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Literature: Gamearth Trilogy
The series consists of three books by Kevin J. Anderson.
  • Gamearth (1989)
  • Gameplay (1989)
  • Game's End (1990)

Gamearth is a homebrew High Fantasy role-playing game that four teenagers, Scott, Melanie, Tyrone and David, have campaigned in continuously for two years. Unknownst to the players, the weight of the history thery've created has resulted in the creation of what amounts to a pocket dimension where the characters are alive and aware that their world is a rules-based construct dreamed up by the Runeslords and Runelady of anicent myth. When they find out that their progenitors are teenagers - at least one of whom wants to decimate the landscape, rendering it unplayable so that the 'real people' can get on with their lives - they're rather annoyed.


This series provides examples of:

General

Gamearth
  • Sonic Stunner: Anti-dragon air raid town defense in the form of a powered horn.

Gameplay

Game's End
  • Doomsday Device: Created by Professors Verne and Frankenstein and called 'the Weapon', the bomb gets beamed up to the players' table in the real world as a final act of defiance.
  • Hidden Elf Village: Melanie sneaks into the game room at night to paint one on a single tile of the hexagonal world map, then covers it with another coat of generic forest. When the party lands on the seemingly blank space the next morning, the village is there, waiting for them.
  • Mind Screw: The final scene is of Starfish Aliens rolling dice from another plane of existence to see if their 'real human player' pieces live or die.


GameWorldFantasy LiteratureThe Gardella Vampire Chronicles

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