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* MemoryJar: Soul crystals are a form of magical technology that etches the ebb and flow of the holder's soul onto it, thereby preserving an imperfect echo of the holder's memories. These memories may then be viewed by the next holder of the soul crystal to aid in their studies and practice. However, these are only available to the user if one has reached a sufficient level of skill to properly grasp the same concepts, preventing someone from becoming a complete InstantExpert just by grasping a soul crystal.
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* OcularGushers: After learning the truth about [[spoiler:Godbrand's alien origins and last request]], Hildibrand and Godbert are both crying waterfalls of ManlyTears.
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* NitroBoost:
** The "Choco Dash" chocobo racing ability that greatly boosts the chocobo's space upon use without expending the chocobo's stamina for a short time. This can also be picked up as the "Speed Shoes" powerup on the course itself.
** Near the end of the ''Endwalker'' Allied Tribe quests, the [[PlayerCharacter Warrior of Light]] snatches a narrow victory over their competitors in the WackyRacing segment by punching the nitro button in the final leg of the race. This dramatically increases their Hyper Hopper's speed and pulls them just ahead of the previously untouchable first place racer.
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* MultiplayerOnlyItem: The game contains a set of abilities for each class that are only usable in [[PlayerVersusPlayer PvP]] and cannot be used in PvE.

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* MultiplayerOnlyItem: The game contains a set of abilities for each class that are only usable in [[PlayerVersusPlayer PvP]] and cannot be used in PvE.[[PlayerVersusEnvironment PvE]]. There used to also be stats that only affected [=PvP=] and had no effect otherwise, and materia to boost these stats, but they were removed as part of a movement to simplify the mode and get more people playing it.
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** ''Dawntrail'' is ''Ogon no Regashi'' (''Gilded Legacy'')
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* NoFinalBossForYou: Reaching the final floor in the Palace of the Dead has a monochrome looking area that seems to appear rather peaceful with grass, trees, and some weird structures. At the end of the path is a bench you can sit on and an orange orb. Interacting with the orb automatically renders the duty complete, along with the usual victory fanfare. All you have to do is touch the orb to beat the final floor. [[spoiler:It's played totally straight, too; there's not even a ZeroEffortBoss or some other incredibly easy encounter. There's just plain nothing there -- no boss fight, no enemies, no puzzles, no traps, nothing. Players might be expecting something to just pop out at the last second, but there really is nothing there.]]

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* NoFinalBossForYou: Reaching the final floor in the Palace of the Dead has a monochrome looking area that seems to appear rather peaceful with grass, trees, and some weird structures. At the end of the path is a bench you can sit on and an orange orb. Interacting with the orb automatically renders the duty complete, along with the usual victory fanfare. All you have to do is touch the orb to beat the final floor. [[spoiler:It's played totally straight, too; there's not even a ZeroEffortBoss or some other incredibly easy encounter. There's just plain nothing there -- no boss fight, no enemies, no puzzles, no traps, nothing. Players might be expecting something to just pop out at the last second, but there really is nothing there. This applies to every other Deep Dungeon in the game, with Heaven-on-High being a sky island-esque landscape with just an empyrean shrine, and Eureka Orthos housing the legendary weapon Excalibur.]]
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* NoFinalBossForYou: Reaching the final floor in the Palace of the Dead has a monochrome looking area that seems to appear rather peaceful with grass, trees, and some weird structures. At the end of the path is a bench you can sit on and an orange orb. Interacting with the orb automatically renders the duty complete, along with the usual victory fanfare. All you have to do is touch the orb to beat the final floor. [[spoiler:It's played totally straight, too; there's not even a ZeroEffortBoss or something similar. There's just plain nothing there -- no boss fight, no enemies, no puzzles, no traps, nothing. Players might be expecting something to just pop out of something at the last second, but [[TheUntwist there really is nothing there]].]]

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* NoFinalBossForYou: Reaching the final floor in the Palace of the Dead has a monochrome looking area that seems to appear rather peaceful with grass, trees, and some weird structures. At the end of the path is a bench you can sit on and an orange orb. Interacting with the orb automatically renders the duty complete, along with the usual victory fanfare. All you have to do is touch the orb to beat the final floor. [[spoiler:It's played totally straight, too; there's not even a ZeroEffortBoss or something similar.some other incredibly easy encounter. There's just plain nothing there -- no boss fight, no enemies, no puzzles, no traps, nothing. Players might be expecting something to just pop out of something at the last second, but [[TheUntwist there really is nothing there]].there.]]
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* NoFinalBossForYou: Played for laughs. [[spoiler:Reaching the 200th floor in the Palace of the Dead has a monochrome looking area that seems to appear rather peaceful with grass, trees, and some weird structures. At the end of the path is a bench you can sit on and an orange orb. Interacting with the orb automatically renders the duty complete, along with the usual victory fanfare. All you have to do is touch the orb to beat the final floor. There's not even a ZeroEffortBoss or something similar; there's just plain no boss fight.]]

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* NoFinalBossForYou: Played for laughs. [[spoiler:Reaching Reaching the 200th final floor in the Palace of the Dead has a monochrome looking area that seems to appear rather peaceful with grass, trees, and some weird structures. At the end of the path is a bench you can sit on and an orange orb. Interacting with the orb automatically renders the duty complete, along with the usual victory fanfare. All you have to do is touch the orb to beat the final floor. There's [[spoiler:It's played totally straight, too; there's not even a ZeroEffortBoss or something similar; there's similar. There's just plain nothing there -- no boss fight.fight, no enemies, no puzzles, no traps, nothing. Players might be expecting something to just pop out of something at the last second, but [[TheUntwist there really is nothing there]].]]
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** Doman Steel Armor sounds like Steel Armor from Doma. As pointed out in several levequest descriptions, it is actually Western style armor using Doman Steel.
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Trope was cut/disambiguated due to cleanup


** Once more in the full trailer for ''Shadowbringers'', the movie opens with the Warrior of Light and Zenos [[spoiler: actually Elidibus]] having one final showdown, with the Warrior of Light coming out triumphant. The actual battle ends with a draw when the Warrior staggers from being Called and has to be rescued by Estinien. [[spoiler: Though it turned out this wasn't a lying trailer, it was [[ForWantOfANail the diverging moment]], because this scene is what ''did'' happen, and Elidibus dying there was a severe enough morale blow that the Garleans decided to [[GodzillaThreshold break out Black Rose]]]].

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** Once more in the full trailer for ''Shadowbringers'', the movie opens with the Warrior of Light and Zenos [[spoiler: actually Elidibus]] having one final showdown, with the Warrior of Light coming out triumphant. The actual battle ends with a draw when the Warrior staggers from being Called and has to be rescued by Estinien. [[spoiler: Though it turned out this wasn't a lying trailer, it was [[ForWantOfANail the diverging moment]], moment, because this scene is what ''did'' happen, and Elidibus dying there was a severe enough morale blow that the Garleans decided to [[GodzillaThreshold break out Black Rose]]]].
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* TheMomVoice: the often aloof Y'shtola sometimes descends into a stern, almost motherly tone when scolding others she's worried about. It happens often enough that in the ''Manga/EorzeaAcademy'' HighSchoolAU spinoff, the characters all call her "Mom" behind her back and she's the one Alphinaud thinks of when tasked with finding a "mother" for a scavenger hunt.
-->'''Warrior of Light:''' ''[reluctantly going to rest]'' Yes, [[LampshadeHanging Mother...]]
-->'''Y'shtola:''' Hah. None of that cheek, or I will take you across my knee.

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Savage Criterion Marathon Level


** The Baldesion Arsenal, the final dungeon of the Eureka exploratory zones, requires multiples parties entering (up to 6 parties of 8 players and one more joining during the run for up to 56 people inside) and takes about an hour to complete. Players [[{{Permadeath}} can't be resurected normaly]] during all this time (it is advised to use a self buffed called ''Spirit of the Remembered'' that let you roll the dice and avoid your fate in case of death, and if you do die, another player has to cast a [[HeroicSacrifice sacrifice spell]] to get you up and hope that his own ''Spirit of the Remembered'' buff works in his favor). Also, the final boss in the dungeon can kick you out of the fight entirely with no coming back if you fail a particular mecanic. And if too much people fail that mecanic, that's a TotalPartyWipe and everyone going home without reaching the end of that hour long dungeon.

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** The Baldesion Arsenal, the final dungeon of the Eureka exploratory zones, requires multiples parties entering (up to 6 parties of 8 players and one more joining during the run for up to 56 people inside) and takes about an hour to complete. Players [[{{Permadeath}} can't be resurected normaly]] resurrected normally]] during all this time (it is advised to use a self buffed called ''Spirit of the Remembered'' that let you roll the dice and avoid your fate in case of death, and if you do die, another player has to cast a [[HeroicSacrifice sacrifice spell]] to get you up and hope that his own ''Spirit of the Remembered'' buff works in his favor). Also, the final boss in the dungeon can kick you out of the fight entirely with no coming back if you fail a particular mecanic. mechanic. And if too much people fail that mecanic, mechanic, that's a TotalPartyWipe and everyone going home without reaching the end of that hour long dungeon.dungeon.
** The Savage versions of Criterion dungeons, which are already difficult in and of themselves, add this factor to up the difficulty even further. If the party wipes in a normal Criterion dungeon, they can raise and restart where they left off like a normal dungeon. However, wiping in a Savage Criterion resets the ''entire'' duty, requiring the party to start the run from the very beginning with all enemies and bosses respawned. On top of this, the Savages have a soft enrage mechanic; after approximately 25 minutes, every remaining enemy in the dungeon—bosses included—will receive a buff that massively buffs their damage and defense, making them hit like trucks and you hit like a wet noodle. So not only do you have to do the duty all in one go, you have to do it ''quickly''.
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* NewbieImmunity: If your character is at level 10 or lower, repairing your gear is free, which is perfect for new players who probably don't have much money to begin with.
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* MidBattleTeaBreak: The Sip Tea emote, which can be bought from the Mogstation, allows players to have a cup of tea whether they're fighting hordes of enemies or fighting for the fate of the universe.

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** When used in instanced content, [[WarpWhistle Return]] will warp you back to the entrance of the instance. This is probably meant for players who have gotten turned around and have no idea where they're going -- but at a certain point in Haukke Manor, it's the fastest way to move ''forward'', as the next objective after beating the second boss is right by the entrance.

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** When used in instanced content, [[WarpWhistle Return]] will warp you back to the entrance of the instance. This is probably meant for players who have gotten turned around and have no idea where they're going -- but at a certain point in Haukke Manor, it's the fastest way to move ''forward'', as the next objective after beating the second boss is right by the entrance. Eventually, the devs added a warp point directly into the instance.


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** The Blue Mage spell "Malediction of Water" has the unique side-effect of dealing knockback to ''allies'' in its range, not just enemies. A few cheeky players used this to [[https://www.youtube.com/watch?v=WCWjh5Hhf00 play "Lalafell Soccer"]], building a field at their Free Company house and knocking around a party member who volunteers to be the ball.
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Obvious Beta is YMMV, removing wick from trope/work example lists


* ObviousBeta: ''Final Fantasy XIV 1.0'' was released lacking so many features, and with so many known serious game design problems, that it was more of an obvious alpha. Unusually, the developers actually apologized for it and canceled subscription fees until it was deemed to be up to snuff —- essentially, putting it right back into beta. The game was eventually rereleased in a much more complete form as ''Final Fantasy XIV: A Realm Reborn''.
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* MellowMantas: The Kojin of the Blue, who live in the Ruby Sea, tame manta rays to use as mounts to speed their way through the ocean. These rays are depicted as largely docile and help their masters find treasure. One quest even has the PlayerCharacter help a manta ray find a mate. Averted with the rays tamed by the Kojin of the Red, which are aggressive and will attack the player on sight.
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* MasochistsMeal: Zero prefers her curry ''hot'' when ordering from Merhyde's Meyhane. Despite being accustomed to spicy food, at least one Hannish local collapses from sniffing the tingly, burning scent alone. Those brave enough to eat the curry itself have steam pouring out of their ears. Even the MadeOfIron Warrior of Light [[MyLifeFlashedBeforeMyEyes can say that their life flashed before their eyes]] while enjoying it.

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* MasochistsMeal: Zero prefers her curry ''hot'' when ordering from Merhyde's Meyhane. Despite being accustomed to spicy food, at least one Hannish local collapses from sniffing the tingly, burning scent alone. Those brave enough to eat the curry itself have steam pouring out of their ears.ears before falling unconscious. Even the MadeOfIron Warrior of Light [[MyLifeFlashedBeforeMyEyes can say that their life flashed before their eyes]] while enjoying it.
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** Nidhogg's eyes are used as a source of aether to summon the primal Shinryu, a being that threatens to bring about another Calamity with its sheer potential for destruction. After the events of ''Stormblood'', Estinien destroys eyes with his lance at the site of Shinryu's demise, ensuring that they can never be used for evil again.
** In the later patches of ''Shadowbringers'', Merlwyb sees the opportunity to end Limsa Lominsa's ForeverWar with the Kobolds and the Sahagin when [[spoiler:Alisaie and G'raha develop a cure for tempering]]. Now able to negotiate with the leaders of both tribes, Merlwyb swears to end the feud and is willing to let patriarch Za Da shoot her if it means another peace treaty can be signed. This approach soon extends to the rest of the city-states, who offer reconciliation and peace to end the constant cycle of war and primal summoning. [[spoiler:By the end of ''Shadowbringers'', executive leaders representing each of the tribes arrive in Ala Mhigo to pledge their support for the Grand Company of Eorzea. This cements their new friendship with the city-states and marks the end of regular primal summoning in Eorzea.]]

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** Nidhogg's eyes are used as a source of aether to summon the primal Shinryu, a being that threatens to bring about another Calamity with its sheer potential for destruction. After the events of ''Stormblood'', Estinien destroys the eyes with his lance at the site of Shinryu's demise, ensuring that they can never be used for evil again.
** In the later patches of ''Shadowbringers'', Merlwyb sees the opportunity to end Limsa Lominsa's ForeverWar with the Kobolds and the Sahagin when [[spoiler:Alisaie and G'raha develop a cure for tempering]]. Now able to negotiate with the leaders of both tribes, Merlwyb swears to end the feud and is willing to let patriarch Za Da shoot her if it means another peace treaty can be signed. This approach soon extends to the rest of the city-states, who offer reconciliation and peace to end the constant cycle of war and primal summoning. [[spoiler:By the end of ''Shadowbringers'', executive leaders representing each of the tribes arrive in Ala Mhigo to pledge their support for the Grand Company of Eorzea. Eorzea's offensive against the Telophoroi. This cements their the tribes' new friendship with the city-states and marks the end of regular primal summoning in Eorzea.]]

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* ManaBurn:
** There are a few enemies that can damage your TP (what physical classes use to execute attacks), though they're blessedly rare. It ''used'' to be averted for MP, but patch 2.1 added the Zu fight in the Pharos Sirius--the boss will spawn additional monsters called Zu Cockerels, which will drain MP, and naturally almost always [[ShootTheMedicFirst head for the healer first]].
** The final boss of Alexander: Gordias (Savage) uses an attack called "Perpetual Ray", which in addition to doing a lot of damage, will also drain 30% of MP and (prior the gauge's removal) TP if not stunned properly.
** The last enemy before the final boss in the hard version of the Great Gubal Library can use Magick Hammer, which cuts your HP, MP, and TP in half if you get caught.
* ManaPotion: Ethers, Hi-Ethers X-Ethers, and Max Ethers restore varying amounts of MP with the high quality versions restoring more than their normal counterparts. Elixirs can also restore MP along with HP.



* ManaBurn:
** There are a few enemies that can damage your TP (what physical classes use to execute attacks), though they're blessedly rare. It ''used'' to be averted for MP, but patch 2.1 added the Zu fight in the Pharos Sirius--the boss will spawn additional monsters called Zu Cockerels, which will drain MP, and naturally almost always [[ShootTheMedicFirst head for the healer first]].
** The final boss of Alexander: Gordias (Savage) uses an attack called "Perpetual Ray", which in addition to doing a lot of damage, will also drain 30% of MP and TP if not stunned properly.
** The last enemy before the final boss in the hard version of the Great Gubal Library can use Magick Hammer, which cuts your HP, MP, and TP in half if you get caught.
* ManaPotion: Ethers, Hi-Ethers X-Ethers, and Max Ethers restore varying amounts of MP with the high quality versions restoring more than their normal counterparts. Elixirs can also restore MP along with HP.

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