History FollowTheLeader / VideoGames

20th May '17 9:28:07 PM TheNicestGuy
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** There is a specific aspect of ''Diablo'' that has been copied numerous times, even by games that are not otherwise ''Diablo'' clones: loot [[ColorCodedForYourConvenience color-coded]] by rarity. The ability to roughly judge an item's quality with a quick glance was so well-received, that slews of other games adopted not only the concept, but identical colors and names for the levels. By now the scheme is considered tradition, to the point that it's considered annoying for a looter game ''not'' to use it or to mess with the colors too much.

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** There is a specific aspect of ''Diablo'' that has been copied numerous times, even by games that are not otherwise ''Diablo'' clones: loot [[ColorCodedForYourConvenience color-coded]] by rarity.ColorCodedItemTiers. The ability to roughly judge an item's quality with a quick glance was so well-received, that slews of other games adopted not only the concept, but identical colors and names for the levels. By now the scheme is considered tradition, to the point that it's considered annoying for a looter game ''not'' to use it or to mess with the colors too much.
20th May '17 9:24:51 PM TheNicestGuy
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** There is a specific aspect of ''Diablo'' that has been copied numerous times, even by games that are not otherwise ''Diablo'' clones: loot [[ColorCodedForYourConvenience color-coded]] by rarity. The ability to roughly judge an item's quality with a quick glance was so well-received, that slews of other games adopted not only the concept, but identical colors and names for the levels. By now the scheme is considered tradition, to the point that it's considered annoying for a looter game ''not'' to use it or to mess with the colors too much.
14th May '17 3:16:55 PM nombretomado
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** On the other hand, the map has an essential genre within fanmade maps of ''VideoGame/WarcraftIII''... which is called Aeon of Strife, which was made in ''Franchise/StarCraft'', making Aeon of Strife the genre's {{Trope Namer|s}}, while ''VideoGame/DefenseOfTheAncients'' is more the TropeCodifier.

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** On the other hand, the map has an essential genre within fanmade maps of ''VideoGame/WarcraftIII''... which is called Aeon of Strife, which was made in ''Franchise/StarCraft'', ''VideoGame/StarCraft'', making Aeon of Strife the genre's {{Trope Namer|s}}, while ''VideoGame/DefenseOfTheAncients'' is more the TropeCodifier.



** ''Star Front: Collision'' (''Franchise/{{Starcraft}}'')

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** ''Star Front: Collision'' (''Franchise/{{Starcraft}}'')(''VideoGame/StarCraft'')
2nd May '17 7:57:03 PM comicwriter
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** Speaking of which, ''Art of Fighting'' was the first fighting game to have powered-up special moves that could be launched after filling an energy gauge, a gameplay mechanic countless other titles subsequently copies.
30th Apr '17 2:30:53 PM nombretomado
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* Farmville is an interesting case. The game was inspired by Chinese web game called HappyFarm, which itself is inspired by HarvestMoon. Now with the popularity of social network farming games, Marvelous decided to follow the leader that was following Marvelous...

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* Farmville is an interesting case. The game was inspired by Chinese web game called HappyFarm, which itself is inspired by HarvestMoon.''VideoGame/HarvestMoon''. Now with the popularity of social network farming games, Marvelous decided to follow the leader that was following Marvelous...
29th Apr '17 3:57:44 PM nombretomado
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* ''Franchise/TokimekiMemorial'' pioneered the DatingSim genre with a clean but lovable game, showing that these games weren't just for the {{hentai}}. This trend continued with ''VisualNovel/{{Kanon}}'' ([[BleachedUnderpants ironically]], itself an HGame), which spawned many other H and non-H romance games that focused on the story and characters.

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* ''Franchise/TokimekiMemorial'' ''VisualNovel/TokimekiMemorial'' pioneered the DatingSim genre with a clean but lovable game, showing that these games weren't just for the {{hentai}}. This trend continued with ''VisualNovel/{{Kanon}}'' ([[BleachedUnderpants ironically]], itself an HGame), which spawned many other H and non-H romance games that focused on the story and characters.
10th Apr '17 12:59:22 AM shooterboss
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** FNAF itself might have borrowed its "watching security cameras" mechanic from the 1992 [[UsefulNotes/SegaGenesis Sega CD]] game ''VideoGame/NightTrap''.
4th Apr '17 4:06:31 PM jormis29
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* Creator/TimSchafer's success with ''VideoGame/BrokenAge'' lead to a massive Kickstarter boom for point & click adventure games like The Two Guys From Andromeda's ''[=SpaceVenture=]'', Lori & Corey Cole's ''[=HeroU=]'', and Creator/RonGilbert's ''Thimbleweed Park''.

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* Creator/TimSchafer's success with ''VideoGame/BrokenAge'' lead to a massive Kickstarter boom for point & click adventure games like The Two Guys From Andromeda's ''[=SpaceVenture=]'', Lori & Corey Cole's ''[=HeroU=]'', and Creator/RonGilbert's ''Thimbleweed Park''.''VideoGame/ThimbleweedPark''.
14th Mar '17 3:42:05 PM WaxingName
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* During the mid-1990s, the success of ''Franchise/SonicTheHedgehog'' led to a glut of the MascotWithAttitude, especially in video games released on the Genesis/Mega Drive and SNES during that time. All of them failed, either because they were just a ThemeParkVersion of Sonic himself, or because they hit the PolygonCeiling hard when gaming made the move to 3D later that decade, such as ''[[VideoGame/{{Bubsy}} Bubsy the Bobcat and Bubsy 3D]]'' (though in fairness Sonic has had issues himself in that department). There's still one or two, like ''VideoGame/EarthwormJim'', ''VideoGame/RocketKnightAdventures'' and its sequel ''Sparkster'', that are remembered a bit more fondly, but Sonic is the only MascotWithAttitude to escape from this time, due to being the {{Trope Maker|s}} and persisting as a CashCowFranchise past the trend it started. It certainly helped that Sonic [[GrowingWithTheAudience grew with its audience]] to remain cool instead of stay as an immature-looking character.

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* During the mid-1990s, the success of ''Franchise/SonicTheHedgehog'' led to a glut of the MascotWithAttitude, especially in video games released on the Genesis/Mega Drive and SNES during that time. All of them failed, either because they were just a ThemeParkVersion of Sonic himself, or because they hit the PolygonCeiling hard when gaming made the move to 3D later that decade, such as ''[[VideoGame/{{Bubsy}} Bubsy the Bobcat and Bubsy 3D]]'' (though in fairness Sonic has had issues himself in that department). There's still one or two, like ''VideoGame/EarthwormJim'', ''VideoGame/RocketKnightAdventures'' and its sequel ''Sparkster'', that are remembered a bit more fondly, but Sonic is the only MascotWithAttitude to escape from this time, due to being the {{Trope Maker|s}} and persisting as a CashCowFranchise past the trend it started. It certainly helped that Sonic [[GrowingWithTheAudience grew with its audience]] to remain cool instead of stay as an immature-looking character.character like most of its imitators.
14th Mar '17 3:41:39 PM WaxingName
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* During the mid-1990s, the success of ''Franchise/SonicTheHedgehog'' led to a glut of the MascotWithAttitude, especially in video games released on the Genesis/Mega Drive and SNES during that time. All of them failed, either because they were just a ThemeParkVersion of Sonic himself, or because they hit the PolygonCeiling hard when gaming made the move to 3D later that decade, such as ''[[VideoGame/{{Bubsy}} Bubsy the Bobcat and Bubsy 3D]]'' (though in fairness Sonic has had issues himself in that department). There's still one or two, like ''VideoGame/EarthwormJim'', ''VideoGame/RocketKnightAdventures'' and its sequel ''Sparkster'', that are remembered a bit more fondly, but Sonic is the only MascotWithAttitude to escape from this time, due to being the {{Trope Maker|s}} and persisting as a CashCowFranchise past the trend it started.

to:

* During the mid-1990s, the success of ''Franchise/SonicTheHedgehog'' led to a glut of the MascotWithAttitude, especially in video games released on the Genesis/Mega Drive and SNES during that time. All of them failed, either because they were just a ThemeParkVersion of Sonic himself, or because they hit the PolygonCeiling hard when gaming made the move to 3D later that decade, such as ''[[VideoGame/{{Bubsy}} Bubsy the Bobcat and Bubsy 3D]]'' (though in fairness Sonic has had issues himself in that department). There's still one or two, like ''VideoGame/EarthwormJim'', ''VideoGame/RocketKnightAdventures'' and its sequel ''Sparkster'', that are remembered a bit more fondly, but Sonic is the only MascotWithAttitude to escape from this time, due to being the {{Trope Maker|s}} and persisting as a CashCowFranchise past the trend it started. It certainly helped that Sonic [[GrowingWithTheAudience grew with its audience]] to remain cool instead of stay as an immature-looking character.
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http://tvtropes.org/pmwiki/article_history.php?article=FollowTheLeader.VideoGames