History FollowTheLeader / VideoGames

12th Dec '17 7:45:32 PM nanakiro
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* Arcade rhythm game which uses collectibles as part of its game mechanic started with ''Anime/PrettyCure'' arcade, followed by ''[[Anime/HimeChenOtogiChikkuIdolLilpri Lilpri -- Yubi Puru Hime Chen!]]'' & ''Love&Berry'' by Creator/{{Sega}}, ''[[VideoGame/PrettyRhythmAuroraDream Pretty Rhythm]]'' by Takara Tomy and ''VideoGame/{{Aikatsu}}'' by [[Creator/BandaiNamcoEntertainment Namco Bandai]].

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* Arcade rhythm game which uses collectibles as part of its game mechanic started with ''Anime/PrettyCure'' arcade, followed by ''[[Anime/HimeChenOtogiChikkuIdolLilpri Lilpri -- Yubi Puru Hime Chen!]]'' & ''Love&Berry'' by Creator/{{Sega}}, ''[[VideoGame/PrettyRhythmAuroraDream Pretty Rhythm]]'' ''Franchise/PrettyRhythm'' by Takara Tomy and ''VideoGame/{{Aikatsu}}'' by [[Creator/BandaiNamcoEntertainment Namco Bandai]].
10th Nov '17 5:58:18 PM PrincessPandaTrope
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* ''VideoGame/ClubPenguin'' paved the way for more children's {{Massively Multiplayer Online Roleplay Game}}, such as ''Pandanda'', ''Panfu''[[note]]The former is about red pandas, while the latter is about giant pandas[[/note]],''Franchise/KungFuPanda World'', ''VideoGame/Fantage'', and ''VideoGame/AnimalJam''. Many of them were simply blatant ''Club Penguin'' ripoffs, while some did break the mold and add new twists to the genre.
** However, in TheNewTens, this trend declined, with many of ''Club Penguin'''s followers shutting down, most likely due to the rise of {{Mobile Phone Game}}s, causing kids to stare at lightweight phones rather than bulky laptops.
5th Nov '17 11:10:24 PM jormis29
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* Though some earlier FallingBlocks games had competitive multiplayer, it was ''VideoGame/PuyoPuyo's'' success that inspired developers to make puzzle games with head-to-head combat as the main attraction. The various imitators it spawned during the 1990s include ''Baku Baku Animal'', ''Deroon Dero Dero'' (''Tecmo Stackers''), ''Hebereke's Popoon'', ''Panic Bomber'', ''Super Puzzle Fighter II'' and ''Taisen Puzzle-dama'' (''Crazy Cross'').

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* Though some earlier FallingBlocks games had competitive multiplayer, it was ''VideoGame/PuyoPuyo's'' success that inspired developers to make puzzle games with head-to-head combat as the main attraction. The various imitators it spawned during the 1990s include ''Baku Baku Animal'', ''VideoGame/BakuBakuAnimal'', ''Deroon Dero Dero'' (''Tecmo Stackers''), ''Hebereke's Popoon'', ''Panic Bomber'', ''Super Puzzle Fighter II'' and ''Taisen Puzzle-dama'' (''Crazy Cross'').
27th Oct '17 12:09:43 PM MegaMarioMan
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** ''Archer 3D'' (''WiiSportsResort'' Archery)

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** ''Archer 3D'' (''WiiSportsResort'' (''VideoGame/WiiSportsResort'' Archery)



* Thanks to ''VideoGame/{{Touhou}}'', all modern {{Shoot Em Up}}s have to feature [[TokenMiniMoe little girls]] and magic. FauxSymbolism is also common, thanks to ''Touhou'''s use of mythology. The few that don't bite pretty close to ''VideoGame/{{Gradius}}'', ''{{Raiden}}'', or ''VideoGame/GeometryWars''.

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* Thanks to ''VideoGame/{{Touhou}}'', all modern {{Shoot Em Up}}s have to feature [[TokenMiniMoe little girls]] and magic. FauxSymbolism is also common, thanks to ''Touhou'''s use of mythology. The few that don't bite pretty close to ''VideoGame/{{Gradius}}'', ''{{Raiden}}'', ''VideoGame/{{Raiden}}'', or ''VideoGame/GeometryWars''.
24th Oct '17 4:56:58 PM MyFinalEdits
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* ''VideoGame/{{Doom}}'' is generally considered the progenitor of the FirstPersonShooter genre, and ''Franchise/{{Halo}}'' unleashed a [[StealthPun flood]] of the genre on set-tops.
** This has in a strange way become somewhat of a DiscreditedTrope, as the first-person shooter has shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the way games like ''Halo'', ''VideoGame/HalfLife'' and ''VideoGame/{{GoldenEye|1997}}'' refined and improved upon the classic Doom formula. Thus, the "first person shooter" has lost the Doom Stigma and is now its very own unique genre. Up until ''[[VideoGame/ModernWarfare Call of Duty 4]]'', at least; now the only FPS's that aren't ''VideoGame/CallOfDuty'' clones are [[GrandfatherClause sequels to games that came before CoD started]], and even those tend to take a lot of inspiration from that series (using ironsights to get your gun to work properly and adding a SprintMeter are particularly popular).

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* ''VideoGame/{{Doom}}'' is generally considered the progenitor of the FirstPersonShooter genre, and ''Franchise/{{Halo}}'' unleashed a [[StealthPun flood]] of the genre on set-tops.
** This has in a strange way become somewhat of a DiscreditedTrope, as
set-tops. Eventually, the first-person shooter has shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the way games like ''Halo'', ''VideoGame/HalfLife'' and ''VideoGame/{{GoldenEye|1997}}'' refined and improved upon the classic Doom formula. Thus, the "first person shooter" has lost the Doom Stigma and is now its very own unique genre. Up until ''[[VideoGame/ModernWarfare Call of Duty 4]]'', at least; now the only FPS's that aren't ''VideoGame/CallOfDuty'' clones are [[GrandfatherClause sequels to games that came before CoD started]], and even those tend to take a lot of inspiration from that series (using ironsights to get your gun to work properly and adding a SprintMeter are particularly popular).



** ''World of Warcraft'' in particular has spawned a number of imitators, ''VideoGame/TabulaRasa'' and ''VideoGame/AgeOfConan'' among them, that copy not only its gameplay style, but major chunks of its interface (right down to yellow exclamation points over the heads of quest-givers.)
*** [=WoW=] actually has an example of Follow the Leader InUniverse. To fight the undead, the [[ThePaladin Order of the Silver Hand]] created a powerful holy sword that came to be known as the [[LegendaryWeapon Ashbringer]]. To fight their enemies, [[KnightTemplar the Scarlet Crusade]] sought to forge a weapon of equal power to the Ashbringer and used similar forging methods to achieve that goal. Their result, sabotaged from within, was [[PowerIncontinence Light's Wrath.]]

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** ''World of Warcraft'' in particular has spawned a number of imitators, ''VideoGame/TabulaRasa'' and ''VideoGame/AgeOfConan'' among them, that copy not only its gameplay style, but major chunks of its interface (right down to yellow exclamation points over the heads of quest-givers.)
***
quest-givers). Blizzard's ambitious little title set itself apart with cartoony, comic book inspired graphics and a two faction system. The basic idea of that being that players would have to choose sides when making a character and all players on the opposite faction are their enemies to be fought in PVP battles. These days it's hard to find a MMORPG that doesn't have cartoony graphics and/or doesn't try to imitate the faction system.
**
[=WoW=] actually also has an example of Follow the Leader InUniverse.in-universe example. To fight the undead, the [[ThePaladin Order of the Silver Hand]] created a powerful holy sword that came to be known as the [[LegendaryWeapon Ashbringer]]. To fight their enemies, [[KnightTemplar the Scarlet Crusade]] sought to forge a weapon of equal power to the Ashbringer and used similar forging methods to achieve that goal. Their result, sabotaged from within, was [[PowerIncontinence Light's Wrath.]]



** To be more specific on how future [=MMOs=] would imitate ''World of Warcraft'', Blizzard's ambitious little title set itself apart with cartoony, comic book inspired graphics and a two faction system. The basic idea of that being that players would have to choose sides when making a character and all players on the opposite faction are their enemies to be fought in PVP battles. These days it's hard to find a MMORPG that doesn't have cartoony graphics and/or doesn't try to imitate the faction system.
24th Oct '17 3:03:55 PM GBAuraRebirth
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* During the mid-1990s, the success of ''Franchise/SonicTheHedgehog'' led to a glut of the MascotWithAttitude, especially in video games released on the Genesis/Mega Drive and SNES during that time. All of them failed, either because they were just a ThemeParkVersion of Sonic himself, or because they hit the PolygonCeiling hard when gaming made the move to 3D later that decade, such as ''[[VideoGame/{{Bubsy}} Bubsy the Bobcat and Bubsy 3D]]'' (though in fairness Sonic has had issues himself in that department). There's still one or two, like ''VideoGame/EarthwormJim'', ''VideoGame/RocketKnightAdventures'' and its sequel ''Sparkster'', that are remembered a bit more fondly, but Sonic is the only MascotWithAttitude to escape from this time, due to being the {{Trope Maker|s}} and persisting as a CashCowFranchise past the trend it started. It certainly helped that Sonic [[GrowingWithTheAudience grew with its audience]] (if only for a time) to remain cool instead of stay as an immature-looking character like most of its imitators.

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* During the mid-1990s, the success of ''Franchise/SonicTheHedgehog'' led to a glut of the MascotWithAttitude, especially in video games released on the Genesis/Mega Drive and SNES during that time. All Most of them failed, either because they were just a ThemeParkVersion of Sonic himself, or because they hit the PolygonCeiling hard when gaming made the move to 3D later that decade, such as ''[[VideoGame/{{Bubsy}} Bubsy the Bobcat and Bubsy 3D]]'' (though in fairness Sonic has had issues himself in that department). There's still one or two, While some of them like ''VideoGame/EarthwormJim'', ''VideoGame/JazzJackrabbit'' and the ''VideoGame/RocketKnightAdventures'' stood out and its sequel ''Sparkster'', that are remembered have a bit more fondly, but cult following, Sonic himself is the only MascotWithAttitude to escape from this time, due to being the {{Trope Maker|s}} and persisting as a CashCowFranchise past the trend it started. It certainly helped that Sonic [[GrowingWithTheAudience grew with its audience]] (if only for a time) to remain cool instead of stay as an immature-looking character like most of its imitators.
4th Oct '17 6:17:19 PM Taxima
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*** [=WoW=] actually has an example of Follow the Leader InUniverse. To fight the undead, the [[ThePaladin Order of the Silver Hand]] created a powerful holy sword that came to be known as the [[LegendaryWeapon Ashbringer]]. To fight their enemies, [[KnightTemplar the Scarlet Crusade]] sought to forge a weapon of equal power to the Ashbringer and used similar forging methods to achieve that goal. Their result, sabotaged from within, was [[PowerIncontinence Light's Wrath.]]
3rd Oct '17 1:15:25 PM narm00
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* The runaway success of ''VideoGame/KantaiCollection'' spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/BilanHangxian'' - as well as games featuring personified historical objects, such as ''VideoGame/ToukenRanbu'' (swords) and ''VideoGame/OshiroProject'' (castles).
* The PS2 era had a lot of light hearted games have suddenly DarkerAndEdgier sequels. It would seem that it started with ''VideoGame/JakII'', the much darker and edgier sequel to ''VideoGame/JakAndDaxter'', which turned Jak from a happy mute hero into a voiced gun toting anti-hero. It's success apparently set off a chain reaction with everything from [[PrinceOfPersiaTheSandsOfTime Prince of Persia]] to ''VideoGame/SonicTheHedgehog'' to ''VideoGame/RatchetAndClank'' (though the last one was already edgier than the other examples here to begin with, but ''VideoGame/RatchetDeadlocked'' definitely fits the trend.)

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* The runaway success of ''VideoGame/KantaiCollection'' spawned more browser/smartphone games about UsefulNotes/WorldWarII [[MoeAnthropomorphism shipgirls]] - ''VideoGame/WarshipGirls'', ''VideoGame/VictoryBelles'', ''VideoGame/BilanHangxian'' ''VideoGame/AzurLane'' - as well as along with more games featuring personified historical objects, such as ''VideoGame/ToukenRanbu'' (swords) and ''VideoGame/OshiroProject'' (castles).
* The PS2 era had a lot of light hearted games have suddenly DarkerAndEdgier sequels. It would seem that it started with ''VideoGame/JakII'', the much darker and edgier sequel to ''VideoGame/JakAndDaxter'', which turned Jak from a happy mute hero into a voiced gun toting anti-hero. It's success apparently set off a chain reaction with everything from [[PrinceOfPersiaTheSandsOfTime [[VideoGame/PrinceOfPersiaTheSandsOfTime Prince of Persia]] to ''VideoGame/SonicTheHedgehog'' to ''VideoGame/RatchetAndClank'' (though the last one was already edgier than the other examples here to begin with, but ''VideoGame/RatchetDeadlocked'' definitely fits the trend.)
2nd Oct '17 11:01:42 AM Perelandra
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** This trope could have been as well called [[http://malstrom.50webs.com/birdman.html Birdman Syndrome]]. In short, ''VideoGame/WiiSports'' was done by many of Nintendo's best developers and is a game which is easy to pick up and play but offers five completely different disciplines which have relatively deep physics and has the amount of polish you usually expect from a Nintendo game. After its rampant success, many third parties looking for a quick buck [[ShallowParody only saw the pick-up-and-play nature of it]] and made shallow, unpolished minigame collections done by the companies' cheapest development teams. Nintendo's Wii in general seems to have caused many developers to try and cheaply cash in on its success by haphazardly using motion controls whenever they get the chance.

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** This trope could have been as well called [[http://malstrom.[[https://web.archive.org/web/20080508004254/http://malstrom.50webs.com/birdman.html Birdman Syndrome]]. In short, ''VideoGame/WiiSports'' was done by many of Nintendo's best developers and is a game which is easy to pick up and play but offers five completely different disciplines which have relatively deep physics and has the amount of polish you usually expect from a Nintendo game. After its rampant success, many third parties looking for a quick buck [[ShallowParody only saw the pick-up-and-play nature of it]] and made shallow, unpolished minigame collections done by the companies' cheapest development teams. Nintendo's Wii in general seems to have caused many developers to try and cheaply cash in on its success by haphazardly using motion controls whenever they get the chance.
24th Sep '17 5:47:16 PM nombretomado
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* CompileHeart announced ''Monster Monpiece'', a Vita [=JRPG=] starring much fanservice and monster girls as enemies. It's likely not a coincidence that ''Monster Girl Quest'' was one of 2011-2012's more popular games beforehand. Oh, and they're [[http://www.youtube.com/watch?feature=player_embedded&v=31SF5DDMu8o not known for being subtle about it.]]

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* CompileHeart Creator/CompileHeart announced ''Monster Monpiece'', a Vita [=JRPG=] starring much fanservice and monster girls as enemies. It's likely not a coincidence that ''Monster Girl Quest'' was one of 2011-2012's more popular games beforehand. Oh, and they're [[http://www.youtube.com/watch?feature=player_embedded&v=31SF5DDMu8o not known for being subtle about it.]]
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http://tvtropes.org/pmwiki/article_history.php?article=FollowTheLeader.VideoGames