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1[[WMG:[[center:[-''VideoGame/SuperSmashFlash'' '''[[Characters/SuperSmashFlash Main Character Index]]'''\
2'''1''' | [[Characters/SuperSmashFlash2 2]] | [[Characters/SuperSmashFlashOthers Others]]]]-]]]
3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2fc99d76fd3f4bb0ef5ebc3ebda860e6.png]]
4[[caption-width-right:350:Not pictured: Sheik and Meta Knight.]]
5
6There are 30 characters in ''Super Smash Flash'' (counting Sheik and Meta Knight), of which 15 are available from the beginning. Of the 30 characters from ''1'', 17 are starting characters in ''2'' and 7 are cut from the game.[[note]]Mega Man X, Inuyasha, Young Link, Super Sonic and Mr. Incredible were cut from the beginning (although Super Sonic appears as Sonic's Final Form), while Blade and Blue were scrapped during the Retool[[/note]] Note that the characters on this page are divided into two categories: veterans[[note]]playable in ''Melee''[[/note]] and newcomers[[note]]exclusive to ''Flash'' at the time of release, even if they [[VideoGame/SuperSmashBrosBrawl joined]] ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash]]'' [[VideoGame/SuperSmashBrosUltimate later]][[/note]].
7
8[[foldercontrol]]
9
10!Veterans
11
12[[folder:Mario]]
13[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/01_mario.png]]
14!!!!!!'''Voiced by:''' Creator/CharlesMartinet
15-> '''Universe:''' ''Franchise/SuperMarioBros''
16%%TO PRESERVE FONT SIZE; DO NOT REMOVE
17--> '''Debut:''' ''VideoGame/DonkeyKong'' [Arcade], 1981
18-> '''Playable in:''' Both games
19%%TO PRESERVE FONT SIZE; DO NOT REMOVE
20--> '''''[=SSF2=]'' debut:''' v0.1a
21-> '''''[=SSF2=]'' Specials:''' {{Fireball|s}}, [[AttackReflector Cape]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Mario Tornado]]
22-> '''Final Smash:''' [[KamehameHadoken Mario Finale]]
23
24-> ''"Let's-a go!"''
25\
26The titular protagonist of the ''Super Mario Bros.'' series, Mario is the defender of the Mushroom Kingdom and Creator/{{Nintendo}}'s mascot. Typical of the ''Smash'' games, Mario stands [[JackOfAllStats right smack in the middle of playability]].
27----
28* {{Acrofatic}}: As usual. While he's not really obese, he does have a belly, which doesn't impede his jumping ability.
29* ArtEvolution: His design in ''1'' was a custom ''VideoGame/MegaMan8''-esque sprite based on his usual appearance in his home series. Throughout ''2'''s development, Mario's design has gone from a slightly-edited version of his ''VideoGame/SuperMarioWorld'' sprite, to a recolor of the previous sprite based on his ''Brawl'' appearance, to a higher-quality custom sprite directly based off of ''Brawl'', to a lighter-shaded recolor of the previous sprite based on his ''Smash 4'' appearance.
30* AttackReflector: His cape can send projectiles back and turn characters around.
31* BroughtToYouByTheLetterS: The "M" on his cap. Much more noticeable in v0.9b and beyond, when he [[ArtEvolution no longer uses]] sprites adapted from ''Super Mario World''.
32* CollisionDamage: While jumping in ''1'', due to Super Jump Punch being incorporated.
33* {{Fireballs}}: His signature move in both games.
34* HeroesFightBarehanded: Constitutes most of his moveset, with the exception of his forward smash, and most of his specials.
35* JackOfAllStats: A mainstay in this area. Even in ''1'', surprisingly.
36* KamehameHadoken: His [[LimitBreak Final Smash, the Mario Finale]].
37* LimitBreak: Mario Finale, as in the ''Smash'' games. Mario creates two huge, spiraling fireballs with the intent of shoving unlucky opponents into the side blast zone.
38* MakingASplash: F.L.U.D.D., in ''2'''s [[EarlyInstallmentWeirdness earliest demos]], was his side special, functioning like Luigi's Green Missile. Funnily enough, this was before F.L.U.D.D. was added to the official ''Smash'' games, with a different function.
39* MeteorMove: His forward aerial in ''2'', where he throws a downward punch while doing a front flip, will be this if it's sweetspotted.
40* MythologyGag: Mario Tornado in ''2'' has been altered to display a Luma afterwards, like the Star Spin in the ''Galaxy'' games.
41* OutOfCharacterMoment: As in the ''Smash'' games, his characterization in ''2'' is totally different from in his home franchise. He still says "Yahoo!" as he attacks, but most of his animations and line deliveries make him seem rather stoic and serious.
42* PaletteSwap: In addition to having many of his ''Smash'' alternates, another notable one is based on [[VideoGame/SuperMarioSunshine Shadow Mario]]. The [[VideoGame/SuperMarioGalaxy Luma]] that appears during [[SpinAttack Mario Tornado]] also changes color with each alternate.
43* PerpetualFrowner: Inexplicably in ''2'', as in ''Brawl''.
44* PinballProjectile: His {{Fireballs}} can bounce off of walls and floors.
45* PintSizedPowerhouse: Normally, though he is mid-sized in the ''Smash'' series.
46* PlayingWithFire: One of his attacks is a fireball, his side smash is a burst of fire from his hand, and his [[LimitBreak Final Smash]] is a duo of HUGE twirling fireballs. Taken up to eleven before v0.9, when he turned into [[SuperMode Fire Mario]]... but that was taken out.
47* PrimaryColorChampion: The protagonist of his own series who wears a red hat, a red long-sleeved shirt, and blue overalls.
48* {{Retraux}}: Has a {{palette swap}} based off of his in-game sprite in ''VideoGame/SuperMarioBros3'' that's rendered in a retro style. His [[AttackReflector cape]] is also rendered this away.
49* {{Shoryuken}}: Super Jump Punch, which has a near-identical trajectory as the ''Franchise/StreetFighter'' Shoryuken, but it does not spin and has a much different use in this game series.
50* {{Shotoclone}}: He's got a {{fireball|s}} [[KamehameHadoken Hadoken]] and a coin-gathering {{Shoryuken}}, is the main character, and part of a MovesetClone pairing (with Luigi). His Mario Tornado could also be considered a variation of the HurricaneKick. For the most part, his moves all come from his own games, but that kind of makes the fact that they have been designed to resemble Ryu's all the more noticeable. For example, his spins were never used in any way like they are in ''Smash''... until ''VideoGame/SuperMarioGalaxy'', and even then it would be a stretch to equate it with Ryu's hurricane kick. Furthermore, out of all of the fire moves he has in [[VideoGame/MarioKartDoubleDash his]] [[VideoGame/MarioAndLuigi own]] [[VideoGame/SuperMarioRPG series]], a never-before-seen Hadoken-type one was seemingly the most preferable for his Final Smash.
51* SpamAttack: Spamming fireballs is a great way to edgeguard and keep a good distance from an opponent.
52* SpinAttack: His Mario Tornado, which acts as his down aerial in ''1'' and his down special in ''2''.
53* SuperMode: Only in v0.8 and earlier; he could once turn into [[PlayingWithFire Fire Mario]], but it was taken out because it was deemed redundant.
54* SupernaturalMartialArts: '''HEAVY''' on the martial, minimal on the magical. Less magic/supernatural variety than his brother, but has more powerful [[PlayingWithFire fire]] attacks.
55* WhiteGloves: Keeps them inexplicably shiny, considering his profession.
56[[/folder]]
57
58[[folder:Luigi]]
59[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/02_luigi.png]]
60!!!!!!'''Voiced by:''' Creator/CharlesMartinet
61'''LUIGI SLIDES IN!'''
62-> '''Universe:''' ''Franchise/SuperMarioBros''
63%%TO PRESERVE FONT SIZE; DO NOT REMOVE
64--> '''Debut:''' ''VideoGame/MarioBros'' [G&W], 1983
65-> '''Playable in:''' Both games
66%%TO PRESERVE FONT SIZE; DO NOT REMOVE
67--> '''''[=SSF2=]'' debut:''' v1.0
68-> '''''[=SSF2=]'' Specials:''' {{Fireball|s}}, [[DynamicEntry Green Missile]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Luigi Cyclone]]
69-> '''Final Smash:''' [[WeaponsThatSuck Poltergust 5000]]
70
71-> ''"Let's-a go..."''
72\
73The deuteragonist of the ''Super Mario Bros.'' series, Luigi is the younger twin brother of Mario. As in the ''Smash'' games, Luigi is just as capable as Mario, but uses his quirkiness and hidden talents to his advantage.
74----
75
76* ArtEvolution: His design in ''1'' was a custom ''VideoGame/MegaMan8''-esque sprite based on his usual appearance in his home series. In ''2'', his design is a higher-quality custom sprite that combines his physical ''Brawl'' appearance and his ''Smash 4'' colors, with a slight hint of purple in his overalls referencing his ''Smash 64'' overalls (itself a reference to his ''VideoGame/SuperMarioWorld'' sprite).
77* AssKicksYou: The last part of his neutral combo.
78* BadassAdorable: While his animations are even more exaggerated than they are in his home series, Luigi is still a perfectly capable fighter.
79* BroughtToYouByTheLetterS: The "L" on his cap.
80* ChargedAttack: His Green Missile in ''2''. Of course, it isn't complete without the signature Misfire. It has a 12.5% chance of misfiring on the ground and an 8% chance of doing so in midair.
81* CollisionDamage: While jumping in ''1'', due to Super Jump Punch being incorporated.
82* ConfusionFu: Somewhat. He has odd characteristics, some odd moves, and some of his moves don't hit exactly when you expect them to. Also, his Green Missile misfire is all kinds of jank, regardless of charge.
83* CowardlyLion: Luigi was always this in ''Smash Bros.'', and that doesn't change here.
84* CrouchingMoronHiddenBadass: Luigi is clumsy and cowardly, but his slippery skills can make him a bigger threat than his more composed brother.
85* {{Fireballs}}: His neutral special in both games. Unlike Mario's, Luigi's are green and travel more-or-less in a straight line, unaffected by gravity.
86* HeroesFightBarehanded: Constitutes much of his moveset. Compared to Mario, Luigi's fighting style is more unorthodox and favors open-palm strikes over fists.
87* LimitBreak: [[VideoGame/LuigisMansionDarkMoon Poltergust 5000]], as in ''Smash 4''. Luigi whips out the titular weapon and [[WeaponsThatSuck vacuums opponents into it]] as if they were ghosts, before shooting them out towards the upper blast line.
88* MeteorMove: Luigi's down aerial and [[PracticalTaunt up/down taunt]] in ''2''. The down aerial needs to be sweetspotted for this to work.
89* MovesetClone: In ''1'', all of his attacks are the same as Mario's, with the exception of Green Missile. As with the later ''Smash'' games, this is a little less the case in ''2''.
90* PaletteSwap: Alongside his alternates from the main ''Smash'' games, he has a notable one based on [[VideoGame/SuperPaperMario Mr. L, the Green Thunder]].
91* PlayingWithFire: His green fireballs. In ''2'', his Green Missile and Fire Jump Punch (the Super Jump Punch when sweetspotted) also burn the opponent.
92* PracticalTaunt: Luigi's up/down taunt has him shyly kick the ground. If this kick touches an opponent, they will be meteor smashed. Also falls into the AwesomeButImpractical category, as the taunt itself is fairly slow, and thus is only useful in certain situations.
93* {{Retraux}}: Has a {{palette swap}} based off of his in-game sprite in ''VideoGame/SuperMarioBros3'' that's rendered in a retro style. The Poltergust 5000 is even rendered this way.
94* SecretCharacter: In ''1''. To unlock him, clear Adventure mode on Normal or higher using Mario.
95* SoreLoser: In ''2''. When defeated, he claps like most others, but he's clearly upset he lost.
96* SpinAttack: His Luigi Cyclone, which acts as his down aerial in ''1'' and his down special in ''2''.
97* StockAudioClip: His voice is merely Mario's pitched up in ''1'', as it was in the first two ''Smash'' games.
98* SupernaturalMartialArts: Heavily on the martial, minimal on the magical, like his brother. Even more martial and less magical in ''[=SSF2=]''.
99* UseYourHead: His [[FastballSpecial Green]] [[DynamicEntry Missile]] (down attack in ''1'', side special in ''2''), up smash, and pummel.
100* WeaponsThatSuck: The Poltergust 5000, Luigi's [[LimitBreak Final Smash]].
101* WhiteGloves: Same as Mario.
102[[/folder]]
103
104[[folder:Link]]
105[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/08_link.png]]
106!!!!!!'''Voiced by:''' Creator/NobuyukiHiyama (''Super Smash Flash''), Creator/AkiraSasanuma (''Super Smash Flash 2'')
107-> '''Universe:''' ''Franchise/TheLegendOfZelda''
108%%TO PRESERVE FONT SIZE; DO NOT REMOVE
109--> '''Debut:'''
110%%TO PRESERVE FONT SIZE; DO NOT REMOVE
111--> Link in name debuts in: ''VideoGame/TheLegendOfZeldaI'' [NES], 1986
112%%TO PRESERVE FONT SIZE; DO NOT REMOVE
113--> Link from ''Super Smash Flash'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
114%%TO PRESERVE FONT SIZE; DO NOT REMOVE
115--> Link from ''Super Smash Flash 2'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Wii/GCN], 2006
116-> '''Playable in:''' Both games
117%%TO PRESERVE FONT SIZE; DO NOT REMOVE
118--> '''''[=SSF2=]'' debut:''' v0.4a
119-> '''''[=SSF2=]'' Specials:''' [[AnnoyingArrows Hero's Bow]], [[BlowYouAway Gale]] [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]
120-> '''Final Smash:''' [[BladeSpam Triforce Slash]]
121
122-> ''"Scraaaaaah!"''
123\
124The protagonist of ''The Legend of Zelda'' series, Link is one of many incarnations of the spirit of the hero and the chosen champion of the Golden Goddesses. As in the ''Smash'' games, Link comes with an arsenal of weapons at his disposal.
125----
126* AlternateSelf: Is this to Young Link in ''Super Smash Flash''.
127* AmbidextrousSprite: A somewhat odd case in ''2''. In both games, Link is depicted as left-handed. However, Link's in-game sprite in ''2'' depicts him as ''right-handed'', with him only seeming left-handed in his artwork and if he's facing left. Considering his home series gradually made the Links right-handed to better accomodate the right-handed majority, and his design is based off of his ''Twilight Princess'' appearance, it almost looks like this was a deliberate MythologyGag to the Wii version of said game.[[labelnote:Explanation]]The original Gamecube version of ''Twilight Princess'' depicted Link as left-handed. However, for the Wii port, ''the entire game was mirrored'', leading to Link being right-handed.[[/labelnote]]
128* AnnoyingArrows: His standard attack in ''1'' and his neutral special in ''2''.
129* ArtEvolution: In ''1'', Link's design was a custom ''VideoGame/MegaManZero''-esque sprite based on his ''Melee'' appearance (itself based on his ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' appearance). Throughout ''2'''s development, Link's design has gone from a higher-quality custom sprite based off his ''Brawl'' appearance (itself based on ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''), to an even higher-quality ''Brawl''-based sprite, to a lighter-shaded recolor of the previous sprite based on his ''Smash 4'' appearance.
130* BattleBoomerang: In both games. Link throws a regular boomerang as his down attack in ''1'' and a Gale Boomerang as his side special in ''2''.
131* CallBack: In ''2'', if an arrow is shot while holding a bomb (or Bob-omb), they'll combine like in ''Link's Awakening'' and ''Twilight Princess''.
132* ChargedAttack: Several in ''2''. In addition to the smash attacks, which are shared by everyone, his bow can be charged to shoot farther and faster, and his Spin Attack up special can be charged when used on the ground, as the Spin Attack always was in his games.
133* CompositeCharacter: The ''Smash'' franchise tends to build characters off of moves they've used throughout their history (or stuff just straight made up). As no Link has been playable in more than two games, to get a full moveset he's necessarily a composite of almost every Link. As the Link in ''2'' is based off of the one in ''Brawl'', he's a composite of the different Links up to ''Twilight Princess.''
134* CoolSword: The Master Sword.
135* FutureBadass: In the first game, where he was the grown version of the Hero of Time.
136* HeroicMime: No dialog in his own games, no spoken words here.
137* HyperspaceArsenal: All of his weapons come out of nowhere.
138* JackOfAllStats: Moreso than in the official games.
139* {{Kiai}}: See the quote at the top of this folder.
140* LegacyCharacter: The Link in the original is the adult [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]]. The Link in ''2'' is his successor from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
141* LimitBreak: Triforce Slash, as in ''Brawl'' and ''Smash 4''. Link uses the Triforce to trap opponents in front of him before [[BladeSpam wailing on them with his Master Sword]], eventually ending with a powerful thrust that sends them flying while simultaneously breaking the trap.
142* LuckilyMyShieldWillProtectMe: In ''2''. If Link is standing still or crouching, his shield will stop most projectiles that touch it, just like in ''VideoGame/ZeldaIITheAdventureOfLink''. It is easy to forget in a frantic game like this one.
143* MeteorMove: His down tilt in ''2'' can be this near the tip of his sword.
144* MightyGlacier: He's quite slow (although not as much as in ''Brawl''), but throughout his moveset, he has strong attacks with great reach.
145* MultiSlotCharacter: In the first game, Link is based on his ''Ocarina of Time'' incarnation, and is playable in both his adult and young forms, just like ''Super Smash Bros. Melee''.
146* PaletteSwap: Alongside some of his ''Smash'' alternates, Link also has a notable one based on his in-game appearance in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', complete with pink hair and his weapons ''also'' getting recolored based on their in-game appearances there. He also has a ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' alternate that similarly changes his weapons' colors to match their equivalents' from said game.
147* {{Retraux}}: There's also a {{palette swap}} based off of his in-game sprite in ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' that's rendered in a retro style. Naturally, his entire arsenal is also rendered this way; his bombs are even changed to blue to match their color in that game.
148* {{Skill Gate Character|s}}: Most pronounced in the earlier demos. Like the official games, in casual play, he can hit like a train, but put him in competitive play and he just can't keep up. This is gradually being fixed as the demo progresses, however.
149* SpinAttack: The one from his very games, which acts as his up special in ''2''.
150* StabTheSky: His up attack in ''1'' and up aerial in ''2''.
151* SwordPlant: His down aerial in both games.
152* WallOfWeapons: Which he can use more creatively to his advantage now.
153* WeaponTwirling: As a standard pose and as a taunt.
154* YouWillNotEvadeMe: His Gale Boomerang in ''2'' can pull enemies and items toward Link if aimed correctly. To a lesser extent with the Clawshot.
155[[/folder]]
156
157[[folder:Zelda]]
158[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/09_zelda.png]]
159!!!!!!'''Voiced by:''' Jun Mizusawa
160-> '''Universe:''' ''Franchise/TheLegendOfZelda''
161%%TO PRESERVE FONT SIZE; DO NOT REMOVE
162--> '''Debut:'''
163%%TO PRESERVE FONT SIZE; DO NOT REMOVE
164--> Zelda in name debuts in: ''VideoGame/TheLegendOfZeldaI'' [NES], 1986
165%%TO PRESERVE FONT SIZE; DO NOT REMOVE
166--> Zelda from ''Super Smash Flash'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
167%%TO PRESERVE FONT SIZE; DO NOT REMOVE
168--> Zelda from ''Super Smash Flash 2'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Wii/GCN], 2006
169->'''Playable in:''' Both games
170%%TO PRESERVE FONT SIZE; DO NOT REMOVE
171--> '''''[=SSF2=]'' debut:''' v0.8a
172-> '''''[=SSF2=]'' Specials:''' [[AttackReflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[FlashyTeleportation Farore's]] [[BlowYouAway Wind]], [[SwitchOutMove Transform]]
173-> '''Final Smash:''' [[LightEmUp Light]] [[SacredBowAndArrows Arrow]]
174
175-> ''"Hah!"''
176\
177The titular princess of ''The Legend of Zelda'' series, Zelda is one of many incarnations of the princess of Hyrule. As in the ''Smash'' games, Zelda relies on her powerful magic to duke it out with the best of them.
178----
179* ArtEvolution: Zelda's design in ''1'' was a custom ''VideoGame/MegaManZero''-esque sprite based off her design in ''Melee'', itself using her design from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''2'' uses a higher-quality custom sprite based off her ''Brawl'' appearance, itself using her design from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
180* AttackReflector: Nayru's Love, her neutral special in ''2''. Not so much in ''1'', where it was combined with Transform for her down attack.
181* CompositeCharacter: In ''1'', Zelda can transform to and from her alter ego Sheik. In ''2'', like in ''Brawl'', she has her ''Twilight Princess'' appearance as well as the Light Arrows she used in said game and ''The Wind Waker'', yet can still turn into Sheik a la ''Ocarina of Time''.
182* DeadlyForceField: In ''1'', Zelda's Transform down attack also incorporated Nayru's Love, which damaged anyone that got too close during the transformation. Nayru's Love returned as her neutral special in ''2'', with the ''Smash'' incarnation's AttackReflector properties and with Transform as a separate move.
183* EverythingsBetterWithSparkles: Her attacks involve sparkles.
184* GracefulLadiesLikePurple: In ''2'', as in ''Twilight Princess''.
185* HighClassGloves: Wears a set in both games, befitting a princess.
186* LadyOfWar: She much less looks that part than Sheik, but packs as much of a kick.
187* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Zelda is Sheik]]. Because of the ''Smash'' series, this became less of a spoiler as time went by.
188* LegacyCharacter: There are a multitude of Zeldas within ''The Legend of Zelda'' franchise. There are two different Zeldas in this series.
189* LightEmUp: Due to...
190* LimitBreak: ... Light Arrow, as in ''Brawl'' and ''Smash 4''. The arrow won't stop until it reaches the blast line, and thus [[OneHitPolykill no one behind the first opponent hit is safe]].
191* MeteorMove: Her down aerial (the aptly-named Meteor Heel) and down tilt in ''2'' are this if sweetspotted.
192* PerpetualFrowner: In ''2'', befitting her personality in ''Twilight Princess''.
193* PlayerGuidedMissile: Din's Fire, Zelda's side special in ''2'' (quite unlike the Din's Fire from her own game).
194* PrincessesPreferPink: In ''1'', as in ''Ocarina of Time''.
195* RoyalsWhoActuallyDoSomething: All of the games she takes her appearances from had a Zelda who qualified.
196* ShockAndAwe: Her Lightning Kicks (down aerial in ''1'', forward and back aerial in ''2''), Meteor Heel (down aerial in ''2'') and standard attack in ''2'' qualify.
197* SquishyWizard: Zelda mainly attacks with magic, but is quite light.
198* SwitchOutMove: Transform, which switches control to Sheik, and vice versa.
199* {{Teleportation}}: Farore's Wind, her up special in ''2''.
200[[/folder]]
201
202[[folder:Sheik]]
203[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/10_sheik.png]]
204!!!!!!'''Voiced by:''' Jun Mizusawa
205-> '''Universe:''' ''Franchise/TheLegendOfZelda''
206%%TO PRESERVE FONT SIZE; DO NOT REMOVE
207--> '''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
208-> '''Playable in:''' Both games
209%%TO PRESERVE FONT SIZE; DO NOT REMOVE
210--> '''''[=SSF2=]'' debut:''' v0.8a
211-> '''''[=SSF2=]'' Specials:''' [[FlechetteStorm Needle Storm]], [[CombatParkour Bouncing Fish]], [[SmokeOut Vanish]], [[SwitchOutMove Transform]]
212-> '''Final Smash:''' [[SacredBowAndArrows Light Arrow]]
213
214-> ''"Tuh!"''
215\
216A Sheikah warrior from ''The Legend of Zelda'' series, Sheik is the alter ego of the Princess Zelda from ''Ocarina of Time''. As in the ''Smash'' games, Sheik puts her ninja training to good use on the battlefield.
217----
218* ArtEvolution: In ''1'', her design was a custom ''VideoGame/MegaManZero''-esque sprite based on her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' appearance, which was the basis for her ''Melee'' design. ''2'' uses a higher-quality custom sprite based on her ''Brawl'' appearance, which was based on her unused character design for a potential ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' appearance.
219* {{Bifauxnen}}: She's a woman disguised as a man.
220* ChainPain: The aptly named Chain, her former side special in ''2'', had her attack with a chain with slight electric properties. Has since been replaced with [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Bouncing Fish]] in Beta.
221* ChargedAttack: Needle Storm, her standard attack in ''1'' and her neutral special in ''2'', can be stored in ''2''. The longer it's charged, the more needles Sheik sends out when it's fired, each one dealing low damage.
222* CompositeCharacter: In ''1'', Sheik can transform to and from her true form, Zelda. In ''2'', while Sheik is ''Ocarina of Time'''s Zelda, she is being used as the alter ego for the ''Twilight Princess'' Zelda here. This even extends to her Final Smash, where she uses the same Light Arrows that Zelda used in ''Twilight Princess''.
223* DeadlyForceField: See Zelda's entry above.
224* FlechetteStorm: Needle Storm, which is also a charged attack in ''2''.
225* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Zelda is Sheik]].
226* LightEmUp: As with Zelda...
227* LimitBreak: ... Sheik fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally.
228* {{Ninja}}: Extrapolated from ''Ocarina of Time'', where she and Impa were the last of the shadow people and were known to [[StealthHiBye ninja vanish.]]
229* RapidFireFisticuffs: Her basic stationary attack in ''2''.
230* RoyalsWhoActuallyDoSomething: The disguised form of Princess Zelda, who also happens to be a ninja.
231* {{Sarashi}}: Wears chest wraps in both games.
232* SmokeOut: Her recovery move, Vanish, has her pause to release a Deku Nut before reappearing elsewhere.
233* SweetPollyOliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in ''2'' (taken from ''Brawl'') makes her femininity clearer, however.
234* SwitchOutMove: Transform, which switches control to Zelda, and vice versa.
235* {{Teleportation}}: Vanish, [[StealthHiBye just like a ninja.]]
236* WalkingSpoiler: See LateArrivalSpoiler above.
237[[/folder]]
238
239[[folder:Young Link]]
240[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/52_younglink.png]]
241!!!!!!'''Voiced by:''' Creator/FujikoTakimoto
242-> '''Universe:''' ''Franchise/TheLegendOfZelda''
243%%TO PRESERVE FONT SIZE; DO NOT REMOVE
244--> '''Debut:'''
245%%TO PRESERVE FONT SIZE; DO NOT REMOVE
246--> Link in name debuts in: ''VideoGame/TheLegendOfZeldaI'' [NES], 1986
247%%TO PRESERVE FONT SIZE; DO NOT REMOVE
248--> Young Link from ''Super Smash Flash'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
249-> '''Playable in:''' ''Super Smash Flash''
250
251-> ''"Haaaah!"''
252\
253One of the many incarnations of ''The Legend of Zelda'' protagonist Link, specifically the prepubescent Hero of Time. As in the ''Smash'' games, Young Link is a MovesetClone of the adult Link.
254----
255* AdaptationDeviation: In the transition from ''Melee'' to ''Flash'', the shield that Young Link is equipped with changes from the Deku Shield to the Hylian Shield.
256* AnnoyingArrows: Just like Link's, but they're Fire Arrows.
257* ArrowsOnFire: His Fire Arrows. Unlike in ''Melee'', they don't actually have a fire effect, and they don't have an advantage over regular Link's arrows, as they deal the same amount of damage.
258* HeroicMime: Like pretty much every Link.
259* JuniorCounterpart: To the older Link.
260* KidHero: He is the Hero of Time, just younger.
261* LegacyCharacter: One of many Links to take up the mantle.
262* MovesetClone: Even moreso than in ''Melee''. Young Link's moveset is almost exactly the same as Link's. The only non-visual differences between the two Link's movesets are the amount of hits their side attacks do (but not the overall damage) and Young Link's Boomerang down attack doing a little less damage.
263* MyFutureSelfAndMe: Regular Link in ''1'' is actually the same character as this one, just older.
264* PintSizedPowerhouse: Less powerful than Link.
265* SecretCharacter: To unlock, clear Classic mode with Link.
266* WallOfWeapons: All the same as Link's.
267[[/folder]]
268
269[[folder:Samus]]
270[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/11_samus.png]]
271-> '''Universe:''' ''Franchise/{{Metroid}}''
272%%TO PRESERVE FONT SIZE; DO NOT REMOVE
273--> '''Debut:''' ''VideoGame/Metroid1'' [NES], 1986
274-> '''Playable in:''' Both games
275%%TO PRESERVE FONT SIZE; DO NOT REMOVE
276--> '''''[=SSF2=]'' debut:''' v0.8a
277-> '''''[=SSF2=]'' Specials:''' [[EnergyBall Charge Shot]], [[HomingProjectile Missile]], [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]
278-> '''Final Smash:''' [[WaveMotionGun Zero Laser]]
279
280\
281The protagonist of the ''Metroid'' series, Samus Aran is the most renowned bounty hunter in the galaxy. As in the ''Smash'' games, Samus dons her Varia Suit with an assortment of weapons she's not afraid to use.
282----
283* ArmCannon: Her main means of attack come from there.
284* ArtEvolution: In ''1'', Samus' design is a direct rip of the SA-X's Varia Suit sprite from ''VideoGame/MetroidFusion''. In ''2'', her design is a custom sprite based on her Varia Suit's ''Brawl'' appearance, which combines elements of the Varia Suit's ''VideoGame/SuperMetroid'', ''VideoGame/MetroidPrime'', and ''[[VideoGame/MetroidZeroMission Zero Mission]]'' designs.
285* ArtifactTitle: The Zero Laser's name made sense in ''Brawl'', as using it forced her to transform into Zero Suit Samus. This is not the case in ''2''. Funnily enough, the Samus in ''2'' made it an Artifact Title a few years before ''Smash 4'' would do the same!
286* BeamSpam: Able to spam both missiles and her Charge Shot.
287* BountyHunter: The best one in her series.
288* ChargedAttack: The aptly named Charge Shot in ''2''.
289* CollisionDamage: Her jumping animation in ''1'', due to Screw Attack being incorporated.
290* CompositeCharacter: An odd case in ''1''. While Samus is the character you're playing as, her sprites are actually those of the [[EvilKnockoff SA-X]] from ''Fusion''.
291* CoolHelmet: As part of her standard bounty hunter attire.
292* DecompositeCharacter: Regular Samus and Zero Suit Samus are separate characters in ''2'', unlike in ''Brawl''. Funnily enough, the ''Smash'' Samus would later become a Decomposite Character herself in ''Smash 4''.
293* HitboxDissonance: In ''1''. Likely due to a glitch in the game's programming, the hitboxes on Samus' machine-gun projectiles double as part of her ''hurtboxes''. This means that she can take damage from far away if an opponent attacks the ''projectiles''.
294* HomingProjectile: Her weaker missiles.
295* JackOfAllStats: Samus is a fairly well-rounded character in ''2'' with unique strengths of her own, if not a definitive example of this trope like Mario is. While her strength, attack speed, and mobility are merely average, she's heavy and has a good recovery, decent combo potential, and a variety of projectiles with different specific uses.
296* LawOfInverseRecoil: Her Charge Shot and missiles.
297* LimitBreak: [[{{BFG}} The Zero Laser]], a giant [[WaveMotionGun laser that shreds the stage]], as in ''Brawl''. As it later did in ''Smash 4'', it doesn't break Samus' armor, and thus Samus continues fighting as normal afterwards.
298* LongRangeFighter: In ''2'', Samus has weak melee attacks but powerful projectiles that both her damage-racking and finishing options rely upon. In ''1'', Samus only has two attacks (her down attack and her [[CollisionDamage jump attack]]) that ''aren't'' projectiles. Just like in her home series, a Samus player must rely on her projectiles to take down foes.
299* MeteorMove: Her down air and up tilt in ''2''. Up tilt has to connect on a grounded opponent for it to count.
300* MoreDakka: Has several attacks in ''1'' that involve her firing bullets from her cannon like a machine gun.
301* PaletteSwap: Alongside the mainline ''Smash'' alternates she brings with her in ''2'', like the Gravity Suit and Fusion Suit, Samus also has a notable one that resemble the Power Suit pre-Varia.
302* PlayingWithFire: Her up smash and forward aerial in ''2'' involves her shooting out fire in an arc.
303* PoweredArmor: The video game poster child for it.
304* {{Retraux}}: Samus also has a {{palette swap}} based off of her in-game Power Suit sprite in ''VideoGame/Metroid1'' that's rendered in a retro style. Her bombs and missiles are also rendered accordingly.
305* RocketJump: Samus can use her bombs like this in ''2'', based on her Bomb Jump ability from her own games.
306* ShouldersOfDoom: Weaponizes them with a tackle during her dash attack in ''2''.
307* SpinAttack: Her Screw Attack, her jump attack in ''1'' and her up special in ''2''.
308* StoneWall: Samus is very heavy and has above-average recovery capabilities, but her offensive abilities are generally lacking.
309* TheVoiceless: When in armor, Samus' voice is never heard. It's assumed that her armor completely mutes her voice, although several games in her series show that she is capable of making herself heard through her helmet.
310* WaveMotionGun: The Zero Laser, which also has a vacuum effect.
311[[/folder]]
312
313[[folder:Kirby]]
314[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/15_kirby.png]]
315!!!!!'''Voiced by:''' Creator/MakikoOhmoto
316-> '''Universe:''' ''Franchise/{{Kirby}}''
317%%TO PRESERVE FONT SIZE; DO NOT REMOVE
318--> '''Debut:''' ''VideoGame/KirbysDreamLand'' [GB], 1992
319-> '''Playable in:''' Both games
320%%TO PRESERVE FONT SIZE; DO NOT REMOVE
321--> '''''[=SSF2=]'' debut:''' v0.1a
322-> '''''[=SSF2=]'' Specials:''' [[PowerCopying Inhale]], Hammer, [[DeathFromAbove Final Cutter]], [[AnvilOnHead Stone]]
323-> '''Final Smash:''' [[StewedAlive Cook Kirby]]
324
325-> ''"Hi!"''
326
327\
328The titular protagonist of the ''Kirby'' series, Kirby regularly protects his home planet, Popstar, from ''very'' powerful enemies. Notably, Kirby was part of a tag-team with Meta Knight in ''1'' before being playable by himself in ''2''.
329----
330* AchillesHeel:
331** His low weight. Hit him hard enough when his damage is high and he won't be coming back.
332** A common tactic for Stone is to float up into the air and drop down as a rock. If Kirby relies on this tactic too much, however, his opponents may become wary of it and get out of the way. This also gives them ample time to counter with the one thing Stone is weak to: grabs.
333* ArtEvolution: Kirby's design in ''1'' is a rip of his sprite in ''VideoGame/KirbySuperStar''. In ''2'', Kirby's design has gone from a recolor edit of his ''VideoGame/KirbySqueakSquad'' sprite, to an edited recolor of his ''Super Star Ultra'' sprite based on his ''Brawl'' appearance, to a custom sprite based on his ''Brawl'' and ''Smash 4'' appearances.
334* BadassAdorable: Don't let his appearance fool you. He regularly takes down {{Eldritch Abomination}}s in his home series, and is no less capable here.
335* BigEater: Kirby is one of the characters who can eat his enemies.
336* CallingYourAttacks: Amusingly, Kirby also mimics the person he's copied. This has adorable results.
337--> ''"Falcon Punch!"''
338* ChefOfIron: Cook Kirby has him transform into a chef and cook his foes alive.
339* CompositeCharacter: In the first game, he and Meta Knight were a single tag team character.
340* CoolStarship: His Warp Star could technically count as one, being a "Star Ship" in the most literal sense.
341* DanceBattler: His dash attack in ''2'' is the Break Spin from the Yo-Yo power in ''VideoGame/KirbySuperStar''.
342* DishingOutDirt: Stone, which is invulnerable to strikes but can be grappled out of. Best used on top of somebody else.
343* ExtremeOmnivore: Downplayed, when compared to the official ''Smash'' games. Kirby's Inhale special will still allow him to swallow opponents up, but it does not have the ability to suck in items.
344* GlassCannon: In ''2'', Kirby has impressive attack power, but is one of the lightest characters.
345* GroundPound: Turns into a rock to do it. He can also turn into other heavy objects from other Nintendo games.
346* KidHero: It's vague how old Kirby really is, but he's pretty childlike anyway.
347* LimitBreak: [[VideoGame/KirbySuperStar Cook Kirby]], as in ''Brawl''. Kirby sucks all of his opponents into a pot and cooks them before launching them out. Just like in his own games, it turns all nearby items into food.
348* MeteorMove: In ''2'', his down aerial and Final Cutter up special are capable of this. Specifically, the down aerial is a series of weak meteor smashes, while the falling portion of Final Cutter is a stronger meteor smash.
349* PaletteSwap: Alongside his official colors in ''Smash'', Kirby in ''2'' brings in a few more alternates based on the Spray Paints from the Flagship duology, ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad''. One is based on Orange, one is based on Grape, one is based on Chocolate, and one is based on Carbon.
350* PintSizedPowerhouse: Small, but he can hit harder than you'd expect.
351* PlayingWithFire: His side attack in ''1'' is a fireball dash (Burning/Fire power).
352* PowerCopying: Kirby's copy ability allows him to copy the neutral special move of the character he inhales.
353* PracticalTaunt: Taunting while having a copy ability makes him lose it. His up/down taunt is one of the shortest in the entire series, probably to make it easier to drop the copy when needed.
354* RapidFireFisticuffs: Has the Vulcan Jab move from the Fighter ability as his standard combo.
355* {{Retraux}}: Has a {{palette swap}} based off of his in-game sprite in ''VideoGame/KirbysAdventure'' that's rendered in a retro style. Even his Hammer, Final Cutter, and Stone moves are changed to match how they looked in that game.
356* ShoutOut: His Stone ability can transform into, besides the classic rock-with-a-" /"-face and among other things, [[Franchise/SuperMarioBros a Thwomp]] and [[VideoGame/PanelDePon Lip's garbage block]]. Exclusive to ''Flash'', he can even transform into a miniature [[Franchise/StarFox Landmaster]]... which can even move around and damage opponents!
357* {{Skill Gate Character|s}}: Kirby is a relatively popular character among lower level players, having strong, spammable smash attacks, a simple yet very effective recovery, and generally easy to utilize moves. Downplayed compared to the official ''Smash'' games since, while his lack of projectiles can be an issue against certain characters, his strength, speed and combo ability hold up in high-level play.
358* SwitchOutMove: In ''1'', his standard attack has him switch gameplay to Meta Knight, and vice versa.
359* TakingYouWithMe: Kirby can kill both an opponent and himself simultaneously by throwing himself with the opponent, using either any of his grabs but the down one or Inhale.
360* WrestlerInAllOfUs: He has a backdrop and jumping piledriver. They are first noted for their [[TakingYouWithMe tendency to go off the edge]].
361* YourSizeMayVary: Hardly noticeable, but it's there. In ''Kirby's Dream Land 3'', he came up to Samus' knees. Here, he roughly reaches her waist.
362[[/folder]]
363
364[[folder:Fox]]
365[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/18_fox.png]]
366!!!!!!'''Voiced by:''' Shinobu Satouchi (''Super Smash Flash''), Jim Walker (''Super Smash Flash 2'')
367-> '''Universe:''' ''Franchise/StarFox''
368%%TO PRESERVE FONT SIZE; DO NOT REMOVE
369--> '''Debut:''' ''VideoGame/StarFox1'' [SNES], 1993
370-> '''Playable in:''' Both games
371%%TO PRESERVE FONT SIZE; DO NOT REMOVE
372--> '''''[=SSF2=]'' debut:''' v0.8a
373-> '''''[=SSF2=]'' Specials:''' [[RayGun Blaster]], [[FlashStep Fox Illusion]], [[WreathedInFlames Fire Fox]], [[AttackReflector Reflector]]
374-> '''Final Smash:''' [[TankGoodness Landmaster]]
375
376-> ''"Here I come!"''
377
378\
379The protagonist of the ''Star Fox'' series, Fox [=McCloud=] is the leader of the titular mercenary team Star Fox. As in the ''Smash'' series, Fox forgoes fighting in his [[CoolStarship Arwing]] to put his speed, agility, and trusty gadgets to the test.
380----
381* ArtEvolution: In ''1'', his design was a custom ''VideoGame/MegaMan8''-esque sprite based on his ''Melee'' design, which was inspired by his ''VideoGame/StarFox64'' appearance. In ''2'', he has a different custom sprite based on his ''Brawl'' design, which combines the square-shaped head from ''VideoGame/StarFoxCommand'', boots that take their color but not their design from ''VideoGame/StarFoxAssault'', layered flight pants from ''VideoGame/StarFoxAdventures'', and rolled-up sleeves from ''Star Fox 64'' along with other original ''Smash Bros.'' embellishments.
382* AsianFoxSpirit: While he lacks the extra tails present in most interpretations, his Fire Fox and Fox Illusion attacks, and even his red scarf, are strong allusions to the kitsune of Japanese folklore.
383* AttackReflector: His Reflector move in ''2''.
384* BadassNormal: Fox has no super powers, just being an anthropomorphic fox, but he does have advanced technology.
385* BarrierWarrior: His reflector attacks when it's activated. In fact, it's more useful as an attack than it is as a shield.
386* BeamSpam: With his gun in ''2''.
387* [[RedOniBlueOni Blue Oni]]: To Falco's red; Fox is focused and likes to get the job done, while Falco is rough, tenacious, and a bit of a rogue. Their respective idle animations display their personalities to a T if you look at them separately, and [[ColourCodedForYourConvenience this matches the respective color schemes]] of their reflectors' barriers and the SpeedEchoes during their [[FlashStep side specials]]. Ironically, their respective species and blasters flip the onis around entirely; Fox (a specimen of ''red fox'') uses a blaster with red rapid-fire lasers, while Falco (a literal ''blue'' pheasant) uses a blaster with blue slow-shooting lasers.
388* ContinuityCameo: One of his {{palette swap}}s is Marcus, his and Krystal's [[BabiesEverAfter future son]] from one of the endings of ''VideoGame/StarFoxCommand''.
389* CoolStarship: His Arwing.
390* DeadlyForceField: As in ''Smash'', anyone that touches Fox's reflector as it comes out will take damage. Mastering this is a very good way to learn advanced combos in ''2''. This even applies in ''1'', where the Reflector didn't even reflect attacks!
391* ADogNamedDog: A fox named Fox [=McCloud=].
392* FlashStep: Fox Illusion, his side attack in ''1'' and his side special in ''2''. He dashes forward and leaves a trail of blue SpeedEchoes.
393* FragileSpeedster: One of the fastest characters, but is highly susceptible to horizontal kills and edgeguards.
394* FunnyAnimal: An anthropomorphic fox that otherwise acts human.
395* GlassCannon: Exemplifies this very well in ''2''. He is gifted with some of the best kill moves since they come out quickly and do massive knockback, and consistently has the best combo abilities thanks to his high fall speed and assortment of quick weak attacks. However, his fall speed is both a blessing and a curse, as it causes him to be juggled very easily, and despite his high fall speed, he is a very light character with a predictable recovery, making him highly susceptible to horizontal kills and edgeguards.
396* [[JetPack Jet Boots]]: Fire Fox and Fox Illusion are used via jet boots.
397* LimitBreak: Summons a [[TankGoodness Landmaster]] for Fox to control, as in ''Brawl'' and ''Smash 4''.
398* MeteorMove: In ''2'', Fox's down aerial and down throw will meteor smash. His down aerial is specifically a series of weak meteor smashes, while the down throw is a singular meteor smash that can KO if performed at the edge of a platform.
399* NoSell: Can't sell his Blaster to anyone in ''2'', unless it is part of one of his grapple moves where he shoots it. It racks up damage quickly despite this (in fact, the lack of flinching is the trade-off for its ludicrously fast rate of fire), so his opponents would still do their best to avoid it.
400* PlayingWithFire: Fire Fox, his down aerial in ''1'' and his up special move in ''2''. He also has a taunt where he does the Fire Fox's startup animation, just with no damage.
401* RapidFireFisticuffs: Kicks, has something akin to [[Franchise/StreetFighter Chun-Li's Hyakuretsukyaku]] as a standard combo.
402* RayGun: His Blaster, which serves as his standard attack in ''1'' and his neutral special in ''2''. It behaves similar to how it did in ''Smash 64'' in ''1'', and to how it's been since ''Melee'' in ''2''.
403* TailSlap: His crouching strike and up aerial, despite foxes not really being known for strong tails.
404* TankGoodness: His Landmaster tank, and you can DoABarrelRoll while piloting it.
405[[/folder]]
406
407[[folder:Pikachu]]
408[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/20_pikachu.png]]
409!!!!!!'''Voiced by:''' Creator/IkueOtani
410-> '''Universe:''' ''Franchise/{{Pokemon}}''
411%%TO PRESERVE FONT; DO NOT REMOVE
412--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [GB], 1996
413-> '''Playable in:''' Both games
414%%To PRESERVE FONT; DO NOT REMOVE
415--> '''''[=SSF2=]'' debut:''' v0.8a
416-> '''''[=SSF2=]'' Specials:''' [[ShockAndAwe Thunder Jolt]], [[UseYourHead Skull Bash]], [[FlashStep Quick Attack]], [[AntiAir Thunder]]
417-> '''Final Smash:''' [[RideTheLightning Volt Tackle]]
418
419-> ''"Pika!"''
420
421\
422The Electric Mouse Pokémon and the mascot of the ''Pokémon'' series. As in the ''Smash'' games, it fights using its electric abilities and speed to its advantage.
423----
424* AdaptationalBadass: Pikachu might not be very impressive in its home series, but the ''Smash'' incarnation is portrayed as one of the more tricky fighters to deal with. This is especially notable in ''2'', where he's a top-tier character.
425* AntiAir: Thunder, its down attack and down aerial in ''1'' and his down special in ''2'', which covers a respectable vertical area.
426* ArtEvolution: Its design in ''1'' was a custom sprite based on its design in the official ''Pokémon'' games at the time. In ''2'', his design is a different custom sprite based on his design in ''Brawl'', where he is slightly slimmer than the previous official design.
427* BadassAdorable: This little yellow mouse is one tough cookie.
428* BlackBeadEyes: In ''1''. In ''2'', he gains brown irises to go with Pikachu's Sugimori art from Gen III onwards (as well as his model in ''VideoGame/PokemonXAndY'' and the updated design of [[Anime/PokemonTheSeries Ash's Pikachu]]).
429* ChargedAttack: Skull Bash in ''2''. The longer it's charged, the farther it sends Pikachu and the more damage it does when used.
430* CompositeCharacter: Pikachu's voice and mannerisms are heavily based on [[Anime/PokemonTheSeries Ash's Pikachu]], but isn't the exact same character due to him coming out of a Poké Ball for his entrance animation, with Ash's Pikachu known to refuse to go in one.
431* FlashStep: Quick Attack, his up special, has him quickly darting in the air up to two times.
432* FragileSpeedster: Quite fast, but quite light and thus easy to launch.
433* HoistByHisOwnPetard: In ''2''. Normally, his down special Thunder attack involves striking himself with lightning and using that lightning to become briefly invulnerable. But the lightning itself counts as a projectile, and all AttackReflector moves only reverse the horizontal momentum of all projectiles. Therefore, if Pikachu's Thunder so much as touches Mario's Cape or Fox's Reflector, he strikes himself with lightning... and, amusingly, gets harmed by it.
434* KillerRabbit: It may be a cute yellow mouse, but don't let that fool you. Pikachu is one tough costumer.
435* LightningBruiser: It was the top character of ''Smash 64'', the one game in the ''Smash'' series notorious for zero-to-death combos. He qualifies in ''[=SSF2=]'', as well.
436* LimitBreak: [[RideTheLightning Volt Tackle]], the signature move of his line, as in ''Brawl'' and ''Smash 4''. It functions differently from the ''Pokémon'' games or anime though, behaving more like VideoGame/{{Pulseman}}'s Volteccer instead. After ''Smash 4'''s release, a smaller ball of electricity was added to the move as a way for the user to keep track of where the big ball of electricity will move next.
437* {{Mon}}: Of the Poké variety. Also counts as the SeriesMascot.
438* PaletteSwap: In ''2'', Pikachu's alternates are mostly color swaps based on various other Pokémon, as opposed to the hats from the mainline ''Smash'' games. Among others, he has alternates based on Raichu, Eevee, and Pachirisu. He also has an alternate based off of Raichu's scrapped Gorochu evolution, and another that gives him his [[RareRandomDrop shiny coloration]].
439* PintSizedPowerhouse: Small, but packs quite the punch.
440* PokemonSpeak: The games use Pikachu's anime noises from ''Melee'' and ''Brawl'', respectively, instead of his home series noises. This would later be ported back into ''VideoGame/PokemonXAndY'' (but only for Pikachu), bringing the business full circle.
441* {{Retraux}}: He also has a {{palette swap}} based off of his in-game sprite in ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'' that's rendered in a retro style.
442* RideTheLightning: Volt Tackle.
443* RidiculouslyCuteCritter: Just take a look at that smile.
444* SecondarySexualCharacteristics: His tail made his sex official in ''2''. In ''VideoGame/PokemonDiamondAndPearl'' and all Pokémon games since, female Pikachu have a heart-shaped dent in their tails that this Pikachu lacks. The ''Smash'' incarnation of Pikachu had always been heavily influenced by [[Anime/PokemonTheSeries Ash's Pikachu]], which is also male, and the ''Flash'' games follow suit.
445* ShockAndAwe: The most famous electric type Pokémon.
446* UseYourHead: During Skull Bash in both games, and his standard combo, dash attack, down throw, forward air, and down air in ''2''.
447[[/folder]]
448
449[[folder:Jigglypuff]]
450[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/21_jigglypuff.png]]
451!!!!!!'''Voiced by:''' Creator/RachaelLillis
452-> '''Universe:''' ''Franchise/{{Pokemon}}''
453%%TO PRESERVE FONT; DO NOT REMOVE
454--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [GB], 1996
455-> '''Playable in:''' Both games
456%%To PRESERVE FONT; DO NOT REMOVE
457--> '''''[=SSF2=]'' debut:''' v0.9a
458-> '''''[=SSF2=]'' Specials:''' [[RollingAttack Rollout]], [[ArmorPiercingAttack Pound]], [[MagicMusic Sing]], [[DeathOrGloryAttack Rest]]
459-> '''Final Smash:''' [[{{Sizeshifter}} Puff Up]]
460
461-> ''"Jigglypuff!"''
462
463\
464The Balloon Pokémon of the ''Pokémon'' series. As in the ''Smash'' games, it is very light and weak, [[LethalJokeCharacter but has quite a few surprising tricks up its sleeve]].
465----
466* AmbiguousGender: There has never been solid confirmation on its gender. In the official games, however, it uses hats from the female trainers.
467* ArtEvolution: In ''1'', Jigglypuff's design is a custom edit of Kirby's sprite from ''Kirby Super Star''. In ''2'', Jigglypuff's design is a custom sprite based on its appearance from ''Brawl'', but with the game-accurate blue eyes.[[note]]Pre-''Smash 4'', Jigglypuff's eyes were greenish-blue; this appears to reference the shiny variation of Jigglypuff in the official ''Pokémon'' games, though shiny Jiggypuff have green eyes.[[/note]]
468* ChargedAttack: Rollout in ''2''. The more it's charged, the faster, longer, and more damaging it will be.
469* CloseRangeCombatant: Given its poor range, it's this. Unlike most close-range combatants, its ground game's poor, with slow movement and weak attacks, and it's one of the lightest there is. However, it compensates for this with a terrific aerial game with one of the best air speeds and powerful aerial attacks, being able to "jump" 5 times in the air (together with Pound to slide even further back) to practically guarantee a comeback onto the stage should it survive being launched, and some of its attacks are deceptively far-reaching.
470* CrouchingMoronHiddenBadass: Jigglypuff's most powerful move is falling asleep, but the move is [[Memes/{{Pokemon}} super effective]]!
471* DifficultButAwesome: Rest is essentially a OneHitKill if it connects, but it has ''extremely'' small range and will leave Jigglypuff exposed for a good deal of time if it doesn't connect (since, you know, you fell asleep).
472* GlassCannon: In ''2'', its aerial game is incredible, with fast and powerful air attacks; and its Rest is a nigh OneHitKill attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily.
473* GrandfatherClause: Around the time the original game was released, Jigglypuff was a recurring character in the anime (and replaced Nidorino in the opening of ''VideoGame/PokemonRedAndBlue''). Since then Jigglypuff is rarely used in any marketing and has become less relevant as the generations go by. Still keeps its spot in ''Flash'', however, because of its popularity in competitive circles.
474* LethalJokeCharacter: Being one of the lightest characters and having a very low ground speed, Jigglypuff looks like a terrible character on paper. However, its strengths (having very strong aerial attacks and access to some lethal combo techniques) more than make up for its flaws.
475* LimitBreak: Puff Up, as in the ''Smash'' games. The move [[{{Sizeshifter}} expands Jigglypuff to absurd levels]], causing it to push foes off the stage.
476* MagicMusic: Its singing, which induces sleep.
477* {{Mon}}: The Balloon Pokémon.
478* OneHitKill:
479** Rest can do this at low percentages.
480** If Jigglypuff's shield breaks, it will immediately fly up straight into the air and cause it to get KO'd unless it hits a solid ceiling.
481* PaletteSwap: Jigglypuff's design in ''1'' is a [[HeadSwap sprite edit]] of Kirby from ''Super Star''. Moveset-wise, they only share the down aerial attack and the stance. In ''2'', its alternate colors are actual color swaps based on either other Pokémon, its in-game designs in some games, and even its [[RareRandomDrop shiny coloration]].
482* PintSizedPowerhouse: In ''2''.
483* PokemonSpeak: It's a small, cute playable Pokémon in this series, so this is pretty much a given.
484* PowerCreepPowerSeep: In ''Pokémon'', Rest is a non-damaging move meant to [[HealThyself remove status conditions and restore HP]]. In ''2'', '''[[OneHitKill it can somehow cause a KO in one hit]]'''!
485* {{Retraux}}: Has a {{palette swap}} based off of its in-game sprite in ''VideoGame/PokemonRedAndBlue'' that's rendered in a retro style.
486* RidiculouslyCuteCritter: Just look at those eyes.
487* RollingAttack: Rollout (down attack in ''1'', neutral special in ''2''), which can be charged up in ''2'' to make one nasty attack.
488* SecretCharacter: To unlock it in ''1'', clear Adventure mode. In its ''2'' debut, v0.9a, it had to be unlocked by clearing the starting ten events in Event mode. This was subverted in the next major patch, v0.9b, as it became available from the beginning.
489** Considering that the ''Smash'' Jigglypuff had ''always'' been an unlockable character at the time, the ''Flash'' series made Jigglypuff a starter character way before the ''Smash'' series did the same in ''Smash 4'''s Wii U version.
490* SignatureMove: Sing is strongly associated with Jigglypuff.
491* {{Sizeshifter}}: Puff Up makes it grow to absurd sizes. Better grab on to those ledges!... Or don't, as its final shout will send any nearby opponent flying.
492[[/folder]]
493
494[[folder:Mewtwo]]
495[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/53_mewtwo.png]]
496!!!!!!'''Voiced by:''' Masachika Ichimura
497-> '''Universe:''' ''Franchise/{{Pokemon}}''
498%%TO PRESERVE FONT; DO NOT REMOVE
499--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [GB], 1996
500-> '''Playable in:''' ''Super Smash Flash''
501
502->''"Hm!"''
503\
504The Genetic Pokémon of the ''Pokémon'' series, Mewtwo is a Legendary Pokémon cloned from the DNA of the Mythical Pokémon Mew. As in the ''Smash'' series, Mewtwo fights using its powerful psychic abilities.
505----
506* CastingAShadow: Shadow Ball.
507* {{Mon}}: The Genetic Pokémon.
508* NoBiologicalSex: As every Legendary Pokémon.
509* OlympusMons: In its home series, incredibly powerful, but a man-made clone of Mew, not anything related to mythology. Though the games occasionally describe this as Mew "giving birth" to Mewtwo, but it's unknown how literally this is meant to be taken.
510* PowerCreepPowerSeep: In its home series [[PurposelyOverpowered it's so powerful that it's banned from the battle facilities and most official tournaments]]. In ''Smash'' and ''Flash'', it's AwesomeButImpractical due to its low weight and large size making staying alive difficult.
511* PsychicPowers: It uses its psychic powers in battle.
512* SecretCharacter: To unlock it, clear Adventure mode with Pikachu and Jigglypuff.
513[[/folder]]
514
515[[folder:Captain Falcon]]
516[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/14_captainfalcon.png]]
517!!!!!!'''Voiced by:''' Creator/RyoHorikawa
518-> '''Universe:''' ''VideoGame/FZero''
519%%TO PRESERVE FONT; DO NOT REMOVE
520--> '''Debut:''' ''F-Zero'' [SNES], 1990
521-> '''Playable in:''' Both games
522%%TO PRESERVE FONT; DO NOT REMOVE
523--> '''''[=SSF2=]'' debut:''' v0.8a
524-> '''''[=SSF2=]'' Specials:''' [[ElementalPunch Falcon]] [[MegatonPunch Punch]], [[DashAttack Raptor Boost]], [[GrappleMove Falcon Dive]], [[DynamicEntry Falcon Kick]]
525-> '''Final Smash:''' [[CarFu Blue Falcon]]
526
527-> ''"Show me your moves!"''
528
529\
530The mascot of the ''F-Zero'' series, Captain Falcon is a famous bounty hunter and a repeat racer in the F-Zero racing tournaments. As in the ''Smash'' series, Captain Falcon steps off the wheel and onto the battlefield using his quick reflexes and fire-enhanced physical attacks.
531----
532* AdaptationalBadass: {{Downplayed| trope}}, as Captain Falcon has always been a bounty hunter who apparently does not need that thing in his holster. We never see him fight in his home series, however, and it wasn't shown he had super powers.
533* AnimalThemedSuperbeing: More obvious in ''Smash'' and ''Flash'' than in ''F-Zero'', as he never displayed any superpowers (outside of ace driving skills) in his home series.
534* ArtEvolution: In ''1'', his design is a custom sprite based on his ''Melee'' design, which was based on his ''F-Zero X'' design. In ''2'', his design has gone from a higher-quality sprite based on his ''Brawl'' design[[note]] which is mostly his ''F-Zero GX'' design with elements of his ''F-Zero X'' and ''F-Zero: GP Legend'' designs added, along with ''Smash''-original embellishments[[/note]] to a recolor based on his ''Smash 4'' design.
535* AwesomeButImpractical: His FALCON PUNCH is very powerful (and just fun to use because [[RuleOfCool it looks cool]] and [[RuleOfFunny hearing Captain Falcon is hilarious]]), but it's too slow to hit anything without good planning, and he's vulnerable while using it.
536* BadassDriver: Naturally, this comes with the territory of being from [[VideoGame/FZero a racing game series.]] This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.
537* BigYes: When successfully pulling his up special move, Falcon Dive.
538* BringIt: One of his taunts commands opponents to "Show me your moves!". Another tells his opponent to "Come on!".
539* CallingYourAttacks: ''"Falcon Punch!" "Falcon Kick!" "C'mon, Blue Falcon!"''
540* CarFu: His Final Smash has him slamming his opponents with his Blue Falcon at full speed.
541* CoolCar: The Blue Falcon.
542* CoolStarship: The Falcon Flyer, which fighters battle on top of in the Sand Ocean stage.
543* DifficultButAwesome: His forward air, the Knee Smash, where he uses his knee to damage opponents. It is overall ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweetspot.
544* ElementalPunch: A couple of his attacks, like his Falcon Punch and Falcon Kick, are fire elemental. His forward aerial is electric elemental instead if sweet-spotted.
545* GratuitousEnglish: Voiced by the Japanese Creator/RyoHorikawa in both games.
546* HeroesFightBarehanded: Fights purely using punching and kicking attacks, though a few of them have fire properties. Especially notable considering that he has a gun in his holster, [[LetsFightLikeGentlemen which he never uses here]].
547* HotBlooded: In direct contrast to his home series, where he is usually TheStoic.
548* LargeHam: He delivers no lines subtly.
549* LetsFightLikeGentlemen: He has a gun in the holster on his belt, which he never uses (he has never been seen using it in the ''F-Zero'' storyline either, discounting a comic based off the first game).
550* LightningBruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances.
551* LimitBreak: Summons the Blue Falcon to [[CarFu run over opponents]], as in the ''Smash'' games.
552* MegatonPunch: All together now: ''"FALCON PAWNCH!"''
553* MeteorMove: In ''2'', his down air and his Raptor Boost side special move when performed in the air will meteor smash. If his down air hits near his chest, it becomes a spike.
554* MythologyGag: His seemingly baseless moveset is a remnant of the prototype title ''Dragon King: The Fighting Game'', before it became a MascotFighter.
555* OutOfCharacterMoment: Looking at his characterization in his [[VideoGame/FZero home series]] after ''Smash'' can be jarring, as ''F-Zero'' firmly establishes him as a blunt, [[TheComicallySerious comically serious]] bounty hunter, while ''Smash Bros.'' has him as a HotBlooded and somewhat campy {{Toku}} hero. ''Flash'' follows the latter.
556* PaletteSwap: In addition to having many of his ''Smash'' alternates, he also has ''Flash''-original alternates based on Phoenix, Black Shadow, Samurai Goroh, and Baba. All of his palette swaps also change the color of his [[CoolCar Blue Falcon]], with its color coinciding with whom Falcon's alternate is referencing.
557* PlayingWithFire: Several of his attacks involve fire in some form.
558* PreAsskickingOneLiner: ''"Show me ya moves!"''
559* RapidFireFisticuffs: As his standard combo, using only one hand.
560* SecretCharacter: In his ''2'' debut, v0.8a, he had to be unlocked by winning a Group match with all of the starter characters. This was subverted two major patches later, v0.9a, as he became available from the beginning.
561* ShockAndAwe: His forward aerial, the aforementioned Knee Smash.
562* SignatureMove: Falcon Punch. It even became a [[Memes/SuperSmashBros meme]] and found its way into his home series. His Knee Smash can also be considered a second signature move.
563* SuperSpeed: He is the third fastest character in ''1''[[note]]after Sonic and Super Sonic[[/note]], and the second fastest character in ''2''[[note]]after Sonic[[/note]].
564* {{Toku}}: As an animal-themed hero in a mask and bright-colored costume, his moveset and mannerisms are inspired by this genre even if it contrasts with his main series portrayal.
565* WhiteGloves: More like white and yellow gloves.
566[[/folder]]
567
568[[folder:Mr. Game & Watch]]
569[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/23_mrgamewatch.png]]
570!!!!!!'''MR. GAME & WATCH GETS HIS GAME ON!'''
571-> '''Universe:''' ''VideoGame/GameAndWatch''
572%%TO PRESERVE FONT; DO NOT REMOVE
573--> '''Debut:'''
574%%TO PRESERVE FONT; DO NOT REMOVE
575--> Retroactive debut: ''Ball'' [G&W], 1980
576%%TO PRESERVE FONT; DO NOT REMOVE
577--> Conceptual debut: ''VideoGame/SuperSmashBrosMelee'' [GCN], 2001
578-> '''Playable in:''' Both games
579%%TO PRESERVE FONT; DO NOT REMOVE
580--> '''''[=SSF2=]'' debut:''' v1.0
581-> '''''[=SSF2=]'' Specials:''' [[AbnormalAmmo Chef]], [[RandomEffectSpell Judge]], [[SpringJump Fire]], [[EnergyAbsorption Oil Panic]]
582-> '''Final Smash:''' [[OneWingedAngel Octopus]]
583
584-> ''(beep noises)''
585\
586A composite representation of the various generic characters within the ''Game & Watch'' games. As in the ''Smash'' series, Mr. Game & Watch fights using a variety of characters and items from his home series.
587----
588* ArtEvolution: In ''1'', his design was a custom sprite loosely based on his ''Melee'' design. In ''2'', his design is a different custom sprite directly based on his ''Brawl'' design.
589* ChargedAttack: The Collect-Type with his Oil Panic down special in ''2''. Mr. Game & Watch pulls out an oil bucket that can absorb up to three projectiles, with each one turning to oil and filling up one third of the bucket. When he spills the oil on his opponent, the amount of damage and knockback dealt depends on how powerful each absorbed projectile was on their own.
590* CombatTentacles: His main form of attack during his Final Smash, during which he transforms into a giant version of the titular character from ''Octopus'' and floats around the stage to whack opponents with his tentacles.
591* CompositeCharacter: The ''Game & Watch'' characters did not have consistent appearances nor were they confirmed to be the same characters every time, so Mr. Game & Watch functions as an amalgamation of many ''Game & Watch'' elements. His character model is mostly based on the falling civilians in ''Fire'', but his moves come from many other ''Game & Watch'' games.
592* ConfusionFu: His animations don't telegraph a lot of his attacks. Additionally, his Judge attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically ScratchDamage, while nine is a OneHitKill under normal circumstances. On top of all that, the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
593* EnergyAbsorption: His Oil Panic down special allows him to absorb up to three projectiles and convert them into oil, which can then be spilled onto an opponent to deal a considerable amount of damage.
594* FightingClown: Smacking people with whatever you can get your hands on is passable, but it crosses into ridiculous extremes when you can weaponize stuff like juggling, turtles, fishbowls and ''food flipped out of a frying pan''.
595* {{Hammerspace}}: Where anything he uses in combat comes from.
596* LimitBreak: As in the ''Smash'' games, he turns into the Octopus from the ''Game & Watch'' game of the same name, mostly attacking by extending his [[CombatTentacles tentacles]].
597* MeteorMove: His down aerial in ''2'' will knock opponents downward with the initial hit, and his down throw can KO if performed at the edge of a platform.
598* MythologyGag: Just about every one of his animations is taken from a specific ''Game & Watch'' game.
599* PaletteSwap: Has many of his ''Smash'' alternates, along with some new ones. Notably, because of his simplistic design, he had ''seventeen'' palette swaps back when ''2'' used hue sliders for palette swaps and didn't limit the amount of alternates to twelve.
600* PaperPeople: Referencing his LCD cell origins, he's completely flat.
601* PracticalTaunt: Has a taunt where he sits down and sighs, complete with a visible exhale of air. The air has a non-damaging windbox, so it can be used to get some space from your opponent, or even edgeguard them ''without'' giving them another chance to use their up special.
602* RandomEffectSpell: In ''2'', his side special move, Judge, has one of nine outcomes based on the number displayed when used:
603** 1 does [[ScratchDamage 2% damage and deals no hitstun]] while also [[SelfDamagingAttackBackfire hurting himself for 12%]].
604** 2 does 4% with a tiny amount of knockback. It also has a chance of stunning the opponent for a moment.
605** 3 does 6% and launches the enemy in his direction. It also does significant damage to shields.
606** 4 does 8% with a slash effect and launches the opponent diagonally.
607** 5 does five [[ShockAndAwe electrical hits]] that chain into each other and do 3% each.
608** 6 does 12% [[PlayingWithFire fire damage]] and large horizontal knockback.
609** 7 does 14% and [[HyperactiveMetabolism drops a random food item]] if an enemy is hit.
610** 8 does 9% and [[AnIcePerson freezes the opponent]] while also launching them upward with set knockback.
611** 9 does 32% with massive knockback that can OneHitKill. Like most moves that can do so, the distinct "PING" sound of the Home-Run Bat plays if it connects.
612* {{Retraux}}: He is designed to resemble the [[LimitedAnimation extremely choppy animations]] of the old LCD ''Game & Watch'' units.
613* SecretCharacter: In ''1'' only. To unlock him, clear the Target Test with every other character.
614** He's notably one of two characters that cannot be unlocked early using the Skip Glitch, with the other being Lloyd. This is due to needing every other character unlocked first, and the Skip Glitch not exactly working for Target Test mode.
615** He's also notable for being the only character that is a starter in ''2'', but has always been unlockable in official games.
616[[/folder]]
617
618
619!Newcomers
620
621[[folder:Meta Knight]]
622[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/16_metaknight.png]]
623!!!!!!'''Voiced by:''' Eric Newsome (''Super Smash Flash 2'')
624'''META KNIGHT TESTS HIS STRENGTH!'''
625-> '''Universe:''' ''Franchise/{{Kirby}}''
626%%TO PRESERVE FONT SIZE; DO NOT REMOVE
627--> '''Debut:''' ''VideoGame/KirbysAdventure'' [NES], 1993
628-> '''Playable in:''' Both games
629%%TO PRESERVE FONT SIZE; DO NOT REMOVE
630--> '''''[=SSF2=]'' debut:''' v0.7a
631-> '''''[=SSF2=]'' Specials:''' [[TornadoMove Mach Tornado]], [[ThisIsADrill Drill Rush]], [[CapeWings Shuttle Loop]], [[TeleportCloak Dimensional Cape]]
632-> '''Final Smash:''' [[BlackScreenOfDeath Galaxia Darkness]]
633
634-> ''"Fight me!"''
635
636\
637A mysterious knight from the ''Kirby'' series, Meta Knight is Kirby's rival and occasional ally. Notably, Meta Knight teamed up with Kirby in ''1'' before going it alone for ''2''. Meta Knight's playability in ''Flash'' preceded his debut in ''Smash'' [[VideoGame/SuperSmashBrosBrawl by two years]], although he was announced for ''Smash'' three months prior to the release of ''Flash''.
638----
639* ArtEvolution: In ''1'', Meta Knight used his sprites from ''Kirby: Nightmare in Dream Land'' (the UsefulNotes/GameBoyAdvance [[VideoGameRemake remake]] of ''VideoGame/KirbysAdventure''). In ''2'', Meta Knight uses a custom sprite based on his ''Brawl'' redesign.
640* BlackScreenOfDeath: When Galaxia Darkness connects, the screen fades to black until Meta Knight delivers the ending strike.
641* CapeWings: He literally turns his cape into his wings and back.
642* CollisionDamage: In ''1'', as with several other characters, he can attack someone with his jumping animation. Meta Knight's jump attack is unique in that he specifically attacks during the tail end of the animation, as he extends his Galaxia forward, and that it actually ''doesn't'' deal damage, but will still cause opponents to flinch.
643* CompositeCharacter: In ''1''. See Kirby above.
644* CoolMask: His mask is never removed in either game.
645* CoolSword: Galaxia.
646* DarkIsNotEvil: He has the whole "dark knight" vibe going on, but he's on the heroes' side for the most part.
647* DeathOfAThousandCuts: Most of his moves involve striking the opponent with many weak hits.
648* FragileSpeedster: He's not too hard to launch due to his light weight. However, his fast attacks serve as a good defense, rendering the fragility moot if played well.
649* LimitBreak: Galaxia Darkness, as in ''Brawl'' and ''Smash 4''. Meta Knight swings his cape around himself, hoping to trap an opponent. If even one opponent gets caught, time stops and [[BlackScreenOfDeath the screen fades to black...]] until Meta Knight suddenly uses his Galaxia to cut through the darkness and ''every opponent'' along with it.
650* MasterSwordsman: Naturally. He can swing the Galaxia with enough speed to break the sound barrier, and most of his attacks utilize it.
651* PintSizedPowerhouse: Is about the same size as Kirby and has impressive attack power.
652* RazorWings: His grapple strike is with his wings, but it's justified since he explicitly hits with the talons on the wings rather than the wings themselves.
653* SpamAttack: Has a pretty wild one as his neutral jab.
654* TheStoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
655* SwitchOutMove: In ''1'', his standard attack has him switch gameplay to Kirby, and vice versa.
656* TakingYouWithMe: Can do this with his up throw if there is no floor underneath him on the way down from flying up with his opponent.
657* TeleportCloak: His down special, Dimensional Cape, lets him warp a short distance and avoid attacks.
658* ThisIsADrill: His side special is a drill attack with his sword.
659* TornadoMove: His Mach Tornado special has him spinning so fast he's basically a tornado.
660* YouFool: Muttered during his Dimensional Cape special. Even more fitting if he dodges an attack with it, and/or the following sword attack lands.
661[[/folder]]
662
663[[folder:Sonic]]
664[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/27_sonic.png]]
665!!!!!!'''Voiced by:''' Creator/JasonGriffith (''Super Smash Flash 2'')
666'''SONIC & TAILS TEAM UP FOR BATTLE!'''
667-> '''Universe:''' ''Franchise/SonicTheHedgehog''
668%%TO PRESERVE FONT SIZE; DO NOT REMOVE
669--> '''Debut:'''
670%%TO PRESERVE FONT SIZE; DO NOT REMOVE
671--> Technical debut: ''VideoGame/RadMobile'' [Arcade], 1991[[note]][[ProductionForeshadowing Cameo]][[/note]]
672%%TO PRESERVE FONT; DO NOT REMOVE
673--> Official debut: ''VideoGame/SonicTheHedgehog1'' [Mega Drive/Genesis], 1991
674-> '''Playable in:''' Both games
675%%TO PRESERVE FONT; DO NOT REMOVE
676--> '''''[=SSF2=]'' debut:''' v0.3a
677-> '''''[=SSF2=]'' Specials:''' [[AlwaysAccurateAttack Homing Attack]], [[FlashStep Light Dash]], SpringJump, [[RollingAttack Spin Dash]]
678-> '''Final Smash:''' [[GoldenSuperMode Super Sonic]]
679
680-> ''"Sonic's the name, speed's my game!"''
681
682\
683The titular protagonist of the ''Sonic the Hedgehog'' series, and the mascot of Creator/{{Sega}}. Sonic uses his supersonic speed, quills and physical abilites in ''Flash'', even before joining ''Smash'' [[VideoGame/SuperSmashBrosBrawl two years later]].
684----
685* ArtEvolution: In ''1'' and throughout most of ''2'''s development, Sonic used his sprites from ''VideoGame/SonicBattle''. As of Beta, Sonic's design is a custom sprite based on his ''Smash 4'' appearance, which is based on his official design as of ''VideoGame/SonicUnleashed''.
686* BlueIsHeroic: Sonic is the protagonist of his own series, and he's blue. His nickname is even "The Blue Blur."
687* ChargedAttack: His Homing Attack (neutral special) and Spin Dash (down special) in ''2'' will increase the distance they travel (but not the amount of damage dealt) by charging them. The Homing Attack is charged by holding the special button, while the Spin Dash is charged by mashing the special button. The Spin Dash has to be partially charged in order to use the move for anything other than a fake-out.
688* CloseRangeCombatant: Fighting with him constantly requires getting in close with the opponent, attacking, then [[HitAndRunTactics running away to avoid damage]].
689* CollisionDamage: In ''1'', his jumping animation not only looks like his trademark Spin Jump in his series, it also behaves like it. In ''2'', his Super Sonic form relies on this to deal damage, with the amount of damage dealt being proportional to the speed he is going when he touches the opponent.
690* DanceBattler: For his up/down taunt, he performs a windmill. Taking a cue from ''Smash 4'', he even does the splits for his down smash.
691* FragileSpeedster: Comes with the territory.
692* FurryReminder: Weaponizes his quills for his up throw.
693* LimitBreak: [[GoldenSuperMode Super Sonic]]. Before Beta, Super Sonic had a full moveset separate from Sonic's. In Beta, it behaves like the ''Brawl'' and ''Smash 4'' version, where he flies around and deals CollisionDamage proportional to his speed. Unlike that version, though, he can't cross the blast lines without self-destructing.
694* MeaningfulName: Sonic can run at supersonic speeds.
695* MeteorMove: His down aerial and VideoGame/{{Sonic|Battle}} [[VideoGame/ProjectM Eagle]] (forward aerial) in ''2'' when it lands at the start of the move and with his heel, respectively. Before Beta, there was also Bounce Attack, the aerial version of his Spin Dash special move.
696* MultiSlotCharacter: In the first game, he is playable alongside his GoldenSuperMode, Super Sonic, as a separate character. The second game does away with this and makes Super Sonic his transformation for his Final Smash.
697* PaletteSwap: Unlike in the real ''Smash'' games, Sonic changes to distinct colors for his alternate colors in ''2''. Most of his alternates reference his massive supporting cast, like Tails, Knuckles, Shadow, and [[Franchise/SonicBoom Sticks]]. He also has an alternate with washed-out colors based on his Classic appearance since ''VideoGame/SonicGenerations'', and another based on his design at the beginning of [[ComicBook/SonicTheHedgehogPromoComic his first game's promotional comic]].
698* RollingAttack: A trademark of Sonic. His Spin Dash down attack and [[CollisionDamage jump attack]] were this in ''1''. In ''2'', in addition to his Spin Dash returning as a now-chargeable down special, he also has his neutral air, up smash, dash attack, down throw, ledge attack, and Homing Attack (neutral special).
699* ShoutOut: He also has a {{palette swap}} based on [[VideoGame/FreedomPlanet Sash Lilac]], an {{expy}} of Sonic.
700* SpeedEchoes: During his side special, [[FlashStep Light Dash]].
701* SpringJump: His up special, the [[ExactlyWhatItSaysOnTheTin Spring Jump]].
702* SuperMode: Super Sonic in the sequel. In the original, he was a separate character entirely.
703* SuperSpeed: Naturally. He's the fastest character in ''2'', and the second fastest in ''1'', just after Super Sonic.
704* WheelOFeet: His infamous [[TooSlow "You're too slow!"]] side taunt from ''Brawl'' is back in ''2'', complete with him performing the [[VideoGame/SonicTheHedgehogCD Super Peel Out]] while doing so. He also does this in his running animation in ''2'', naturally.
705[[/folder]]
706
707[[folder:Tails]]
708[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/28_tails.png]]
709!!!!!!'''Voiced by:''' Amy Palant and Kate Higgins (''Super Smash Flash 2'')[[note]]Palant is the source for most of Tails' voice clips, but Higgins is the source for Tails' Final Smash quote.[[/note]]
710'''SONIC & TAILS TEAM UP FOR BATTLE!'''
711-> '''Universe:''' ''Franchise/SonicTheHedgehog''
712%%TO PRESERVE FONT SIZE; DO NOT REMOVE
713--> '''Debut:''' ''VideoGame/SonicTheHedgehog2'' [Master System/Game Gear], 1992
714-> '''Playable in:''' Both games
715%%TO PRESERVE FONT SIZE; DO NOT REMOVE
716--> '''''[=SSF2=]'' debut:''' v0.7
717-> '''''[=SSF2=]'' Specials:''' EnergyBall, [[DynamicEntry Air]][[GrappleMove lift]], [[ActionBomb Remote Robot]], [[RollingAttack Spin Dash]]
718-> '''Final Smash:''' [[RammingAlwaysWorks Torn]][[DeathfromAbove ado]]
719
720->''"Yeah!"''
721\
722A young, two-tailed fox from the ''Sonic the Hedgehog'' series, Miles "Tails" Prower is Sonic's best friend and sidekick. Tails uses his gadgets and tails in combat.
723----
724* ArmCannon: His Energy Ball, from ''VideoGame/SonicBattle''. He uses it in his standard, up, and down aerial attacks in ''1'' and as his neutral special in ''2''.
725* ArtEvolution: In ''1'' and throughout most of ''2'''s development, Tails used his sprites from ''VideoGame/SonicBattle''. As of Beta, Tails' design is a custom sprite based on his official design as of ''VideoGame/SonicUnleashed''.
726* AssistCharacter: His up special, the Remote Robot, has him throw out a small Tails-shaped robot that walks around. If an opponent touches it, it will latch onto the opponent and promptly explode. While the Remote Robot is visually based on the one from ''VideoGame/TailsAdventure'', it functions like the Chu[[superscript:2]] Bomb from ''Sonic Battle'' and, even more closely, Bowser Jr.'s [[MechaMooks Mechakoopa]] special move in the official ''Smash'' games.
727* ChargedAttack: His Spin Dash down special in ''2'', like Sonic's. Unlike Sonic's, it charges by holding down the special button, can be executed instantly, has a finite charge, allows him to jump while charging, deals more damage the longer it's charged, cannot be turned around, and stops as soon as he hits an opponent.
728* ExtendoBoxingGlove: The Magic Hand, an invention of Tails from ''Sonic Battle''. Tails uses it to perform Magic Hook for his down attack in ''1'' and his down smash in ''2''.
729* GrappleMove: Tails' Airlift side special in ''2'' is a command grab inspired by his tendency to carry allies that grab onto him while he's flying starting with ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', but there's an offensive element here. Here, he dives to grab an opponent and flies with them in the direction you pick, but he kicks them away after a few moments. There are plenty of applications for this move; it has good horizontal range that could help get Tails back on stage, he can grab someone attempting to edgeguard him offstage and fly towards the stage to save himself, he can use it to edgeguard someone and make it harder for ''them'' to get back on stage, and he can even save offstage teammates by using it on them (provided Team Attack is on).
730* InstantFlightJustAddSpinning: His midair jumps naturally involve using his tails in this method. His former up special, Tails Whirlwind, is slightly different since he spins his entire body rather than just his tails to gain some height.
731* LimitBreak: Tails gets on the [[CoolPlane Tornado]] and flies from one side to the other three times, all while dropping bombs in his path. There are a few moments between attacks that allow you to [[CrosshairAware control the height at which you start the attack]], but you can control the trajectory of the attack once it takes place.
732* MeteorMove: His down aerial, Tails Dunk, in ''2''.
733* PacmanFever: For his up/down taunt, Tails whips out a UsefulNotes/GameGear and plays one of his spinoff games, ''VideoGame/TailsAdventure''. If the taunt button is held, he will continue playing it.
734* PaletteSwap: Like Sonic, Tails has several alternates based on his home series' cast in ''2''. His character-based colors include Sonic, Cream, Rouge, and Blaze, among others.
735* PunnyName: His real name is Miles Prower, as in "miles per hour," a common measurement of speed.
736* RecoilBoost: In ''2'', his Energy Ball neutral special gives him some height when used in the air.
737* RollingAttack: In addition to his Spin Dash, there's his up smash, dash attack and neutral air.
738* ShoutOut: Tails also has a {{palette swap}} based on VideoGame/{{Klonoa}}, whose design wouldn't look out of place in the ''Sonic'' franchise.
739* SoreLoser: In ''2''. When defeated, he claps like most others, but is clearly a little upset.
740* SpinAttack: His side attack in ''1''.
741* TailSlap: Several of his attacks involve attacking with his tails.
742[[/folder]]
743
744[[folder:Knuckles]]
745[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/49_knuckles.png]]
746-> '''Universe:''' ''Franchise/SonicTheHedgehog''
747%%TO PRESERVE FONT SIZE; DO NOT REMOVE
748--> '''Debut:''' ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' [Mega Drive/Genesis], 1994
749-> '''Playable in:''' ''Super Smash Flash''
750
751\
752A strong echidna from the ''Sonic the Hedgehog'' series, Knuckles the Echidna is one of Sonic's friends and the guardian of the Master Emerald. Knuckles uses his strength and spiked fists in battle.
753----
754* CharlesAtlasSuperpower: His strength isn't explicitly abnormal or superhuman, and seems to be part of his nature. As shown in his down attack, he can even pick up large pieces of land and throw them at his opponent.
755* CollisionDamage: Like Sonic, Knuckles' jumping animation incorporates the ''Sonic'' games' Spin Jump, and thus deals damage.
756* DishingOutDirt: His down attack, Rock Free Fall, from ''Sonic Battle''. It is the attack with the highest range in the game, and was pretty powerful and [[SpamAttack spammable]] to boot. He was a common choice in the Multi-Man Melee modes because of this, even recommended for this purpose in the official guide.
757* ExtremityExtremist: With the exceptions of his [[CollisionDamage jump attack]] and, to an extent, [[DishingOutDirt his down attack]], Knuckles only uses his hands to fight.
758* MeaningfulName: Knuckles not only uses just his hands in battle, but the spikes on his knuckles are his defining visual trait.
759* RedIsHeroic: A red echidna on the side of good. While he initially antagonized Sonic, that was because [[MadScientist Dr. Eggman]] manipulated him into believing Sonic was the bad guy and ''Eggman'' [[HorribleJudgeOfCharacter was the good guy]].
760* {{Red Oni| Blue Oni}}: Usually, to Sonic's blue, [[DependingOnTheWriter but this varies]]. Knuckles is sometimes calm, at least when he's not fighting. On the other hand, he's quick to anger. [[ColorCodedCharacters Their fur colors also match this dynamic.]]
761[[/folder]]
762
763[[folder:Shadow]]
764[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/54_shadow.png]]
765!!!!!!'''Voiced by:''' Shinobu Satouchi[[note]]recycled voice clips of Fox in ''Melee''[[/note]]
766-> '''Universe:''' ''Franchise/SonicTheHedgehog''
767%%TO PRESERVE FONT SIZE; DO NOT REMOVE
768--> '''Debut:''' ''VideoGame/SonicAdventure2'' [Dreamcast], 2001
769-> '''Playable in:''' ''Super Smash Flash''
770
771\
772An artificial hedgehog from the ''Sonic the Hedgehog'' series, Shadow the Hedgehog is one of Sonic's chief rivals and an occasional ally. Shadow uses his powerful chaos energy abilities in battle.
773----
774* TheAgeless: Is at least fifty years old, yet he looks roughly the same age as Sonic. This is due to the circumstances of his creation.
775* AntiHero: ''The'' example in his home series. He'll do anything to achieve his goals, even if his methods clash with the other heroes'. That being said, he's ultimately doing what he believes is right, and he has used more purely heroic methods before.
776* HitboxDissonance: Shadow's down aerial attack has him fire a projectile straight down with considerable range... but said projectile is invisible. It is not only Shadow's sole projectile attack, but also the only invisible projectile in the game.
777* KiManipulation: Shadow is naturally able to utilize chaos energy to empower himself and use a wide set of techniques, most famously [[TimeMaster Chaos Control]]. In ''Flash'', all but ''one'' of his attacks utilize chaos energy.
778* MeaningfulName: Shadow is a black hedgehog that has a dark past and a mysterious demeanor.
779* RedAndBlackAndEvilAllOver: [[AntiHero Not quite evil]] [[HeelFaceTurn anymore]], but his general fur color scheme is this.
780* TheRival: One of Sonic's chief rivals. This eventually developed into a FriendlyRivalry.
781* SecretCharacter: To unlock him, clear Adventure mode with Sonic, Tails and Knuckles.
782* StockAudioClip: Curiously, Shadow's voice clips come from Fox's in ''Melee''.
783[[/folder]]
784
785[[folder:Super Sonic]]
786[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/55_supersonic.png]]
787-> '''Universe:''' ''Franchise/SonicTheHedgehog''
788%%TO PRESERVE FONT SIZE; DO NOT REMOVE
789--> '''Debut:''' ''VideoGame/SonicTheHedgehog2'' [Mega Drive/Genesis], 1992
790-> '''Playable in:''' ''Super Smash Flash''[[note]]only appears in ''2'' as Sonic's [[LimitBreak Final Smash]][[/note]]
791
792-> ''"Now I'll show you!"''
793
794\
795Sonic's most recurring super form in the ''Sonic the Hedgehog'' series, Super Sonic is the result of Sonic harnessing the power of the seven Chaos Emeralds. Super Sonic is a MovesetClone of Sonic in ''1'', while being relegated to Sonic's [[LimitBreak Final Smash]] in ''2''.
796----
797* CollisionDamage: Like Sonic, Super Sonic's jumping animation incorporates the ''Sonic'' games' Spin Jump, and thus deals damage.
798* DemotedToExtra: Is a Final Smash instead of a separate character in ''Super Smash Flash 2''. Got demoted even further in Beta, as he had his own moveset before then.
799* GoldenSuperMode: The entire character.
800* InformedAbility: In ''Super Smash Flash'', he was identical to normal Sonic, except cosmetically and ironically having slower attack speed, despite the fact Super Sonic is supposed to be the faster version of normal Sonic.
801* MultiSlotCharacter: In the first game, Super Sonic is a completely separate character from Sonic. Compared to normal Sonic, Super Sonic has higher jumps and damage output, but ironically has slower attacks and a larger hitbox. The second game does away with this and makes Super Sonic the regular Sonic's Final Smash.
802* SecretCharacter: In ''1'' only. To unlock him, clear Classic mode with Sonic without getting a Game Over[[note]]the programmers intended that the difficulty must be on Very Hard to unlock him, but a programming oversight will allow him to be unlocked on any difficulty[[/note]]. In ''2'', he became regular Sonic's Final Smash.
803* TornadoMove: His former down special in ''2'', as part of Sonic's Final Smash.
804[[/folder]]
805
806[[folder:Mega Man X]]
807[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/50_megamanx.png]]
808-> '''Universe:''' ''Franchise/MegaMan''
809%%TO PRESERVE FONT SIZE; DO NOT REMOVE
810--> '''Debut:''' ''VideoGame/MegaManX1'' [SNES], 1993
811-> '''Playable in:''' ''Super Smash Flash''
812
813\
814The titular protagonist of the ''Mega Man X'' subseries of the ''Mega Man'' series, Mega Man X[[note]]Incorrectly referred to as "Megaman" in-game[[/note]] is the successor to the original Mega Man, likewise becoming his time period's champion. X uses his X-Buster to deal with opponents.
815----
816* TwentyFourHourArmor: More specifically his helmet. X is the ''only'' Mega Man not shown to have some kind of synthetic/artificial hair, and one of the few who does not take off his helmet when the smoke goes down at the end of the adventure.
817* ArmCannon: The Mega Buster Mark 17, aka the X-Buster.
818* [[RedOniBlueOni Blue Oni]]: Usually the blue to Zero's red. However, in his home series, this eventually got switched around. [[ColorCodedCharacters Their trademark colors also match this dynamic.]]
819* ChargedAttack: Averted, since in ''1'' there are no charge attacks.
820* DemotedToExtra: From a playable character in ''1'' to part of his predecessor's Final Smash in ''2''.
821* LongRangeFighter: Notably, X is the only character in the game with ''all'' of his attacks being projectiles.
822* MeaningfulName: In algebra, the X stands for an unknown variable that could have unlimited potential.
823* ReluctantWarrior: Usually doesn't like resorting to violence, but will if he has to. As his series progressed, however, this aspect of his personality started to fade away.
824* {{Sensitive Guy| and Manly Man}}: To Zero's Manly Man.
825* VocalDissonance: His only voice clip when jumping sounds more fitting for Classic Mega Man, and even that's stretching it.
826* XMakesAnythingCool: Subverted, since ''1'' erroneously calls him "Megaman," without the X.
827[[/folder]]
828
829[[folder:Zero]]
830[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/56_zero.png]]
831-> '''Universe:''' ''Franchise/MegaMan''
832%%TO PRESERVE FONT SIZE; DO NOT REMOVE
833--> '''Debut:''' ''VideoGame/MegaManX1'' [SNES], 1993
834-> '''Playable in:''' ''Super Smash Flash''
835
836\
837One of the main characters of the ''Mega Man X'' subseries of the ''Mega Man'' series, Zero is a robot designed to help [[MadScientist Dr. Wily]] take over the world, but wound up becoming a Maverick Hunter alongside Mega Man X in a twist of fate. Zero uses his Z-Buster and Z-Saber to handle opponents.
838----
839* ArmCannon: The Z-Buster. It is used just in a few attacks, in comparison to X, whose only attacks come from his buster.
840* BreakoutCharacter: In the ''[=SSF2=]'' roster, pre-retool. While Mega Man X was replaced by Model X (who was also replaced post-retool by the classic Mega Man), he still was supposed to return, with sprites based on the ''Mega Man Zero'' series. Since the retool, however, he's still unconfirmed.
841* BringMyRedJacket: He's a red robot, and he mainly uses melee attacks, and he's a GlassCannon. Do the math.
842* CloseRangeCombatant: He focuses on his Z-Saber rather than his Z-Buster.
843* GoodIsNotNice: He tends to shoot first, ask question later when encountering Mavericks. What makes it worse is that those Mavericks sometimes [[VillainHasAPoint have a point about what they did]]. After his CynicismCatalyst, he gets even less nice.
844* GoodOldRobot: Same deal as X.
845* HunterOfHisOwnKind: And he is the ''original of his kind'', in fact.
846* LaserBlade: His Z-Saber.
847* SensitiveGuyAndManlyMan: The ManlyMan to X's Sensitive Guy, which is funny when you consider that Zero [[{{Bishonen}} looks more feminine]].
848* MasterSwordsman: Zero can use his Z-Saber with finesse.
849* {{Red Oni| Blue Oni}}: To X's Blue Oni. This dynamic eventually pulls a full 180. [[ColorCodedCharacters Their trademark colors also match this dynamic.]]
850* PrettyBoy: To the point where Bass, his predecessor, called him "too girly" to be the strongest robot.
851* SecretCharacter: To unlock him, clear Adventure mode with Mega Man X on Normal or higher without getting a Game Over.
852* TheStoic: Especially when compared to X.
853* SwordAndGun: Z-Saber and Z-Buster.
854[[/folder]]
855
856[[folder:Lloyd]]
857[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/34_lloyd.png]]
858!!!!!!'''Voiced by:''' Creator/ScottMenville
859-> '''Universe:''' ''VideoGame/{{Tales|Series}}''
860%%TO PRESERVE FONT SIZE; DO NOT REMOVE
861--> '''Debut:''' ''VideoGame/TalesOfSymphonia'' [GCN], 2003
862-> '''Playable in:''' Both games
863%%TO PRESERVE FONT SIZE; DO NOT REMOVE
864--> '''''[=SSF2=]'' debut:''' v0.1a
865-> '''''[=SSF2=]'' Specials:''' [[SwordBeam Demon Fang]], [[SpectacularSpinning Tempest]], [[{{Shoryuken}} Tiger Blade]], [[DeathFromAbove Rising Falcon]]
866->'''Final Smash:''' [[DeathFromAbove Falcon's]] [[SwordPlant Crest]]
867
868-> ''"Come on, bring it!"''
869
870\
871The protagonist of ''Tales of Symphonia'', Lloyd Irving went on a journey with his childhood friend after finding himself banished from his village. Lloyd uses his Material Blades to combat opponents.
872----
873* AmbidextrousSprite: Played straight in ''1'' and most of ''2'''s development, but subverted in Beta. Since Beta, Lloyd always wields the Flamberge on his right hand and the Vorpal Sword on his left hand. As such, the Material Blade he uses in each of his attacks depends on the direction he's facing at the time. Ironically, this clashes with the positions of his respective swords in his official artwork for ''2'', which is how they were positioned prior to Beta.
874* AnimalBattleAura: His side smash, Beast.
875* AnimeHair: Has tall hair that spikes up.
876* ArtEvolution: In ''1'' and for most of ''2'''s development, he reused his sprites from ''VideoGame/TalesOfTheWorld: Nakiri Dungeon 3''. As of Beta, he uses a modified version of those same sprites, adding more detail and color to the sprites.
877* BifurcatedWeapon: His Material Blades are actually the two parts of one sword called the Eternal Sword. He uses the Eternal Sword proper during his battle intro and [[LimitBreak Falcon's Crest]].
878* BladeSpam: Sword Rain, his standard attack in ''1'' and his rapid jab combo in ''2''.
879* CallingYourAttacks: Does this for a good portion of his attacks in both games.
880* ChargedAttack: Holding the special button during Rising Falcon in ''2'' will have Lloyd rise higher before going for the dive attack.
881* {{Cool Sword}}s: The aforementioned Material Blades.
882* DualWielding: The only character to do so in ''1'', and one of two in ''2'' (with [[VideoGame/KidIcarus Pit]] being the other). Funnily enough, both of them use {{Bifurcated Weapon}}s.
883* LimitBreak: Falcon's Crest, his ultimate arte in his home game. Lloyd attempts to trap opponents in front of him with a twinkle of light. If this connects, Lloyd combines his swords into the Eternal Sword before jumping up and slamming the Eternal Sword into the trapped opponents.
884* PaletteSwap: Some of them are based on his alternate costumes in his home game, while the rest are based on either his teammates from his home game (Genis, Raine and Kratos, amongst others) or the protagonists of the direct sequel ''[[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Dawn of the New World]]'' (Emil and Marta).
885* SecretCharacter: In ''1'' only. To unlock him, clear Adventure mode after having one hour of total play time.
886** He's notable for being one of only two characters in ''1'' that couldn't be unlocked early using the Skip Glitch, with the other being Mr. Game & Watch. This is because the Skip Glitch, as a time-saving method of unlocking characters, actually ''hinders'' Lloyd's unlock criteria.
887* ShockwaveStomp: His down smash, based on Demonic Circle. His former down special, Grave Blade, also counted.
888* SoreLoser: In ''2''. When defeated, Lloyd doesn't applaud the winner(s). He instead drops his head down to the side in defeat.
889* SpectacularSpinning: His Tempest side special has him somersault forward in the air, attacking with his swords in the process. If the move lands, he continues spinning, rising in the air in the process.
890* SwordBeam: Demon Fang, his down attack in ''1'' and his standard special in ''2''. Lloyd can use Double Demon Fang in ''2'' by pressing the special button again before he fires the first one.
891[[/folder]]
892
893[[folder:Cloud]]
894[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/58_cloud_3.png]]
895!!!!!!'''Voiced by:''' Creator/HikaruMidorikawa[[note]]recycled voice clips of Marth in ''Melee''[[/note]]
896-> '''Universe:''' ''Franchise/FinalFantasy''
897%%TO PRESERVE FONT; DO NOT REMOVE
898--> '''Debut:''' ''VideoGame/FinalFantasyVII'' [[=PS1=]], 1997
899-> '''Playable in:''' ''Super Smash Flash''
900
901\
902The protagonist of ''Final Fantasy VII'', Cloud Strife is a mercenary who joined up with the eco-terrorist group AVALANCHE in order to take down the evil Shinra Energy Company. He fights using his trusty Buster Sword in ''Flash'', well before joining ''Smash'' [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU nine years later]].
903----
904* AnimeHair: Of the SpikyHair variety. It wouldn't be Cloud without this.
905* {{BFS}}: The Buster Sword.
906* GreenRocks: His ground-down attack has him surround himself with Materia orbs, which are basically this.
907* SecretCharacter: To unlock him, clear 100-Man Melee.
908* StabTheSky: His up attack.
909* StockAudioClip: Curiously, Cloud's voice clips come from Marth's in ''Melee'', [[HeavyVoice specifically when he's under the effect of a Super Mushroom]].
910* SuperSoldier: Due to his mako enhancements. It's also why he's able to carry the Buster Sword around with one hand.
911[[/folder]]
912
913[[folder:Crono]]
914[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/57_crono.png]]
915!!!!!!'''Voiced by:''' Creator/JunFukuyama[[note]]recycled voice clips of Roy in ''Melee''[[/note]]
916-> '''Universe:''' ''VideoGame/{{Chrono|Trigger}}''
917%%TO PRESERVE FONT SIZE; DO NOT REMOVE
918--> '''Debut:''' ''Chrono Trigger'' [SNES], 1995
919-> '''Playable in:''' ''Super Smash Flash''
920
921\
922The protagonist of ''Chrono Trigger'', Crono embarks on an adventure through time when his best friend's teleportation device malfunctions and sends a young girl to the past. Crono uses his katana to combat opponents.
923----
924* AnimeHair: Of the ShonenHair variety. A given considering that he was designed by Creator/AkiraToriyama.
925* KatanasAreJustBetter: Exclusively uses his katana.
926* PrimaryColorChampion: Has red hair, a blue tunic, and a yellow kerchief.
927* SecretCharacter: To unlock him, clear 3-Minute Melee.
928* StockAudioClip: Curiously, Crono's voice clips come from Roy's in ''Melee''.
929[[/folder]]
930
931[[folder:Naruto]]
932[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/37_naruto.png]]
933!!!!!!'''Voiced by:''' Creator/KiraBuckland[[note]]credited as "Kagome"[[/note]] (''Super Smash Flash''), Creator/JunkoTakeuchi (''Super Smash Flash 2'')
934-> '''Universe:''' ''Franchise/{{Naruto}}''
935%%TO PRESERVE FONT SIZE; DO NOT REMOVE
936--> '''Debut:''' ''Manga/{{Naruto}}'' - Chapter 1: "Naruto Uzumaki!!!" [Manga], 1999
937-> '''Playable in:''' Both games
938%%TO PRESERVE FONT SIZE; DO NOT REMOVE
939--> '''''[=SSF2=]'' debut:''' v0.5a
940-> '''''[=SSF2=]'' Specials:''' [[KiManipulation Rasengan]], [[FastballSpecial Shadow Clone Toss]], [[{{Shoryuken}} Shadow Clone Slash]], [[LauncherMove Shadow Clo]][[DivingKick ne Summon]]
941-> '''Final Smash:''' [[SuperMode Tailed Beast]] [[DoppelgangerAttack Rush]]
942
943-> ''(in Japanese) "Believe it!"''
944
945\
946The titular protagonist of the ''Naruto'' franchise, Naruto Uzumaki is a ninja wanting to prove his worth to the civilians in his home village of Konoha by becoming their Hokage, or village leader. Naruto uses his ninjutsu training to fight opponents.
947----
948* AnimalBattleAura: The Nine-Tails Chakra during his former Final Smash, Kyūbi Naruto, is appropriately shaped like a fox. While he still uses this chakra for his current Final Smash, Tailed Beast Rush, the SuperMode is different and has no fox-shaped aura.
949* ArtEvolution: In ''1'', his design reused his sprites from ''Naruto: Ninja Council'', back when the anime adaptation of ''Manga/{{Naruto}}'' was still covering Part I of the manga. For most of ''2''[='=]s development, his design reused his sprites from ''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]'', by which point the anime made it to [[TimeSkip Part II]] of the manga under the name ''Naruto: Shippūden''. In a minor patch between v0.9a and v0.9b, Naruto's sprites were modified to fit ''2'''s aesthetic more.
950* BareFistedMonk: Jarringly, in ''1''. Naruto didn't use jutsus or chakra in any of his attacks, instead relying on his body to attack. Said attacks also generated damaging shockwaves, so his range still wasn't exactly lacking.
951* BilingualBonus: In ''2'', Naruto only speaks Japanese. This was a stylistic choice, as the original Japanese version of the ''Naruto'' anime is commonly accepted as the standard version.
952* ChargedAttack: In ''2''. His Rasengan will increase in power the more it's charged. When fully charged, it becomes Rasenshuriken. In earlier builds, it instead became Ōdama Rasengan when fully charged.
953* GrandfatherClause: In ''2''. Along with the other anime characters (not named Luffy), it's been made clear that if it wasn't for the fact that he was programmed before the {{Retool}}, he wouldn't be in.
954* GrievousHarmWithABody: He isn't exactly careful with his shadow clones - they spend most of the battle either unconscious or getting tossed around.
955* KiManipulation: Rasengan and Rasenshuriken.
956* LimitBreak: Tailed Beast Rush, which has Naruto and a shadow clone double-team his opponents with a series of attacks in [[GoldenSuperMode Nine-Tails Chakra Mode]].
957* MesACrowd: Many of his attacks in ''2'' involve the Shadow Clone Jutsu.
958* MeteorMove: His down tilt, down throw, and forward aerial in ''2''.
959* PaletteSwap: In ''2'', some of Naruto's alternates are based on his series' cast, such as Sakura, Sasuke, Kakashi, Kiba, and Hinata. There's also an alternate based on Naruto's younger appearance (with the orange and blue jacket, rather than orange and black).
960* RazorWind: Rasenshuriken, the most powerful non-Final-Smash-based projectile in ''2''.
961* SecretCharacter: In ''1'' only. To unlock him, beat Adventure mode with all thirteen starter characters.
962* ShoutOut: Naruto also has a {{palette swap}} based on [[Franchise/MyHeroAcademia Izuku "Deku" Midoriya]], likely in reference to the latter's fan nickname, "Green Naruto." Naruto has another palette swap based on [[Webcomic/OnePunchMan Saitama]], with the brown hair referencing Saitama's wig.
963* SoreLoser: In ''2''. When he's defeated, rather than clap for the winner(s), he instead crosses his arms and pouts.
964* SuperMode: The [[GoldenSuperMode Nine-Tails Chakra Mode]] during his Final Smash. Before Beta, Naruto instead became Kyūbi Naruto, which is specifically his Version 1 (and, in some attacks, Version 2) jinchūrchi form.
965* TrapMaster: His primary fighting style involves using his shadow clones to get the opponents where he wants them.
966* VoiceGrunting: In ''1''.
967* WallOfWeapons: Downplayed. He uses standard ninja tools in his throws and, in earlier demos, specials, but in v0.8 and beyond, he primarily uses nothing but his chakra.
968[[/folder]]
969
970[[folder:Inuyasha]]
971[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/59_inuyasha.png]]
972!!!!!!'''Voiced by:''' Eric Desrosiers
973-> '''Universe:''' ''Franchise/{{Inuyasha}}''
974%%TO PRESERVE FONT SIZE; DO NOT REMOVE
975--> '''Debut:''' ''Manga/{{Inuyasha}}'' - Chapter 1: "The Accursed Youth" [Manga], 1996
976-> '''Playable in:''' ''Super Smash Flash''
977
978\
979The titular protagonist of the ''Inuyasha'' franchise, Inuyasha is a dog youkai-human hybrid that seeks out the Shikon Jewel in hopes of becoming a full youkai. Inuyasha uses his claws and his sword, Tessaiga, in battle.
980----
981* AbsurdlySharpClaws: Uses these when he's not using his Tessaiga. Most of his moveset has him use his signature Sankon Tessō technique, which leaves visible yellow slashes as he swipes.
982* CoolSword: Inuyasha's Tessaiga, which [[AncestralWeapon belonged to his father]], [[EmpathicWeapon can be used at full power whenever he feels strongly about protecting humans]], and can even [[RestrainingBolt prevent him from going insane]] when his youkai side takes over.
983* HalfHumanHybrid: Is half human on his mother's side.
984* SecretCharacter: To unlock him, clear Adventure mode [[NoDamageRun without losing any lives]].
985* {{Youkai}}: Is half dog youkai on his father's side.
986[[/folder]]
987
988[[folder:Mr. Incredible]]
989[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/60_mrincredible.png]]
990-> '''Universe:''' ''Franchise/TheIncredibles''
991%%TO PRESERVE FONT SIZE; DO NOT REMOVE
992--> '''Debut:''' ''WesternAnimation/TheIncredibles1'' [Film], 2004
993-> '''Playable in:''' ''Super Smash Flash''
994
995\
996The protagonist of ''The Incredibles'' franchise, Mr. Incredible, real name Robert Parr, is a super-strong retired superhero with a super-powered family who returns to action to save the world from the villainous Syndrome. Mr. Incredible uses his super-strength in battle.
997----
998* ActionDad: A vigilante-superhero with a [[ActionMom wife]] and three children, [[SuperpowerfulGenetics each with their own set of superpowers]].
999* BewareTheNiceOnes: Usually a nice guy, but you'll hit a BerserkButton if you [[PapaWolf threaten his children]], threaten his wife or abuse your authority to prevent him for trying to help someone in need. Ask [[ArchEnemy Syndrome]] about the former two and [[MeanBoss Mr.]] [[LackOfEmpathy Huph]] about the latter.
1000* TheCape: While he does not wear one, that doesn't stop him from being a strong example of one.
1001* GroundPunch: His down attack, which generates a shockwave that expands to both sides.
1002* GuestFighter: He's the only fourth-party character in the ''Flash'' series that doesn't come from either a fan creation or a manga.
1003* HairOfGoldHeartOfGold: Mr. Incredible is characterized as a stand-up, classic superhero in many ways.
1004* HeroesFightBarehanded: Only uses his hands and, in one attack, his feet. His SuperStrength definitely helps in this regard, and he's even capable of creating shockwaves with his attacks.
1005* HeroicBuild: As a super strong golden-age hero, he is built like a tank.
1006* HotBlooded: He's quite stubborn and quick to temper. When he's particularly frustrated, his first instinct is to act rather than think. Luckily, he's reasonable enough not to do this irrationally, despite a few slip-ups.
1007* IronicName: Bob Parr. Par(r) means "average." Bob definitely is not.
1008* LanternJawOfJustice: Comes with the territory of being a golden-age superhero.
1009* SecretCharacter: To unlock him, clear Classic mode with all thirteen starter characters.
1010* ShockwaveStomp: His ground down attack.
1011* {{Superhero}}: Naturally.
1012* SuperStrength: His primary power. He even has some of the hardest-hitting attacks in the game.
1013* ThrowbackThreads: He's based on his appearance from his film's prologue, which means ([[FormerlyFit besides that he is still in peak condition here]]) he wears his original blue outfit instead of his more recognizable red outfit.
1014* TopHeavyGuy: Without his super strength, one would wonder how his small legs support his great chest.
1015[[/folder]]
1016
1017[[folder:Blade]]
1018[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/51_blade.png]]
1019-> '''Universe:''' ''Creator/McLeodGaming''[[note]]Blade is stylized like a ''Franchise/SonicTheHedgehog'' character, but is not a representative of that universe as a fan-made character[[/note]]
1020%%TO PRESERVE FONT SIZE; DO NOT REMOVE
1021--> '''Debut:''' ''Super Smash Flash'' [Computer], 2006
1022-> '''Playable in:''' ''Super Smash Flash''
1023
1024\
1025A fan-made ''Franchise/SonicTheHedgehog'' character, Blade is a red hedgehog who carries a sword in battle.
1026----
1027* CollisionDamage: Befitting a fan-made ''Sonic'' character, Blade incorporates the ''Sonic'' series' Spin Jump in his jumping animation, and thus deals damage. {{Justified| trope}}, in that he's using his sword while doing so.
1028* CoolSword: Uses it in all of his attacks.
1029* OriginalGeneration: A ''Sonic the Hedgehog'' OriginalCharacter belonging to one of Cleod's friends, along with Blue.
1030* RollingAttack: Befitting a fan-made ''Sonic'' character, Blade uses the Spin Dash as his down attack [[CollisionDamage and the Spin Jump as his jumping animation]].
1031[[/folder]]
1032
1033[[folder:Blue]]
1034[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/61_blue.png]]
1035-> '''Universe:''' ''Creator/McLeodGaming''[[note]]Blue is stylized like a ''Franchise/SonicTheHedgehog'' character, but is not a representative of that universe as a fan-made character[[/note]]
1036%%TO PRESERVE FONT SIZE; DO NOT REMOVE
1037--> '''Debut:''' ''Super Smash Flash'' [Computer], 2006
1038-> '''Playable in:''' ''Super Smash Flash''
1039
1040\
1041A fan-made ''Franchise/SonicTheHedgehog'' character, Blue is a blue hedgehog who carries a sword in battle. He is a MovesetClone of Blade.
1042----
1043* CollisionDamage: Befitting a fan-made ''Sonic'' character, Blue incorporates the ''Sonic'' series' Spin Jump in his jumping animation, and thus deals damage. {{Justified| trope}}, in that he's using his sword while doing so.
1044* CoolSword: Uses it in all of his attacks.
1045* FlamingSword: In his side attack.
1046* OriginalGeneration: A ''Sonic the Hedgehog'' OriginalCharacter belonging to one of Cleod's friends, along with Blade.
1047* RollingAttack: Befitting a fan-made ''Sonic'' character, Blue uses the Spin Dash as his down attack [[CollisionDamage and the Spin Jump as his jumping animation]].
1048* SecretCharacter: To unlock him, clear Adventure mode with Blade on Normal or higher.
1049[[/folder]]

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