History DemonicSpiders / SimulationGames

13th Aug '16 12:55:26 PM DarkHunter
Is there an issue? Send a Message


*** The Dragon sort of loses its scaryness in Freespace 2 however, since they can be easily destroyed with Harpoon missiles.
** While the ones featured in the ''Freespace 2'' singleplayer campaign pretty much always appear in the losing side of a OneSidedBattle (be it a friendly or enemy ship), the Aeolus-class Terran cruiser is a theoretical Demonic Spider with all of those flak cannons and 180-degree AAA beam lasers. No, wait, in multiplayer, they actually are, especially since you didn't have any long range anti-cruiser weapons in many of the multiplayer missions where this is featured. According to the tech database, only two dozen of these ships were ever produced because it was supposedly [[AwesomeButImpractical very expensive to produce]]. Which is unfortunate actually—while this means you don't see many rebel Aeoluses, the friendly ones you encounter later in the game when you most need them on your side are ''all crippled''. (Take note that the rebels in this game are actually [[FantasticRacism evil racist bastards]] and not the usual "good" rebels of fiction—it's good they don't have many Aeoluses.)
*** Moreover that rebels oppose [[TheAlliance Galactic Terran-Vasudan Alliance]].

to:

*** The Dragon sort of loses its scaryness in Freespace 2 however, since they can be easily destroyed with Harpoon missiles.
** While the ones featured in the ''Freespace 2'' singleplayer single-player campaign pretty much always appear in the losing side of a OneSidedBattle (be it a friendly or enemy ship), the Aeolus-class Terran cruiser is a theoretical Demonic Spider with all of those flak cannons and 180-degree AAA beam lasers. No, wait, in multiplayer, they actually are, especially since you didn't have any long range anti-cruiser weapons in many of the multiplayer missions where this is featured. According to the tech database, only two dozen of these ships were ever produced because it was supposedly [[AwesomeButImpractical very expensive to produce]]. Which is unfortunate actually—while this means you don't see many rebel Aeoluses, the friendly ones you encounter later in the game when you most need them on your side are ''all crippled''. (Take note that the rebels in this game are actually [[FantasticRacism evil racist bastards]] and not the usual "good" rebels of fiction—it's good they don't have many Aeoluses.)
*** Moreover that rebels oppose [[TheAlliance Galactic Terran-Vasudan Alliance]].
)



** The Shivan Lilith cruiser class is arguably one in ''Freespace 2''. Capital ships in ''Freespace 1'' are generally sitting ducks after you've obtained shields (save for the Lucifer, but that was the BigBad), and the Lilith, no matter how much HP it had, is no exception. However, the Freespace 2 version somehow managed to acquire a [[WaveMotionGun Disproportionate Destroyer-level]] [[BeamSpam Quick Reloading Beam Cannon]] [[DoomyDoomsOfDoom Of Doom]]. Coupled with the said thick hull (more than twice the average HP for its ship class, and nearly as much HP as that of the corvette class which is one ship class larger), if you haven't got Stilettos or Trebuchets to take down the main gun, this will take out destroyer warships (two classes bigger) with relative ease, and will make total mincemeat of your cruisers. And it's not like it's because of those [[PunyEarthlings incompetent Terrans]] either —this thing tears apart the more common Rakshasa cruisers and Moloch corvettes from its own species! It's a good thing they're relatively rare, both according to the Tech Room Database and based on actual campaign appearances.
*** The most lovely thing about the Lilith's disproportionately large beam cannon, of course, is its endearing tendency to employ the highly destructive anti-capship beam in an anti-fighter role... ''against your fighter.'' Needless to say, being fried by a gigantic, undodgeable instant kill weapon halfway through a mission after you've somehow managed to scrape by with most of your hull integrity intact is very likely to ingratiate the Lilith with most players.
*** And on the highest difficulty levels, the Lilith can start charging up its beam cannon for a second shot before it's even stopped firing the first.
*** And it looks just like the damned Cain, which is made of paper, so the inattentive player is doubly screwed.
*** The "media VP" extensions to VideoGame/FreeSpace2 change the Lilith's skin from gray to [[ColorCodedCharacters black]] to make it possible to distinguish visibly from the Cain. As for not getting blown up by its main gun, whatever you do, do ''not'' approach from the front, because if you do the beam is so wide that you will be caught in it and vaporized when it fires at a capital ship (heavy beams do not target fighters directly).
*** You could always distinguish it from the ominous scream of its WaveMotionGun charging up.
*** The Lilith is not exactly deadly to you, it only has a pair of cluster missile launchers and a single anti fighter beam that can be easily destroyed. Its main claim to fame however it is because it is capable of destroying most friendly capital ships with ease.
*** One campaing mission briefing says you're going after a Rakshasa and a Lilith...with ''two corvettes'' for support. Play testing probably discovered the impossibility of that task as the actual mission contains a Cain instead.

to:

** The Shivan Lilith cruiser class is arguably one in ''Freespace 2''. Capital ships in ''Freespace 1'' Not really dangerous to the player, as its point defenses are generally sitting ducks after you've obtained shields (save weak even for a cruiser, but in the Lucifer, but that was the BigBad), and the Lilith, no matter how much HP second game it had, is no exception. However, the Freespace 2 version somehow managed to acquire a [[WaveMotionGun Disproportionate Destroyer-level]] [[BeamSpam Quick Reloading Beam Cannon]] [[DoomyDoomsOfDoom Of Doom]].Doom]] (on the highest difficulty levels, the Lilith can start charging up its beam cannon for a second shot before it's even stopped firing the first). Coupled with the said thick hull (more than twice the average HP for its ship class, and nearly as much HP as that of the corvette class which is one ship class larger), if you haven't got Stilettos or Trebuchets to take down the main gun, this will take out destroyer warships (two classes bigger) with relative ease, and will make total mincemeat of your cruisers. And it's not like it's because of those [[PunyEarthlings incompetent Terrans]] either —this thing tears apart the more common Rakshasa cruisers and Moloch corvettes from its own species! It's a good thing they're relatively rare, both according to the Tech Room Database and based on actual campaign appearances.
*** The most lovely thing about the Lilith's disproportionately large beam cannon, of course, is its endearing tendency to employ the highly destructive anti-capship beam in an anti-fighter role... ''against your fighter.'' Needless to say, being fried by a gigantic, undodgeable instant kill weapon halfway through a mission after you've somehow managed to scrape by with most of your hull integrity intact is very likely to ingratiate the Lilith with most players.
*** And on the highest difficulty levels, the Lilith can start charging up its beam cannon for a second shot before it's even stopped firing the first.
***
appearances. And it looks just like the damned Cain, which is made one of paper, the weakest cruisers in the game, so the inattentive player is doubly screwed.
*** The "media VP" extensions to VideoGame/FreeSpace2 change the Lilith's skin from gray to [[ColorCodedCharacters black]] to make it possible to distinguish visibly from the Cain. As for not getting blown up by its main gun, whatever you do, do ''not'' approach from the front, because if you do the beam is so wide that you will be caught in it and vaporized when it fires at a capital ship (heavy beams do not target fighters directly).
***
screwed. You could always distinguish it from the ominous scream of its WaveMotionGun charging up.
*** The
up, or the fan-made graphics updates color a Lilith is not exactly deadly to you, it only has a pair of cluster missile launchers and a single anti fighter beam that can be easily destroyed. Its main claim to fame however it is because it is capable of destroying most friendly capital ships with ease.
*** One campaing mission briefing says you're going after a Rakshasa and a Lilith...with ''two corvettes'' for support. Play testing probably discovered
black rather than the impossibility grey armor of that task as the actual mission contains a Cain instead.Cain, making them easier to tell apart.
26th Feb '16 12:50:34 PM Daethalion
Is there an issue? Send a Message

Added DiffLines:

** The ''VideoGame/TIEFighter'' version of this is the TIE Defender. It packs four laser cannons, large dual missile bays, ion cannons, shields, AND has the highest top speed of any fighter in the game (with the exception of the Missile Boat during its temporary boost). The fact that you are given one of these to fly yourself is no mitigation for the horror that is a dogfight with one or more of these things. Especially since [[TheComputerIsACheatingBastard the AI Defenders' speed and firepower are not affected by power allocation the way you are.]]
8th Jan '16 7:36:55 PM nombretomado
Is there an issue? Send a Message


* The fetus enemies in the penultimate level of ''{{Splatterhouse}}'' were apparently the result of a Demonic Spider screwing a Goddamn Bat, seeing how they infinitely spawn from the floor and ceiling, love to hover down directly over Rick's head where he can't hit them or avoid them, attack in huge numbers, and need to be shaken off to prevent them from taking multiple points of damage if they grab you. Did we mention that Rick's default number of hitpoints is ''four''?

to:

* The fetus enemies in the penultimate level of ''{{Splatterhouse}}'' ''VideoGame/{{Splatterhouse}}'' were apparently the result of a Demonic Spider screwing a Goddamn Bat, seeing how they infinitely spawn from the floor and ceiling, love to hover down directly over Rick's head where he can't hit them or avoid them, attack in huge numbers, and need to be shaken off to prevent them from taking multiple points of damage if they grab you. Did we mention that Rick's default number of hitpoints is ''four''?
17th Oct '15 1:06:02 PM hamza678
Is there an issue? Send a Message


* In the ''VideoGame/FreeSpace'' series, the Dragon-class fighters. Incredibly small profile, maneuverable, faster than you, with heavy shields and powerful weapons. Their armor is weak, but that doesn't help much when every other ship in the game is the opposite, and loading weapons that rip through shields only turns THEM into ''Demonic Spiders''.
** Lilith-class cruisers. Not especially dangerous to fighters, but they pack a ''[[WaveMotionGun destroyer-strength beam cannon]]'' as their main armament, far in excess of the firepower other cruisers carry. This means that Liliths can warp in and gut friendly destroyers with relative ease, and even one-shot friendly cruisers. Worse, in the original game, they look ''identical'' to the much-weaker Cain-class cruiser. The FS_Open version is instead colored pitch black rather than the grey armor of the Cain.
** The Terran ''Aeolus'' cruisers go the other way and are packed with lots of small guns specifically made to shot down fighters and bombers. Engaging them should only be done in very fast strafing runs and only in large numbers, preferedly with a couple of frigates and destroyers providing support fire. Trying to get inside the range of their flak guns with only a single wings of fighters pretty much means instant death.

to:

* In the ''VideoGame/FreeSpace'' series, the Dragon-class fighters. Incredibly small profile, maneuverable, faster than you, with heavy shields and powerful weapons. Their armor is weak, but that doesn't help much when every other ship in the game is the opposite, and loading weapons that rip through shields only turns THEM into ''Demonic Spiders''.
** Lilith-class cruisers. Not especially dangerous to fighters, but they pack a ''[[WaveMotionGun destroyer-strength beam cannon]]'' as their main armament, far in excess of the firepower other cruisers carry. This means that Liliths can warp in and gut friendly destroyers with relative ease, and even one-shot friendly cruisers. Worse, in the original game, they look ''identical'' to the much-weaker Cain-class cruiser. The FS_Open version is instead colored pitch black rather than the grey armor of the Cain.
** The Terran ''Aeolus'' cruisers go the other way and are packed with lots of small guns specifically made to shot down fighters and bombers. Engaging them should only be done in very fast strafing runs and only in large numbers, preferedly with a couple of frigates and destroyers providing support fire. Trying to get inside the range of their flak guns with only a single wings of fighters pretty much means instant death.
17th Oct '15 1:03:57 PM hamza678
Is there an issue? Send a Message

Added DiffLines:

* The ''[[VideoGame/{{Freespace}} Descent: Freespace]]'' series:
** The Shivan Dragon-class fighter, whose raw statistics, while fairly impressive off the bat, tell you next to nothing about how truly preposterously annoying it is. Oh, sure, it has a top speed comparable to most space superiority fighters, [[MoreDakka five gunpoints]], and more shields than an Ursa heavy bomber, but surely that's balanced out by its thin hull... right? Right? Not a chance. The thing is tiny to the point of having practically no profile ''at all'', is so agile that getting a lock onto it with missiles is next to impossible, mounts twin linked Shivan heavy lasers and tri-linked [[{{BFG}} Shivan mega lasers]] (which combined mean that between two and four direct hits on ''any ship you can fly in either game'' will kill you), and to top it all off it has the most overcharged reactor of any fighter, meaning that its weapons, afterburners and shields recharge at a rate that makes it next to impossible to punch through its shields to hit its hull. It appears in wings of two or three most of the time, but they are occasionally introduced into the battlefield for the [[FakeDifficulty sole purpose of making you suffer]]. One ''Descent: Freespace'' mission asked you to protect weak, defenseless ''escape pods'' from a wing of Dragons, while you were equipped with Phoenix V missiles designed to kill ''bombers'', with lock on times that made them useless even for ''that'' role, let alone hunting the fastest fighter in the game. Another ''Descent: Freespace'' mission tasked you with ''capturing'' one; the only way to do so is to use a very slow and energy hungry weapon. You had to do it solo, too, because the AI wingmen in [=FS1=] interpret "Disable my target's engines" as [[ArtificialStupidity "switch to Disruptors... then unload all of your missiles on the target."]] Fortunately, the Dragon's shields didn't regenerate in that mission. Afterwards you got to fly one... downgraded to be comparable to the shit-bucket you were flying before, with the maneuverability of a sack of potatoes and shields comparable to chicken wire. Finally, in a ''Freespace 2'' FailureIsTheOnlyOption mission, if you managed to defend the crippled rebel cruiser from the regular Manticore and Basilisk fighters, an entire ''squadron'' of [[RespawningEnemies respawning]] Dragons will appear. If you actually manage to kill all those Dragons (probably by cheating, because there's no way you'll be able to stop long enough to reload), nothing will happen—the return to base order [[ScriptBreaking only appears when the rebel cruiser is destroyed]].
*** The Dragon sort of loses its scaryness in Freespace 2 however, since they can be easily destroyed with Harpoon missiles.
** While the ones featured in the ''Freespace 2'' singleplayer campaign pretty much always appear in the losing side of a OneSidedBattle (be it a friendly or enemy ship), the Aeolus-class Terran cruiser is a theoretical Demonic Spider with all of those flak cannons and 180-degree AAA beam lasers. No, wait, in multiplayer, they actually are, especially since you didn't have any long range anti-cruiser weapons in many of the multiplayer missions where this is featured. According to the tech database, only two dozen of these ships were ever produced because it was supposedly [[AwesomeButImpractical very expensive to produce]]. Which is unfortunate actually—while this means you don't see many rebel Aeoluses, the friendly ones you encounter later in the game when you most need them on your side are ''all crippled''. (Take note that the rebels in this game are actually [[FantasticRacism evil racist bastards]] and not the usual "good" rebels of fiction—it's good they don't have many Aeoluses.)
*** Moreover that rebels oppose [[TheAlliance Galactic Terran-Vasudan Alliance]].
** The Aeolus' big brother. The Deimos is basically a heavily armored Aeolus with more guns. Thankfully, most of the time they are either on your side, or if it shows up as an enemy, you will have the support of friendly ships capable of destroying it by themselves.
** The Shivan Lilith cruiser class is arguably one in ''Freespace 2''. Capital ships in ''Freespace 1'' are generally sitting ducks after you've obtained shields (save for the Lucifer, but that was the BigBad), and the Lilith, no matter how much HP it had, is no exception. However, the Freespace 2 version somehow managed to acquire a [[WaveMotionGun Disproportionate Destroyer-level]] [[BeamSpam Quick Reloading Beam Cannon]] [[DoomyDoomsOfDoom Of Doom]]. Coupled with the said thick hull (more than twice the average HP for its ship class, and nearly as much HP as that of the corvette class which is one ship class larger), if you haven't got Stilettos or Trebuchets to take down the main gun, this will take out destroyer warships (two classes bigger) with relative ease, and will make total mincemeat of your cruisers. And it's not like it's because of those [[PunyEarthlings incompetent Terrans]] either —this thing tears apart the more common Rakshasa cruisers and Moloch corvettes from its own species! It's a good thing they're relatively rare, both according to the Tech Room Database and based on actual campaign appearances.
*** The most lovely thing about the Lilith's disproportionately large beam cannon, of course, is its endearing tendency to employ the highly destructive anti-capship beam in an anti-fighter role... ''against your fighter.'' Needless to say, being fried by a gigantic, undodgeable instant kill weapon halfway through a mission after you've somehow managed to scrape by with most of your hull integrity intact is very likely to ingratiate the Lilith with most players.
*** And on the highest difficulty levels, the Lilith can start charging up its beam cannon for a second shot before it's even stopped firing the first.
*** And it looks just like the damned Cain, which is made of paper, so the inattentive player is doubly screwed.
*** The "media VP" extensions to VideoGame/FreeSpace2 change the Lilith's skin from gray to [[ColorCodedCharacters black]] to make it possible to distinguish visibly from the Cain. As for not getting blown up by its main gun, whatever you do, do ''not'' approach from the front, because if you do the beam is so wide that you will be caught in it and vaporized when it fires at a capital ship (heavy beams do not target fighters directly).
*** You could always distinguish it from the ominous scream of its WaveMotionGun charging up.
*** The Lilith is not exactly deadly to you, it only has a pair of cluster missile launchers and a single anti fighter beam that can be easily destroyed. Its main claim to fame however it is because it is capable of destroying most friendly capital ships with ease.
*** One campaing mission briefing says you're going after a Rakshasa and a Lilith...with ''two corvettes'' for support. Play testing probably discovered the impossibility of that task as the actual mission contains a Cain instead.
* The fetus enemies in the penultimate level of ''{{Splatterhouse}}'' were apparently the result of a Demonic Spider screwing a Goddamn Bat, seeing how they infinitely spawn from the floor and ceiling, love to hover down directly over Rick's head where he can't hit them or avoid them, attack in huge numbers, and need to be shaken off to prevent them from taking multiple points of damage if they grab you. Did we mention that Rick's default number of hitpoints is ''four''?
3rd Oct '15 8:33:57 PM nombretomado
Is there an issue? Send a Message


* Tarantulas and Scorpions in AnimalCrossing will charge and [[NonLethalKO knock you out]] in a single hit if you pull out your net near them. They will get you the first time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]].

to:

* Tarantulas and Scorpions in AnimalCrossing ''VideoGame/AnimalCrossing'' will charge and [[NonLethalKO knock you out]] in a single hit if you pull out your net near them. They will get you the first time you try to catch them, and the second time, and [[RuleofThree the third time]], and [[OverlyLongGag the fourth time]].
1st Aug '15 5:17:50 PM nombretomado
Is there an issue? Send a Message


* In ''MobileSuitGundam: Zeonic Front'', you play as the Zeon during the One Year War, meaning that in the first part, your only enemies are relatively-easy tanks and missile trucks, and annoying-but-not-too-bad fighter helicopters. The problem arises around mission 6, where you have to fight Federation ace Amuro Ray. Given that his Gundam (as well as his two friends the Guncannon and Guntank) are invulnerable and have one-hit kill attacks, maybe "fight" is a bad choice of words. The objective of the mission is to get within firing range of each suit individually in order to collect data on them; if said suit doesn't blow you away at the near-point-blank range you'll need to collect data, its other two buddies probably will. To wrap up the mission, you have to collect data on their spaceship White Base as well, meaning that you have to stand right next to it with your back to three hostile enemies who can kill you in one shot, even with armor upgrades because mobile suit armor is weaker in the back. To top it off, there is a simulator mission where you have to actually kill the Gundam, which, although no longer invulnerable, is more or less immune to bullets, meaning you have to walk up to it, get behind it somehow, and hit it in the back with your heat axe, and stealth is impossible due to the fact that the Gundam has three sensors (sonar, radar, and thermal imaging) in addition to line-of-sight vision

to:

* In ''MobileSuitGundam: ''[[Franchise/GundamExpandedUniverse Mobile Suit Gundam: Zeonic Front'', Front]]'', you play as the Zeon during the One Year War, meaning that in the first part, your only enemies are relatively-easy tanks and missile trucks, and annoying-but-not-too-bad fighter helicopters. The problem arises around mission 6, where you have to fight Federation ace Amuro Ray. Given that his Gundam (as well as his two friends the Guncannon and Guntank) are invulnerable and have one-hit kill attacks, maybe "fight" is a bad choice of words. The objective of the mission is to get within firing range of each suit individually in order to collect data on them; if said suit doesn't blow you away at the near-point-blank range you'll need to collect data, its other two buddies probably will. To wrap up the mission, you have to collect data on their spaceship White Base as well, meaning that you have to stand right next to it with your back to three hostile enemies who can kill you in one shot, even with armor upgrades because mobile suit armor is weaker in the back. To top it off, there is a simulator mission where you have to actually kill the Gundam, which, although no longer invulnerable, is more or less immune to bullets, meaning you have to walk up to it, get behind it somehow, and hit it in the back with your heat axe, and stealth is impossible due to the fact that the Gundam has three sensors (sonar, radar, and thermal imaging) in addition to line-of-sight vision
26th Jul '15 5:17:10 PM nombretomado
Is there an issue? Send a Message


* ''{{Minecraft}}'' has the [[ActionBomb Creeper]], a [[ArtificialBrilliance altogether too clever]] exploding phallic bush monster that can demolish all but the strongest structures with ease. Despite (or perhaps because of) this, they are [[MascotMook the most iconic enemy in the game]].

to:

* ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' has the [[ActionBomb Creeper]], a [[ArtificialBrilliance altogether too clever]] exploding phallic bush monster that can demolish all but the strongest structures with ease. Despite (or perhaps because of) this, they are [[MascotMook the most iconic enemy in the game]].
28th Mar '15 10:18:15 PM jormis29
Is there an issue? Send a Message


* ''{{Hardwar}}'' has the pirates. Normally they pretty much qualify as GoddamnedBats, as they're lightly armed and fairly easy to dispatch, but a few - and it is important to note that you don't get to know beforehand who those few are - carry Groundbase or Fireburst missiles. The first type will suck you into the ground dealing a good amount of damage and making you a sitting duck for a good few seconds, the second does ''massive'' damage to your shields and will kill your engines, which will make you a sitting duck for rather a lot longer than that. A surprise encounter with one of these pirates will usually result in lots of cursing and tons of chaff and flare being expended, and very likely at least some damage suffered. The best way to deal with them is to lure them in the tunnels, [[ArtificialStupidity where their AI routines become far more limited and this exploitable weakness of theirs can be utilized to your advantage at maximum effect]].

to:

* ''{{Hardwar}}'' ''VideoGame/{{Hardwar}}'' has the pirates. Normally they pretty much qualify as GoddamnedBats, as they're lightly armed and fairly easy to dispatch, but a few - and it is important to note that you don't get to know beforehand who those few are - carry Groundbase or Fireburst missiles. The first type will suck you into the ground dealing a good amount of damage and making you a sitting duck for a good few seconds, the second does ''massive'' damage to your shields and will kill your engines, which will make you a sitting duck for rather a lot longer than that. A surprise encounter with one of these pirates will usually result in lots of cursing and tons of chaff and flare being expended, and very likely at least some damage suffered. The best way to deal with them is to lure them in the tunnels, [[ArtificialStupidity where their AI routines become far more limited and this exploitable weakness of theirs can be utilized to your advantage at maximum effect]].
20th Mar '15 2:04:28 PM Cryos
Is there an issue? Send a Message

Added DiffLines:

** Before that there were the Black Hawks/Novas in Mechwarrior 2 Mercenaries. The Computer contolled ones make up for their lack of torso twist with near perfect jump jet controls and they can tear apart your mech, especially blowing off arms where most of your weapons are, in seconds; they seem to have more armor than heavy mechs, taking 6 erPPCs to recue one part to yellow status and even more to blow off a leg, which won't slow them down due to teh aformentioned perfect control of their jump jets.
This list shows the last 10 events of 57. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=DemonicSpiders.SimulationGames