Follow TV Tropes

Following

Foreshadowing / Visual Novels

Go To

VN's with their own pages


  • The Ace Attorney games have a lot of this.
    • One of Manfred von Karma's prominent Character Tics is that whenever he's stressed out, he grabs his right shoulder. Later in the case, you learn that he was shot in that shoulder and never had the bullet removed, which is the key to pinning him as the DL-6 culprit. Investigations 2 adds a Call-Back to this when we see Manfred in a flashback case from before when he's shot, and his nervous pose doesn't include him grabbing his arm because he doesn't have the Achey Scars yet.
    • In "Rise from the Ashes" in the first game, the line "We certainly can't get a dead person to testify" can be seen as an allusion to Trials and Tribulations where the final case really involves a dead person testifying via spirit channeling.
    • When Phoenix shows Lana Skye his attorney's badge, her response is something along the lines of "The paint's flaking off. Give it three more years, then we'll see the real you." Three years later, between Trials and Tribulations and Apollo Justice, Phoenix is disbarred. This one is subtle because many characters make comments on the badge aging.
    • In 1-5, you can inspect a pile of items in the evidence room. Gumshoe will point out an electronics detector, saying it might become useful someday. This gets used in Justice For All when you try and find the spy camera and mic that Matt Engarde used.
    • In the second case of Trials and Tribulations, when talking about Mask DeMasque, Phoenix says that when you're famous there are always imitators. Pearl then says that if Phoenix works hard, someday he'll have his own imitators. The next case revolves around Furio Tigre impersonating Phoenix to cover a crime. Even further, the three cases that Phoenix handles during the game (2,3,5) all have a duplicate theme which is echoed slightly by alliteration in the subtitle (T & T) and parallel meanings of the words. In case five, Dahlia acts as an imposter Iris.
    • An easy to miss example appears is in "Turnabout Big Top" when in the Ringmaster's Room. Examining the pictures at the top of the wall prompts a conversation about Phoenix having guilty clients. On a first playthrough, it's laughable, as the whole point of the game is saving your clients from false guilty verdicts. Aaaand then "Farewell My Turnabout" happens.
    • In 3-2, the first mention of Godot by other characters is sandwiched between two pieces of dialogue more relevant than they first appear. Note that Godot was motivated by past tragedies to become the person he is today, most prominently the death of his lover, who (due to ghost shenanigans) later faces him in court.
      Luke: Times change, but people do not. […] Godot. The prosecutor whose equal cannot be found in this country, but in heaven.
    • Manfred von Karma mentions in Ace Attorney Investigations: Miles Edgeworth that there are some people who are above the law. Initially the reader assumes that he's referring to himself, and his crime of killing Edgeworth's father later on in the timeline. However, in the next case, Edgeworth faces off against a criminal that has diplomatic immunity, making him "above the law".
    • In case five of Investigations, the 'shadow of the Yatagarasu' is formed by more than one statue. This foreshadows the fact that the real Yatagarasu is more than one person.'
    • In "Rise from the Ashes" Phoenix says "I'll see you in court" to Edgeworth. Edgeworth responds with "Farewell" The next time you see Edgeworth is Farewell My Turnabout
    • Damon Gant, late in the third trial of "Rise from the Ashes", alludes to Apollo Justice: Ace Attorney:
      Gant: Defense attorneys can forge evidence too, isn't that right, Wrighto?
    • In the second case of the first game, Gumshoe remarks that the possibility of the victim writing the killer's name before death happens all the time. This is a topic of discussion later on in "Rise from the Ashes" when the attorneys suspect that Neil Marshall wrote his killer's name on a vase.
    • In the third case of Apollo Justice, Turnabout Serenade, you have to help Klavier figure out who among his band flubbed a performance- the culprit turns out to be Daryan Crescend. He later turns out to also be the culprit of the actual murder case.
    • Dual Destinies has a ton of foreshadowing towards Bobby Fulbright's true identity, especially in the second case with his "You callin' me a bad guy?!" speech and Jinxie calling him a ghost.
    • Even "The First Turnabout" isn't immune to this, although it's a relatively minor one. Like "Turnabout Memories" where the Judge asks Mia Fey a series of questions about the case, the same thing happens to Phoenix Wright as well, they are 1) "Who the defendant is", 2) "who the victim was" and 3) "what was the cause of death". In the second question, one of the options was Mia Fey herself... she dies tn the next episode.
    • The Great Ace Attorney:
      • When meeting Joan and John Garrideb for the first time, Joan often cuts John off by pouring hot tea into his lap and without any prompting, rambles about how suspicious Soseki is and how he must be the culprit. Joan likely realizes that one of their knives was missing after her rampage and didn't want John to accidentally reveal the fight, which potentially would have linked them to the stabbing.
      • When Ryunosuke suggests that Joan Garrideb may be the culprit on the account of John's book being found at the scene of the crime, Roly, who had been drowsy majority of the testimony, wakes up and suddenly becomes argumentative against Ryunosuke when asked about it. It's because he realizes his tampering of the crime scene was at risk of being exposed.
      • John Garrideb remarks that Shamspeare was very insistent on taking residence in the middle floor despite it having poor reputation. Shamespeare wanted to obtain Selden's treasure hidden in that room.
      • Olive, who is otherwise meek and glum, becomes uncharacteristically angry when she encounters Shamespeare at the hospital and tells him she wishes he was dead. She was the one who had poisoned Shamespeare to avenge her finance's death at Shamespeare's hands.
      • Jezaille Brett rattles off an extensive list of ways to kill someone that would leave traces. Of course she would know about that kind of information, seeing how she is actually an assassin.
      • Jezaille's breakdown involves the swan on her hat going out of control before she imitates being raptured into the air, complete with holy light and divine organ notes. She would die for real at the start of the second game.
      • Lord Stronghart was initially skeptical when Ryunosuke asks to take Kazama's place as the visiting student, until he briefly pauses when Ryunosuke talks about "do everything [Kazuma] planned to do" and asks if he was dead-set on that path. Stronghart was the one to arrange Kazama's visitation as an assassin and was trying to gauge how much his "replacement" knew of the plot.
      • There were some hints regarding Kazuma's mission namely that it's an assassination mission and the Japanese judge is in on it to Great Britain, such as Kazuma being allowed to carry his sword on the steamship despite a strict no-weapons policy and Japanese authorities managed to get an exception for him.
      • Soseki made frequent claims that he wakes up at night feeling as if someone was trying to choke him and "ghosts" were trying to kill him. Initially, one would believe in his paranoia, Soseki was imagining things. It would turn out his roommate Shamespeare was trying to kill him by blowing gas into his room at night.
  • Aquarium: In case it wasn't clear who the second main character is, near the beginning, while discussing Theo's dream, Fubuki says that he'll hopefully meet that girl soon, winks, then apologizes for winking. She also asks if "Aqua" sounds familiar, way before she explains her reasoning for hiring her is to help with Theo's amnesia. This is shortly before the familiar maid's debut.
  • C14 Dating:
    • Upon their respective first encounters, Kyler mentions that it's his fourth year working at Calen cave, while Hendrik mentions that it's his fourth year helping out with the summer class. Deandre also pins Kyler as the sort of person who sticks to his first impressions of people. Being curious about the reason Kyler and Hendrik don't get along will reveal that the latter was, in practice, having his trial period during Kyler's first time excavating as a student. He showed Kyler a special feature of his square, which Kyler later showed Augustin when the latter checked on him and Augustin got extremely angry at Kyler for apparently making an assumption as someone with no archeology expertise. As Augustin hates being told he's wrong while he's giving a lecture, Hendrik didn't step in to tell Augustin had been the one to tell Kyler out of fear of not keeping his job, all while still being within Kyler's visual field.
    • On the first day, Melissa hears a familiar video game tune, which prompts her to check that it's not coming from her own handheld console. The fact that it turns out to not be the case indicates that there is another person who both brought a handheld console and plays the same game. Melissa only properly meets Shoji the day after the incident.
    • The game is littered with hints of Hendrik's asexuality, including a claim on Augustin's part that he lacks interest in both formerly alive things and currently alive things, Rosemarie's "ace geologist" nickname for him and the fact that he's completely oblivious to the fact that some geology terms can have a That Came Out Wrong problem. The very first conversation with him also gets cake involved quite quickly.
    • Choosing a set of options can result in Hendrik being described as looking at Melissa as if she has found flint in her wet screen. Rosemarie makes a joke about the research building being haunted by the ghosts of students who found stone tools in their wet screen not that long after the event that reminds Melissa of both the importance of context and how furious Augustin can get towards mistakes. Some time later, if she chooses the cave on the sixth week's Wednesday, Melissa finds something of similar importance in her own wet screen.
    • Kyler's hoodie (which has a constellation decoration) and his answer to what the first Neanderthals to enter a cave would have seen it as (a starless night) hint at his other hobby, which is discovered quite late into his romantic route: astronomy.
  • In Cafe Enchante, the first eight chapters often hint at things that would occur in the romance routes.
    • When meeting Titania, she wistfully tells Kotone that she cannot leave Medio or the throne. In Canus's route, it's revealed she literally cannot leave as she is tied to the Yggdrasil for the rest of her life.
    • Ignis enjoys eating and has an enormous appetite. He is the reincarnation of the ravenous wolf Vanar who attempted to eat every living creature in Bestia.
    • Kororo, who is normally friendly with everyone, does not like Dromi. It's because he knows Dromi is trying to awaken Vanar through Ignis.
    • In some character sprites, Mikado is seeing carrying a stuffed fox and talking to it. It's not a stuffed fox and it's actually a living non-human.
    • Rindo becomes oddly evasive and sad when mentioning he has a sister. It's revealed that the "stuffed fox" is his young sister who was transformed into a non-human, something that haunts Rindo as he was almost forced to kill her when she was rampaging.
    • When confronting Kariya, Rindo yelled at him that if he does not recognize his powers, he can and will hurt someone he loves. He later quietly tells Kotone he wishes he had known the regulars sooner in a certain time in his life. Because of the incident with Rindo's sister and how she attacked several GPM members, including Rindo, Rindo became cynical and jaded regarding non-humans.
    • When meeting for the first time, Misyr embraces Kotone, saying how long he has waited for her. He is also the only one of the regulars who appears to recognize and know Kotone despite having arrived at the café after Kotone already left. Long before he even went to Enchanté, Misyr met a young Kotone through a small wormhole at the cafe.
    • Misyr enjoys coffee very much and becomes strangely emotional when Kotone tells him she prepared a new brand of coffee and she wanted him to be the first to try it. He also refused to tell Kotone who made his favourite cup of coffee, only saying it was not Souen. A young Kotone had offered coffee to Misyr when they first met when he was in his lowest point. It was the first food he had in over thousands of years.
    • Early on in Misyr's route, Kotone, Rindo and Misyr meet Asmodeus who proclaims himself as the demon king and doesn't recognize Misyr. Neither does Asmodeus's demon slimes acknowledge Misyr. It's because Misyr is not the demon king or a demon at all and Asmodeus is the real demon king.
  • In the CLANNAD visual novel, during Yukine's route, she tells Tomoya with one of her spells/fortunes that "Other people's happiness will become your happiness." During the game, you go into each characters route, ending off by improving some aspect of their lives or making them happy, and obtaining their "light orb." These "light orbs" are needed to get the "Good End" of the game where Nagisa and Ushio live.
  • Code:Realize:
    • Van Helsing has been noted by others to be ridiculously durable, repeatedly coming out of fights and situations that would have killed any other man. In his route, it's revealed that Aleister has been secretly giving him Hidden Strength conditioning for years.
    • Impey is also noted to be surprisingly tough and resilient, allowing him to take far more punishment than most people. It's because he is a vampire.
      • He also has Cute Little Fangs that seem to be a visual indication of his mischievous nature, but it's actually a hint of his vampire nature.
    • Just before meeting Saint Germain, Cardia catches a glimpse of what appeared to be an armored shadow. When she asks Saint Germain about it, he claims he hasn't seen anyone like that before. In Saint Germain's route, that shadow would be revealed to be Queen Guinevere and she and Saint Germain are both part of Idea.
  • In Disgaea Infinite, the player finds out that Flonne is studying to become an Angel Trainee again. And in Disgaea 4, Angel Flonne saves the protagonists.
  • In Ever17 it hardly seems worth pointing out the foreshadowing. If you play it, you'll look back from the final route and go OH! That's what that meant! Then if you play a second time, it's even more so because the entire story up to that route is foreshadowing. The lemur costume, the password, Tsugumi's jerkass status being inconsistent, the door she stopped Takeshi from touching, the pendant and even stuff like arguments over how many hot dogs there were. Everything. It's almost some type of one of the different aneurysm moment tropes except it's often minor and subtle.
  • Fate/stay night has this across routes. In one bad ending in the Fate route, for instance, Shirou is thrown out a third floor window and lands hard, only to then discover he is mortally wounded; not because of falling three stories, but because swords have erupted from inside his body. (Rather confused, he then dies.) The actual explanation for this really odd event isn't given until the final route, when it is revealed that Shirou instinctively projects when his body is badly damaged in an attempt to reinforce it; unfortunately, this instinctive projection sometimes results in swords being forged inside his body.
  • In Hakuouki, the captains are entirely committed to protecting Chizuru no matter the difficulty and how their lives are put at risk and any argument that it is better for Chizuru to leave is met with resistance. This protective attitude for her foreshadows their attitude regarding the Shogunate and the Boshin War - that they refused to be swayed from doing their duty even if they know it puts them at the disadvantage and it may get many of them killed.
  • Nightshade
    • In Chojiro's route, when Ennosuke confronts Gekkamaru and Enju, saying he has no choice but to kill Enju because the entire village will be killed if he doesn't, Gekkamaru replies he doesn't care and he would let the village die if it meant protecting Enju. Observant players might notice that Gekkamaru's eyes are glowing gold in that scene, hinting that it was Kagari's spell talking instead of Gekkamaru. The spell is only acknowledged in Gekkamaru's route so this is a hint to the player that Gekkamaru's Undying Loyalty isn't entirely his own.
    • As opposed to the bloody death of Hideyoshi in Chojiro and Gekkamaru's routes, in Goemon, Kuroyuki and Hanzo's routes, Hideyoshi's body has no blood or wounds. This is a hint toward the fact that his true murderer is Kuroyuki, as revealed in his route, who is able to use a shadow technique to kill his enemies.
    • The first time Enju meets Hanzo, he seems strangely surprised to hear that she is the daughter of Koga and Kagari and Enju notices him staring after her before they part ways. This foreshadows the eventual reveal in Hanzo's route that he was childhood friends with Enju's mother.
  • Piofiore: Fated Memories:
    • In the prologue, Sister Sophia reminds the church children to greet the mafia politely and makes a specific reference to the Falzone Family. She actually works closely with the Falzone Family as discovered in Dante's route to protect Lili as the Key Maiden.
    • Roberto acts unnecessarily rude and hostile towards Nicola when meeting face to face in the prologue. This foreshadows their role as the main antagonist in Nicola's route.
  • Rosetta and the Well: One of the first signs Galatea is not who she seems to be were cracks at her wrist with hands that look different from the rest of her body. That's because the demon Pygmalion is using her corpse as a puppet.
  • Shinrai: Broken Beyond Despair
    • The idea of a game in which two sisters kill each other strikes a nerve with Raiko, who lost her older sister.
    • Kamen compliments Momoko's appearance as being "sexy," much like Momo's boyfriend Hiro does. Kamen is in love with Momo.
    • If you tell Kamen that you came here because of her, the following exchange, especially Kamen's reactions, hints at Raiko having helped Kamen in the past. Judging from Kamen's reactions, she thinks for a moment that Raiko remembers the incident.
      Raiko: There's actually something I've been meaning to talk with you about for some time now. I actually realized it quite a while ago, but I honestly had no idea how to approach you about it.
      Kamen: (blushing) … … …!!
      Raiko: It seems I've forgotten about it, so I'm truly sorry for that, but..
      Kamen: S-Shinpuku?
      Raiko: What exactly did I do to you?
      Kamen: (disappointed) … … …
    • Momoko gets upset when Raiko jokes that she'd rather kill herself than wear her mother's costume. Momoko is planning to commit suicide.
    • Shortly afterward, Kamen warns Hiro not to make Momo cry, and, when asked for an example of how he might do so, says, "Cheating on her or something." In fact, she already knows that he's the type who wouldn't hesitate to do that, seeing as he tried to hit on Kamen.
    • Momo lifts her kimono and runs off as quickly as possible after teasing Kamen, foreshadowing that she cut slits in the side for greater mobility when carrying out her crime.
    • Momoko is the only person besides Nobara who finds Hiro's ghost story scary, at which point Hiro replies by passive-aggressively accusing her of being like the girl in the story. The fact that Momoko claims to be scared by a story that didn't scare people with any tolerance to scary stuff is a hint Momoko's reaction and her resulting argument with Hiro are staged.
    • If you look carefully, the first victim, Momoko, looks significantly different when the crime scene is investigated, since the second time you see the body, her tongue is sticking out. This helps foreshadow that she wasn't dead the first time her body was found.
    • When Hiro Shiratake is found just after being killed, Rie mentions that the victim didn't even scream. This detail, which the others find odd, foreshadows that he was already dead at the time of the stabbing.
  • Spirit Hunter series:
    • Spirit Hunter: Death Mark:
      • Mary states that coming face to face to the spirit that gave a person their mark tends to accelerate the amnesia caused by the mark. The protagonist seems to forget his name just as he met Mary, who not only gave him his mark, but is the Big Bad of the entire game.
      • A one-off line by Ai has her joking that the bunker under North Street in chapter 4 is a lab. Chapter 5 reveals she was very much right.
    • Spirit Hunter: NG:
      • Maruhashi's devotion to Seiji is compared to that between a dog and its owner. This is in the chapter where dogs are being decapitated by Kubitarou, a fate that Maruhashi shares just before Akira confronts Kubitarou.
      • Masaru accuses Yakumo of not being sexually active anymore, with Yakumo refuting him. This is said over a CG of Yakumo holding a Kakuya doll in the exact same way as Akira holds it, who later turns out to be his son.
      • A lot of information on Rosé (or lack thereof) takes on a new light with the revelation in her specific Bad End. She keeps her real name and age a secret since, as a spirit, she's both undead and probably been around for a while. She's known for escaping certain death, which is because she's able to resurrect herself. And her knowledge and interest in the occult, despite purportedly being a stage magician, is because she's a spirit herself.
  • The Murder of Sonic the Hedgehog:
    • Tails' lore card mentions that his old partner was a Flicky who went to Eggman's side. This is exactly what happened with the train, which is powered by a Flicky, the same one on his lore card.
    • You can find Dr. Eggman's autobiography in the library car, and poker chips with his symbol on them in the casino. Both are brushed off by the player character and Tails, but prove to be big hints as to who's really responsible.
    • There are many clues that point to which of the cast murdered Sonic.
      • Most of the cast are interrogated on their whereabouts and actions during the train's crash. However, only Espio and Shadow are directly accused of killing Sonic and needing to prove otherwise. Espio's alibi is the most shaky, with it revolving around the idea that he was too engrossed in a book to notice Shadow coming back from the saloon car (even though he didn't pay attention enough to put the book back in its right place). The biggest clue is that Espio couldn't actually verify his own alibi; the player character has to speak up in his defense. Espio is also the only character who is stated to have been alone when the crash happened.
      • Amy gets a "scoop" when she gets to the library car, when we know the only character there was Espio. We later learn that his information is false and meant to implicate Shadow. Rouge also finds the blueprint to the car in the library.
      • The player character and Tails find a hidden passage from the conductor car to the Library Car, which gives whoever is in there a way to get closer to Sonic without going through the Casino Car. Espio's very specialty is espionage and infiltration, which makes him the most equipped to murder someone and get away with it by using a secret passage.
    • There is some for the true nature of one the game's Red Herrings. Shadow acts cagey and is pegged as one of the suspects, but one of the first questions he asks the conductor and the player once he boards is if there are any gift bags available for sale on the train. This is the first clue to Shadow's goal is to get a birthday gift for Amy, as everyone but him got her one, clearing him of being the culprit. The only reason why he acts so shady is so that Amy won't find out about his attempt to get the gift using the lounge's computer.
    • There are also clues as to a third party interfering with the murder mystery.
      • As the player character notes, Sonic is actually hurt and not simply pretending to be dead for the sake of the game. Regardless of the game, none of the cast would ever hurt Sonic that way.
      • An early function of the train gives a few hints, if the player is paying attention. The Arms are everywhere in the train, and are said to have a lot of control over its functions besides just cleaning it.
      • The manner of Sonic's "death" also raises suspicion. Sonic was tranquilized by a blowdart, despite no weapons being allowed on the train. While the culprit, Espio, is accused of being stealthy enough to bring it aboard the train, he later admits that he was given instructions to shoot Sonic.
      • The name of the train seems unnecessarily mysterious and dramatic for what is, on the face of it, a somewhat gimmicky passenger train. It brings to mind the naming scheme of many of Eggman's creations.
      • The conductor has yellow pupils peeking out against black sclerae, same as the robotic eyes of the hands; an old portrait of the conductor seen in the library depicts him with normal eyes. But if you took the conductor for a robot or Robot Me copy of the original, you would have fallen for a Red Herring—it really is the conductor, and the darkened eyes are from the shadow of his cap's brim.
  • At the very beginning of Tsukihime, the protagonist Shiki Tohno returns to the mansion where he grew up with his sister after being disinherited and living a normal life for eight years. The first night, he remarks that the house and sibling from eight years ago feel foreign, as if they belong to someone else. This is exactly the case, as it turns out Shiki was only adopted by the Tohno family after they murdered his family (it makes sense in context), and neither the house nor his "sister" are actually his at all. They do belong to someone else, Akiha's real blood brother: SHIKI.
  • Tyrion Cuthbert: Attorney of the Arcane:
    • Beatrice has a habit of clapping her hands when "she's stressed". Later on the Invisibility spell is added to your Notes, and the description says the gesture is a clap. And sure enough, all those times she claps she's reactivating the Invisibility spell to keep her demonic familiar hidden from view.
    • When Orym White is testifying about the Sword of Spell Eating in day 1 of case 4, he says that it's demonic in nature according to legend, but he thinks it's hogwash. We get a mild silent reaction from Beatrice. Because she has a demonic familiar and a Blood Contract with the Empress of Discord, and knows it's not hogwash.
    • Beatrice is blind, but can navigate her house entirely on her own. She even rejects help when they want to guide her around. Why? Because she can see from the eyes of her familiar, who is always on her shoulder.
    • Tyrion and Beatrice discuss his angelic lineage in case 5. Despite his bloodline being touched by the gods, she tells him that he can still go to hell in the right circumstances. Later on he goes to the Court of Azathoth to dispute Celeste's Blood Contract. If he had failed to render it null, his soul would have been dragged to hell.
  • War: 13th Day has this all over the place. That snowfall in summer? That out-of-place background and some of the characters' odd anatomy? The fact that everything hasn't died despite the sun having supposedly vanished? That's all right. You're trapped in a dream. A Dying Dream. You have to play through Multiple Endings to reach the True End. All those routes you just went through? Well, that was her life flashing before her eyes.
  • XBlaze Lost: Memories has a character called Kiri, who wears a jumpsuit which has a zipper which reaches up all the way to the end of his hood. Unusual character choice? Well, yes it is. But if it's fully zipped up, his jumpsuit would resemble a body bag. He's the Serial Killer Ripper brought Back from the Dead.
  • Zero Escape:
    • Nine Hours, Nine Persons, Nine Doors:
      • On certain routes, the team finds a bracelet with the number zero. Upon experimentation, they discover it actually represents the number six, foreshadowing the fact that Zero is actually June. And what looks like a "0" on the bracelet is actually the letter "O", whose digital root is 6. This is also a hint about another letter that looks a lot like a number...
      • In the Engine room, Santa spots a perfect staircase to watch a panty shot. Instead of asking June (who's right there) to go down them, he wishes Clover was there with them to do it. This make sense when you discover that Santa and June are siblings.
      • When the group is looking for Snake, Junpei can talk to Ace, and remark that he's surprised that Clover and Snake are siblings. Ace asks why, and when Junpei replies it's because they look so different, Ace says he supposes so. Ace has prosopagnosia; he had no idea they looked different. This also foreshadows that June and Santa, two characters who look completely different, are also siblings.
      • If you talk to Santa during the same part, Santa mentions to Junpei that he should watch out because "the person closest to him could end up being the one who stabs him in the back". Him and June planned the entire thing together, so he knows that June, aka Akane, who Junpei is closest to out of everyone else is indeed Zero.
      • Not too important at first, but when you look at the lights in the 1st Class Cabin, Snake looks surprised until Junpei clarifies where they are. Light is Snake's real name.
      • In a bit of genius, during the safe ending you end up with the password 14383421. According to an interview with the director, he chose that number because if you multiply it by nine you get 129450789, the actual numbers of each character's bracelet in order.
      • The detonators not being real, except for the one in the ninth man, and possibly the one in Ace, is hinted at in a couple of places, specifically when Junpei observes that one of the searches for the DEAD felt like a lot longer than 81 seconds.
      • In one of the puzzles, Seven will remark that water (H20) is made out of 2 hot orphans. Indeed, there are two orphans in this game. They are Akane and Aoi (Santa's real name) and they are siblings. And in her backstory, Akane was very hot indeed.
      • Akane seems to really want Junpei to tell him how he was kidnapped by Zero. This is because she knows her 12 year old self is watching. She needs him to explain it in detail so that she had the information to kidnap him in the first place.
      • When Junpei's kidnapping is described, the phrase "Huh. Did I leave that open?" appears in the narration on the bottom screen in regards to the open window in Junpei's apartment, suggesting that Junpei left the window open and Zero got in through that window. Not until you reach the true ending, however, will you ever see a first-person pronoun appear in the narration—at which point it's revealed that everything on the bottom screen is actually past-Akane, aka Zero.
      • The descriptions of the victims who were blown up sound very odd, almost child like. Such as comparing a smashed in head to pizza dough covered in sauce, and guts spilling out to strands of spaghetti. Because the descriptions ARE a child's: Child Akane who's actually the one doing the narration through the game.
      • During one puzzle involving placing picture-cards of the group into numbered box slots, Ace says he'll leave it to Junpei. Junpei notes how Ace seemed to tense up, but the issue is quickly dropped. He couldn't solve the puzzle himself due to having prosopagnosia.
      • There's a number of foreshadows to Seven actually being a detective. When the group is talking about their connections to each other, he mentions that connecting the dots between the victims to lead you to the culprit is "textbook stuff". When they're trying to work out Snake's (or who they thought was Snake's) murder, he takes the lead and deduces how he was killed. There's also a moment when you can examine a toilet, and Seven will suddenly mention several police lingos, such as referring to hiding drugs in a toilet tank as a "183".
      • There's one hell of a piece of foreshadowing in the demo of the game on the 999 website. In the alternate demo, Junpei wakes up in the 3rd Class Cabin with Akane who helps him solve the puzzles in the room. When Junpei first recognizes her, a track starts playing, called "Who Is Zero?", a blatant act of foreshadowing who the Anti-Villain is.
      • At the beginning of the game, Zero, over loudspeaker, says: "Some of you, I know, are familiar with this game. The Nonary Game". Everyone except Junpei, Seven and Lotus has first-hand experience with the Nonary Game and even Seven and Lotus are closely related to it.
    • Virtue's Last Reward:
      • Look at the cover artwork on the game box - specifically, Sigma's weirdly gray hair and glowing right eye.
      • There are also a few out-of-place lines directed towards Sigma that hint towards the same twist: that Sigma is in his 67-year old self's body.
        Phi: Just back off, grandpa!
        Phi: You must have done a lot of drugs to look like that at 22.
        Dio: Just hurry up and die! You senile old fuck!

Top