History FollowTheLeader / VideoGames

21st Aug '16 7:13:04 PM BleuStar365
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* Many urban-themed BeatEmUp were made to ride on the success of ''VideoGame/FinalFight''. Just look at ''VideoGame/StreetsOfRage'', ''[[VideoGame/RushingBeat Rival Turf!]]'', ''64th Street: A Detective Story'', ''Burning Fight'' and ''Riot City''. Though some of these games wound up becoming popular in thier own right (mainly ''Streets of Rage''). Capcom later tried to revive the Urban BeatEmUp with ''VideoGame/BeatDown: Fists of Vengeance'' and ''Final Fight: Streetwise''. Namco tried to take the wind out of Capcom's sails by making and releasing ''Urban Reign'' around the same time. All three games flopped. They tried to catch the Western crowd using "urban" themes, and like the "we want the ''VideoGame/CallOfDuty'' audience" example, it alienated old fans and failed to bring in new ones. Sort of ironic as ''Streetwise's'' Western development team wanted to make a true homage to the original ''Final Fight'' series.

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* Many urban-themed BeatEmUp were made to ride on the success of ''VideoGame/FinalFight''. ''VideoGame/DoubleDragon''. Just look at ''VideoGame/FinalFight'', ''VideoGame/StreetsOfRage'', ''[[VideoGame/RushingBeat Rival Turf!]]'', ''64th Street: A Detective Story'', ''Burning Fight'' and ''Riot City''. Though some of these games wound up becoming popular in thier own right (mainly ''Streets of Rage''). Capcom later tried to revive the Urban BeatEmUp with ''VideoGame/BeatDown: Fists of Vengeance'' and ''Final Fight: Streetwise''. Namco tried to take the wind out of Capcom's sails by making and releasing ''Urban Reign'' around the same time. All three games flopped. They tried to catch the Western crowd using "urban" themes, and like the "we want the ''VideoGame/CallOfDuty'' audience" example, it alienated old fans and failed to bring in new ones. Sort of ironic as ''Streetwise's'' Western development team wanted to make a true homage to the original ''Final Fight'' series.
21st Aug '16 9:58:00 AM MightyKombat
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** Actually pong copied tennis which got overshadowed by pong success on the atari.
16th Aug '16 5:43:12 PM ctempire
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* There's a ''Franchise/{{Pokemon}}''-like mobile game called ''Monster Combat''. Unlike many other ''Pokémon'' clones in China, this one has several differences in gameplay.
9th Aug '16 11:13:38 PM Anddrix
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** ''VideoGame/HarvestMoonMagicalMelody'' is from a series older than [=AC=] but looks much more like it than previous games. The art style is a BaseBreaker both with fans as casuals, as it's not considered as endearing and polished as ''Animal Crossing'' and makes the game seem [[LighterAndSofter too childish]].

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** ''VideoGame/HarvestMoonMagicalMelody'' is from a series older than [=AC=] but looks much more like it than previous games. The art style is a BaseBreaker divisive both with fans as casuals, as it's not considered as endearing and polished as ''Animal Crossing'' and makes the game seem [[LighterAndSofter too childish]].
9th Aug '16 2:10:06 PM Ripburger
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->''"Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''VideoGame/{{Darksiders}}'', ''VideoGame/{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''VideoGame/GodOfWarIII''... ''God of War'' rip off, ''God of War'' rip off, ''God of War'' rip off, and God of Wa-- ...Well, ''VideoGame/{{God of War|Series}}''."''

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->''"Well bugger my bumblebee's breadbin! First ->''"First weeks of Twenty-Ten 2010 are going to be fun, aren't they? ''VideoGame/{{Darksiders}}'', ''VideoGame/{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''VideoGame/GodOfWarIII''... ''VideoGame/GodOfWarIII''. (''God of War'' ripoff, ''God of War'' rip off, ripoff, ''God of War'' rip off, ''God of War'' rip off, ripoff, and God of Wa-- ...Well, well, ''VideoGame/{{God of War|Series}}''."'')"''
8th Aug '16 8:18:23 PM Prfnoff
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* Countless {{shmup}}s in the '90s imitated ''VideoGame/{{Raiden}}''... which itself was inspired by ''VideoGame/TwinCobra'' and other Creator/{{Toaplan}} shmups, as was Konami's ''Trigon / Lightning Fighters'', which [[DuelingGames came out the same year]] as the first ''Raiden''.

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* Countless {{shmup}}s in the '90s (e.g. ''Storm Blade'') imitated ''VideoGame/{{Raiden}}''... which itself was inspired by ''VideoGame/TwinCobra'' and other Creator/{{Toaplan}} shmups, as was Konami's ''Trigon / Lightning Fighters'', which [[DuelingGames came out the same year]] as the first ''Raiden''.
4th Aug '16 7:48:48 PM merotoker
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* ''VideoGame/CityOfHeroes''. When Creator/MarvelComics realized they couldn't sue the MMORPG to oblivion, they hired the developers to make a Marvel Comics-based MMO. Then Microsoft got involved and demanded it run on the Xbox 360. [[{{Vaporware}} There was lots of hype, but the game never materialized.]] Then Creator/DCComics announced they would make an MMO for UsefulNotes/PlayStation3. ''Then'' there was ''VideoGame/ChampionsOnline'', headed by the president of the ''City of Heroes'' dev team, but which was near-immediately dumped into bargain bins before becoming [[AllegedlyFreeGame free to play]].

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* ''VideoGame/CityOfHeroes''. When Creator/MarvelComics realized they couldn't sue the MMORPG to oblivion, they hired the developers to make a Marvel Comics-based MMO. Then Microsoft Creator/{{Microsoft|Studios}} got involved and demanded it run on the Xbox 360. [[{{Vaporware}} There was lots of hype, but the game never materialized.]] Then Creator/DCComics announced they would make an MMO for UsefulNotes/PlayStation3. ''Then'' there was ''VideoGame/ChampionsOnline'', headed by the president of the ''City of Heroes'' dev team, but which was near-immediately dumped into bargain bins before becoming [[AllegedlyFreeGame free to play]].



** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the UsefulNotes/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''Dragoon Might'' and the UsefulNptes/{{Amiga}} game ''Fightin' Spirit''.

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** ''VideoGame/ArtOfFighting'' and similar Creator/{{SNK}} fighting games were imitated outside the UsefulNotes/NeoGeo by the Creator/{{Konami}} UsefulNotes/ArcadeGame ''Dragoon Might'' and the UsefulNptes/{{Amiga}} UsefulNotes/{{Amiga}} game ''Fightin' Spirit''.



* You thought this trope was bad in ''video games''? Well, it's even worse with ''{{Casual Video Game}}s''! Seriously, just try and ''count'' how many {{Time Management|Game}}/{{Match Three|Game}}/{{Hidden Object Game}}s there are on the Internet! The games made by [=PopCap=] did this for the entire casual game genre. TimeManagementGame Videogame/DinerDash and Videogame/FarmVille are the most visible examples of this.

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* You thought this trope was bad in ''video games''? Well, it's even worse with ''{{Casual Video Game}}s''! Seriously, just try and ''count'' how many {{Time Management|Game}}/{{Match Three|Game}}/{{Hidden Object Game}}s there are on the Internet! The games made by [=PopCap=] did this for the entire casual game genre. TimeManagementGame Videogame/DinerDash ''Videogame/DinerDash'' and Videogame/FarmVille ''Videogame/FarmVille'' are the most visible examples of this.



** They've kept doing this after switching to Microsoft. The UsefulNotes/{{Xbox 360}}'s Avatars, which were developed by Rare, look suspiciously similar to Nintendo's Miis.
*** In the game department: ''VivaPinata'' was an attempt at recreating the ''Franchise/{{Pokemon}}'' GottaCatchThemAll craze, and ''Videogame/KinectSports'' was the response to ''WiiSports''. Rare may have gone over to Microsoft, they still look to Nintendo for inspiration.

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** They've They kept doing this after switching to Microsoft.Creator/{{Microsoft|Studios}}. The UsefulNotes/{{Xbox 360}}'s Avatars, which were developed by Rare, look suspiciously similar to Nintendo's Miis.
*** In the game department: ''VivaPinata'' ''VideoGame/VivaPinata'' was an attempt at recreating the ''Franchise/{{Pokemon}}'' GottaCatchThemAll craze, and ''Videogame/KinectSports'' was the response to ''WiiSports''. ''VideoGame/WiiSports''. Rare may have gone over to Microsoft, but they still look to Nintendo for inspiration.



* ''Espial'' and ''HAL 21'' were both carbon copies of ''VideoGame/{{Xevious}}'', as was Creator/DataEast's ''Zaviga''. Another very similar UsefulNotes/ArcadeGame was Creator/{{Sega}}'s ''Gardia''. ''Alphos'' for the PC88 was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original UsefulNotes/{{MSX}} versions of ''VideoGame/{{Zanac}}'' also look a lot like ''Xevious'', as does the original ''VideoGame/ThunderForce'', which was actually dolled-up in Korea as ''Super Xevious''.

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* ''Espial'' and ''HAL 21'' were both carbon copies of ''VideoGame/{{Xevious}}'', as was Creator/DataEast's ''Zaviga''. Another very similar UsefulNotes/ArcadeGame was Creator/{{Sega}}'s ''Gardia''. ''Alphos'' for the PC88 UsefulNotes/PC98 was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original UsefulNotes/{{MSX}} versions of ''VideoGame/{{Zanac}}'' also look a lot like ''Xevious'', as does the original ''VideoGame/ThunderForce'', which was actually dolled-up in Korea as ''Super Xevious''.



* ''Franchise/{{Castlevania}}'' was copied a lot, most blatantly with the UsefulNotes/SegaMasterSystem game ''Vampire: Master of Darkness'' and the PC98 game ''Rusty''.

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* ''Franchise/{{Castlevania}}'' was copied a lot, most blatantly with the UsefulNotes/SegaMasterSystem game ''Vampire: Master of Darkness'' and the PC98 UsefulNotes/PC98 game ''Rusty''.



* ''VideoGame/MetalSlug'' led to an handful of fast-paced run and gunners with a cartoony yet intricate art style. Examples include ''Demon Front'', ''CT Special Forces'', ''Commando: Steel Disaster'', and ''VideoGame/AlienHominid''.

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* ''VideoGame/MetalSlug'' led to an a handful of fast-paced run and gunners with a cartoony yet intricate art style. Examples include ''Demon Front'', ''CT Special Forces'', ''Commando: Steel Disaster'', and ''VideoGame/AlienHominid''.



* After the success of the Wii, Sony and Microsoft joined in with the motion-control fad with Kinect and Playstation Move. Even though Playstation Move is widely regarded as a rip-off of the Wii, Sony actually had the idea of a motion controller since '''2001''', five years before Nintendo.

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* After the success of the Wii, Sony Creator/{{Sony}} and Microsoft Creator/{{Microsoft|Studios}} joined in with the motion-control fad with Kinect and Playstation Move. Even though Playstation Move is widely regarded as a rip-off of the Wii, Sony actually had the idea of a motion controller since '''2001''', five years before Nintendo.



* You know how so many third person shooters have AlwaysOverTheShoulder camera? Yeah you can thank ''VideoGame/ResidentEvil4'' for that. Not only that, it also popularized quicktime events and "realistic brown" environments. It's probably one of the most influential games of its generation and its influence is very, very present in this gen. Hell, VideoGame/DeadSpace might as well be called "''Resident Evil 4'', IN SPACE!!!".

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* You know how so many third person shooters have AlwaysOverTheShoulder camera? Yeah you can thank ''VideoGame/ResidentEvil4'' for that. Not only that, it also popularized quicktime events and "realistic brown" environments. It's probably one of the most influential games of its generation and its influence is very, very present in this gen. Hell, VideoGame/DeadSpace ''VideoGame/DeadSpace'' might as well be called "''Resident Evil 4'', IN SPACE!!!".



* The PlatformHell ''VideoGame/IWannaBeTheGuy'' was based off a Japanese Flash game called ''The Life-Ending Adventure''... and when the latter game was finished, [[spoiler:[[RecursiveAdaptation its final areas are based off of IWBTG, with The Kid as the final boss!]]]]
** Likewise inverted in [[VideoGame/IWannaBeTheGuyGaiden the sequel]] -- part of level 1-3 is based off the first game, and it starts [[spoiler:right where ''The Life-Ending Adventure'' starts its ''own'' recreation!]] WordOfGod confirms this was intentional.

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* The PlatformHell ''VideoGame/IWannaBeTheGuy'' was based off a Japanese Flash game called ''The Life-Ending Adventure''... and when the latter game was finished, [[spoiler:[[RecursiveAdaptation its final areas are based off of IWBTG, with The Kid as the final boss!]]]]
boss]]]]!
** Likewise inverted in [[VideoGame/IWannaBeTheGuyGaiden the sequel]] -- part of level 1-3 is based off the first game, and it starts [[spoiler:right where ''The Life-Ending Adventure'' starts its ''own'' recreation!]] recreation]]! WordOfGod confirms this was intentional.



** Wargaming has also followed its own lead with the same basic gameplay in ''VideoGame/WorldOfWarships'' and ''VideoGame/WorldOfWarplanes''

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** Wargaming has also followed its own lead with the same basic gameplay in ''VideoGame/WorldOfWarships'' and ''VideoGame/WorldOfWarplanes'' ''VideoGame/WorldOfWarplanes''.



* Many, many ''VideoGame/SuperMarioWorld'' ROM hacks attempt to copy either ''VideoGame/BrutalMario'', ''VideoGame/KaizoMarioWorld'' or both. Sometimes it's fairly 'subtle' (like how Scarlet Devil Mario 2 takes many a level idea from the former and recodes them), sometimes it's a deliberate homage (ala Mario's Wacky Worlds ripping off Kaizo Mario's first level to annoy ProtonJon) and sometimes it's blatant enough that any commercial publisher would probably sue as a result (Super Mario Kollision and Hammer Bro Demo 3 take entire levels from said games, complete with the graphics, music and level design).

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* Many, many ''VideoGame/SuperMarioWorld'' ROM hacks attempt to copy either ''VideoGame/BrutalMario'', ''VideoGame/KaizoMarioWorld'' or both. Sometimes it's fairly 'subtle' (like how Scarlet Devil Mario 2 takes many a level idea from the former and recodes them), sometimes it's a deliberate homage (ala Mario's Wacky Worlds ripping off Kaizo Mario's first level to annoy ProtonJon) LetsPlay/ProtonJon) and sometimes it's blatant enough that any commercial publisher would probably sue as a result (Super Mario Kollision and Hammer Bro Demo 3 take entire levels from said games, complete with the graphics, music and level design).
27th Jul '16 4:52:58 AM Morgenthaler
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* ''MiniRobotWars'' seems like a clone of ''VideoGame/PlantsVsZombies'', except that the game is in a horizontal view with platforms you have to place your units on.

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* ''MiniRobotWars'' ''VideoGame/MiniRobotWars'' seems like a clone of ''VideoGame/PlantsVsZombies'', except that the game is in a horizontal view with platforms you have to place your units on.
24th Jul '16 2:08:47 PM Morgenthaler
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** Some space "sims" differentiate themselves by doing away with SpaceIsAir and SpaceFriction. ''IndependenceWar'', ''{{Terminus}}'', and the old ''Frontier: VideoGame/{{Elite}} II'' separated themselves from the rest in this manner.

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** Some space "sims" differentiate themselves by doing away with SpaceIsAir and SpaceFriction. ''IndependenceWar'', ''{{Terminus}}'', ''VideoGame/IndependenceWar'', ''VideoGame/{{Terminus}}'', and the old ''Frontier: VideoGame/{{Elite}} II'' separated themselves from the rest in this manner.
15th Jul '16 8:17:12 AM Willbyr
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* ''VisualNovel/{{Ever17}}'' is a popular VisualNovel. ''VisualNovel/SoulLink'' is a less popular visual novel. ''Ever17'' is about a group of people trapped in an underwater theme park. ''Soul Link'' is about a group of people trapped in a hotel [-[[RecycledINSPACE IN SPACE]]-].

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* ''VisualNovel/{{Ever17}}'' is a popular VisualNovel. ''VisualNovel/SoulLink'' is a less popular visual novel. ''Ever17'' ''[=Ever17=]'' is about a group of people trapped in an underwater theme park. ''Soul Link'' is about a group of people trapped in a hotel [-[[RecycledINSPACE IN SPACE]]-].
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