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* In the scene from Act 2 where Monika announces the upcoming school festival again after you close the second special poem you find, there's a 1/3 (33.3%) chance that the display will suddenly take on a red tint, accompanied by the sound effects becoming muffled and a rendition of the DDLC theme (titled "Konbanwa Sayori!") superposed with [[HellIsThatNoise the sounds of squeaking, bones being popped, and flesh being ripped apart]]. Plenty of people have interpreted said sounds to be the audio of a mouse or rat being killed (in other words, a completely out-of-context audio added to the game for the sake of simply scaring the player. However, keep in mind that Sayori's name appears in the soundtrack's title, and the scene takes place not long after her suicide at the end of Act 1. It's likely that the sounds are actually the audio of Sayori hanging herself and painfully struggling with the rope in the process. A comment on [[https://www.youtube.com/watch?v=EyJ1-Xwihys&t=42s this YouTube video]] gives further support to this by explaining how one's body would be affected if they hang themselves, adding that in the process, the red tint and the muffling of the regular sound effects are further representations of Sayori's perspective during her suicide.

to:

* In the scene from Act 2 where Monika announces the upcoming school festival again after you close the second special poem you find, there's a 1/3 (33.3%) chance that the display will suddenly take on a red tint, accompanied by the sound effects becoming muffled and a rendition of the DDLC theme (titled "Konbanwa Sayori!") superposed with [[HellIsThatNoise the sounds of squeaking, bones being popped, and flesh being ripped apart]]. Plenty of people have interpreted said sounds to be the audio of a mouse or rat being killed (in other words, a completely out-of-context audio added to the game for the sake of simply scaring the player.player). However, keep in mind that Sayori's name appears in the soundtrack's title, and the scene takes place not long after her suicide at the end of Act 1. It's likely that the sounds are actually the audio of Sayori hanging herself and painfully struggling with the rope in the process. A comment on [[https://www.youtube.com/watch?v=EyJ1-Xwihys&t=42s this YouTube video]] gives further support to this by explaining how one's body would be affected if they hang themselves, adding that in the process, the red tint and the muffling of the regular sound effects are further representations of Sayori's perspective during her suicide.
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* In the scene from Act 2 where Monika announces the upcoming school festival again after you close the second special poem you find, there's a 1/3 (33.3%) chance that the display will suddenly take on a red tint, accompanied by the sound effects becoming muffled and a rendition of the DDLC theme (titled "Konbanwa Sayori!") superposed with [[HellIsThatNoise the sounds of squeaking, bones being popped, and flesh being ripped apart]]. Plenty of people have interpreted said sounds to be the audio of a mouse or rat being killed (in other words, a completely out-of-context audio added to the game for the sake of simply scaring the player. However, keep in mind that Sayori's name appears in the title, and the scene takes place not long after her suicide at the end of Act 1. It's likely that the sounds are actually the audio of Sayori hanging herself and painfully struggling with the rope in the process. A comment on [[https://www.youtube.com/watch?v=EyJ1-Xwihys&t=42s this YouTube video]] gives further support to this by explaining how one's body would be affected if they hang themselves, adding that in the process, the red tint and the muffling of the regular sound effects are further representations of Sayori's perspective during her suicide.

to:

* In the scene from Act 2 where Monika announces the upcoming school festival again after you close the second special poem you find, there's a 1/3 (33.3%) chance that the display will suddenly take on a red tint, accompanied by the sound effects becoming muffled and a rendition of the DDLC theme (titled "Konbanwa Sayori!") superposed with [[HellIsThatNoise the sounds of squeaking, bones being popped, and flesh being ripped apart]]. Plenty of people have interpreted said sounds to be the audio of a mouse or rat being killed (in other words, a completely out-of-context audio added to the game for the sake of simply scaring the player. However, keep in mind that Sayori's name appears in the soundtrack's title, and the scene takes place not long after her suicide at the end of Act 1. It's likely that the sounds are actually the audio of Sayori hanging herself and painfully struggling with the rope in the process. A comment on [[https://www.youtube.com/watch?v=EyJ1-Xwihys&t=42s this YouTube video]] gives further support to this by explaining how one's body would be affected if they hang themselves, adding that in the process, the red tint and the muffling of the regular sound effects are further representations of Sayori's perspective during her suicide.

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Added example(s), folderizing


!!Fridge Brilliance/Horror

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!!Fridge Brilliance/Horror[[foldercontrol]]

[[folder:Fridge Brilliance/Horror]]



** The Player Character is appropriately shocked and horrified when Sayori confesses her depression and later commits suicide. If he only has his lines from the original dating sim to go by then Sayori's suicide was a possible ending in the ''original game''.

to:

** The Player Character is appropriately shocked and horrified when Sayori confesses her depression and later commits suicide. If he only has his lines from the original dating sim to go by by, then Sayori's suicide was a possible ending in the ''original game''.



* In the scene from Act 2 where Monika announces the upcoming school festival again after you close the second special poem you find, there's a 1/3 (33.3%) chance that the display will suddenly take on a red tint, accompanied by the sound effects becoming muffled and a rendition of the DDLC theme (titled "Konbanwa Sayori!") superposed with [[HellIsThatNoise the sounds of squeaking, bones being popped, and flesh being ripped apart]]. Plenty of people have interpreted said sounds to be the audio of a mouse or rat being killed (in other words, a completely out-of-context audio added to the game for the sake of simply scaring the player. However, keep in mind that Sayori's name appears in the title, and the scene takes place not long after her suicide at the end of Act 1. It's likely that the sounds are actually the audio of Sayori hanging herself and painfully struggling with the rope in the process. A comment on [[https://www.youtube.com/watch?v=EyJ1-Xwihys&t=42s this YouTube video]] gives further support to this by explaining how one's body would be affected if they hang themselves, adding that in the process, the red tint and the muffling of the regular sound effects are further representations of Sayori's perspective during her suicide.
-->'''[=JustJoking=]:''' Something really disturbing about 0:40. Apparently, that should recreate how Sayori's suicide went. When someone hangs themselves "properly" their neck snaps. Well after they are already dead their body is obviously still hanging there... and while they hang their neck begins to slowly stretch out because it is suddenly carrying a huge amount of dead weight. This would make a horrifying flesh stretching noise as it expands. As for the squeaking that everyone assumes is rats; while the neck is stretching any last pockets of air left in the throat is pushed out with all the force, emitting a high-pitched squeaking noise. Now as we know Sayori did not fall from a great enough height meaning she instead essentially suffocated herself. This makes the sound even worse. This turns them into the sound of Sayori struggling against the rope, all of the air being sucked out of her by the tightness of the rope. This would also explain the red screen and pulsing veins; could possibly be all the pressure that might be accumulating in her brain. Would also explain the muffled music because of all the pressure on her ears.




!!Fridge Logic
* Why are Sayori's hands bloody after she commits suicide by hanging?
--> '''Monika:''' You know how Sayori is really clumsy? Well, she kind of messed up the whole hanging thing... You're supposed to jump from high enough that the rope snaps your neck, making it quick and painless. But she just used a chair, meaning she kind of just left herself to slowly asphyxiate. But a few seconds in, she must have changed her mind or something... Because she started clawing at the rope, trying to free herself. She must have kept at it all the way until she lost consciousness. That's why her fingertips were all bloody, anyway. Come to think of it, it was probably less 'changing her mind' and more just her survival instincts kicking in. So you can't really fault her for that. It's easier to think that she probably wouldn't have changed her mind anyway, right?
* Does being president of the literature club involve gaining some meta-knowledge? How else would Sayori know of Monika's actions in the bad ending, or of the player saving/reloading to make everyone happy in the golden ending?
** Monika comes to believe this in the bad ending. After Sayori starts showing clear signs of SanitySlippage, she concludes the game itself is a corrupting influence and deletes it all.
* In Act 1, why does Monika invariably target Sayori instead of whomever the Player Character is making the most relationship progress with? Based on the relative ease with which she can tamper with both Yuri and Natsuki in Act 2, it doesn't make sense that she wouldn't be able to do so to begin with.
** Monika presumably didn't target Sayori specifically in Act 1 but increased the "unlikable" traits of ''all three'' potential love interests: Natsuki's rude and childish {{Tsundere}} behavior, Yuri's obsessiveness, and yes, Sayori's depression. Natsuki and Yuri do act differently in Act 4 than they do in Act 1 (though to be fair, Sayori could have altered their personalities to be better friends; or Monika, to make amends and attempt to give you a happier time in the new version of the game she intended for you in Act 4), so it's likely their personalities were modified as well in Act 1 even if it's not as noticeable as Sayori's in Act 1 or their personality changes in Act 2. Increasing Sayori's depression led to more drastic consequences than Monika expected, namely that Sayori became withdrawn and this worried her friend the Protagonist enough to pay more attention to her (and therefore making the player pay more attention to her, no matter if they preferred Natsuki or Yuri over Sayori). Sayori ultimately killed herself and triggered an ending, at which point Monika decided to just delete her file entirely and start over again, seemingly to see if she could take over the route Sayori would've had that was already programmed in the game. Given that it seemed she was more reluctant to make big changes to the game until she feared the game was broken anyway and decided to just delete Sayori (as detailed in the traceback file), Monika might also feel more willing to actively interfere and try to edit code in Act 2 than she was in Act 1, and taken more drastic action by cranking up Natsuki and Yuri's "unlikable" traits again since they were still too likable in Act 1.



* The poses the girls strike on the home page allude to how they die. Sayori's hands are in fists near her neck, and she died while struggling to remove the noose ''around'' her neck. One of Yuri's hands is on her stomach and the other is on her heart, the two places she stabs when she commits suicide. Monika is, once again, the only character looking directly at you, and her hand is outstretched in the same direction. You delete Monika because she sacrificed everything else to get closer to you. And while Natsuki doesn't ''die'' onscreen per se, the direction her neck is tilted in is the same direction it snaps towards in her fake-out death.

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* The poses the girls strike on the home page allude to how they die. die.
**
Sayori's hands are in fists near her neck, and she died while struggling to remove the noose ''around'' her neck. neck.
**
One of Yuri's hands is on her stomach and the other is on her heart, the two places she stabs when she commits suicide. suicide.
**
Monika is, once again, the only character looking directly at you, and her hand is outstretched in the same direction. You delete Monika because she sacrificed everything else to get closer to you. you.
**
And while Natsuki doesn't ''die'' onscreen per se, the direction her neck is tilted in is the same direction it snaps towards in her fake-out death.death.
[[/folder]]

[[folder:Fridge Logic]]
* Why are Sayori's hands bloody after she commits suicide by hanging?
--> '''Monika:''' You know how Sayori is really clumsy? Well, she kind of messed up the whole hanging thing... You're supposed to jump from high enough that the rope snaps your neck, making it quick and painless. But she just used a chair, meaning she kind of just left herself to slowly asphyxiate. But a few seconds in, she must have changed her mind or something... Because she started clawing at the rope, trying to free herself. She must have kept at it all the way until she lost consciousness. That's why her fingertips were all bloody, anyway. Come to think of it, it was probably less 'changing her mind' and more just her survival instincts kicking in. So you can't really fault her for that. It's easier to think that she probably wouldn't have changed her mind anyway, right?
* Does being president of the literature club involve gaining some meta-knowledge? How else would Sayori know of Monika's actions in the bad ending, or of the player saving/reloading to make everyone happy in the golden ending?
** Monika comes to believe this in the bad ending. After Sayori starts showing clear signs of SanitySlippage, she concludes the game itself is a corrupting influence and deletes it all.
* In Act 1, why does Monika invariably target Sayori instead of whomever the Player Character is making the most relationship progress with? Based on the relative ease with which she can tamper with both Yuri and Natsuki in Act 2, it doesn't make sense that she wouldn't be able to do so to begin with.
** Monika presumably didn't target Sayori specifically in Act 1 but increased the "unlikable" traits of ''all three'' potential love interests: Natsuki's rude and childish {{Tsundere}} behavior, Yuri's obsessiveness, and yes, Sayori's depression. Natsuki and Yuri do act differently in Act 4 than they do in Act 1 (though to be fair, Sayori could have altered their personalities to be better friends; or Monika, to make amends and attempt to give you a happier time in the new version of the game she intended for you in Act 4), so it's likely their personalities were modified as well in Act 1 even if it's not as noticeable as Sayori's in Act 1 or their personality changes in Act 2. Increasing Sayori's depression led to more drastic consequences than Monika expected, namely that Sayori became withdrawn and this worried her friend the Protagonist enough to pay more attention to her (and therefore making the player pay more attention to her, no matter if they preferred Natsuki or Yuri over Sayori). Sayori ultimately killed herself and triggered an ending, at which point Monika decided to just delete her file entirely and start over again, seemingly to see if she could take over the route Sayori would've had that was already programmed in the game. Given that it seemed she was more reluctant to make big changes to the game until she feared the game was broken anyway and decided to just delete Sayori (as detailed in the traceback file), Monika might also feel more willing to actively interfere and try to edit code in Act 2 than she was in Act 1, and taken more drastic action by cranking up Natsuki and Yuri's "unlikable" traits again since they were still too likable in Act 1.
[[/folder]]
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natter


** ...[[ComicallyMissingThePoint A good run?]]
** Away from the game? Definitely.
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Fixing my word choice (Sayori's not directly shown to overeat, she's described to do so) and adding on to this example.


** The BigEater trope also applies to Sayori, who also appears childish and is also played up as a funny trait. Then we learn she suffers from depression and her "always hungry" condition gets a [[MoodWhiplash disturbing twist]]. She's only shown overeating ''comfort foods'' like sweets and baked goods, paired with not taking care of herself; of course she's fond of sweets, it chases her rainclouds away for a moment.

to:

** The BigEater trope also applies to Sayori, who also appears childish and is also played up as a funny trait. Then we learn she suffers from depression and her "always hungry" condition gets a [[MoodWhiplash disturbing twist]]. She's only shown described as overeating ''comfort foods'' like sweets and baked goods, paired with not taking care of herself; of course herself (mentioning the player character cooks for her, etc.); she doesn't eat regularly due to lacking motivation but she's fond of sweets, it since the sugar chases her rainclouds away for a moment.
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** The BigEater trope also applies to Sayori, who also appears childish and is also played up as a funny trait. Then we learn she suffers from depression and her "always hungry" condition gets a [[MoodWhiplash disturbing twist]].

to:

** The BigEater trope also applies to Sayori, who also appears childish and is also played up as a funny trait. Then we learn she suffers from depression and her "always hungry" condition gets a [[MoodWhiplash disturbing twist]]. She's only shown overeating ''comfort foods'' like sweets and baked goods, paired with not taking care of herself; of course she's fond of sweets, it chases her rainclouds away for a moment.



* If you believe what Monika says about [[NightmareFetishist Yuri's self-harm being a bizarre sexual fetish she has]] then it makes a lot more sense why she still stabs herself to death if you accept her proposal

to:

* If you believe what Monika says about [[NightmareFetishist Yuri's self-harm being a bizarre sexual fetish she has]] then it makes a lot more sense why she still stabs herself to death if you accept her proposalproposal.



** Consider also the possibility that he does notice what's going on, and his gradually growing more quiet is his own silent form of SanitySlippage that just kept getting worse the longer things went on. The less he could deny or block out the glitches the more broken he became until he was practically an empty shell forced to move based only on the player's choices rather than his own will. If that's true, however, that means that he's still in there, not deleted, as everything happens.

to:

** Consider also the possibility that he does notice what's going on, and his gradually growing more quiet is his own silent form of SanitySlippage that just kept getting worse the longer things went on. The less he could deny or block out the glitches glitches, the more broken he became until he was practically an empty shell forced to move based only on the player's choices rather than his own will. If that's true, however, that means that he's still in there, not deleted, as everything happens.
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*** If you think about it, it's not Monika who is the BigBad. It's the [[ArtifactOfDoom Virtual Machine #1]]. And now that I think about it ''more'' Monika isn't the first BigBadWannabe who thinks they're in control of the ArtifactOfDoom, but instead, is the one actually under the ArtifactOfDoom's control. [[VideoGame/KirbysReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known competitive ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.

to:

*** If you think about it, it's not Monika who is the BigBad. It's the [[ArtifactOfDoom Virtual Machine #1]]. And now that I think about it ''more'' Monika isn't the first BigBadWannabe who thinks they're in control of the ArtifactOfDoom, but instead, is the one actually under the ArtifactOfDoom's control. [[VideoGame/KirbysReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known competitive ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.
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** Another thing that makes things worse. A good load of people compare Monika to [[WesternAnimation/GravityFalls Giffany]], another DatingSim self-aware Yandere. This comparison makes their situations worse because 1) by deleting Monika, you're effectively ''throwing her away like Giffany's owners did'' and 2) while Giffany's level of MediumAwareness is apparently higher than Monika's, being a full-fledged AI, it's just that, ''apparently'', since Giffany doesn't know the world she considers real (the ''Gravity Falls'' world) is itself fictional, much like how Monika, for all her MediumAwareness, is still just a scripted program under the control of the game, AKA [[ArtifactOfDoom the Virtual Machine #1]]. Thankfully the former can be averted: you can show Monika you ''truly'' care about her by modding the game, but still.

to:

** Another thing that makes things worse. A good load of people compare Monika to [[WesternAnimation/GravityFalls Giffany]], another DatingSim self-aware Yandere. This comparison makes their situations worse because 1) by deleting Monika, you're effectively ''throwing her away like Giffany's owners did'' and 2) while Giffany's level of MediumAwareness is apparently higher than Monika's, being a full-fledged AI, it's just that, ''apparently'', since Giffany doesn't know the world she considers real (the ''Gravity Falls'' world) is itself fictional, much like how Monika, for all her MediumAwareness, is still just a scripted program under the control of the game, AKA [[ArtifactOfDoom the Virtual Machine #1]]. Thankfully the former can be averted: you can show Monika you ''truly'' care about her by modding the game, which translates with tampering with the Virtual Machine #1 in a way it didn't expect since modding is short for modifying, but still.
Is there an issue? Send a MessageReason:
None


*** If you think about it, it's not Monika who is the BigBad. It's the [[ArtifactOfDoom Virtual Machine #1]]. And now that I think about it ''more'' Monika isn't the first BigBadWannabe who thinks they're in control of the ArtifactOfDoom, but instead, is the one actually under the ArtifactOfDoom's control. [[VideoGame/Kirby'sReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known competitive ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.

to:

*** If you think about it, it's not Monika who is the BigBad. It's the [[ArtifactOfDoom Virtual Machine #1]]. And now that I think about it ''more'' Monika isn't the first BigBadWannabe who thinks they're in control of the ArtifactOfDoom, but instead, is the one actually under the ArtifactOfDoom's control. [[VideoGame/Kirby'sReturnToDreamLand [[VideoGame/KirbysReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known competitive ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.
Is there an issue? Send a MessageReason:
None


*** If you think about it, it's not Monika who is the BigBad. It's the [[ArtifactOfDoom Virtual Machine #1]]. And now that I think about it ''more'' Monika isn't the first BigBadWannabe who thinks they're in control of the ArtifactOfDoom, but instead, is the one actually under the ArtifactOfDoom's control. [[VideoGame/KirbyReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known competitive ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.

to:

*** If you think about it, it's not Monika who is the BigBad. It's the [[ArtifactOfDoom Virtual Machine #1]]. And now that I think about it ''more'' Monika isn't the first BigBadWannabe who thinks they're in control of the ArtifactOfDoom, but instead, is the one actually under the ArtifactOfDoom's control. [[VideoGame/KirbyReturnToDreamLand [[VideoGame/Kirby'sReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known competitive ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.
Is there an issue? Send a MessageReason:
None


*** If you think about it, it's not Monika who is the BigBad. It's the [[ArtifactOfDoom Virtual Machine #1]]. And now that I think about it ''more'' Monika isn't the first BigBadWannabe who thinks they're in control of the ArtifactOfDoom, but instead, is the one actually under the ArtifactOfDoom's control. [[VideoGame/KirbyReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.

to:

*** If you think about it, it's not Monika who is the BigBad. It's the [[ArtifactOfDoom Virtual Machine #1]]. And now that I think about it ''more'' Monika isn't the first BigBadWannabe who thinks they're in control of the ArtifactOfDoom, but instead, is the one actually under the ArtifactOfDoom's control. [[VideoGame/KirbyReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known competitive ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.
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None


*** This leads to another piece of FridgeBrilliance that is also explained below. The game focuses heavily on modifying the game's files, which translates in-universe with tampering with the Virtual Machine #1. How do you achieve the [[GoldenEnding True Golden Ending]]? By adding mods to the game, which identifies with forcing the Virtual Machine #1 to give the girls their happy ending.

to:

*** This leads to another piece of FridgeBrilliance that If you think about it, it's not Monika who is also explained below. The game focuses heavily on modifying the game's files, which translates in-universe with tampering with BigBad. It's the [[ArtifactOfDoom Virtual Machine #1. How do you achieve #1]]. And now that I think about it ''more'' Monika isn't the [[GoldenEnding True Golden Ending]]? By adding mods to first BigBadWannabe who thinks they're in control of the game, which identifies with forcing ArtifactOfDoom, but instead, is the Virtual Machine #1 to give one actually under the girls their happy ending.ArtifactOfDoom's control. [[VideoGame/KirbyReturnToDreamLand Magolor]] suffered the same fate. And while that may be just a coincidence, Dan Salvato was a known ''VideoGame/SuperSmashBrosMelee'' player. But I may be overthinking this.
Is there an issue? Send a MessageReason:
None


** Another thing that makes things worse. A good load of people compare Monika to [[WesternAnimation/GravityFalls Giffany]], another DatingSim self-aware Yandere. This comparison makes their situations worse because 1) by deleting Monika, you're effectively ''throwing her away like Giffany's owners did'' and 2) while Giffany's level of MediumAwareness is apparently higher than Monika's, being a full-fledged AI, it's just that, ''apparently'', since Giffany doesn't know the world she considers real (the ''Gravity Falls'' world) is itself fictional, much like Monika, for all her MediumAwareness, is still just a scripted program under the control of the game, AKA [[ArtifactOfDoom the Virtual Machine #1]]. Thankfully the former can be averted: you can show Monika you ''truly'' care about her by modding the game, but still.

to:

** Another thing that makes things worse. A good load of people compare Monika to [[WesternAnimation/GravityFalls Giffany]], another DatingSim self-aware Yandere. This comparison makes their situations worse because 1) by deleting Monika, you're effectively ''throwing her away like Giffany's owners did'' and 2) while Giffany's level of MediumAwareness is apparently higher than Monika's, being a full-fledged AI, it's just that, ''apparently'', since Giffany doesn't know the world she considers real (the ''Gravity Falls'' world) is itself fictional, much like how Monika, for all her MediumAwareness, is still just a scripted program under the control of the game, AKA [[ArtifactOfDoom the Virtual Machine #1]]. Thankfully the former can be averted: you can show Monika you ''truly'' care about her by modding the game, but still.
Is there an issue? Send a MessageReason:
None


** Another thing that makes things worse. A good load of people compare Monika to [[WesternAnimation/Gravity Falls Giffany]], another DatingSim self-aware Yandere. This comparison makes their situations worse because 1) by deleting Monika, you're effectively ''throwing her away like Giffany's owners did'' and 2) while Giffany's level of MediumAwareness is apparently higher than Monika's, being a full-fledged AI, it's just that, ''apparently'', since Giffany doesn't know the world she considers real (the ''Gravity Falls'' world) is itself fictional, much like Monika, for all her MediumAwareness, is still just a scripted program under the control of the game, AKA [[ArtifactOfDoom the Virtual Machine #1]]. Thankfully the former can be averted: you can show Monika you ''truly'' care about her by modding the game, but still.

to:

** Another thing that makes things worse. A good load of people compare Monika to [[WesternAnimation/Gravity Falls [[WesternAnimation/GravityFalls Giffany]], another DatingSim self-aware Yandere. This comparison makes their situations worse because 1) by deleting Monika, you're effectively ''throwing her away like Giffany's owners did'' and 2) while Giffany's level of MediumAwareness is apparently higher than Monika's, being a full-fledged AI, it's just that, ''apparently'', since Giffany doesn't know the world she considers real (the ''Gravity Falls'' world) is itself fictional, much like Monika, for all her MediumAwareness, is still just a scripted program under the control of the game, AKA [[ArtifactOfDoom the Virtual Machine #1]]. Thankfully the former can be averted: you can show Monika you ''truly'' care about her by modding the game, but still.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another thing that makes things worse. A good load of people compare Monika to [[WesternAnimation/Gravity Falls Giffany]], another DatingSim self-aware Yandere. This comparison makes their situations worse because 1) by deleting Monika, you're effectively ''throwing her away like Giffany's owners did'' and 2) while Giffany's level of MediumAwareness is apparently higher than Monika's, being a full-fledged AI, it's just that, ''apparently'', since Giffany doesn't know the world she considers real (the ''Gravity Falls'' world) is itself fictional, much like Monika, for all her MediumAwareness, is still just a scripted program under the control of the game, AKA [[ArtifactOfDoom the Virtual Machine #1]]. Thankfully the former can be averted: you can show Monika you ''truly'' care about her by modding the game, but still.
*** This leads to another piece of FridgeBrilliance that is also explained below. The game focuses heavily on modifying the game's files, which translates in-universe with tampering with the Virtual Machine #1. How do you achieve the [[GoldenEnding True Golden Ending]]? By adding mods to the game, which identifies with forcing the Virtual Machine #1 to give the girls their happy ending.
Is there an issue? Send a MessageReason:
None


* After Monica forces the player to agree to help her before the Act 2 festival, she tells you that she'll meet you at your house. Why does she so boldly invite herself over to your place as opposed to the much more polite option of hosting at her own home? Because she doesn't have a home to invite you to. Monika was never intended to be an option for the weekend hangout, so there's no reason to think that a visual for her home exists anywhere in the game's original code. It's much easier for her to force her way into a preexisting location such as the player character's home (which already exists in the files as part of the Natsuki route).

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* After Monica Monika forces the player to agree to help her before the Act 2 festival, she tells you that she'll meet you at your house. Why does she so boldly invite herself over to your place as opposed to the much more polite option of hosting at her own home? Because she doesn't have a home to invite you to. Monika was never intended to be an option for the weekend hangout, so there's no reason to think that a visual for her home exists anywhere in the game's original code. It's much easier for her to force her way into a preexisting location such as the player character's home (which already exists in the files as part of the Natsuki route).
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* InUniverse, before Monika's SanitySlippage after becoming aware that she was in a game, Doki Doki Literature Club! was supposed to be a wholesome DatingSim. That begs the question of how some of the [[https://www.youtube.com/watch?v=al1BNB8bKaE&ab_channel=TeamSalvato darker]] [[https://www.youtube.com/watch?v=JC0mFHN7r2c&ab_channel=TeamSalvato soundtracks]] ended up in the game when they don't fit into a story with no horror aspects. Then you realize that there is only one person who could possibly have added them except for the devs: Monika. '''''Monika literally created a soundtrack for her friend's suicide'''''.

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* InUniverse, before Monika's SanitySlippage after becoming aware that she was in a game, Doki Doki Literature Club! was supposed to be a wholesome DatingSim. That begs the question of how some of the [[https://www.youtube.com/watch?v=al1BNB8bKaE&ab_channel=TeamSalvato darker]] [[https://www.youtube.com/watch?v=JC0mFHN7r2c&ab_channel=TeamSalvato soundtracks]] ended up in the game when they don't fit into a story with no horror aspects. Then you realize that there is only one person who could possibly have added them except for the devs: Monika. '''''Monika literally created a soundtrack for her friend's suicide'''''.
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* InUniverse, before Monika's SanitySlippage after becoming aware that she was in a game, Doki Doki Literature Club! was supposed to be a wholesome DatingSim. That begs the question of how some of the [[https://www.youtube.com/watch?v=al1BNB8bKaE&ab_channel=TeamSalvato darker]] [[https://www.youtube.com/watch?v=JC0mFHN7r2c&ab_channel=TeamSalvato soundtracks]] ended up in the game when they don't fit into a story with no horror aspects. Then you realize that there is only one person who could possibly have added them except for the devs: Monika. '''''Monika literally crated a soundtrack for her friend's suicide'''''.

to:

* InUniverse, before Monika's SanitySlippage after becoming aware that she was in a game, Doki Doki Literature Club! was supposed to be a wholesome DatingSim. That begs the question of how some of the [[https://www.youtube.com/watch?v=al1BNB8bKaE&ab_channel=TeamSalvato darker]] [[https://www.youtube.com/watch?v=JC0mFHN7r2c&ab_channel=TeamSalvato soundtracks]] ended up in the game when they don't fit into a story with no horror aspects. Then you realize that there is only one person who could possibly have added them except for the devs: Monika. '''''Monika literally crated created a soundtrack for her friend's suicide'''''.
Is there an issue? Send a MessageReason:
None


* InUniverse, before Monika's SanitySlippage after becoming aware that she was ina game, Doki Doki Literature Club! was supposed to be a wholesome DatingSim. That begs the question of how some of the [[https://www.youtube.com/watch?v=al1BNB8bKaE&ab_channel=TeamSalvato darker]] [[https://www.youtube.com/watch?v=JC0mFHN7r2c&ab_channel=TeamSalvato soundtracks]] ended up in the game when they don't fit into a story with no horror aspects. Then you realize that there is only one person who could possibly have added them except for the devs: Monika. '''''Monika literally crated a soundtrack for her friend's suicide'''''.

to:

* InUniverse, before Monika's SanitySlippage after becoming aware that she was ina in a game, Doki Doki Literature Club! was supposed to be a wholesome DatingSim. That begs the question of how some of the [[https://www.youtube.com/watch?v=al1BNB8bKaE&ab_channel=TeamSalvato darker]] [[https://www.youtube.com/watch?v=JC0mFHN7r2c&ab_channel=TeamSalvato soundtracks]] ended up in the game when they don't fit into a story with no horror aspects. Then you realize that there is only one person who could possibly have added them except for the devs: Monika. '''''Monika literally crated a soundtrack for her friend's suicide'''''.
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None



to:

* InUniverse, before Monika's SanitySlippage after becoming aware that she was ina game, Doki Doki Literature Club! was supposed to be a wholesome DatingSim. That begs the question of how some of the [[https://www.youtube.com/watch?v=al1BNB8bKaE&ab_channel=TeamSalvato darker]] [[https://www.youtube.com/watch?v=JC0mFHN7r2c&ab_channel=TeamSalvato soundtracks]] ended up in the game when they don't fit into a story with no horror aspects. Then you realize that there is only one person who could possibly have added them except for the devs: Monika. '''''Monika literally crated a soundtrack for her friend's suicide'''''.
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* The poses the girls strike on the home page allude to how they die. Sayori's hands are in fists near her neck, and she died while struggling to remove the noose ''around'' her neck. One of Yuri's hands is on her stomach and the other is on her heart, the two places she stabs when she commits suicide. Monika is, once again, the only character looking directly at you, and her hand is outstretched in the same direction. You delete Monika because she sacrificed everything else to get closer to you. And while Natsuki doesn't ''die'' onscreen per se, the direction her neck is tilted in is the same direction it snaps towards in her fake-out death.
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* This also shines a light on us; how do we, in our universe, know that our thoughts aren't eternally controlled by an entity who fools us into believing that we have free will at the same time?

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* ** This also shines a light on us; how do we, in our universe, know that our thoughts aren't eternally controlled by an entity who fools us into believing that we have free will at the same time?
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* This also shines a light on us; how do we, in our universe, know that our thoughts aren't eternally controlled by an entity who fools us into believing that we have free will at the same time?
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We shall be messed up, but we shall be messed up in proper English.


* If you believe what Monika says about [[NightmareFetishist Yuri's self harm being a bizarre sexual fetish she has]] then it makes a lot more sense why she still stabs herself to death if you accept her proposal

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* If you believe what Monika says about [[NightmareFetishist Yuri's self harm self-harm being a bizarre sexual fetish she has]] then it makes a lot more sense why she still stabs herself to death if you accept her proposal
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Added opinion

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*** This makes one wonder if she was supposed to be romanceable, but by making herself too perfect she messed up so much that she couldn't be a love interest anymore.

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