Retro Studios is an American [[VideoGames video game]] developer based in Austin, Texas.

The company was founded by [[VideoGame/{{Turok}} Jeff Spangenberg]] in 1998, after he left Creator/{{Acclaim}} and was given funding by {{Creator/Nintendo}} to create four new games for their upcoming UsefulNotes/NintendoGameCube system, targeting older audiences. Due to [[TroubledProduction incredibly poor management]], which included Spangenberg rarely appearing at the studio, Creator/ShigeruMiyamoto eventually stepped in to assess the damage. While disappointed in most of their work, Miyamoto was impressed by a first-person shooter engine they'd created and pushed the studio to develop a fifth project: a new ''Franchise/{{Metroid}}'' title, set to be [[ToughActToFollow the first one since the genre-defining]] [[VideoGame/SuperMetroid SNES installment]]. Under Miyamoto's guidance and suggestions, Retro began focusing all their efforts on what would become ''VideoGame/MetroidPrime'', with every other project being cancelled in favor of said game over the next few years.[[note]]These include an untitled action/adventure game, a realistic UsefulNotes/{{NFL}} game, a {{vehicular combat}} game, and an [=RPG=] called ''Raven Blade''.[[/note]] ''Metroid Prime'' was released in November 2002, and despite the aforementioned struggles, [[AndYouThoughtItWouldFail it turned out to be one of the most beloved titles for the system]], beginning a critically-acclaimed sub-series of {{First Person Shooter}}s. In the months before ''Prime'''s release, Nintendo would hastily acquire Spangenberg's controlling shares, turning Retro Studios into a first-party developer for the Japanese gaming giant [[Creator/{{Rare}} just as another Western studio working with Nintendo]] was about to leave for Microsoft. As for the now removed Spangenberg? He would go on to make ''[[https://www.youtube.com/watch?v=SNIHAFaWck0 The Guy Game]]''. Make of that what you will.

Following the completion of the ''VideoGame/MetroidPrimeTrilogy'' and the departure of key talent from the studio[[note]]these individuals would found [[VideoGame/{{Recore}} Armature Studio]] and Creator/BluepointGames, both renowned for their {{polished port}}s[[/note]], Retro Studios once again found themselves experimenting with a number of ideas until they were tasked with revitalizing [[VideoGame/DonkeyKongCountry another dormant franchise]]. Miyamoto desired to make a new entry in the ''Donkey Kong Country'' series, with Retro Studios being chosen as the development team due to CEO Michael Kelbaugh having past experience with the series as a Q&A tester. ''VideoGame/DonkeyKongCountryReturns'' would be revealed during [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2010 and released that holiday season to great reception from fans and critics alike. Retro would remain tied to the franchise for the next several years, being responsible for the ''Franchise/DonkeyKong''-related aspects and "[[AccidentalPun retro]]" tracks of ''VideoGame/MarioKart7'', as well as creating a sequel in the form of ''VideoGame/DonkeyKongCountryTropicalFreeze'', which would later be considered one of the best games in the franchise and for the UsefulNotes/WiiU.

Currently, Retro Studios holds the distinction of being one of the most mysterious game developers under Nintendo's belt, with no one outside the company having any concrete idea about what those Texans are working on, and those within the company staying silent and unwilling to give any hints. Unless the [[https://twitter.com/RetroStudios/status/801548520046075904 occasional picture of barbecued chicken]] is [[EpilepticTrees some sort of clue]]. What we do know, however, is the esteem in which higher-ups at Nintendo hold the team that works there, with Miyamoto willing to let them collaborate on series such as ''Franchise/TheLegendOfZelda'' and believing them capable of developing several titles at once. Whatever Retro might be up to, knowing their track record, Nintendo fans will continue waiting in bated breath.
!!Games developed/co-developed by Retro Studios
* ''VideoGame/MetroidPrime'' ([[UsefulNotes/NintendoGameCube GameCube]], 2002)
* ''VideoGame/MetroidPrime2Echoes'' ([=GameCube=], 2004)
* ''VideoGame/MetroidPrime3Corruption'' (UsefulNotes/{{Wii}}, 2007)
* ''VideoGame/MetroidPrimeTrilogy'' (Wii, 2009; {{compilation rerelease}})
* ''VideoGame/DonkeyKongCountryReturns'' (Wii, 2010) [[note]]Additionally assisted Monster Games with {{updated rerelease}} for Nintendo 3DS[[/note]]
* ''VideoGame/MarioKart7'' (UsefulNotes/Nintendo3DS, 2011)[[note]]Co-developed alongside Nintendo EPD[[/note]]
* ''VideoGame/DonkeyKongCountryTropicalFreeze'' (UsefulNotes/WiiU, 2014)[[labelnote:note1]]With assistance from Monster Games[[/labelnote]][[labelnote:note2]]Additionally handled {{updated rerelease}} for Nintendo Switch[[/labelnote]]