History FollowTheLeader / VideoGames

23rd Apr '18 12:15:30 AM jormis29
Is there an issue? Send a Message


* ''VideoGame/ClubPenguin'' paved the way for more children's {{Massively Multiplayer Online Roleplay Game}}, such as ''Pandanda'', ''Panfu''[[note]]The former is about red pandas, while the latter is about giant pandas[[/note]],''Franchise/KungFuPanda World'', ''VideoGame/Fantage'', and ''VideoGame/AnimalJam''. Many of them were simply blatant ''Club Penguin'' ripoffs, while some did break the mold and add new twists to the genre.

to:

* ''VideoGame/ClubPenguin'' paved the way for more children's {{Massively Multiplayer Online Roleplay Game}}, such as ''Pandanda'', ''Panfu''[[note]]The former is about red pandas, while the latter is about giant pandas[[/note]],''Franchise/KungFuPanda World'', ''VideoGame/Fantage'', ''VideoGame/{{Fantage}}'', and ''VideoGame/AnimalJam''. Many of them were simply blatant ''Club Penguin'' ripoffs, while some did break the mold and add new twists to the genre.
18th Apr '18 12:12:19 PM Pichu-kun
Is there an issue? Send a Message


* ''VideoGame/{{Nintendogs}}'' was popular enough to spawn a wave of virtual pet series. An especially tragic example is Ubisoft's Catz and Dogz titles: the game, by PF.Magic, pre-dated Nintendogs and was more comedic (such as being able to paint your cat or spritz it with water repeatedly). After the Learning Company/Mindscape/Brøderbund sales, Ubisoft owned the franchise and reinvented it except as an extremely girly knock-off of Nintendogs.

to:

* ''VideoGame/{{Nintendogs}}'' was popular enough to spawn a wave of virtual pet series. To name some: ''I Love My Dogs'', ''Paws & Claws: Pampered Pets'', ''Pet Paradise Resort 3D'', ''Puppies 3D'', ''Puppies World 3D'', and ''I Love Dogs! Cute Puppies!''. An especially tragic example is Ubisoft's Catz ''Catz'' and Dogz titles: ''Dogz'' titles of ''VideoGame/{{Petz}}'' games: the game, by PF.Magic, pre-dated Nintendogs ''Nintendogs'' and was more comedic (such as being able to paint your cat or spritz it with water repeatedly). After the Learning Company/Mindscape/Brøderbund sales, Ubisoft owned the franchise and reinvented it except as an extremely girly knock-off of Nintendogs.''Nintendogs''.
16th Apr '18 11:59:58 PM Kadorhal
Is there an issue? Send a Message


* ''VideoGame/CallOfDuty'' fans believed the 2010 ''VideoGame/MedalOfHonor'' game did this, although technically it's the other way around, Infinity Ward being formed from people who worked on the early [=MoH=]'s. Go figure.
** And besides that, [=MoH=] '10 is set in UsefulNotes/TheWarOnTerror, in Afghanistan, while ''VideoGame/ModernWarfare'' is set in Ultranationalist Russia.
** ''VideoGame/BattlefieldBadCompany 2'' does take a few plot elements from ''Modern Warfare 2'', but for the most part it's for the purpose of parodying them.

to:

* ''VideoGame/CallOfDuty'' fans believed the 2010 ''VideoGame/MedalOfHonor'' game did this, although technically it's the other way around, Infinity Ward being formed from people who worked on the early [=MoH=]'s. Go figure.
**
figure. And besides that, [=MoH=] '10 is set in UsefulNotes/TheWarOnTerror, in Afghanistan, while ''VideoGame/ModernWarfare'' is set in Ultranationalist Russia.
** ''VideoGame/BattlefieldBadCompany 2'' 2'', another landmark shooter franchise from the same devs as ''Medal of Honor'', does take a few several plot elements from ''Modern Warfare 2'', but for the most part it's for the purpose of parodying them.them. This created a sort of interesting back-and-forth between ''Call of Duty'' and ''Battlefield'' for a while - right after ''VideoGame/Battlefield3''[='=]s trailers heavily featured a scene with a player character in a tank watching the rest of its crew work, ''Modern Warfare 3'' copied it. ''VideoGame/Battlefield4'' then returned the favor with [[VideoGame/CallOfDutyBlackOps an escape from a prison while the Russian protagonist of the previous game assists you and ultimately dies in the escape]], and [[VideoGame/CallOfDutyBlackOps2 several missions set in, on, and around naval vessels]].



* {{First Person Shooter}}s and [=RPGs=] have had BelligerentSexualTension for a while now, but it was ''Franchise/MassEffect'' that really woke up developers to the potential money involved. Ironically, while ''VideoGame/AlphaProtocol'' is often billed as ''Franchise/MassEffect'' [[RecycledInSpace IN A SPY SETTING]], and was launched on the wave that ''Mass Effect'' started, it's actually more of a SpiritualSuccessor to ''VideoGame/DeusEx''.
* Ever since ''VideoGame/StarCraftI'' numerous games seem to have followed their theme on formation of factions. [[JackOfAllTrades Balanced]] Terrans, bio-tech Zergs, and [[HigherTechSpecies high-tech]] Protoss.

to:

* {{First Person Shooter}}s [=FPSes=] and [=RPGs=] have had BelligerentSexualTension for a while now, since at least the release of ''VideoGame/SystemShock'', but it was ''Franchise/MassEffect'' that really woke up developers to the potential money involved. Ironically, while ''VideoGame/AlphaProtocol'' is often billed as ''Franchise/MassEffect'' [[RecycledInSpace ''Mass Effect'' [[AC:[[RecycledInSpace IN A SPY SETTING]], SETTING]]]], and was launched on the wave that ''Mass Effect'' started, it's actually more of a SpiritualSuccessor to ''VideoGame/DeusEx''.
* Ever since ''VideoGame/StarCraftI'' ''VideoGame/StarCraftI'', numerous games seem to have followed their theme on formation of factions. [[JackOfAllTrades Balanced]] Terrans, bio-tech Zergs, and [[HigherTechSpecies high-tech]] Protoss.



** ''Ironsight'' from Creator/AeriaGames goes above and beyond and straight up ''is'' a free-to-play ''Call of Duty'' in all but name, including almost identical gunplay, attachment systems, perks, killstreaks, game modes, enough so that it's basically the worldwide version of the ''actual'' (Chinese-only) free-to-play ''Call of Duty Online''.



* ''VideoGame/{{Pong}}'' ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of ''Pong'', which was released in 1972. Atari even [[http://mcurrent.name/atarihistory/pong-understand.jpg published an ad]] in May 1973 mocking the band-wagon behavior of their competitors.
* ''VideoGame/AceCombat'' inspired a few modern air combat games combining over-the-top scenarios and an unrealistic flight model. Examples include ''VideoGame/AirForceDelta'', the ''VideoGame/{{Sidewinder}}''' series (released in the west as ''Bogey Dead 6'' and ''Lethal Skies'') and more recently, ''VideoGame/{{HAWX}}''.
* ''VideoGame/{{Quake}}'' ended up being the leader in a different way -- there are a whole slew of games running on its engines (particularly ''VideoGame/QuakeIIIArena''[='=]s) or derivatives of them (such as ''VideoGame/CallOfDuty'''s IW Engine or Creator/ValveSoftware's [=GoldSrc=] and Source), in comparison to the competing VideoGame/{{Unreal}} engine.

to:

* ''VideoGame/{{Pong}}'' ''VideoGame/{{Pong}}'', ''Tennis'' and other clones were extremely common in the 1970s despite technology allowing to make different games. These came out with most of the first-generation video game consoles after the success of ''Pong'', which was released in 1972. Atari even [[http://mcurrent.name/atarihistory/pong-understand.jpg published an ad]] in May 1973 mocking the band-wagon behavior of their competitors.
* ''VideoGame/AceCombat'' inspired a few modern air combat games combining over-the-top scenarios and an unrealistic flight model. Examples include ''VideoGame/AirForceDelta'', the ''VideoGame/{{Sidewinder}}''' series (released in the west as ''Bogey Dead 6'' and ''Lethal Skies'') and more recently, ''VideoGame/{{HAWX}}''.
''VideoGame/{{HAWX}}'' and ''VideoGame/VectorThrust''.
* ''VideoGame/{{Quake}}'' ended up being the leader in a different way -- there are a whole slew of games running on its engines (particularly ''VideoGame/QuakeIIIArena''[='=]s) or derivatives of them (such as ''VideoGame/CallOfDuty'''s IW Engine or Creator/ValveSoftware's [=GoldSrc=] and Source), in comparison to Source). In the more modern day, it's shifted over towards the competing VideoGame/{{Unreal}} engine.Engine - while third-party usage of the ''[=Q3A=]'' and original Unreal engines were about equal and slightly favoring the former in the old days, now there's only about a dozen releases on the ''VideoGame/Doom3'' engine versus half a thousand on Unreal Engine 3.



* ''Videogame/PacMan'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the UsefulNotes/AppleII version of ''Pac-Man'' were originally developed as such. ''K.C. Munchkin'' for the Videogame/{{Odyssey2}} was close enough to get sued, though it became something a bit different. ''Munch Man'' for the UsefulNotes/TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Creator/{{ADK}}'s ''Crush Roller'' ([[MarketBasedTitle also known as]] ''Make Trax'') similarly switched picking/eating stuff up to laying stuff down, and originally ran on an arcade board that cloned the ''Pac-Man'' hardware. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''VideoGame/LadyBug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.

to:

* ''Videogame/PacMan'' gave rise to such a wave of unauthorized clones that the arcade version of ''Ms. Pac-Man'' and the UsefulNotes/AppleII version of ''Pac-Man'' were originally developed as such. ''K.C. Munchkin'' for the Videogame/{{Odyssey2}} UsefulNotes/Odyssey2 was close enough to get sued, though it became something a bit different. ''Munch Man'' for the UsefulNotes/TI99 was almost too much like ''Pac-Man'' in its prototype version; the final release had a different maze and the superficial substitution of laying chains for eating dots. Creator/{{ADK}}'s ''Crush Roller'' ([[MarketBasedTitle also known as]] ''Make Trax'') similarly switched picking/eating stuff up to laying stuff down, and originally ran on an arcade board that cloned the ''Pac-Man'' hardware. Some developers of dot-collecting {{Maze Game}}s were a bit more inventive, and ''VideoGame/LadyBug'', ''Lock 'n' Chase'' and ''Mouse Trap'' were respectable enough games in their own right to see release on multiple platforms.



* ''VideoGame/ModernWarfare'' didn't just create a lot of similar shooters using its concept. It also turned newer shooters to having MUCH darker narratives. For example: ''Film/{{Red Dawn|1984}}'' and ''VideoGame/{{Homefront}}'' (but with North Korea attacking a weakened United States instead of Russia).



* "[[UpdatedRerelease HD remakes]]" of games are suddenly all the rage. Started as just a one-off thing for some classic games approaching ten years old (''VideoGame/SeriousSam'' and ''VideoGame/CallOfDuty'' were among the first[[note]]the latter also serving as a nice solution for the fact that until then the first game had been a PC-exclusive game in a fanbase primarily composed of console players[[/note]]), but now anything and everything that wasn't made for the UsefulNotes/XBox360 and UsefulNotes/PlayStation3 is getting an HD remake for those consoles.

to:

* "[[UpdatedRerelease HD remakes]]" of games are suddenly all the rage. Started as just a one-off thing for some classic games approaching ten years old (''VideoGame/SeriousSam'' and ''VideoGame/CallOfDuty'' were among the first[[note]]the latter also serving as a nice solution for the fact that until then the first game had been a an obscure PC-exclusive game in a series which had a fanbase that had since shifted to primarily composed compose of console players[[/note]]), but now anything and everything that wasn't made for the UsefulNotes/XBox360 and UsefulNotes/PlayStation3 is getting an HD remake for those consoles.
5th Apr '18 9:54:36 PM Pichu-kun
Is there an issue? Send a Message


* ''Singles: Flirt Up Your Life'' is essentially a [[HotterAndSexier mature]] copy of ''VideoGame/TheSims2''.

to:

* ''Singles: Flirt Up Your Life'' is essentially a [[HotterAndSexier mature]] copy of ''VideoGame/TheSims2''.''VideoGame/TheSims1''.
2nd Apr '18 7:37:32 PM FlakyPorcupine
Is there an issue? Send a Message

Added DiffLines:

* Another indie horror darling was ''VideoGame/{{Imscared}}'', setting the benchmark for its pixelated art style and [[MediumAwareness self-aware]] antagonist, as well as its frequent but intentional [[SmashToBlack crashing]].
29th Mar '18 7:15:38 AM erforce
Is there an issue? Send a Message


* Many urban-themed BeatEmUp were made to ride on the success of ''VideoGame/DoubleDragon''. Just look at ''VideoGame/FinalFight'', ''VideoGame/StreetsOfRage'', ''[[VideoGame/RushingBeat Rival Turf!]]'', ''64th Street: A Detective Story'', ''Burning Fight'' and ''Riot City''. Though some of these games wound up becoming popular in thier own right (mainly ''Streets of Rage''). Capcom later tried to revive the Urban BeatEmUp with ''VideoGame/BeatDown: Fists of Vengeance'' and ''Final Fight: Streetwise''. Namco tried to take the wind out of Capcom's sails by making and releasing ''Urban Reign'' around the same time. All three games flopped. They tried to catch the Western crowd using "urban" themes, and like the "we want the ''VideoGame/CallOfDuty'' audience" example, it alienated old fans and failed to bring in new ones. Sort of ironic as ''Streetwise's'' Western development team wanted to make a true homage to the original ''Final Fight'' series.

to:

* Many urban-themed BeatEmUp were made to ride on the success of ''VideoGame/DoubleDragon''. Just look at ''VideoGame/FinalFight'', ''VideoGame/StreetsOfRage'', ''[[VideoGame/RushingBeat Rival Turf!]]'', ''64th Street: A Detective Story'', ''Burning Fight'' and ''Riot City''. Though some of these games wound up becoming popular in thier own right (mainly ''Streets of Rage''). Capcom later tried to revive the Urban BeatEmUp with ''VideoGame/BeatDown: Fists of Vengeance'' and ''Final Fight: Streetwise''.''VideoGame/FinalFightStreetwise''. Namco tried to take the wind out of Capcom's sails by making and releasing ''Urban Reign'' around the same time. All three games flopped. They tried to catch the Western crowd using "urban" themes, and like the "we want the ''VideoGame/CallOfDuty'' audience" example, it alienated old fans and failed to bring in new ones. Sort of ironic as ''Streetwise's'' Western development team wanted to make a true homage to the original ''Final Fight'' series.
6th Mar '18 5:24:46 AM BleuStar365
Is there an issue? Send a Message


* ''VideoGame/{{Columns}}'' inspired hordes of color-matching three-in-a-row games. And ''VideoGame/{{Bejeweled}}'' popularized [[MatchThreeGame three-in-a-row-with-swapping-pieces]] video games.
* Though some earlier FallingBlocks games had competitive multiplayer, it was ''VideoGame/PuyoPuyo's'' success that inspired developers to make puzzle games with head-to-head combat as the main attraction. The various imitators it spawned during the 1990s include ''VideoGame/BakuBakuAnimal'', ''Deroon Dero Dero'' (''Tecmo Stackers''), ''Hebereke's Popoon'', ''Panic Bomber'', ''Super Puzzle Fighter II'' and ''Taisen Puzzle-dama'' (''Crazy Cross'').

to:

* ** ''VideoGame/{{Columns}}'' inspired hordes of color-matching three-in-a-row games. And ''VideoGame/{{Bejeweled}}'' popularized [[MatchThreeGame three-in-a-row-with-swapping-pieces]] video games.
* ** Though some earlier FallingBlocks games had competitive multiplayer, it was ''VideoGame/PuyoPuyo's'' success (itself being an indirect response to the aforementioned ''VideoGame/StreetFighterII'''s popularity) that inspired developers to make puzzle games with head-to-head combat as the main attraction. The various imitators it spawned during the 1990s include ''VideoGame/BakuBakuAnimal'', ''Deroon Dero Dero'' (''Tecmo Stackers''), ''Hebereke's Popoon'', ''Panic Bomber'', ''Super Puzzle Fighter II'' and ''Taisen Puzzle-dama'' (''Crazy Cross'').Cross''). Even Capcom itself couldn't avoid the game's success, which resulted in the creation of ''Super Puzzle Fighter II''.
3rd Mar '18 8:28:27 PM nombretomado
Is there an issue? Send a Message


* ''Franchise/{{Pokemon}}'' spawned its share of imitators, like: {{Spectrobes}}, which gets lampshaded in ''Game Informer'''s review of the first game. Gotta Dig Up Fossilized Remains Of 'Em All! ''VideoGame/YokaiWatch'' is heavily inspired by ''Pokemon'' and was popular enough to give the series a run for its money in Japan, becoming a rival CashCowFranchise not soon after the second game came out.

to:

* ''Franchise/{{Pokemon}}'' spawned its share of imitators, like: {{Spectrobes}}, ''{{VideoGame/Spectrobes}}'', which gets lampshaded in ''Game Informer'''s review of the first game. Gotta Dig Up Fossilized Remains Of 'Em All! ''VideoGame/YokaiWatch'' is heavily inspired by ''Pokemon'' and was popular enough to give the series a run for its money in Japan, becoming a rival CashCowFranchise not soon after the second game came out.
25th Feb '18 11:39:36 AM Pichu-kun
Is there an issue? Send a Message


** ''VideoGame/HarvestMoonMagicalMelody'' is from a series older than [=AC=] but looks much more like it than previous games. The art style is divisive both with fans as casuals, as it's not considered as endearing and polished as ''Animal Crossing'' and makes the game seem [[LighterAndSofter too childish]].

to:

** ''VideoGame/HarvestMoonMagicalMelody'' is from a series older than [=AC=] ''[=AC=]'' but looks much more like it than previous games. The art style is divisive both with fans as casuals, as it's not considered as endearing and polished as ''Animal Crossing'' and makes the game seem [[LighterAndSofter too childish]].



* ''Franchise/{{Pokemon}}'' spawned its share of imitators, like: {{Spectrobes}}, which gets lampshaded in ''Game Informer'''s review of the first game. Gotta Dig Up Fossilized Remains Of 'Em All!

to:

* ''Franchise/{{Pokemon}}'' spawned its share of imitators, like: {{Spectrobes}}, which gets lampshaded in ''Game Informer'''s review of the first game. Gotta Dig Up Fossilized Remains Of 'Em All!All! ''VideoGame/YokaiWatch'' is heavily inspired by ''Pokemon'' and was popular enough to give the series a run for its money in Japan, becoming a rival CashCowFranchise not soon after the second game came out.



* Farmville is an interesting case. The game was inspired by Chinese web game called HappyFarm, which itself is inspired by ''VideoGame/HarvestMoon''. Now with the popularity of social network farming games, Marvelous decided to follow the leader that was following Marvelous...

to:

* Farmville ''VideoGame/{{Farmville}}'' is an interesting case. The game was inspired by Chinese web game called HappyFarm, ''VideoGame/HappyFarm'', which itself is inspired by ''VideoGame/HarvestMoon''. Now with the popularity of social network farming games, Marvelous decided to follow the leader that was following Marvelous...



* ''{{VideoGame/Super Mario Bros|1}}.'' greatly spurred the development of {{Platform Game}}s for the UsefulNotes/NintendoEntertainmentSystem and later consoles, though surprisingly few took it as their primary model. Some computer games imitated ''Super Mario Bros.'' more brazenly, most notoriously ''VideoGame/TheGreatGianaSisters'', which was withdrawn under pressure of Creator/{{Nintendo}} almost immediately after it was published. (Maybe the makers should not have written "the brothers are history" on the cover of the C64 version...) Ironically enough, it got a remake on the UsefulNotes/NintendoDS of all platforms.

to:

* ''{{VideoGame/Super Mario Bros|1}}.'' greatly spurred the development of {{Platform Game}}s for the UsefulNotes/NintendoEntertainmentSystem and later consoles, though surprisingly few took it as their primary model. Some computer games imitated ''Super Mario Bros.'' more brazenly, most notoriously ''VideoGame/TheGreatGianaSisters'', which was withdrawn under pressure of Creator/{{Nintendo}} almost immediately after it was published. (Maybe the makers should not have written "the brothers are history" on the cover of the C64 version...) Ironically enough, it got a remake on the UsefulNotes/NintendoDS of all platforms.platforms and several sequels on Nintendo consoles afterwards.



* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even [[Creator/BandaiNamcoEntertainment Namco Bandai]] got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of Skylanders continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNoes/HyperScan, [[AccentuateTheNegative but people would rather forget how]] ''[[AccentuateTheNegative underpowered]]'' [[AccentuateTheNegative the console is]]. And if you trace ''that'', it goes all the way back to Nintendo's e-card reader for the UsefulNotes/GameBoyAdvance.

to:

* It took a while for the ''VideoGame/{{Skylanders}}'' clones to arrive, due to the technology involved, but the "Toys-to-Life" genre has started to gain a host of imitators, from Hasbro's Beam Box amongst plug-and-play versions, with ''VideoGame/DisneyInfinity'' and ''VideoGame/LEGODimensions'' being closer to ''Skylanders'''s systems. Even [[Creator/BandaiNamcoEntertainment Namco Bandai]] got in the fray with ''Franchise/KamenRider Summonride'', except it never caught on. Creator/{{Nintendo}}'s Toys/{{Amiibo}} are like Skylanders for the entire Nintendo Library. The business model of Skylanders ''Skylanders'' continues to be imitated by various other toys that don't use a console, such as ''Playmation'' and ''Infinite Arms''. Of course, if you trace the roots of all this, it goes back to Mattel's UsefulNoes/HyperScan, [[AccentuateTheNegative but people would rather forget how]] ''[[AccentuateTheNegative underpowered]]'' [[AccentuateTheNegative the console is]]. And if you trace ''that'', it goes all the way back to Nintendo's e-card reader for the UsefulNotes/GameBoyAdvance.


Added DiffLines:

* ''VideoGame/HarvestMoon'' (now known as ''Story of Seasons'' outside of Japan) is a series of farming simulators with heavy life sim and dating sim elements. After the popularity of its originally PC-exclusive SpiritualSuccessor ''VideoGame/StardewValley'', numerous other games inspired by ''Harvest Moon'' have come out. These include ''VideoGame/GleanerHeights'', ''VideoGame/VerdantSkies'', ''VideoGame/WorldsDawn'', and ''Moonlight Tales''. In a way, even Natsume's in-house ''Harvest Moon'' titles after Marvelous changed translators also count.
20th Feb '18 2:40:04 AM Cryoclaste
Is there an issue? Send a Message


* ''VideoGame/NinjaGaiden'' (NES) inspired ''Wrath of the Black Manta'' (which also has elements of ''VideoGame/{{Shinobi}}''), ''VideoGame/ViceProjectDoom'', ''VideoGame/{{Shatterhand}}'', ''Shadow of the Ninja'' (which ironically was [[DolledUpInstallment dolled up]] as ''Ninja Gaiden Shadow'' on the GameBoy), the NES ''VideoGame/{{Batman|Sunsoft}}'' game et al.

to:

* ''VideoGame/NinjaGaiden'' (NES) inspired ''Wrath of the Black Manta'' (which also has elements of ''VideoGame/{{Shinobi}}''), ''VideoGame/ViceProjectDoom'', ''VideoGame/{{Shatterhand}}'', ''Shadow of the Ninja'' (which ironically was [[DolledUpInstallment dolled up]] as ''Ninja Gaiden Shadow'' on the GameBoy), UsefulNotes/GameBoy), the NES ''VideoGame/{{Batman|Sunsoft}}'' game et al.
This list shows the last 10 events of 589. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=FollowTheLeader.VideoGames