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* The humans in ''VideoGame/{{Wolf}}''. They're the only enemy that carries guns, which are loaded with {{Instant Death Bullet}}s (if it's not a OneHitKill, it's ''definitely'' a Two-Hit Kill). They pilot planes and helicopters, which are always {{One Hit Kill}}s and which are quite fast (fast enough that pausing to bark an alarm to your pack is probably the fastest way to get yourself shot). Ground-walking humans come in two flavors: armed hunters and unarmed hikers; it's impossible to tell which is which until you're shot. The game encourages you to behave as if HumansAreCthulhu and to give them a wide berth, but even with the number of humans turned down low, they're still quite numerous.

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* The humans in ''VideoGame/{{Wolf}}''.''VideoGame/WolfDOS''. They're the only enemy that carries guns, which are loaded with {{Instant Death Bullet}}s (if it's not a OneHitKill, it's ''definitely'' a Two-Hit Kill). They pilot planes and helicopters, which are always {{One Hit Kill}}s and which are quite fast (fast enough that pausing to bark an alarm to your pack is probably the fastest way to get yourself shot). Ground-walking humans come in two flavors: armed hunters and unarmed hikers; it's impossible to tell which is which until you're shot. The game encourages you to behave as if HumansAreCthulhu and to give them a wide berth, but even with the number of humans turned down low, they're still quite numerous.
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*''VideoGame/TheHunterCallOfTheWild'': Buffalo, both water and Cape. As in real life, they travel in herds, will attack without provocation or warning, and are extremely hard to kill. Not as in real life, they sometimes teleport to follow the player across the map, thanks to a longstanding bug.
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** The Clans in the source material use very few Mad Cat Mark II's as the design was created by Clan Diamond Shark specifically for export to Inner Sphere customers. The other Clans, noticing that it wasn't an [=OmniMech=] like the original [[ReportingNames Timber Wolf/Mad Cat]] and remembering how Clan Diamond Shark betrayed them to do business with [[FantasticSlurs "freebirth"]] Inner Sphere factions, stayed away.

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** The Clans in the source material use very few Mad Cat Mark II's [=IIs=] as the design was created by Clan Diamond Shark specifically for export to Inner Sphere customers. The other Clans, noticing that it wasn't an [=OmniMech=] like the original [[ReportingNames Timber Wolf/Mad Cat]] and remembering how Clan Diamond Shark betrayed them to do business with [[FantasticSlurs "freebirth"]] Inner Sphere factions, stayed away.
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* In ''VideoGame/Plantasia,'' weeds and pests start out as minor annoyances in early gardens, but in later levels they're absolute ''monsters.'' A swarm of pests can devour all the flowers in your garden in less than 20 seconds if you can't get rid of them. Even a weak little caterpillar can quickly destroy the sun drop that cost you 2,000 mana to buy while you've been distracted killing that leaf-eating beetle that was chewing on your morning glory. The weeds are no better: your plants already need to be watered periodically or they'll die, but let weeds overrun your little field and pretty soon every plant in the garden will be crying out for water. That's bad enough, but if a weed is left unchecked for too long, ''[[MookMaker it starts to spawn more weeds!]]'' You can buy multiple weeding tools, extermination tools, watering cans, and really expensive magic spells to help with the problem, but each successive one costs a bigger chunk of mana (the game's currency).

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* In ''VideoGame/Plantasia,'' ''{{VideoGame/Plantasia}},'' weeds and pests start out as minor annoyances in early gardens, but in later levels they're absolute ''monsters.'' A swarm of pests can devour all the flowers in your garden in less than 20 seconds if you can't get rid of them. Even a weak little caterpillar can quickly destroy the sun drop that cost you 2,000 mana to buy while you've been distracted killing that leaf-eating beetle that was chewing on your morning glory. The weeds are no better: your plants already need to be watered periodically or they'll die, but let weeds overrun your little field and pretty soon every plant in the garden will be crying out for water. That's bad enough, but if a weed is left unchecked for too long, ''[[MookMaker it starts to spawn more weeds!]]'' You can buy multiple weeding tools, extermination tools, watering cans, and really expensive magic spells to help with the problem, but each successive one costs a bigger chunk of mana (the game's currency).
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* In ''Plantasia,'' weeds and pests start out as minor annoyances in early gardens, but in later levels they're absolute ''monsters.'' A swarm of pests can devour all the flowers in your garden in less than 20 seconds if you can't get rid of them. Even a weak little caterpillar can quickly destroy the sun drop that cost you 2,000 mana to buy while you've been distracted killing that leaf-eating beetle that was chewing on your morning glory. The weeds are no better: your plants already need to be watered periodically or they'll die, but let weeds overrun your little field and pretty soon every plant in the garden will be crying out for water. That's bad enough, but if a weed is left unchecked for too long, ''[[MookMaker it starts to spawn more weeds!]]'' You can buy multiple weeding tools, extermination tools, watering cans, and really expensive magic spells to help with the problem, but each successive one costs a bigger chunk of mana (the game's currency).

to:

* In ''Plantasia,'' ''VideoGame/Plantasia,'' weeds and pests start out as minor annoyances in early gardens, but in later levels they're absolute ''monsters.'' A swarm of pests can devour all the flowers in your garden in less than 20 seconds if you can't get rid of them. Even a weak little caterpillar can quickly destroy the sun drop that cost you 2,000 mana to buy while you've been distracted killing that leaf-eating beetle that was chewing on your morning glory. The weeds are no better: your plants already need to be watered periodically or they'll die, but let weeds overrun your little field and pretty soon every plant in the garden will be crying out for water. That's bad enough, but if a weed is left unchecked for too long, ''[[MookMaker it starts to spawn more weeds!]]'' You can buy multiple weeding tools, extermination tools, watering cans, and really expensive magic spells to help with the problem, but each successive one costs a bigger chunk of mana (the game's currency).
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** ''VideoGame/WiiPlay'' Gives us the tanks game, which sees the player face a myriad of differently colored tanks. Green tanks will strike fear into all but the most skilled players. They are the only tank in the game that can lead their shots and can attack around several corners with impunity with their double bouncing rockets. You WILL learn to dread the sound of bells which signals their presence.

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** * ''VideoGame/WiiPlay'' Gives us the tanks game, which sees the player face a myriad of differently colored tanks. Green tanks will strike fear into all but the most skilled players. They are the only tank in the game that can lead their shots and can attack around several corners with impunity with their double bouncing rockets. You WILL learn to dread the sound of bells which signals their presence.
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** ''VideoGame/WiiPlay'' Gives us the tanks game, which sees the player face a myriad of differently colored tanks. Green tanks will strike fear into all but the most skilled players. They are the only tank in the game that can lead their shots and can attack around several corners with impunity with their double bouncing rockets.

to:

** ''VideoGame/WiiPlay'' Gives us the tanks game, which sees the player face a myriad of differently colored tanks. Green tanks will strike fear into all but the most skilled players. They are the only tank in the game that can lead their shots and can attack around several corners with impunity with their double bouncing rockets.
rockets. You WILL learn to dread the sound of bells which signals their presence.
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** ''VideoGame/WiiPlay'' Gives us the tanks game, which sees the player face a myriad of differently colored tanks. Green tanks will strike fear into all but the most skilled players. They are the only tank in the game that can lead their shots and can attack around several corners with impunity with their double bouncing rockets.

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* ''Jet Pack'' for the PC has enemies that always fly towards you, are invulnerable, and can fly through walls. Apparently, the recommended way to keep from getting nastily killed by them is to turn off the game.
* In ''[[Franchise/GundamExpandedUniverse Mobile Suit Gundam: Zeonic Front]]'', you play as the Zeon during the One Year War, meaning that in the first part, your only enemies are relatively-easy tanks and missile trucks, and annoying-but-not-too-bad fighter helicopters. The problem arises around mission 6, where you have to fight Federation ace Amuro Ray. Given that his Gundam (as well as his two friends the Guncannon and Guntank) are invulnerable and have one-hit kill attacks, maybe "fight" is a bad choice of words. The objective of the mission is to get within firing range of each suit individually in order to collect data on them; if said suit doesn't blow you away at the near-point-blank range you'll need to collect data, its other two buddies probably will. To wrap up the mission, you have to collect data on their spaceship White Base as well, meaning that you have to stand right next to it with your back to three hostile enemies who can kill you in one shot, even with armor upgrades because mobile suit armor is weaker in the back. To top it off, there is a simulator mission where you have to actually kill the Gundam, which, although no longer invulnerable, is more or less immune to bullets, meaning you have to walk up to it, get behind it somehow, and hit it in the back with your heat axe, and stealth is impossible due to the fact that the Gundam has three sensors (sonar, radar, and thermal imaging) in addition to line-of-sight vision.

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* ''Jet Pack'' for ''VideoGame/AceCombat7SkiesUnknown'' has the PC has enemies that always fly towards you, are invulnerable, AD Tanks. Not only do these act as a cross between AA guns and [=SAMs=] with the toughness of tanks, but these units can fly through walls. Apparently, the recommended way destroy incoming missiles or bombs before they hit them, rendering your primary means of destroying these things useless. Trying to keep from getting nastily killed by take them out with guns will have them trying to chew you up with their AA guns. Your best bet to deal with them is to turn off by using lasers, machine gun pods, or the game.
[[MagneticWeapons Electromagnetic Launcher]].
* In ''[[Franchise/GundamExpandedUniverse Mobile Suit Gundam: Zeonic Front]]'', Tarantulas and Scorpions in ''VideoGame/AnimalCrossing'' will charge and [[NonLethalKO knock you play as the Zeon during the One Year War, meaning that out]] in a single hit if you pull out your net near them. They will get you the first part, time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]]. Catching them is made slightly easier in ''New Horizons'' if you're patient enough to do a little Red Light Green Light, but they can still tag you if you're not careful in the dark. Then there are the wasps that attack when their tree is hit or shaken. The first hit messes up your only enemies are relatively-easy tanks face and missile trucks, and annoying-but-not-too-bad the second knocks you out.
* In ''VideoGame/TheBabylonProject'', a ''Series/BabylonFive'' freeware game built using the ''VideoGame/FreeSpace2'' engine, any Minbari, Vorlon, or Shadow
fighter helicopters. The problem arises around mission 6, where you if you're flying a Starfury, since all three species have to fight Federation ace Amuro Ray. Given way better tech than Earth Alliance. Frankly the Vorlon fighter qualifies no matter what you're flying.
* "[[VideoGame/DwarfFortress I think I]] [[LegendaryCarp made fish]] [[MemeticMutation too hardcore.]]" -- [[VideoGame/DwarfFortress Toady One]]
** More recent versions of ''VideoGame/DwarfFortress'' have even outdone the fish. Giant sponges, for instance, have no vital areas and are too large for a [[DroppedABridgeOnHim dwarven atom-smasher]], making them functionally unkillable save by air-drowning, and their "push" attack (the default attack for creatures
that his Gundam (as well as his two friends the Guncannon and Guntank) are invulnerable and have one-hit kill attacks, maybe "fight" is a bad choice of words. The objective of the mission is to get within firing range of each suit individually in order to collect data on them; if said suit doesn't blow you away at the near-point-blank range you'll need to collect data, its other two buddies probably will. To wrap up the mission, you have to collect data can't attack) deals damage based on their spaceship White Base as well, meaning mass-- read that you "giant" part again. Even more "[[FailureIsTheOnlyOption fun]]"? Undead giant sponges don't air-drown, since they don't need to breathe at all.
** The necromancy update has given rise to ambulatory disembodied organs... which
have no vital areas and don't need to stand right next breathe, so massive damage is the only way to it with destroy them. These often are the first sign of a necromancer besieging your back to three hostile enemies who can kill you in one shot, even with armor upgrades because mobile suit armor is weaker in the back. To top it off, there is a simulator mission where you have to actually kill the Gundam, which, although no longer invulnerable, is more or less immune to bullets, meaning you have to walk up to it, get behind it somehow, and hit it in the back with your heat axe, and stealth is impossible due to the fact that the Gundam has three sensors (sonar, radar, and thermal imaging) in addition to line-of-sight vision.fortress.



** The Shivan Lilith cruiser class is one in ''Freespace 2''. Not really dangerous to the player, as its point defenses are weak even for a cruiser, but in the second game it managed to acquire a [[WaveMotionGun Disproportionate Destroyer-level]] [[BeamSpam Quick Reloading Beam Cannon]] [[DoomyDoomsOfDoom Of Doom]] (on the highest difficulty levels, the Lilith can start charging up its beam cannon for a second shot before it's even stopped firing the first). Coupled with the said thick hull (more than twice the average HP for its ship class, and nearly as much HP as that of the corvette class which is one ship class larger), if you haven't got Stilettos or Trebuchets to take down the main gun, this will take out destroyer warships (two classes bigger) with relative ease, and will make total mincemeat of your cruisers. And it's not like it's because of those [[PunyEarthlings incompetent Terrans]] either —this thing tears apart the more common Rakshasa cruisers and Moloch corvettes from its own species! It's a good thing they're relatively rare, both according to the Tech Room Database and based on actual campaign appearances. And it looks just like the damned Cain, which is one of the weakest cruisers in the game, so the inattentive player is doubly screwed. You could always distinguish it from the ominous scream of its WaveMotionGun charging up, or the fan-made graphics updates color a Lilith black rather than the grey armor of a Cain, making them easier to tell apart.

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** The Shivan Lilith cruiser class is one in ''Freespace 2''. Not really dangerous to the player, as its point defenses are weak even for a cruiser, but in the second game it managed to acquire a [[WaveMotionGun Disproportionate Destroyer-level]] [[BeamSpam Quick Reloading Beam Cannon]] [[DoomyDoomsOfDoom Of Doom]] (on the highest difficulty levels, the Lilith can start charging up its beam cannon for a second shot before it's even stopped firing the first). Coupled with the said thick hull (more than twice the average HP for its ship class, and nearly as much HP as that of the corvette class which is one ship class larger), if you haven't got Stilettos or Trebuchets to take down the main gun, this will take out destroyer warships (two classes bigger) with relative ease, and will make total mincemeat of your cruisers. And it's not like it's because of those [[PunyEarthlings incompetent Terrans]] Terrans]], either —this -- this thing tears apart the more common Rakshasa cruisers and Moloch corvettes from its own species! It's a good thing they're relatively rare, both according to the Tech Room Database and based on actual campaign appearances. And it looks just like the damned Cain, which is one of the weakest cruisers in the game, so the inattentive player is doubly screwed. You could always distinguish it from the ominous scream of its WaveMotionGun charging up, or the fan-made graphics updates color a Lilith black rather than the grey armor of a Cain, making them easier to tell apart.




* In ''VideoGame/TheBabylonProject'', a ''Series/BabylonFive'' freeware game built using the ''VideoGame/FreeSpace2'' engine, any Minbari, Vorlon, or Shadow fighter if you're flying a Starfury, since all three species have way better tech than Earth Alliance. Frankly the Vorlon fighter qualifies no matter what you're flying.
* Any third generation VT in ''VideoGame/SteelBattalion'' counts. As they no longer appear on radar. Unless you see them in your incredibly narrow field of vision, the only warning you get is the incoming-fire readout. This would be bad enough if they didn't also travel in packs, which is worse if they're with second gen or lower enemies, as you'll probably not realize they're lurking while you deal with smaller fry. The Regal Dress type are particularly nasty, as they like to fire multi barrage incendiary artillery that has a far reaching AOE.
* SAM sites, MANPADS', and AAA for any combat flight sim, really.
* Tarantulas and Scorpions in ''VideoGame/AnimalCrossing'' will charge and [[NonLethalKO knock you out]] in a single hit if you pull out your net near them. They will get you the first time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]]. Catching them is made slightly easier in ''New Horizons'' if you're patient enough to do a little Red Light Green Light, but they can still tag you if you're not careful in the dark. Then there are the wasps that attack when their tree is hit or shaken. The first hit messes up your face and the second knocks you out.

to:

\n* ''Jet Pack'' for the PC has enemies that always fly towards you, are invulnerable, and can fly through walls. Apparently, the recommended way to keep from getting nastily killed by them is to turn off the game.
* In ''VideoGame/TheBabylonProject'', a ''Series/BabylonFive'' freeware game built using ''[[Franchise/GundamExpandedUniverse Mobile Suit Gundam: Zeonic Front]]'', you play as the ''VideoGame/FreeSpace2'' engine, any Minbari, Vorlon, or Shadow Zeon during the One Year War, meaning that in the first part, your only enemies are relatively-easy tanks and missile trucks, and annoying-but-not-too-bad fighter helicopters. The problem arises around mission 6, where you have to fight Federation ace Amuro Ray. Given that his Gundam (as well as his two friends the Guncannon and Guntank) are invulnerable and have one-hit kill attacks, maybe "fight" is a bad choice of words. The objective of the mission is to get within firing range of each suit individually in order to collect data on them; if you're flying a Starfury, since all said suit doesn't blow you away at the near-point-blank range you'll need to collect data, its other two buddies probably will. To wrap up the mission, you have to collect data on their spaceship White Base as well, meaning that you have to stand right next to it with your back to three species hostile enemies who can kill you in one shot, even with armor upgrades because mobile suit armor is weaker in the back. To top it off, there is a simulator mission where you have way better tech than Earth Alliance. Frankly to actually kill the Vorlon fighter qualifies no matter what you're flying.
* Any third generation VT in ''VideoGame/SteelBattalion'' counts. As they
Gundam, which, although no longer appear on radar. Unless invulnerable, is more or less immune to bullets, meaning you see them have to walk up to it, get behind it somehow, and hit it in the back with your incredibly narrow field of vision, heat axe, and stealth is impossible due to the only warning you get is fact that the incoming-fire readout. This would be bad enough if Gundam has three sensors (sonar, radar, and thermal imaging) in addition to line-of-sight vision.
* ''VideoGame/{{Hardwar}}'' has the pirates. Normally
they didn't also travel in packs, which is worse if pretty much qualify as GoddamnedBats, as they're with lightly armed and fairly easy to dispatch, but a few -- and it is important to note that you don't get to know beforehand who those few are -- carry Groundbase or Fireburst missiles. The first type will suck you into the ground dealing a good amount of damage and making you a sitting duck for a good few seconds, the second gen or lower enemies, does ''massive'' damage to your shields and will kill your engines, which will make you a sitting duck for rather a lot longer than that. A surprise encounter with one of these pirates will usually result in lots of cursing and tons of chaff and flare being expended, and very likely at least some damage suffered. The best way to deal with them is to lure them in the tunnels, [[ArtificialStupidity where their AI routines become far more limited and this exploitable weakness of theirs can be utilized to your advantage at maximum effect]].
* The ZombieApocalypse simulator ''VideoGame/{{Infectonator}}'' has the Secret Agents in World Dominator. These have a lot of health, shoot very quickly, deal lots of damage to zombies, and worst of all, ''cannot'' be infected by your virus click[[note]]Your main way of converting humans into zombies[[/note]]!
** The sequel ''Infectonator 2'' also contains Secret Agents, and introduces Hazmat Guys, basically Secret Agents but with more health and even greater firepower. If your zombies don't have enough attack/speed/defence, expect them to get mowed down by these yellow-suited horrors.
* ''VideoGame/MechWarrior 4: Black Knight'', the expansion to ''[=MechWarrior=] 4: Vengeance'', brings a lot of Mad Cat Mark II's in use by the player's enemy in that game, which pack quite a punch, can use jump jets, and are hard
as hell to kill. You'll see more of these [[FridgeLogic Clan 'Mechs in use by your Inner Sphere enemies]] in the last op alone than you'll probably not realize they're lurking while you deal with smaller fry. ever see in Clan use in ''4: Mercenaries'', which is a standalone expansion to ''Vengeance''.
**
The Regal Dress type are particularly nasty, Clans in the source material use very few Mad Cat Mark II's as they the design was created by Clan Diamond Shark specifically for export to Inner Sphere customers. The other Clans, noticing that it wasn't an [=OmniMech=] like to fire multi barrage incendiary artillery that has a far reaching AOE.
* SAM sites, MANPADS',
the original [[ReportingNames Timber Wolf/Mad Cat]] and AAA for any combat flight sim, really.
* Tarantulas and Scorpions in ''VideoGame/AnimalCrossing'' will charge and [[NonLethalKO knock you out]] in a single hit if you pull out your net near them. They will get you the first time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]]. Catching
remembering how Clan Diamond Shark betrayed them is made slightly easier in ''New Horizons'' if you're patient enough to do a little Red Light Green Light, but business with [[FantasticSlurs "freebirth"]] Inner Sphere factions, stayed away.
** Before that there were the Black Hawks/Novas in Mechwarrior 2 Mercenaries. The Computer controlled ones make up for their lack of torso twist with near perfect jump jet controls and
they can still tag you if you're not careful tear apart your mech, especially blowing off arms where most of your weapons are, in seconds; they seem to have more armor than heavy mechs, taking 6 erPPCs to rescue one part to yellow status and even more to blow off a leg, which won't slow them down due to the dark. Then there are the wasps that attack when aforementioned perfect control of their tree is hit or shaken. The first hit messes up your face and the second knocks you out.jump jets.



* The Grox from ''VideoGame/{{Spore}}'' inhabit 2,400 planets and will attack in hordes as you go to the galatic core, and if you go to a planet to refill health the Grox's spaceships will all fire their destructive lazers. If you join them (which is very hard) every single other race will go to war with you!
* ''VideoGame/SimCity 4'' has them, believe it or not, in trailer trucks. The Rush Hour expansion allows you to undertake driving missions in vehicles such as police cars, school busses, and fire trucks. Bumping into a cement truck is [[OneHitKO instant death]] to a police car, but turning on your siren makes them move out of the way ([[AIIsaCrapshoot most of the time]]). Unfortunately, when trailer trucks run away, they leave behind their trailer for you to run into, which will ALSO destroy your car if you run into it.



* "[[VideoGame/DwarfFortress I think I]] [[LegendaryCarp made fish]] [[MemeticMutation too hardcore.]]" - [[VideoGame/DwarfFortress Toady One]]
** More recent versions of ''VideoGame/DwarfFortress'' have even outdone the fish. Giant sponges, for instance, have no vital areas and are too large for a [[DroppedABridgeOnHim dwarven atom-smasher]], making them functionally unkillable save by air-drowning, and their "push" attack (the default attack for creatures that can't attack) deals damage based on their mass-- read that "giant" part again. Even more "[[FailureIsTheOnlyOption fun]]"? Undead giant sponges don't air-drown, since they don't need to breathe at all.
** The necromancy update has given rise to ambulatory disembodied organs... which have no vital areas and don't need to breathe, so massive damage is the only way to destroy them. These often are the first sign of a necromancer besieging your fortress.
* ''VideoGame/MechWarrior 4: Black Knight'', the expansion to ''[=MechWarrior=] 4: Vengeance'', brings a lot of Mad Cat Mark II's in use by the player's enemy in that game, which pack quite a punch, can use jump jets, and are hard as hell to kill. You'll see more of these [[FridgeLogic Clan 'Mechs in use by your Inner Sphere enemies]] in the last op alone than you'll ever see in Clan use in ''4: Mercenaries'', which is a standalone expansion to ''Vengeance''.
** The Clans in the source material use very few Mad Cat Mark II's as the design was created by Clan Diamond Shark specifically for export to Inner Sphere customers. The other Clans, noticing that it wasn't an [=OmniMech=] like the original [[ReportingNames Timber Wolf/Mad Cat]] and remembering how Clan Diamond Shark betrayed them to do business with [[FantasticSlurs "freebirth"]] Inner Sphere factions, stayed away.
** Before that there were the Black Hawks/Novas in Mechwarrior 2 Mercenaries. The Computer contolled ones make up for their lack of torso twist with near perfect jump jet controls and they can tear apart your mech, especially blowing off arms where most of your weapons are, in seconds; they seem to have more armor than heavy mechs, taking 6 erPPCs to recue one part to yellow status and even more to blow off a leg, which won't slow them down due to the aformentioned perfect control of their jump jets.

to:

* "[[VideoGame/DwarfFortress I think I]] [[LegendaryCarp made fish]] [[MemeticMutation too hardcore.]]" - [[VideoGame/DwarfFortress Toady One]]
** More recent versions of ''VideoGame/DwarfFortress'' have even outdone the fish. Giant sponges, for instance, have no vital areas and are too large for a [[DroppedABridgeOnHim dwarven atom-smasher]], making them functionally unkillable save by air-drowning, and their "push" attack (the default attack for creatures that can't attack) deals damage based on their mass-- read that "giant" part again. Even more "[[FailureIsTheOnlyOption fun]]"? Undead giant sponges don't air-drown, since they don't need to breathe at all.
**
''VideoGame/SimCity 4'' has them, believe it or not, in trailer trucks. The necromancy update has given rise to ambulatory disembodied organs... which have no vital areas and don't need to breathe, so massive damage is the only way to destroy them. These often are the first sign of a necromancer besieging your fortress.
* ''VideoGame/MechWarrior 4: Black Knight'', the
Rush Hour expansion allows you to ''[=MechWarrior=] 4: Vengeance'', brings undertake driving missions in vehicles such as police cars, school buses, and fire trucks. Bumping into a lot cement truck is [[OneHitKO instant death]] to a police car, but turning on your siren makes them move out of Mad Cat Mark II's in use by the player's enemy in that game, way ([[AIIsaCrapshoot most of the time]]). Unfortunately, when trailer trucks run away, they leave behind their trailer for you to run into, which pack quite a punch, can use jump jets, and are hard as hell to kill. You'll see more of these [[FridgeLogic Clan 'Mechs in use by will ALSO destroy your Inner Sphere enemies]] car if you run into it.
* The Grox from ''VideoGame/{{Spore}}'' inhabit 2,400 planets and will attack
in hordes as you go to the last op alone than galactic core, and if you go to a planet to refill health the Grox's spaceships will all fire their destructive lasers. If you join them (which is very hard) every single other race will go to war with you!
* Any third generation VT in ''VideoGame/SteelBattalion'' counts. As they no longer appear on radar. Unless you see them in your incredibly narrow field of vision, the only warning you get is the incoming-fire readout. This would be bad enough if they didn't also travel in packs, which is worse if they're with second gen or lower enemies, as
you'll ever see in Clan use in ''4: Mercenaries'', which is a standalone expansion to ''Vengeance''.
**
probably not realize they're lurking while you deal with smaller fry. The Clans Regal Dress type are particularly nasty, as they like to fire multi barrage incendiary artillery that has a far reaching AOE.
* The sixth to final levels of ''VideoGame/ThemeHospital'' have epidemics where contagious diseases spread throughout your patients while they wait for treatment. They usually occur when there are too many sick people waiting
in the source material use very few Mad Cat Mark II's as the design was created by Clan Diamond Shark specifically for export to Inner Sphere customers. The other Clans, noticing that it wasn't an [=OmniMech=] like the original [[ReportingNames Timber Wolf/Mad Cat]] and remembering same area, which will happen often, depending on how Clan Diamond Shark betrayed popular your hospital is. To beat them, you either kick all of them out or cure them within an allotted time limit. Thanks to do business with [[FantasticSlurs "freebirth"]] Inner Sphere factions, stayed away.
** Before that there were
how hectic the Black Hawks/Novas in Mechwarrior 2 Mercenaries. The Computer contolled ones make up for their lack of torso twist with near perfect jump jet controls game can be, it's usually easier to just take the fine and they can tear apart your mech, especially blowing off arms where most of your weapons are, in seconds; they seem to have more armor than heavy mechs, you'll be taking 6 erPPCs a lot of them.
** Earthquakes are also difficult
to recue one part to yellow status and deal with from when they're first introduced; really bad earthquakes can destroy a couple of machines even more when they're at '''full health'''. And once they're destroyed, the room stays there forever with no way to blow off delete them, taking up what little space you have.
* ''VideoGame/VectorThrust'' boasts the DDG-56 and Karel Doorman class destroyers and frigates. Alone, they're not much of
a leg, which threat, but in a fleet, their combined missile barrages anihilate anything too slow to get out of the way, and if you try to get in close, their combined CIWS fire shreds everything caught in the crossfire. The best way to deal with them is to fly balls-to-the-wall at extremely low altitude at long range so their missiles won't slow hit you, while spamming long-range anti-ship munitions at them and hope that you don't run out of ammunition.
* The Huey gunships in ''VideoGame/{{Vietcong}} 2'''s VC campaign. If [[MoreDakka packing lots of M60 fire]] aren't enough, they're hard to hit even when using [=RPGs=].
* The humans in ''VideoGame/{{Wolf}}''. They're the only enemy that carries guns, which are loaded with {{Instant Death Bullet}}s (if it's not a OneHitKill, it's ''definitely'' a Two-Hit Kill). They pilot planes and helicopters, which are always {{One Hit Kill}}s and which are quite fast (fast enough that pausing to bark an alarm to your pack is probably the fastest way to get yourself shot). Ground-walking humans come in two flavors: armed hunters and unarmed hikers; it's impossible to tell which is which until you're shot. The game encourages you to behave as if HumansAreCthulhu and to give them a wide berth, but even with the number of humans turned
down due to the aformentioned perfect control of their jump jets.low, they're still quite numerous.



* ''VideoGame/{{Hardwar}}'' has the pirates. Normally they pretty much qualify as GoddamnedBats, as they're lightly armed and fairly easy to dispatch, but a few - and it is important to note that you don't get to know beforehand who those few are - carry Groundbase or Fireburst missiles. The first type will suck you into the ground dealing a good amount of damage and making you a sitting duck for a good few seconds, the second does ''massive'' damage to your shields and will kill your engines, which will make you a sitting duck for rather a lot longer than that. A surprise encounter with one of these pirates will usually result in lots of cursing and tons of chaff and flare being expended, and very likely at least some damage suffered. The best way to deal with them is to lure them in the tunnels, [[ArtificialStupidity where their AI routines become far more limited and this exploitable weakness of theirs can be utilized to your advantage at maximum effect]].
* The ZombieApocalypse simulator ''VideoGame/{{Infectonator}}'' has the Secret Agents in World Dominator. These have a lot of health, shoot very quickly, deal lots of damage to zombies, and worst of all, ''cannot'' be infected by your virus click[[note]]Your main way of converting humans into zombies[[/note]]!
** The sequel ''Infectonator 2'' also contains Secret Agents, and introduces Hazmat Guys, basically Secret Agents but with more health and even greater firepower. If your zombies don't have enough attack/speed/defence, expect them to get mowed down by these yellow-suited horrors.
* The Huey gunships in ''VideoGame/{{Vietcong}} 2'''s VC campaign. If [[MoreDakka packing lots of M60 fire]] aren't enough, they're hard to hit even when using [=RPGs=].
* The humans in ''VideoGame/{{Wolf}}''. They're the only enemy that carries guns, which are loaded with {{Instant Death Bullet}}s (if it's not a OneHitKill, it's ''definitely'' a Two-Hit Kill). They pilot planes and helicopters, which are always {{One Hit Kill}}s and which are quite fast (fast enough that pausing to bark an alarm to your pack is probably the fastest way to get yourself shot). Ground-walking humans come in two flavors: armed hunters and unarmed hikers; it's impossible to tell which is which until you're shot. The game encourages you to behave as if HumansAreCthulhu and to give them a wide berth, but even with the number of humans turned down low, they're still quite numerous.
* The sixth to final levels of ''VideoGame/ThemeHospital'' have epidemics where contagious diseases spread throughout your patients while they wait for treatment. They usually occur when there are too many sick people waiting in the same area, which will happen often, depending on how popular your hospital is. To beat them, you either kick all of them out or cure them within an allotted time limit. Thanks to how hectic the game can be, it's usually easier to just take the fine and you'll be taking a lot of them.
** Earthquakes are also difficult to deal with from when they're first introduced; really bad earthquakes can destroy a couple of machines even when they're at '''full health'''. And once they're destroyed, the room stays there forever with no way to delete them, taking up what little space you have.
* ''VideoGame/VectorThrust'' boasts the DDG-56 and Karel Doorman class destroyers and frigates. Alone, they're not much of a threat, but in a fleet, their combined missile barrages anihilate anything too slow to get out of the way, and if you try to get in close, their combined CIWS fire shreds everything caught in the crossfire. The best way to deal with them is to fly balls-to-the-wall at extremely low altitude at long range so their missiles won't hit you, while spamming long-range anti-ship munitions at them and hope that you don't run out of ammunition.
* ''VideoGame/AceCombat7SkiesUnknown'' has the AD Tanks. Not only do these act as a cross between AA guns and [=SAMs=] with the toughness of tanks, but these units can destroy incoming missiles or bombs before they hit them, rendering your primary means of destroying these things useless. Trying to take them out with guns will have them trying to chew you up with their AA guns. Your best bet to deal with them is by using lasers, machine gun pods, or the [[MagneticWeapons Electromagnetic Launcher]].

to:

* ''VideoGame/{{Hardwar}}'' has the pirates. Normally they pretty much qualify as GoddamnedBats, as they're lightly armed and fairly easy to dispatch, but a few - and it is important to note that you don't get to know beforehand who those few are - carry Groundbase or Fireburst missiles. The first type will suck you into the ground dealing a good amount of damage and making you a sitting duck for a good few seconds, the second does ''massive'' damage to your shields and will kill your engines, which will make you a sitting duck for rather a lot longer than that. A surprise encounter with one of these pirates will usually result in lots of cursing and tons of chaff and flare being expended, and very likely at least some damage suffered. The best way to deal with them is to lure them in the tunnels, [[ArtificialStupidity where their AI routines become far more limited and this exploitable weakness of theirs can be utilized to your advantage at maximum effect]].
* The ZombieApocalypse simulator ''VideoGame/{{Infectonator}}'' has the Secret Agents in World Dominator. These have a lot of health, shoot very quickly, deal lots of damage to zombies, and worst of all, ''cannot'' be infected by your virus click[[note]]Your main way of converting humans into zombies[[/note]]!
** The sequel ''Infectonator 2'' also contains Secret Agents, and introduces Hazmat Guys, basically Secret Agents but with more health and even greater firepower. If your zombies don't have enough attack/speed/defence, expect them to get mowed down by these yellow-suited horrors.
* The Huey gunships in ''VideoGame/{{Vietcong}} 2'''s VC campaign. If [[MoreDakka packing lots of M60 fire]] aren't enough, they're hard to hit even when using [=RPGs=].
* The humans in ''VideoGame/{{Wolf}}''. They're the only enemy that carries guns, which are loaded with {{Instant Death Bullet}}s (if it's not a OneHitKill, it's ''definitely'' a Two-Hit Kill). They pilot planes and helicopters, which are always {{One Hit Kill}}s and which are quite fast (fast enough that pausing to bark an alarm to your pack is probably the fastest way to get yourself shot). Ground-walking humans come in two flavors: armed hunters and unarmed hikers; it's impossible to tell which is which until you're shot. The game encourages you to behave as if HumansAreCthulhu and to give them a wide berth, but even with the number of humans turned down low, they're still quite numerous.
* The sixth to final levels of ''VideoGame/ThemeHospital'' have epidemics where contagious diseases spread throughout your patients while they wait for treatment. They usually occur when there are too many sick people waiting in the same area, which will happen often, depending on how popular your hospital is. To beat them, you either kick all of them out or cure them within an allotted time limit. Thanks to how hectic the game can be, it's usually easier to just take the fine and you'll be taking a lot of them.
** Earthquakes are also difficult to deal with from when they're first introduced; really bad earthquakes can destroy a couple of machines even when they're at '''full health'''. And once they're destroyed, the room stays there forever with no way to delete them, taking up what little space you have.
* ''VideoGame/VectorThrust'' boasts the DDG-56 and Karel Doorman class destroyers and frigates. Alone, they're not much of a threat, but in a fleet, their combined missile barrages anihilate anything too slow to get out of the way, and if you try to get in close, their combined CIWS fire shreds everything caught in the crossfire. The best way to deal with them is to fly balls-to-the-wall at extremely low altitude at long range so their missiles won't hit you, while spamming long-range anti-ship munitions at them and hope that you don't run out of ammunition.
* ''VideoGame/AceCombat7SkiesUnknown'' has the AD Tanks. Not only do these act as a cross between AA guns and [=SAMs=] with the toughness of tanks, but these units can destroy incoming missiles or bombs before they hit them, rendering your primary means of destroying these things useless. Trying to take them out with guns will have them trying to chew you up with their AA guns. Your best bet to deal with them is by using lasers, machine gun pods, or the [[MagneticWeapons Electromagnetic Launcher]].
Is there an issue? Send a MessageReason:
None


* Tarantulas and Scorpions in ''VideoGame/AnimalCrossing'' will charge and [[NonLethalKO knock you out]] in a single hit if you pull out your net near them. They will get you the first time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]]. Catching them is made slightly easier in ''New Horizons'' if you're patient enough to do a little Red Light Green Light, but they can still tag you if you're not careful in the dark.

to:

* Tarantulas and Scorpions in ''VideoGame/AnimalCrossing'' will charge and [[NonLethalKO knock you out]] in a single hit if you pull out your net near them. They will get you the first time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]]. Catching them is made slightly easier in ''New Horizons'' if you're patient enough to do a little Red Light Green Light, but they can still tag you if you're not careful in the dark. Then there are the wasps that attack when their tree is hit or shaken. The first hit messes up your face and the second knocks you out.
Is there an issue? Send a MessageReason:
None


* Tarantulas and Scorpions in ''VideoGame/AnimalCrossing'' will charge and [[NonLethalKO knock you out]] in a single hit if you pull out your net near them. They will get you the first time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]].

to:

* Tarantulas and Scorpions in ''VideoGame/AnimalCrossing'' will charge and [[NonLethalKO knock you out]] in a single hit if you pull out your net near them. They will get you the first time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]]. Catching them is made slightly easier in ''New Horizons'' if you're patient enough to do a little Red Light Green Light, but they can still tag you if you're not careful in the dark.

Added: 503

Changed: 11

Removed: 482

Is there an issue? Send a MessageReason:
new examples do not go at the top.


* ''VideoGame/AceCombat7'' has the AD Tanks. Not only to these act as a cross between AA guns, SAM's, with the toughness of tanks, but these units can destroy incoming missiles or bombs before they hit them. Rending any attempts on destroying these things useless. Plus trying to take them out with guns will have them trying to chew you up with their AA guns. Your best bet to deal with them is by using lasers, machine gun pods, or the [[MagneticWeapons Electromagnetic Launcher]]



* In ''[[Franchise/GundamExpandedUniverse Mobile Suit Gundam: Zeonic Front]]'', you play as the Zeon during the One Year War, meaning that in the first part, your only enemies are relatively-easy tanks and missile trucks, and annoying-but-not-too-bad fighter helicopters. The problem arises around mission 6, where you have to fight Federation ace Amuro Ray. Given that his Gundam (as well as his two friends the Guncannon and Guntank) are invulnerable and have one-hit kill attacks, maybe "fight" is a bad choice of words. The objective of the mission is to get within firing range of each suit individually in order to collect data on them; if said suit doesn't blow you away at the near-point-blank range you'll need to collect data, its other two buddies probably will. To wrap up the mission, you have to collect data on their spaceship White Base as well, meaning that you have to stand right next to it with your back to three hostile enemies who can kill you in one shot, even with armor upgrades because mobile suit armor is weaker in the back. To top it off, there is a simulator mission where you have to actually kill the Gundam, which, although no longer invulnerable, is more or less immune to bullets, meaning you have to walk up to it, get behind it somehow, and hit it in the back with your heat axe, and stealth is impossible due to the fact that the Gundam has three sensors (sonar, radar, and thermal imaging) in addition to line-of-sight vision

to:

* In ''[[Franchise/GundamExpandedUniverse Mobile Suit Gundam: Zeonic Front]]'', you play as the Zeon during the One Year War, meaning that in the first part, your only enemies are relatively-easy tanks and missile trucks, and annoying-but-not-too-bad fighter helicopters. The problem arises around mission 6, where you have to fight Federation ace Amuro Ray. Given that his Gundam (as well as his two friends the Guncannon and Guntank) are invulnerable and have one-hit kill attacks, maybe "fight" is a bad choice of words. The objective of the mission is to get within firing range of each suit individually in order to collect data on them; if said suit doesn't blow you away at the near-point-blank range you'll need to collect data, its other two buddies probably will. To wrap up the mission, you have to collect data on their spaceship White Base as well, meaning that you have to stand right next to it with your back to three hostile enemies who can kill you in one shot, even with armor upgrades because mobile suit armor is weaker in the back. To top it off, there is a simulator mission where you have to actually kill the Gundam, which, although no longer invulnerable, is more or less immune to bullets, meaning you have to walk up to it, get behind it somehow, and hit it in the back with your heat axe, and stealth is impossible due to the fact that the Gundam has three sensors (sonar, radar, and thermal imaging) in addition to line-of-sight visionvision.



* ''VectorThrust'' boasts the DDG-56 and Karel Doorman class destroyers and frigates. Alone, they're not much of a threat, but in a fleet, their combined missile barrages anihilate anything too slow to get out of the way, and if you try to get in close, their combined CIWS fire shreds everything caught in the crossfire. The best way to deal with them is to fly balls-to-the-wall at extremely low altitude at long range so their missiles won't hit you, while spamming long-range anti-ship munitions at them and hope that you don't run out of ammunition.

to:

* ''VectorThrust'' ''VideoGame/VectorThrust'' boasts the DDG-56 and Karel Doorman class destroyers and frigates. Alone, they're not much of a threat, but in a fleet, their combined missile barrages anihilate anything too slow to get out of the way, and if you try to get in close, their combined CIWS fire shreds everything caught in the crossfire. The best way to deal with them is to fly balls-to-the-wall at extremely low altitude at long range so their missiles won't hit you, while spamming long-range anti-ship munitions at them and hope that you don't run out of ammunition.ammunition.
* ''VideoGame/AceCombat7SkiesUnknown'' has the AD Tanks. Not only do these act as a cross between AA guns and [=SAMs=] with the toughness of tanks, but these units can destroy incoming missiles or bombs before they hit them, rendering your primary means of destroying these things useless. Trying to take them out with guns will have them trying to chew you up with their AA guns. Your best bet to deal with them is by using lasers, machine gun pods, or the [[MagneticWeapons Electromagnetic Launcher]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AceCombat7'' has the AD Tanks. Not only to these act as a cross between AA guns, SAM's, with the toughness of tanks, but these units can destroy incoming missiles or bombs before they hit them. Rending any attempts on destroying these things useless. Plus trying to take them out with guns will have them trying to chew you up with their AA guns. Your best bet to deal with them is by using lasers, machine gun pods, or the [[MagneticWeapons Electromagnetic Launcher]]
Is there an issue? Send a MessageReason:
Typo fix.


** Before that there were the Black Hawks/Novas in Mechwarrior 2 Mercenaries. The Computer contolled ones make up for their lack of torso twist with near perfect jump jet controls and they can tear apart your mech, especially blowing off arms where most of your weapons are, in seconds; they seem to have more armor than heavy mechs, taking 6 erPPCs to recue one part to yellow status and even more to blow off a leg, which won't slow them down due to teh aformentioned perfect control of their jump jets.

to:

** Before that there were the Black Hawks/Novas in Mechwarrior 2 Mercenaries. The Computer contolled ones make up for their lack of torso twist with near perfect jump jet controls and they can tear apart your mech, especially blowing off arms where most of your weapons are, in seconds; they seem to have more armor than heavy mechs, taking 6 erPPCs to recue one part to yellow status and even more to blow off a leg, which won't slow them down due to teh the aformentioned perfect control of their jump jets.

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