, one scenario has the prices of raw goods lose much of their value, which is detrimental to the island's starting economy due to how much easier it is to produce raw lumber, salt, metals, and foodstuffs. The lesson the scenario teaches is the value of importing materials to produce high-value refined goods such as jewelry, furniture, and cigars.
* Averted AND played straight in ''Fanfic/HarryPotterAndTheMethodsOfRationality''. In an early chapter with Harry in Gringotts, he notes how the Muggle and Wizardry economies must completely be detached from each other because of the ability to bring in one's own gold/silver/bronze, and then being able to convert between Galleons, Snickles, and Knuts. Using a conversion scheme by buying any of these three metals while it is low, and then converting it into a higher priced metal which he could sell, would allow Harry to utterly break the wizard economy (and become VERY wealthy) "in a week."
** Which happened in RealLife in Japan shortly after the end of the Sakoku policy, when foreign trade was finally allowed. Since the value ratio between silver and gold was roughly 5:1 to 10:1 in Japan and 15:1 to 18:1 everywhere else, currency speculators went to Japan with five pounds of silver, bought one pound of gold with it, and then went home and bought fifteen pounds of silver with the gold, netting a 150-200% profit less traveling expenses. It nearly destroyed Japan's economy before the government forcibly changed their exchange ratio to match everyone else's.
*** [[Wiki/{{Wikipedia}} The Other Wiki]] lists the overall concept as "[[http://en.wikipedia.org/wiki/Arbitrage arbitrage]]". This particular exploit would likely be considered "[[http://en.wikipedia.org/wiki/Triangle_arbitrage triangle arbitrage]]".
* ''Literature/TheSalvationWar'' makes mentions the economy of the Earth and the USA during the war. Or, as one character says, "What economy Sir? We donít have one any more, we've got a train wreck instead." The books show just how bad such a total focus on militarization is for the world economy, and the mess that is left in it's wake. And then you consider the fact that Earth had just conquered Heaven - where the capital city has gold and jewels apparently collected from a hundred planets or so.
* While FridgeLogic dictates that the economy of the Franchise/{{Pokemon}} universe should have collapsed a long time ago, they did avert this on one occasion. The Magikarp salesman sells the useless Pokemon at high prices. He does this by convincing [[WhatanIdiot smart customers]] that the Magikarp will make them rich by having the Magikarp have children, and then the next generation will have more children, and soon one will have an infinite amount of Magikarp and an infinite amount of money. However, it is made very clear that the only one making any money off this scheme is the Magikarp salesman. Granted it's more of a con than economics (he sells one fish that mates and tells you it'll just multiply).
* The creator of ''TabletopGame/{{Exalted}}'' was a passionate economics student, and so rigorously and realistically defined how the economics of Creation worked, even accounting for the presence of supernatural elements (most banking is based on the salt rate, which is determined by the value of sacrifices that need to be made to salt gods for them to tolerate their salt being mined).
* Most business sims, such as ''VideoGame/RailroadTycoon'' and the like, have at least some grounding in real world economics, since it is what the entire game is about.
* According to some throwaway comments in ''{{Webcomic/Roommates}}'' the wish and favor based "economy" of the magical people (at least partially) owes its existence to the older ones realizing that messing with the mortal monetary systems is more trouble than it's worth (like giving away large quantities of gold/money can cause inflation, and exchange rates are a pain).
* In a film adaptation of ''Literature/AnimalFarm'', Napoleon spends all the farm's income on luxuries for the pigs instead of necessities for the farm. Between this and his policies alienating a sizable portion of the other animals into fleeing the farm, the farm quickly falls into ruin.
* In ''Webcomic/ThreeJaguars'', an arc called "Opportunity Cost" features [[http://threejaguarscomic.net/?comic=opportunity-cost-page-3 Business Manager explaining this to Marketer]], who had planned on Artist doing the covers of the books.
* It's explained in ''Literature/HarryPotterAndTheDeathlyHallows'' that neither food nor money can be Conjured, explaining why wizards need money ''and'' can't simply conjure up new coins with the flick of a wand. Of course, one wonders why transfiguration couldn't be used, instead. Turning metals into gold may not be easy (though Alchemy ''is'' a learnable subject at Hogwarts), but turning rats into fine china is apparently a trick taught to schoolchildren.
* In ''Webcomic/AMagicalRoommate'', X accidentally manages to crash the economy: deciding to go live and study in the magical world, she makes enough money to pay her fees while having additional spending money by selling aluminium, a rare and prized metal that's extremely expensive in the magical world. Except that she got this aluminium by going back to the human world and buying aluminium ''foil'', which she then sold in the magical world. Given how easy it is to buy aluminium foil in the human world, and how little X cares about economics, it doesn't take long for the whole situation to go downhill.
* ''VideoGame/OffworldTradingCompany'', being a game about economic warfare, simplifies the economy but avoids any many discrepancies. If you corner the market on a particularly scare resource, you'll make money hand over fist. On the other hand, if your monopoly is disrupted by someone mining another source, the price will fall to a more equitable equilibrium. In addition, the larger the surplus, the less a commodity is worth because of the glut. An early example is power: at the beginning of the game, you don't have the resources to build power generators, resulting in rising debt as you have to pay someone else for it. Once you're able to build power generators, the price you get for your surplus is very high as it's still limited. Building lots of additional power generators will result in the crash of the power market as you end up with too much supply for not enough demand.
* The ''Literature/HeraldsOfValdemar'' series demonstrates a key flaw of the Raubwirtschaft (Plunder based economy) economic model: However workable or unworkable it is in the long term, it can only work in the short term if you're ''good'' at plundering. Ancar of Hardorn tried to use his nation as a machine to create armies with which to conquer his neighbors. Over the course of his reign, he launched four unsuccessful invasions of his neighbors before they assassinated him in order to abort a fifth attempt at conquering them. The trilogy after Ancar's death showed the condition he left his nation in - he had conscripted so many able-bodied men who were sent off to die in unsuccessful wars that even some (originally) fairly large communities no longer had the manpower necessary to run the farms needed to feed themselves.

[[folder:Post-Scarcity Economies]]

TheSingularity has arrived! Technology has advanced to the point that practically anyone can have practically anything for practically nothing. Often involves {{Nanomachines}}. In other words, AWizardDidIt - [[MagicFromTechnology with SCIENCE!]] Put more charitably, complete automation via advanced AI (etc.).

Bonus points for those cases that deal with the fact that some things are ''still'' scarce because of their very nature. The ability to effectively infinitely replicate any commodity does not mean everyone can have a house just like [[http://en.wikipedia.org/wiki/Fallingwater Fallingwater]], the front row seat to a particular concert, or the authentic, original Honus Wagner tobacco card.

* Gianni Rodari's story ''Planet of Christmas Trees'' features a planet on which all work is done by robots and machines and everyone has access to any resources the want, to the point where entire castles are built just to be smashed by people who need to work off some frustration. Also ItsAlwaysSpring, every day is Christmas, and the government has grown unnecessary.
* ''The Midas Plague'' features an unusual situation where there is ''too much'' production. People are expected to work less and consume more; and the ratio of possessions to social standing is completely inverted. For some reason, [[RuleOfFunny probably comedy]], the thought of simply reducing production is considered unworkable.
* The set of novels starting with "[[Literature/{{Uglies}} The Uglies]]" by Scott Westerfield had Cities which seemed to be this. The Pretties (read: 16-2x year olds) could have nearly anything they want just by asking for it. We find out later in the first novel this is true, but not solely because of the highly advanced technology the society has.
** In fact, the last novel of the series called "The Extras" deals very well with the fallout when one of the Pretties' "enhancements" is fixed with the Brain Rain. Said change caused a huge, permanent sea-change that required the society to have a type of currency (based on reputation and work you do) to limit resource usage.
* Robert Anton Wilson's ''Schroedinger's Cat'' trilogy studies a number of [[AlternateUniverse Alternate Universes]], including a Utopian one, where a manual laborer who invents a way to automatize his work will get a high standard of living for lifetime, and everybody else in the same business gets a comfortable one, as machines multiply the production rates, allowing a part of the surplus to be used this way, since capitalism requires consumers in order to function. The system has its problems to a careful reader - one would imagine that people would cry foul when major parts of the formerly working class populace get free lunch without doing anything, while others continue to toil at least until someone in their ranks manages to mechanize that particular industry, as well. Still, the people who have jobs that can't be automatized are depicted as the lucky ones, since permanent vacation isn't all that it's cut out to be, and as a result adult education flourishes.
* Creator/JohnRingo's ''Literature/CouncilWars'' series applies before the war. Society and Technology have made it so that everyone gets a ration of power each day, more than enough to provide for a comfortable lifestyle. There is a small scale economy in the background, with some luxury goods produced and traded, but it's hardly essential to the setting. This lasts perhaps 100 pages into the book, before things go ''straight'' to hell.
* Creator/JohnRingo's ''Literature/TroyRising'' The Glatun the friendly galactic race has 30% of their population permanently unemployed. Nearly everything they use is created by fabbers which are run by AIs and use only raw materials (or can be supplied with old scrap) and He3 to run. The only scarcity in their economy is helium3 yet the high unemployment is repeatedly cited as evidence that the Glatun are headed towards disaster. To add to the oddness humanity eventually builds a He3 mine that is said to produce so much it could power the entire galactic arm. One imagines that the 70% of Glatun who are employed are only keeping what's built running in the field.
* The Eldar in ''TabletopGame/{{Warhammer 40000}}'' used to have an economy like this. Their technology had advanced to the point where all work could be done by machines and everything necessary could be easily produced, eliminating scarcity and the need for labor. It didn't end well, as their society eventually slipped into decadence and resulted in the creation of the Chaos God of {{Squick}}, annihilating the majority of the Eldar in the process.
** This was also implied for much of humanity during the Dark Age of Technology, which coincided with the latter years of Eldar supremacy. Using Standard Template Constructs, it was possible to build almost anything from local materials, from basic farming equipment and habitats, to highly sophisticated feats of engineering like tapping magma for industry and power generation. This also included sophisticated [[AIIsACrapshoot but flawed artificial intelligences]], which later [[RobotWar rebelled]].
* People who live in the civilized empires of ''WebOriginal/OrionsArm'' can easily go their entire lives without ever having to work, Archailects can provide anything they need and much of what they want for free. The most common professions are those concerned with raising the next generation, either through parenting or by altering non-sentient species so that they become intelligent enough to join galactic society.
** The [=NoCoZo=] is the biggest exception, being dominated by a number of MegaCorp
* ''Literature/DownAndOutInTheMagicKingdom'': Creator/CoryDoctorow's Bitchun Society has eliminated scarcity (by way of free energy and universal assemblers) and death (by way of brain uploading and cloning). Exchanges of the remaining scarce goods (those that require human labor, especially human ''creativity'') are mediated by "Whuffie", which is a digitally-compiled estimate of your reputation in the eyes of the whole world.
* Creator/CharlesStross enjoys working with post-scarcity societies; ''Literature/{{Accelerando}}'' chronicles the creation of one straight through the singularity. Protagonist Manfred Macx is one of the first people on Earth to realize that in such a world the best way to get truly rich is to help ''other'' people achieve great goals and become rich. In ''Singularity Sky'' and ''Iron Sunrise'' the most valuable resource in the universe are the entangled quantum dots that enable faster-than-light communication and which have to be transported slower than light. After that the most valuable things are information and creativity.
** There are particularly odd things such as the market for reputation in Accelerando... exactly what a valuable reputation is was not explicitly defined in the novel, but Manfred was kind of the template for how it might work. In short: as physical production becomes easier, there is less value in (easily-automated) labor and more in creativity/novelty and initiative. A person with a valuable reputation is someone worth investing in - their work will give you back valuable ideas, access to valuable resources, or simple entertainment. It's like an elaborate amalgam of a stock market, venture capitalism, and one's social media followers.
** Accelerando also mentions "Economics 2.0", the foundation of the society of the post-scarcity transhuman intelligences formed by modified uploaded humans and AI. It apparently isn't possible to understand nor engage in Economics 2.0 without your conscious mind being altered to the point where you are quite clearly no longer human, which also handily avoids the need for the author to explain what such godlike beings might trade in, or why. It's somewhat implied that the superintelligences are trading in lesser intelligences for control of creativity and novelty, but the characters observe from indirect contact with the remnants of other post-Singularity societies that they end up autocannibalizing as the superintelligences use (and use up) one another in their ever-more-complex economic interactions.
* ''VideoGame/HostileWatersAntaeusRising'' takes place in a world where NanoMachines can create anything from dirt, and created a post-scarcity world where money is no longer used. The villains consist of TheRemnant of the old guard, seeking to tear down this system and reinstate scarcity so they can reclaim their old power and influence.
* Creator/StrugatskyBrothers' Franchise/NoonUniverse has a classical post-scarcity society which they explicitly called communism. That gave them all kinds of trouble with the authorities, as ''their'' take on what communism should look like (decentralized, technology focused) was radically different from the party line. Similar elements were actually common with most Soviet Sci-Fi (indeed, it was actually ''required'' that writers depict the future as being communist, because the government thought it would [[TheGreatPoliticsMessUp "inevitably"]] be the case) but they fleshed it out to such an extent that it unnerved censors.
* In Creator/StanislawLem's ''Observation on the Spot'' one of the countries [[AuthorAvatar Ijon Tichy]] visits on Entia is Lusania -- a thorough {{deconstruction}} of post-scarcity utopia, where everything is done by {{nanomachines}} and people cannot hurt each other, but because of that hardly anything has any real value anymore. Many Lusanians long for the "simpler life" others have.
* In ''TabletopGame/EclipsePhase'' habitats operating under a "New" economy don't use money, instead most items are produced by public nanofabricators that are supplied with raw materials by robot miners, and everyone who contributes a few hours of "community service" each week is allotted enough resources to feed six people each day. Anything that can't be nanofabbed or requires more resources than a person is allotted (services, implants, spaceships, earth relics...) are either bartered for or obtained as favors from one's social network, which assign "rep" scores to people based on their actions. The Titanian Commonwealth has a variant where the government quantifies people's economic output as "kroners" that are invested in microcorps which do anything that nanofabs can't and give their employees rep.
** There are also habitats with "Old" economies that ban nanofabricators and "Transitional" economies that have money and public nanofabricators which can only be used to produce goods without electronics or rare elements.
* ''FanFic/ToTheStars'' has this with Earth, with replicators being commonplace, although there are 'allocs' for luxury items like non-synthesized restaurant food or berths on space-going vessels. Averted, however, on the other planets in humanity's empire, which still use a capitalist system. The main character, from Earth, is therefore quite confused when deployed to one of these planets and is bombarded by things called 'advertisements'.
** To the fanfic's credit, it's mentioned that the twenty-year-and-still going war is causing resources to be drained faster, resulting in an economic shift back towards a capitalist model. Professions which used to be performed for free pre-war are beginning to ask for donations, and students are re-thinking their career choices when they could previously chase whatever dream they wanted regardless of productivity. This is understandably troubling for many Earthborn who are unused to the idea of scarcity, especially for the basics.