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* In its native Japan, the Link era of ''TabletopGame/YuGiOh'' is a defining AudienceAlienatingEra, which saw card sales drop by half over the course of its first year. The sales were so bad that it caused the end of the franchise's longstanding association with Creator/StudioGallop, forcing ''Anime/YuGiOhVRAINS'' to be cut short and Konami to essentially reboot the brand with ''TabletopGame/YuGiOhRushDuel''. Meanwhile, in international territories, though the Link era was certainly controversial, [[CriticProof it didn't particularly dent sales]]--if anything, they seem to have improved. This largely owes to the fact that the major critiques of Link Summoning were its complexity, its [[GameBreaker high power ceiling]], and [[CharacterSelectForcing it blocking out other playstyles]], all of which make it unattractive to kids. ''Yu-Gi-Oh!'''s international audience (or at least, the part of the audience that actively buys cards) trends older and tends to be at least somewhat competitive, so they were more willing to roll with the punch. Due to the TCG being as big as ever abroad, Konami [[NoExportForYou has yet to even try to import the Rush format and its associated anime]].
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* ''TabletopGame/{{Shadowrun}}'' is disproportionally popular in Germany. The largest [[TheWikiRule Fan Wiki]] of it online is entirely in German and Germany is one of the best-supported and best-known parts of the Sixth World after the UCAS, thanks in large parts to officially licensed and sanctioned guidebooks that were made in Germany by {{Ascended Fan}}s. During the kickstarter for ''VideoGame/ShadowrunReturns'' the overwhelming fan support led to the creation of a second campaign, the location of which would be determined by fan vote. Berlin won handily, giving rise to the ''Dragonfall'' expansion.

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* ''TabletopGame/{{Shadowrun}}'' is disproportionally popular in Germany. The largest [[TheWikiRule Fan Wiki]] fan wiki of it online is entirely in German and Germany is one of the best-supported and best-known parts of the Sixth World after the UCAS, thanks in large parts to officially licensed and sanctioned guidebooks that were made in Germany by {{Ascended Fan}}s. During the kickstarter for ''VideoGame/ShadowrunReturns'' the overwhelming fan support led to the creation of a second campaign, the location of which would be determined by fan vote. Berlin won handily, giving rise to the ''Dragonfall'' expansion.
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* ''TabletopGame/CastleFalkenstein'': One of the things Tom Olam brings with him to Europa as part of his trans-dimensional jaunt is tabletop roleplaying games. The inhabitants take to it with a will, and the Great Game, as Tom's rules become known, become a fixture in every home rich enough to afford pens, paper and cards or dice.

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* ''TabletopGame/CastleFalkenstein'': One of the things Tom Olam brings with him to Europa as part of his trans-dimensional jaunt is tabletop roleplaying games. The inhabitants take to it with a will, and the Great Game, as Tom's rules become known, become becomes a fixture in every home rich enough to afford pens, paper and cards or dice.
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* ''TabletopGame/CastleFalkenstein'': One of the things Tom Olam brings with him to Europa as part of his trans-dimensional jaunt is tabletop roleplaying games. The inhabitants take to it with a will, and the Great Game, as Tom's rules become known, become a fixture in every home rich enough to afford pens, paper and cards or dice.
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* ''TabletopGame/{{Chess}}'' became very popular in [[UsefulNotes/SovietRussiaUkraineAndSoOn the USSR]], and remains popular in its remnants, due to the game's (relatively) simple rules, and wooden chess sets' durability and low cost of production. Eventually the government caught on and started encouraging more people to play due to the aforementioned reasons and because SmartPeoplePlayChess.

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* ''TabletopGame/{{Chess}}'' TabletopGame/{{Chess}} became very popular in [[UsefulNotes/SovietRussiaUkraineAndSoOn the USSR]], and remains popular in its remnants, due to the game's (relatively) simple rules, and wooden chess sets' durability and low cost of production. Eventually the government caught on and started encouraging more people to play due to the aforementioned reasons and because SmartPeoplePlayChess.
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* ''TabletopGame/{{Chess}}'' became very popular in [[UsefulNotes/SovietRussiaUkraineAndSoOn the USSR]], and remains popular in its remnants, due to the game's (relatively) simple rules, and wooden chess sets' durability and low cost of production. Eventually the government caught on and started encouraging more people to play due to the aforementioned reasons and because SmartPeoplePlayChess.
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* ''TabletopGame/{{Uno}}'' was originally created in Cincinnati, Ohio, and whilst it ''has'' grown into a worldwide success, it's seen a noticeable playerbase arise in Japan. There have been multiple video games based on ''Uno'' released exclusively in Japan, and unlike most countries receiving the NoExportForYou treatment, if there's an Uno variation released in America, odds are, it's been released in Japan. And don't even get us started on Creator/NatsukiHanae's ''[[https://youtu.be/OHe3JMd_XCg Uno of Darkness]]''...

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* ''TabletopGame/{{Uno}}'' was originally created in Cincinnati, Ohio, and whilst it ''has'' grown into a worldwide success, it's seen a noticeable playerbase arise in Japan. There have been multiple video games based on ''Uno'' released exclusively in Japan, and unlike most countries receiving the NoExportForYou treatment, if there's an Uno variation released in America, odds are, it's been released in Japan. And don't even get us started on Creator/NatsukiHanae's ''[[https://youtu.be/OHe3JMd_XCg Uno of Darkness]]''...Darkness]]''.
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* ''TabletopGame/{{Uno}}'' was originally created in Cincinnati, Ohio, and whilst it ''has'' grown into a worldwide success, it's seen a noticeable playerbase arise in Japan. There have been multiple video games based on ''Uno'' released exclusively in Japan, and unlike most countries receiving the NoExportForYou treatment, if there's an Uno variation released in America, odds are, it's been released in Japan. And don't even get us started on Creator/NatsukiHanae's ''[[https://youtu.be/OHe3JMd_XCg Uno of Darkness]]''...
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** France also has had a long love affair with ''TabletopGame/CallOfCthulhu'', in this case ''despite'' the fact that lots of foreign [=RPGs=] have been translated into French since the 80's at least. It seems to still attract new gamers there as well, as recently, a publisher there released over a dozen superlatively translated, beautifully refurbished (if expensive) hardcover volumes of the rulebook and many of the most iconic adventure compilations and setting books, including a 30th-anniversary edition of the main rulebook ''as well as '''TabletopGame/DeltaGreen''' and its rare-as-hell-in-English expansion, '''Countdown!!!'''''
** Japan is another ''Call of Cthulhu'' stronghold, especially with the advent of TRPG Replays on Nico Nico. It's even been said that if in America roleplaying is divided between D&D and everything else, in Japan it's Call of Cthulhu and everything else. And interestingly, it's most popular among female roleplayers - Chaosium says that its biggest buyer demographic is Japanese women age 17-35.

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** France also has had a long love affair with ''TabletopGame/CallOfCthulhu'', in this case ''despite'' the fact that lots of foreign [=RPGs=] have been translated into French since the 80's at least. It seems to still attract new gamers there as well, as recently, a publisher there released over a dozen superlatively translated, beautifully refurbished (if expensive) hardcover volumes of the rulebook and many of the most iconic adventure compilations and setting books, including a 30th-anniversary edition of the main rulebook ''as well as '''TabletopGame/DeltaGreen''' and its rare-as-hell-in-English expansion, '''Countdown!!!'''''
** Japan is another ''Call of Cthulhu'' stronghold, especially with the advent of TRPG Replays on Nico Nico. Nico in the 2010s. It sells more Japanese-language copies than ''every other language combined'', including the original English. It's even been said that if in America roleplaying is divided between D&D and everything else, in Japan it's Call ''Call of Cthulhu Cthulhu'' and everything else. And interestingly, it's most popular among female roleplayers - Chaosium says that its biggest buyer demographic is Japanese women age 17-35.



** Vampire (As well the rest of the TabletopGame/OldWorldOfDarkness) was also popular in the 90s and early 2000s in Brazil, including a high reported case of a supposed murder because of the game (Later reported to be false) and a appearence in a talk show trying to solve the "relationship problems" between a couple of Vampire players that separated because each one were from a different clan.

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** Vampire (As well as the rest of the TabletopGame/OldWorldOfDarkness) was also popular in the 90s and early 2000s in Brazil, including a high reported case of a supposed murder because of the game (Later reported to be false) and a appearence in a talk show trying to solve the "relationship problems" between a couple of Vampire players that separated because each one were from a different clan.
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* TabletopGame/{{Mahjong}} gained a pretty reasonable following in the United States, primarily amongst older Jewish women, leading to the American Mahjong ruleset. Meanwhile, Japanese ''riichi'' mahjong has a fair-sized competitive scene in Europe.
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* TabletopGame/{{Mahjong}} gained a pretty reasonable following in the United States, primarily amongst older Jewish women, leading to the American Mahjong ruleset. Meanwhile, Japanese ''riichi'' mahjong has a fair-sized competitive scene in Europe.
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** It is also ''HUGE'' in Russia, where it's one of the most popular tabletop wargames ever, only realle challenged by the WFB, and even the people who don't play on the tabletop, frequently play the 40K-based video games; and where you can have a degree-level discussion about the economical problems of the Segmentum Obscurus hive-planets or Tau xenology with a random dude in the random forum.

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** It is also ''HUGE'' in Russia, where it's one of the most popular tabletop wargames ever, only realle really challenged by the WFB, and even the people who don't play on the tabletop, frequently play the 40K-based video games; and where you can have a degree-level discussion about the economical problems of the Segmentum Obscurus hive-planets or Tau xenology with a random dude in the random forum.
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* Privateer Press's ''TabletopGame/{{Monsterpocalypse}}'' sold out world-wide within a week of its release, but nowhere did it sell faster than in Japan. Given that it's the country that ''made'' ''Franchise/{{Godzilla}}'', ''Anime/MazingerZ'', and ''Series/{{Ultraman}}'', it's hardly surprising.

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* Privateer Press's Creator/PrivateerPress's ''TabletopGame/{{Monsterpocalypse}}'' sold out world-wide within a week of its release, but nowhere did it sell faster than in Japan. Given that it's the country that ''made'' ''Franchise/{{Godzilla}}'', ''Anime/MazingerZ'', and ''Series/{{Ultraman}}'', it's hardly surprising.

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