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Trope was cut/disambiguated due to cleanup
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* CharClone: Creator/KeijiInafune, who's done extensive work on the ''Mega Man'' series, confirms it.
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---> Link in name debuts in: ''VideoGame/TheLegendOfZeldaI'' [NES], 1986
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---> Link from ''Super Smash Flash'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
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---> Link from ''Super Smash Flash 2'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Wii/GCN], 2006
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---> Zelda in name debuts in: ''VideoGame/TheLegendOfZeldaI'' [NES], 1986
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---> Zelda from ''Super Smash Flash'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
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---> Zelda from ''Super Smash Flash 2'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Wii/GCN], 2006
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---> Link in name debuts in: ''VideoGame/TheLegendOfZeldaI'' [NES], 1986
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---> Young Link from ''Super Smash Flash'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
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---> Retroactive debut: ''Ball'' [G&W], 1980
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---> Conceptual debut: ''VideoGame/SuperSmashBrosMelee'' [GCN], 2001
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%%TO PRESERVE FONT; DO NOT REMOVE
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%%TO PRESERVE FONT; FONT SIZE; DO NOT REMOVE
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> Technical debut: ''VideoGame/RadMobile'' [Arcade], 1991[[note]][[ProductionForeshadowing Cameo]][[/note]]
--> Technical debut: ''VideoGame/RadMobile'' [Arcade], 1991[[note]][[ProductionForeshadowing Cameo]][[/note]]
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---> Technical debut: ''VideoGame/RadMobile'' [Arcade], 1991[[note]][[ProductionForeshadowing Cameo]][[/note]]
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-> '''Playable in:''' Both games
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---> Official debut: ''VideoGame/SonicTheHedgehog1'' [Mega Drive/Genesis], 1991
-> '''Playable in:''' Both games
%%TO PRESERVE FONT; DO NOT REMOVE
-> '''Playable in:''' Both games
%%TO PRESERVE FONT; DO NOT REMOVE
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* BlackBeadEyes: In ''1''. In ''2'', he gains brown irises to go with Pikachu's Sugimori art from Gen III onwards (as well as his model in ''VideoGame/PokemonXAndY'' and the updated design of [[Anime/{{Pokemon}} Ash's Pikachu]]).
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* BlackBeadEyes: In ''1''. In ''2'', he gains brown irises to go with Pikachu's Sugimori art from Gen III onwards (as well as his model in ''VideoGame/PokemonXAndY'' and the updated design of [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries Ash's Pikachu]]).
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* CompositeCharacter: Pikachu's voice and mannerisms are heavily based on [[Anime/{{Pokemon}} Ash's Pikachu]], but isn't the exact same character due to him coming out of a Poké Ball for his entrance animation, with Ash's Pikachu known to refuse to go in one.
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* CompositeCharacter: Pikachu's voice and mannerisms are heavily based on [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries Ash's Pikachu]], but isn't the exact same character due to him coming out of a Poké Ball for his entrance animation, with Ash's Pikachu known to refuse to go in one.
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* SecondarySexualCharacteristics: His tail made his sex official in ''2''. In ''VideoGame/PokemonDiamondAndPearl'' and all Pokémon games since, female Pikachu have a heart-shaped dent in their tails that this Pikachu lacks. The ''Smash'' incarnation of Pikachu had always been heavily influenced by [[Anime/{{Pokemon}} Ash's Pikachu]], which is also male, and the ''Flash'' games follow suit.
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* SecondarySexualCharacteristics: His tail made his sex official in ''2''. In ''VideoGame/PokemonDiamondAndPearl'' and all Pokémon games since, female Pikachu have a heart-shaped dent in their tails that this Pikachu lacks. The ''Smash'' incarnation of Pikachu had always been heavily influenced by [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries Ash's Pikachu]], which is also male, and the ''Flash'' games follow suit.
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Trope was cut/disambiguated due to cleanup
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-> '''''[=SSF2=]'' Specials:''' [[PowerCopying Inhale]], [[DropTheHammer Hammer]], [[DeathFromAbove Final Cutter]], [[AnvilOnHead Stone]]
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-> '''''[=SSF2=]'' Specials:''' [[PowerCopying Inhale]], [[DropTheHammer Hammer]], Hammer, [[DeathFromAbove Final Cutter]], [[AnvilOnHead Stone]]
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* DropTheHammer: Kirby's side special is a hammer swing.
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* ConfusionFu: His animations don't telegraph a lot of his attacks. Additionally, his [[DropTheHammer Judge]] attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically ScratchDamage, while nine is a OneHitKill under normal circumstances. On top of all that, the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
* DropTheHammer: In ''2'', his down smash, ground recovery attack and Judge special move.
* DropTheHammer: In ''2'', his down smash, ground recovery attack and Judge special move.
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* ConfusionFu: His animations don't telegraph a lot of his attacks. Additionally, his [[DropTheHammer Judge]] Judge attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically ScratchDamage, while nine is a OneHitKill under normal circumstances. On top of all that, the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
* DropTheHammer: In ''2'', his down smash, ground recovery attack and Judge special move.patterns.
* DropTheHammer: In ''2'', his down smash, ground recovery attack and Judge special move.
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* DishingOutDirt: His down attack, Rock Free Fall, from ''Sonic Battle''. It is the attack with the highest range in the game, and was pretty powerful and [[SpamAttack spammable]] to boot. He was a common choice in the [[NintendoHard Multi-Man Melee modes]] because of this, even recommended for this purpose in the official guide.
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* DishingOutDirt: His down attack, Rock Free Fall, from ''Sonic Battle''. It is the attack with the highest range in the game, and was pretty powerful and [[SpamAttack spammable]] to boot. He was a common choice in the [[NintendoHard Multi-Man Melee modes]] modes because of this, even recommended for this purpose in the official guide.
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Deleted line(s) 653 (click to see context) :
* NotQuiteFlight: In ''2'', there's the former glide mechanic, from ''Brawl'', which let you linger under stages for quite some time if you knew what you were doing. As in ''Brawl'', he could do this by holding the jump button and automatically during his Shuttle Loop recovery. The glide mechanic has since been removed.
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* SpectacularSpinning: His Mach Tornado special has him spinning so fast he's basically a tornado.
* TornadoMove: His Mach Tornado special has him spinning so fast he's basically a tornado.
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* SpringJump: His up special, the [[ExactlyWhatItSaysOnTheTin Spring Jump]]. The ''Brawl'' version even provides the page image.
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* SpringJump: His up special, the [[ExactlyWhatItSaysOnTheTin Spring Jump]]. The ''Brawl'' version even provides the page image.
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* SpinAttack: His side attack in ''1''. In ''2'', this was reused for his former side special, Rhythm Twister, which is based on the Rapid Tails Attack in ''Sonic Adventure''. As in ''Adventure'', Tails could do this indefinitely. His former up special, Tails Whirlwind, also qualified.
to:
* SpinAttack: His side attack in ''1''. In ''2'', this was reused for his former side special, Rhythm Twister, which is based on the Rapid Tails Attack in ''Sonic Adventure''. As in ''Adventure'', Tails could do this indefinitely. His former up special, Tails Whirlwind, also qualified.
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* MeaningfulName: Knuckles not only uses just his hands in battle, but the spikes on his knuckles are his defining visual trait. His ''VideoGame/SonicRunners'' artwork even provides the page image.
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* MeaningfulName: Knuckles not only uses just his hands in battle, but the spikes on his knuckles are his defining visual trait. His ''VideoGame/SonicRunners'' artwork even provides the page image.
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* DeflectorShields: His down special until v0.8, Guardian. It was later replaced by [[ShockwaveStomp Grave Blade]], before then being replaced by [[DeathFromAbove Rising Falcon]] in Beta.
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* LimitBreak: Tailed Beast Rush, which has Naruto and a shadow clone double-team his opponents with a series of attacks in [[GoldenSuperMode Nine-Tails Chakra Mode]]. Before Beta, it was [[SuperMode Kyūbi Naruto]], where he had a full moveset in that form.
to:
* LimitBreak: Tailed Beast Rush, which has Naruto and a shadow clone double-team his opponents with a series of attacks in [[GoldenSuperMode Nine-Tails Chakra Mode]]. Before Beta, it was [[SuperMode Kyūbi Naruto]], where he had a full moveset in that form.
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* MeteorMove: In ''2'', Fox's down aerial and down throw will meteor smash. His down aerial is specifically a series of weak meteor smashes, while the down throw is one meteor smash that's completely incapable of KO-ing on its own.
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* MeteorMove: In ''2'', Fox's down aerial and down throw will meteor smash. His down aerial is specifically a series of weak meteor smashes, while the down throw is one a singular meteor smash that's completely incapable that can KO if performed at the edge of KO-ing on its own.a platform.
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* MeteorMove: His down aerial in ''2'' will knock opponents downward with the initial hit, and his down throw is incapable of killing on its own.
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* MeteorMove: His down aerial in ''2'' will knock opponents downward with the initial hit, and his down throw is incapable can KO if performed at the edge of killing on its own.a platform.
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* MultiSlotCharacter: In the first game, Link is based on his ''Ocarina of Time'' incarnation, and is playable in both his adult and young forms, just like ''Super Smash Bros. Melee''.
* MultiSlotCharacter: In the first game, he is playable alongside his GoldenSuperMode, Super Sonic, as a separate character. The second game does away with this and makes Super Sonic his transformation for his Final Smash.
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* InformedAbility: In ''Super Smash Flash'', he was identical to normal Sonic, except cosmetically.
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* InformedAbility: In ''Super Smash Flash'', he was identical to normal Sonic, except cosmetically.cosmetically and ironically having slower attack speed, despite the fact Super Sonic is supposed to be the faster version of normal Sonic.
* MultiSlotCharacter: In the first game, Super Sonic is a completely separate character from Sonic. Compared to normal Sonic, Super Sonic has higher jumps and damage output, but ironically has slower attacks and a larger hitbox. The second game does away with this and makes Super Sonic the regular Sonic's Final Smash.
* MultiSlotCharacter: In the first game, Super Sonic is a completely separate character from Sonic. Compared to normal Sonic, Super Sonic has higher jumps and damage output, but ironically has slower attacks and a larger hitbox. The second game does away with this and makes Super Sonic the regular Sonic's Final Smash.
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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.
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* {{Bishonen}}: To the point where Bass, his predecessor, called him "too girly" to be the strongest robot.
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* [[SensitiveGuyAndManlyMan Manly Man]]: To X's Sensitive Guy, which is funny when you consider that Zero [[{{Bishonen}} looks more feminine]].
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* [[SensitiveGuyAndManlyMan Manly Man]]: To SensitiveGuyAndManlyMan: The ManlyMan to X's Sensitive Guy, which is funny when you consider that Zero [[{{Bishonen}} looks more feminine]].
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* PrettyBoy: To the point where Bass, his predecessor, called him "too girly" to be the strongest robot.
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* LanternJawOfJustice: omes with the territory of being a golden-age superhero.
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* LanternJawOfJustice: omes Comes with the territory of being a golden-age superhero.
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* MythologyGag: Mario Tornado in ''2'' has been altered to display a Luma afterwards like in the ''Galaxy'' games, and one of his former {{palette swap}}s was his outfit from ''Melee''.
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* MythologyGag: Mario Tornado in ''2'' has been altered to display a Luma afterwards afterwards, like the Star Spin in the ''Galaxy'' games, and one of his former {{palette swap}}s was his outfit from ''Melee''.games.
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* SoreLoser: In ''2''. When defeated, Lloyd doesn't applaud the winner(s). He instead shamefully looks down as if begrudgingly conceeding defeat.
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* SoreLoser: In ''2''. When defeated, Lloyd doesn't applaud the winner(s). He instead shamefully looks drops his head down as if begrudgingly conceeding to the side in defeat.
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* LanternJawOfJustice: As a golden-age superhero, of course he has one of these.
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* LanternJawOfJustice: As omes with the territory of being a golden-age superhero, of course he has one of these.superhero.
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* RatedMForManly: How many of his fans see him, and it's hard to argue.
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Cleanup of Super Mario Bros to Franchise page
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* ShoutOut: His Stone ability can transform into, besides the classic rock-with-a-"\ /"-face and among other things, [[VideoGame/SuperMarioBros a Thwomp]] and [[VideoGame/PanelDePon Lip's garbage block]]. Exclusive to ''Flash'', he can even transform into a miniature [[Franchise/StarFox Landmaster]]... which can even move around and damage opponents!
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* ShoutOut: His Stone ability can transform into, besides the classic rock-with-a-"\ /"-face and among other things, [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros a Thwomp]] and [[VideoGame/PanelDePon Lip's garbage block]]. Exclusive to ''Flash'', he can even transform into a miniature [[Franchise/StarFox Landmaster]]... which can even move around and damage opponents!
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Per TRS.
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* BadassBaritone: Has the deepest voice of all the playable characters, which is funny when you compare him to Kirby.
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--> '''Debut:''' ''WesternAnimation/TheIncredibles'' [Film], 2004
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--> '''Debut:''' ''WesternAnimation/TheIncredibles'' ''WesternAnimation/TheIncredibles1'' [Film], 2004
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* DemotedToExtra: From a playable character in ''1'' to part of his predecessor's Final Smash in ''2''.
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'''1''' | [[Characters/SuperSmashFlash2 2]] | [[Characters/SuperSmashFlashOthers NPCs]]]]-]]]
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'''1''' | [[Characters/SuperSmashFlash2 2]] | [[Characters/SuperSmashFlashOthers NPCs]]]]-]]]Others]]]]-]]]
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[[WMG:[[center:[-''VideoGame/SuperSmashFlash'' '''[[Characters/SuperSmashFlash Main Character Index]]'''\\
'''1''' | [[Characters/SuperSmashFlash2 2]] | [[Characters/SuperSmashFlashOthers NPCs]]]]-]]]
'''1''' | [[Characters/SuperSmashFlash2 2]] | [[Characters/SuperSmashFlashOthers NPCs]]]]-]]]
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Go back to the main article [[VideoGame/SuperSmashFlash here]].
Information on the ''Super Smash Flash 2'' newcomers can be found [[Characters/SuperSmashFlash2 here]].
Information on the non-playable characters throughout the series can be found [[Characters/SuperSmashFlashOthers here]].
----
Information on the ''Super Smash Flash 2'' newcomers can be found [[Characters/SuperSmashFlash2 here]].
Information on the non-playable characters throughout the series can be found [[Characters/SuperSmashFlashOthers here]].
----
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Weapon Of Choice is now a disambig
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* WeaponOfChoice: His Z-Saber is this over the Z-Buster.
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* RedAndBlackAndEvilAllOver: [[AntiHero Not quite evil]][[HeelFaceTurn anymore]], but his general fur color scheme is this.
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* RedAndBlackAndEvilAllOver: [[AntiHero Not quite evil]][[HeelFaceTurn evil]] [[HeelFaceTurn anymore]], but his general fur color scheme is this.
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Deleted line(s) 42 (click to see context) :
* KungFuWizard[=/=]SupernaturalMartialArts: '''HEAVY''' on the martial, minimal on the magical. Less magic/supernatural variety than his brother, but has more powerful [[PlayingWithFire fire]] attacks.
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* SupernaturalMartialArts: '''HEAVY''' on the martial, minimal on the magical. Less magic/supernatural variety than his brother, but has more powerful [[PlayingWithFire fire]] attacks.
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Deleted line(s) 36 (click to see context) :
* BareFistedMonk[=/=]HeroesFightBarehanded: Constitutes most of his moveset, with the exception of his forward smash, and most of his specials.
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* CallBack: Mario Tornado in ''2'' has been altered to display a Luma afterwards like in the ''Galaxy'' games, and one of his former {{palette swap}}s was his outfit from ''Melee''.
* HeroesFightBarehanded: Constitutes most of his moveset, with the exception of his forward smash, and most of his specials.
* MythologyGag: Mario Tornado in ''2'' has been altered to display a Luma afterwards like in the ''Galaxy'' games, and one of his former {{palette swap}}s was his outfit from ''Melee''.
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* PrimaryColorChampion[=/=]RedIsHeroic: The protagonist of his own series who wears a red hat, a red long-sleeved shirt, and blue overalls.
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* PrimaryColorChampion[=/=]RedIsHeroic: PrimaryColorChampion: The protagonist of his own series who wears a red hat, a red long-sleeved shirt, and blue overalls.
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* {{Skill Gate Character|s}}: While this is a mainstay for him as usual, unlike most of his appearances, [[SubvertedTrope he's proven to be a real competitive force]].
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* BareFistedMonk[=/=]HeroesFightBarehanded: Constitutes all of his moveset, with the exception of his Fireball.
* HeroesFightBarehanded: Constitutes much of his moveset. Compared to Mario, Luigi's fighting style is more unorthodox and favors open-palm strikes over fists.
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* StockSoundEffects: His voice is merely Mario's pitched up in ''1'', as it was in the first two ''Smash'' games.
to:
* StockSoundEffects: StockAudioClip: His voice is merely Mario's pitched up in ''1'', as it was in the first two ''Smash'' games.
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* BareFistedMonk[=/=]HeroesFightBarehanded: Fights purely using punching and kicking attacks, though a few of them have fire properties. Especially notable considering that he has a gun in his holster, [[LetsFightLikeGentlemen which he never uses here]].
* HeroesFightBarehanded: Fights purely using punching and kicking attacks, though a few of them have fire properties. Especially notable considering that he has a gun in his holster, [[LetsFightLikeGentlemen which he never uses here]].
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* YouFool: Muttered during his Dimensional Cape special. Further emphasized if the following sword attack strikes.
to:
* YouFool: Muttered during his Dimensional Cape special. Further emphasized Even more fitting if he dodges an attack with it, and/or the following sword attack strikes.lands.
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* DanceBattler: For his up/down taunt, he performs a breakdance maneuver called the windmill. Taking a cue from ''Smash 4'', he even does the splits for his down smash.
to:
* DanceBattler: For his up/down taunt, he performs a breakdance maneuver called the windmill. Taking a cue from ''Smash 4'', he even does the splits for his down smash.
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* DivingSave[=/=]DynamicEntry: Tails' Airlift side special in ''2'' is inspired by his tendency to carry allies that grab onto him while he's flying starting with ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', but there's an offensive element here. Here, he dives to grab an opponent and horizontally flies with them in the direction you pick, but he kicks them away after a few moments. There are plenty of applications for this move; it has good horizontal range that could help get Tails back on stage, he can grab someone attempting to edgeguard him offstage and fly towards the stage to save himself, he can use it to edgeguard someone and make it harder for ''them'' to get back on stage, and he can even save offstage teammates by using it on them (provided Team Attack is on).
* GrappleMove: Tails' Airlift side special in ''2'' is a command grab inspired by his tendency to carry allies that grab onto him while he's flying starting with ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', but there's an offensive element here. Here, he dives to grab an opponent and flies with them in the direction you pick, but he kicks them away after a few moments. There are plenty of applications for this move; it has good horizontal range that could help get Tails back on stage, he can grab someone attempting to edgeguard him offstage and fly towards the stage to save himself, he can use it to edgeguard someone and make it harder for ''them'' to get back on stage, and he can even save offstage teammates by using it on them (provided Team Attack is on).
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* PacManFever: For his up/down taunt, Tails whips out a UsefulNotes/GameGear and plays one of his spinoff games, ''VideoGame/TailsAdventure''. If the taunt button is held, he will continue playing it.
* PaletteSwap: Like Sonic, in ''2'' Tails has several alternates based on his home series' cast. His character-based colors include Sonic, Cream, Rouge, and Blaze, among others.
* PaletteSwap: Like Sonic, in ''2'' Tails has several alternates based on his home series' cast. His character-based colors include Sonic, Cream, Rouge, and Blaze, among others.
to:
* PacManFever: PacmanFever: For his up/down taunt, Tails whips out a UsefulNotes/GameGear and plays one of his spinoff games, ''VideoGame/TailsAdventure''. If the taunt button is held, he will continue playing it.
* PaletteSwap: LikeSonic, in ''2'' Sonic, Tails has several alternates based on his home series' cast.cast in ''2''. His character-based colors include Sonic, Cream, Rouge, and Blaze, among others.
* PaletteSwap: Like
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* ExtremityExtremist[=/=]HeroesFightBarehanded: With the exceptions of his [[CollisionDamage jump attack]] and, to an extent, [[DishingOutDirt his down attack]], Knuckles only uses his hands to fight.
to:
* ExtremityExtremist[=/=]HeroesFightBarehanded: ExtremityExtremist: With the exceptions of his [[CollisionDamage jump attack]] and, to an extent, [[DishingOutDirt his down attack]], Knuckles only uses his hands to fight.
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* RedAndBlackAndEvilAllOver: [[AntiHero Not quite evil]], but his general fur color scheme is this and he has opposed the heroes before.
to:
* RedAndBlackAndEvilAllOver: [[AntiHero Not quite evil]], evil]][[HeelFaceTurn anymore]], but his general fur color scheme is this and he has opposed the heroes before.this.
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* StockSoundEffects: Curiously, Shadow's voice clips come from Fox's in ''Melee''.
to:
* StockSoundEffects: StockAudioClip: Curiously, Shadow's voice clips come from Fox's in ''Melee''.
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* IconicItem[=/=]LaserBlade: His Z-Saber.
to:
* IconicItem[=/=]LaserBlade: LaserBlade: His Z-Saber.
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* {{BFS}}[=/=]CoolSword: The Buster Sword.
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* {{BFS}}[=/=]CoolSword: {{BFS}}: The Buster Sword.
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* StockSoundEffects: Curiously, Cloud's voice clips come from Marth's in ''Melee'', [[HeavyVoice specifically when he's under the effect of a Super Mushroom]].
to:
* StockSoundEffects: StockAudioClip: Curiously, Cloud's voice clips come from Marth's in ''Melee'', [[HeavyVoice specifically when he's under the effect of a Super Mushroom]].
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* StockSoundEffects: Curiously, Crono's voice clips come from Roy's in ''Melee''.
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* StockSoundEffects: StockAudioClip: Curiously, Crono's voice clips come from Roy's in ''Melee''.
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* RocketJump: Samus has her own variation of the aforementioned Bomb Recovery in ''2'', based on her Bomb Jump ability from her own games.
to:
* RocketJump: Samus has can use her own variation of the aforementioned Bomb Recovery bombs like this in ''2'', based on her Bomb Jump ability from her own games.