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Drinking Game / X-COM: UFO Defense

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Drinking game for X-COM: UFO Defense.

Start a Terror or Alien Base mission, preferably with early-game equipment. Take a shot when:

  • A soldier dies.
    • Somebody has a thing against healthy livers...
  • A soldier gets mind controlled.
  • A soldier or tank runs out of ammunition.
  • You manage to kill an alien.
Take an extra shot when:
  • The first soldier takes one step outside the craft and dies from reaction fire.
  • A mind controlled soldier kills another soldier.
  • An alien accidentally kills another alien.
  • A soldier dies from friendly fire.
  • Your tank is destroyed.
  • A soldier is mind controlled three turns in a row.
  • A soldier that is a Mauve Shirt (i.e. is above Rookie in rank) dies.
  • You fire off a shot from the Blaster Launcher into a downed UFO, hit the craft's Elerium-115 reactor and wipe out everything on board. Take two drinks if said UFO was outside your line of sight.
  • You successfully use mind control to regain control of one of your own soldiers that has been mind controlled by the aliens.
Drink an aquarium when:

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