* Game show example: I wondered what the point of current episodes of ''Series/WheelOfFortune'' adding $1,000 dollars to the final spin that determines what you get for consonants in the last puzzle in each episode. However, after re-reading [[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback.html this essay]] on the slippery slope property in games, I came to realize that this was done to prevent (or at least alleviate) any slippery slope effects should one player get a significant lead. -Duke
** Yeah, it's basically applying the GoldenSnitch principle, without going too far. -Case