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** Gabo's joining level is a form of GameplayAndStoryIntegration -- he joins at level one and doesn't have a lot of fighting prowess. Of course he doesn't -- he is essentially a child and a ''feral'' child at that. Similarly, Melvin's starting stats are also rather fitting -- he's been sealed away for God knows how long.

to:

** * Gabo's joining level is a form of GameplayAndStoryIntegration -- he joins at level one and doesn't have a lot of fighting prowess. Of course he doesn't -- he is essentially a child and a ''feral'' child at that. Similarly, Melvin's starting stats are also rather fitting -- he's been sealed away for God knows how long.



** When you have to bench a party member, the excuse behind the ArbitraryHeadcountLimit is that the skystone only fits four people. This may seem like an AssPull... until you realise that, at one point, only four people ever were ''in'' the skystone at once. When the group goes to the cathedral of light later on, Maribel is not with them (Donald instead takes her place) and neither is Melvin since he is already at the cathedral himself.

to:

** * When you have to bench a party member, the excuse behind the ArbitraryHeadcountLimit is that the skystone only fits four people. This may seem like an AssPull... until you realise that, at one point, only four people ever were ''in'' the skystone at once. When the group goes to the cathedral of light later on, Maribel is not with them (Donald instead takes her place) and neither is Melvin since he is already at the cathedral himself.
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moved to headscratchers


!FridgeLogic:
* Dialac is a desert town that had everyone praying for water. The monsters made an evil rain that turns everyone to stone. 50 years later you are unable to save those people because weather has damaged the stone statues too much... ''What'' rain? The town is a desert with a prayer ceremony to ''summon'' rain.
** You could consider wind damage; however, even more can be found. The strongest man of the village was not turned to stone. He lives in Dialac for another fifty years. Why didn't he move the statues into a building to stop his friend from breaking apart?
** Sadly, Clayman didn't think of doing that before he left to find a cure. He searched high and low, far and wide, and took so many years to track it down that by the time he returned, it was too late. In ''hindsight'', moving everyone to safety first would've been a smart move, but he was so shocked and grief stricken at the time he simply didn't think of it. I imagine he beat himself up over that oversight afterwards, though. He had plenty of time then for 'could've, should've, would've'.
** This is actually expanded upon in the 3DS version wherein it mentions that the statues were weathered, but not ''how'' - one can easily assume they were eroded by sand. This is a desert.
** The PSX version says "His/Her body has eroded from long exposure to the elements." Nothing about rain.
* The forces of good and evil fought to a stalemate a long, long time ago. So you'd expect Orgodemir and God to be around the same level of power, no? Wrong. God is the NintendoHard BonusBoss that far, far, FAR surpasses Orgodemir in every way. Even if you defeat God He brushes off the fight as if it meant nothing to him. How did the conflict end in a stalemate if God should easily have been able to trample over Orgodemir and his forces all by Himself?
** Orgodemir spends most of the game expending his power through proxies: the army of automatons, the Grey Rain, et cetera. God's moves in their cosmic chessgame are comparatively minor.
** It's also explained later in the game that [[spoiler:God actually WON the conflict, but he trusted humanity and the elemental spirits with the responsibility of fixing the world.]]
** Oregodemir is never actually fought at full power. The first time the party fights him, he had just been seriously wounded after the battle with God. The final battle took place shortly after his resurrection in the present, [i]and[/i] he had just beeen in a fight with the elemental spirits, so he may not have regained his peak strength.

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Changed: 370

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* FridgeBrilliance: After fighting a group of monsters for the first time, Kiefer says that it's his first time fighting monsters. Caravan Heart comes out, and this makes it seem like a plot hole... but Kiefer didn't fight in Caravan Heart, ''his monsters'' did.

to:

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!FridgeBrilliance:

* FridgeBrilliance: After fighting a group of monsters for the first time, Kiefer says that it's his first time fighting monsters. Caravan Heart comes out, and this makes it seem like a plot hole... but Kiefer didn't fight in Caravan Heart, ''his monsters'' did.



** Dharma Temple is ThatOneLevel for a good reason: Orgodemir knew that it, more than anywhere else, is where anyone who could potentially fight against him would be able to maximize their potential and take it down. Knowing he was actually afraid of the place, of course he would send some of his strongest minions to take it out and keep it locked down as much as possible.
*** In Disc 2 when [[spoiler: Orgodemir seals off most of the world?]] The levels sealed off are all homes to the great spirits... and [[spoiler: Dharma/Alltrades Abbey for some apparent reason. AcceptableBreaksFromReality? Partly... and to keep people from class-changing to warriors to fight him.]]

to:

** * Dharma Temple is ThatOneLevel for a good reason: Orgodemir knew that it, more than anywhere else, is where anyone who could potentially fight against him would be able to maximize their potential and take it down. Knowing he was actually afraid of the place, of course he would send some of his strongest minions to take it out and keep it locked down as much as possible.
*** ** In Disc 2 when [[spoiler: Orgodemir seals off most of the world?]] The levels sealed off are all homes to the great spirits... and [[spoiler: Dharma/Alltrades Abbey for some apparent reason. AcceptableBreaksFromReality? Partly... and to keep people from class-changing to warriors to fight him.]]



*** But Crispin rode in the Skystone with you - it's easy to assume that's how they know that it's barely big enough to have more than four people inside it. One of you was probably absolutely cramped.
** While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (the Torban player who descended from the Deja/Roamers, the old man and the kid from Dialac/Regenstein who warned Verdham/Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres/Vogograd was actually encountered ''before'' the rest of the village, obviously playing Labres/Vogograd's scenario (and by extension Dune/Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aira.]]
*** Or maybe he actually ''did'' recognise our heroes once he regained his memories - this is why he [[spoiler: locked them and Caleb in a basement where they wouldn't be killed by monsters. Either he knows the heroes can save him, or he is trying to do one last thing to show the heroes thanks for what they did.]]
** Why do the portals look so familiar... oh, that's right, they're what [[VideoGame/DragonQuestIII Travel Doors]] look like in a 3D world!
* FridgeLogic: Dialac is a desert town that had everyone praying for water. The monsters made an evil rain that turns everyone to stone. 50 years later you are unable to save those people because weather has damaged the stone statues too much... ''What'' rain? The town is a desert with a prayer ceremony to ''summon'' rain.

to:

*** ** But Crispin rode in the Skystone with you - it's easy to assume that's how they know that it's barely big enough to have more than four people inside it. One of you was probably absolutely cramped.
** * While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (the Torban player who descended from the Deja/Roamers, the old man and the kid from Dialac/Regenstein who warned Verdham/Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres/Vogograd was actually encountered ''before'' the rest of the village, obviously playing Labres/Vogograd's scenario (and by extension Dune/Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aira.]]
*** ** Or maybe he actually ''did'' recognise our heroes once he regained his memories - this is why he [[spoiler: locked them and Caleb in a basement where they wouldn't be killed by monsters. Either he knows the heroes can save him, or he is trying to do one last thing to show the heroes thanks for what they did.]]
** * Why do the portals look so familiar... oh, that's right, they're what [[VideoGame/DragonQuestIII Travel Doors]] look like in a 3D world!
world!

!FridgeLogic:
* FridgeLogic: Dialac is a desert town that had everyone praying for water. The monsters made an evil rain that turns everyone to stone. 50 years later you are unable to save those people because weather has damaged the stone statues too much... ''What'' rain? The town is a desert with a prayer ceremony to ''summon'' rain.
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None


----



** Oregodemir is never actually fought at full power. The first time the party fights him, he had just been seriously wounded after the battle with God. The final battle took place shortly after his resurrection in the present, [i]and[/i] he had just beeen in a fight with the elemental spirits, so he may not have regained his peak strength.

to:

** Oregodemir is never actually fought at full power. The first time the party fights him, he had just been seriously wounded after the battle with God. The final battle took place shortly after his resurrection in the present, [i]and[/i] he had just beeen in a fight with the elemental spirits, so he may not have regained his peak strength.strength.

----
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None


** It's also explained later in the game that [[spoiler:God actually WON the conflict, but he trusted humanity and the elemental spirits with the responsibility of fixing the world.]]

to:

** It's also explained later in the game that [[spoiler:God actually WON the conflict, but he trusted humanity and the elemental spirits with the responsibility of fixing the world.]]]]
** Oregodemir is never actually fought at full power. The first time the party fights him, he had just been seriously wounded after the battle with God. The final battle took place shortly after his resurrection in the present, [i]and[/i] he had just beeen in a fight with the elemental spirits, so he may not have regained his peak strength.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** But Crispin rode in the Skystone with you - it's easy to assume that's how they know that it's barely big enough to have more than four people inside it. One of you was probably absolutely cramped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Or maybe he actually ''did'' recognise our heroes once he regained his memories - this is why he [[spoiler: locked them and Caleb in a basement where they wouldn't be killed by monsters. Either he knows the heroes can save him, or he is trying to do one last thing to show the heroes thanks for what they did.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The PSX version says "His/Her body has eroded from long exposure to the elements." Nothing about rain.
Is there an issue? Send a MessageReason:
None


** When you have to bench a party member, the excuse behind the ArbitraryHeadcountLimit is that the skystone only fits four people. This may seem like an AssPull... until you realise that, at one point, only four people ever were ''in'' the skystone at once. When the group goes to the cathedral of light later on, Maribel is not with them (Donald instead takes her place) and neither is Mervyn since he is already at the cathedral himself.
** While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (the Torban player who descended from the Roamers, the old man and the kid from Dialac/Regenstein who warned Verdham/Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres/Vogograd was actually encountered ''before'' the rest of the village, obviously playing Labres/Vogograd's scenario (and by extension Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aishe.]]

to:

** When you have to bench a party member, the excuse behind the ArbitraryHeadcountLimit is that the skystone only fits four people. This may seem like an AssPull... until you realise that, at one point, only four people ever were ''in'' the skystone at once. When the group goes to the cathedral of light later on, Maribel is not with them (Donald instead takes her place) and neither is Mervyn Melvin since he is already at the cathedral himself.
** While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (the Torban player who descended from the Roamers, Deja/Roamers, the old man and the kid from Dialac/Regenstein who warned Verdham/Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres/Vogograd was actually encountered ''before'' the rest of the village, obviously playing Labres/Vogograd's scenario (and by extension Al Dune/Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aishe.Aira.]]



** Sadly, Clayman didn't think of doing that before he left to find a cure. He searched high and low, far and wide, and took so many years to track it down that by the time he returned, it was too late. In ''hindsight'', moving everyone to safety first would've been a smart move, but he was so shocked and griefstricken at the time he simply didn't think of it. I imagine he beat himself up over that oversight afterwards, though. He had plenty of time then for 'could've, should've, would've'.

to:

** Sadly, Clayman didn't think of doing that before he left to find a cure. He searched high and low, far and wide, and took so many years to track it down that by the time he returned, it was too late. In ''hindsight'', moving everyone to safety first would've been a smart move, but he was so shocked and griefstricken grief stricken at the time he simply didn't think of it. I imagine he beat himself up over that oversight afterwards, though. He had plenty of time then for 'could've, should've, would've'.
Is there an issue? Send a MessageReason:
None


** Gabo's joining level is a form of GameplayAndStoryIntegration - he joins at level one and doesn't have a lot of fighting prowess. Of course he doesn't - he is essentially a child and a ''feral'' child at that. Similarly, Melvin's starting stats are also rather fitting - he's been sealed away for God knows how long.

to:

** Gabo's joining level is a form of GameplayAndStoryIntegration - -- he joins at level one and doesn't have a lot of fighting prowess. Of course he doesn't - -- he is essentially a child and a ''feral'' child at that. Similarly, Melvin's starting stats are also rather fitting - -- he's been sealed away for God knows how long.



*** In Disc 2 when [[spoiler: Orgodemir seals off most of the world?]] The levels sealed off are all homes to the great spirits... and [[spoiler: Alltrades Abbey for some apparent reason. AcceptableBreaksFromReality? Partly... and to keep people from class-changing to warriors to fight him.]]

to:

*** In Disc 2 when [[spoiler: Orgodemir seals off most of the world?]] The levels sealed off are all homes to the great spirits... and [[spoiler: Alltrades Dharma/Alltrades Abbey for some apparent reason. AcceptableBreaksFromReality? Partly... and to keep people from class-changing to warriors to fight him.]]



** While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (The Torban player who descended from the Roamers, the old man and the kid from Regenstein who warned Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres/Vogograd was actually encountered ''before'' the rest of the village, obviously playing Labres/Vogograd's scenario (and by extension Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aishe.]]

to:

** While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (The (the Torban player who descended from the Roamers, the old man and the kid from Regenstein Dialac/Regenstein who warned Greenthumb Verdham/Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres/Vogograd was actually encountered ''before'' the rest of the village, obviously playing Labres/Vogograd's scenario (and by extension Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aishe.]]
Is there an issue? Send a MessageReason:
None


** Orgodemir spends most of the game expending his power through proxies: the army of automatons, the Grey Rain, et cetera. God's moves in their cosmic chessgame are comparatively minor.

to:

** Orgodemir spends most of the game expending his power through proxies: the army of automatons, the Grey Rain, et cetera. God's moves in their cosmic chessgame are comparatively minor.minor.
** It's also explained later in the game that [[spoiler:God actually WON the conflict, but he trusted humanity and the elemental spirits with the responsibility of fixing the world.]]
Is there an issue? Send a MessageReason:
None


** While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (The Torban player who descended from the Roamers, the old man and the kid from Regenstein who warned Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres was actually encountered ''before'' the rest of the village, obviously playing Labres's scenario (and by extension Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aishe.]]

to:

** While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (The Torban player who descended from the Roamers, the old man and the kid from Regenstein who warned Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres Labres/Vogograd was actually encountered ''before'' the rest of the village, obviously playing Labres's Labres/Vogograd's scenario (and by extension Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aishe.]]
Is there an issue? Send a MessageReason:
None


** Why do the portals look so familiar... oh, that's right, they're what [[DragonQuestIII Travel Doors]] look like in a 3D world!

to:

** Why do the portals look so familiar... oh, that's right, they're what [[DragonQuestIII [[VideoGame/DragonQuestIII Travel Doors]] look like in a 3D world!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Why do the portals look so familiar... oh, that's right, they're what [[DragonQuestIII Travel Doors]] look like in a 3D world!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While it seems as if only a few [=NPCs=] ever seem to have acknowledged things in other "past"s (The Torban player who descended from the Roamers, the old man and the kid from Regenstein who warned Greenthumb Gardens about the grey rain, someone mentioning a frozen ship in the past, the offhand mention of "tourists" in Engow), but one that almost everyone missed: The priest from Labres was actually encountered ''before'' the rest of the village, obviously playing Labres's scenario (and by extension Al Adid, which is to the south and can be accessed via the woods) further in the past than that scenario was. So given all you did for the priest, why wouldn't he remember you? He has amnesia. This is actually some meta-fridge brilliance wherein you realise that he could have spoiled several crucial plot details [[spoiler: like mistaking Maribel for Aishe.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When you have to bench a party member, the excuse behind the ArbitraryHeadcountLimit is that the skystone only fits four people. This may seem like an AssPull... until you realise that, at one point, only four people ever were ''in'' the skystone at once. When the group goes to the cathedral of light later on, Maribel is not with them (Donald instead takes her place) and neither is Mervyn since he is already at the cathedral himself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In Disc 2 when [[spoiler: Orgodemir seals off most of the world?]] The levels sealed off are all homes to the great spirits... and [[spoiler: Alltrades Abbey for some apparent reason. AcceptableBreaksFromReality? Partly... and to keep people from class-changing to warriors to fight him.]]
Is there an issue? Send a MessageReason:
None


** Dharma Temple is TheOneLevel for a good reason: Orgodemir knew that it, more than anywhere else, is where anyone who could potentially fight against him would be able to maximize their potential and take it down. Knowing he was actually afraid of the place, of course he would send some of his strongest minions to take it out and keep it locked down as much as possible.

to:

** Dharma Temple is TheOneLevel ThatOneLevel for a good reason: Orgodemir knew that it, more than anywhere else, is where anyone who could potentially fight against him would be able to maximize their potential and take it down. Knowing he was actually afraid of the place, of course he would send some of his strongest minions to take it out and keep it locked down as much as possible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dharma Temple is TheOneLevel for a good reason: Orgodemir knew that it, more than anywhere else, is where anyone who could potentially fight against him would be able to maximize their potential and take it down. Knowing he was actually afraid of the place, of course he would send some of his strongest minions to take it out and keep it locked down as much as possible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Gabo's joining level is a form of GameplayAndStoryIntegration - he joins at level one and doesn't have a lot of fighting prowess. Of course he doesn't - he is essentially a child and a ''feral'' child at that. Similarly, Melvin's starting stats are also rather fitting - he's been sealed away for God knows how long.


Added DiffLines:

** This is actually expanded upon in the 3DS version wherein it mentions that the statues were weathered, but not ''how'' - one can easily assume they were eroded by sand. This is a desert.
Is there an issue? Send a MessageReason:
None


* The forces of good and evil fought to a stalemate a long, long time ago. So you'd expect Orgodemir and God to be around the same level of power, no? Wrong. God is the NintendoHard BonusBoss that far, far, FAR surpasses Orgodemir in every way. Even if you defeat God He brushes off the fight as if it meant nothing to him. How did the conflict end in a stalemate if God should easily have been able to trample over Orgodemir and his forces all by Himself?

to:

* The forces of good and evil fought to a stalemate a long, long time ago. So you'd expect Orgodemir and God to be around the same level of power, no? Wrong. God is the NintendoHard BonusBoss that far, far, FAR surpasses Orgodemir in every way. Even if you defeat God He brushes off the fight as if it meant nothing to him. How did the conflict end in a stalemate if God should easily have been able to trample over Orgodemir and his forces all by Himself?Himself?
** Orgodemir spends most of the game expending his power through proxies: the army of automatons, the Grey Rain, et cetera. God's moves in their cosmic chessgame are comparatively minor.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: Kiefer didn't fight in Caravan Heart, ''his monsters'' did.

to:

* FridgeBrilliance: After fighting a group of monsters for the first time, Kiefer says that it's his first time fighting monsters. Caravan Heart comes out, and this makes it seem like a plot hole... but Kiefer didn't fight in Caravan Heart, ''his monsters'' did.
Is there an issue? Send a MessageReason:
None


** Sadly, Clayman didn't think of doing that before he left to find a cure. He searched high and low, far and wide, and took so many years to track it down that by the time he returned, it was too late. In ''hindsight'', moving everyone to safety first would've been a smart move, but he was so shocked and griefstricken at the time he simply didn't think of it. I imagine he beat himself up over that oversight afterwards, though. He had plenty of time then for 'could've, should've, would've'.

to:

** Sadly, Clayman didn't think of doing that before he left to find a cure. He searched high and low, far and wide, and took so many years to track it down that by the time he returned, it was too late. In ''hindsight'', moving everyone to safety first would've been a smart move, but he was so shocked and griefstricken at the time he simply didn't think of it. I imagine he beat himself up over that oversight afterwards, though. He had plenty of time then for 'could've, should've, would've'.would've'.
* The forces of good and evil fought to a stalemate a long, long time ago. So you'd expect Orgodemir and God to be around the same level of power, no? Wrong. God is the NintendoHard BonusBoss that far, far, FAR surpasses Orgodemir in every way. Even if you defeat God He brushes off the fight as if it meant nothing to him. How did the conflict end in a stalemate if God should easily have been able to trample over Orgodemir and his forces all by Himself?
Is there an issue? Send a MessageReason:
None


* FridgeLogic: Dialac is a desert town that had everyone praying for water. The monsters made an evil rain that turns everyone to stone. 50 years later you are unable to save those people because weather has damaged the stone statues too much... What rain? The town is a desert with a prayer ceremony for rain ceremony.
** You could consider wind damage, however even more can be found. The strongest man of the village was not turned to stone. He lives in Dialac for another fifty years. Why didn't he move the statues into a building to stop his friend from breaking apart?

to:

* FridgeLogic: Dialac is a desert town that had everyone praying for water. The monsters made an evil rain that turns everyone to stone. 50 years later you are unable to save those people because weather has damaged the stone statues too much... What ''What'' rain? The town is a desert with a prayer ceremony for rain ceremony.
to ''summon'' rain.
** You could consider wind damage, however damage; however, even more can be found. The strongest man of the village was not turned to stone. He lives in Dialac for another fifty years. Why didn't he move the statues into a building to stop his friend from breaking apart?

Added: 499

Changed: 11

Is there an issue? Send a MessageReason:
None


* FridgeLogic: Dialac is a desert town that had everyone praying for water. The monsters made an evil rain that turns everyone to stone. 50 years later you are unable to save those people because weather has damaged the stone statues too much... What rain? The town is a desert with a pray for rain ceremony.
** You could consider wind damage, however even more can be found. The strongest man of the village was not turned to stone. He lives in Dialac for another fifty years. Why didn't he move the statues into a building to stop his friend from breaking apart?

to:

* FridgeLogic: Dialac is a desert town that had everyone praying for water. The monsters made an evil rain that turns everyone to stone. 50 years later you are unable to save those people because weather has damaged the stone statues too much... What rain? The town is a desert with a pray prayer ceremony for rain ceremony.
** You could consider wind damage, however even more can be found. The strongest man of the village was not turned to stone. He lives in Dialac for another fifty years. Why didn't he move the statues into a building to stop his friend from breaking apart?apart?
** Sadly, Clayman didn't think of doing that before he left to find a cure. He searched high and low, far and wide, and took so many years to track it down that by the time he returned, it was too late. In ''hindsight'', moving everyone to safety first would've been a smart move, but he was so shocked and griefstricken at the time he simply didn't think of it. I imagine he beat himself up over that oversight afterwards, though. He had plenty of time then for 'could've, should've, would've'.

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