%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1375106568048416600
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/crash_5467.png]]
[[caption-width-right:210:[[SpinAttack Spinning his way through adventure]], one obstacle at a time!]]

->''"Oh, how I hate bandicoots."''
-->-- '''[[http://www.youtube.com/watch?v=VxExwI7TkPU Doctor Neo Cortex]]''', ''VideoGame/CrashTwinsanity''

'''''Crash Bandicoot''''' is a video game series once seen as Creator/SonyComputerEntertainment's unofficial mascot and its answer to [[Franchise/SuperMarioBros Mario]] and Franchise/{{Sonic|TheHedgehog}}. Originally began under the auspices of Creator/{{Universal}} Interactive, it eventually became part of Creator/{{Sierra}} and then Creator/{{Activision}}. The games star the eponymous Crash Bandicoot, a [[FunnyAnimal genetically enhanced marsupial]] and failed experiment on behalf of Dr. N. Cortex, resident MadScientist and [[TakeOverTheWorld world conqueror]], and more often than not the two wind up butting heads against one another, either for Crash to thwart Cortex's evil plans or just [[GoKartingWithBowser racing go-karts against one another]]. The games are mostly platform or action/adventure.

The original three UsefulNotes/PlayStation games, developed by Creator/NaughtyDog, were purely linear 3D platformers and became massively successful. The series was famed for its humorous cartoony tone ([[TheManyDeathsOfYou losing a life often forms an amusing slapstick death for Crash]], and nearly all levels - and even some of the characters - have ridiculously {{Punny Name}}s, for example). Naughty Dog followed the trilogy up with [[VideoGame/CrashTeamRacing a racing spinoff]], but before they could begin work on another platforming game, ExecutiveMeddling forced them to move on to [[VideoGame/JakAndDaxter other franchises]] while the ''Crash'' series was handed to new developers and went multi-platform. Unfortunately, no single developer really stuck and the series ended up bouncing around for a while, which led to a lack of consistency. At first, the new developers tried to emulate Naughty Dog's style, but these games were ridiculed as soulless carbon copies.

Starting with ''VideoGame/CrashTwinsanity'', the fifth main series game, developers attempted to inject new life into the franchise by [[DenserAndWackier exaggerating the humor]] and giving the series a more self-aware vibe. Unfortunately, ''Twinsanity'' ended up being overly ambitious and the final product was rushed and poorly-received.

The series finally found a consistent set of developers with Radical Entertainment, who made the [[BrokenBase divisive]] decision to dramatically redesign the entire cast and rewrite their personalities to feature a much larger amount of [[ShoutOut pop-culture based]] non sequitur humor spaced throughout gameplay chit-chat (though the older games were still referenced occasionally, so this wasn't technically a ContinuityReboot). After making a racing spinoff game, Radical took a swing at producing the sixth and seventh main entries in the series, ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant''. These games dropped the emphasis on platforming to instead focus on co-op melee combat and a "jacking" mechanic where Crash could control defeated enemies.

However, Radical's gamble failed to pay off, as these games performed below expectations. Radical began work on a full-fledged ContinuityReboot that would bring Crash more in line with his classic design, but then the entire studio got the ax and the franchise was regulated to mobile phone games. Luckily, though, these games sold remarkably well (with the last of the mobile games quietly reverting the characters back to their classic designs).

After six years with no sign of life from the franchise and just in time for [[MilestoneCelebration his 20th year of existence]], Crash made his triumphant return to console gaming in 2016 by making a playable appearance in a [[ShowWithinAShow game-within-a-game]] in ''VideoGame/Uncharted4AThiefsEnd'', another game made by Naughty Dog, and having his own playable ''VideoGame/{{Skylanders}}'' toy. Furthermore, the original three Naughty Dog games will be receiving HD remakes for the UsefulNotes/{{PlayStation 4}} (which is likely what Crash's ''Uncharted 4'' cameo had been hinting at) developed by Vicarious Visions.

Interestingly, Activison, the current owners of ''Crash'', are not mentioned anywhere in ''Uncharted 4''[='=]s credits, even though Naughty Dog previously ''did'' have to credit them in an art book. It would seem that Sony and Activision have formed a partnership similar to [[Creator/SonyPictures another Sony department]]'s partnership with Creator/{{Disney}}[=/=][[Franchise/MarvelCinematicUniverse Marvel Studios]] allowing shared production of ''Franchise/SpiderMan'' films between the two companies, since previously Naughty Dog wasn't allowed to include easter eggs for Crash Bandicoot as blatantly as they could for their other series.

Several people, including Cortex's most recent voice actor, Creator/LexLang, have teased the existence of a new standalone ''Crash Bandicoot'' game, and some have hinted at being locked under Non-Disclosure Agreements. Either way, the sudden resurgence of love of the orange bandicoot from Sony is proof that despite a long hibernation, the franchise is not going away anytime soon.

The ''Crash'' franchise has a long history of crossing over with the ''Franchise/SpyroTheDragon'' games. Their initial developers, Creator/InsomniacGames and Naughty Dog have been close allies for years. They worked on ''Spyro'' and ''Crash'' literally right next to each other, in the same room. ''VideoGame/JakAndDaxter'' and ''VideoGame/RatchetAndClank'' have a similar relationship for the same reason.


[[folder:Games]]
'''List of games:'''

[[index]]
* ''VideoGame/{{Crash Bandicoot|1996}}'' (1996) -- In an effort to create a bunch of anthropomorphic, hyper-intelligent animals to serve as an army to lead them to world domination, Dr. Neo Cortex and Dr. Nitrus Brio create the Evolv-O-Ray, a device that can mutate any animal into a super-strong, hyper-intelligent warrior, and the Cortex Vortex, a brain manipulation device that can make anyone and anything a blind follower of Cortex's orders. One of their first experiments with the Evolv-O-Ray is Crash, a bandicoot snatched from the local island wilderness and chosen to serve as the leader of Cortex's army. However, the Cortex Vortex fails on Crash, and he is discarded as a failed specimen while Cortex and Brio prepare to experiment on Crash's love interest, Tawna. The next day, Crash washes up on the shores of N. Sanity Beach and vows to defeat Cortex and rescue Tawna from his fortress, with the help of a native mask spirit named Aku Aku who wants Crash to take down Cortex so he'll stop polluting the islands.
* ''VideoGame/CrashBandicoot2CortexStrikesBack'' (1997) -- One year after the original game, Cortex turns to Crash for help in an effort to prevent the planet Earth from facing certain doom. All the planets in the solar system will align soon, and, according to Cortex, create enough energy to tear the world apart. His solution to the crisis lies in crystals: In the aftermath of the original game he discovered the Master Crystal, but that alone will not be enough - he needs Crash to collect 25 Slave Crystals so he can contain the energy of the planetary alignment and save Earth. [[spoiler:He's bluffing. His actual plan is to use the crystals to power a massive Cortex Vortex and turn everyone on Earth into his mindless slaves.]]
* ''VideoGame/CrashBandicoot3Warped'' (1998) -- In the aftermath of ''Crash 2'', an evil elemental mask named Uka Uka is freed from his underground prison, and is revealed to have been the true mastermind behind Neo Cortex's schemes. Seeing as Crash had already collected all the crystals and gems on Earth at the end of Crash 2 and the planet is left without a proper power source for Cortex to use for his next scheme, Uka Uka decides to recruit a scientist by the name of N. Tropy to create the Time Twister, a time machine which Cortex and Uka Uka can use to retrieve the crystals from past and future eras. With the help of Uka Uka's counterpart, Aku Aku, Crash and Coco Bandicoot race to the Time Twister to collect the crystals again before Cortex and Uka Uka get a chance to do so.
* ''VideoGame/CrashTeamRacing'' (1999) -- The cast of the previous three games [[GoKartingWithBowser decide to organize a go-karting championship for no apparent reason]], until an invading alien named Nitros Oxide arrives, claiming to be the greatest racer in the galaxy and inviting the people of Earth to bring forth their fastest racer to compete against him in a race. Should Oxide win the race, however, he threatens to turn the planet into an intergalactic parking lot and make slaves of all its natives, so the logical thing to do is to organize a championship to see who gets the honour of racing against Oxide and saving Earth once again.
* ''VideoGame/CrashBash'' (2000) -- The Great Uka Uka decides that it's time to settle his conflict with Aku Aku once and for all, but Aku Aku informs him that they can't fight directly as it is forbidden by the ancients (even though they did just that in Warped, although this game does ignore the continuity of the main series), so he instead suggests that they hold a contest to determine the resolution. Uka Uka relents, and they summon Crash and Cortex to choose their partners. However, Cortex chooses too many players (Koala Kong, Dingodile, N. Brio, Tiny Tiger, and newcomer Rilla Roo), while Crash only has Coco by his side. Aku Aku forces Cortex to relinquish Tiny and Dingodile to the good side to make both sides even, and the contest finally starts.
* ''VideoGame/CrashBandicootTheWrathOfCortex'' (2001) -- Intending to make up for his past failures, Cortex creates a secret weapon to destroy Crash -- a bandicoot named Crunch. To give Crunch the power he needs to accomplish this, Cortex frees the Elementals, a group of masks with destructive [[ElementalPowers powers over]] [[DishingOutDirt earth]], [[KillItWithWater water]], [[PlayingWithFire fire]], and [[BlowYouAway air]]. Meanwhile, Crash and his friends become aware of the natural disasters occurring due to the Elementals, and use Coco's new Portal Chamber to once again collect crystals in order to seal away the Elementals again and stop Crunch and Cortex at all costs. This was the first game to make a leap to a next-gen console, developed by Traveler's Tales' Knutsford division and originally released on the UsefulNotes/PlayStation2 and later ported to the UsefulNotes/XBox and UsefulNotes/NintendoGameCube.
* ''Crash Bandicoot: The Huge Adventure'' (''XS'' in Europe, 2002) -- Cortex develops the Planetary Minimizer and uses it to shrink the earth. Crash learns of this and sets off to retrieve yet more crystals so that Coco can reverse the effects. This is the first game developed by Vicarious Visions. This is also the first Crash game developed for a handheld console (the UsefulNotes/GameBoyAdvance). [[NostalgiaLevel The selection of]] VideoGameSettings makes this game a bit of a portable version of ''Crash 2'', with a bit of ''Crash 3'' thrown in.
* ''VideoGame/CrashBandicoot2NTranced'' (2003) -- After the previous game ended with Cortex trapped in his destroyed space station and lost in space, Uka Uka decides to make N. Tropy into his [[TheDragon right-hand man]] in his place. N. Tropy's first act under Uka Uka's employ is to look into the future, and sees a vision of himself surrounded by Crash, Coco, and Crunch. He interprets this as the bandicoots [[FaceHeelTurn joining their side]], so he brings out a new recruit named N. Trance, with the intent on making the bandicoots BrainwashedAndCrazy. They proceed to pull the bandicoots into their dimensional hideout, but Aku Aku interferes when they attempt to take Crash, and the villains unknowingly end up taking Fake Crash. Crash must now travel between dimensions, gathering crystals, freeing his friends and Fake Crash from the hypnotism, and stopping N. Tropy and N. Trance from doing any further harm. The second portable game. This one ends with Uka Uka witnessing his failure yet again and deciding to forgo all [[TheDragon dragons]] and take on Crash himself. This plot thread is LeftHanging. Similarly to ''The Huge Adventure'', [[NostalgiaLevel the selection of]] VideoGameSettings makes this game a bit of a portable version of ''Crash 3'', with a bit of ''Crash 2'' thrown in.
* ''Crash Nitro Kart'' (2003) -- One day, Crash and his friends are going about their day when they are suddenly abducted by a UFO. Around the same time, Cortex is working on yet another plot to destroy Crash when he gets abducted as well. Crash and Cortex find themselves in a galactic racing circuit, where the ruler of the galaxy, Emperor Velo XXVII, forces them to race for his people's entertainment until they can go free, or let the Earth be destroyed. With no other choice, Crash and Cortex agree to participate in the races. The second racing game and the first console Crash game developed by Vicarious Visions, ''Nitro Kart'' was to ''Crash Team Racing'' what ''Wrath of Cortex'' was to ''Crash 3''.
* ''VideoGame/CrashBandicootPurpleRiptosRampage'' (''Crash Fusion'' in Europe, 2004) -- Cortex and Ripto agree to destroy Crash and SpyroTheDragon together using genetically altered Riptocs to trick them into fighting each other. This plan works for a while, but during their fight, Crash and Spyro realise what's really going on and team up to save their worlds from Cortex and Ripto. This game is a {{crossover}} with the ''SpyroTheDragon'' franchise by Vicarious Visions. Shares a story with ''VideoGame/SpyroOrangeTheCortexConspiracy''. (''Spyro Fusion'' in Europe)
* ''VideoGame/CrashTwinsanity'' (2004) -- Cortex lures Crash into a trap in yet another attempt to destroy the bandicoot, but they are interrupted by the arrival of strange evil twin parrots from another dimension who want to destroy the world and seem to have some sort of grudge against Cortex. Crash and Cortex have no choice but to [[EnemyMine team up]] and stop the twins from wreaking havoc. Developed by Traveller's Tales' Oxford division.
* ''VideoGame/CrashTagTeamRacing'' (2005) -- A popular autoracing theme park with a high casuality rate has its Power Gems stolen, and its founder, Ebeneezer Von Clutch, recruits Crash and Cortex to help find them and bring them back before the park is shut down, with Von Clutch himself going down with it, as his life depends on one of his gems. Whoever finds all the Power Gems first gets to be the new owner of Von Clutch's [=MotorWorld=]. This is the third racing game in the franchise, and the first ''Crash'' game to be developed by Radical Entertainment. The game was an attempt at combining everything the ''Crash'' games had ever been, including platforming sections and minigames in between the racing. On top of that, several changes went afoot - Crunch suddenly transformed into an AffectionateParody of Creator/MrT for no apparent reason, Cortex started showing himself to be even more of a [[TheWoobie woobie]] than in ''Twinsanity'', and above all, [[SuddenlyVoiced Crash finally gained a voice]] (Albeit talking [[SpeakingSimlish entirely in gibberish]]).
* ''Crash Boom Bang!'' (2006) -- A Tasmanian devil called the Viscount is searching for the fabled Super Big Power Crystal as it has the power to grant wishes, but as his quest is ending in failure, he decides to con unsuspecting people into helping him, so he sends them invitations to the "World Cannonball Race". Of course, Crash and Cortex are among those who are invited. The Viscount sends the contestants to find and give him four stone tablets (so the location of the crystal can be revealed), but Cortex ruins everything by attempting to steal the map and ends up tearing it apart. This makes the Viscount confess the truth of the situation to everyone, so they are willing to help him find the Crystal in turn for a great sum of money. This is the second party game to be released, and is developed by Dimps, being the first game to be developed by a Japanese company.
* ''VideoGame/CrashOfTheTitans'' (2007) -- Cortex has been stealing mojo from the Temple of Zoom to create an army of Titans and is constructing a HumongousMecha called the [[DoomyDoomsOfDoom Doominator]]. He even goes as far as to capture Coco. However, Uka Uka decides to fire Cortex and appoint Nina in his place. She immediately takes over her uncle's operations and brainwashes Coco to work on the Doominator. Crash must stop Nina by "jacking" the various Titans they've created and using their powers to progress through the level. The first ''Crash'' game developed for seventh-generation consoles (UsefulNotes/{{Wii}} and UsefulNotes/{{Xbox 360}}, as well as the [=PS2=], being the DaddySystem it is) and the first main game developed by Radical Entertainment, it was most notable for the introduction of a major character redesign to the entire cast and a horde of {{Powerup Mount}}s in the eponymous Titans.
* ''VideoGame/CrashMindOverMutant'' (2008) -- Cortex and N. Brio reunite to develop a personal digital assistant called the NV in order to control the now-dormant Titans and bandicoots. Crunch and Coco become affected, but Crash does not, once again leaving it up to him to save the day.
[[/index]]
* ''Crash Bandicoot Nitro Kart 3D'' (2008) -- A racing mobile game published by Activision. Cortex teams up with Oxide and they stage a racing tournament to challenge the protagonists, where the losing team is banished from N. Sanity Island. Later got a sequel titled ''Crash Bandicoot Nitro Kart 2'' which is essentially the original improved in pretty much every area.
* ''Crash Bandicoot Mutant Island'' (2009) -- In a mashup of ''Titans'' and ''Mind''[='=]s plots, Crash must stop Cortex when he creates a giant robot and begins distributing mind-controlling headsets to the inhabitants of the island. The game goes back to the days of old school side-scrolling platformers, with Crash running, climbing, jumping, and swinging throughout his journey. In contrast to the two games mentioned Titans are the game's bosses, where there are only 3 of them and in order to defeat them you must first [[ColossusClimb climb them]] to tame them (by ''tickling'' them, no less) and once you've tamed them they shrink down to a more affordable size and [[DefeatMeansPlayable you can summon them at any time]].
* ''Crash Nitro Kart 2'' (2010) -- A Java-based mobile phone racing game that is a successor to ''Crash Nitro Kart'' InNameOnly, bringing back some familiar faces and adding a new one (a panda named Yaya). Noticeably reverts back to the original aesthetics of the series, with only a few remnants of Radical's retool (and even changes by previous developers) still apparent.
* ''Crash Bandicoot Remastered'' (2017) -- A collection of the original PS1 games remade from the ground up with PS4 graphics by Vicarious Visions. Historically, Vicarious Visions' Crash games have always been the most faithful to Naughty Dog's, so they're a great fit (Incidentally, they were also in charge of making sure Crash's appearance in ''Skylanders'' was faithful to his roots).

'''Other games featuring Crash:'''

[[index]]
* ''VideoGame/SpyroOrangeTheCortexConspiracy'' (''Spyro Fusion'' in Europe, 2004) -- Basically just ''Crash Purple'' from Spyro's perspective, as previously mentioned.
* ''VideoGame/Uncharted4AThiefsEnd'' (2016) -- Another Naughty Dog game that features an unskippable level of the first ''Crash Bandicoot'' game. This is not an emulation, but actually a complete remake of the original game from the ground up, which Naughty Dog seemingly did solely for the sake of a cool easter egg, or possibly to promote the upcoming HD remakes.
* ''[[VideoGame/{{Skylanders}} Skylanders: Imaginators]]'' (2016) -- When a wormhole opens up connecting Skylands with Wumpa Island, Crash decides to join the Skylanders to help fight off Kaos's Doomlanders, complete with his own playable toy. Crash's appearance here is fitting seeing as Skylanders began life as a spinoff of the ''Spyro'' franchise, which the ''Crash'' franchise has a long history of crossing over with. This marks the first time Crash and Spyro can fight side-by-side in the same game, albeit this is [[ContinuityReboot a different Spyro]] from [[VideoGame/CrashBandicootPurpleRiptosRampage the one Crash met before.]] The Wii U version, with its console-exclusive toys, also marks the first time Crash can team-up with characters associated with [[Franchise/SuperMarioBros a certain plumber boy and moustache man]] the marsupial once [[UsefulNotes/ConsoleWars held a grudge with back in 1996]].
[[/folder]]

Unlike many other popular game franchises, Crash didn't spawn much in terms of alternate media, a couple of manga series loosely chronicling the events of the first two games were published in Japan however ([[CanonImmigrant parts of which were even referenced in later games]]).

----
!!This game series provides examples of:
%% * AbsurdlySpaciousSewer
* AdvancingWallOfDoom:
** A few of the earlier games had levels where you run from a giant boulder (or a giant snowball, or a giant polar bear, or a triceratops...). The worst part being that you're running ''toward'' the camera, making obstacle dodging and box collecting very much a process of trial-and-error.
** Twinsanity has an [[{{Pun}} Advancing Walrus of Doom]].
* ActionGirl: Coco, on occasion. (Especially in ''Wrath of Cortex''.)
* AerithAndBob: Alongside characters with names like Crash, [[MixAndMatchCritters Dingodile]] and Nefarious, a lot of its characters have normal names, but with the exception of Coco, they're part of a pun (''Neo'' Cortex, [[Literature/{{Frankenstein}} Victor and Moritz]]).
%% * AlienAbduction: ''Crash Nitro Kart''.
* AliensSpeakingEnglish: ''Crash Team Racing'' and ''Crash Nitro Kart'' have aliens of several different species as villains, and all of them speak perfect English. This is especially bad in ''Crash Nitro Kart'' where Velo speaks to ''his fellow subjects'' in English.
* AllThereInTheManual:
** Tawna's absence in later games was hand waved in some official bios, stating she had dumped Crash for Pinstripe Potoroo shortly before the second game.
** ''The Wrath Of Cortex's'' manual divulges on a lot of unseen depths and origins about the cast, among them being Coco and Tiny also being mutants created by Cortex. It also explains the games' crystals being utilised to seal away the Elementals once again ([[WhatHappenedToTheMouse their fate never explained in the game]]).
* AlternativeForeignThemeSong:
** The Japanese version of ''Crash Nitro Kart'' has a different theme song. It can be found [[http://www.youtube.com/watch?v=jdBijrvVphI here]].
** Some of the music in the Japanese versions of early Crash Bandicoot games were [[http://www.youtube.com/watch?v=vOTi5nBxjgQ altered as well]]. For example, there's [[http://www.youtube.com/watch?v=6CzX2JUqDuI this]].
* AmazingTechnicolorPopulation: A staple of the series. Cortex has yellow skin, N. Tropy has blue skin, Nina has chalk white skin (later becoming deep blue), as does N. Gin in the Radical games, and Von Clutch from ''Crash Tag Team Racing'' has green skin. Just about the only human characters who have normal skin colors are Papu Papu, N. Brio, N. Gin prior to the Radical games and Madame Amberly.
* AmericanKirbyIsHardcore: Crash was "cutened" up for the Japanese release. He even got a funky dance created by the Japanese that was carried back into the American versions. Some have speculated that this design change combined with Radical Entertainment's radical character redesigns that would make such things look awkward is what's making Radical's Crash games [[NoExportForYou a no-go for the Japanese]].
* {{Animesque}}: All of the Trophy Girls in ''Crash Team Racing'' qualify to some extent, ''especially'' Megumi.
** ''Crash Boom Bang'' is the only game in the franchise to have been developed in Japan, and as a result the character design and overall aesthetic of the game has an obvious anime flair to it.
* AntiFrustrationFeatures: In the first three games, if you failed at a level a certain number of times, the game would give you a free Aku Aku mask (an extra hit point). It would also (after many, ''many'' more failures) turn miscellaneous boxes into checkpoints (respawn points for when you ''do'' die).
* ArchEnemy: Crash Bandicoot has Doctor Neo Cortex. In the same series there is also the rivalry between sentient voodoo mask twin brothers Aku Aku and Uka Uka.
* ArtisticLicenseGeography: The series takes place on a trio of islands near Australia, and yet the fauna, flora, natives, and ruins don't match the location and resemble a more South American wilderness. Justified in that their location to the rest of the world is unknown and that the scientists are supposedly the only ones who know of the islands' existence. MST3KMantra also applies to this.
* ArtShift: ''Mind Over Mutant'' enjoys abusing the art shift for its animated [=FMVs=] for no apparent reason other than to amplify its wackiness. Across the seventeen such scenes, there are twelve art styles used in total!
* {{Backtracking}}: While the first game's lack of a crate-counter-save option (included in the checkpoints in the sequels) may hint that said game required this strategy (it didn't; dying usually requires you to start over the level in order to get the OneHundredPercentCompletion), ''Crash Bandicoot 2'' pretty much ''ran'' on this. It was actually what may or may not have discouraged many gamers from fully completing the game, especially given that [[CameraScrew you couldn't rotate the camera]] (it zooms out if you backtrack, though) and, most infuriatingly, some levels are ''insanely'' difficult to backtrack. To wit: Diggin' It. You need to backtrack after getting a few crates in the skull route, in order to get roughly seven more crates or so. It wouldn't be so difficult if there wasn't an un-destroyable MookMaker, a [[BeeAfraid beehive]]. And every Bee was defeatable, but you didn't see until it was too late; the only way you could expect it was its [[HellIsThatNoise buzzing.]]
%% * BadassAdorable: Coco and arguably Crash himself.
* TheBadGuyWins: [[spoiler:Win Adventure Mode as one of Uka Uka's team in ''Crash Bash'' and, in [[MoodWhiplash an oddly dramatic scene for the series]], Uka will gain all of the crystals "[[ChewingTheScenery AND ALL OF THE POWER]]" with Crash and Coco being forced into hiding.]]
* BeardOfEvil: Cortex sports one, and N. Tropy has a rather unique one. Uka Uka also has one.
* BodySurf: Crash throught ''Crash of the Titans''. [[PeoplePuppets "Jack" a Spike]] with Aku Aku, then keep Body Surfing on up the chain of more powerful mutants!
* BossOnlyLevel: The original trilogy did this with all their bosses.
* BareYourMidriff: Tawna in all her appearances, Liz the Trophy Girl in ''Crash Team Racing'' and Coco Bandicoot starting with ''Crash Nitro Kart''.
* BeamOWar: Aku Aku and Uka Uka have one of these during the final boss fight in ''Crash Bandicoot 3: Warped''.
* BearsAreBadNews: "Un-Bearable" level in the second game.
* BigBad: Get ready, because most of the games have arguable Big Bads because of varying opinions on how much [[OrcusOnHisThrone Uka Uka]] actually influences the plot:
** The original: Cortex or Uka Uka
** ''Cortex Strikes Back'': Throughout the game, Cortex and Brio accuse each other of being the true villain. [[spoiler: It's Cortex]], though once again, maybe Uka Uka.
** ''Warped'': Firmly Uka Uka here.
** ''Team Racing'': Nitrous Oxide.
** ''Bash'': Uka Uka, though you can actually be on his side here.
** ''Wrath of Cortex'': Uka Uka or Cortex, with Crunch as the DragonInChief.
** ''The Huge Adventure/XS'': Uka Uka or Cortex.
** ''N-Tranced'': Uka Uka or N. Tropy.
** ''Nitro Kart'': Emperor Velo XXVII.
** ''Twinsanity'': The Evil Twins(Victor and Moritz) of the main plot, N. Tropy of the sub-plot.
** ''Tag Team Racing'': [[spoiler: Willie Wumpa Cheeks.]]
** ''Crash of the Titans'': Uka Uka or Cortex. [[spoiler: Until the first boss, when it becomes Uka Uka or Nina.]]
** ''Mind Over Mutant'': Cortex or [[spoiler: no one else. He firmly takes control here and overpowers Uka Uka.]]
* BigBallOfViolence: ''Crash Twinsanity'' has this as a gameplay feature during moments when Cortex just gets too pissed off at Crash and the two end up as this. The player then has to roll them like a hamster ball through the upcoming obstacle course. If the ball is left still, an IdleAnimation will play of one of the two characters getting the upper hand, including one where Cortex... spanks Crash...
* BigGood: [[WitchDoctor Aku]] [[ExpressiveMask Aku]].
* BigLittleBrother: Light example. Coco, [[YourSizeMayVary depending on the game]] alternates between being taller or shorter than her "big brother" Crash. She is however consistently more mature and intelligent than him, though to varying levels.
* BilingualBonus: Von Clutch occasionally throws some German into his otherwise mostly English dialogue. (Also overlaps with PoirotSpeak.)
* BlackoutBasement: Common in the series: The first game features the levels "Lights Out" and the hidden level "Fumbling in the Dark", where the player has to pick up an Aku Aku mask for illumination. Get hit once or dilly-dally around too long without picking up a new mask, and you lose your light source. The sequels swapped these out for glowing insects, keeping the time limit but removing the one-hit penalty. The second game includes the levels "Night Flight" and the secret "Totally Fly", while the third only features one such level, named "Bug Lite".
* BonusStage: The first ''Crash Bandicoot'' had bonus stages that could be gotten to by collecting three of certain items. The later games had two on each level, which you just had to step on a pad to get to, although one of them would only show up if you got to a certain point without dying.
* BootstrappedTheme: ''Crash Bandicoot: Warped'''s main theme became the theme of the whole series for a while.
* BoringButPractical: The relics from Warped onwards, recycled jewelry game after game. We're introduced to them in Warped. Essentially shaped like ancient Egyptian ankhs, as rewards for the time trials, specifically because of the whole ''time'' context of that very game (so the idea of lost Egyptian relics in the past, rewarded for ''time'' trials fits). Ok, sure, great. But Wrath of Cortex, XS, CTR, Bash have nothing to do with ''time'' within the story (N Tranced may be let off, as it has Warped's levels, and N Tropy is the DragonInChief), so it doesn't make sense that ancient relics based off Egyptian ankhs keep popping up. But the time trial modes are a great addition to the series, they increase playability, they add new challenges, and provide good use for the speed powerup after beating the final boss, so why not eh?
* BossArenaIdiocy:
** In the first game, Ripper Roo is '''invincible'''. The only way to harm him is to jump on TNT that's moving down the river between the two platforms and hope that the explosion hurts Ripper Roo. In the third game, Doctor Nefarious Tropy is... ''not'' invincible. However, he has you at the far end of the arena from him, and thus you can't do a thing, not having a distance attack. Until he switches the platforms to create a direct trail to him... and then takes that moment to catch his breath and stop attacking you.
** Tropy actually is invincible if he's not dazed, which you can find out if you return after beating him with the Death Tornado Spin.
** In the same game, Dingodile, who is also not invincible. However, he is protected by a barrier of crystals... until he decides to blast you with his flamethrower through it, destroying large chunks of it with each shot.
* BottomlessPits: A staple of the series, usually accompanied with a whistling sound as Crash falls to his doom.
* BrainsAndBrawn:
** Crash Bandicoot and Doctor Neo Cortex in ''Crash Twinsanity'', though Cortex initially considers it a combination of his brilliant intellect and Crash's vacuous stupidity at first. In the end, most of the time Crash just winds up whacking things with Cortex.
** Crash and Coco are regularly depicted as such. The most recurring formula for the series involves Coco creating devices or providing intellectual assistance as Crash collects {{MacGuffin}}s to power them. Crash is at least intelligent enough to use a lot of Coco's inventions himself however, while Coco also sometimes provides physical support.
** Also, the Komodo Bros. Komodo Joe is lean yet intelligent, Komodo Moe is brawny yet... not so intelligent. The two make a formidible team.
* BrainwashedAndCrazy: Done a ''lot'' in the series. In ''The Wrath of Cortex'', Crunch is brainwashed by Cortex to work with the Elementals and try to kill Crash. In ''Crash Bandicoot 2: N-Tranced'', Crunch, Coco and Fake Crash are brainwashed by N. Trance into trying to kill Crash. In ''Crash Nitro Kart'', N. Trance brainwashes Polar, Pura and Dingodile to form an entire race team to put against the Bandicoot. In ''Crash of the Titans'', Coco is brainwashed to work on the Doominator (thus trying to wipe out Wumpa Island... and kill Crash). In ''Mind Over Mutant'', Crunch, Coco, and a lot of mutants are brainwashed with the [=NVs=] to turn evil... and try to kill Crash. Let's do some maths; not counting the mutants, there have been ''ten'' cases of brainwashing, ''six'' individuals involved, across ''five'' games, with ''two'' of the individuals being brainwashed and crazy ''three'' times. This does not take into consideration all the mutants in the latter-most game, which could make the individuals and cases into the hundreds or thousands. Oh, and we haven't even mentioned the whole deal with the Cortex Vortex and Cortex Commandos. If CodeGeass is "Brainwashed: the Series", Crash Bandicoot is easily "Brainwashed and Crazy: the Series".
* BreakingTheFourthWall:
** The later games have some notable instances. In ''Crash Twinsanity'', a skunk in one of the opening stages expresses his displeasure at having acted as a common enemy to get stomped on for ten years, and a group of penguins hold Cortex hostage for his power crystal, with him arguing that the reason that he couldn't pay them was because ''The Wrath of Cortex'' didn't sell as well as he had hoped. In ''Crash of The Titans'', Tiny Tiger berates Crash for not including him in the previous video game (''Crash Tag Team Racing''), and Uka Uka prolongs a cutscene so he can enjoy the dramatic music. ''Mind Over Mutant'' features Nitrus Brio angrily shouting out how he was in the first game.
** Also, during some of the EnemyChatter in ''Titans'', the Voodoo Bunnies are discussing Uka Uka's personality issues, saying that he's feeling self-conscious about not having a body, and mentioning that "He had body briefly in ''Twinsanity'', but that was no fun for nobody".
* BrickJoke: In one cutscene in ''Mind Over Mutant'', Cortex complains about finding a piece of lettuce in the urinal, wondering who would [[{{Squick}} eat a sandwich while using the bathroom]]. After he's defeated for good and the space station is falling, a random {{Mook}} walks out of the bathroom, eating a sandwich.
* BuffySpeak:
--> '''Park Drone:''' Again, you come back to haunt me?! Like some kind of haunting thing?! Haunting... and coming back?!
** Actually seems to be a favored trope with the newer Radical games, a large amount of random gameplay quotes not devoted to cultural parody humor usually have the characters go blank and irregularly mangle their sentence, outtake style. even {{Big Bad}}s like Cortex and Uka Uka drift into this on occasion though Coco is perhaps the biggest culprit...and stuff.
* TheBrute: Tiny, a gigantic, overly muscled brute of a thylacine, who prefers attempting to stomp Crash flat or smashing him with his muscles.
* ButtMonkey:
** Poor, poor Cortex.
** Almost as bad are poor N Gin, or poor Crunch, or poor Crash, heck, nearly every character has undergone some horrible amount of AmusingInjuries in the franchise.
* CameraAbuse: In ''Warped'', getting smacked by a two-headed scientist ogre-troll-thing would result in Crash getting splattered against the screen.
* CanonImmigrant: Some minor characters and events are based on those from Japanese media such as the manga series. Penta Penguin originated from ''Dansu! De Jump! Na Daibouken'' for example, as did the often officially supported claim that Tawna dumped Crash for Pinstripe. Crash's trademark victory dance also originated from Japanese commercials for the first game.
* CardCarryingVillain: Most of the main villains as of ''Crash Bash''.
* CatAndMouseBoss: Crunch with Py-Ro in ''Crash Bandicoot: The Wrath of Cortex''. Crash must run away from Crunch for a while, and soon finds a FLUDD-like waterpack, reversing the scenario.
* CharacterRosterGlobalWarming: Tier centric case in ''VideoGame/CrashBash''. The playable roster is split into hero and villain teams by the elder masks. However while Crash has gained an enormous RoguesGallery by this point, he had only one capable ally (Coco), leading Tiny and Dingodile to be forcibly switched to Aku Aku's team. Ironically the second party game ''Crash Boom Bang'' reverses this around, only two playable characters are villain tier.
* ChasedByAngryNatives: This happens to Crash near the end of the "Totem Hokum" level in ''Crash Twinsanity''.
%% * CheckPoint
* ChekhovsGun: [[spoiler:Coco's transpalooper (aka "the purple thingy")]] in ''Titans''.
* ChivalrousPervert: Pasadena O'Possum of ''Crash Tag Team Racing'' may count as a female version, constantly flirting with the title character, [[DependingOnTheWriter the returned gesture varies from having somewhat mutual attractions to feeling physically sick]].
* ChuckCunninghamSyndrome:
** Tawna, Crash's girlfriend from the first game, was pretty much removed from the series from the second game and onward, after her intended character design was {{bowdlerize}}d from the original concept due to {{executive meddling}}. The designers lost interest in her and came up with a flimsy excuse for her absence (she dumped Crash for Pinstripe Potoroo of all characters). Her sole return appearance so far was in ''Crash Boom Bang'', the lowest rated game in the series. Jason Rubin (the co-creator of the ''Crash Bandicoot'' series) revealed that shortly after the original ''Crash'' was released, [[VideoGame/TombRaider Lara Croft]] (ironically) took the gaming world by storm, causing the marketing director of Universal Interactive Studios (the one responsible for the meddling in the first place) to leave.
** N. Tropy - aside from a small cameo in ''Boom Bang!'' - hasn't been seen since ''Twinsanity''.
%% * CollisionDamage
* ComedicUnderwearExposure: In addition to the DefeatByModesty entry below, in ''Crash Bandicoot 3'', hitting a Wizard enemy with the Fruit Bazooka (in the North American version) or any attack ([[DifficultyByRegion in the European version]]) will strip him to his underwear.
* CoolAndUnusualPunishment: ''In Mind Over Mutant'', Cortex starts [[spoiler:milking Uka Uka]] for Bad Mojo to use to [[spoiler:control mutants]]. Cortex has [[spoiler:Grimlies feed Uka Uka cake]] while he's strapped to the machine so that he's horribly traumatized by the experience and unable to even [[spoiler:touch cake again]]. And for good measure, they feed him a dirty piece.
* CrateExpectations: ''Crash Bandicoot'' not only sees levels filled with crates, but destroying all of them in all levels are required to reach the full HundredPercentCompletion. In fact, crashing through crates is one of the series' defining gameplay elements, as well as the origin of the protagonist's name.
* CreativeClosingCredits: Starting with ''Crash Tag Team Racing'', the ending credits feature commentaries from assorted characters, often saying something amusing about the games' staff members. In ''CTTR'', this was omitted from the PAL release of the game, for some reason, but the PAL versions of both ''Titans'' and ''Mind Over Mutant'' feature it. In ''CTTR'', the commentary is provided entirely by Cortex and N. Gin, but later games feature some of the other characters, too (although less prominently).
%% * CreepyTwins: ''Crash Twinsanity''.
%% * CuteAndPsycho: Ripper Roo after the first game.
%% * DaddysLittleVillain: Nina Cortex.
%% * DarkActionGirl: Nina again.
%% * TheDarkChick: Yep, it's Nina. Complete with black makeup.
* DeathCourse: The ''Crash Bandicoot'' games are mostly a combination of the various types of Death Courses, with most of the pitfalls included.
* DeathTrap: Cortex lampshades their general ineffectiveness.
-->'''Dr. Cortex''' (while lecturing the Grimlies on killing Crash quickly): And no death traps that take ten flipping hours.
* DefeatByModesty: Getting hit by a scimitar in ''Crash Bandicoot 3: Warped'' will cut Crash's pants off, causing him to shamefully slink away while attempting to cover his [[GoofyPrintUnderwear pink boxers with red hearts]].
* DegradedBoss: Several of the bosses in the series, most notably Ripper Roo, Tiny, and N. Gin.
* DenserAndWackier: Sort of. The series was already rather comical and zany, but it had a bit of story and was more Looney Tunes in style. The later games became much more Ren and Stimpy-ish in tone (not helped by being written by Spumco refugees), amping the slapstick and stupidity to five hundred.
* {{Dissimile}}: From ''Crash Twinsanity'':
-->'''Cortex:''' Three years I spent alone in the frozen Antarctic wastes! ''And I missed you!'' And so, I've organised a little gathering; like a birthday party, except... the exact opposite.
* DivineChessboard: Aku Aku versus Uka Uka, with the heroes and villains used as champions.
* DoomyDoomsOfDoom: Doctor N. Gin ''loves'' this trope. Also, the Doominator robot.
%% * DoubleJump
* DoubleUnlock: HundredPercentCompletion in ''Crash Team Racing'' requires all 18 relics, which merely requires a solid time trial time in all 18 races. Oh, but one of those races is only unlocked by getting all 5 gems. Gems can be earned in cup races, which themselves are locked until you get 4 CTR tokens for each, and you need two out of four Boss Keys to even access the room with the portals to the cup races.
* DownTheDrain: ''Warped'' has its underwater levels which are fun but become very annoying under Time Trial mode. It also had the 'Tomb Wader' level set in a nilometer where the water level constantly shifted. ''Wrath of Cortex'' brought back the underwater stages from ''Warped'', but due to somewhat poor level design and the horrible controls of the submarine, tended to be annoying even outside of Time Trial.
* TheDragon: Nitrus Brio in ''Crash Bandicoot'', Doctor Neo Cortex in ''Crash Bandicoot 3: Warped'', Py-Ro the Fire Elemental in ''Crash Bandicoot: The Wrath of Cortex'', Doctor Nefarious Tropy in ''Crash Bandicoot 2: N-Tranced''. Tiny and N Gin also often act as CoDragons to Cortex through the series.
* DumbMuscle:
** Koala Kong in the original game.
** Tiny Tiger, at least before ''Crash of the Titans''.
** Also, Komodo Moe (his brother Joe is the "smart" one).
* DummiedOut:
** The first game had a completely finished level called "Stormy Ascent" cut from the final version. The level resembles "Slippery Climb" in terms of design, only it's [[ScrappyLevel A LOT harder]]. The level was probably cut due to difficulty on account of being the hardest level in the original game and is probably the hardest level in ''the entire series''.
** Also, Sunset Vista was originally going to be longer and much harder.
** ''The Wrath of Cortex'' uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helicopter racetrack. An unused [[http://www.youtube.com/watch?v=brXCe8gUL34 racing]] and [[http://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight]] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable.
** ''Twinsanity'' had the most dummied out content, however, with stages, alternate dimension counterparts of Coco and Cortex, and even another dimension.
* DynamicDifficulty: Added checkpoints and bonus hits in the form of a free Aku Aku mask if you die enough.
* EarlyInstallmentWeirdness: Keys and random colored gems in the first game, and arbitrarily awarded gems and secret portals in the second. The first game also has the annoying issue of only being able to save in bonus rounds (which cannot be reattempted), and there are no crystals. Instead, you have to fight your way through the islands in order to defeat Cortex. Cortex also has a noticably different voice in the first game, provided by Brendan O'Brien, that sounds nothing like the deep toned Creator/ClancyBrown and Creator/LexLang performances that followed.
* EnemyChatter: The Xbox 360 version of ''Crash of the Titans'' has an achievement for listening to enemy chatter.
* EmbarrassingMiddleName: Cortex's full name is Neo Periwinkle Cortex.
* EscortMission: ''Crash Twinsanity'' includes two Doc Amock sequences, wherein Dr. Cortex is forced to run down a preset path (while being harassed by bees, their nest and a honey-hungry bear the first time around, and by Crash's evil duplicate in the second), while Crash must take another path whilst disabling the hazards on Cortex's route. The sequences were generally well received, thanks to its exhibition of the game's excellent Cortex-abuse-centric humor.
* EternalEngine:
** The third quarter of the original ''Crash Bandicoot'' consists mostly of this (levels such as Heavy Machinery, Cortex Power and Generator Room), with Crash roaming through Cortex's enormous power plant which, on the surface, doesn't seem to serve much of a purpose other than to dump tons and tons of radioactive sludge into the nearby oceans.
** The late game stages of the second and third Crash Bandicoot games also indulged quite a bit on this.
* EverythingFades: The [=PS1=] games just showed enemies flying into the distance after being slapped by the titular character. Unless you jumped on them, in which case they disappeared in a cloud of smoke, occasionally being flattened first.
* EverythingsBetterWithMonkeys: Upon donning the NV in ''Mind Over Mutant'', Crunch seems to develop a fascination with monkeys. "Can't talk! Watching monkeys!"
* EverythingsBetterWithPenguins: Penta Penguin in ''Crash Team Racing''.
* EverythingsBetterWithSpinning: Crash's main form of offense.
%% * EverythingTryingToKillYou
* EvilBrit: Doctor Nefarious Tropy speaks in a British accent.
* TheEvilGenius: Dr. Neo Cortex, mad scientist, wannabe world dominator, and general dickhead to animals - which causes Crash's adventure in the first place.
* ExplodingBarrels: TNT and Nitro crates, as well as actual barrels in a few levels.
* ExposedAnimalBellybutton: Crash originally had one, but it stopped appearing starting in ''The Wrath of Cortex''.
* ExpressiveMask: Aku Aku and Uka Uka, literally.
* ExtendedGameplay: Both of the GBA ''Crash Bandicoot'' games have this. If you beat the final boss with all the gems in ''The Huge Adventure'', all the bosses in the game [[spoiler:[[FusionDance fuse together]],]] and you're subjected to [[spoiler:[[ChasingYourTail a race to the end of an extra level]] before the boss hits you.]] ''In N-Tranced'', collecting all the gems allows you to avert [[spoiler:Doctor Nefarious Tropy's VillainExitStageLeft]] and give you a batch of new levels, climaxing with a battle with [[spoiler:Doctor N. Tropy himself.]]
* {{Expy}}:
** The large majority of the cast have evolved into expies or parodies of celebrities or pop culture figures via Radical's redesign of the franchise (eg. Crunch is an expy of Mr. T, N. Gin is one of Peter Lorre, Tiny of Mike Tyson). One of the larger criticisms of the Radical titles is how unique characterization has been replaced with stock characters and parodies.
** It is perhaps worth noting that half of these Expies in fact have closer connection to previous Expies of said celebrities. For example, Tiny and the Ratnicians probably closer resemble Dederick Tatum (Mike Tyson) and Prof. Frink (Jerry Lewis) from ''WesternAnimation/TheSimpsons'' respectively than the actual figures they are based on.
* FanDisservice: This is implemented on purpose in the "N Faux Mercial" cutscene of ''Mind Over Mutant''.
* FelonyMisdemeanor: In ''Mind Over Mutant'', Aku Aku calls Uka Uka a "jerk". Not for his many crimes, such as trying to take over/destroy the world... but for sending their mother socks for her birthday. "[[CrowningMomentOfFunny Honestly! Who sends socks to a magic mask with no feet]]?"
* {{Fetish}}: Played for laughs in ''Mind Over Mutant'': Walk up to the Architect in the Raticicle Kingdom while jacking a TK. As he speaks [[TheUnintelligible nonsense]], he has a translator with him all the time. Anyways, the Translator says "The Architect is not impressed by a telekinetic chicken. I disagree! I think that thing is hot!"
* FinalBoss:
** The original: Dr. Neo Cortex
** ''Cortex Strikes Back'': [[spoiler: Cortex again.]]
** ''Warped'': Crash vs Cortex, Aku Aku vs Uka Uka... is what the four of them intended. Due to the masks' power and Cortex's equipment, it ends up being Crash vs everyone else.
** ''Team Racing'': Nitrous Oxide.
** ''Bash'': [[spoiler: Oxide again.]]
** ''Wrath of Cortex'': Crunch and Cortex, with aid from Uka Uka and the Elementals.
** ''The Huge Adventure/XS'': Cortex, with [[spoiler:a monster called Mega-Mix made of all the game's bosses]] as the TrueFinalBoss.
** ''N-Tranced'': N. Trance, with Dr. Nefarious Tropy as the TrueFinalBoss.
** ''Nitro Kart'': [[spoiler: Emperor Velo XXVII]]
** ''Twinsanity'': The Evil Twins
** ''Crash of the Titans'': [[spoiler: A giant robot spider piloted by Nina]]
** ''Mind Over Mutant'': [[spoiler: Cortex after having some of Brio's mutagen]]
* FiveBadBand: ''Crash Bandicoot'', ''Crash Bandicoot 2: Cortex Strikes Back'', ''Crash Bandicoot 3: Warped'' and ''Crash Bandicoot: The Wrath of Cortex''.
* FluffyTheTerrible: Tiny until Radical's character redesigns.
* FlunkyBoss: Papu Papu in ''Crash Bash''.
* FollowTheLeader: ''Crash Team Racing'' is one of the few VideoGame/MarioKart clones to have just as much acclaim ''and sales'' as that series. Similarly, ''VideoGame/CrashBash'' was a party game take on ''VideoGame/MarioParty'', though it was derided for being a clone.
* FollowTheMoney: Wumpa Fruit, especially when it seems to be hovering over a bottomless pit.
* ForTheEvulz: Doctor Neo Cortex: "Well, actually it's pretty fun. You should try it. Y'know, riding around in huge, rumbling machines and whatnot? Very stimulating."
* FranchiseZombie: Since Naughty Dog (the original developers) jumped ship to create ''JakAndDaxter''.
* GasMaskMooks: The Park Drones in ''Crash Tag Team Racing''.
%%"* GenreRoulette
* GetBackHereBoss: The fight against Cortex in ''Cortex Strikes Back''.
* GettingCrapPastTheRadar: So much so that is has [[Radar/CrashBandicoot its own page]].
* GiantSpaceFleaFromNowhere: [[spoiler:Mega-Mix]] in ''The Huge Adventure''. Turns up after Cortex for basically no reason if you have the Relics. Go figure.
* GoKartingWithBowser: Judging by the way the original developers handled the franchise, ''Crash Bandicoot'' seemed to have a bit of this going on with Doctor Neo Cortex, specifically in ''Crash Team Racing'' where the good guys and bad guys are all just go-karting along before the plot happens... and then they all go-kart around some more.
* GoofyPrintUnderwear:
** Several of Crash's death sequences in his second and third [=PlayStation=] games reveal he wears pink boxers with red hearts.
** As an odd consequence of animation re-use[[note]] specifically, the death animation for underwater mines[[/note]], when Crash completes an underwater level in ''Warped'', his boxers drift away along with his scuba gear.
** The Wizard enemies in the third game have white boxers with pink dots.
** In the Gag Reel of ''Tag Team Racing'', Crash is wearing white boxers with red hearts instead.
** At the end of ''Mind Over Mutant'', Cortex fights Crash in his red polka-dot briefs after he [[HulkingOut hulks out]] of his clothes.
* GoombaStomp: Only if spinning doesn't work.
* GoThroughMe: When [[SoreLoser Nash]] threatens Cortex for his championship key in ''Nitro Kart'', he beckons [[UndyingLoyalty a very angry Tiny]] in front of him.
-->'''Cortex:''' ''*laughs*'' And sharks make such silly demands too...
* GreenHillZone: N. Sanity Beach and the surrounding tropical forests in many of the ''Crash Bandicoot'' games.
* GroinAttack: Happens to Cortex (via Coco's well-placed kick) in ''Twinsanity'' ("My crystals!"), and Crash also does this to a Grimly in the opening demo movie of ''Mind Over Mutant''.
* GroundPound: Crash Bandicoot gains a Ground Pound attack in the second game, with which he can belly-flop onto unsuspecting enemies or bust open metal-enforced crates that would otherwise seem impenetrable.
* GuestFighter: [[SpyroTheDragon Spyro.]] In the GBA version of ''Crash Nitro Kart''. And they [[note]]([[WordOfGod Insomniac Games, that is.]])[[/note]] say they have abandoned doing ''Spyro'' games because his actions are pretty limited? Why? Just look how he drives!
* GuideDangIt:
** The secret levels, starting off in the original, where you had to guess which levels gave which colored Gems, allowing you to get the normal Gems. The third game had 2 secret levels that almost certainly needed to be performed either by accident, or with a guide. One had you crash into a specific sign in a motorcycle level, and another had a trigger where you had to get to a bonus gem level, and then die on a certain enemy, which - instead of killing you, would take you to a secret stage.
** Not to mention the second game's secrets. In that game, you had to fall down a hole that normally would kill you (with no indication that you ''should'' jump down there), body slam on a specific point, and also go back after being thrown off Polar once finishing a level.
* HairTriggerExplosive:
** The game has Nitro boxes that go off like this. They also bounce randomly.
** TNT is less sensitive than nitro, as in you can touch the side without dying. Hitting the top triggers the timer, but you can still kill yourself like it's nitro.
* HalfDressedCartoonAnimal: Crash has shoes, gloves and ''pants!'' However, he is lacking a shirt. Several other characters are half-dressed as well.
* HeroicMime: Crash alternates between this and TheUnintelligible, for a [[http://www.youtube.com/watch?v=r_TTrB0c3tc very good reason]].
* HollywoodNatives: The tribesmen of N. Sanity Island, who worship various monoliths and attempt to capture and/or eat anything that entered their territory. They are led by Papu Papu, an obese chieftain who wears a grass skirt and has his hair tied up in an elaborate tribal mask/headdress.
* HubLevel: Most of the hubs from ''Crash 2'' onwards are small rooms with a bunch of doors, but ''Crash Team Racing'' has a bigger hub akin to ''VideoGame/DiddyKongRacing''. ''Twinsanity'', ''Nitro Kart'' and ''Tag Team Racing'' have one hub per world.
* HulkSpeak: Tiny Tiger before the Radical Entertainment games.
* HumansAreTheRealMonsters: More than half of the major villains in the ''Crash'' games are evil human scientists who pollute the environment, conduct cruel animal experimentation, and try to take over the world.
* HundredPercentCompletion: Several ''Crash Bandicoot'' games have taken it all the way up to 120% and above. ''Crash Bash'' features up to 200%, but good luck getting there.
* HurricaneOfPuns: N. Tropy is rather fond of throwing out time-related puns.
* IconicSequelCharacter: The series mainstay villains Tiny Tiger and N. Gin are introduced in the second game, while the other ones Dingodile and N. Tropy in the third one, and Nina in the ''fifth''.
%% * IdiotHero: Crash.
* IdleAnimation: He either plays with a yo-yo or the [[FollowTheMoney fruit]].
* TheIgor: Doctor N. Gin in the new Radical games.
* IndyEscape: Every platformer game in the series has at least one of this.
* InfantImmortality: Used with Polar in the second game. While [[IronButtMonkey Crash]] [[TheManyDeathsOfYou can kill himself in numerous ways]] in the snow levels, the little bear cub is shown making his way out of each obstacle completely unscaved (in one Crash's angel is even shown ascending upward carrying the still alive and unharmed Polar in his arms). Used near identically with Pura in ''Warped'' (at least one instance subverts this however, with Coco jumping out of harm's way just before the baby tiger runs smack into a pile of barrels).
* InfiniteOneUps: The original ''Crash Bandicoot'' has an extremely blatant Sampo about four or five levels before the endgame: To the right of your spawn point, a gap. Beyond that gap, the exit to the level. Normally, players would have to drop down the gap and walk through the rest of the level to reach the exit, unless they happen to have a Green gem, in which case a green platform appears next to your spawn that allows you to ride your way straight to the exit and grab '''twenty five extra lives''' on the way. In ''Crash Bandicoot 2: Cortex Strikes Back'', in the second hub (ice theme) the player can jump on Polar in front of one of the level warps, flattening him. Doing so repeatedly will give you several lives. UnfortunateImplications, anyone? Also in Crash Bandicoot 2 was the level where you would drop down from the broken bridge in the level where the giant polar bear would give chase and about midway in would be 2 hidden crates right after a checkpoint containing 2 one ups in which you could die and continue to break the crates and receive the reward.
* IronButtMonkey: Though Cortex may be the top butt monkey, Crash seemingly goes through the largest amount of horrific AmusingInjuries throughout the series' run, depending on how many lost lifes (and thus brutal cartoon deaths) you suffered during gameplay anyway.
* IsThisThingOn: Neo Cortex's first line in ''Crash of the Titans''.
* JigglePhysics: The only reason Naughty Dog's character designers thought it was a good idea to include Papu Papu as a boss in the original ''Crash Bandicoot'' was because the animators loved to animate jiggling fat.
* JiveTurkey: Cortex attempts this during the credits of ''Crash Tag Team Racing''.
--> '''Cortex''': Oh, Jeff. What is up, big dawg? How's it hanging in the 'hood?
* JokeCharacter: Coco was often this in the earlier games, either being a weaker skin of Crash with less abilities, or even just a limited vehicle rider that can only walk and jump otherwise. Most of her levels it would be more productive to just play as Crash. ''Mind Over Mutant'' subverts this by making her a co op character who matches all of Crash's abilities, thus still redundant but at least useful.
* JungleJapes: The first levels/world in practically every ''Crash'' game.
* JustAStupidAccent: Von Clutch's extremely stereotypical German accent in ''Crash Tag Team Racing'', although this is probably intentional.
* KamehameHadoken: Parodied in ''Mind Over Mutant'', when Brio randomly yells "Hadoken!" in one of the early cutscenes.
* KnightOfCerebus: ''Warped'' introduced two: Uka Uka and Doctor Nefarious Tropy. They both lost this status by the time of ''Wrath of Cortex'', though regain shades of it again DependingOnTheWriter.
* LameComeback: Coco to Nina in ''Crash of the Titans'':
--> '''Coco:''' Your... hair is dumb!
* LampshadeHanging:
** The fact that Crash and the other bandicoots do not resemble the real life creatures on which they are based is randomly mentioned by N. Gin in ''Titans'', during one of his lunatic tirades: "YOU DON'T EVEN LOOK LIKE A BANDICOOT!"
** More fun with N. Gin: during his levels in ''Titans,'' he openly wonders why he doesn't send all of his minions at once.
** "Oh, c'mon! He didn't even have a cup!"
** The absence of Crash and Coco's parents is lampshaded in ''Tag Team Racing'': if Crash spin-attacks Coco, one of the things she says is "I'm telling mom... if we had one!"
*** This is also referenced in ''Mind Over Mutant'', when, if spin-attacked by Crash, Coco says something to the effect of "I'm telling mom! Who is she, anyway?".
*** In addition, in ''Mind Over Mutant'', one of the locals at the Ratcicle Kingdom comments that Crash's father was eaten by a fox...
* LargeAndInCharge: Papu Papu, Madame Amberly.
* LargeHam:
** Doctor Neo Cortex and Doctor Nitrus Brio are especially hammy in the Radical Entertainment era of the series.
** '''Cortex:''' And I shall call this robot... ''THE DOOMINATOR!!''
** '''Cortex:''' I promise. From now on, I'll be more rancid! More villainous! More ''horrible! HORRIBLE!!''
** '''Brio:''' I... was in... ''the first... GAAAAAAAME!!''
** '''Brio:''' ''Strike him with your large man-hand!''
** Not to mention N. Gin, especially in the Radical Entertainment era.
** N. Tropy certaily qualifies, too. "Now you're on my time, you little SKUNK! GIVE ME THE CRYSTALS!"
** The Bratgirls from Crash of the Titans and Mind Over Mutant. "Red rover, red rover!"
* LaserGuidedTykebomb: Crunch Bandicoot in ''Crash Bandicoot: The Wrath of Cortex''.
* LastLousyPoint: ''Crash Team Racing'' has a Last Lousy Relic. You need all the relics for a rematch against BigBad Nitros Oxide, but to get the last relic you needed to unlock a secret race, which required five gems. Each gem in turn requires four CTR tokens and then a win in a four race tournament. The tokens and gems do count toward completion percentage, though.
* LaughablyEvil: Every villain in the series has their moments; even the worst villains ([[KnightOfCerebus N. Tropy]]) will make you laugh once in a while.
* LaughingMad: Ripper Roo, after being exposed to different experiments from Doctor Cortex, became a raving, laughing lunatic. In fact, after his brain was tampered with, all of his dialogue consists of insane laughter with subtitles to translate. He almost did talk in CTR. [[http://www.youtube.com/watch?v=oi2X6HH3Lb8 Here's the cut audio.]]
* LawOfOneHundred: Collect 100 Wumpa Fruit to earn a new life.
* LeanAndMean: N. Tropy, Komodo Joe.
* {{Leitmotif}}:
** In the earlier titles, the majority of boss characters had an individual theme that was remixed throughout each of their appearances. Cortex in particular has an eerie guitar riff used in his faceoffs in all three of the original games.
** Even some of the NPC had themes in the original series. Coco and N Brio had their own Leitmotifs in the second game, [[LongSongShortScene despite hearing them for all of ten seconds quietly playing in their dialogue scenes.]]
** The theme music of ''Warped'' became [[BootstrappedTheme the theme of the series for a while]], and can be briefly heard in ''Mind Over Mutant''.
** The theme of ''Twinsanity'' appears several times across the game in remixed form - for example, the music for the "twisted" version of N. Sanity Island contains the same melody, albeit slower and with a slightly darker mood.
* LifeMeter: (The early ''Crash Bandicoot'' games, and some of the new ones, feature a hovering Aku Aku pickup. Pick one up, and you can take an extra hit. Pick up two, and he turns golden, meaning you can take two hits. Pick up a third one, and you're invincible for a short while.) ''Crash Of The Titans'' and ''Mind Over Mutant'' revert to a conventional health meter.
* LonelyAtTheTop: At the end of Team Bandicoot's story in Crash Nitro Kart, a deflated Velo hands Crash his empire after the bandicoots defeat him. Crash for a moment thinks eagerly of the potential, but the ImagineSpot devolves into him just sitting on his throne with him and his followers bored out of their skull. He quickly hands it back to Velo, who in contrast is quite happy to get his power back.
* LoadsAndLoadsOfLoading: The early [=PlayStation=] 2 version of ''The Wrath of Cortex'' is infamous for this. Thankfully, the Platinum/Greatest Hits rerelease toned this down, while the Gamecube and Xbox ports had rather nominal load times.
* MadScientist: Every single villain in the ''Crash Bandicoot'' franchise is either a mad scientist (usually with a first name starting with the letter N, which lends itself to [[PunnyName Punny Names]] such as N. Gin, N. Brio, N. Tropy, N. Oxide and N. Trance) or a hideously mutated anthropomorphic animal created by said mad scientists.
%% * MadScientistsBeautifulDaughter: Or niece. Nina Cortex.
* TheManyDeathsOfYou: The series features lots of humorous death animations, intended to prevent players from snapping their controllers in frustration from dying over and over again. Notable examples include 'death' animations where Crash never actually dies like, for example, being mounted and kissed by a huge toad who turns into a handsome prince. ''Crash Tag Team Racing'' even featured a set of collectible Die-O-Rama [=FMVs=], which demonstrated the various, comedic ways in which Crash could off himself.
* MascotWithAttitude: One of the few who have managed to fare better than the rest.
* MatrixRainingCode: Appears at the beginning and end of the [[http://www.youtube.com/watch?v=D-g4H63JAi0 4th cutscene]] of ''Crash: Mind Over Mutant'' due to the fact that Crunch and Coco have just put their [=NVs=] on.
* MeaningfulName: Several characters, mostly the villains (some of whom have punny names, as mentioned above).
%% * MercyInvincibility
* MercyMode: Dying too many times in a given level will cause you to start re-spawning with mask power ups, which let you survive an extra hit. Even more death, even with the masks, leads random boxes to turn into checkpoint boxes.
* MinecartMadness: "Dragon Mines" in ''Crash Team Racing'', "Compactor Reactor" and "Ghost Town" in ''Crash Bandicoot: The Wrath of Cortex''.
* MiniDungeon: Aside from [[BonusStage Bonus Stages]], the first three games in the series have special mini-stages that is accessed through special means: Collecting N. Brio or Neo Cortex icons ([[VideoGame/CrashBandicoot1996 first game]]) and stepping on a colored platform or skull-patterned platform, aside from other things ([[VideoGame/CrashBandicoot2CortexStrikesBack second]] and [[VideoGame/CrashBandicoot3Warped third]] game). These stages - often called "Gem Routes" or "Skull Routes" - are much harder than the actual levels and rarely have a checkpoint. In the case of Skull Routes, you also have to reach the place without dying beforehand. Completing succesfully the Neo Cortex stages will net you keys that open secret levels; completing the Skull Routes will net you gems (in some rare cases colored ones, which are the ones that give access to the Gem Routes). The Gem Routes themselves only have regular gems as rewards.
* MinionWithAnFInEvil: Tiny and N. Gin are for the large part just idiots loyally following Cortex's orders. This trait is more prominant in the Radical incarnations, though as early as ''Nitro Kart'' the two are noticeably less malicious and calculating than their master.
* MirrorMatch: The boss fight against Fake Crash in ''N-Tranced''.
%% * MixAndMatchCritters: Dingodile, Rilla Roo, and the Titans.
* MookMaker: Would you believe a [[BeeAfraid beehive]] (see {{Backtracking}} above)? [[PrimalFear *shudders*]]
* MorallyAmbiguousDoctorate: Doctor Neo Cortex, evil.
* MotiveDecay (From the beginning of the series, Doctor Cortex was motivated to TakeOverTheWorld by a combination of TheyCalledMeMad and [[TheNapoleon abuse related to his short stature]]. From ''Crash Bandicoot 3: Warped'' onward, his schemes are mostly carried out [[DemotedToDragon as a service to his boss Uka Uka]]. At other times, he either specifically attempts to get rid of Crash ([[LampshadeHanging lampshaded]] in ''Crash Nitro Kart'' when Cortex ponders how he can defeat the Bandicoots before recalling his original world domination goal) or does what he does ForTheEvulz.)
* MyFriendsAndZoidberg: In ''Crash of the Titans'', Coco is dismayed at [[spoiler:Nina]]'s plans to crush Wumpa Island with the [[DoomyDoomsOfDoom Doominator]] robot: "Our house is there, and all our stuff! Oh, and maybe Crunch."
* NamesToRunAwayFromReallyFast: Crash Bandicoot, Crunch Bandicoot, and Doctor Nefarious Tropy.
* TheNapoleon: While the majority of scientists in the series are vertically challenged, Cortex is suggested to have suffered the most psychological trauma from this, even going so far as to create a "Planetary Minimizer" to shrink the entire earth to the size of a wumpa fruit.
-->'''Dr Cortex:''' Finally after all these years of abuse, who's the little guy now?
* NoCelebritiesWereHarmed: Peter Lorre as Doctor N. Gin, Mike Tyson as Tiny Tiger, Mr. T as Crunch Bandicoot, Jerry Lewis as the Ratnicians, Orson Welles as Doctor N. Brio.
* NoDamageRun: Well, at least a No Death Run) Getting gems in the first ''Crash Bandicoot'' required you ''finish the level without dying'' in addition to breaking all of the crates. The no-death condition was (thankfully) removed for the sequels.
* NoEnding: ''Crash Mind Over Mutant'', the final game in the main series, fails to provide any kind of closure. [[KarmaHoudini Cortex escapes the ruin of his space station]], while the Bandicoots have to deal with the wreckage ([[RunningGag again]]). Given that the villains [[MadeofIron survived everything the heroes threw at them for TWELVE STRAIGHT YEARS, and always manage to come back in the next game unharmed, and with another fortress fully stocked with doomsday weapons and armies]], it's a given that Cortex is [[FridgeHorror still out there, plotting his next evil scheme]]. Only time will tell if another company will dare to buy the rights to the franchise, and continue the story. Given that ''Mind Over Mutant'' was released in 2008, it seems rather unlikely.
** And finally, ''FINALLY'' averted with the news that Crash is getting a remake, and will be in ''VideoGame/{{Skylanders}}''.
** Furthermore, the ''Skylanders'' crossover mentions that Crash came to Skylands from a wormhole on Wumpa Island. Wumpa Island was introduced in Crash of the Titans, so it seems to be implied that, unlike Spyro who was rebooted for Skylanders, the Crash we see in Skylanders is the original, with Skylanders Imaginators presumably taking place sometime after Mind Over Mutant.
* NonLethalBottomlessPits: ''Crash of the Titans'' and ''Crash: Mind over Mutant''.
* NoOSHACompliance:
** N. Gin's Weapons Factory in ''Crash of the Titans''.
** Cortex's power station is even worse. Huge pits of bubbling toxic green waste are scattered about, there's exposed electric machines and red hot pipes and steam all over, the generator room is pitch black and has exhaust flowing around indoors, and metal platforms without rails are suspended over toxic goo or bottomless pits. At least Pinstripe gives a clear warning to be careful in the lowest part of the power station; which is where vast amounts of radioactive slime are dumped straight into the ocean.
* NoSidepathsNoExplorationNoFreedom:
** The series tends to play like this a ''lot''. Especially noticeable in the Naughty Dog era when most developers were attempting the opposite with the jump to 3D, ironically making it stand out as one of the few 3D games that stuck to the old linear style that dominated past eras.
** Averted with some levels on ''Twinsanity'', some sections of ''Crash of the Titans'' and ''Mind Over Mutant'' as a whole - all three are linear to an extent, but they have a lot more in the way of exploration than the other games in the series.
** Also Averted with ''Crash Tag Team Racing''.
* NostalgiaLevel: ''Crash Twinsanity'' opens with a jungle level, which very much evokes the mood of the (usually early-found) jungle levels of the first two games in the franchise.
* NotInTheFace:
-->'''N. Gin''': "Not my throat! I need that for swallowing!"
* OfferVoidInNebraska: Doctor Neo Cortex's and Doctor Nitrus Brio's commercial for the NV in ''Crash: Mind over Mutant'' ends with the announcer quickly saying "Soon to be available in everywhere but Arkansas."
* OffModel: In her two cutscenes in ''Mind Over Mutant'', Nina has normal gloved hands instead of her robotic prosthetic hands
* OhGodWithTheVerbing: Used with the Ratnicians. Said enemies are a parody of Jerry Lewis' "Nutty Professor" character.
%% * OneUp
* OneWingedAngel: Doctor Nitrus Brio in the first ''Crash Bandicoot'' game, who drinks his own PsychoSerum to mutate into the penultimate boss. [[spoiler:Cortex]] drinks this same serum in ''Crash: Mind over Mutant'' [[spoiler:as the final boss]].
* OrcusOnHisThrone: Uka Uka spends a lot of titles barely contributing anything towards the villains' plots, leaving Cortex or another head minion to create the scheme and act as the de facto BigBad. This was excused in the first two games, where he was still in his prison temple the ancients had banished him to eons ago.
%% * PartyGame: ''Crash Bash'' and ''Crash Boom Bang!''
%% * PassThroughTheRings: Rings of Power in ''Warped''.
* PeoplePuppets: Crash "jacking" the Titans in ''Crash of the Titans''.
* PlanetTerra: Played with. Earth and Terra are separate planets, and one of the inhabitants of Terra believes Earth to be a copy of it.
* PlayingTennisWithTheBoss: Koala Kong and Doctor Neo Cortex in ''Crash Bandicoot'', Doctor Neo Cortex in ''Crash Twinsanity'', Coco Bandicoot in ''Crash: Mind over Mutant''
%% * PlotCoupon: The Power Crystals and Gems.
* PositiveDiscrimination: Arguably Coco early on while acting as the token female, super intelligent, [[WomenAreWiser closer to Earth]] and near equally skilled physically as her brother (even if outdoing [[IdiotHero Crash]] intelligence-wise isn't exactly much of a challenge). Notably as more female characters were inserted, Coco started to gain her own [[TookALevelInDumbass idiotic]] and [[TookALevelInJerkAss obnoxious]] tendancies.
* PowerTrio: Crash, Coco and Crunch or Crash, Coco and Aku Aku depending on how you look at it.
%% * PowerUpFood
* PowerupMount: Each of the Naughty Dog games had one such animal per game, with two levels in each game dedicated entirely to riding them through their respective obstacle courses (an unnamed wild boar in ''Crash Bandicoot'', Polar the polar bear in ''Crash 2'', and Pura the tiger, along with a baby T-Rex in ''Warped'').
* PreAssKickingOneLiner: "Break out the butter; we're gonna make TOAST!"
* ProtagonistTitle:
* PuzzleBoss: Ripper Roo in the first two games.
* PyroManiac: Dingodile. "Break out the butter... gonna make ''toast''!"
* RaidersOfTheLostParody: Several of the early games, particularly the rolling boulders and natives of the original.
* RecurringBoss: Crunch Bandicoot in ''Crash Bandicoot: The Wrath of Cortex''.
* RecycledINSPACE: ''The Island of Dr. Moreau'' SET IN AN AUSTRALIAN ARCHIPELAGO, DOING [[WesternAnimation/LooneyTunes LOONEY TUNES]]!
* RegionalBonus: Several Japanese releases of the series had extra bells and whistles added to them:
** ''Warped'' adds Pocketstation support, a few unlockable [=FMVs=], and some gameplay hints provided by Aku Aku.
** The GBA version of ''Nitro Kart'' has extended versions of nearly all of the (admittedly short) music tracks for the levels.
** ''Tag Team Racing'' has a completely new model for Crash to fit his regional design (the new model is available as an EasterEgg skin in the Western release however).
* RememberTheNewGuy: While most of the FunnyAnimal cast are implied to have been created by Cortex or his fellow MadScientist cronies, a good few seem to randomly appear out of nowhere, with no implication of Cortex's hand in their existance. Even Coco seems like a random entry unless [[AllThereInTheManual you have read bios]] stating she was created by Cortex shortly after Crash.
* ReptilesAreAbhorrent: The Komodo Bros., the pterosaurs, and the triceratopses in the dinosaur levels of ''Warped'' are enemies. Don't forget Dingodile, who is 50% crocodile and 50% dingo. The ''adorably'' cute [[RidiculouslyCuteCritter baby T. Rex]] is the only exception.
* RunningGag: The "pancakes" gag throughout ''Titans'', and the arguably more amusing "eating sandwiches whilst going to the bathroom" gag in ''Mind Over Mutant''.
* SadistShow: The newer Radical interpretations lean into a video game example somewhat, with a lot of the cast, good or bad, tending to both [[ComedicSociopathy envoke and suffer]] [[AmusingInjuries a heafty amount of abuse.]]
* SaveGameLimits: In the original ''Crash Bandicoot'', the only way to save your game (or collect a password) was to go from the overworld map into a level, collect a series of hidden bonus tokens and beat the ensuing bonus level, or collecting a gem by beating a level without dying while breaking all the crates in the area. And when you restored the game, you snapped back to just three lives. Fortunately, the sequels made it easy to save your progress in-between levels and keep your lives.
* SdrawkcabName: Uka Uka for Aku Aku.
* SeldomSeenSpecies:
** Bandicoots are really rare in real life.
** The series also includes a potaroo and a thylacine.
* SequelHook: The very first game has the canonical ([[MindScrew despite being right in the middle of a non-canon ending that makes Cortex]] TheUnfought) WhereAreTheyNowEpilogue that, about Cortex, gives [[VideoGame/ChronoTrigger "but the future refused to change"]] a run for its money in terms of creepy ways to write a sentence:
--> "But evil geniuses are harder to squash than cockroaches."
* ShamelessSelfPromotion: One of the text hints in ''Tag Team Racing'' is this for Radical Entertainment, thought not spelling the promoted product outright so as to avoid getting sued by {{Fox}}, it being a LicensedGame:
--> "Have you played ''[[TheSimpsonsHitAndRun Hit & Run]]''? Man, that was a great game."
* SharkTunnel: The RacingGame spinoffs ''Crash Team Racing'' and ''Crash Nitro Kart'' each include a SharkTunnel as an underwater track, "Roo's Tubes" and "Deep Sea Driving", respectively.
* [[SharpDressedMan Sharp-Dressed Marsupial]]: Pinstripe Potoroo, Ripper Roo as Doctor Roo and the Viscount Devil from ''Crash Boom Bang!'' are three male marsupials who have been seen wearing fancy, stylish clothing.
* ShorterMeansSmarter: Played or subverted, DependingOnTheArtist, [[CloudCuckooLander Crash]] and [[ChildProdigy Coco]] interchange between being the shortest of the team. The not-too-bright Crunch is consistantly taller than either of them however. Played more consistantly straight with the villains, with the vertically challenged [[MadScientist Cortex]] being ''much'' smarter than large henchmen like [[DumbMuscle Tiny]].
* ShoutOut: [[ShoutOut/CrashBandicoot Now has its own page]].
%% * SiblingYinYang:
%% ** Crash and Coco.
%% ** Aku Aku and Uka Uka much
* SingleUseShield:
** The witch Doctor's mask [[BigGood Aku-Aku]] protects him (and Coco, etc) from one hit. Picking up another will give you two hits of protection, while grabbing a third will then give you temporary invincibility, which then resets back to two shields.
** ''Videogame/CrashTeamRacing'' however changes it. The Aku-Aku mask is full invincibility (no longer an example of this trope), while the actual shield item gives temporary protection from a single attack/hazard, Having ten Wumpa fruit turns the shield green, meaning it lasts forever, so long as you don't take a hit.
* SissyFight: [[spoiler: Dr Cortex vs Real Velo in the closing to Crash Nitro Kart. Tiny breaks it up.]]
* SlapstickKnowsNoGender: While no one surpasses [[IronButtMonkey Crash or Cortex]] in this form of cruelty, the female cast often suffer a fair amount of AmusingInjuries. In her playable appearances Coco even suffers [[TheManyDeathsOfYou numerous comical demises]] for losing a life similar to her brother.
%% * SlideAttack
* SlippySlideyIceWorld:
** The Iceberg Lab in ''Crash Twinsanity'', the Ratcicle Kingdom in ''Crash: Mind over Mutant''.
** Crash 2 seems to take place during winter, as snow is a common feature on the islands. Notably, quite a few snow levels have a gorgeous sunset coloration.
* SmallTaxonomyPools: Being set in Australia, this was bound to averted.
* SmellySkunk: The Stenches. A aversion of this is the skunks in the first game and Twinsanity.
* TheSmurfettePrinciple:
** Played straight throughout most of the early games, played with as the series went forward. In the Naughty Dog games, there is only one female character per game: Tawna in the original game, Coco throughout the latter games. Coco continues to be the only female until ''The Cortex Conspiracy'', when Nina joins the roster. However, Nina is an evil character; she only fights on the side of good if the world is threatened by a greater evil than Uka Uka. ''Crash Tag Team Racing'' is the only game that has more than [[TwoGirlsToATeam two female characters]]; Pasadena joins the roster for that particular game. In ''Crash Boom Bang!'', the series enters [[TwoGirlsToATeam Two Girls to a Team]] territory, when Tawna makes an unexpected return, and is playable alongside Coco. Later on, the series returns to Smurfette territory with Coco being the only female on the side of good, and Nina remaining firmly on the side of evil.
** ''Crash Tag Team Racing'' is particularly good in this regard; the characters' good/evil alignment is utterly thrown out the window as it's pretty much a free-for-all as far as gameplay is concerned ([[NoExceptYes except when it isn't]]). All three female characters are playable; in multiplayer, it is entirely possible (if unlikely) for Coco, Nina, and Pasadena to all be in use at once.
* SnapBack: ''Crash Bandicoot Nitro Kart 2'', thus far the final installment of the series, undid most changes during Radical's tenure and utilised the designs and aesthetics of the earlier games.
* SpeechImpediment: Doctor Nitrus Brio used to have one in the early ''Crash Bandicoot'' series, but was removed later on.
* SpinAttack: Crash's basic and signature enemy slaying move.
* SquashedFlat: Several of Crash's death animations.
* SssssnakeTalk: Komodo Joe in ''Crash Team Racing''.
* TheStarscream: Nina in both versions of ''Crash Of The Titans''. Cortex deals with her ''and'' betrays Uka Uka in ''Mind Over Mutant''. Half of Cortex and Uka Uka's minions also turn on them to collect the Evil Twin's treasure in ''Twinsanity''.
* StealthBasedMission: In "Crash Twinsanity", there are a few brief sections where you have to periodically hide from a watchman down the path until you get close enough to spin attack them.
* StockScream: The Howie Scream is heard in the first two games.
* SuddenlyVoiced: At the end of ''Titans'', Crash utters his first proper word: [[spoiler:"Pancakes!"]]. Crash appears to be just as stunned as Coco and Crunch at this development.
%% * SuperDrowningSkills
* TacticalSuicideBoss: Oh, Cortex... Why do you bother shooting at Crash with [[ColorCodedForYourConvenience green]] lasers that can be spun back at you, when you could simply have continued with the red and blue ones that couldn't? Also, lowering your energy shield at the same time you blow open a hole in the floor with mines is [[WhatAnIdiot just asking for it]], really...
* TakeMeInstead: Cortex does this in ''Crash Twinsanity'' to save Nina from Crash's evil doppelganger.
* TakeThat: Ads for ''Crash Bandicoot'' on the original UsefulNotes/PlayStation had a guy dressed as Crash show up at Nintendo headquarters with a megaphone to taunt "[[Franchise/SuperMarioBros Plumber-Boy]]". "You're hurting my elbow!"
* TempleOfDoom: A large number of levels in the franchise.
* TemporaryPlatform: Especially the first game.
%% * TeenGenius: Coco Bandicoot.
* ThatPoorCat: Used in ''Mind Over Mutant'' - apparently cats don't like having empty bottles that once contained mutagen thrown at them.
* ThematicRoguesGallery: Crash's recurring foes all have something to do with Cortex or Uka Uka, with many of them being mutant hybrids modified by either of them or N. Brio just like he is.
* ThisCannotBe: Uka Uka does this in the real ending of ''Crash Bandicoot 3: Warped''.
* ThreateningShark:
** Sharks are recurring enemies in water levels.
** Somewhat averted with Nash from ''Crash Nitro Kart'' - he may be a shark, but he's actually quite adorable (if obnoxious). Coco refers to him as a "poor little shark-thingy".
* ThrowingYourSwordAlwaysWorks: The second Boss Battle in ''Crash Bandicoot 2: Cortex Strikes Back'' sees you facing the Komodo Brothers, Joe and Moe. They are shown to have been training by throwing swords towards one another, before they see that Crash has arrived. Once the fight is started, Joe is spun at Crash, while Moe tosses his magically respawning blades at him.
* ToiletHumour: Cortex's unfortunate little "stuck in a pipe" incident in ''Twinsanity'', and, of course, the Stenches' little... "gas problem".
* TookALevelInBadass:
** Coco's physical skills develop more as the series progresses, evolving from a minor vehicle-dependent character in ''Warped'' to fully playable and as capable as Crash in ''Mind Over Mutant''.
** N. Brio in ''Mind Over Mutant''.
* TookALevelInDumbass: Just about every character that wasn't already dimwitted. Tiny and Crash may count as subversions actually.
* TookALevelInJerkass: Coco compared to her [[CheerfulChild more innocent persona]] in earlier games is a much more [[DeadpanSnarker snarky]] and [[LackOfEmpathy apathetic]] [[BrattyHalfPint brat]] in the Radical titles. Crash also became a [[ComedicSociopath sadistic]] [[ScrewySquirrel prankster]] in ''VideoGame/CrashTagTeamRacing'' though this was toned down in later titles.
* {{Tomorrowland}}: The future levels in ''Crash Bandicoot: Warped''.
* TrailersAlwaysSpoil: The trailer for ''Crash of the Titans'' reveals that [[spoiler: Cortex is replaced by Nina]].)
* TrickBoss: N. Gin in ''Crash Bandicoot 3: Warped'' starts in a robot not too different from the one he used in the game before (he even tells the player he'd "made a few modifications" to the old robot he used in ''Crash 2''), which uses similar attacks to the old one. Needless to say, it goes down after you shoot the same areas, [[TurnsRed only for it to flee, and dock with a much larger spacecraft]], complete with tougher weaponry and a new life bar.
* TrueFinalBoss: N. Tropy in the second GBA game.
* UndyingLoyalty:
** Tiny and N Gin are usually presented as such to Cortex. They serve [[TheStarscream Nina]] in ''Titans'', albeit forcibly, with N Gin ultimately giving Crash info just so he could bail Cortex out. Pinstripe is also stated as such in the manual of the first game.
** Pasadena is about the only employee of Von Clutch that seems to think highly of him. While most of the park drones are banking on better paying work or odd jobs on the side, she is devotedly looking for his missing power gem.
* UnexpectedShmupLevel: The battle against Doctor N. Gin in ''Crash Bandicoot 3: Warped'' was basically a rail shooter.
* TheUnfought:
** In ''Crash Bandicoot 3: Warped'', Uka Uka is introduced as the man behind the man, an extremely powerful mask that was sealed away for thousands of years. You never really fight him, all he does is act as an obstacle during the final boss battle. This isn't so bad (a mask is kind of hard to make into a full boss), but it gets really annoying in ''Crash Bandicoot: The Wrath of Cortex'' where there was a perfect opportunity to fight him. In that game, every boss is Crunch absorbing the powers of an elemental mask. There are four elemental masks, five bosses, you'd expect the final boss to be the recurring boss using Uka Uka's power, right? Nope. Instead, he just uses the other four masks at once, and Uka Uka does absolutely nothing during the fight except pull Cortex back to safety after you attack him.
** Uka Uka does have boss fights in Crash: Twinsanity and Crash of the Titans, though he is not the final boss in either of these games.
* TheUnintelligible:
** Crash, of course, varies between this and HeroicMime, but another example would be the Architect from the Ratcicle Kingdom in ''Mind Over Mutant''. He has a female translator to relay what he's really saying to Crash, however, it is possible to make out random words thrown into his unintelligible dialogue.
** Averted in Japanese localizations (considerably the first, where he says "LET'S GO!" (in Japanese, obviously) should only you start the level) and, [[spoiler:for the first time ever in non-Japanese continuity, [[http://www.youtube.com/watch?v=rmBb7QRMCto Crash of the Titans]].]] In ''Crash Tag Team Racing'' though the pivot of Crash using this trope, it is possible to make out coherent words and even whole sentences out of his incoherent babble at times.
** In the intro video of the very first game, when Crash falls out the window he clearly says "Uh-oh!"
* VictoryPose: The Crash Dance.
%% * VideoGameLives
* VillainousValor: Most games depict Cortex and his lackeys rather sympathetically, noting that trying to defeat Crash (despite being you, the player) is a losing battle. Still, despite his neuroses, Cortex's determination to win only increases with each face off.
* VocalEvolution:
** Debi Derryberry's take on Coco was initially rather high pitched and feminine. Throughout the titles her voice eventually became deeper pitched and more obnoxious sounding, a tone much akin to one of Derryberry's [[JimmyNeutron other roles]].
** Lex Lang also used a near perfect replicant of Clancy Brown's soft spoken deep voice for Dr. Cortex in ''Crash Twinsanity''. In the Radical titles Lang exagerrated Cortex's tone to be louder, higher pitched and upped his campness to eleven. Radical liked the take and actually evolved the character itself accordingly.
* TheVoiceless:
** Coco in ''Warped'', despite being a half-time playable protagonist, ''plays this straight'', no matter if she had Vicki Winters voicing her in the second installment or not.
** And, again, Japanese version adds a couple of grunts to her. Because, actually, it did almost the same for Crash.
** Crash, while rarely engaging in conversation, usually had the odd grunt in every game. In ''Crash Twinsanity'' however he is completely mute.
* WhereAreTheyNowEpilogue: The first game, as well as the racing spin-off ''Crash Team Racing'' did these, with humorous intent. Interestingly though, one of the bosses, Ripper Roo, is stated as studying and becoming an academic, [[ContinuityNod and in the next game you find him in a gigantic library, and you disrupt his studies]]. (Un)fortunately Doctor Nitrus Brio didn't stick to his bartending.
* WomenAreWiser: Coco, who starts off as a genius hacker who plays the rational, sensible woman to Crash's antics. [[TookALevelInDumbass Less so in later games.]]
%% * WrenchWench: Coco.
* XRaySparks: Happens to Crash starting in the second game when he gets electrocuted. His boxer shorts also become visible.
* YourSizeMayVary: Several characters changed sizes throughout the series, especially due to the constant redesigns. Cortex in particular ranged from being a midget even compared to the other dwarfish scientists or roughly the same height as Crash. Coco also ranged from a [[BigLittleBrother Big Little Sister]] to the smallest character of the cast. Boss characters such as Tiny and Dingodile could also range from towering over Crash to being only a head or so taller than him.
----