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* In the early missions of ''VideoGame/CallOfDutyBlackOps3'', unlike in other games in the series, players cannot pick up weapons that are dropped by enemies. This is because, fitting the game's setting in the near future, all firearms are equipped with fingerprint scanners which render them useless unless their assigned user holds them. [[spoiler: Players can later purchase the Copycat tactical rig, which lets them "spoof biometric locks on weapons to pick up and use any weapon found on the battlefield."]]
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* In the early missions of ''VideoGame/CallOfDutyBlackOps3'', ''VideoGame/CallOfDutyBlackOpsIII'', unlike in other games in the series, players cannot pick up weapons that are dropped by enemies. This is because, fitting the game's setting in the near future, all firearms are equipped with fingerprint scanners which render them useless unless their assigned user holds them. [[spoiler: Players can later purchase the Copycat tactical rig, which lets them "spoof biometric locks on weapons to pick up and use any weapon found on the battlefield."]]
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Added example from Co D: Black Ops 3
Changed line(s) 10 (click to see context) from:
* Somewhat of a subjective one this, but in WaW Reznov's speech is rather stilted and unusual, with odd turns of phrase. In Black Ops, he starts off much the same in Vorkuta, but after that he seems to drop his odd way of speaking. [[spoiler: This is because Mason is hallucinating Reznov and naturally renders his speech as a normal American, dropping Reznov's real mannerisms]].
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* Somewhat of a subjective one this, but in WaW Reznov's speech is rather stilted and unusual, with odd turns of phrase. In Black Ops, he starts off much the same in Vorkuta, but after that he seems to drop his odd way of speaking. [[spoiler: This is because Mason is hallucinating Reznov and naturally renders his speech as a normal American, dropping Reznov's real mannerisms]].mannerisms]].
* In the early missions of ''VideoGame/CallOfDutyBlackOps3'', unlike in other games in the series, players cannot pick up weapons that are dropped by enemies. This is because, fitting the game's setting in the near future, all firearms are equipped with fingerprint scanners which render them useless unless their assigned user holds them. [[spoiler: Players can later purchase the Copycat tactical rig, which lets them "spoof biometric locks on weapons to pick up and use any weapon found on the battlefield."]]
* In the early missions of ''VideoGame/CallOfDutyBlackOps3'', unlike in other games in the series, players cannot pick up weapons that are dropped by enemies. This is because, fitting the game's setting in the near future, all firearms are equipped with fingerprint scanners which render them useless unless their assigned user holds them. [[spoiler: Players can later purchase the Copycat tactical rig, which lets them "spoof biometric locks on weapons to pick up and use any weapon found on the battlefield."]]
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Changed line(s) 6 (click to see context) from:
* Black Ops is filled with this. When you escape from Vorkuta in the second level, you use a Model 1887 shotgun on a motorcycle. At first, this can be seen as an homage to ''VideoGame/ModernWarfare2'''s overpowered weapon, a fun action scene, and a ShoutOut to ''{{Terminator}}'', but then a few realizations are made: it would be impossible to fire the weapon in such a way, it only holds two bullets and that it is highly unlikely to find that gun in a Russian prison. However, the Olympia is gun that you would find being used by Russians (as it is Russian made, unlike the 1887), and it only holds two bullets at a time. Even on the second level [[spoiler: Mason is beginning to hallucinate. He thinks the Olympia is a different gun.]] -ssguy
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* Black Ops ''Black Ops'' is filled with this. When you escape from Vorkuta in the second level, you use a Model 1887 shotgun on a motorcycle. At first, this can be seen as an homage to ''VideoGame/ModernWarfare2'''s overpowered weapon, a fun action scene, and a ShoutOut to ''{{Terminator}}'', ''Film/Terminator2JudgmentDay'', but then a few realizations are made: it would be impossible to fire the weapon in such a way, it only holds two bullets and that it is highly unlikely to find that gun in a Russian prison. However, the Olympia is gun that you would find being used by Russians (as it is Russian made, unlike the 1887), and it only holds two bullets at a time. Even on the second level [[spoiler: Mason is beginning to hallucinate. He thinks the Olympia is a different gun.]] -ssguy
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Changed line(s) 6 (click to see context) from:
* Black Ops is filled with this. When you escape from Vorkuta in the second level, you use a Model 1887 shotgun on a motorcycle. At first, this can be seen as an homage to MW2's overpowered weapon, a fun action scene, and a ShoutOut to ''{{Terminator}}'', but then a few realizations are made: it would be impossible to fire the weapon in such a way, it only holds two bullets and that it is highly unlikely to find that gun in a Russian prison. However, the Olympia is gun that you would find being used by Russians (as it is Russian made, unlike the 1887), and it only holds two bullets at a time. Even on the second level [[spoiler: Mason is beginning to hallucinate. He thinks the Olympia is a different gun.]] -ssguy
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* Black Ops is filled with this. When you escape from Vorkuta in the second level, you use a Model 1887 shotgun on a motorcycle. At first, this can be seen as an homage to MW2's ''VideoGame/ModernWarfare2'''s overpowered weapon, a fun action scene, and a ShoutOut to ''{{Terminator}}'', but then a few realizations are made: it would be impossible to fire the weapon in such a way, it only holds two bullets and that it is highly unlikely to find that gun in a Russian prison. However, the Olympia is gun that you would find being used by Russians (as it is Russian made, unlike the 1887), and it only holds two bullets at a time. Even on the second level [[spoiler: Mason is beginning to hallucinate. He thinks the Olympia is a different gun.]] -ssguy
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Changed line(s) 9 (click to see context) from:
**** [[spoiler: Just because Reznov's alive doesn't change anything. The last time you actually see Reznov is at the end of the prison break (not counting the flashback later on since that took place before the escape). The other ones were still figments of your imagination.]]
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**** [[spoiler: Just because Reznov's alive doesn't change anything. The last time you actually see Reznov is at the end of the prison break (not counting the flashback later on since that took place before the escape). The other ones were still figments of your imagination.]]]]
* Somewhat of a subjective one this, but in WaW Reznov's speech is rather stilted and unusual, with odd turns of phrase. In Black Ops, he starts off much the same in Vorkuta, but after that he seems to drop his odd way of speaking. [[spoiler: This is because Mason is hallucinating Reznov and naturally renders his speech as a normal American, dropping Reznov's real mannerisms]].
* Somewhat of a subjective one this, but in WaW Reznov's speech is rather stilted and unusual, with odd turns of phrase. In Black Ops, he starts off much the same in Vorkuta, but after that he seems to drop his odd way of speaking. [[spoiler: This is because Mason is hallucinating Reznov and naturally renders his speech as a normal American, dropping Reznov's real mannerisms]].
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**** [[spoiler: Just because Reznov's alive doesn't change anything. The last time you actually see Reznov is at the end of the prison break (not counting the flashback later on since that took place before the escape). The other ones were still figments of your imagination.]]
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*** A thermal scope works by detecting the infrared radiation, which is felt as heat, then visually representing the source of the IR radiation, snow is white, therefore, reflects pretty much everything on the electromagnetic spectrum including infrared, although this is probably just the result of it being lazily made.
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** The thing is, thermal sights should work ''really well'' on snowy maps. The view through them should be almost completely dark (cold doesn't show on thermal sights) with people, hot weapons, fires, etc. showing brightly in contrast.