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** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the Platform/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''Dragoon Might'' and the Platform/{{Amiga}} game ''Fightin' Spirit''. ''Art of Fighting'' was also the first fighting game to have powered-up [[LimitBreak Super Moves]] and a ManaMeter to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied. ''Art of Fighting'' and ''Videogame/FatalFury2'' were also the first fighters to introduce {{Desperation Attack}}s, which would similarly be adopted by other titles like ''Street Fighter'', ''Tekken'', ''Videogame/DeadOrAlive'' and ''Videogame/MortalKombat'' in later years.

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** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the Platform/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''Dragoon Might'' and the Platform/{{Amiga}} game ''Fightin' Spirit''. ''Art of Fighting'' was also the first fighting game to have powered-up [[LimitBreak Super Moves]] and a ManaMeter to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied. ''Art of Fighting'' and ''Videogame/FatalFury2'' were also the first fighters to introduce {{Desperation Attack}}s, which would similarly be adopted by other titles like ''Street Fighter'', ''Tekken'', ''Videogame/DeadOrAlive'' and ''Videogame/MortalKombat'' ''Franchise/MortalKombat'' in later years.
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** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the Platform/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''Dragoon Might'' and the Platform/{{Amiga}} game ''Fightin' Spirit''. ''Art of Fighting'' was also the first fighting game to have powered-up [[LimitBreak Super Moves]] and a ManaMeter to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied.

to:

** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the Platform/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''Dragoon Might'' and the Platform/{{Amiga}} game ''Fightin' Spirit''. ''Art of Fighting'' was also the first fighting game to have powered-up [[LimitBreak Super Moves]] and a ManaMeter to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied. ''Art of Fighting'' and ''Videogame/FatalFury2'' were also the first fighters to introduce {{Desperation Attack}}s, which would similarly be adopted by other titles like ''Street Fighter'', ''Tekken'', ''Videogame/DeadOrAlive'' and ''Videogame/MortalKombat'' in later years.
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* Back when the C64 was still kicking around, the arcade conversion of ''VideoGame/{{Gauntlet}}'' resulted in a [[http://user.tninet.se/~lrv840n/gauntletstyle/gauntletstyle.htm large number]] of similar games to appear, including ''Dandy'' (actually a {{reformulated|game}} version of the dungeon crawler for Platform/Atari8BitComputers that inspired ''Gauntlet''), ''Druid'', ''Gothik'' and ''Into the Eagle's Nest''. Some "Gauntlet clones" were better as they had an objective while ''Gauntlet'' was mainly aimed at making players want to keep inserting more coins: ''Avenger'' and ''Ranarama'' focused more on adventure than action. Though ''Gauntlet'' was never converted to the Platform/BBCMicro, similar four-player games titled ''Dunjunz'' and ''White Magic 1989'' were produced. There were also a few imitators in the arcades: Creator/{{Konami}}'s ''VideoGame/DevilWorld'' and Creator/DataEast's ''Shackled''.

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* Back when the C64 was still kicking around, the arcade conversion of ''VideoGame/{{Gauntlet}}'' resulted in a [[http://user.tninet.se/~lrv840n/gauntletstyle/gauntletstyle.htm large number]] of similar games to appear, including ''Dandy'' (actually a {{reformulated|game}} version of the dungeon crawler for Platform/Atari8BitComputers that inspired ''Gauntlet''), ''Druid'', ''Gothik'' and ''Into the Eagle's Nest''. Some "Gauntlet clones" were better as they had an objective while ''Gauntlet'' was mainly aimed at making players want to keep inserting more coins: ''Avenger'' and ''Ranarama'' focused more on adventure than action. Though ''Gauntlet'' was never converted to the Platform/BBCMicro, similar four-player games titled ''Dunjunz'' and ''White Magic 1989'' were produced. There were also a few imitators in the arcades: Creator/{{Konami}}'s ''VideoGame/DevilWorld'' ''VideoGame/DarkAdventure'' and Creator/DataEast's ''Shackled''.
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->''"First weeks of 2010 are going to be fun, aren't they? ''VideoGame/{{Darksiders}}'', ''VideoGame/{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''VideoGame/GodOfWarIII''. (''God of War'' ripoff, ''God of War'' ripoff, ''God of War'' ripoff, and God of Wa-- ...well, ''VideoGame/GodOfWar''.)"''

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->''"First weeks of 2010 are going to be fun, aren't they? ''VideoGame/{{Darksiders}}'', ''VideoGame/{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''VideoGame/GodOfWarIII''. (''God of War'' ripoff, ''God of War'' ripoff, ''God of War'' ripoff, and God of Wa-- ...well, [[ShapedLikeItself well]], ''VideoGame/GodOfWar''.)"''
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* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'1' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/{{Atari}} and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.

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* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'1' ''VideoGame/LethalEnforcers1'' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/{{Atari}} and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.
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* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/{{Atari}} and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.

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* ''VideoGame/OperationWolf'' set the model for most {{Light Gun Game}}s of the late 1980s. ''VideoGame/LethalEnforcers'' ''VideoGame/LethalEnforcers'1' revamped it for the 1990s with [[DigitizedSprites digitized graphics]], which were then taken up by Creator/DataEast's ''VideoGame/LockedNLoaded'', ''VideoGame/UnderFire'', Creator/{{Atari}} and Mesa Logic's ''VideoGame/Area51'', and (ironically) ''Operation Wolf 3''.
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** ''VideoGame/MarioKart'' spawned the MascotRacer, bringing forth cute cartoony variants of two previously popular genres. ''VideoGame/WackyWheels'' (DOS), ''VideoGame/DiddyKongRacing'' (Nintendo 64), ''VideoGame/CrashTeamRacing'' (Playstation), ''VideoGame/KonamiKrazyRacers'' (Game Boy Advance) and ''VideoGame/SuperTuxKart'' (Linux) are all clones of ''Mario Kart''.

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** ''VideoGame/MarioKart'' spawned the MascotRacer, bringing forth cute cartoony variants of two previously popular genres. ''VideoGame/WackyWheels'' (DOS), ''VideoGame/DiddyKongRacing'' (Nintendo 64), ''VideoGame/CrashTeamRacing'' (Playstation), ''VideoGame/KonamiKrazyRacers'' (Game Boy Advance) and ''VideoGame/SuperTuxKart'' (Linux) are all clones of ''Mario Kart''. Other games of this genre that were released on [[MultiPlatform multiple game consoles]] include ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', ''VideoGame/NickelodeonKartRacers'', and ''VideoGame/DisneySpeedstorm''.

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