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** His appearance resembles a fencing outfit (minus the mask), and he wields a rapier in his second phase. What could be more appropriate [[spoiler:for a sword-to-sword duel]]? It's also another hint at his [[spoiler:connection to Fi, in that they both wear copious jewelry, clothes with diamond patterns, and capes.]]

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** His appearance resembles a fencing outfit (minus the mask), and he wields a rapier saber in his second phase. What could be more appropriate [[spoiler:for a sword-to-sword duel]]? It's also another hint at his [[spoiler:connection to Fi, in that they both wear copious jewelry, clothes with diamond patterns, and capes.]]
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* The very existence of Timeshift Crystals has some alarming implications, beyond what's presented in this game. They are apparently an ubiquitous mineral within the Lanayru region, and require only a sharp impact to activate their effects. The robotic civilization died out before they could exhaust this resource, meaning there are probably a lot more such crystals underground still buried beneath the area ... crystals, that might still be there, waiting for any random cave-in or injudicious miner to trigger them, in the eras of the other ''Zelda'' games. In ''Skyward Sword'' Lanayru is a desert populated only by monsters, so having a few of them vanish as bits of landscape are time-shifted isn't anything for Link to worry about. But in most other games, that same province is ''the seat of Hyrule's government'', and home to a large fraction of its citizens. How many innocent people have been erased from Time without any warning, in the millennia since the desert became habitable again?

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* The very existence of Timeshift Crystals has some alarming implications, beyond what's presented in this game. They are apparently an ubiquitous mineral within the Lanayru region, and require only a sharp impact to activate their effects. The robotic civilization died out before they could exhaust this resource, meaning there are probably a lot more such crystals underground still buried beneath the area ... crystals, that might still be there, ''be'' there underground, waiting for any some random cave-in or injudicious miner to trigger them, in the eras of the other ''Zelda'' games. In ''Skyward Sword'' Lanayru is a desert populated only by monsters, so having a few of them vanish as bits of landscape are time-shifted isn't anything for Link to worry about. But in most other games, that same province is ''the seat of Hyrule's government'', and home to a large fraction of its citizens. How many innocent people have been erased from Time without any warning, in the millennia since the desert became habitable again?
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* The very existence of Timeshift Crystals has some alarming implications, beyond what's presented in this game. They are apparently an ubiquitous mineral within the Lanayru region, and require only a sharp impact to activate their effects. The robotic civilization died out before they could exhaust this resource, meaning there are probably a lot more such crystals underground still buried beneath the area ... crystals, that might still be there, waiting for any random cave-in or injudicious miner to trigger them, in the eras of the other ''Zelda'' games. In ''Skyward Sword'' Lanayru is a desert populated only by monsters, so having a few of them vanish as bits of landscape are time-shifted isn't anything for Link to worry about. But in most other games, that same province is ''the seat of Hyrule's government'', and home to a large fraction of its citizens. How many innocent people have been erased from Time without any warning, in the millennia since the desert became habitable again?
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* If you search around a bit in Link's room, you'll discover a few wooden carvings -- a few in-progress meaning he is, in fact, making them. Now, what is ''[[''VideoGame/TheLegendOfZeldaSkywardSword'' Skyward Sword]]'''s core gimmick? Motion-controlled swordplay. In other words, ''precision cutting''.

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* If you search around a bit in Link's room, you'll discover a few wooden carvings -- a few in-progress meaning he is, in fact, making them. Now, what is ''[[''VideoGame/TheLegendOfZeldaSkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'''s core gimmick? Motion-controlled swordplay. In other words, ''precision cutting''.
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* If you search around a bit in Link's room, you'll discover a few wooden carvings -- a few in-progress meaning he is, in fact, making them. Now, what is ''Skyward Sword'''s core gimmick? Motion-controlled swordplay. In other words, ''precision cutting''.

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* If you search around a bit in Link's room, you'll discover a few wooden carvings -- a few in-progress meaning he is, in fact, making them. Now, what is ''Skyward Sword'''s ''[[''VideoGame/TheLegendOfZeldaSkywardSword'' Skyward Sword]]'''s core gimmick? Motion-controlled swordplay. In other words, ''precision cutting''.
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* The two springs where [[spoiler:Zelda has to purify herself]] are located, respectively, in the ''Sky''view Temple and the ''Earth'' Temple. Why? They symbolize her descent from the sky to the earth, and [[spoiler:the celestial being Hylia reincarnating into an earthly being]].tself is ''one giant puzzle'', and solving it all proved that Link was truly worthy to claim that last piece.

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* The two springs where [[spoiler:Zelda has to purify herself]] are located, respectively, in the ''Sky''view Temple and the ''Earth'' Temple. Why? They symbolize her descent from the sky to the earth, and [[spoiler:the celestial being Hylia reincarnating into an earthly being]].tself Itself is ''one giant puzzle'', and solving it all proved that Link was truly worthy to claim that last piece.
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Removed an Uncanny Valley wick and First Person writing


* Fi's singing expression (and some of her other mannerisms) tend to be considered UncannyValley territory by the fanbase. But this makes perfect sense when you consider that she is, essentially, a goddess-supplied helper-bot created for the sole purpose of aiding the hero and has had (to the best of our knowledge) next to no human contact prior to Link. To this troper, that makes her [[spoiler:heartfelt farewell]] even more of a SugarWiki/{{Heartwarming Moment|s}}.

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* Fi's singing expression (and some of her other mannerisms) tend to be considered UncannyValley UnintentionalUncannyValley territory by the fanbase. But this makes perfect sense when you consider that she is, essentially, a goddess-supplied helper-bot created for the sole purpose of aiding the hero and has had (to the best of our knowledge) next to no human contact prior to Link. To this troper, that makes her [[spoiler:heartfelt farewell]] even more of a SugarWiki/{{Heartwarming Moment|s}}.

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* The reason Link starts with six hearts instead of three like in all the other games? Unlike most of his descendants, this Link went through basic combat training at the Knight's Academy, which buffed up his endurance.




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* Link starting with six hearts may be a stealth reference to the very first game, where [[GuideDangIt players who knew where to look]] could have six hearts before stepping foot in the first dungeon.
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** Speaking of capes, Ghirahim makes it a point to shed his each time he prepares to spar with Link. Given what he really is, you could almost think of his cape as [[spoiler:the sheath to a sword.]]
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* The Ballad of the Goddess' name is one. A ballad is a narrative poem/song, which usually tells a story. In game, the song is an ancient story whose lyrics both refer directly to Link, calling him "guided by the servant of the goddess", and actually guide him on his quest by telling him how to find the Sacred Flames; the Goddess it refers to is Hylia, [[spoiler:who is revealed to have been reborn as this game's Zelda.]] That means the Ballad of the Goddess is an ancient story for and about both a hero and his adventures, and the one he serves, [[spoiler:a goddess who reincarnated herself into mortal form as Zelda.]] That means you could call the Ballad of the Goddess... [[spoiler: the Legend of Zelda.]]
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* [[spoiler:When Fi thanks Link at the end of the game and hopes they'll meet in another lifetime, what do you suppose happened? What other character do we all know just like Fi? Navi! That's right -- when Fi expressed her gratitude, Hylia realized that Fi, her creation, had become more than just a machine, and deserved more than an eternity in a sword! Reincarnation is a major theme of the game; it makes sense that Hylia would put her agent, Fi, in a place of such massive instability -- namely, the period of time during which ''Ocarina of Time'' took place. That particular game was responsible for splitting the timeline into three pieces; Hylia sent Fi as Navi to help Link of the future! Who better to help a legendary hero than Fi, who already knew the legendary hero? It also helps that both Navi and Fi have similar sounding names, serve the same purpose in both games, and are both rather annoying when you ignore them.]]
* This game was known to detail the origins of the Master Sword long before the game was released. But why was it named the Master Sword? [[spoiler:This version of Link was the one who unlocked the hidden potential within the Goddess Sword, thus creating the Master Sword in the first place. Fi is the living spirit of the Goddess Sword. What does she call Link, the one who wields the sword? She calls Link her "master". The name "Master Sword" is a reference to the original owner of the blade. The very first "Master" of the sword is Link himself, thus making the "Master Sword" '''his''' sword! As shown by the ending, Fi treasured her time with Link despite it just being her purpose. It is brilliant (and also heartwarming) to see that the spirit within the sword named it after her very first companion.]] It is also a play on words. Assuming Fi is the one to introduce the next protectors to the sword, what would she call it? Master's Sword, which sounds exactly like...?
* Lullaby:
** It's well known that the Ballad of the Goddess is Zelda's Lullaby backwards; [[spoiler:The Ballad of the Goddess backwards is, therefore, the goddess's lullaby]].
** The first time Zelda's Lullaby plays in this game is when [[spoiler:Zelda actually puts herself into a long sleep, making it the first time Zelda's Lullaby has been used as an actual lullaby]].
* The reason Link starts with six hearts instead of three like in all the other games? Unlike most of his descendants, this Link went through basic combat training at the Knight's Academy, which buffed up his endurance.
* [[spoiler:When Zelda puts herself to sleep and asks Link to wake her up when Demise is defeated, [[ButThouMust all three of Link's dialogue options are variations of "yes".]] If this were between anyone else, it would be {{Narm}} incarnate, but Zelda is Link's childhood friend and ImpliedLoveInterest; anything other than "yes" would be [[OutOfCharacterMoment way out of character for him]].]]
* A pretty silly one: Fi is your sword. The game uses Wii [=MotionPlus=] to have 1:1 [[BuffySpeak (-ish)]] sword motion -- in other words, your Wiimote is your sword. Therefore, Fi is your Wiimote, and therefore she doesn't ''actually'' [[BreakingTheFourthWall break the fourth wall]] when she tells you your batteries are low -- they're ''her'' batteries!
* Fi's singing expression (and some of her other mannerisms) tend to be considered UncannyValley territory by the fanbase. But this makes perfect sense when you consider that she is, essentially, a goddess-supplied helper-bot created for the sole purpose of aiding the hero and has had (to the best of our knowledge) next to no human contact prior to Link. To this troper, that makes her [[spoiler:heartfelt farewell]] even more of a SugarWiki/{{Heartwarming Moment|s}}.
* How was it that Ghirahim was so easily able to tail Zelda and [[spoiler:intercept her at both Gates of Time]]? Simple: [[spoiler:[[LivingWeapon he could dowse for her aura, much like Fi could.]]]]
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Foe Yay has been cut.


* Before his second fight, Ghirahim makes a speech about a "thread of fate" binding him and Link to do battle, and that he intends it to be "stained crimson with [Link's] blood." Creepy enough, but takes on [[FoeYay another]] [[SexIsViolence meaning]] if you're familiar with [[RedStringOfFate a certain Asian proverb]]. It says a lot about Ghirahim that this isn't the most blatant pass he makes at Link.

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* Before his second fight, Ghirahim makes a speech about a "thread of fate" binding him and Link to do battle, and that he intends it to be "stained crimson with [Link's] blood." Creepy enough, but takes on [[FoeYay another]] another [[SexIsViolence meaning]] if you're familiar with [[RedStringOfFate a certain Asian proverb]]. It says a lot about Ghirahim that this isn't the most blatant pass he makes at Link.

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* Scrapper sees Link as a child not just because Link is a teenager, but because Scrapper himself is older than most civilizations! Fi, on the other hand, is not only a fellow artificial being with literally divine craftsmanship, but also similarly older than mortal memory -- ''clearly'' more worthy of his respect.
* In the very beginning, there's a great bit in Link's very room: if you search around a bit, you'll discover a few wooden carvings -- a few in-progress meaning he is, in fact, making them. Now, what is ''Skyward Sword'''s core gimmick? Motion-controlled swordplay. In other words, '''''precision cutting'''''. No wonder he's not only the only Link to actually use this (as ''Twilight''!Link's was pure {{waggle}}) but he's ''so gifted'' in his hobby.
* Zelda explains that Link had to meet so many challenges in order to power up his sword in order to prove he is worthy of the Triforce. Why? Two hints:
** Zelda mentions that it was to show that Link possessed all three virtues of power, wisdom, and courage, while the Silent Realms were also designed to test each virtue.
** Link is repeatedly stated to possess an "unbreakable spirit".
** The purpose of testing Link like that was to ensure he had power, wisdom, and courage in balance, so that when he claimed the Triforce it wouldn't break into three parts like when Ganon took it in ''Ocarina of Time''.
* Unlike most other ''Zelda'' games involving time travel, you will never see all of the past version of the Lanayru region; therefore, you'll always be wondering what all the ancient structures looked like and how the inhabitants lived, thus adding to the desolate mood and atmosphere of this region. Well played, Nintendo.
* Ghirahim:

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* Scrapper sees Link as a child not just because Link is a teenager, but because Scrapper himself is older than most civilizations! Fi, on the other hand, is not only a fellow artificial being with literally divine craftsmanship, but also similarly older than mortal memory -- ''clearly'' more worthy of his respect.
* In the very beginning, there's a great bit in Link's very room: if
If you search around a bit, bit in Link's room, you'll discover a few wooden carvings -- a few in-progress meaning he is, in fact, making them. Now, what is ''Skyward Sword'''s core gimmick? Motion-controlled swordplay. In other words, '''''precision cutting'''''. No wonder he's not only the only Link to actually use this (as ''Twilight''!Link's was pure {{waggle}}) but he's ''so gifted'' in his hobby.
* Zelda explains that Link had to meet so many challenges in order to power up his sword in order to prove he is worthy of the Triforce. Why? Two hints:
** Zelda mentions that it was to show that Link possessed all three virtues of power, wisdom, and courage, while the Silent Realms were also designed to test each virtue.
** Link is repeatedly stated to possess an "unbreakable spirit".
** The purpose of testing Link like that was to ensure he had power, wisdom, and courage in balance, so that when he claimed the Triforce it wouldn't break into three parts like when Ganon took it in ''Ocarina of Time''.
''precision cutting''.
* Unlike most other ''Zelda'' games involving time travel, you will never see all of the past version of the Lanayru region; therefore, you'll always be wondering what all the ancient structures looked like and how the inhabitants lived, thus adding to the desolate mood and atmosphere of this region. Well played, Nintendo.
region.
* Ghirahim:A few examples pertain to Ghirahim and his true nature.



** Remember Ghirahim's arm speech in the Fire Sanctuary? He wasn't just monologuing about his beauty, he was taunting Fi for her lack of arms! [[spoiler:Goes well with the "Fi lost her arms to demons" WMG.]]
** When you land a hit on Ghirahim in any of his fights, you get a [[spoiler:[[TinTyrant metal-hitting-metal sound effect]]]].
** Whenever Ghirahim [[BadassFingersnap snaps his fingers to use his magic]], [[spoiler:the same clinky metal sound effect is heard]].
** His appearance resembles a fencing outfit (minus the mask), and he wields a rapier in his second phase. What could be more appropriate [[spoiler:for a sword-to-sword duel]]?

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** Remember Ghirahim's arm speech in the Fire Sanctuary? He wasn't just monologuing about his beauty, he was taunting Fi for her lack of arms! [[spoiler:Goes well with the "Fi lost her arms to demons" WMG.]]
arms!
** When you land a hit on Ghirahim in any of his fights, you get a A [[spoiler:[[TinTyrant metal-hitting-metal metallic sound effect]]]].
** Whenever
effect]]]] is heard whenever Ghirahim [[BadassFingersnap snaps does his fingers to use his magic]], [[spoiler:the same clinky metal sound effect is heard]].
magic, as well as when you land hits on him during boss fights.
** His appearance resembles a fencing outfit (minus the mask), and he wields a rapier in his second phase. What could be more appropriate [[spoiler:for a sword-to-sword duel]]?duel]]? It's also another hint at his [[spoiler:connection to Fi, in that they both wear copious jewelry, clothes with diamond patterns, and capes.]]



* Moldarch:
** Some players might be expecting [[spoiler:a huge ancient robot]] as the boss of the 3rd dungeon had they not seen spoilers, only to [[spoiler:ultimately be disappointed when it turns out it's the Giant Scorpion of the E3 2010 demo. However, remember all those little Arachas that plague the dungeon? Yeah, they must have a mommy.]]
** If you EnemyScan an Aracha, [[spoiler:Fi tells you it's a larva that has a 1000-year life cycle and is constantly growing, which should clue you in to the idea that there's a giant one around somewhere]].
** [[spoiler:Not only a mommy, but a daddy, too, which explains the other Moldarach you find in the shipyard.]]
* During the [[spoiler:first battle to reseal the Imprisoned, you are told by the old woman who watches over the Sealed Temple if The Imprisoned escapes, it would mean TheEndOfTheWorldAsWeKnowIt. At first, you think it is because it is incredibly strong anyways and probably has enough power to level Hyrule, but after turning Fi into the Master Sword, these battles are given an even greater importance because a) The Imprisoned requires the Goddess Hylia's soul to regain its true form as Demise, b) Zelda is in fact Hylia reborn as a mortal, c) Zelda has put herself into a crystallized sleep capsule in order to maintain the seal for as long as she can, and d) said capsule is in the Sealed Temple -- not far from where The Imprisoned's seal is located. Meaning if you cannot stop The Imprisoned from reaching the top, you've just allowed him to regain his true form.]]
* Hyrule's desert used to be a vast ocean. In the alternate world of [[VideoGame/TheLegendOfZeldaMajorasMask Termina]], the Gerudo are pirates!
* When Link powers up the Goddess Sword into the Master Sword, the game states that now only Link can use the sword. In the later games, they say that only those with a pure heart can use the Master Sword. What makes this brilliant is that it makes perfect sense; since only those who share Link's soul or destiny are able to wield the Master Sword, and Link has a pure heart and is generally good, with time, people assumed that only those with a pure heart could use it, not knowing the true reason, exactly how information tends to get warped over time. This makes it Fridge Brilliance for '''all''' the ''Zelda'' games. It also handily explains how Ghirahim was able to snatch it during your first fight with him -- and why he ''doesn't'' try to grab it during the third fight with him.
** This falls apart just a bit with the [[VideoGame/TheLegendOfZeldaTheWindWaker The Hero of Winds,]] since he's explicitly stated not to have the soul of the Hero of Time (and by extension, the original Hero of Skies). However, when he first gets the Master Sword, it's in a de-powered state, likely reverting back to the Goddess Sword's less restrictive requirements. He then undergoes a similar quest to power it back up, proving himself worthy in the process.
** Also worth noting is that neither ''Phantom Hourglass'' nor ''Spirit Tracks'' features Ganon or the Master Sword; as both heroes are descendents of the Hero of Winds, neither of them inherited the blade itself. Plus, in that timeline, both it and Ganon are [[PutOnABus at the bottom of the ocean, where it would be irretrievable.]]
* Dungeons and Temples:
** One of the main questions plaguing the ''Zelda'' series concerns the dungeons and temples. Why are they there? Why are they so convoluted and hard? Some actually serve or used to serve a practical purpose, but others are just... there. This game explains several dungeons and various other trials by saying [[AWizardDidIt the Goddess left them for the Chosen Hero.]] Little more than a HandWave... until you find out [[spoiler:Zelda is the human incarnation of the aforementioned Goddess. She set up those trials '''specifically''' to be difficult and convoluted -- to force Link to become courageous, powerful, and wise enough to use the full power of the Triforce. She even shed her immortal form and allowed herself to be born as a human in his time, to befriend him and give him the motivation to undertake the trials. The entire ''Zelda'' series is arguably a massive, ongoing {{plan}} by the Goddess Hylia to ensure that there is always a Hero strong enough to use the Triforce against evil. '''THAT''', ladies and gentlemen, is why it is the Legend of ''Zelda.'']] In other words, the temples are a collective architectural StealthMentor, designed to train Link to be strong enough to beat the BigBad of whatever game they appear in.
** The above is even more strongly implied when you consider that most of these dungeons are some form of temple... As in, places of worship.
** This also explains why the Goddess Sword wasn't able to activate the Gate of Time. Considering it was made by Hylia, you'd assume it'd be strong enough to activate it. [[spoiler:Hylia '''purposely''' made the Goddess Sword not able to activate the gate so Link would have to get the sacred flames, and thus become stronger.]]
* In other games, it seems odd that any weapon could harm someone wielding the Triforce of Power. Now we know why the Master Sword can harm Ganon; it's [[spoiler:empowered by qualities of all three values. The fact that it's a "blade of evil's bane" is even a manifestation of Power itself]]! Its name really does fit. More than that, once you [[spoiler:go back to the past and see Zelda before she goes into her long slumber, she uses the power of the goddess Hylia to further empower the Master Sword. Thus, the True Master Sword has all three values, plus the blessing of a fourth goddess.]] It may not be much, but it's clearly enough to tip the balance out of Ganon's favor.
* This game was known to detail the origins of the Master Sword long before the game was released. But why was it named the Master Sword? [[spoiler:This version of Link was the one who unlocked the hidden potential within the Goddess Sword, thus creating the Master Sword in the first place. Fi is the living spirit of the Goddess Sword. What does she call Link, the one who wields the sword? She calls Link her "master". The name "Master Sword" is a reference to the original owner of the blade. The very first "Master" of the sword is Link himself, thus making the "Master Sword" '''his''' sword! As shown by the ending, Fi treasured her time with Link despite it just being her purpose. It is brilliant (and also heartwarming) to see that the spirit within the sword named it after her very first companion.]] It is also a play on words. Assuming Fi is the one to introduce the next protectors to the sword, what would she call it? Master's Sword, which sounds exactly like...?
* The game has a few puzzles that revolve around electricity, of all things. It looks like SchizoTech, but what if it were the other way around, as LostTechnology? The reason we don't see any electricity dungeons in the other games is because [[RagnarokProofing all the components died out from lack of maintenance.]]
** Proven in the next major installment ''Breath of the Wild'', which features Sheikah magitek, from mechas to a tablet.
* The art style is more "real" than in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', and more "colorful" or "cartoony" than in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. WordOfGod confirms its location at the beginning of the story, before the timeline split. Also, ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' sat at a similar balance, though less so due to the primitive N64 graphics. Maybe the colors and realism didn't divide into separate timelines until after the split? [[VideoGame/TheLegendOfZeldaTheWindWaker One]] [[VideoGame/TheLegendOfZeldaPhantomHourglass timeline]] [[VideoGame/TheLegendOfZeldaSpiritTracks became]] LighterAndSofter, [[VideoGame/TheLegendOfZeldaMajorasMask the]] [[VideoGame/TheLegendOfZeldaTwilightPrincess other]] DarkerAndEdgier [[labelnote:*]]([[VideoGame/TheLegendOfZeldaALinkToThePast and]] [[VideoGame/TheLegendOfZeldaOracleGames a]] [[VideoGame/TheLegendOfZeldaLinksAwakening third]] [[VideoGame/TheLegendOfZeldaI became]] [[VideoGame/ZeldaIITheAdventureOfLink pixelated]])[[/labelnote]]! Just as, at any crossroads [[RealLife out here in the boring world]], [[RedPillBluePill different choices could lead to different circumstances]]. And hey, maybe the Goddesses made the timeline where [[spoiler:Ganon destroyed everything]] LighterAndSofter in order to [[spoiler:ease the probable pains of the survivors]]? It wasn't needed as much in the other timeline, where everything continued in the original vein of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
* Lullaby:
** It's well known that the Ballad of the Goddess is Zelda's Lullaby backwards; [[spoiler:The Ballad of the Goddess backwards is, therefore, the goddess's lullaby]].
** The first time Zelda's Lullaby plays in this game is when [[spoiler:Zelda actually puts herself into a long sleep, making it the first time Zelda's Lullaby has been used as an actual lullaby]].
* The reason Link starts with six hearts instead of three like in all the other games? Unlike most of his descendants, this Link went through basic combat training at the Knight's Academy, which buffed up his endurance.
* [[spoiler:When Zelda puts herself to sleep and asks Link to wake her up when Demise is defeated, [[ButThouMust all three of Link's dialogue options are variations of "yes".]] If this were between anyone else, it would be {{Narm}} incarnate, but Zelda is Link's childhood friend and ImpliedLoveInterest; anything other than "yes" would be [[OutOfCharacterMoment way out of character for him]].]]
* Many parts in the game appear to be useless (like a part in the Sealed Grounds that has a fence over it that serves no purpose). It is later revealed, however, that these parts [[spoiler:are meant to be used when you upgrade your equipment or for the story to progress. Like in the Sealed Grounds, that annoying fence was removed by Groose to build his rails for the Groosenator.]]
* Beedle complaining that Link is heavy. He may not seem to weigh much, but keep in mind he's carrying a sword, a shield, and all of his gear (yes, even the bugs and treasures). Adding all that up can make someone weigh a lot too.
* Notice how Link can't traverse between the three sub-sections without resorting to his Loftwing [[spoiler:or Groose's catapult later on]], but certain other species can. They include Gorons and Mogmas, who are experts at travelling over mountains and digging tunnels, respectively. So, they're disconnected by extremely high mountains, possibly created by the dark forces who invaded the past Hyrule.
* When [[spoiler:Link's gear gets taken from him after Eldin Volcano erupts, the Master Sword is the only part of Link's arsenal that isn't in a treasure chest somewhere. Why? Because by then, it's the fully-powered Blade of Evil's Bane. The Bokoblins probably couldn't even touch it, much less try to take it.]] In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the Master Sword is explicitly described as "a sacred blade that evil can never touch," not only confirming the above but also explaining why Ghirahim doesn't use his signature BareHandedBladeBlock the third time Link fights him.
* A possible early indication that The Imprisoned is actually [[spoiler:Demise, the game's final boss: all of the game's bosses have BossSubtitles, except for both The Imprisoned and Demise -- just like how Ganon was subtitle-less in ''Ocarina of Time'', in contrast to the rest of that game's bosses.]]
* A pretty silly one: Fi is your sword. The game uses Wii [=MotionPlus=] to have 1:1 [[BuffySpeak (-ish)]] sword motion -- in other words, your Wiimote is your sword. Therefore, Fi is your Wiimote, and therefore she doesn't ''actually'' [[BreakingTheFourthWall break the fourth wall]] when she tells you your batteries are low -- they're ''her'' batteries!
* Fi's singing expression (and some of her other mannerisms) tend to be considered UncannyValley territory by the fanbase. But this makes perfect sense when you consider that she is, essentially, a goddess-supplied helper-bot created for the sole purpose of aiding the hero and has had (to the best of our knowledge) next to no human contact prior to Link. To this troper, that makes her [[spoiler:heartfelt farewell]] even more of a SugarWiki/{{Heartwarming Moment|s}}.
* Now, one may wonder, with how, for example, why the imagery of the shields Link can procure in this game don't appear in any other game, save for the [[spoiler:Hylian Shield]] [[InfinityPlusOneSword of +1 Infinity]]. The answer to this is simple; all the other shields break. It is only logical that, after so long, the other shields wore down over time, leaving only the [[spoiler:Hylian Shield]] as a reminder of that ancient era. Perhaps it also explains why all of the [[spoiler:Hylian Shields don't really look all the same, too. In VideoGame/TheLegendOfZeldaOcarinaOfTime, the Hylian Shield looks different than this one, adding an upside down triangular yellow piece at the bottom. Maybe the shield creators just used the design of this game's shield and based theirs off of it, due to the fact that it's one of the only remaining shields from this era]].
* At the beginning of the game, a big deal was made about Link's Loftwing being red -- apparently a rare color. In the games it appears in (''Ocarina of Time, Wind Waker, Twilight Princess, Skyward Sword''), the Hylian Shield always has a stylized red bird on it. In this game, all the shields have some kind of avian imagery: wings, claws, [[BreadEggsBreadedEggs wings and claws]] -- but the best shield, the Hylian Shield itself, has a whole red bird. With ''Skyward Sword'' as the earliest point in the Zelda timeline, it can be extrapolated that all the Hylian Shields have red birds because the original bearer had a red Loftwing.
* [[spoiler:Impa's dual appearance in this game is a reference to [[CompositeCharacter both of her portrayals]] throughout the series; the old woman represents Impa as she appeared in [[AllThereInTheManual (the manuals of)]] ''Zelda I'' and ''II'', while the sleek, younger Impa hearkens back to her appearance in ''Ocarina of Time''.]]
* Why does the lava in that one section of the Fire Sanctuary [[NonStandardGameOver instantly kill you?]] Simple: Link can't [[RuleOfFunny leap into the air]] and escape from certain death while underground.
* On the main page, there's an example of GameplayAndStorySegregation that notes that [[spoiler:right before the final boss battle, which takes place in the past, you're given the opportunity to return to the present to prepare, and everything is the same]]. However, the state of the world at this point could easily be interpreted to mean that [[spoiler:Demise is destined to be defeated, so there's no chance that the future you return to could be a different one]]. Indeed, all of the Gate of Time-exclusive pieces of time travel seem to point at a StableTimeLoop, so the future would be predetermined.
* How was it that Ghirahim was so easily able to tail Zelda and [[spoiler:intercept her at both Gates of Time]]? Simple: [[spoiler:[[LivingWeapon he could dowse for her aura, much like Fi could.]]]]
* At a point the game, you're flying when Groose grabs you and pulls you down to the ground. In other words, [[Music/ElectricLightOrchestra Groose brought you down.]]
* What item do you usually use to get into Beedle's Airshop? Say it out loud. If you want to conserve ammo ([[ScrappyWeapon not like one would usually use the Slingshot anyway, but regardless]]), one would use... [[DontExplainTheJoke the Beetle]].
* The Amber Relics found all over the place are [[spoiler:chunks of Zelda's sarcophagus]].

to:

* Moldarch:
** Some players might be expecting [[spoiler:a huge ancient robot]] as the boss of the 3rd dungeon had they not seen spoilers, only to [[spoiler:ultimately be disappointed when it turns out
If you EnemyScan an Aracha, [[spoiler:Fi tells you it's the Giant Scorpion of the E3 2010 demo. However, remember all those little Arachas a larva that plague has a 1000-year life cycle and is constantly growing, which should clue you in to the dungeon? Yeah, they must have idea that there's a mommy.giant one around somewhere]].
* The first time Zelda's Lullaby in this game is when [[spoiler:Zelda actually puts herself into a long sleep, making it the first time it's been used as an actual lullaby.
]]
** If you EnemyScan an Aracha, [[spoiler:Fi tells you it's a larva that has a 1000-year life cycle and is constantly growing, which should clue you in to the idea that there's a giant one around somewhere]].
** [[spoiler:Not only a mommy, but a daddy, too, which explains the other Moldarach you find in the shipyard.]]
* During the [[spoiler:first battle to reseal the Imprisoned, you are told by the old woman who watches over the Sealed Temple if The Imprisoned escapes, it would mean TheEndOfTheWorldAsWeKnowIt. At first, you think it is because it is incredibly strong anyways and probably has enough power to level Hyrule, but after turning Fi into the Master Sword, these battles are given an even greater importance because a) The Imprisoned requires the Goddess Hylia's soul to regain its true form as Demise, b) Zelda is in fact Hylia reborn as a mortal, c) Zelda has put herself into a crystallized sleep capsule in order to maintain the seal for as long as she can, and d) said capsule is in the Sealed Temple -- not far from where The Imprisoned's seal is located. Meaning if you cannot stop The Imprisoned from reaching the top, you've just allowed him to regain his true form.]]
* Hyrule's desert used to be a vast ocean. In the alternate world of [[VideoGame/TheLegendOfZeldaMajorasMask Termina]], the Gerudo are pirates!
* When Link powers up the Goddess Sword into the Master Sword, the game states that now only Link can use the sword. In the later games, they say that only those with a pure heart can use the Master Sword. What makes this brilliant is that it makes perfect sense; since only those who share Link's soul or destiny are able to wield the Master Sword, and Link has a pure heart and is generally good, with time, people assumed that only those with a pure heart could use it, not knowing the true reason, exactly how information tends to get warped over time. This makes it Fridge Brilliance for '''all''' the ''Zelda'' games. It also handily explains how Ghirahim was able to snatch it during your first fight with him -- and why he ''doesn't'' try to grab it during the third fight with him.
** This falls apart just a bit with the [[VideoGame/TheLegendOfZeldaTheWindWaker The Hero of Winds,]] since he's explicitly stated not to have the soul of the Hero of Time (and by extension, the original Hero of Skies). However, when he first gets the Master Sword, it's in a de-powered state, likely reverting back to the Goddess Sword's less restrictive requirements. He then undergoes a similar quest to power it back up, proving himself worthy in the process.
** Also worth noting is that neither ''Phantom Hourglass'' nor ''Spirit Tracks'' features Ganon or the Master Sword; as both heroes are descendents of the Hero of Winds, neither of them inherited the blade itself. Plus, in that timeline, both it and Ganon are [[PutOnABus at the bottom of the ocean, where it would be irretrievable.]]
* Dungeons and Temples:
** One of the main questions plaguing the ''Zelda'' series concerns the dungeons and temples. Why are they there? Why are they so convoluted and hard? Some actually serve or used to serve a practical purpose, but others are just... there. This game explains several dungeons and various other trials by saying [[AWizardDidIt the Goddess left them for the Chosen Hero.]] Little more than a HandWave... until you find out [[spoiler:Zelda is the human incarnation of the aforementioned Goddess. She set up those trials '''specifically''' to be difficult and convoluted -- to force Link to become courageous, powerful, and wise enough to use the full power of the Triforce. She even shed her immortal form and allowed herself to be born as a human in his time, to befriend him and give him the motivation to undertake the trials. The entire ''Zelda'' series is arguably a massive, ongoing {{plan}} by the Goddess Hylia to ensure that there is always a Hero strong enough to use the Triforce against evil. '''THAT''', ladies and gentlemen, is why it is the Legend of ''Zelda.'']] In other words, the temples are a collective architectural StealthMentor, designed to train Link to be strong enough to beat the BigBad of whatever game they appear in.
** The above is even more strongly implied when you consider that most of these dungeons are some form of temple... As in, places of worship.
** This also explains why the Goddess Sword wasn't able to activate the Gate of Time. Considering it was made by Hylia, you'd assume it'd be strong enough to activate it. [[spoiler:Hylia '''purposely''' made the Goddess Sword not able to activate the gate so Link would have to get the sacred flames, and thus become stronger.]]
* In other games, it seems odd that any weapon could harm someone wielding the Triforce of Power. Now we know why the Master Sword can harm Ganon; it's [[spoiler:empowered by qualities of all three values. The fact that it's a "blade of evil's bane" is even a manifestation of Power itself]]! Its name really does fit. More than that, once you [[spoiler:go back to the past and see Zelda before she goes into her long slumber, she uses the power of the goddess Hylia to further empower the Master Sword. Thus, the True Master Sword has all three values, plus the blessing of a fourth goddess.]] It may not be much, but it's clearly enough to tip the balance out of Ganon's favor.
* This game was known to detail the origins of the Master Sword long before the game was released. But why was it named the Master Sword? [[spoiler:This version of Link was the one who unlocked the hidden potential within the Goddess Sword, thus creating the Master Sword in the first place. Fi is the living spirit of the Goddess Sword. What does she call Link, the one who wields the sword? She calls Link her "master". The name "Master Sword" is a reference to the original owner of the blade. The very first "Master" of the sword is Link himself, thus making the "Master Sword" '''his''' sword! As shown by the ending, Fi treasured her time with Link despite it just being her purpose. It is brilliant (and also heartwarming) to see that the spirit within the sword named it after her very first companion.]] It is also a play on words. Assuming Fi is the one to introduce the next protectors to the sword, what would she call it? Master's Sword, which sounds exactly like...?
* The game has a few puzzles that revolve around electricity, of all things. It looks like SchizoTech, but what if it were the other way around, as LostTechnology? The reason we don't see any electricity dungeons in the other games is because [[RagnarokProofing all the components died out from lack of maintenance.]]
** Proven in the next major installment ''Breath of the Wild'', which features Sheikah magitek, from mechas to a tablet.
* The art style is more "real" than in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', and more "colorful" or "cartoony" than in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. WordOfGod confirms its location at the beginning of the story, before the timeline split. Also, ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' sat at a similar balance, though less so due to the primitive N64 graphics. Maybe the colors and realism didn't divide into separate timelines until after the split? [[VideoGame/TheLegendOfZeldaTheWindWaker One]] [[VideoGame/TheLegendOfZeldaPhantomHourglass timeline]] [[VideoGame/TheLegendOfZeldaSpiritTracks became]] LighterAndSofter, [[VideoGame/TheLegendOfZeldaMajorasMask the]] [[VideoGame/TheLegendOfZeldaTwilightPrincess other]] DarkerAndEdgier [[labelnote:*]]([[VideoGame/TheLegendOfZeldaALinkToThePast and]] [[VideoGame/TheLegendOfZeldaOracleGames a]] [[VideoGame/TheLegendOfZeldaLinksAwakening third]] [[VideoGame/TheLegendOfZeldaI became]] [[VideoGame/ZeldaIITheAdventureOfLink pixelated]])[[/labelnote]]! Just as, at any crossroads [[RealLife out here in the boring world]], [[RedPillBluePill different choices could lead to different circumstances]]. And hey, maybe the Goddesses made the timeline where [[spoiler:Ganon destroyed everything]] LighterAndSofter in order to [[spoiler:ease the probable pains of the survivors]]? It wasn't needed as much in the other timeline, where everything continued in the original vein of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
* Lullaby:
** It's well known that the Ballad of the Goddess is Zelda's Lullaby backwards; [[spoiler:The Ballad of the Goddess backwards is, therefore, the goddess's lullaby]].
** The first time Zelda's Lullaby plays in this game is when [[spoiler:Zelda actually puts herself into a long sleep, making it the first time Zelda's Lullaby has been used as an actual lullaby]].
* The reason Link starts with six hearts instead of three like in all the other games? Unlike most of his descendants, this Link went games is that he's gone through basic combat training at the Knight's Knight Academy, which buffed up his endurance.
* [[spoiler:When Zelda puts herself to sleep and asks Link to wake her up when Demise is defeated, [[ButThouMust all three of Link's dialogue options are variations of "yes".]] If this were between anyone else, it would be {{Narm}} incarnate, but Zelda is Link's childhood friend and ImpliedLoveInterest; anything other than "yes" would be [[OutOfCharacterMoment way out of character for him]].]]
* Many parts in the game appear to be useless (like a part in the Sealed Grounds that has a fence over it that serves no purpose). It is later revealed, however, that these parts [[spoiler:are meant to be used when you upgrade your equipment or for the story to progress. Like in the Sealed Grounds, that annoying fence was removed by Groose to build his rails for the Groosenator.]]
* Beedle complaining that Link is heavy. He may not seem to weigh much, but keep in mind he's carrying a sword, a shield, and all of his gear (yes, even the bugs and treasures). Adding all that up can make someone weigh a lot too.
* Notice how Link can't traverse between the three sub-sections without resorting to his Loftwing [[spoiler:or Groose's catapult later on]], but certain other species can. They include Gorons and Mogmas, who are experts at travelling over mountains and digging tunnels, respectively. So, they're disconnected by extremely high mountains, possibly created by the dark forces who invaded the past Hyrule.
* When [[spoiler:Link's gear gets taken from him after Eldin Volcano erupts, the Master Sword is the only part of Link's arsenal that isn't in a treasure chest somewhere. Why? Because by then, it's the fully-powered Blade of Evil's Bane. The Bokoblins probably couldn't even touch it, much less try to take it.]] In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the Master Sword is explicitly described as "a sacred blade that evil can never touch," not only confirming the above but also explaining why Ghirahim doesn't use his signature BareHandedBladeBlock the third time Link fights him.
* A possible early indication that The Imprisoned is actually [[spoiler:Demise, the game's final boss: all of the game's bosses have BossSubtitles, except for both The Imprisoned and Demise -- just like how Ganon was subtitle-less in ''Ocarina of Time'', in contrast to the rest of that game's bosses.]]
* A pretty silly one: Fi is your sword. The game uses Wii [=MotionPlus=] to have 1:1 [[BuffySpeak (-ish)]] sword motion -- in other words, your Wiimote is your sword. Therefore, Fi is your Wiimote, and therefore she doesn't ''actually'' [[BreakingTheFourthWall break the fourth wall]] when she tells you your batteries are low -- they're ''her'' batteries!
* Fi's singing expression (and some of her other mannerisms) tend to be considered UncannyValley territory by the fanbase. But this makes perfect sense when you consider that she is, essentially, a goddess-supplied helper-bot created for the sole purpose of aiding the hero and has had (to the best of our knowledge) next to no human contact prior to Link. To this troper, that makes her [[spoiler:heartfelt farewell]] even more of a SugarWiki/{{Heartwarming Moment|s}}.
* Now, one may wonder, with how, for example, why the imagery of the shields Link can procure in this game don't appear in any other game, save for the [[spoiler:Hylian Shield]] [[InfinityPlusOneSword of +1 Infinity]]. The answer to this is simple; all the other shields break. It is only logical that, after so long, the other shields wore down over time, leaving only the [[spoiler:Hylian Shield]] as a reminder of that ancient era. Perhaps it also explains why all of the [[spoiler:Hylian Shields don't really look all the same, too. In VideoGame/TheLegendOfZeldaOcarinaOfTime, the Hylian Shield looks different than this one, adding an upside down triangular yellow piece at the bottom. Maybe the shield creators just used the design of this game's shield and based theirs off of it, due to the fact that it's one of the only remaining shields from this era]].
* At the beginning of the game, a big deal was made about Link's Loftwing being red -- apparently a rare color. In the games it appears in (''Ocarina of Time, Wind Waker, Twilight Princess, Skyward Sword''), the Hylian Shield always has a stylized red bird on it. In this game, all the shields have some kind of avian imagery: wings, claws, [[BreadEggsBreadedEggs wings and claws]] -- but the best shield, the Hylian Shield itself, has a whole red bird. With ''Skyward Sword'' as the earliest point in the Zelda timeline, it can be extrapolated that all the Hylian Shields have red birds because the original bearer had a red Loftwing.
* [[spoiler:Impa's dual appearance in this game is a reference to [[CompositeCharacter both of her portrayals]] throughout the series; the old woman represents Impa as she appeared in [[AllThereInTheManual (the manuals of)]] ''Zelda I'' and ''II'', while the sleek, younger Impa hearkens back to her appearance in ''Ocarina of Time''.]]
treasures).
* Why does the lava in that one section of the Fire Sanctuary [[NonStandardGameOver instantly kill you?]] Simple: Because Link can't isn't able to [[RuleOfFunny leap into the air]] and escape from certain death while underground.
* On the main page, there's an example of GameplayAndStorySegregation that notes that [[spoiler:right before the final boss battle, which takes place in the past, you're given the opportunity to return to the present to prepare, and everything is the same]]. However, the state of the world at this point could easily be interpreted to mean that [[spoiler:Demise is destined to be defeated, so there's no chance that the future you return to could be a different one]]. Indeed, all of the Gate of Time-exclusive pieces of time travel seem to point at a StableTimeLoop, so the future would be predetermined.
* How was it that Ghirahim was so easily able to tail Zelda and [[spoiler:intercept her at both Gates of Time]]? Simple: [[spoiler:[[LivingWeapon he could dowse for her aura, much like Fi could.]]]]
* At a point the game, you're flying when Groose grabs you and pulls you down to the ground. In other words, [[Music/ElectricLightOrchestra Groose brought you down.]]
* What item do you usually use to get into Beedle's Airshop? Say it out loud. If you want to conserve ammo ([[ScrappyWeapon not like one would usually use the Slingshot anyway, but regardless]]), one would use... [[DontExplainTheJoke the Beetle]].
* The Amber Relics found all over the place are [[spoiler:chunks of Zelda's sarcophagus]].
underground.



* That symbol on the base of the Goddess Statue (the one that turns into the entry to the inside of the statue) and the Goddess Crests look like Fi.
* The depowered Master Sword in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' is identical to the half-powered Master Sword in ''Skyward Sword''. Zelda also prays at the Earth and Sky temples. In ''Wind Waker'', you power up the Master Sword with the prayers of the Earth and Wind sages.

to:

* That symbol on the base of the Goddess Statue (the one While it seems odd that turns into the entry to the inside of the statue) and the Goddess Crests look like Fi.
* The depowered
Master Sword earns its power from the Sacred Flames in ''[[VideoGame/TheLegendOfZeldaTheWindWaker this game rather than sage blessings like in ''The Wind Waker]]'' is identical to the half-powered Master Sword in ''Skyward Sword''. Zelda also prays at the Earth and Sky temples. In ''Wind Waker'', you power up two of the Master Sword with three flames actually grant the same blessings as the sages' prayers. The sword gets its sharp edge via Farore's Flame and the prayers of the Earth Sage, while its evil-repelling shine is granted by Din's Flame and the prayers of the Wind sages.Sage. The dungeons where you earn both sets of blessings are also similar, the Ancient Cistern to the Earth Temple and the Fire Sanctuary to the Wind Temple. The icing on top is that the Master Sword's penultimate form is that of its depowered state in ''The Wind Waker''.



* The introduction of Loftwings: The Herald of Hyrule is [[http://zeldawiki.org/images/2/27/Crest_of_Hyrule.png a bird]]. Now we know where it comes from. Even better when one notices that the crest of Hyrule on the Hylian shield has the bird in question colored [[LawOfChromaticSuperiority Crimson]], making it match the Loftwing that was [[BondCreatures bonded]] to Link.
* Faron Province is associated with Farore and courage, Eldin with Din and power, and Lanayru with Nayru and wisdom -- it's in the names. The native residents of each province lack these virtues: Kikwi lack courage, Mogma lack power, and the Ancient Robots lack wisdom.
* The citizens of Skyloft have relatively small ears compared to the future residents of Hyrule in games such as ''Ocarina of Time'' (when Hylians are the most prominent race), and also lack any special magical abilities. Their origins are not touched upon, other than that their descendants inhabited the surface AKA Hyrule. The Hylians, however, are said to be descended from the gods, have magic-infused blood, and can hear messages from the gods. [[spoiler:Who's the only resident of Skyloft with long, pointed ears that are comparable to that of the future Hylians? Who also obviously has magic in her blood and could hear the surface (arguably the gods) calling her? Zelda, the mortal incarnation of Hylia. She's the one who would have eventually given birth to the first Hylians. The way all other Skyloftians were designed compared to Zelda is pretty genius, if one thinks about it.]]
* When you first meet Gorko, he gives a fanciful description of Skyloft, such as it having buildings made of gold. However, he also mentions water that grants immortality, giant disease-curing fruit, and pumpkins that never rot. Well, the pumpkins DON'T rot, [[spoiler:you have to find water from a sacred spring to heal Faron, and the Tree of Life does indeed bear a (gigantic) fruit that you use to cure Lanayru]]. Although, [[spoiler:the sacred spring and the Tree of Life]] are technically on the surface, so they don't count.
* The two springs where [[spoiler:Zelda has to purify herself]] are located, respectively, in the '''Sky'''view Temple and the '''Earth''' Temple. Why? They symbolize her descent from the sky to the earth, and [[spoiler:the celestial being Hylia reincarnating into an earthly being]].
* In the final temple (and maybe this was stupid obvious), you have to fight the ultimate symbol of fear -- the undead -- and overcome them to get the Triforce of Courage. You also have to show the ability to manipulate primal forces (well, the flow of lava, anyway) to get the Triforce of Power, and bypass tricky things for the Triforce of Wisdom. So you have to show mastery over each of the virtues of the Triforce before you can be allowed to obtain them.
* The Sky Keep's ideal layout -- that which gets him all the pieces of the Triforce in quick succession -- has Wisdom coming last. Link has to rearrange the temple like a sliding block puzzle in order to get to them all. Think about that for a second. There was no series of tricky puzzles to overcome -- the temple itself is ''one giant puzzle'', and solving it all proved that Link was truly worthy to claim that last piece.
* The fact that this Link is right-handed unlike the rest actually makes sense. Unlike every other Link, the Link of ''Skyward Sword'' was trained in a structured school. [[ASinisterClue Since left-handedness is generally stigmatized, sometimes to the point of forced-conversion]], they probably taught him to fight right-handed -- and since Link is canonically ambidextrous in all incarnations, he probably never even thought twice about it. He's definitely ambidextrous here -- while he wields his sword righty, he wields the bow like a lefty. WordOfGod is he just has different preferences for the different weapons.

to:

* The introduction of Loftwings: The Herald of Hyrule is [[http://zeldawiki.org/images/2/27/Crest_of_Hyrule.png a bird]]. Now we know where it comes from. from: ''Loftwings''. Even better when one notices that the crest of Hyrule on the Hylian shield Shield has the bird in question colored [[LawOfChromaticSuperiority Crimson]], red]], making it match the Loftwing that was [[BondCreatures bonded]] to Link.
* Faron Province is associated with Farore and courage, Eldin with Din and power, and Lanayru with Nayru and wisdom -- it's in the names. The native residents of each province lack these virtues: Kikwi lack courage, Mogma lack power, and the Ancient Robots lack wisdom.
* The citizens of Skyloft have relatively small ears compared to the future residents of Hyrule in games such as ''Ocarina of Time'' (when Hylians are the most prominent race), and also lack any special magical abilities. Their origins are not touched upon, other than that their descendants inhabited the surface AKA Hyrule. The Hylians, however, are said to be descended from the gods, have magic-infused blood, and can hear messages from the gods. [[spoiler:Who's the only resident of Skyloft with long, pointed ears that are comparable to that of the future Hylians? Who also obviously has magic in her blood and could hear the surface (arguably the gods) calling her? Zelda, the mortal incarnation of Hylia. She's the one who would have eventually given birth to the first Hylians. The way all other Skyloftians were designed compared to Zelda is pretty genius, if one thinks about it.]]
* When you first meet Gorko, he gives a fanciful description of Skyloft, such as it having buildings made of gold. However, he also mentions water that grants immortality, giant disease-curing fruit, and pumpkins that never rot. Well, the pumpkins DON'T rot, [[spoiler:you have to find water from a sacred spring to heal Faron, and the Tree of Life does indeed bear a (gigantic) fruit that you use to cure Lanayru]]. Although, [[spoiler:the sacred spring and the Tree of Life]] are technically on the surface, so they don't count.
* The two springs where [[spoiler:Zelda has to purify herself]] are located, respectively, in the '''Sky'''view ''Sky''view Temple and the '''Earth''' ''Earth'' Temple. Why? They symbolize her descent from the sky to the earth, and [[spoiler:the celestial being Hylia reincarnating into an earthly being]].
* In the final temple (and maybe this was stupid obvious), you have to fight the ultimate symbol of fear -- the undead -- and overcome them to get the Triforce of Courage. You also have to show the ability to manipulate primal forces (well, the flow of lava, anyway) to get the Triforce of Power, and bypass tricky things for the Triforce of Wisdom. So you have to show mastery over each of the virtues of the Triforce before you can be allowed to obtain them.
* The Sky Keep's ideal layout -- that which gets him all the pieces of the Triforce in quick succession -- has Wisdom coming last. Link has to rearrange the temple like a sliding block puzzle in order to get to them all. Think about that for a second. There was no series of tricky puzzles to overcome -- the temple itself
being]].tself is ''one giant puzzle'', and solving it all proved that Link was truly worthy to claim that last piece.
* The fact that this Link is right-handed unlike the rest actually makes sense. Unlike every other Link, the Link of ''Skyward Sword'' was trained in a structured school. [[ASinisterClue Since left-handedness is generally stigmatized, sometimes to the point of forced-conversion]], they probably taught him to fight right-handed -- and since Link is canonically ambidextrous in all incarnations, he probably never even thought twice about it. He's definitely ambidextrous here -- while he wields his sword righty, he wields the bow like a lefty. WordOfGod is he just has different preferences for the different weapons.
piece.



* In previous games, Nayru tended to be associated with water, but in this game her element is electricity instead. Despite that, the boss guarding Nayru's Flame is a one-eyed sea monster with tentacles, just like the bosses of the water temples of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
* As you progress through the story, stronger mooks pop up. At first, this was put to the game just making things harder as the player gains experience. But when it is revealed [[spoiler:Demise's seal is weakening]], it means that his power is flowing into the mooks and making them stronger.
* Why does Demise decide to [[spoiler:reincarnate himself as a mortal in all the other games? Because Hylia did it so well in this game and he figured he'd give it a try too]].
* Why is Ganondorf at least as smart if not smarter this time around? He managed to [[spoiler:power the sword down and weaken its sealing ability by killing sages]]! Why does he turn into stone in the ending? After driving Master Sword into Ganondorf's head Fi finally got a chance to [[spoiler:completely absorb his soul/life force, turning him to stone for good (just remember what happened to Tetra [[VideoGame/TheLegendOfZeldaPhantomHourglass after her own life force got drained]])]].
* All the instructors at Skyloft are named after birds. All except Zelda's father Gaepora, that is, because he's instead named after Kaepora Gaebora, the owl from ''Ocarina of Time''.
* [[spoiler:The Imprisoned is destroyed in the present, but Demise is killed in the past. Plus, the Sealing Spike is nowhere to be seen in the past. How was The Imprisoned still in the present, and how did he escape when he was supposedly destroyed? Simple. The Imprisoned was the remains of Demise's energy that were trapped in the Master Sword that escaped, and since only Link can wield the Master Sword, they had to seal it away a different way. Since Demise has a new form every time he appears (hence his changing forms as The Imprisoned), that fits in line with Fi's description that Demise appears different to everyone who confronts him.]]

to:

* In previous games, Nayru tended to be associated with water, but in this game her element is electricity instead. Despite that, the boss guarding Nayru's Flame is a one-eyed sea monster with tentacles, just like the bosses of the water temples of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
* As you progress through the story, stronger mooks enemies will pop up.up in each province. At first, this was put to the game just making things harder as the player gains experience. But when it is revealed [[spoiler:Demise's seal is weakening]], it means that his power is flowing into the mooks enemies and making them stronger.
* Why does Demise decide to [[spoiler:reincarnate himself as a mortal in all the other games? Because Hylia did it so well in this game and he figured he'd give it a try too]].
* Why is Ganondorf at least as smart if not smarter this time around? He managed to [[spoiler:power the sword down and weaken its sealing ability by killing sages]]! Why does he turn into stone in the ending? After driving Master Sword into Ganondorf's head Fi finally got a chance to [[spoiler:completely absorb his soul/life force, turning him to stone for good (just remember what happened to Tetra [[VideoGame/TheLegendOfZeldaPhantomHourglass after her own life force got drained]])]].
* All the instructors at Skyloft are named after birds. All except Zelda's father Gaepora, that is, because he's instead named after Kaepora Gaebora, the owl from ''Ocarina of Time''.
* [[spoiler:The Imprisoned is destroyed in the present, but Demise is killed in the past. Plus, the Sealing Spike is nowhere to be seen in the past. How was The Imprisoned still in the present, and how did he escape when he was supposedly destroyed? Simple. The Imprisoned was the remains of Demise's energy that were trapped in the Master Sword that escaped, and since only Link can wield the Master Sword, they had to seal it away a different way. Since Demise has a new form every time he appears (hence his changing forms as The Imprisoned), that fits in line with Fi's description that Demise appears different to everyone who confronts him.]]
stronger.



* [[spoiler:When Fi thanks Link at the end of the game and hopes they'll meet in another lifetime, what do you suppose happened? What other character do we all know just like Fi? Navi! That's right -- when Fi expressed her gratitude, Hylia realized that Fi, her creation, had become more than just a machine, and deserved more than an eternity in a sword! Reincarnation is a major theme of the game; it makes sense that Hylia would put her agent, Fi, in a place of such massive instability -- namely, the period of time during which ''Ocarina of Time'' took place. That particular game was responsible for splitting the timeline into three pieces; Hylia sent Fi as Navi to help Link of the future! Who better to help a legendary hero than Fi, who already knew the legendary hero? It also helps that both Navi and Fi have similar sounding names, serve the same purpose in both games, and are both rather annoying when you ignore them.]]
* After he's defeated, Demise ordains that while he may die, his hatred for the gods is so mighty and powerful that it will live on, manifesting as one (and possibly more, it's up to you) of the hero's greatest enemies in the future. Fi tells Link before she's sealed in sleep that although their journey together has ended, being able to look back on it in her final moments has left her with her first feelings of happiness, feelings she'll be able to dwell on long after she's faded away. We know such a feeling would inherently ''have'' to be especially strong if it managed to be instilled in a being who was never programmed to feel, to comprehend the human spirit, like Fi claimed. Maybe those happy feelings and memories of the time she spent guiding... protecting.. .''being with'' Link, manifested themselves, as the demon king's hatred did, as the companions he'd be paired with in his future incarnations, and were responsible for bringing all of them together... Navi, Tatl, the King of Red Lions, Midna, Ciela, and even Princess Zelda herself.

to:

* [[spoiler:When Fi thanks Link at the end of the game and hopes they'll meet in another lifetime, what do ** Another example concerns Groose's Loftwing, which you suppose happened? What other character do we all know just like Fi? Navi! That's right -- see is colored black when Fi expressed her gratitude, Hylia realized that Fi, her creation, had become more than just a machine, and deserved more than an eternity in a sword! Reincarnation is a major theme of the game; he rides it makes sense that Hylia would put her agent, Fi, in a place of such massive instability -- namely, the period of time during which ''Ocarina of Time'' took place. That particular game was responsible for splitting the timeline Wing Ceremony. This seems like just an easy way to indicate Groose is an unsavory character, and most players wouldn't think to look into three pieces; Hylia sent Fi as Navi to help Link of the future! Who better to help a legendary hero than Fi, who already knew the legendary hero? It it any further. But his Loftwing is also helps that both Navi and Fi have similar sounding names, serve the same purpose in both games, and are both rather annoying when you ignore them.]]
* After he's defeated, Demise ordains
color as an inactive Goddess Crest. Symbolizing that while Groose ''does'' have potential; he may die, his hatred for the gods is so mighty and powerful that it will live on, manifesting as one (and possibly more, it's up just hasn't been convinced to you) of the hero's greatest enemies in the future. Fi tells Link before she's sealed in sleep that although their journey together has ended, being able to look back draw on it in her final moments has left her with her first feelings of happiness, feelings she'll be able to dwell on long after she's faded away. We know such a feeling would inherently ''have'' to be especially strong if it managed to be instilled in a being who was never programmed to feel, to comprehend the human spirit, like Fi claimed. Maybe those happy feelings and memories of the time she spent guiding... protecting.. .''being with'' Link, manifested themselves, as the demon king's hatred did, as the companions he'd be paired with in his future incarnations, and were responsible for bringing all of them together... Navi, Tatl, the King of Red Lions, Midna, Ciela, and even Princess Zelda herself.yet.



* [[spoiler:In order to obtain the Song of the Hero, Link must revisit the 3 dragons (plus Levias), who each give him a piece of the song. However, if the individual pieces are layered on top, [[https://www.youtube.com/watch?v=uO8IaTtk12I it actually makes the full song.]]]]



* Demise is destroyed in the present by having [[ColonyDrop a Goddess Statue dropped on him,]] symbolically being smited by Hylia. Notably, this is implied to have [[KilledOffForReal done him in for good in that timeline]], preventing him from ever casting his dying curse.
* The next time someone traveled through time to fight (an incarnation of) Demise, it created a series-defining schism in the timeline. Why haven't Girrahim's actions produced an additional timeline? Simple: ''they did''. In the original timeline, Demise was destroyed utterly, and with him, a series-wide antagonist, meaning there would be no ongoing struggle of good versus evil in that timeline (and therefore no need for a reincarnating hero). The series as it is now resulted from Girrahim's creation of an alternate "Demise is reborn" timeline. NiceJobFixingItVillain.
* When Ghirahim sheds his gloves to fight Link in the Fire Sanctuary, the black marks running over his body almost resemble the kind of scarring that a lightning strike would leave you with. Link and Demise end up dueling each other by channeling lightning strikes into their swords, one of which turns out to be Ghirahim's true form. Since it's not out of the question for Demise to have used that technique before, it definitely fits that his blade would bear the scars of it.
* If Link has his sword aloft when Demise calls the lightning, it'll go to Link, not Demise. If the lightning is a symbol of Hylia's power, it makes sense she would try to direct it to aid her champion against her mortal enemy, in a bizarre case of FightingFromTheInside.
** More likely, the lightning is being channeled by their respective sword spirits, since absorbing and redirecting energy is a power Fi has demonstrated previously. In which case, she's probably better at it than Ghirahim and is able to channel them first because she's been acting as Link's sword spirit for the entire story, storing up Skyward Strikes and Sacred Flames, while Ghirahim only potentially whips out his Skyward Strikes in the past phase of his last battle, without time to develop significant skill.
* Groose's Loftwing being black seems like just an easy way to indicate that he's an unsavory character early on. Keeping his [[YouAreBetterThanYouThinkYouAre character arc]] in mind, though, his Loftwing is also the same color as an inactive Goddess Crest, symbolizing the potential that was always there inside him.


to:

* Demise is destroyed in the present by having [[ColonyDrop a Goddess Statue dropped on him,]] symbolically being smited by Hylia. Notably, this is implied to have [[KilledOffForReal done him in for good in that timeline]], preventing him from ever casting his dying curse.
* The next time someone traveled through time to fight (an incarnation of) Demise, it created a series-defining schism in the timeline. Why haven't Girrahim's actions produced an additional timeline? Simple: ''they did''. In the original timeline, Demise was destroyed utterly, and with him, a series-wide antagonist, meaning there would be no ongoing struggle of good versus evil in that timeline (and therefore no need for a reincarnating hero). The series as it is now resulted from Girrahim's creation of an alternate "Demise is reborn" timeline. NiceJobFixingItVillain.
* When Ghirahim sheds his gloves to fight Link in the Fire Sanctuary, the black marks running over his body almost resemble the kind of scarring that a lightning strike would leave you with. Link and Demise end up dueling each other by channeling lightning strikes into their swords, one of which turns out to be Ghirahim's true form. Since it's not out of form.
* During
the question for Demise to have used that technique before, it definitely fits that his blade would bear the scars of it.
* If Link has his sword aloft when Demise calls the lightning, it'll go to Link, not Demise. If the
final battle, lightning is a symbol of Hylia's power, will tend to jump into Link's sword first despite that Demise appears to be the one calling it makes sense she would try to direct it to aid her champion against her mortal enemy, in a bizarre case of FightingFromTheInside.
** More likely,
down. That's likely because the lightning is being channeled by their respective sword spirits, since absorbing and redirecting energy is a power spirits. Fi has demonstrated previously. In which case, she's probably better at it would be quicker on the draw than Ghirahim and is able to channel them first because since she's been acting as Link's sword spirit for using her EnergyAbsorption abilities to help Link all throughout the entire story, storing up Skyward Strikes and Sacred Flames, while game, whereas Ghirahim only potentially whips out his Skyward Strikes in got around to it during the past second phase of his last battle, without time to develop significant skill.
* Groose's Loftwing being black seems like just an easy way to indicate that he's an unsavory character early on. Keeping his [[YouAreBetterThanYouThinkYouAre character arc]] in mind, though, his Loftwing is also the same color as an inactive Goddess Crest, symbolizing the potential that was always there inside him.

battle.



* Ancient Cistern:
** The subterranean area of Ancient Cistern was a mild case of FridgeHorror -- after all, there have been plenty of creepy dungeons throughout the years. But think about it -- the Hindu imagery, the golden light colors, the lotus blooms -- it's pretty much Heaven. And what's downstairs from Heaven? That's right. Link just went into a zombie-infested, blood-watered Hell.
** The main mooks in the hell section are zombie bokoblins. Who probably killed them in the first place? You did.
** Just why does Koloktos [[spoiler:giggle like a child]] when you kill it? Considering that it runs on souls, it could easily have been powered with the souls [[spoiler:of children]].
** Incidentally, when you finally get the Boss Key out from under the statue, you get a NonstandardGameOver should it lower on you. However, the chest is actually in a pit. So you're not being crushed, you're being [[FateWorseThanDeath sealed in hell with all the cursed Bokoblins]]...
** This gets far worse if you know that Nintendo actually based this place on The Spider's Thread, an old Japanese story about a condemned murderer and rapist who was offered one more chance at freedom by Buddha... by climbing a spider's thread out of hell. Yes, that part in the game is based off this story. Not only that, but in the story, the other souls who are damned to Hell try climbing out along with this criminal, only for the criminal to shake the rope and for everyone else to fall back into the pits of hell. ...Sound familiar? But what pushes this over the edge is that, yes, the Bokoblins are based on the "damned souls" from this story, the lower level is based on hell and the upper level is based on heaven... but also, in the story, it's said that Hell is filled with rivers of blood. ....Think about what the lower level looks like in the game... and let the horror sink it...
* [[spoiler:Levias, Guardian of the Sky, is a Wind Fish.]] If you have ever played ''VideoGame/TheLegendOfZeldaLinksAwakening'', the idea of it dreaming gets horrifying very quickly.
* Skyloft is a fairly advanced civilisation, up in the sky. Parts of it also look quite familiar, from the City in the Sky in ''Twilight Princess''. Now, the City in the Sky is inhabited by the Oocca, these odd little... bird-people. And while Zelda, Link, and Groose all seem inclined to live on the surface at the end, naturally, not everyone will join them. So, there are two possibilities. One is that everyone on Skyloft eventually dies, leaving behind the City in the Sky. The other, more disturbingly, is that the people of Skyloft end up ''becoming'' the Oocca. Which, considering the sheer time-scale and their pre-existing semi-psychic connection to birds, and the general oddities of evolution in the Zelda universe... it's not impossible.
* Skipper:
** Skipper, like all of the little robots in the desert, is only alive in the past. And Skipper proved the robots are actually aware that they are in a future where [[LookOnMyWorksYeMightyAndDespair they and everything they worked for has decayed and been forgotten.]] They may be robots, but they're sentient and have personalities. You'd think that'd create some sort of existential dread.
** After Link defeats Tentalus, Skipper and his crew are now in power of the ship again. However, we find out earlier that Skipper has a wife and child living in Skipper's Retreat. (This can be assumed by reading the pieces of paper on the walls of Skipper's Retreat -- one of which is a note from his child. There are two deactivated robots in the Retreat -- we can assume they are his family.) Skipper has revealed that he cannot access his old home (which is why Link has to get the sea chart for him). Skipper may forever live in Lanayru's golden age, with his crew, protecting the Flame... but his wife and child are deactivated for eternity.

to:

* Ancient Cistern:
**
The subterranean area of Ancient Cistern was a mild case of FridgeHorror -- after all, there have been plenty of creepy dungeons throughout the years. But think about it -- the Hindu imagery, the golden light colors, the lotus blooms -- it's pretty much Heaven. And what's downstairs from Heaven? That's right. Link just went into a zombie-infested, blood-watered Hell.
** The main mooks in the hell section are zombie bokoblins. Who probably killed them in the first place? You did.
** Just why does Koloktos [[spoiler:giggle like a child]] when you kill it? Considering that it runs on souls, it could easily have been powered with the souls [[spoiler:of children]].
** Incidentally, when you finally get the Boss Key out from under the statue, you get a NonstandardGameOver should it lower on you. However, the chest is actually in a pit. So you're not being crushed, you're being [[FateWorseThanDeath sealed in hell with all the cursed Bokoblins]]...
** This gets far worse if you know that Nintendo actually based this place on The Spider's Thread, an old Japanese story about a condemned murderer and rapist who was offered one more chance at freedom by Buddha... by climbing a spider's thread out of hell. Yes, that part in the game is based off this story. Not only that, but in the story, the other souls who are damned to Hell try climbing out along with this criminal, only for the criminal to shake the rope and for everyone else to fall back into the pits of hell. ...Sound familiar? But what pushes this over the edge is that, yes, the Bokoblins are based on the "damned souls" from this story, the lower level is based on hell and the upper level is based on heaven... but also, in the story, it's said that Hell is filled with rivers of blood. ....Think about what the lower level looks like in the game... and let the horror sink it...
* [[spoiler:Levias, Guardian of the Sky, is a Wind Fish.]] If you have ever played ''VideoGame/TheLegendOfZeldaLinksAwakening'', the idea of it dreaming gets horrifying very quickly.
* Skyloft is a fairly advanced civilisation, up in the sky. Parts of it also look quite familiar, from the City in the Sky in ''Twilight Princess''. Now, the City in the Sky is inhabited by the Oocca, these odd little... bird-people. And while Zelda, Link, and Groose all seem inclined to live on the surface at the end, naturally, not everyone will join them. So, there are two possibilities. One is that everyone on Skyloft eventually dies, leaving behind the City in the Sky. The other, more disturbingly, is that the people of Skyloft end up ''becoming'' the Oocca. Which, considering the sheer time-scale and their pre-existing semi-psychic connection to birds, and the general oddities of evolution in the Zelda universe... it's not impossible.
* Skipper:
**
Skipper, like all of the little robots in the desert, is only alive in the past. And Skipper proved the robots are actually aware that they are in a future where [[LookOnMyWorksYeMightyAndDespair they and everything they worked for has decayed and been forgotten.]] They may be robots, but they're sentient and have personalities. You'd think that'd create some sort of existential dread.
** After Link defeats Tentalus, Skipper and his crew are now in power of the ship again. However, we find out earlier that Skipper has a wife and child living in Skipper's Retreat. (This can be assumed by reading the pieces of paper on the walls of Skipper's Retreat -- one of which is a note from his child. There are two deactivated robots in the Retreat -- we can assume they are his family.) Skipper has revealed that he cannot access his old home (which home, which is why Link has to get the sea chart for him). Skipper may forever live in Lanayru's golden age, with him. He even laments how much he misses seeing his crew, protecting family if you visit the Flame... but his wife and child are deactivated for eternity.retreat later in the game.



* Demise and the Sealed Temple:
** You know how if The Imprisoned gets to the top of the Sealed Temple, you get a NonStandardGameOver? Well... [[spoiler:it's because Zelda / Hylia is in there, locked in a thousand-year sleep, and completely defenseless. And you have no idea she's there the first couple of times you fight him. It's very chilling to look through that crack in the door and realize how close you kept coming to losing her forever.]]
** [[spoiler:And it's even more creepy to think about it from her point of view. You're sleeping, sealed in a crystal, when this [[AttackOfThe50FootWhatever huge]]... [[EldritchAbomination thing]] is there to kill you, and you're defenseless. Presumably so, since Hylia is in mortal form at that point. She's pretty much screwed if The Imprisoned reaches her. No-- ''everything'' is pretty much screwed if The Imprisoned reaches her]].
** Most scary is that [[spoiler:this outcome is not simply imaginary, or a threat; it really happens in the game if you fail to stop the Imprisoned from reaching the Temple, where it will devour the helpless Zelda and absorb her soul]].
* There is a tunnel above the bathhouse where one could watch someone taking a bath if they wanted. The tunnel ends in [[spoiler:Zelda's room]]. [[AlternateCharacterInterpretation She's]] [[CovertPervert a]] [[ThePeepingTom peeping]] [[BuffySpeak tom-ette]]! [[AndThatsTerrible What if she spied on Link once]]?
* The scene before the [[spoiler:second Ghirahim fight in the fire sanctuary; Ghirahim]] dives down towards Link, lands in front of him, and then suddenly appears behind him. Most would probably assume that he just teleported as usual, but if you look at the scene again, you'll realize that there was no distinctive teleporting sound or animation. Looking at the scene carefully, it looks very much like that [[spoiler:Ghirahim]] actually ''dove'' underneath Link's legs to get behind him. [[spoiler:No wonder the guy looks terrified...]]
* In the opening cutscene introducing Skyloft, we see the crimson Loftwing later revealed to be Link's. As the scene continues, you see Groose and his gang jump onto their Loftwings, trailing down your own. That's right, this is the scene where he kidnaps your bird.
* [[spoiler:When Demise curses the successors of Link and Zelda, it obviously affects a third party, Impa. What if it affected Groose in the most extreme way by latching Demise's spirit on to his, creating what would be reborn as Ganondorf and later Ganon? It has always been shown that Ganon is a bit arrogant to a fault, but Demise never displays any of that in his time against Link. Groose, however, is shown to be entitled, wanting to control and lead things with attitudes fitting a certain King of Evil, that ultimately led to his downfall. This means that every time you beat Ganon, you were doing it with the inadvertent help of Groose's corrupted spirit, and you've techincally been fighting and killing the reincarnation of Groose, making [[https://www.youtube.com/watch?v=rGZQAF1t_4U this scene]] way more powerful. Groose does look like he could be the original ancestor of the Gerudos. He's tall, very muscular, and bright red-haired. So this would mean that Demise cursed Groose as well, turning his bloodline into one of the most hated in Hyrule's history, leading to a slow, but sure extinction.]] Ugh, poor guy.
** [[ThrowTheDogABone It finally gets better for his descendant race]] in ''[[Videogame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. The Gerudo TookALevelInKindness and have resurged as a thriving race in Hyrule.

to:

* Demise and the Sealed Temple:
**
You know how if The Imprisoned gets to the top of the Sealed Temple, you get a NonStandardGameOver? Well... [[spoiler:it's because Zelda / Hylia is in there, inside the temple, locked in a thousand-year sleep, and completely defenseless. And you have no idea she's there the first couple of times you fight him. It's very chilling to look through that crack in the door and realize how close you kept coming to losing her forever.]]
** [[spoiler:And it's even more creepy to think about it from her point of view. You're sleeping, sealed in a crystal, when this [[AttackOfThe50FootWhatever huge]]... [[EldritchAbomination thing]] is there to kill you, and you're defenseless. Presumably so, since Hylia is in mortal form at that point. She's pretty much screwed if The Imprisoned reaches her. No-- ''everything'' is pretty much screwed if The Imprisoned reaches her]].
** Most scary is that [[spoiler:this outcome is not simply imaginary, or a threat; it really happens in the game if you fail to stop the Imprisoned from reaching the Temple, where it will devour the helpless Zelda and absorb her soul]].
* There is a tunnel above the bathhouse where one could watch someone taking a bath if they wanted. The tunnel ends in [[spoiler:Zelda's room]]. [[AlternateCharacterInterpretation She's]] [[CovertPervert a]] [[ThePeepingTom peeping]] [[BuffySpeak tom-ette]]! [[AndThatsTerrible What if she spied on Link once]]?
* The scene before the [[spoiler:second Ghirahim fight in the fire sanctuary; Ghirahim]] dives down towards Link, lands in front of him, and then suddenly appears behind him. Most would probably assume that he just teleported as usual, but if you look at the scene again, you'll realize that there was no distinctive teleporting sound or animation. Looking at the scene carefully, it looks very much like that [[spoiler:Ghirahim]] actually ''dove'' underneath Link's legs to get behind him. [[spoiler:No wonder the guy looks terrified...]]
* In the opening cutscene introducing Skyloft, we see the crimson Crimson Loftwing later revealed to be Link's. As the scene continues, you see Groose and his gang jump onto their Loftwings, trailing down your own. That's right, this is the scene where he kidnaps your bird.
* [[spoiler:When Demise curses the successors of Link and Zelda, it obviously affects a third party, Impa. What if it affected Groose in the most extreme way by latching Demise's spirit on to his, creating what would be reborn as Ganondorf and later Ganon? It has always been shown that Ganon is a bit arrogant to a fault, but Demise never displays any of that in his time against Link. Groose, however, is shown to be entitled, wanting to control and lead things with attitudes fitting a certain King of Evil, that ultimately led to his downfall. This means that every time you beat Ganon, you were doing it with the inadvertent help of Groose's corrupted spirit, and you've techincally been fighting and killing the reincarnation of Groose, making [[https://www.youtube.com/watch?v=rGZQAF1t_4U this scene]] way more powerful. Groose does look like he could be the original ancestor of the Gerudos. He's tall, very muscular, and bright red-haired. So this would mean that Demise cursed Groose as well, turning his bloodline into one of the most hated in Hyrule's history, leading to a slow, but sure extinction.]] Ugh, poor guy.
** [[ThrowTheDogABone It finally gets better for his descendant race]] in ''[[Videogame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. The Gerudo TookALevelInKindness and have resurged as a thriving race in Hyrule.
bird.



* When Ghirahim becomes [[spoiler:Demise's sword]], the similarities to the Master Sword are obvious. It's easy to assume that [[spoiler:Ghiraham is a twisted copy of Fi]]. However, Ghirahim was [[spoiler:Demise's sword]] since before the sealing. Fi was created after. [[spoiler:'''Fi is a copy of Ghirahim.''']]
* The game features several different depictions of Hylia wielding what we can assume to be the Goddess Sword. However, [[spoiler: Zelda confirms that Fi herself wasn't created until after the sealing.]] Fi was created for the purpose of guiding Link in his quest; [[spoiler: Ghirahim was created to break the seal and resurrect Demise.]] This would indicate that [[spoiler: both of them were created at around the same time.]]
* There's a peculiar detail about Ghirahim's [[spoiler:Sword form]]. It has an upside-down Triforce on it. You know, kinda like [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Lorule's Triforce]]. Ghirahim might be [[spoiler:Lorule's Master Sword]].
* After the first battle with The Imprisoned, it cuts to Link, Groose, and the old woman looking at the seal, then afterwards it cuts to them all the way back up inside the temple. The seal is located at the bottom of a large spiraling landscape that looks like it goes thousands of feet down. Old people walk slow. Just how long did poor Link and Groose have to wait for the old woman to slowly walk all the way down that very, very long spiraling landscape, then walk all the way back up again, and how is it still daylight? How is it even still the same day?
** Maybe Link or Groose carried her some of the way.

to:

* When Ghirahim becomes [[spoiler:Demise's sword]], The blade of Demise's sword has an upside-down Triforce on it, which happens to resemble the similarities to Triforce of Lorule in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Notably, you never actually see Lorule's version of the Master Sword are obvious. It's easy to assume Sword, leaving open the possibility that [[spoiler:Ghiraham is a twisted copy of Fi]]. However, Ghirahim was [[spoiler:Demise's sword]] since before the sealing. Fi was created after. [[spoiler:'''Fi is a copy of Ghirahim.''']]
* The game features several different depictions of Hylia wielding what we can assume to
Demise's sword could be the Goddess Sword. However, [[spoiler: Zelda confirms that Fi herself wasn't created until after the sealing.]] Fi was created for the purpose of guiding Link in his quest; it. [[spoiler: Ghirahim was created to break the seal and resurrect Demise.]] This being Fi's Lorulean counterpart would indicate that [[spoiler: both of them were created at around fit the same time.theme of juxtaposition between worlds.]]
* There's a peculiar detail about Ghirahim's [[spoiler:Sword form]]. It has an upside-down Triforce on it. You know, kinda like [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds ** Possible evidence of this is that ''A Link Between Worlds'' implies through Yuga's smug arrogance that Lorule's Triforce]]. Ghirahim might be [[spoiler:Lorule's Master Sword]].
* After
counterpart of Ganondorf is centered on the first battle with The Imprisoned, it cuts to Link, Groose, and the old woman looking at the seal, then afterwards it cuts to them all the way back up inside the temple. The seal is located at the bottom virtue of a large spiraling landscape courage, rather than power. What if that looks like it goes thousands of feet down. Old people walk slow. Just how long did poor extend to Demise? He's remarkably confident in his own abilities, and most tellingly, he frequently commends Link and Groose have to wait for the old woman to slowly walk all tremendous courage the way down mortal boy displays in stepping up to face him in combat.
** Related to this, the game introduces a set of three colored flames
that very, very long spiraling landscape, then walk all are used to enhance the way back up again, Master Sword into its true form. Invert the colors on those three flames, and how is it still daylight? How is it even still you get one that's blue, one that's red, and one that's purple - the same day?
** Maybe Link or Groose carried her some
color of the way.flames that were used to revive Ganon in the ''Oracle'' games. What if Demise used those flames to temper his sword similarly?
Is there an issue? Send a MessageReason:
I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry. Also, I Ate What is not a character trope.


* Potions are improved by adding bugs to them. Think about that every time Link gulps down his Heart++ potion, which is upgraded via the Eldin Roller -- a ''[[IAteWhat dung beetle]]''.

to:

* Potions are improved by adding bugs to them. Think about that every time Link gulps down his Heart++ potion, which is upgraded via the Eldin Roller -- a ''[[IAteWhat dung beetle]]''.''dung beetle''.
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Added DiffLines:

** Maybe Link or Groose carried her some of the way.
* After telling Link that Zelda is alive in order to entice him to draw the Goddess Sword, Fi appears to study the effect the news has on him before concluding that "further persuasive measures" are no longer necessary to convince him. We're never told what further measures she had planned, but for someone with telepathy who can even appear in people's dreams as she desires, there's a lot of potential regarding what she might be able to do to influence him.

Added: 750

Removed: 134

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** Ghirahim's appetite for rage, violence and bloodshed correlates to him being absorbed entirely into the ''blade'' of Demise's sword when summoned, which also symbolizes Demise's view of him as just a weapon and a tool. Comparatively, Fi is consistently stoic and logical because she's tied to the hilt of the Goddess Sword, through which Link is able to temper and control its output as a weapon -- it's what she emerges from and retreats into when summoned, and when prompting Link to call on her, it's the only part of the sword that flashes. This also underlines the connection she forms with Link as opposed to Demise's indifference toward Ghirahim as a character, because the hilt is also the point of contact between a sword and its wielder.



* [[spoiler:Zelda is the mortal incarnation of ''Hylia''. ''Hylians''. Think about it. (Compare "Skyloftians" as the previous race).]]
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\n* Groose's Loftwing being black seems like just an easy way to indicate that he's an unsavory character early on. Keeping his [[YouAreBetterThanYouThinkYouAre character arc]] in mind, though, his Loftwing is also the same color as an inactive Goddess Crest, symbolizing the potential that was always there inside him.

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Speculation. Also, a lot of this information is straight-up wrong. The only two heroes we know are related are the Links in Ocarina of Time and Twilight Princess. Zelda does not always seek out the hero of her generation; often, they end up meeting through no intention of their own. And the Hero of Winds and his descendants do so have long ears.


* This game provides two answers to why Zelda always finds/reaches out to Link when serious trouble is coming, no matter how improbable or ridiculous (i.e. he's about 10) it seems at the time. The first is that [[spoiler: as a reincarnation of Hylia]], she's always unconsciously reaching out to the Chosen Hero. The second is a teeny bit more complicated. At the end of the game, Link and Zelda are implied to choose to live on the surface. Additionally, [[spoiler: they're implied to found the Hylian Royal Family]]. And the wording of Demise's final curse is interestingly ambiguous - "those who share the blood of the goddess and the spirit of the hero". Now, this can mean Zelda and Link individually. But it can also mean that [[spoiler: almost all the Zeldas that follow are the descendants of ''both'' of them. Not only that but so are all the ''Links'' that follow, too, save only the Hero of Winds and his descendants, who explicitly aren't connected to the Hero of Time - and, interestingly, they don't have pointy ears. They both have the blood of the goddess and the spirit of the hero, and each time, they're subconsciously reaching out to each other, because however distantly, they're family]].
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* This game provides two answers to why Zelda always finds/reaches out to Link when serious trouble is coming, no matter how improbable or ridiculous (i.e. he's about 10) it seems at the time. The first is that [[spoiler: as a reincarnation of Hylia]], she's always unconsciously reaching out to the Chosen Hero. The second is a teeny bit more complicated. At the end of the game, Link and Zelda are implied to choose to live on the surface. Additionally, [[spoiler: they're implied to found the Hylian Royal Family]]. And the wording of Demise's final curse is interestingly ambiguous - "those who share the blood of the goddess and the spirit of the hero". Now, this can mean Zelda and Link individually. But it can also mean that [[spoiler: almost all the Zeldas that follow are the descendants of ''both'' of them. Not only that but so are all the ''Links'' that follow, too, save only the Hero of Winds and his descendants, who explicitly aren't connected to the Hero of Time - and, interestingly, they don't have pointy ears. They both have the blood of the goddess and the spirit of the hero, and each time, they're subconsciously reaching out to each other, because however distantly, they're family]].


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* Skyloft is a fairly advanced civilisation, up in the sky. Parts of it also look quite familiar, from the City in the Sky in ''Twilight Princess''. Now, the City in the Sky is inhabited by the Oocca, these odd little... bird-people. And while Zelda, Link, and Groose all seem inclined to live on the surface at the end, naturally, not everyone will join them. So, there are two possibilities. One is that everyone on Skyloft eventually dies, leaving behind the City in the Sky. The other, more disturbingly, is that the people of Skyloft end up ''becoming'' the Oocca. Which, considering the sheer time-scale and their pre-existing semi-psychic connection to birds, and the general oddities of evolution in the Zelda universe... it's not impossible.
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* After the first battle with the The Imprisoned, it cuts to Link, Groose, and the old woman looking at the seal, then afterwards it cuts to them all they way back up inside the Temple. The seal is located at the bottom of a large spiraling landscape that looks like it goes thousands of feet down. Old people walk very, very slow. Just how long did poor Link and Groose have to wait for the old woman to slowly walk all the way down that very, very long spiraling landscape, then walk all the way back up again, and how is it still daylight? How is it even still the same day?

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* After the first battle with the The Imprisoned, it cuts to Link, Groose, and the old woman looking at the seal, then afterwards it cuts to them all they the way back up inside the Temple.temple. The seal is located at the bottom of a large spiraling landscape that looks like it goes thousands of feet down. Old people walk very, very slow. Just how long did poor Link and Groose have to wait for the old woman to slowly walk all the way down that very, very long spiraling landscape, then walk all the way back up again, and how is it still daylight? How is it even still the same day?
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* After the first battle with the The Imprisoned, it cut to Link, Groose, and the old woman down there looking at the seal, then afterwards it cuts to them all they way back up inside the Temple. The seal is located at the bottom of a large spiraling landscape that looks like it goes thousands of feet down. Old people walk very, very slow. Just how long did Link and Groose have to wait for that old woman to slowly walk all the way down that very, very long spiraling landscape, then walk all the way back up again, and how is it still daylight? How is it even still the same day?

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* After the first battle with the The Imprisoned, it cut cuts to Link, Groose, and the old woman down there looking at the seal, then afterwards it cuts to them all they way back up inside the Temple. The seal is located at the bottom of a large spiraling landscape that looks like it goes thousands of feet down. Old people walk very, very slow. Just how long did poor Link and Groose have to wait for that the old woman to slowly walk all the way down that very, very long spiraling landscape, then walk all the way back up again, and how is it still daylight? How is it even still the same day?

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