* One of the first sidequests you get in Gran Soren involves helping Steffen find the grimoire of a sorcerer named Salomet. Later in the game, it turns out Salomet is still around, and is after magical trinkets, including a ring belonging to the duke. Which begs the question: Why not go after Steffen? If I'm an ultra powerful sorcerer, and some long-haired tool is running around with my spellbook, I'm going to use my magic powers to fill his nutsack with sulfuric acid and take my book back while he writhes around on the ground holding his groin.
** I'd imagine Salomet has bigger fish to fry than Steffen (such as stealing the ring in the first place), or possibly doesn't even know that Steffen wanted one of his books.
** It's also possible he simply doesn't care. The book was obviously discarded/lost by him at some point in the past and he didn't bother reclaiming it so it's likely whatever in there is simply no use or threat to him.
* The next time you're outside at night, look up and ask yourself this question: WHERE THE HELL IS THE MOON?
** This isn't Earth. This world doesn't need to have a moon.
** That's probably why it's so dark, there's no moon to reflect light.
** Makes sense considering the tide levels never change.
* During a scene between the Arisen and Elysion on top of a section of a castle, two cultists got between them, and they eventually ran up to Elysion to be impaled by his dark-infused sword for Wights to emerge. Was Elysion mind-controlling them, and/or were they not aware of their own actions?
** Who cares? They're cultists, and Elysion is the cultist leader. They become irrelevant real quick.
*** That's not an answer. It's likely that the cultists are aware and chose to sacrifice themselves for his summons. One could argue that after Elysion's motivational speech in a dungeon, the other cultists were all scared of dying, so why would the last two not be afraid? Well, not all are created (or recruited) equal, and it's not like every member is told the same exact things (especially since on other member mentioned it was "just a lark, all in good fun". Besides, Elysion's main thing was to encourage people to die to Grigori for some "salvation", and it wouldn't be a stretch to say that there are a few who actually believed him, either due to ignorance or just stupidity. There was also simply no hint that Elysion has any sort of power relating to mind-control, only being a "charming motivational speaker" as their eventual leader towards their so-called salvation. This is a game that takes place in a certain medieval era.
* What prevented Savan from using the Godsbane on himself when he ascended to the position of Seneschal?
** But he pulled the Godsbane out of his chest, and if you pull a New Game+ you'll come face to face with your previous Arisen, or some random guy and pawn if you have internet access, implying that that too is another part of the cycle.
** It may be that being the Seneschal saps the Arisen's will to live or die, so he was forced to simply exist. Most likely the only way Savan would have been able to kill himself would have been when he first became Seneschal, or at the end of his reign.
** It could also be that he felt there ''should'' be a Seneschal to watch over the world, even if it had to be him.
** You're not supposed to use the Godsbane on yourself; it is only to be used to kill the current Seneschal after he/she has found a successor. When you do it you're breaking the cycle, since there is no one to take up the role as Seneschal.
** One of the more popular theories is that "committing suicide" at the end only frees your spirit from its mortal shell. It's you symbolically and literally giving up your old life for your new duty as Seneschal.
* If you have a house in Cassardis, why the hell are you crashing at the inn?
** Arisen is just too damned tired to make the extra few miles toward the house? If you had to cross half the countryside, battling monsters along the way, you'll be too tired to walk to the house that's on the opposite end of the city when there's an inn that's literally ''right there''.
*** But your house is just as "right there"; pass the inn, turn left, pass the first door on the left, the second door is your place. It's not a few miles away, it's a few yards away.
** Because ThereIsOnlyOneBed and not every Arisen is cool with sharing their bed with a team of Pawns. My Main Pawn, maybe, but a couple of the hirees are ''most definitely'' sleeping on the floor. ([[DoAndroidsDream Do Pawns even sleep]]? We know they don't die and only pretend to get drunk, and ''supposedly'' don't have emotions but certainly act like it...but do they sleep?)
*** They heal at the inn, so presumably yes. But then again, they heal in proximity to Riftstones, so maybe they wander off in the night and pay a visit to the local Riftstone while the Arisen is sleeping.
** For the first part, Midget/Dwarf. For the second part, they're blind but use some magical senses to see?
** Maybe some people like playing as a BlindWeaponmaster?
*** Being a Japanese made game, this could be a shout-out to the myriad anime/manga characters who see just fine, but [[EyesAlwaysShut never open their eyes]].
** Yeah, you could play the game as a child Arisen. It's not like the game outright states your character is an adult; he/she could be a very young fisherman and with romanceable characters as young as [[BrattyHalfPint Symone]], it seems only fair that you can play as a child too.
* If Selene was gifted a portion of her Arisen's soul, such that she now has the emotions and will of a human and the appearance of her Arisen, then ''how in the world'' is the ghost of her Arisen hanging around her grave in the woods? And that ghost doesn't seem to be some sort of half-there being, either; she's got a full body and sound mind, with no indication that she's missing the piece Selene now has. OurSoulsAreDifferent, indeed.
** It's possible that UnreliableNarrator is partially in effect here. The only person we learn anything about this process from is Selene's former master who seems to mostly be going with guess work based on her own observations. The process maybe more along the line of the Pawn some how duplicating a part of the Arisen's soul rather then taking it, which Selene's master still hanging around as a spirit seems to suggest is more likely.
** It's pretty likely that it was never meant to be as extreme as say giving an organ where you no longer have that organ, but closer to saying you're 'giving your heart' to someone close. You're not actually missing something but the person close to you has something more.
* Why did [[TheEndOfTheWorldAsWeKnowIt all hell break loose]] in Gransys when the Arisen defeated the Dragon? It's implied many times that the Dragon '''has''' been defeated before and nothing like this ever happened before.
** Maybe Savan killed the dragon so long ago that no one remembers, or he used his godlike powers to fix the hole and wipe everyone's memory of the Everfall bursting open.
** The latter seems more likely considering that when you take his place, you can go back to town and see that the hole is already fixed. It might just be that the hole is only a kick in the pants for the current Arisen to hurry up and face his final battle. After that fight, win or lose, the world is reset just a little bit to keep things from being unnecessarily hellish.
** The cyclical nature of the world implies that this actually ''has'' happened before. Especially noticeable when you start a NewGamePlus, since it's stated to actually take place some generations later.
*** Or you could chalk it up to TheoryOfNarrativeCausality or AnthropicPrinciple being in effect: you are playing as this particular Arisen ''because'' stuff is happening that hasn't before.
* More FridgeHorror, but... We know that your Pawn eventually takes on your appearance. Well, what if you were a small boy Arisen, and your Pawn was a tall woman? Wouldn't she be shocked that she is now you? A small boy? What will happen to your Pawn now that s/he has taken on your appearance?
** Well, pawns probably aren't particularly attached to their bodies or their "personalities", anyway. Not like it had any problems adjusting when the Arisen designed its original body.
** Imagine if a male pawn suddenly took on an adult female form and then had to face "his" period - he's naturally horrified that his body is bleeding and he can't make it stop (stuffing cloth up there as "bandage" could actually lead to [[http://en.wikipedia.org/wiki/Toxic_shock_syndrome toxic shock syndrome]] if he doesn't think to change it every few hours), plus all the other troubles surrounding the MenstrualMenace. After all, it's entirely possible the Arisen never explained to him precisely ''why'' she was so eager to stab bandits today, and almost certainly never stopped to explain the intricacies of how to deal with the mess and side effects. Now imagine the reaction of any local healer he visits: here is a grown woman, ''clearly'' well past puberty, freaking out like a twelve-year-old over something she should have seen her body do hundreds of times before. Not sure if that counts as FridgeHorror or CrowningMomentOfFunny.
** Pawns can't procreate, so maybe they carry that trait with them when they gain humanity?
* It's very touching and everything that after the end of the game your Pawn assumes your form and decides to live the rest of your life for you, but isn't the Arisen still technically a wanted person? It seems that the moment the Duke or his soldiers get wind of you hanging around in Cassardis, they'll attempt to arrest you again. Bonus points if Julien is your romance, because then there are ''two'' wanted people hanging around in Cassardis. Also, how is your Pawn ever going to manage with your love interest unless they are Selene or perhaps Quina? Or the rest of Cassardis for that matter?
** The selfsame Arisen who at one point spent hours killing guards because they were bored? It would take a full military campaign to get just the Arisen, not counting that there is an army right next to the gates of Cassardis in the form of a Riftstone.
* You get thrown in the dungeon for your 'attempted rape' of Aelinore, but after you escape, nobody cares a fig about it. Why doesn't the Duke go 'Hey, that criminal escaped the dungeon, throw them back in there!'
** Or, better yet, why didn't Aelinore say, "No! [[EveryoneIsBi he/she]] didn't rape me! It was a fling that we both decided to have. Please don't kill him/her!"
*** Well that would defeat the point of her lying in the first place so the Duke didn't decide to kill his newly-exposed-as-unfaithful wife.
** Because everyone knows that they need an Arisen to stop the dragon from destroying the world. They can throw you in jail for committing crimes but they can't honestly keep you there without some other Arisen to take your place.
* Near the beginning of the post-game, after fleeing from the Duke's guards only to stumble into the Everfall, one of your pawns might wonder, [[FridgeHorror "Are we truly trapped here, left to wander for all time?"]] Such a musing is [[FridgeLogic perhaps excusable]] if the party has no ferrystones in their inventory. But why utter this line after the dozenth return-trip to the Everfall?
** Perhaps the Everfall has some sort of memetic influence, that drives Pawns to a sort of hopelessness? That could be why those Pawns seem to be entirely disheartened, while any other Pawns out there are fine.
* In the post-game, Ser Berne is ''insanely'' difficult! Why didn't he just go and kill the dragon himself? GameplayAndStorySegregation?
* A logical break in the cycle. The concept is, dragon appears, makes several Arisen over period of time, one Arisen finally kills dragon, world breaks, Arisen is forced to find the Seneschal, Arisen kills Seneschal to take his place or dies and becomes a new dragon. World at peace, or rinse and repeat. Thing is, when an Arisen beats the Seneschal, why would there ever be another dragon? The world is at peace, no dragon to make any more Arisen, how could a new Arisen possibly come to be, much less end up losing to the Seneschal? How did the next dragon appear after Savan and our Arisen did their jobs?
** Entirely wrong. The game tells you how this works. Seneschal gets sick of being god. He creates a dragon. Dragon marks Arisen. Arisen dies like a bitch. Dragon marks an arisen. Arisen pussies out and sells their girlfriend. Dragon creates arisen. Arisen tells the dragon to fuck right off, goes to get drunk in a cave. Dragon marks Arisen. Arisen kills the dragon, gets bored with life and jumps in a hole. Seneschal kills Arisen, throws them back as the latest dragon some time later. New Dragon marks more Arisen. After a few false starts, dragon comes back and marks Arisen. Arisen kills dragon. Arisen kills and replaces Seneschal. Seneschal gets bored and makes a new dragon out of one of the other Arisen.
* At the end, the Arisen frees his/her pawn from the Seneschal's realm, the pawn instantly takes the form of the arisen, (Isn't that supposed to be gradual & aren't they supposed to look the way the arisen would if they were whatever age the pawn is?) & the pawn lives in place of the arisen (in the body of their loved one whose bloody suicide they just witnessed) alongside the arisen's beloved. The question is: Why is your former pawn with your former arisen at the end of New Game Plus & who are you controlling in New Game Plus? You can't be controlling the pawn from the previous file because that doesn't make any sense.
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