History FollowTheLeader / VideoGames

22nd Aug '17 3:51:04 PM Andyxdr
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* ''VideoGame/AceCombat'' inspired a few modern air combat games combining over-the-top scenarios and an unrealistic flight model. Examples include ''AirForceDelta'', the ''VideoGame/{{Sidewinder}}''' series (released in the west as ''Bogey Dead 6'' and ''Lethal Skies'') and more recently, ''VideoGame/{{HAWX}}''.

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* ''VideoGame/AceCombat'' inspired a few modern air combat games combining over-the-top scenarios and an unrealistic flight model. Examples include ''AirForceDelta'', ''VideoGame/AirForceDelta'', the ''VideoGame/{{Sidewinder}}''' series (released in the west as ''Bogey Dead 6'' and ''Lethal Skies'') and more recently, ''VideoGame/{{HAWX}}''.
14th Aug '17 11:53:42 AM Prfnoff
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* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. Of all the early imitators, [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' is probably the best remembered, while Creator/{{Nintendo}}'s ''Space Fever'' and Creator/{{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history. ''TI Invaders'' for the UsefulNotes/TI99, ''Avenger'' for the UsefulNotes/VIC20, and ''Space Assault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.

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* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. Of all the early imitators, [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' is probably was the best remembered, while most popular variation on the ''Space Invaders'' theme, spawning an incredible number of bootleg knockoffs and derivative games as well as several official sequels. Less creative ''Space Invaders'' imitators included Creator/{{Nintendo}}'s ''Space Fever'' and Creator/{{Sega}}'s ''Invinco!'' may be regarded as mere ''Invinco!'', which are merely footnotes to history.in the histories of these famous video game companies. ''TI Invaders'' for the UsefulNotes/TI99, ''Avenger'' for the UsefulNotes/VIC20, and ''Space Assault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.
9th Aug '17 9:21:42 AM WoodyAlien3rd
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* The mostly forgotten ''Will Rock'' is this to ''VideoGame/SeriousSam'' (which already was partially inspired by ''Duke Nukem''): both games were made by an Eastern European team and featured a lone sarcastic "hero" shooting thousands of bullets against gigantic hordes of mythology-inspired creatures in huge arenas. The only major difference is that ''Will Rock'''s enemies were based on Greek instead of Egyptian mythology.
7th Aug '17 5:46:31 AM CosmicFerret
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* Jaleco's ''Ninja Jajamaru-kun'' series, after the first two games, abandoned its original style of gameplay in the later Famicom installments, which instead imitated ''DragonQuest'' (''Jajamaru Ninpou Chou''), ''VideoGame/TheLegendOfZelda'' (''Jajamaru Gekimaden'') and ''VideoGame/SuperMarioBros3'' (''Ginga Daisakusen'').

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* Jaleco's ''Ninja Jajamaru-kun'' series, after the first two games, abandoned its original style of gameplay in the later Famicom installments, which instead imitated ''DragonQuest'' ''VideoGame/DragonQuest'' (''Jajamaru Ninpou Chou''), ''VideoGame/TheLegendOfZelda'' (''Jajamaru Gekimaden'') and ''VideoGame/SuperMarioBros3'' (''Ginga Daisakusen'').



** DragonQuest itself was explicitly inspired by the first ''VideoGame/{{Wizardry}}'' game (which Yuji Horii was enthralled by; the original concept behind the game was to create something that combined the combat system of Wizardry with the overhead view of ''VideoGame/{{Ultima}}''. The first Franchise/FinalFantasy drew on the granddaddy of the RPG itself, ''TabletopGame/DungeonsAndDragons'', both in terms of VancianMagic (a distinction shared by Wizardry) and monster artwork and design.

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** DragonQuest VideoGame/DragonQuest itself was explicitly inspired by the first ''VideoGame/{{Wizardry}}'' game (which Yuji Horii was enthralled by; the original concept behind the game was to create something that combined the combat system of Wizardry with the overhead view of ''VideoGame/{{Ultima}}''. The first Franchise/FinalFantasy drew on the granddaddy of the RPG itself, ''TabletopGame/DungeonsAndDragons'', both in terms of VancianMagic (a distinction shared by Wizardry) and monster artwork and design.
30th Jul '17 5:07:01 PM comicwriter
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** ''Art of Fighting'' was the first fighting game to have powered-up special moves and an energy gauge to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied.

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** ''Art of Fighting'' was also the first fighting game to have powered-up special moves and an energy gauge to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II Turbo'') subsequently copied.


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** The success of the ''VideoGame/MarvelVsCapcom'' series inspired similar IntercontinuityCrossover fighting games, such as ''VideoGame/MortalKombatVsDCUniverse'' and ''VideoGame/BlazBlueCrossTagBattle''.
29th Jul '17 8:25:00 PM comicwriter
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** ''Art of Fighting'' was the first fighting game to have powered-up special moves and an energy gauge to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II'') subsequently copied.

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** ''Art of Fighting'' was the first fighting game to have powered-up special moves and an energy gauge to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II'') II Turbo'') subsequently copied.
22nd Jul '17 4:58:41 PM Lizardon
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* ''VisualNovel/ThePortopiaSerialMurderCase'', especially its menu-based Famicom port, led to an enormous wave of murder mystery adventure games from Japanese video game companies in the 1980s; Creator/{{Irem}} and Creator/{{Taito}} produced licensed adaptations of popular mystery novels by Kyotaro Nishimura and Misa Yamamura, and even Creator/{{Nintendo}} jumped on the trend with the ''Famicom Detective Club'' series. This trend went unnoticed in English-speaking countries, because [[NoExportForYou very few of these games were ever localized]], though some of them (''VideoGame/DejaVu'' and ''[[http://www.hardcoregaming101.net/murderonthemississippi/murderonthemississippi.htm Murder on the Mississippi]]'') did begin as American computer games.

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* ''VisualNovel/ThePortopiaSerialMurderCase'', especially its menu-based Famicom port, led to an enormous wave of murder mystery adventure games from Japanese video game companies in the 1980s; Creator/{{Irem}} and Creator/{{Taito}} produced licensed adaptations of popular mystery novels by Kyotaro Nishimura and Misa Yamamura, and even Creator/{{Nintendo}} jumped on the trend with the ''Famicom Detective Club'' ''VideoGame/DetectiveClub'' series. This trend went unnoticed in English-speaking countries, because [[NoExportForYou very few of these games were ever localized]], though some of them (''VideoGame/DejaVu'' and ''[[http://www.hardcoregaming101.net/murderonthemississippi/murderonthemississippi.htm Murder on the Mississippi]]'') did begin as American computer games.
5th Jul '17 3:09:32 PM theknack101
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* The PS2 era had a lot of light hearted games have suddenly DarkerAndEdgier sequels. It would seem that it started with ''VideoGame/JakII'', the much darker and edgier sequel to ''VideoGame/JakAndDaxter'', which turned Jak from a happy mute hero into a voiced gun toting anti-hero. It's success apparently set off a chain reaction with everything from [[PrinceOfPersiaSandsOfTime Prince of Persia]] to ''VideoGame/Sonic'' to ''VideoGame/RatchetAndClank'' (though the last one was already edgier than the other examples here to begin with, but ''VideoGame/RatchetDeadlocked'' definitely fits the trend.)

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* The PS2 era had a lot of light hearted games have suddenly DarkerAndEdgier sequels. It would seem that it started with ''VideoGame/JakII'', the much darker and edgier sequel to ''VideoGame/JakAndDaxter'', which turned Jak from a happy mute hero into a voiced gun toting anti-hero. It's success apparently set off a chain reaction with everything from [[PrinceOfPersiaSandsOfTime [[PrinceOfPersiaTheSandsOfTime Prince of Persia]] to ''VideoGame/Sonic'' ''VideoGame/SonicTheHedgehog'' to ''VideoGame/RatchetAndClank'' (though the last one was already edgier than the other examples here to begin with, but ''VideoGame/RatchetDeadlocked'' definitely fits the trend.)
5th Jul '17 3:08:52 PM theknack101
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Added DiffLines:

* The PS2 era had a lot of light hearted games have suddenly DarkerAndEdgier sequels. It would seem that it started with ''VideoGame/JakII'', the much darker and edgier sequel to ''VideoGame/JakAndDaxter'', which turned Jak from a happy mute hero into a voiced gun toting anti-hero. It's success apparently set off a chain reaction with everything from [[PrinceOfPersiaSandsOfTime Prince of Persia]] to ''VideoGame/Sonic'' to ''VideoGame/RatchetAndClank'' (though the last one was already edgier than the other examples here to begin with, but ''VideoGame/RatchetDeadlocked'' definitely fits the trend.)
5th Jun '17 4:06:10 PM MyFinalEdits
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** Speaking of which, ''Art of Fighting'' was the first fighting game to have powered-up special moves and an energy gauge to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II'') subsequently copied.

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** Speaking of which, ''Art of Fighting'' was the first fighting game to have powered-up special moves and an energy gauge to regulate them, a gameplay mechanic countless other titles (including ''Super Street Fighter II'') subsequently copied.



** Speaking of bought franchises, the series ''VideoGame/HeroesOfMightAndMagic'' spin-off of the ''VideoGame/MightAndMagic'' series also gave the kick to both Turn Based Strategy games that aren't incredibly boring and nerdy Electronic Tabletop Wargames AND to Hero-Based Strategy games, being the first strategy game to put "generals" into the equation (other than the player himself as an order giver). ''Warcraft 3'', ''Age of Mythology'' and listless others owe to the franchise. Strangely, many players weren't very understanding when ''Heroes IV'' reminded their audience of the Sci-Fi background of the ''MM'' franchise (mostly because a large portion of the ''Heroes'' fanbase didn't even know there was a ''Might and Magic'' RPG franchise [[MorePopularSpinoff that it was spun off from]]). Still, what really killed it was the same 3DO that killed ''MMIX''.

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** Speaking of bought franchises, the * The series ''VideoGame/HeroesOfMightAndMagic'' spin-off of the ''VideoGame/MightAndMagic'' series also gave the kick to both Turn Based Strategy games that aren't incredibly boring and nerdy Electronic Tabletop Wargames AND to Hero-Based Strategy games, being the first strategy game to put "generals" into the equation (other than the player himself as an order giver). ''Warcraft 3'', ''Age of Mythology'' and listless others owe to the franchise. Strangely, many players weren't very understanding when ''Heroes IV'' reminded their audience of the Sci-Fi background of the ''MM'' franchise (mostly because a large portion of the ''Heroes'' fanbase didn't even know there was a ''Might and Magic'' RPG franchise [[MorePopularSpinoff that it was spun off from]]). Still, what really killed it was the same 3DO that killed ''MMIX''.



** Speaking of ninjas, Irem's ''Ninja Spirit'' followed ''VideoGame/TheLegendOfKage'', but was far superior, although it was mostly overlooked.

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** Speaking of ninjas, * Irem's ''Ninja Spirit'' followed ''VideoGame/TheLegendOfKage'', but was far superior, although it was mostly overlooked.
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