History FollowTheLeader / VideoGames

19th Feb '17 5:16:26 AM Hammiam
Is there an issue? Send a Message

Added DiffLines:

** ''{{Halo 2}}'' in particular changed how online gaming was played forever. Just some of the many things that they brought to the table were: friend-lists, pre-game lobbies, in-game clan recognition, parties, text and voice messages, proximity voice, matchmaking, playlists, and skill based ranking. Then keep in mind, this is about a third of what {{Creator/Bungie}} had planned to do, a serious case of WhatCouldHaveBeen? Yes indeed.
16th Feb '17 10:40:45 PM Ominae
Is there an issue? Send a Message


* ''VideoGame/KatamariDamacy'', believe it or not. After the unexpected success of the game, Creator/{{Namco}} tried to follow up on it by creating other quirky, colorful games with a "growing" game mechanic, which resulted in ''VideoGame/NobyNobyBoy'' for the [=PS3=] and ''The Munchables'' for the UsefulNotes/{{Wii}}.

to:

* ''VideoGame/KatamariDamacy'', believe it or not. After the unexpected success of the game, Creator/{{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] tried to follow up on it by creating other quirky, colorful games with a "growing" game mechanic, which resulted in ''VideoGame/NobyNobyBoy'' for the [=PS3=] and ''The Munchables'' for the UsefulNotes/{{Wii}}.



* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. Of all the early imitators, [[Creator/NamcoBandai Namco's]] ''VideoGame/{{Galaxian}}'' is probably the best remembered, while Creator/{{Nintendo}}'s ''Space Fever'' and Creator/{{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history. ''TI Invaders'' for the UsefulNotes/TI99, ''Avenger'' for the UsefulNotes/VIC20, and ''Space Assault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.

to:

* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''VideoGame/SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as Creator/{{Konami}} and Creator/{{Irem}}, respectively. Of all the early imitators, [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco's]] ''VideoGame/{{Galaxian}}'' is probably the best remembered, while Creator/{{Nintendo}}'s ''Space Fever'' and Creator/{{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history. ''TI Invaders'' for the UsefulNotes/TI99, ''Avenger'' for the UsefulNotes/VIC20, and ''Space Assault'' for the UsefulNotes/ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.



* The ''VideoGame/MonsterHunter'' series is huge in Japan, and has already inspired a handful of multiplayer-party-vs.-giant-monster successors, namely Creator/SquareEnix's ''VideoGame/LordOfArcana'', Creator/NamcoBandai's ''VideoGame/GodEaterBurst'', Creator/GameArts' ''VideoGame/RagnarokOdyssey'', and Creator/{{Koei}} Creator/{{Tecmo}}'s ''VideoGame/{{Toukiden}}''.

to:

* The ''VideoGame/MonsterHunter'' series is huge in Japan, and has already inspired a handful of multiplayer-party-vs.-giant-monster successors, namely Creator/SquareEnix's ''VideoGame/LordOfArcana'', Creator/NamcoBandai's [[Creator/BandaiNamcoEntertainment Namco Bandai]]'s ''VideoGame/GodEaterBurst'', Creator/GameArts' ''VideoGame/RagnarokOdyssey'', and Creator/{{Koei}} Creator/{{Tecmo}}'s ''VideoGame/{{Toukiden}}''.



* Arcade rhythm game which uses collectibles as part of its game mechanic started with ''Anime/PrettyCure'' arcade, followed by ''[[Anime/HimeChenOtogiChikkuIdolLilpri Lilpri -- Yubi Puru Hime Chen!]]'' & ''Love&Berry'' by Creator/{{Sega}}, ''[[VideoGame/PrettyRhythmAuroraDream Pretty Rhythm]]'' by Takara Tomy and ''VideoGame/{{Aikatsu}}'' by Creator/NamcoBandai.

to:

* Arcade rhythm game which uses collectibles as part of its game mechanic started with ''Anime/PrettyCure'' arcade, followed by ''[[Anime/HimeChenOtogiChikkuIdolLilpri Lilpri -- Yubi Puru Hime Chen!]]'' & ''Love&Berry'' by Creator/{{Sega}}, ''[[VideoGame/PrettyRhythmAuroraDream Pretty Rhythm]]'' by Takara Tomy and ''VideoGame/{{Aikatsu}}'' by Creator/NamcoBandai.[[Creator/BandaiNamcoEntertainment Namco Bandai]].



* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even Creator/NamcoBandai got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of Skylanders continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNoes/HyperScan, [[AccentuateTheNegative but people would rather forget how]] ''[[AccentuateTheNegative underpowered]]'' [[AccentuateTheNegative the console is]]. And if you trace ''that'', it goes all the way back to Nintendo's e-card reader for the UsefulNotes/GameBoyAdvance.

to:

* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco Bandai]] got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of Skylanders continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNoes/HyperScan, [[AccentuateTheNegative but people would rather forget how]] ''[[AccentuateTheNegative underpowered]]'' [[AccentuateTheNegative the console is]]. And if you trace ''that'', it goes all the way back to Nintendo's e-card reader for the UsefulNotes/GameBoyAdvance.
14th Feb '17 11:59:19 PM RAMChYLD
Is there an issue? Send a Message
14th Feb '17 11:58:39 PM RAMChYLD
Is there an issue? Send a Message


* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even Creator/NamcoBandai got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of Skylanders continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNoes/HyperScan, [[AccentuateTheNegative but people would rather forget how]] ''[[AccentuateTheNegative underpowered]]'' [[AccentuateTheNegative the console is]].

to:

* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even Creator/NamcoBandai got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of Skylanders continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNoes/HyperScan, [[AccentuateTheNegative but people would rather forget how]] ''[[AccentuateTheNegative underpowered]]'' [[AccentuateTheNegative the console is]]. And if you trace ''that'', it goes all the way back to Nintendo's e-card reader for the UsefulNotes/GameBoyAdvance.
14th Feb '17 11:52:34 PM RAMChYLD
Is there an issue? Send a Message


* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even Creator/NamcoBandai got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of Skylanders continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''.

to:

* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even Creator/NamcoBandai got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of Skylanders continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNoes/HyperScan, [[AccentuateTheNegative but people would rather forget how]] ''[[AccentuateTheNegative underpowered]]'' [[AccentuateTheNegative the console is]].
9th Feb '17 8:24:04 PM comicwriter
Is there an issue? Send a Message


* ''Adventure Quiz: Capcom World'' was the first of a wave of board-game-style trivia quiz games that Creator/{{Capcom}} and other companies great and small produced in every popular theme to flood Japanese arcades in the early 1990s. The high fantasy-themed ''Quiz & Dragons'' was one of the very few to be localized, though one character from the pseudo-DatingSim ''[[http://www.hardcoregaming101.net/quiznanairo/quiznanairo.htm Quiz Nanairo Dreams]]'' would [[MarthDebutedInSmashBros make her Western debut]] as an AssistCharacter in ''VideoGame/MarvelVsCapcomClashOfTheSuperHeroes'' and as a playable fighter in ''VideoGame/TatsunokoVsCapcom''.

to:

* ''Adventure Quiz: Capcom World'' was the first of a wave of board-game-style trivia quiz games that Creator/{{Capcom}} and other companies great and small produced in every popular theme to flood Japanese arcades in the early 1990s. The high fantasy-themed ''Quiz & Dragons'' was one of the very few to be localized, though one character Saki from the pseudo-DatingSim ''[[http://www.hardcoregaming101.net/quiznanairo/quiznanairo.htm Quiz Nanairo Dreams]]'' would [[MarthDebutedInSmashBros make her Western debut]] as an AssistCharacter in ''VideoGame/MarvelVsCapcomClashOfTheSuperHeroes'' ''VideoGame/{{Marvel Vs Capcom|Clash Of The Super Heroes}}'', and as a playable fighter in ''VideoGame/TatsunokoVsCapcom''.
9th Feb '17 8:00:11 PM comicwriter
Is there an issue? Send a Message


* ''Adventure Quiz: Capcom World'' was the first of a wave of board-game-style trivia quiz games that Creator/{{Capcom}} and other companies great and small produced in every popular theme to flood Japanese arcades in the early 1990s. The high fantasy-themed ''Quiz & Dragons'' was one of the very few to be localized, though one character from the pseudo-DatingSim ''[[http://www.hardcoregaming101.net/quiznanairo/quiznanairo.htm Quiz Nanairo Dreams]]'' would [[MarthDebutedInSmashBros make her Western debut]] as an AssistCharacter in ''VideoGame/MarvelVsCapcom'' and a playale fighter in ''VideoGame/TatsunokoVsCapcom''.

to:

* ''Adventure Quiz: Capcom World'' was the first of a wave of board-game-style trivia quiz games that Creator/{{Capcom}} and other companies great and small produced in every popular theme to flood Japanese arcades in the early 1990s. The high fantasy-themed ''Quiz & Dragons'' was one of the very few to be localized, though one character from the pseudo-DatingSim ''[[http://www.hardcoregaming101.net/quiznanairo/quiznanairo.htm Quiz Nanairo Dreams]]'' would [[MarthDebutedInSmashBros make her Western debut]] as an AssistCharacter in ''VideoGame/MarvelVsCapcom'' ''VideoGame/MarvelVsCapcomClashOfTheSuperHeroes'' and as a playale playable fighter in ''VideoGame/TatsunokoVsCapcom''.
9th Feb '17 10:54:54 AM comicwriter
Is there an issue? Send a Message


** After Capcom had success with ''VideoGame/XMenChildrenOfTheAtom'', other companies began making superhero fighting games, such as Data East's ''Avengers in Galactic Storm'' and Creator/{{Sunsoft}} and Creator/BlizzardEntertainment's ''VideoGame/JusticeLeagueTaskForce''. In an interesting reversal, ''Galactic Storm'' became the first fighting game to utilize an AssistCharacter feature, something Capcom would later adopt in the ''VideoGame/MarvelVsCapcom'' series.

to:

** After Capcom had success with ''VideoGame/XMenChildrenOfTheAtom'', other companies began making superhero fighting games, such as Data East's ''Avengers in Galactic Storm'' and Creator/{{Sunsoft}} and Creator/BlizzardEntertainment's ''VideoGame/JusticeLeagueTaskForce''. In an interesting reversal, ''Galactic Storm'' became the first fighting game to utilize an AssistCharacter feature, something Capcom would later adopt in for the ''VideoGame/MarvelVsCapcom'' series.
9th Feb '17 10:47:03 AM comicwriter
Is there an issue? Send a Message


** After Capcom had success with ''VideoGame/XMenChildrenOfTheAtom'', other companies began making superhero fighting games, such as Data East's ''Avengers in Galactic Storm'' and Creator/BlizzardEntertainment's ''VideoGame/JusticeLeagueTaskForce''. In an interesting reversal, ''Galactic Storm'' became the first fighting game to utilize an AssistCharacter feature, something Capcom would later adopt in the ''VideoGame/MarvelVsCapcom'' series.

to:

** After Capcom had success with ''VideoGame/XMenChildrenOfTheAtom'', other companies began making superhero fighting games, such as Data East's ''Avengers in Galactic Storm'' and Creator/{{Sunsoft}} and Creator/BlizzardEntertainment's ''VideoGame/JusticeLeagueTaskForce''. In an interesting reversal, ''Galactic Storm'' became the first fighting game to utilize an AssistCharacter feature, something Capcom would later adopt in the ''VideoGame/MarvelVsCapcom'' series.
9th Feb '17 10:30:26 AM comicwriter
Is there an issue? Send a Message


** After Capcom had success with ''VideoGame/XMenChildrenOfTheAtom'', other companies began making superhero fighting games, such as Data East's ''Avengers in Galactic Storm'' and Creator/BlizzardEntertainment's ''VideoGame/JusticeLeagueTaskForce''. In an interesting reversal, ''Galactic Storm'' became the first fighting game to utilize an AssistCharacter feature, something Capcom would later adopt in the ''VideoGame/MarvelVsCapcom'' series.



* ''Adventure Quiz: Capcom World'' was the first of a wave of board-game-style trivia quiz games that Creator/{{Capcom}} and other companies great and small produced in every popular theme to flood Japanese arcades in the early 1990s. The high fantasy-themed ''Quiz & Dragons'' was one of the very few to be localized, though one character from the pseudo-DatingSim ''[[http://www.hardcoregaming101.net/quiznanairo/quiznanairo.htm Quiz Nanairo Dreams]]'' would [[MarthDebutedInSmashBros make her Western debut]] in ''VideoGame/MarvelVsCapcom''.

to:

* ''Adventure Quiz: Capcom World'' was the first of a wave of board-game-style trivia quiz games that Creator/{{Capcom}} and other companies great and small produced in every popular theme to flood Japanese arcades in the early 1990s. The high fantasy-themed ''Quiz & Dragons'' was one of the very few to be localized, though one character from the pseudo-DatingSim ''[[http://www.hardcoregaming101.net/quiznanairo/quiznanairo.htm Quiz Nanairo Dreams]]'' would [[MarthDebutedInSmashBros make her Western debut]] as an AssistCharacter in ''VideoGame/MarvelVsCapcom''.''VideoGame/MarvelVsCapcom'' and a playale fighter in ''VideoGame/TatsunokoVsCapcom''.
This list shows the last 10 events of 534. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=FollowTheLeader.VideoGames