History FollowTheLeader / VideoGames

25th May '16 2:08:08 AM erforce
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-->-- '''Yahtzee''', ''WebAnimation/ZeroPunctuation''[[note]]''VideoGame/{{Bayonetta}}'' is actually a SpiritualSuccessor to ''VideoGame/DevilMayCry''. He later rectifies this in his review.[[/note]]

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-->-- '''Yahtzee''', ''WebAnimation/ZeroPunctuation''[[note]]''VideoGame/{{Bayonetta}}'' is actually a SpiritualSuccessor to ''VideoGame/DevilMayCry''.''Franchise/DevilMayCry''. He later rectifies this in his review.[[/note]]



* ''Flat Out'' is often nicknamed ''{{Burnout}}'s'' redneck cousin. Instead of crashes with cars only, they focus on cars crashing with the drivers being ejected.
* ''VideoGame/GodOfWar'', as well as popularising ActionCommands, seems to have [[TropeMakers spawned a genre]] of [[RatedMForMoney violent, gory]] third-person beat-em-ups with SociopathicHero protagonists. Examples include ''VideoGame/NoMoreHeroes'' and ''VideoGame/MadWorld'', but even the ''[[Film/XMenOriginsWolverine Wolverine]]'' movie based game is made in the style. The 2007 ''Franchise/ConanTheBarbarian'' game resembles ''God of War'' even further, right down to the spell-powers (which many Conan fans saw as a complete betrayal of the character).
* ''God of War'' itself followed ''VideoGame/DevilMayCry'' as a spectacle fighter, and both being successors of the BeatEmUp genre. In addition, the success of ''Devil May Cry'' led to the rise of stylish-action games (before ''God of War'') in the early 2000s. Mainly the type games with an [[GameplayGrading end-of-level rank]] such as ''VideoGame/{{Bujingai}}'', ''VideoGame/ChaosLegion'', ''VideoGame/ViewtifulJoe'', ''VideoGame/{{Shinobi}}'' ([=PS2=] version), and the ''VideoGame/NinjaGaiden'' reboot.

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* ''Flat Out'' ''VideoGame/FlatOut'' is often nicknamed ''{{Burnout}}'s'' ''VideoGame/{{Burnout}}'s'' redneck cousin. Instead of crashes with cars only, they focus on cars crashing with the drivers being ejected.
* ''VideoGame/GodOfWar'', ''VideoGame/GodOfWarSeries'', as well as popularising ActionCommands, seems to have [[TropeMakers spawned a genre]] of [[RatedMForMoney violent, gory]] third-person beat-em-ups with SociopathicHero protagonists. Examples include ''VideoGame/NoMoreHeroes'' and ''VideoGame/MadWorld'', but even the ''[[Film/XMenOriginsWolverine Wolverine]]'' movie based game is made in the style. The 2007 ''Franchise/ConanTheBarbarian'' game resembles ''God of War'' even further, right down to the spell-powers (which many Conan fans saw as a complete betrayal of the character).
* ''God of War'' itself followed ''VideoGame/DevilMayCry'' ''Franchise/DevilMayCry'' as a spectacle fighter, and both being successors of the BeatEmUp genre. In addition, the success of ''Devil May Cry'' led to the rise of stylish-action games (before ''God of War'') in the early 2000s. Mainly the type games with an [[GameplayGrading end-of-level rank]] such as ''VideoGame/{{Bujingai}}'', ''VideoGame/ChaosLegion'', ''VideoGame/ViewtifulJoe'', ''VideoGame/{{Shinobi}}'' ([=PS2=] version), and the ''VideoGame/NinjaGaiden'' reboot.



* ''DefenseOfTheAncients'', an incredibly popular homemade custom map (bordering on GameMod) for ''VideoGame/WarcraftIII'', has spawned a commercial imitator in ''VideoGame/{{Demigod}}'', with more titles on the horizon. ''VideoGame/LeagueOfLegends'' is the product of the original creator of the map making a game out of it.

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* ''DefenseOfTheAncients'', ''VideoGame/DefenseOfTheAncients'', an incredibly popular homemade custom map (bordering on GameMod) for ''VideoGame/WarcraftIII'', has spawned a commercial imitator in ''VideoGame/{{Demigod}}'', with more titles on the horizon. ''VideoGame/LeagueOfLegends'' is the product of the original creator of the map making a game out of it.
17th May '16 4:35:06 AM BillyHorrible
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** Even Telltale themselves were not being original. Though their popularity exploded with The Walking Dead, their first point and click game structured in this way was ''VideoGame/JurassicParkTheGame'', which they themselves called "''VideoGame/HeavyRain'' [[EverythingsBetterWithDinosaurs but with dinosaurs]]".
17th May '16 4:23:09 AM BillyHorrible
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** They've done it again. The UsefulNotes/{{Xbox 360}}'s Avatars, which were developed by Rare, look suspiciously similar to Nintendo's Miis.

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** Of course, what sets the Rare examples from the SNES/N64 era apart from the bad examples on this page, is that they both put enough fresh ideas in their games to set them apart from the games they are copying (pre-rendered 3D graphics in ''VideoGame/DonkeyKongCountry'', adult humour and self-awareness in ''VideoGame/ConkersBadFurDay'', hovercrafts and planes in ''VideoGame/DiddyKongRacing''), and that their games were generally considered to be awesome, not just easy cash-ins.
** They've done it again. kept doing this after switching to Microsoft. The UsefulNotes/{{Xbox 360}}'s Avatars, which were developed by Rare, look suspiciously similar to Nintendo's Miis.Miis.
*** In the game department: ''VivaPinata'' was an attempt at recreating the ''Franchise/{{Pokemon}}'' GottaCatchThemAll craze, and ''Videogame/KinectSports'' was the response to ''WiiSports''. Rare may have gone over to Microsoft, they still look to Nintendo for inspiration.
5th May '16 9:38:42 AM KoopaKid17
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* The ''VideoGame/RoadRash'' series spawned a similar game on the UsefulNotes/SegaGenesis called ''Skitchin''', a roller-blade racing and stunt game. Both games each had heavy metal/grunge soundtrack and the concept of cash bonuses for winning games and fighting off opponents.

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* The ''VideoGame/RoadRash'' series spawned a similar game Creator/ElectronicArts effort on the UsefulNotes/SegaGenesis called ''Skitchin''', a roller-blade racing and stunt game. Both games each had heavy metal/grunge soundtrack and the concept of cash bonuses for winning games races and fighting off opponents.
5th May '16 9:37:39 AM KoopaKid17
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* The ''VideoGame/RoadRash'' series spawned a similar game on the UsefulNotes/SegaGenesis called ''Skitchin''', a roller-blade racing and stunt game. Both games each had heavy metal/grunge soundtrack and the concept of cash bonuses for winning games and fighting off opponents.
27th Apr '16 3:40:50 PM BreadBull
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* The rather innovative destructible environment system of ''Infiniminer'', after it was made open-source, spawned dozens of clones, most of which weren't that successful. There were exceptions though, one of them being ''VideoGame/{{Minecraft}}''.
** ''Minecraft'', in turn, brought the genre into the mainstream, and it too inspired a wave of imitators. The most successful of these was ''VideoGame/{{Terraria}}'', which shifted the concept from a fully 3D environment to a 2D side-scrolling one, and added {{Metroidvania}} elements. ''Minecraft'' also inspired other games to mimic its blocky art style in various forms.

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* The rather innovative voxel based destructible environment system of ''Infiniminer'', after it was made open-source, open-source (because the source code got leaked), spawned dozens of clones, most of which weren't that successful. There were exceptions though, one of them being ''VideoGame/{{Minecraft}}''.
** ''Minecraft'', in turn, brought the SurvivalSandBox genre [[TropeCodifier into the mainstream, mainstream]], and it too inspired a wave of imitators. The most successful of these was ''VideoGame/{{Terraria}}'', which shifted the concept from a fully 3D environment to a 2D side-scrolling one, and added {{Metroidvania}} elements. ''Minecraft'' also inspired other games to mimic its blocky art style in various forms.
23rd Apr '16 3:14:41 PM KhymChanur
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* ''VideoGame/DwarfFortress'' prompted a several games based around what can best be called "Dwarf management" (such as ''Dwarves!?'', ''A Game of Dwarves'', and ''Survivors of Ragnarok''), as well as a number of other games in its general style, like ''Towns''. Most of them play differently in one way or another, though, and all of them try to offer an alternative to Dwarf Fortresses' somewhat steep learning curve and minimalist graphics.

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* ''VideoGame/DwarfFortress'' prompted a several games based around what can best be called "Dwarf management" (such as ''Dwarves!?'', ''A Game of Dwarves'', and ''Survivors of Ragnarok''), as well as a number of other games in its general style, like ''Towns''.''VideoGame/{{Towns}}'', ''VideoGame/StoneHearth'' and ''VideoGame/RimWorld''. Most of them play differently in one way or another, though, and all of them try to offer an alternative to Dwarf Fortresses' somewhat steep learning curve and minimalist graphics.
21st Apr '16 7:06:48 PM Prfnoff
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* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''Star Force'' as a VerticalScrollingShooter worth imitating, the products being games such as ''Astro Warrior'' on the UsefulNotes/SegaMasterSystem, ''Light Force'' on the UsefulNotes/ZXSpectrum and ''Plutos'' on the UsefulNotes/AtariST.

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* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''Star Force'' as a VerticalScrollingShooter worth imitating, the products being games such as ''Astro Warrior'' on the UsefulNotes/SegaMasterSystem, ''Light Force'' on the UsefulNotes/ZXSpectrum UsefulNotes/ZXSpectrum, ''Mission Genocide'' on the UsefulNotes/AmstradCPC and ''Plutos'' on the UsefulNotes/AtariST.
21st Apr '16 5:35:06 PM Prfnoff
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* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''Star Force'' as a VerticalScrollingShooter worth imitating, the products being games such as ''Astro Warrior'' on the UsefulNotes/SegaMasterSystem and ''Light Force'' on the UsefulNotes/ZXSpectrum.

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* For a few years in the mid-'80s, a lot of British and Japanese software houses saw ''Star Force'' as a VerticalScrollingShooter worth imitating, the products being games such as ''Astro Warrior'' on the UsefulNotes/SegaMasterSystem and UsefulNotes/SegaMasterSystem, ''Light Force'' on the UsefulNotes/ZXSpectrum.UsefulNotes/ZXSpectrum and ''Plutos'' on the UsefulNotes/AtariST.
12th Apr '16 2:37:37 PM Prfnoff
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* ''Super Sprint'' inspired a wave of top-down racing games from UK companies. Creator/{{Codemasters}} found success on 8-bit formats with ''BMX Simulator'' and ''Grand Prix Simulator'', while Leland produced the UsefulNotes/{{Arcade Game}}s ''Ivan "Ironman" Stewart's Super Off-Road'' and ''Danny Sullivan's Indy Heat''. Other British imitators included ''Rally Cross Challenge'' and ''Super Cars'', the latter featuring large scrolling courses instead of the single screens that ''Sprint''-likes can usually be distinguished by.

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* ''Super Sprint'' inspired a wave of top-down racing games from UK companies. Creator/{{Codemasters}} found success on 8-bit formats with ''BMX Simulator'' and ''Grand Prix Simulator'', while Leland produced the UsefulNotes/{{Arcade Game}}s ''Ivan "Ironman" Stewart's Super Off-Road'' and ''Danny Sullivan's Indy Heat''. Other British imitators included ''Rally Cross Challenge'' and ''Super Cars'', the latter featuring large scrolling courses instead of the single screens that ''Sprint''-likes can usually be distinguished by. Creator/{{Sega}}'s ''Rough Racer'' (1990) was one of the last and least successful ''Super Sprint'' imitators.
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