[[quoteright:350:[[VideoGame/{{Fabulous}} http://static.tvtropes.org/pmwiki/pub/images/tumblr_oo58lnnzp01vjzewpo1_400.png]]]]
[[caption-width-right:350:Your advice, now available in [[{{Emoticon}} emoji shapes]]!]]
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* In ''VideoGame/AdventureQuestWorlds'', a thinly-veiled parody of Good Angel Bad Angel is represented by the "invisible" twins called Xing and Xang. Xing dresses like a complete EmoTeen and Xang dresses like a stereotypical angel. Their job is to "guide" the heroes, but they don't listen to advice in the cutscene [[spoiler:-- at least until EvilOverlord Drakath switches Xang with her ChaoticEvil twin in the Mirror Realm.]]
* In ''VideoGame/{{Afterlife}}'', an Angel and Devil appear on screen to give the player advice and to taunt each other. As with all religious elements in the game, it's parodied; the Angel is TheDitz, and the Devil is erudite and [[ManOfWealthAndTaste appears to be dressed in a business suit.]]
* The god game ''VideoGame/BlackAndWhite'' also has a Good and Evil Conscience (an old wise man and a wisecracking devil) to give the player advice and color commentary.
* In ''VideoGame/TheLegendOfKyrandia'': Malcolm's Revenge, the titular VillainProtagonist has both an evil conscience named Gunther and a good one named Stewart. The latter is crushed under a rock during Malcolm's childhood as part of his StartOfDarkness but returns in-game. Malcolm then asks the player to choose which one to stick with or to [[TakeAThirdOption choose]] [[BalanceBetweenGoodAndEvil both]] since Malcolm himself doesn't care about morality, just wanting to [[ClearMyName Clear His Name]] so that he can finally go home and take a nap.
* A brief scene in the second ''VideoGame/SimonTheSorcerer'' game features this trope. Simon being [[JerkAss Simon]] opts to side with the bad angel.
* In ''Franchise/MassEffect'', there are several instances when [[PlayerCharacter Commander Shepard]] must resolve a situation by choosing between a clearly good Paragon option or a clearly evil, or at least ruthlessly utilitarian, Renegade option. In some of these cases, Shepard's two squadmates will offer their opinions on which option Shepard should choose with one squadmate supporting the Paragon option and the other supporting the Renegade option. There is even a hierarchy in ''1'' to determine which character will support a given course - Kaidan will always support the Paragon option; Liara will support the Paragon option unless your other teammate is Kaidan; Tali will support the Paragon option unless your other teammate is either of the above; and so on down the line, until you get to Wrex, the most Renegade option available.
* ''VideoGame/TheSuffering'' used a variation of this trope. When Torque is faced with a moral decision at some points, his wife Carmen acts as the shoulder angel and Torque's evil side acts as the shoulder devil. The sequel has Carmen act as the shoulder angel and Blackmore act as the shoulder devil. In both games, they do not actually appear at Torque's side at these points, but their voices can be heard.
* [[VideoGame/TeamFortress2 The Pyro]] has this as a Misc. Item: The Cremator's Conscience; they are in a chest pocket. Description: "'Burn him with fire!' 'No Burn him with fire, then hit him with an axe!'"
* ''VideoGame/{{inFAMOUS 2}}'' has the characters Kuo and Nix, who each encourage Cole to act towards good or evil, respectively. The subversion? [[spoiler: The climax has them [[FaceHeelTurn switch]] [[HeelFaceTurn roles.]]]]
* The turn-based RPG iOS game ''VideoGame/DevilsAttorney'', which centers around an attorney with little respect to the law or reality, at one point shows a tiny version of the hero in a devil costume floating over his left shoulder. When he looks to his right, a second, identical devil appears.
* Angela Napoli in ''VideoGame/{{Fabulous}}'' series has little floating emojis (pictured above) pop up as a RunningGag. The yellow one with a halo would say, for example, that a marriage should be built on trust, and the red one with horns would, for example, sing a bar of "Suspicious Minds."
* ''VideoGame/{{Catherine}}'' uses this method to display the hero Vincent's mental morality as the game progresses, and whether he chooses Catherine or Katherine by the end of the game. At certain points in the game, we hear Vincent's thoughts on the current situation, and they change by having either an angelic cherub or a demonic cherub egg him into their way. Unlike most cases, [[GrayAndGreyMorality they don't represent]] good/evil, but rather order/chaos.
* ''VideoGame/TheSecretWorld'' begins with an encounter with these: after first being chosen by one of Gaia's Bees, you have a dream about meeting two members of the Host - one a [[TrueNeutral Grigori]], the other a [[FallenAngel Nephilim]]: the Grigori wants you to choose for yourself and avoid being corrupted by the [[EldritchAbomination voices that whisper in your sleep]], while the Nephilim wants you to "make the right choices" and follow the will of the voices. They crop up again in the finale after you decide on what to Dreaming Prison.
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