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* KickTheSonOfABitch: Obviously, his habit of inflicting horrible deaths on his opponents is not so bad if inflicted on a villain. A specific example would be the Chaos Dwarf champion Zhatan the Black, who died at the hands of Bragg during Grimgor Ironhide's attack on the Chaos Dwarf capital city during ''The End Times''.

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* MercenaryUnits: This was an actual mechanic for the Ogre Kingdoms army in 6th edition. In 6th edition some armies can hire Dogs of War, special units that can be taken in other armies as a Rare Choice. The Ogre Kingdoms armybook had a number of units (usually generic Ogres) marked as Dogs of War, letting you take them in other armies in the same fashion.

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* MercenaryUnits: This was an actual mechanic for the Ogre Kingdoms army in 6th edition. MercenaryUnits:
**
In 6th edition some edition, where all armies (other than Bretonnia) can hire Dogs of War, special units that can be taken in other armies War as a Rare Choice. The choices, the Ogre Kingdoms armybook had a number of four units (usually generic Ogres) (Ogre Bulls, Ironguts, Leadbelchers, Maneaters) marked as Dogs of War, letting you take them in other armies in the same fashion. fashion.
** While the Ogre Kingdoms are not present as a faction in ''The Old World'', Badlands Ogre Bulls may be taken as Mercenaries in any army list that includes a Mercenaries category.



* PlayingWithFire: The 8th edition army book gives them Firebellies, '''fire-breathing''' Ogres who somehow gained the ability to use fire magic by worshipping a freaking volcano. Firebellies are Level 2 Wizards using the ''Lore of Fire''.

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* PlayingWithFire: The 8th edition army book gives them Firebellies, '''fire-breathing''' Ogres who somehow gained the ability to use fire magic cast spells from the Lore of Fire by worshipping a freaking volcano. Firebellies are Level 2 Wizards using the ''Lore of Fire''.volcano.



* StoutStrength: Ogres are very fat but ''very'' strong. All Ogres have a minimum of Strength 4 stats.

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* StoutStrength: Ogres are very fat but ''very'' strong. All Ogres have a minimum of Strength 4 stats.4.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/me_smash_you_4883.jpg]]
[[caption-width-right:350:[[CurbStompBattle Beat them]] or [[ExtremeOmnivore eat them]]? Why not both?]]

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[[caption-width-right:350:[[CurbStompBattle Beat them]] or [[ExtremeOmnivore eat them]]? Why not both?]]
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/me_smash_you_4883.jpg]]
[[caption-width-right:256:[[CurbStompBattle Beat them]] or [[ExtremeOmnivore eat them]]? Why not both?]]

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[[caption-width-right:256:[[CurbStompBattle [[caption-width-right:350:[[CurbStompBattle Beat them]] or [[ExtremeOmnivore eat them]]? Why not both?]]
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | '''Ogre Kingdoms''' | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | '''Ogre Kingdoms''' | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* ScrewTheRulesIHaveMoney: To the point it's one of his special rules; he is so fantastically rich he can offer such high bribes to enemy units that it will potentially throw them off the battle. This even applies to undead mooks and daemons, creatures that have no need for money.[[note]]Maybe it represents magical artifacts acquired with money earlier?[[/note]]

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* ScrewTheRulesIHaveMoney: To the point it's one of his special rules; he is so fantastically rich he can offer such high bribes to enemy units that it will potentially throw them off the battle. This even applies to undead mooks and daemons, creatures that have no need for money.[[note]]Maybe it represents magical artifacts acquired with money earlier?[[/note]]
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* ScrewTheRulesIHaveMoney: To the point it's one of his special rules; he is so fantastically rich he can offer such high bribes to enemy units that it will potentially throw them off the battle. This even applies to undead mooks and daemons, creatures that have no need for money.

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* ScrewTheRulesIHaveMoney: To the point it's one of his special rules; he is so fantastically rich he can offer such high bribes to enemy units that it will potentially throw them off the battle. This even applies to undead mooks and daemons, creatures that have no need for money.[[note]]Maybe it represents magical artifacts acquired with money earlier?[[/note]]
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** Gorgers are mutant Ogres that goes beyond almost all others, simply because the only life they know is one of unending hunger and desperation. Because of this, they are never picky in what they shove into their mouths.
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A Ogre Kingdom army is a fearsome sight, as each ogre walks faster, is stronger, tougher and more resilient than any other base troop in the world and their weight make their charges devastating. Thankfully, they do not come in high numbers and are vulnerable to sustained fire. Other than their ranks of Bulls, the Ogre Kingdom may bring in the numerous Gnoblars they've enslaved as cannon fodder, use peculiar specialized Ogre troops they have as shooting units or cavalry, and bring along the savage monsters of the Grey Mountains. Primitive yet powerful, an Ogre Kingdom army is a blunt instrument of straightforward violence.

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A An Ogre Kingdom army is a fearsome sight, as each ogre walks faster, is stronger, tougher and more resilient than any other base troop in the world and their weight make their charges devastating. Thankfully, they do not come in high numbers and are vulnerable to sustained fire. Other than their ranks of Bulls, the Ogre Kingdom may bring in the numerous Gnoblars they've enslaved as cannon fodder, use peculiar specialized Ogre troops they have as shooting units or cavalry, and bring along the savage monsters of the Grey Mountains. Primitive yet powerful, an Ogre Kingdom army is a blunt instrument of straightforward violence.
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* GoldToothOfWealth: Greasus Goldtooth, Overtyrant of the Ogre Kingdoms, gets his name from his insatiable love for gold. Some of his teeth have been replaced with gold and his highest ranking Bruisers all remove one tooth and replace it with a golden one as a sign of their respect and loyalty to him.
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trope cut


* GoldTooth: Greasus' mouth is filled with gold teeth and his highest ranking Bruisers all remove one tooth and replace it with a golden one as a sign of their respect and loyalty to him.

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* {{BFG}}: Probably the greatest examples of all factions, the Ironblasters are reconverted cannons that initially belonged to the [[OurGiantsAreBigger Sky-Titans]] up the Mountains of Mourn. They are so voluminous even an Ogre looks small in comparison, yet the Ogres' poor use of it means they actually have a shorter range than standard great cannons (36’ instead of the usual 60’). However, it is as powerful if not way more powerful than regular cannons and their grapeshot have Strength 10 whereas most cannons have Strength 5 grapeshot. On a smaller scale, Ogre Leadbelchers use cannons as rifles and blunderbusses.

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* {{BFG}}: Probably the greatest examples of all factions, the Ironblasters are reconverted cannons that initially belonged to the [[OurGiantsAreBigger Sky-Titans]] up the Mountains of Mourn. They are so voluminous even an Ogre looks small in comparison, yet the Ogres' poor use of it means they actually have a shorter range than standard great cannons (36’ instead of the usual 60’). However, it is as powerful if not way more powerful than regular cannons and their (their grapeshot have has Strength 10 whereas most cannons have Strength 5 grapeshot.grapeshot). On a smaller scale, Ogre Leadbelchers use cannons as rifles and blunderbusses.



* MercenaryUnits: This was an actual mechanic for the Ogre Kingdoms army in 6th edition. In 6th edition some armies can hire Dogs of War, special units that can be taken in other armies as a Rare Choice. The Ogre Kingdoms armybook had a number of units (usually generic Ogres) marked as Dogs of War, letting you take them in other armies in the same fashion.



* PrivateMilitaryContractors:
** This is their ''other'' major [[PlanetOfHats racial hat]]. Ogres do this both as a tribe and as individuals as it's a good way to find something or someone to fight, kill and eat them then get paid for it so they can buy more food or improve their equipment so they can do the whole cycle more effectively. Their physical traits make them practically ideal for the role, even down to practically anything being edible to them. Many Ogre Maneaters establish long and prosperous careers that make them legends among their kind when they return home.
** Aside from Maneaters, this was an actual mechanic for the entire armybook in 6th edition. In 6th edition some armies can hire "Dogs of War", special units in supplementary material that do not have their own army or faction, but can be taken in other armies as a Rare Choice. The Ogre Kingdoms armybook had a number of units (usually generic Ogres) marked as "Dogs of War", letting you take them in other armies in the same fashion.

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* PrivateMilitaryContractors:
**
PrivateMilitaryContractors: This is their ''other'' major [[PlanetOfHats racial hat]]. Ogres do this both as a tribe and as individuals as it's a good way to find something or someone to fight, kill and eat them then get paid for it so they can buy more food or improve their equipment so they can do the whole cycle more effectively. Their physical traits make them practically ideal for the role, even down to practically anything being edible to them. Many Ogre Maneaters establish long and prosperous careers that make them legends among their kind when they return home.
** Aside from Maneaters, this was an actual mechanic for the entire armybook in 6th edition. In 6th edition some armies can hire "Dogs of War", special units in supplementary material that do not have their own army or faction, but can be taken in other armies as a Rare Choice. The Ogre Kingdoms armybook had a number of units (usually generic Ogres) marked as "Dogs of War", letting you take them in other armies in the same fashion.
home.



* StormOfBlades: The Gnoblar Scraplauncher is a catapult not launching rocks, but heaps of scrapped weapons from past battlefields that the Gnoblar could actually carry. While the projectiles will have a weak strength, they possess the ''Killing Blow'' rule.

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* StormOfBlades: The Gnoblar Scraplauncher is a catapult not launching rocks, but heaps of scrapped weapons from past battlefields that the Gnoblar could actually carry. While the projectiles will have a weak strength, projectiles' Strength is weak, they possess the ''Killing Blow'' rule.



* LivingLegend: Golgfag is a celebrity whose life is perhaps the most colorful of all, and we're talking about a world where several characters have lived for thousands of years. He's looted Ulthuan, been decorated by Karl Franz in person, seen Skavenblight and lived to tell the tale, drunk more of Bugman's famed [=XXXXXX=] brew than any Dwarf has seen, and so on. This earned him a worldwide reputation, and he is treated as a Trusted Ally in all alliances possible.

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* LivingLegend: Golgfag is a celebrity whose life is perhaps the most colorful of all, and we're talking about a world where several characters have lived for thousands of years. He's looted Ulthuan, been decorated by Karl Franz in person, seen Skavenblight and lived to tell the tale, drunk more of Bugman's famed [=XXXXXX=] XXXXXX brew than any Dwarf has seen, and so on. This earned him a worldwide reputation, and he is treated as a Trusted Ally in all alliances possible.
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* FantasyCounterpartCulture: Of the Silk Road peoples, in that they occupy the area around the trade routes through the Mountains of Mourn and get wealthy trading with and raiding those who come through there. Design-wise and given their past proximity to Cathay, which is Warhammer China, they have elements of Mongols in their mustaches and skin colour as well. They also have a lot in common with [[OneMillionBC Ice Age Neanderthals]] in their use of clubs, cave paintings and tattoos. Amusingly, their speech and mannerisms are more reminiscent of working-class Brits; their accents are Cockney like the Orcs and Goblins, but not as thick and phoenetic.

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* FantasyCounterpartCulture: Of the Silk Road peoples, in that they occupy the area around the trade routes through the Mountains of Mourn and get wealthy trading with and raiding those who come through there. Design-wise and given their past proximity to Cathay, which is Warhammer China, they have elements of Mongols in their mustaches and skin colour as well. They also have a lot in common with [[OneMillionBC Ice Age Neanderthals]] Neanderthals in their use of clubs, cave paintings and tattoos. Amusingly, their speech and mannerisms are more reminiscent of working-class Brits; their accents are Cockney like the Orcs and Goblins, but not as thick and phoenetic.

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* OneMillionBC: Their homeland is especially themed around this in later editions. The Mountains of Mourn are a bitterly cold, barbaric land where the ice age never truly ended, still roamed by primordial beasts long extinct in the rest of the world -- including mammoths, woolly rhinos and saber-toothed tigers -- and ruled by barbaric tribes of primitive, shamanistic warriors.


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* HollywoodPrehistory: Their homeland is especially themed around this in later editions. The Mountains of Mourn are a bitterly cold, barbaric land where the ice age never truly ended, still roamed by primordial beasts long extinct in the rest of the world -- including mammoths, woolly rhinos and saber-toothed tigers -- and ruled by barbaric tribes of primitive, shamanistic warriors.
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: The Tyrant of a tribe is the biggest, meanest Ogre of the lot. The position is not hereditary -- if you want the position, you can challenge the existing Tyrant to a deathmatch for it. The winner eats the loser alive in front of the crowd and claims/retains the title. Likewise, this is the accepted way to become one of the Bruisers, the Tyrant's enforcers.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: The Tyrant of a tribe is the biggest, meanest Ogre of the lot. The position is not hereditary -- if you want the position, you can challenge the existing Tyrant to a deathmatch for it. The winner eats the loser alive in front of the crowd and claims/retains the title. Likewise, this is the accepted way to become one of the Bruisers, the Tyrant's enforcers.



* AsskickingEqualsAuthority: While his unusual intelligence plays a role in cementing his place, it was his ability to beat the crap out of any dissidents that led him to the position of Overtyrant. Even after becoming too obese to even move unassisted, Greasus still remains Overtyrant because he's the strongest Ogre alive.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: While his unusual intelligence plays a role in cementing his place, it was his ability to beat the crap out of any dissidents that led him to the position of Overtyrant. Even after becoming too obese to even move unassisted, Greasus still remains Overtyrant because he's the strongest Ogre alive.
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* FictionalFlag: The Ogres as a whole use a stylized ring of teeth to represent the Great Maw, their god. Each tribe uses a modification of this as its specific symbol -- the wealthy Goldtooth tribe has a Maw with a golden fang, the Feastmasters have a cauldron ringed by teeth, and so on.
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* OverlyLongName: Overlapping with TheRedBaron, Ogres give themselves more and more names as their personal importance rises. Some Ogre Tyrants eventually get to the point they recruit special gnoblars just to remember them all. Of course, as Ogres rarely understand what they're calling themselves, they'll often incorporate rather silly names.

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* OverlyLongName: Overlapping with TheRedBaron, RedBaron, Ogres give themselves more and more names as their personal importance rises. Some Ogre Tyrants eventually get to the point they recruit special gnoblars just to remember them all. Of course, as Ogres rarely understand what they're calling themselves, they'll often incorporate rather silly names.



* TheRedBaron: Prophet of the Great Maw, the Gore-Harvester, the Maw-That-Walks.

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* TheRedBaron: RedBaron: Prophet of the Great Maw, the Gore-Harvester, the Maw-That-Walks.
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Weapon Of Choice is now a disambig


* BlingOfWar: Greasus' diamond-studded golden ''Sceptre of the Titans'', which both serves as a sign of his authority and as his WeaponOfChoice. Add his crown, multiple jeweled necklaces, jeweled belts, and gold-studded pants to the mix and Greasus goes into every battle wearing a fortune. His followers take their cues from him, and his legions of Ironguts decorate their armour and gutplates with precious metals and gemstones.

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* BlingOfWar: Greasus' diamond-studded golden ''Sceptre of the Titans'', which both serves as a sign of his authority and as his WeaponOfChoice.weapon. Add his crown, multiple jeweled necklaces, jeweled belts, and gold-studded pants to the mix and Greasus goes into every battle wearing a fortune. His followers take their cues from him, and his legions of Ironguts decorate their armour and gutplates with precious metals and gemstones.
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* BrutishCharacterBrutishWeapon: Their weaponry tends to focus heavily around brutal melee bludgeons, such as clubs, hatchet-like swords, maces, and monstrous iron knuckles. Even their ranged weaponry is like this -- their primary ranged troops wield giant repurposed cannons known more for their raw damage than their range and precision, and which can be also be used as huge bludgeons if the enemy reaches melee range.
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* AgonizingStomachWound: Pretty much the only thing Ogres actually fear. Because of their biology, being disemboweled is irreversible and inevitably fatal... but it takes ''days'' of howling pain before it actually kills the Ogre. As such, Ogres view gutting another Ogre as an unforgivable sin, and Bragg the Gutsman's habit of doing this is why he scares the hell out of his kinsmen.
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* SnowySabertooths: Sabretusks are huge cats native to the frigid peaks of the Mountains of Mourn and are used by ogres as hunting animals. Unlike most depictions of sabertooth cats, their tusks are on the lower jaw.

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* {{Acrofatic}}: The Ogre Kingdoms are one of the fastest armies in the game since the stride of a ten-foot tall monster is quite great after all. Despite having no cavalry in their army, each Ogre moves a minimum of 6" a time when most cavalry only moves 7-8". While true cavalry can still outpace them, only the Bretonnians have a similar average movement speed across the board. This can further be improved for Tyrants by purchasing the Longstrider name (which can cause the gigantic mountain of fat and muscle wielding a building column fly across the map in a single turn).

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* {{Acrofatic}}: The Despite what you might think, the Ogre Kingdoms are one of the fastest armies in the game since the stride game. Sure they're big and fat but with an average height of a ten-foot tall monster is quite great after all. Despite having no cavalry in ten feet, they still have long legs and plentiful muscles with which to chase down their army, each prey. Each footslogging Ogre moves a minimum of 6" a time when 6"; for comparison's sake, most cavalry only moves 7-8". While true cavalry can still outpace them, only the Bretonnians have a similar average movement speed across the board. This can further be improved for Tyrants by purchasing the Longstrider name (which can cause the gigantic mountain of fat and muscle wielding a building column fly across the map in a single turn).



* FantasyCounterpartCulture: Of the Silk Road peoples, in that they occupy the area around the trade routes through the Mountains of Mourn and get wealthy trading with and raiding those who come through there. Design-wise and given their past proximity to Cathay, which is Warhammer China, they have elements of Mongols in their mustaches and skin colour as well. They also have a lot in common with [[OneMillionBC Ice Age Neanderthals]] in their use of clubs, cave paintings and tattoos.

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* FantasyCounterpartCulture: Of the Silk Road peoples, in that they occupy the area around the trade routes through the Mountains of Mourn and get wealthy trading with and raiding those who come through there. Design-wise and given their past proximity to Cathay, which is Warhammer China, they have elements of Mongols in their mustaches and skin colour as well. They also have a lot in common with [[OneMillionBC Ice Age Neanderthals]] in their use of clubs, cave paintings and tattoos. Amusingly, their speech and mannerisms are more reminiscent of working-class Brits; their accents are Cockney like the Orcs and Goblins, but not as thick and phoenetic.



* MoodyMount: While certainly size-appropriate for Ogres, Mournfangs do ''not'' like being ridden. The taming process for a Mournfang mount is as follows: 1. The Ogre climbs onto the Mournfang's back. 2. The Mournfang starts bucking wildly to try and force them off. 3. The Ogres starts bashing the Mournfang on the head to make it stop. 4. The Mournfang either successfully throws the Ogre off (in which case the process starts over) or loses the will to fight back due to the repeated head trauma.



* CarryABigStick: Wields the golden ''Sceptre of the Titans'', a formal sign of his title and a handy mace on the battlefield. It lets him clobber Bloodthirsters thanks to a neat Strength 10 and ''Multiple Wounds'' rule.

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* CarryABigStick: Wields the golden ''Sceptre of the Titans'', a formal sign of his title and a handy mace on the battlefield. It lets him clobber large and powerful creatures like Bloodthirsters and Dragons thanks to a neat Strength 10 and ''Multiple Wounds'' rule.



* RefugeInAudacity: His first act after becoming Tyrant of the Goldtooth tribe was to meet with Zhao Ming, the governor of Cathay's western provinces. At the start of the meeting, he made a joke about how he and Zhao, one of the sons of Cathay's Dragon Emperor, both had difficult relationships with their fathers. While the Cathayan retinue was offended by such a blasphemous remark, Zhao sat in silence for a moment before [[ActuallyPrettyFunny howling in laughter,]] whereafter the two set up an agreement that Cathayan merchants would be allowed to enjoy the protection of the Goldtooth tribe's roads in exchange for trade tarrifs.

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* RefugeInAudacity: His first act after becoming Tyrant of the Goldtooth tribe was to meet with Zhao Ming, the governor of Cathay's western provinces. At the start of the meeting, he made a joke about how he and Zhao, one of the sons of Cathay's Dragon Emperor, both had difficult relationships with their fathers. While the Cathayan retinue was [[DudeNotFunny offended by such a blasphemous remark, remark]], Zhao sat in silence for a moment before [[ActuallyPrettyFunny howling in laughter,]] laughter]], whereafter the two set up an agreement that Cathayan merchants would be allowed to enjoy the protection of the Goldtooth tribe's roads in exchange for trade tarrifs.
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* RefugeInAudacity: His first act after becoming Tyrant of the Goldtooth tribe was to meet with Zhao Ming, the governor of Cathay's western provinces. At the start of the meeting, he made a joke about how he and Zhao, one of the sons of Cathay's Dragon Emperor, both had difficult relationships with their fathers. While the Cathayan retinue was offended by such a blasphemous remark, Zhao sat in silence for a moment before [[ActuallyPrettyFunny howling in laughter,]] whereafter the two set up an agreement that Cathayan merchants would be allowed to enjoy the protection of the Goldtooth tribe's roads in exchange for trade tarrifs.
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Up To Eleven is a defunct trope


* ScrewTheRulesIHaveMoney: To the point it's one of his special rules; he is so fantastically rich he can offer such high bribes to enemy units that it will potentially throw them off the battle. This even applies to [[UpToEleven undead mooks and daemons]], creatures that have no need for money.

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* ScrewTheRulesIHaveMoney: To the point it's one of his special rules; he is so fantastically rich he can offer such high bribes to enemy units that it will potentially throw them off the battle. This even applies to [[UpToEleven undead mooks and daemons]], daemons, creatures that have no need for money.
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | '''Ogre Kingdoms''' | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | '''Ogre Kingdoms''' | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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