[[caption-width-right:330:Counterclockwise: [[VideoGame/WildARMs1 Rudy Roughnight]], [[VideoGame/WildARMs2 Ashley Winchester]], [[VideoGame/WildArms5 Dean Stark]], [[VideoGame/WildARMs3 Virginia Maxwell]], and [[VideoGame/WildARMs4 Jude Maverick]].]]

A cult RPG series by Creator/MediaVision and published by Creator/XSEEDGames, ''Wild [=ARM=]s'' combines classic RPG gameplay with a [[TheWestern Wild West]]/SteamPunk [[CattlePunk setting and influence]]. Take the best parts of ''Franchise/FinalFantasy'' and ''Franchise/TheLegendOfZelda'' and toss in some ''Film/TheGoodTheBadAndTheUgly'' for good measure and you've got most installments of ''Wild [=ARMs=]''. The series currently has seven installments. The [=ARM=] in the title refers to the guns used by various characters. The reason it is capitalized is because it is an acronym that [[MeaningfulName means something different in each game]].

The current games in the series are:
* ''[[VideoGame/WildArms1 Wild ARMs/Wild ARMs: Alter Code F]]'' for the UsefulNotes/PlayStation and UsefulNotes/PlayStation2, respectively.
* ''[[VideoGame/WildArms2 Wild ARMs 2nd Ignition/Wild ARMs 2]]'' for [=PlayStation=].
* ''[[VideoGame/WildArms3 Wild ARMs Advanced 3rd/Wild ARMs 3]]'' for UsefulNotes/PlayStation2.
* ''[[VideoGame/WildArms4 Wild ARMs: The 4th Detonator/Wild ARMs 4]]'' for [=PlayStation=] 2.
* ''[[VideoGame/WildArms5 Wild ARMs: The Vth Vanguard/Wild ARMs 5]]'' for [=PlayStation=] 2.
* ''[[VideoGame/WildArmsXF Wild ARMs XF / Wild ARMs: Crossfire]]'' for UsefulNotes/PlayStationPortable.

The games often deal with themes of [[JourneyToFindOneself self-discovery and growing up]]. Other important themes involve rebuilding the world, since each game takes place on the barren wasteland known as Filgaia. While a traditional RPG in the sense of battling, Wild ARMS also introduces tool-based exploration and puzzle-solving, giving it some minor action RPG elements. Combined with this, later iterations of the series also gave each character a special ability that complements their roles: Mage characters can use Extend to cast his magic on every enemy while the JackOfAllStats characters can use Accelerator to go first, for example.

In addition to the game series, there has been a manga adaptation for each installment, as well as an original manga known as ''Wild [=ARM=]s: Hananushubito / Wild [=ARM=]s: Flower Thieves''. The series has also had its own anime, which is called ''Wild [=ARM=]s: Twilight Venom''.

While the franchise hasn't enjoyed the massive success of Square-Enix's {{RPG}}s, it has managed to build up a loyal fanbase, especially in Japan where the first five games have all managed to become part of the "[=PlayStation=] The Best", which is similar to the Greatest Hits and Platinum Range labels.

Has an Anime SpiritualSuccessor in the form of ''Anime/SenkiZesshouSymphogear'', which shares a lot of the same writing and directorial staff.
!!This videogame series provides examples of:

* AbilityRequiredToProceed: The various tools that you get throughout your adventure are used to solve various puzzles. In particular, expect to use said ability a great deal in the dungeon in which you find the item.
* ActionCommands
* AfterTheEnd: [[spoiler:Planet Hiades that the Metal Demons come from is implied to be Earth...after the humans all became robots.]]
* AllThereInTheManual
* AndNowForSomeoneCompletelyDifferent: The way the first three games opened.
* AnimeThemeSong
* ArtificialHuman: [[spoiler:Rudy Roughknight]] in ''Wild [=ARM=]s'' and [[spoiler:Jet Enduro]] in ''Wild [=ARM=]s 3''
* BaitAndSwitchCredits
* BarrierWarrior: Asgard.
* BattleButler: Todd in ''Wild [=ARM=]s 3'' & Magdalen in ''Alter Code F''
* TheBattleDidntCount: A natural result of {{RecurringBoss}}es.
* BittersweetEnding: Most of the games end with the heroes saving the day, but Filgaia worse off than it was before. It's more bitter than sweet in 5 and XF, especially.
* BlackMarket: They sell healing items!!
* BlockPuzzle
* BonusBoss: Ragu O Ragla in every game, and bunches of others that vary from game to game.
* BonusDungeon: The Abyss in many of the games, and a few others.
* BossInMookClothing: [[SpellMyNameWithAnS Hayonkonton/Hyulkonton/Creeping Chaos]]
* BraggingRightsReward: The Sheriff Star, for the most part. It's almost always given as a reward for beating the hardest BonusBoss, but of course, by that point, you don't ''need'' the tremendous stat boosts it gives you. Recent games have begun to allow you to carry over accumulated Sheriff Stars via NewGamePlus, making this a little more feasible.
** 4, 5 and XF subverted this by allowing you to make your own Sheriff Stars. Instead, this turned the most powerful item in the game into something you almost desperately need in order to defeat [[BonusBoss Ragu O Ragla]]. That said, [[DoubleSubverted sometimes the reward was another Sheriff Star.]]
* BraidsBeadsAndBuckskins: The Baskars in most incarnations, especially in 3.
* CanisMajor: Luceid, the Guardian of Desire, takes the form of a wolf (or wolf-like dog).
* CharacterLevel
* ChestMonster: The mimics and the Black Box boss, which can only be fought if you [[LastLousyPoint open every single chest in the game]].
* CombinationAttack: In all the games from 4 on.
* ComicBookAdaptation: ''Wild [=ARMs=]: Flower Thieves''
* DesertPunk: especially ''Wild [=ARM=]s 2'' and ''3''.
* TheDragon
* DualWielding: Virginia in ''Wild [=ARM=]s 3'' dual-wields pistols; Dean in ''Wild [=ARM=]s 5'' dual-wields guns with tonfa-like ammo clips.
* DuelBoss: Usually several per game, not counting prologue bosses.
* EdgeGravity
* ElementalRockPaperScissors
* EmpathicWeapon: The titular [=ARMs=], usually.
* EmoteAnimation
* EnemyScan: The Analyze spell.
* EvolvingCredits: The opening animation generally changes based on how far into the game you've gotten.
* FakeDifficulty: ''Wild [=ARMs=] 2, 3,'' and ''Alter Code F'' don't allow you to buy healing items in shops. This is [[JustifiedTrope justified]] in that healing items are fruits or berries, and you're living in a wasteland. There are sidequest that allows you to grow your own fruits and berries, but they do not usually come in until about halfway through the game.
* FantasyCounterpartCulture The setting is generally SpaceWestern/DesertPunk, but there are random terms and cultural elements from many different sources scattered throughout. The Baskars are a mix of Native American and a [[GranolaGirl hippie-ish]] religious commune.
* FourIsDeath: Cocytus in ''Wild [=ARM=]s 2'' is comprised of four members. There is also the Quarter Knights from the original game and the Sentinels from VideoGame/WildArms5.
* TheFourGods: The guardians Grudiev (the Azure Dragon), Moor Gault (the Vermillion Phoenix), Fengalon (the White Tiger), and Schturdark (the Black Turtle).
* FunWithAcronyms: The eponymous [=ARM=] stands for something different every game.
** There's also the [=EMMA=] Motor, which appears in the first two games, but Marivel from ''2'' claims that the name is an acronym, and that it definitely is NOT named after its inventor. In reality, she's got it backwards (it's still a nice ContinuityNod though).
* GuideDangIt: Finding all the Puzzle Boxes, let alone solving some of the later ones.
** Finding all of the EX File Keys.
*** Forget that: Finding all of the treasure chests!
* TheGunslinger: Almost everyone who wields an ARM.
* HelloInsertNameHere: Taking this one step further, practically every spell in some of the games can be renamed and in some games nearly every NPC can be renamed.
* HeroesPreferSwords: Averted in all of the games except for the original (although not the remake of the original). The main characters use the titular [=ARMs=].
* ImprobableWeaponUser: Caina's main weapon is Randolf the magic key. Lilka uses ''[[ParasolOfPain an umbrella]]''. Arnaud has ''quill-pen-shaped'' throwing knives, Dean's main attack utilizes the aforementioned tonfa-like ammo clips, and Chuck has a "pilebunker" (a tool that works kind of like a jackhammer).
* InconsistentDub: The game's were translated by different companies, with varying levels of quality.
* InterchangeableAntimatterKeys: Duplicators.
* LeyLine: The Ley Line is referenced in 1 and 3. Ley points also appear in 4, 5, and XF.
* LimitBreak: The Force Point system. How it works is slightly different in each game, but in every game there are special moves you can perform by spending 25, 50, 75, or 100 Force Points. In some games, you must build your Force Points up before you can access some of your other spells and abilities.
** Typical moves are Extension and Mystic(which expand the range of Magic and Items respectively), Accelerator, which makes you go first in the round, and Aim, which makes your attack hit without fail. Summons also use Force Points.
* LimitedSoundEffects: exactly one block-pushing sound, multiple floor surfaces the blocks are on.
* LostTechnology: The Holmcross, the Golems, the Dragons, the Metal Demons, [=ARMS=], etc. etc.
* LostColony: The human population of Filgaia are revealed to be colonists from Earth in the third game, and this is also referenced in the fifth. The planet's tumultuous history has meant this is largely forgotten.
* MacGuffinDeliveryService
* {{Magitek}}, MagicFromTechnology, MagicVersusScience, DoingInTheWizard: Depends on which game, pretty much every combination possible throughout.
* MalevolentArchitecture: And how!
* MetalSlime: Grow Apples, Mega Apples, Melchoms, and Creeping Chaoses.
* {{Mordor}}: Filgaea has been this at various points in its history, usually set after the disaster that made it that way.
* MusicalNod: "Into the Wilderness" from the first game has been remixed and used in most of the rest.
* {{Nanomachines}}: seen frequently in the series, especially in 3 and 4.
* NewGamePlus: The EX Keys unlock bonus content after you have completed the game including this.
* NighInvulnerable: One of RecurringBoss Trask's central traits is his absurdly high defense.
* NonElemental
* NonLethalBottomlessPits
* NonLinearSequel: Think of a Multiverse, each having their Filgaia of their own. Each have their own "Mothers" and such.
* NumberedSequels: All of the sequels except XF are numbered in their North American releases. Their names contain those numbers in the Japanese releases, but are named much more colorfully.
* OurElvesAreBetter: The Elw, native inhabitants of Filgaia, are immortal (versus natural causes), highly spiritual, and far better than humans in terms of FunctionalMagic and {{Magitek}}. They have the "thin and pretty" part of the traditional elf image, but their ears are vaguely rabbit-ish rather than simply pointy.
* OurDragonsAreDifferent: They're biomechanical extradimensional creatures who can turn into airships.
** Their bones are also made into weapons, such as the titular [=ARMs=].
* OurDemonsAreDifferent: The Metal Demons of the first and third games are humans turned into living metal by [[{{Magitek}} alchemical]] {{Nanotech}}. The demons of the second game (and one in the third) are some mix of AnthropomorphicPersonification and EldritchAbomination.
* OurVampiresAreDifferent: Crimson Nobles are powerful long-lived blood-drinkers who take damage from direct sunlight, but they are born normally, not by being bitten, and are not really "undead".
* PimpedOutDress: Quite a few character designs, like Virginia and Alexia.
* PuzzleBoss: Sort of. Many bosses can be made much easier by using specific trick methods, including [[spoiler:Vinsfield's ghost]]: a BonusBoss in the second game who can repeatedly take off most of your party's health on each of his turns, but can be killed instantly, before he acts, with absolute certainty, by casting one spell.
* QuirkyMinibossSquad ([[LizardFolk Liz and Ard]] in ''Wild [=ARM=]s 2'', Maya and the Schrodinger family in ''Wild [=ARM=]s 3'')
%%* RareCandy: apples
* RecurringBoss: Trask/[[SpellMyNameWithAnS Tarasque]], a NighInvulnerable turtle...thing that debuted in ''VideoGame/WildArms2'' and has appeared in most games since. Also, see BonusBoss.
* RecurringCharacter: Similar to [[Characters/FinalFantasyRecurringCharacters Final Fantasy's Cid]], each game has a character named 'Tony', who has a different role each time.
* RecurringElement: Take place on a world called Filgaia, with money called gella, usually star a blue-haired hero, and have a victory music track called "Condition Green!". The party frequently includes a {{Cyborg}} or ArtificialHuman. Additionally, the Guardians, the Baskar and an often sentient robot/golem named Asgard.
** Each game's soundtrack includes a song titled ''From Anxiety to Impatience''. The songs are different, but this particular title is always used.
* SandIsWater: Especially in 3, but present in 1 and 4 as well.
* SavingTheWorld: It's an RPG.
* ScavengerWorld: Varies with each game, but technology is usually in a decline.
* SchizoTech
* ShoutOut: [[spoiler:Siegfried]] might as well have been called [[VideoGame/SoulSeries Nightmare]] in Wild Arms 3. There are also many recurring names and events throughout the series, and every single playable character is seen as an NPC in 5.
* SlidingScaleOfIdealismVersusCynicism: Ultimately fairly idealistic, though some games (particularly ''2'' and ''3'') tend towards cynicism a bit more then the others.
* SpaceAmish: The Baskars are a religious community who live a simple life "in harmony with nature", despite having a better-than-average knowledge of the setting's {{Magitek}}. Elw have a bit of this too.
* SpritePolygonMix: In the first two games.
* StuckItems
* SummonMagic: The Guardians in the games before 5.
* SuperTitle64Advance: Averted so far, as all games in the series have appeared on MIPS-powered consoles, not the ARM-powered [=PlayStation=] Vita.
* SwissArmyWeapon: Wild [=ARM=]s 4 has the main character's gun turn into a sword when out of ammo. Wild [=ARM=]s 5's lead has, again, guns with ''tonfas'' for ammo clips.
* TempleOfDoom: A staple of the series, packed with traps and puzzles that can be conveniently bypassed and solved with the tools the party has picked up along the way.
* ThemeNaming: Several main characters are often named after types of guns.
* TimeStandsStill: Summoning Dan Dariam.
* WalkingTheEarth: Those who call themselves Drifters. Can be anything from heroes to outlaws to neutral mercenaries.
* AWorldHalfFull: Filgaia in almost all its incarnations. (It's much more of a DeathWorld in ''3'', though...)
* TheWorldIsAlwaysDoomed: Filgaia may be the most unlucky planet in the history of fiction. At least planets that blow up stop having problems.
* TheVeryDefinitelyFinalDungeon: The series has a tendency for this.