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* Why is the Final Boss so... simple? Like it really feels like a pretty big step-down from the previous bosses and even the world it takes place in. Even the first boss had more attacks and better music. Did the developers run out of time? Seems unlikely since they were able to make Dragon Slayer, Living Dead Party, and Back to Origins afterwards. Not only that but in the UsefulNotes/PSVita and Switch versions, they added new content on top of everything that was there before, seems like they could have used the opportunity to patch the final boss to make it at least a little better. What gives?

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* Why is the Final Boss so... simple? Like it really feels like a pretty big step-down from the previous bosses and even the world it takes place in. Even the first boss had more attacks and better music. Did the developers run out of time? Seems unlikely since they were able to make Dragon Slayer, Living Dead Party, and Back to Origins afterwards. Not only that but in the UsefulNotes/PSVita Platform/PSVita and Switch versions, they added new content on top of everything that was there before, seems like they could have used the opportunity to patch the final boss to make it at least a little better. What gives?
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* Am I the only one that isn't broken up about ''Rayman Legends'' being delayed to be a MultiPlatform game? Granted, there will be a bunch of blockbusters on September (''VideoGame/GrandTheftAutoV'' being the most notable), but its predecessor, ''VideoGame/RaymanOrigins'', was in the same boat, and although sales had a rocky start, it eventually became moderately successful.
** The thing is, VideoGame/RaymanOrigins was a MultiPlatform game to begin with. ''VideoGame/RaymanLegends'' is supposed to be a UsefulNotes/WiiU exclusive. And the main issue is not the delay to the blockbuster season, but the reason why it's delayed. When you promised fans that this would be an exclusive and ready for release on February only to [[MoneyDearBoy turn back on ]][[ExecutiveMeddling your promise]], the fans who bought the Wii U for this game are not going to be happy. MultiPlatform is understandable, but delaying an already completed game for that is inexcusable. How would UsefulNotes/XBox360 and UsefulNotes/{{PS3}} fans feel if they heard that VideoGame/BatmanArkhamCity was delayed just because Creator/WarnerBros wanted it to be released alongside with Wii U version?
** Original poster here: You got a good point.
** That being said, many of these complainers ignore the fact that Ubisoft added 30 levels and extra content during those months of the delay. So if the Wii U version did come out when it was originally meant to then Nintendo buyers would be complaining that they got the lesser version compared to the [=PS3=]/360 versions. Ubisoft seemed to make the right decision in delaying it so all versions would be equal when they all were out, but [[UnpleasableFanbase some people]] want to see this as nothing but a greedy move (despite the fact that VideoGame/ZombiU bombed in sales so it's understandable why Ubisoft might realize they shouldn't place too many bets solely on a console that hasn't sold many systems). Also there's the UnfortunateImplications of people boycotting the game because of this despite the fact that obviously this decision would have been made by higher-up executives and not the majority of the development team. Yes, boycotting the game punishes the executives, but it also punishes the development team that went up and beyond to add so much to the game for the fans. As for people who bought a Wii U just so they could play Rayman Legends, well they shouldn't act like this sort of thing hasn't happened. The first Bioshock eventually became available for the [=PS3=] when it was previously only on the 360/PC, and later it happened again with the first Mass Effect. When it comes to third-party titles you should never assume it might not go multi-platform save for certain developers (like Creator/NaughtyDog works exclusively with Sony).
** Granted, you yourself didn't mention that the developers were forced to work ''overtime'' to get the game finished by it's initial release date. They had very few hours to rest or spend time with their loved ones, and when the game got pushed back, it rendered all that stress of getting it done quickly pointless. Of course they would be angry. Things did get sorted out and they made extra stuff, but if Ubisoft didn't want ''Rayman Legends'' out by February, then they shouldn't have rushed the developers.
* Alright I'm okay with the whole multiplatform thing but why did the finished Wii U version need to be delayed?
** Part of it's due to VideoGame/ZombiU flopping, thus making Ubisoft wary of the system. Also, Microsoft apparently refuses to sell multi-platform games on the Xbox 360 unless they come out simultaneously or the 360 version is superior, among other strict rules.

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