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A girl is sent to a women's correction facility for something she's not really sure of. What exactly did she commit?

But the prison seems more like a safe house. A defense. The protagonist goes around doing chores and living a life not entirely (obviously) shackled. On the way she meets a multitude of people and gets entangled in their own stories.

The thing is, this place is her prison. Her punishment. It's not easy to escape.

And things get dark quickly.

This game contains examples of:

  • Arc Words: "This is your prison."
  • Empathic Environment: On the first day the sky is still nice and fair. But as the days pass, more clouds loom and the weather becomes darker and darker. One can actually hear a faint rumble of thunder every now and then if the protagonist stays outside. Also creative, as a sort of title drop: Nimbus clouds bring rain.
  • Fetch Quest: Boring fetch quests actually help you get around and see the very beginnings of certain events.
  • No Name Given: The protagonist isn't addressed by name.
  • The Roaring '20s: The Roaring Twenties in the future?
  • 20 Minutes into the Future: It's vaguely stated to be around the future, but it looks more like it's gone into the past.

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