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%% EDITOR'S NOTE: We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | '''''Melee''''' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' ([[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]) | ''[[Characters/SuperSmashBrosUltimate Ultimate]]''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/character_selectSSBM_8053.jpg]]
----
'''Warning: unlockable characters will not be spoiler-marked on this page.'''

* Returning characters from ''Super Smash Bros.'': Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Jigglypuff, Captain Falcon, Ness.

[[foldercontrol]]

!!Default

[[folder:13 – Peach]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/peachssbu.png]]
[[caption-width-right:350:[[PrincessClassic Princess of Toadstools]] /[softreturn][[EverythingsBetterWithPrincesses Princess of the Mushroom Kingdom]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_peach_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/peach_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/peach_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Jen Taylor (''Melee''), Samantha Kelly (''Brawl'' and ''3DS/Wii U'')

->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Peach Bomber]], [[ParasolOfPain Peach Parasol]], Vegetable\\
'''Final Smash:''' [[StandardStatusEffects Peach Blossom]]

->''"Oh, did I win?"''

The beloved princess of the Mushroom Kingdom and LoveInterest of Mario. She's often kidnapped for her powerful magic (or in several cases, because Bowser or another villain has a crush on her), and has been saved by Mario more times than you can count. Usually, Princess Peach relies on Mario to fight for her, but since her debut in ''Melee'', she's taken action and joined the battle. In this series she's able to go toe-to-toe with many of the big guys, such as Captain Falcon, Donkey Kong, Bowser, Ganondorf, and Ryu.

As out of place as it may seem at first, [[DistressedDamsel given the role she's known for]], different games in her series have given her a playable role before ''Melee'', which translated into an asskicking princess in the ''Smash'' series. She's even [[VideoGame/SuperPrincessPeach saved the Mario Bros. herself once]]! Peach brings her innate magical powers and her trusted Toad assistant into the fray.

----
* AdaptationalBadass: While in her source series she's been shown to be quite capable of fighting, she rarely does so, and not to the same degree as she does here, unless you count her portrayal in ''ComicBook/SuperMarioAdventures''.
* AdaptationalPersonalityChange: Peach is pretty much PurityPersonified in her home series. Here, she's much more flirty and mischievous, as well as being a bit of a {{cloudcuckoolander}}. The ''Subspace Emissary'' in ''Brawl'' also gives her some hints of DitzyGenius.
* AssKicksYou: Peach Bomber, which is her side-B attack, along with her back aerial, down throw and back throw. Her back throw provides the page image.
* AssistCharacter: She summons Toad as part of her Neutral Special. He works as a HumanShield who will [[CounterAttack release damaging spores if hit by an opponent]]. Custom moves can change him from using his spores to [[StandardStatusEffects put opponents to sleep]] if he's hit to changing him into a straight-up attack. In ''Ultimate'', Toad even pummels and helps Peach throw grabbed opponents.
* ArtEvolution: In ''Melee'', her dress was only slightly more detailed than it is in her own series, such as having a visible bodice. In ''Brawl'', they ramped it up to a full PimpedOutDress. In ''3DS/Wii U'', it's less embroidered than in ''Brawl'', but still much more detailed and embellished than her main series and ''Melee'' appearance.
* ArtificialBrilliance: Peach's ''Brawl'' AI can use the "low float" technique rather effectively to land some solid aerials.
* BadassAdorable: She's cute, kind, and can kick your rear to next Sunday.
* BadassPacifist: Offering tea to two combatants to stop them from fighting is pretty badass.
* BigNo: She lets one out when she gets star KO'd in ''Brawl'' and ''3DS/Wii U''.
* CloudCuckoolander: She's quite goofy in ''Subspace Emissary'' cutscenes, such as offering tea to stop an ongoing fight while standing on a flying battleship in the middle of a battle.
* CombatStilettos: Even on the battlefield, she still wears her signature high heels.
* CounterAttack: [[http://www.ssbwiki.com/Toad_(move) Toad]] is used this way. He actually releases spores from his mouth to damage the opponent.
* CowerPower: In ''Ultimate'', rather than holding out Toad, she cowers behind him while he tries to protect her.
* CuteBruiser: To quote her ''3DS/Wii U'' trophy's description, she "continues to prove that 'powerful' and 'cute' are not mutually exclusive". In fact, she has one of the more physical fighting styles amongst the female characters.
* DamselInDistress: If you choose to save Zelda in ''The Subspace Emissary''. They both become this eventually. This role also gets poked at by Snake and Viridi.
* DevelopersForesight: If she's holding a Parasol item in ''Melee'', she'll use it instead of her own for her up special.
* DissonantSerenity: Her method of defusing the fight between Sheik and Fox is offering them both a SpotOfTea while they're on top of a battleship engaging in combat.
* EdibleAmmunition: Played with. The turnips she uses in combat cannot be eaten like Diddy Kong's peanuts, but they are still a potent projectile weapon.
* EverythingIsBetterWithPrincesses: Princess Peach is the titular princess of The Mushroom Kingdom. She is also the most famous princess in gaming and she holds the title with pride.
%%* EverythingsBetterWithSpinning: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]].
* TheFace: In ''Subspace Emissary'', Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast with the action-oriented Samus and Sheik.
* FanServicePack: Her breasts are larger and more visible in this series than they are in her home series. An example is her pose on the [[http://www.ssbwiki.com/images/6/62/Boxart-wiiu.png boxart]] for ''Super Smash Bros. for Wii U''.
* FightingClown: Peach wouldn't seem like much of a fighter considering her DamselInDistress background, and many of her abilities are silly, like using [[ImprobableWeaponUser sports equipment, radishes]], and [[AssKicksYou her butt]]. Nonetheless, she's still a strong and capable fighter.
* FryingPanOfDoom: She may pull out a frying pan to smack opponents when doing a Forward Smash. It is the most damaging but shortest-reaching of her three forward smash weapons.
* GameBreakingBug: In the early days of ''3DS'', there was an oversight with Peach's "Turnip Pull" Down Special, specifically its low chance to produce an actual item, even if they're not turned on, in place of the turnip (an ability she's had since ''Melee''). This triggered the game's online match anti-cheat coding, getting players MistakenlyBanned from online play. A hotfix was released in short order.
* GlassCannon: Peach has an odd mix of attributes — below average weight (on par with Marth and Zelda), slow walking and dashing speeds, high air speed, and generally high attacking power, with some of the most absurdly damaging moves in the game (in ''Melee'', if all five hits of her fully charged Down Smash connect, the opponent will receive up to ''65%'' damage).
* GoofyPrintUnderwear: In ''Brawl'', the trim of her panties appropriately has images of [[VisualPun peaches]].
* HammerSpace: No one's really all that sure where she pulls Toad out of…
* HotterAndSexier:
** She has a much more flirty personality as opposed to [[IncorruptiblePurePureness her completely innocent canon portrayal]], with suggestive winks and PantyShot-allowing attacks.
** The promotional screenshots for ''3DS/Wii U'' show her openly flirting with other male characters besides Mario, ranging from giving Marth sultry looks, to stealing Link from Zelda.
** She is more anatomically realistic in this series compared to her home series, and she also underwent a FanServicePack as explained above.
* HumanShield: Uses Toad as one from ''Melee'' to ''3DS/Wii U'', who also functions as a CounterAttack. In ''Ultimate'', this is revamped to TakingTheBullet.
* IKnowMaddenKombat: Her forward smash attack can potentially pull out either a [[VideoGame/MarioGolf golf club]] or a [[VideoGame/MarioTennis tennis racket]].
* ImprobableWeaponUser: Vegetables, frying pan, golf club, tennis racket, crown, and [[GrievousHarmWithABody Toad.]]
* LadyAndKnight: The Bright Lady to Mario's White Knight.
* {{Leitmotif}}: No song in particular is associated with her in any game besides ''Ultimate'', which gives her [[https://www.youtube.com/watch?v=qzKqRal7mUg Princess Peach's Castle's theme]]. However, the [[https://www.youtube.com/watch?v=nw1c5Dp5_FU Super Mario Bros Lost Levels Medley]] prominently plays her theme from her home series at the start.
* LimitBreak: Peach Blossom, a dance that doesn't cause any knockback, but deals good amounts of damage while putting her foes to sleep while spawning countless peaches to recover health with.
* MeteorMove: Her down tilt will Meteor Smash opponents, but it is difficult to utilize because she needs to be at a ledge and the target airborne over a pit. It cannot meteor smash aerial foes anymore in ''[=SSB4=]''.
%%* {{Nerf}}: Peach received many nerfs in ''Brawl'', most notably in her notorious down smash.
* OfCorsetsSexy: Her appearance in ''Melee'' [[https://www.ssbwiki.com/images/d/db/Peach_SSBM.jpg shows her dress with a corset]], which is absent from both future ''Smash'' games, as well as her home series.
* OnlySaneWoman: In the ''Subscape Emissary'' cutscenes, she's very intent on [[DefiedTrope defying]] LetsYouAndHimFight. Yes, a CloudCuckoolander ''and'' an Only Sane Woman.
* PaletteSwap: In ''Melee'', she had a full [[VideoGame/SuperMarioLand Princess Daisy]] costume with a change in skin color and glove length, though as of ''Brawl'' it's her usual outfit just with Daisy's colors. Her white color swap is reminiscent of her [[FairytaleWeddingDress wedding dress]] from ''ComicBook/SuperMarioAdventures'' and ''VideoGame/SuperPaperMario''. ''Brawl'' gave her a red dress which is a reference to [[VideoGame/DonkeyKong Pauline]]. ''3DS/Wii U'' also adds Fire Peach from ''VideoGame/SuperMario3DWorld''.
* ParasolParachute: She uses her parasol to slow down her fall, [[ParasolOfPain to beat the snot out of her opponents]], [[ParasolOfPrettiness or just to show her more feminine side.]]
* PimpedOutDress: Her character model in ''Brawl'' makes her dress the most elaborate it's been yet. ''3DS/Wii U'' tones it down a bit, but it's still rather elaborate.
* PrincessesPreferPink: Which is just as well, peaches can be pinky.
* PrincessesRule: No word on a king or queen outside of the comics, in ''Super Mario Bros. 3'' there appears to be several kings that serve under ''her'', yet Peach is still a princess.
* ReallyGetsAround: While some promotional images and cutscenes portray her as being with Mario as in her home series, she's also seen out with Link and flirting with Marth.
* RoyalsWhoActuallyDoSomething: As this is a fighting game, she takes a very active role, something she showed occasionally before ''Melee'' in her home series.
* SkipOfInnocence: Her normal walk cycle as of ''Brawl''.
* StatuesqueStunner: If her ''Franchise/SuperMarioBros'' self is of any indication, she is 6'1" tall.
* SuperCuteSuperPowers: Her up tilt and side special in ''Brawl'' create pink heart effects, while her new up aerial in ''3DS/Wii U'' creates a rainbow and adds a pink ribbon to her up smash.
* TakingTheBullet: ''Ultimate'' changes her Neutral B to this. While in previous installments Peach would hold Toad out in front of her as a HumanShield, ''Ultimate'' has her duck away in fear while Toad willingly defends her.
* TookALevelInBadass: In ''Ultimate'', instead of being held out unwillingly in front of Peach, Toad is now laying down the punches himself. Inversely, Peach herself now looks far more cowardly than she did before.
* {{Troll}}: Peach has quite a few [[AssKicksYou butt attacks]], and half her taunts and victory quotes are very cocky and/or have her literally taunt the opponent(s).
* WarriorPrincess: A princess with an upbeat attitude that still kicks a lot of ass.
* WhiteGloves: Like Mario and Luigi, only it makes more sense in Peach's case, as her profession would probably be more likely to keep her hands nice and shiny.
[[/folder]]

[[folder:14 – Bowser]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserssbu.png]]
[[caption-width-right:350:[[MonsterLord King of the Koopas]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_bowser_ssb4_4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbm.jpg]]]][[/labelnote]]

->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling]] [[InstantFlightJustAddSpinning Fortress]], [[GroundPound Bowser Bomb]]\\
'''Final Smash:''' [[OneWingedAngel Giga Bowser]]

The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]] or [[EnemyMine teaming up with his nemesis]]), Bowser is an intimidating fire-breathing monster, feared by the populace, respected by his loyal minions, and [[GoodParents adored by his son Bowser Jr.]] He holds the honor of being the first villain to be playable in ''Smash''.
----
* ActionDad: The first to be in Smash in fact, being the father of Bowser Jr. (And formerly the Koopalings before they were [[{{Retcon}} retconned]] into merely being his minions.)
* AdaptationPersonalityChange: In most ''Mario'' games with another villain, Bowser usually opposes them, preferring to be the only bad guy around. In ''The Subspace Emissary'', however, he willingly serves Master Hand, expressing sadness when [[spoiler:he finds him defeated]].
* AnthropomorphicShift: To reflect his increase in agility, Bowser's stance and proportions have been changed in ''3DS/Wii U'' to be much more humanoid to match his usual appearance from the ''Franchise/SuperMarioBros'' series, as opposed to the more bestial look ''Melee'' and ''Brawl'' gave him. He also uses more conventional punches and kicks instead of the more reptilian claw strikes and headbutts he once had. Bowser returns to his previous feral stance as Giga Bowser.
* ArtEvolution: In ''Melee'', he has an original design that gives him a more bestial stance, a very muscular physique and tanned skin as opposed to bright yellow. ''Brawl'' keeps his stance but changed his colors and makes his body look softer to match his main series appearance more. In ''3DS/Wii U'', he has a more upright stance.
* TheArtifact: While characters like Luigi and Peach received new voice clips in later ''Smash'' games to match their VocalEvolution, Bowser is still stuck with the growls, grunts, and roars based upon his [=N64=] era and (as of ''3DS/Wii U'') still hasn't been updated to match his current voice actor, Kenny James.
* AttentionDeficitOohShiny: Watching a butterfly is enough to distract him in Shulk's trailer. [[BackStab It doesn't end well for him.]]
* BalanceBuff: Bowser has been one of the biggest beneficiaries of such throughout the series. After his horrendous debut in ''Melee'', where he was so hilariously slow that he has always been considered a contender for worst character in the game, he was buffed considerably for ''Brawl'', where he was given some significantly improved mobility alongside farther reaching and slightly faster attacks, at the expense of some power. The ''Brawl'' buffs weren't enough, though, as he was still considered low, if not bottom, tier past early ''Brawl'', so ''Wii U/3DS'' saw him given a significant movement speed improvement, a bunch of new more-effective attacks, most of his moves being made faster among other improvements, and was made to hit harder than he ever had, alongside some new mechanics that benefited him immensely (such as the removal of chain-throwing and the introduction of Rage). At first it worked, as Bowser was considered a high tier contender in the very early ''3DS'' days, but then the 1.0.4 patch significantly nerfing vectoring (another new mechanic Bowser was a huge beneficiary of) and his same old weaknesses proving still exploitable saw his tier perception plummet, leading to the additional balance patches giving him some more buffs. Most significantly, his previously nigh-useless up throw was turned into a very dangerous combo throw, that can now combo into his up aerial for [=KOs=] below 100%. Now Bowser hasn't reclaimed his early ''3DS'' glory, but he's looked on as a lot more competitively viable than he's ever been.
%%* {{BFG}}: His Dark Cannon in ''Subspace Emissary.''
%%* BigBadDuumvirate: With Ganondorf in ''Subspace Emissary''.
* BreathWeapon: His [[PlayingWithFire Fire]] Breath Neutral B.
* ButtMonkey: After his addition, he literally became the punching bag in ''Melee'', ''Brawl'', and ''3DS/Wii U''[='=]s How-to-Play videos. Many screenshots shown during ''Brawl'' and ''3DS/Wii U's'' development also have him getting the short end of the stick, and in Shulk's trailer, he's the very first victim of Shulk's Back Slash.
* TheBrute: He's the powerhouse of the villain team in ''Subspace Emissary''.
* TheComputerIsACheatingBastard: The Bowser in ''Melee's'' Adventure Mode has a natural advantage in size and power over the playable version, most noticeable when your character is another Bowser. And then he evolves into Giga Bowser.
* DivergentCharacterEvolution: In ''Melee'', Giga Bowser was just a bigger, freakier Bowser with a buffed but fundamentally identical moveset. ''Brawl'' made Giga Bowser a OneWingedAngel form with immunity to flinching. Finally, ''3DS/Wii U'' saw Bowser and Giga Bowser take on two very different movesets; Bowser underwent AnthropomorphicShift, while Giga Bowser's fighting style remained distinctly primal. In ''Ulitmate'', Giga Bowser isn't directly playable, instead being a 2.5D style attack from the background.
* TheDogBitesBack: [[spoiler:Bowser ends up exacting revenge on Ganondorf's trophy when finding it after the latter, prior to being turned into one, had shot Bowser in the back with the only Trophy Gun left.]]
* DubNameChange: From Koopa in the Japanese versions. [[LampshadedTrope Lampshaded]] in the Bowser + Flame Runner trophy:
-->Incidentally, Bowser is known as Koopa in Japan, but the Japanese name for this bike is Super Bowser. How rare.
* EnemyMine: He joins the heroes in ''Brawl's'' adventure mode once he realizes that [[spoiler:Tabuu had manipulated everyone. He is distinguishable from Wario or Ganondorf in that he is the only antagonistic fighter who is required to join you]].
* EverythingsBetterWithSpinning: His down smash, neutral aerial, down aerial, and [[http://www.ssbwiki.com/Whirling_Fortress Whirling Fortress]].
* EvilIsBigger: Easily the most iconic video game villain of all time, and the biggest and bulkiest playable character in ''Smash'' ([[Franchise/{{Metroid}} Ridley]] is slightly taller than him in ''Ultimate'' when not slouching, but is very LeanAndMean in comparison).
* EvilIsBurningHot: One of the few villainous characters in the series, and with a lot of fire attacks and motifs to back it up.
%%* EvilRedhead: Though how "evil" he is can vary depending on the game in his home series, he is clearly an antagonist.
* FinalBoss: In Adventure Mode in ''Melee'', though the boss Bowser is slightly larger than the playable one, which is particularly noticeable if you're playing as Bowser yourself.
* GroundPound: Bowser's down special move, Bowser Bomb, which is identical to the Ground Pound he performs in the final battle of ''VideoGame/SuperMarioBros3''. In ''3DS/Wii U'', his down aerial is reworked into being a second one, retracting into his shell and slamming downwards.
* TheHeavy: Although he is not the main antagonist of ''The Subspace Emissary'', he's the most recurring nuisance after the Ancient Minister.
* HitboxDissonance: His grab range in ''3DS/Wii U'' was buffed considerably, though his hands don't reach out any farther, leading to him grabbing beyond where his hand actually reaches. Especially noticeable in his pivot grab, which [[http://i0.kym-cdn.com/photos/images/original/001/069/651/3ba.gif extends twice as far as his hand.]]
* HumanShield: In ''Subspace Emissary'', he holds either Zelda or Peach in front of one of Link or Mario's attacks to get them to stop.
* ImmuneToFlinching: Bowser gained the exclusive "tough guy" ability in ''3DS/Wii U'', where if he is struck by hitboxes with negligible knockback, such as the first hits of most jabs, he will not be flinched.
* ImplacableMan: He still takes damage when attacked as Giga Bowser in ''Brawl'' and ''3DS/Wii U'', but is completely {{immune to flinching}} and knockback.
* {{Kaiju}}: Giga Bowser is an archetypical Japanese giant monster. Regular Bowser also qualifies, if a smaller example than usual.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=kNAmyydSGX0 The Airship Theme]] played in many of his appearances in Subspace. In addition, his Ultimate character trailer played [[https://www.youtube.com/watch?v=k1MUx-AiLek King Koopa Battle]], his boss fight theme from ''VideoGame/SuperMarioBros3''.
* LightningBruiser: In ''3DS/Wii U'', they buffed his speed, and his attacks have been reworked to be much quicker, making him one of the hardest-hitting characters in the game ''and'' frighteningly fast to boot. His more upright stance in that entry reflects this. Furthermore, Bowser's already great endurance was helped by making him ImmuneToFlinching against attacks with negligible knockback, like the first hit of most jabs. Despite this, Bowser finds less competitive success than other lightning bruisers due to his easily exploitable weaknesses (including his size and weight, which are probably his biggest weaknesses and near-unavoidable for his character).
* LimitBreak: Giga Bowser. He grows ''huge'' and has all of his attacks buffed on top of being immune to knockback during the transformation. In ''Ultimate'', he instead turns into a BackgroundBoss and charges a massive punch, which instantly Screen [=KOs=] anyone hit by it.
* MegatonPunch: In ''Ultimate'', Giga Bowser unleashes a punch so powerful that anyone that gets hit by it instantly [[GlassSmackAndSlide goes splat against the screen]].
* MeteorMove: His down aerial in ''Brawl'' (towards the end of the attack) and ''3DS/Wii U'' (towards the beginning of the attack), and his down strong attack while he's Giga Bowser (first claw strike) will Meteor Smash targets.
* MightyGlacier: In ''Melee'', he is the most powerful character after Ganondorf, but was also abysmally slow, with among the slowest movement speed, and by far the slowest and laggiest attacks in the game. In ''Brawl'', his movement speed was buffed and his attacks were made slightly faster, though he was still an overall slow character who relies on his great power to make up the difference.
* MixAndMatchCritters: He's a monstrous turtle with some elements of oxen, dragons, and dinosaurs.
* MythologyGag:
** His [[BreathWeapon Fire Breath]] move can be customized into either a stream of flames or to spit large {{Fireballs}}, both variations of Bowser's fire breath that he is able to do in his own series.
** The Bowser Bomb is based on his attack pattern in ''VideoGame/SuperMarioBros3''.
** His revamped Final Smash in ''Ultimate'' has him transform into Giga Bowser, but he turns even more enormous while delivering a powerful punch towards the screen and is surrounded by a swirling background, much like the final boss of ''VideoGame/SuperMarioGalaxy2''. Sakurai himself compares it to the [[BackgroundBoss boss fight against Baby Bowser]] in ''VideoGame/YoshisIsland''.
* {{Nerf}}: In ''3DS/Wii U'', prior to the 1.0.4 patch, an opponent dragged offstage by Flying Slam would always be KO'd before Bowser, which besides making it inescapable if dragged offstage, always ensured Bowser would win if he did the move on his and the opponent's last stock. The 1.0.4 patch changed it so, depending on the height at which the move was initiated, will either result in Bowser and the opponent being KO'd at the same time, or Bowser will ''die first'' (despite Bowser being visibly above the opponent). This change means not only will Bowser risk losing if he attempts a suicide KO on his last stock, but his opponent can actually now recover and survive it if Bowser dies first and their recovery is good enough to make it back to the stage. The same patch also gave Bowser a serious indirect nerf by nerfing the new vectoring mechanic to the ground, as since Bowser is the epitome of a character who can't combo and is pure combo food while living a really long time and hitting really hard, he became significantly less viable competitively when comboing and [=KOing=] became much easier in the game.
* NinjaPirateZombieRobot: An ox dragon turtle.
* NotZilla: Bowser's monstrous behavior in ''Smash'' is more reminiscent of Godzilla than usual, and one event in ''Melee'' even has a Giant Bowser face off against a Giant Donkey Kong as a possible homage to ''Film/KingKongVsGodzilla''. Even more so with Giga Bowser, who's pretty much a dead ringer for the King of Monsters, and has the size too.
* OffModel: His PrimalStance and proportions in ''Melee'' and ''Brawl'' do not match his regular appearance in the Mario series, though it somewhat resembles Bowser's sprite in the original ''Super Mario Bros.''
* OneWingedAngel: Giga Bowser, the TrueFinalBoss in ''Melee'' and his LimitBreak in ''Brawl''. Just think of Bowser, [[http://images1.wikia.nocookie.net/__cb20120923192215/ssb4/images/f/fc/Giga_Bowser.jpg only bigger, more muscular, and more monstrous]]. Turned UpToEleven in ''Ultimate,'' where he grows to giant size like he does in ''VideoGame/SuperMarioWorld2YoshisIsland''.
* OurDragonsAreDifferent: [[SubvertedTrope Subverted]]; Bowser is a big reptilian monster with some dragonlike characteristics, but ''Smash'' doesn't classify him as a dragon as it does with Yoshi, Charizard, Ridley, and Corrin.
* OutOfTheInferno: His BigEntrance in ''Brawl'' and ''[=SSB4=]'' multiplayer matches.
* PaletteSwap: His red, blue, and white swaps are inspired by the sprites of the Koopalings Wendy, Iggy, and Morton respectively in ''VideoGame/SuperMarioBros3''.
* PlayingWithFire: Several of his attacks come with fire effects.
* PrimalStance: His normal form in ''Melee'' and ''Brawl''. He has a more humanoid stance in ''3DS/Wii U'', though he reverts to this when transforming into Giga Bowser.
* RatedMForManly: Just like in his home series, Bowser is one ''manly'' turtle monster, but here he's scarier and more threatening than ever. To say nothing of Giga Bowser…
* RecurringBoss: Fought or faced multiple times in the Event Matches after the first one, where he serves as the WarmUpBoss. His Giga Bowser transformation was the TrueFinalBoss in ''Melee'', while normal Bowser is faced alongside other villains as one of the [[FinalBoss Final Bosses]] in the last[[note]]actually second-to-last[[/note]] event of the sequels.
* RedEyesTakeWarning: Especially as Giga Bowser.
* RoyalsWhoActuallyDoSomething: He is the king of the Koopas, and he's no slouch in battle.
* SavedForTheSequel: Bowser, along with Mewtwo, King Dedede, and Marth, was planned to be playable in the first ''Smash'' game, but was unable to get in due to time and budget constraints. In the next game, he finally got to show the Smash world what he's made of.
* SignatureMove: In ''3DS/Wii U'', it was his new side smash, a powerful dropkick, in order to show off his more athletic revamped moveset.
* SkillGateCharacter: In ''3DS/Wii U''. Bowser is very strong, very fast, extremely durable, is fairly easy to use, and can be quite difficult to deal with for inexperienced players (as seen in his domination of prerelease tournaments). At higher levels of play, he can still be used competently, but is much easier to deal with and is susceptible to combos due to his size and weight.
* SoreLoser: When he's defeated, his clapping animation [[SarcasticClapping is remarkably sarcastic]].
* SpikesOfVillainy: He's loaded with spikes, noted by his ''Melee'' classic trophy.
* SpinToDeflectStuff: ''3DS/Wii U'' gives his Whirling Fortress the ability to deflect weaker projectiles if they hit the top part of the shell.
* SpinningPiledriver: In ''Ultimate'', his Flying Slam has been given an additional animation. He now spins while dropping with the enemy. The move also explodes upon impact.
* StockSoundEffect: In ''Melee'', some of his roars come from Kaiju movies, which only proves his ferocity.
* StoutStrength: Bowser isn't ''obese'' like Dedede or Wario, but he has a typical "giant reptile" build with both muscle and fat, and is one of the hardest hitters in the series.
* SuicideAttack: Bowser can use Flying Slam to hurl himself right off the stage, carrying a hapless opponent along for the ride. If both Bowser and his target are on their last life when this is used in ''Brawl'', Bowser will be declared the winner in a last stock situation instead of initiating Sudden Death if he's being played on a lower player port due to [[http://www.ssbwiki.com/Port_priority the port priority system]]. It's also possible to do in ''3DS/Wii U'', though as covered in the nerf section, it became a lot less reliable after the 1.0.4 patch.
* TurtlePower: He was originally supposed to be an ox, which is why he has horns. Then someone decided it did not make sense for an ox to be leading turtles.
* WrestlerInAllOfUs: In ''Brawl'', he gains the Flying Slam (a flying suplex he performs on an opponent) in place of the Koopa Klaw (which was nothing more than a glorified grab). And in ''3DS/Wii U'', he gains a drop-kick as well.
* WarmUpBoss: The first event in both ''Melee'', ''Brawl'', and ''Wii U'' feature him as one of the first opponents to be fought, facing Mario.
* YourSizeMayVary: Bowser's height has varied from being the same height as Super Mario to ''enormous'', but in ''Smash'', he's roughly twice as tall as Mario.
[[/folder]]

[[folder:15 – Ice Climbers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iceclimbers.png]]
[[caption-width-right:350:[[AnIcePerson Bone-Chilling Duo]]]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbb_7.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/SanaeKobayashi

-> '''Home Series:''' ''VideoGame/IceClimber''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Ice Climber'' [NES], 1985

-> '''Playable in:''' ''Melee'', ''Brawl'', ''Ultimate''\\
'''Specials''': [[AnIcePerson Ice Shot]], [[SpinAttack Squall]] [[InstantFlightJustAddSpinning Hammer]], Belay, Blizzard\\
'''Final Smash:''' [[AnIcePerson Iceberg]]

From the old [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo and Nana are a mountain climbing duo with a seemingly brother and sister bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.

In ''Smash'', they work together to take down their opponents with teamwork-based attacks and ice-based powers.
----
* AdaptationalBadass: Much like Captain Falcon, they never displayed any cryokinetic abilities in their home game.
* AdventureDuo: Would be a BattleCouple if their relationship wasn't totally platonic.
* AchillesHeel: Losing the second Ice Climber (typically Nana) severely cripples the character's attack and recovery options; and unlike Rosalina, whose Luma partner respawns after a few moments, the Ice Climbers won't become a duo again until the lead climber falls.
* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, being that they look and sound like children (too young to be lovers), and that they have identical features leads many to believe that they are actually siblings. WordOfGod states that the nature of their relationship is up to the player's interpretation.
* BadassAdorable: They're mountain-climbing experts and powerful fighters in their own right, and they just look so adorable in the process.
* BlackBeadEyes: Both climbers sport these, similarly to Kirby.
* BlushSticker: Permanently rosy cheeks do kind of make sense in the climate they are usually seen in, though.
* TheBusCameBack: They return in ''Ultimate'' after being cut from ''3DS/Wii U''.
* {{Cheerful Child}}ren: They're left with a VagueAge in the original ''Ice Climber'' game, but are most certainly these here.
* CombinationAttack: All of them except [[LimitBreak Iceberg]] become stronger with the presence of both of them, but Belay and Blizzard depend on both the most.
* CryCute: On the results screen after a loss, as a CallBack to the original game.
* CurbStompBattle: "Wobbling". Unlike in most fighting games, players can attack enemies during grab attacks before tossing them. This works heavily in the Ice Climbers' favor, given that there are 2 of them. The player can grab the opponent and repeatedly tap the attack button to have the Climbers attack in immediate alternating succession. If done properly, the round becomes hilariously one-sided, as the Climbers can rack up damage and the opponent can only sit there and take it until they're finished off (by inputting for a smash attack, Popo may wind up to throw the sucker, but Nana simply does the smash attack, knocking them from Popo's grasp and sending them to their doom).
* CycleOfHurting: In ''Melee'', the Ice Climbers can perform a technique known as "wobbling" where a desynced Climber grabs their opponent and pummels them in rapid succession with the other Climber. It's near impossible to get out of unless the Ice Climbers decide to throw.
* DemotedToExtra: They hold the dubious honor of being the only character that has appeared in multiple installments in a row to be cut from the roster: they're non-playable in ''3DS/Wii U'', but a trophy of them remains. See DummiedOut for more details on why this happened.
* DifficultButAwesome: It's possible to "de-sync" them for short periods of time to pull of some {{Combos}}, like having Nana do a Smash attack while Popo is in the middle of a grab.
* DropTheHammer: If the page image did not make it clear, this is their main form of offense.
* DummiedOut: Sadly, the Ice Climbers were unable to make the roster for ''3DS/Wii U'' due to the 3DS' processor being unable to handle their duality gimmick. There were fully-working Ice Climbers in the Wii U version up to and including [[UpToEleven 8-Player Smash with nothing but Popos and Nanas everywhere]], but the dev team was unable to replicate the success on the handheld, and they didn't want version-exclusive characters. Between the already high workload for the game and ''Ice Climber'''s lack of notoriety making them a low priority, Popo and Nana eventually just fell off the schedule and had to be cut.
* EnemyMine: Seeing the bond they share in ''SSB'', it's hard to believe they were ''rivals'' in the original game.
* FreakOut: Nana has an adorable one when Popo is nowhere to be seen in ''Ultimate.''
* GlassCannon: They can hit hard, but if they are separated, or especially if the computer-controlled Climber is KO'd, their defensive and recovery options become severely limited.
* AnIcePerson: For no reason other than to give them more battle options, as they did not have ice powers in their own games.
* AnIceSuit: Parkas that resemble Eskimo dress.
* IdenticalTwinIDTag: Aside from the color of their parkas, the only other physical difference between them is the shape of their bangs.
* JustFriends: Sakurai describes them as being close since childhood, [[PlatonicLifePartners more than friends]] not [[ShipTease quite lovers.]] [[http://38.media.tumblr.com/54e2f0a47db68181889b3e05ff555b33/tumblr_n8w6lui2nq1r206k2o1_1280.jpg (Or that one has unrequited feelings depending on the translation.)]]
* KaizoTrap: If you K.O. the lead character (usually Popo, depends on the PaletteSwap), the following character disappears shortly afterwards. In the hands of a good player, and especially if they were K.O.'d by a smash attack with a lot of ending lag, and especially if they were [[ATwinkleInTheSky star K.O.'d]], the following character can definitely [[TakingYouWithMe land a KOing blow before they disappear]].
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EUChBiDcccY Icicle Mountain]], which got another remix in ''Brawl'' simply called [[https://www.youtube.com/watch?v=sm3oGbx8uwo Ice Climber]], which got reused in ''Ultimate''.
* LimitBreak: For their Final Smash, they'll summon a giant Iceberg that covers most of the stage. It freezes enemies upon contact.
* MechanicallyUnusualFighter: They're effectively two characters being controlled at once. This can lead to some shenanigans when grabbing or being grabbed, as the second Ice Climber can still attack normally in ''Melee'' and ''Brawl''.
* MeteorMove: Their forward aerial will Meteor Smash targets, though in ''Brawl'' only the CPU controlled one can do this.
* {{Nerf}}: Their return in ''Ultimate'' came with some significant nerfs. Their grab game is far less fearsome due to the removal of chain grabbing, the other Ice Climber no longer pummels the enemy during a grab, and if the lead Ice Climber is grabbed, the other one will panic and do nothing, similar to Rosalina and Luma.
* NoHoldsBarredBeatdown: "Wobbling" is the process of grabbing the opponent and repeatedly pummeling them.
* NotQuiteDead: In Versus mode. you can still control the partner while the lead one is flying off screen.
* OhCrap: In ''Ultimate'', if the lead Ice Climber is grabbed, the other will stand in place panicking.
* PaletteSwap: Notably, half of the outfits allow the player to control Nana instead of Popo; the leader is indicated on their select-screen portrait in ''Melee''. One is based on their original sprites (a more washed-out blue for Popo and red for Nana), and another clads them both in white (with their gloves color-coded accordingly).
* PinkGirlBlueBoy: Their default outfits. Blue for Popo, and pink for Nana.
* PuppetFighter: Downplayed. If the Ice Climbers are "de-synced", the player can alternate between which character is acting, allowing them to be controlled separately. This is also the reason the KaizoTrap mentioned above works. The problem is that if the lead character is safe but too far away from the following character, the following character will stop acting and automatically chase the lead one down, so the player has to be careful when doing this trick. This in contrast to Rosalina, who can control the Luma regardless of the distance between them.
* ShoutOut: The player controls both of the Ice Climbers at all times. This is a reference to ''Ice Climber'' being the first Nintendo console game with two player simultaneous co-op.
* SoreLoser: In reference to the "No bonus" animation in their home game, they sob when defeated instead of clapping.
* SpinAttack: Their Side Special, Squall Hammer, has them spin around while swinging their hammers. The move can give them some airtime, assisting in horizontal recovery.
* TheSouthPaw: Both of them use their hammers in their left hands.
* VagueAge: They may be {{Cheerful Child}}ren, they may be adults in a cutesy artstyle, or anything in-between.
* WeCannotGoOnWithoutYou: Whichever one is in the lead (Popo as the default) is the only one whose life counter matters; if the lead Ice Climber is KO'd, the other Ice Climber disappears.
[[/folder]]

[[folder:16 – Sheik]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sheikssbu.png]]
[[caption-width-right:350:[[GratuitousNinja The Illusive Sheikah]] /[softreturn][[MysteriousPast A Sheikah Shrouded in Mystery]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssb4_2.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Jun Mizusawa

'''SHEIK APPEARS ON THE SCENE!'''

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Needle Storm, [[WhipItGood Chain]] (''Melee'' and ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U''), [[SmokeOut Vanish]], Transform (''Melee'' and ''Brawl''), Bouncing Fish (''3DS/Wii U'')\\
'''Final Smash:''' [[SacredBowAndArrows Light Arrow]]

Zelda's alter ego and field persona used to avoid capture. In ''Ocarina of Time'', [[SweetPollyOliver she disguised herself as a Sheikah male]], though later appearances [[SamusIsAGirl give her a more feminine look]], including the 3DS remake. In ''Smash'', Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.

Sheik is unique among the ''Zelda'' cast in that she is the only playable character to appear in a single ''Zelda'' game (remakes and spinoffs notwithstanding). ''Melee'' uses her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, ''Brawl'' and ''3DS/Wii U'' use an unused concept design from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''Ultimate'' takes influence from Link's Sheikah-made Stealth outfit in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
----
* TheArtifact: Sheik remains the only OneShotCharacter (technically speaking) from the ''Zelda'' franchise in the series due to being incorporated as Zelda's gimmick in her ''Smash'' debut.[[note]]The most recent game featuring Princess Zelda at the time was ''Ocarina of Time'', where Zelda disguised herself as Sheik to hide from Ganondorf.[[/note]] Other popular one-shots from the same series, such as Midna and Ghirahim, have been relegated to Assist Trophies at best. Even with the inability to transform characters in ''3DS/Wii U'', Sheik's popularity has allowed her (alongside Zero Suit Samus) to appear as {{Decomposite Character}}s. It's also likely due to her ''Smash'' popularity that [[spoiler:the incarnation of Zelda in the non-canon ''VideoGame/HyruleWarriors'' uses Sheik as an alternate identity]].
* ArtEvolution: Despite only appearing in one game in ''Zelda'' canon, Sheik's design continues to evolve with eras the character never existed in. In ''Melee'', her design was based on her ''Ocarina of Time'' appearance. Beginning in ''Brawl'' she's based on an [[WhatCouldHaveBeen unused character design]] for a scrapped ''Twilight Princess'' appearance. In ''Ultimate'', she wears the Stealth Chest Guard and Stealth Tights from ''Breath of the Wild''.
* {{Bifauxnen}}: She's a woman disguised as a man. [[ArtEvolution Later games make her femininity more clear, however.]]
* BladeSpam: Sheik's Final Smash in ''Ultimate'' has her rapidly assault the enemy from many angles by {{Flash Step}}ing with her sword.
* ChainPain: Her side special in ''Melee'' and ''Brawl'' has her attack with a chain with slight electric properties.
* ChargedAttack: Neutral B, Needle Storm, which can be stored. The longer it's charged, the more needles Sheik sends out when it's fired, each one dealing low damage. They are fired diagonally downwards in midair.
* CompositeCharacter: In ''Brawl'' and ''3DS/Wii U'', this Sheik is an original incarnation based on ''Twilight Princess''' artstyle, and a non-canon alter-ego of ''Twilight Princess'' Zelda. In canon, only ''Ocarina of Time's'' Zelda was able to transform into Sheik, and Sheik's Final Smash still uses the light arrows Zelda had in ''Twilight Princess''. In ''Ultimate'', her bodysuit and armor have been updated to match the design of Link's Sheikah Set from ''Breath of the Wild.'' Interestingly, she keeps her ponytail from her ''Brawl'' design rather than the short hair used in Shiek's mask in the same game.
* DamselOutOfDistress: She takes matters in her own hands once she's imprisoned on the Halberd in the Subspace Emissary.
* DecompositeCharacter: ''3DS/Wii U'' splits Sheik off into a stand-alone character unique to Smash, but still mostly based on her unused ''Twilight Princess'' concept art.
* FlashStep: Unlike Zelda's, Sheik's appears more like a SmokeOut.
* FlechetteStorm: Needle Storm, which is also a charged attack.
* FragileSpeedster: Has incredibly fast movement and attacks but fairly low weight. ''Melee''[='=]s incarnation edged more towards LightningBruiser, however, due to her surprisingly high weight and falling speed.
* KickChick: Her kicks are slightly slower than her fists, but they hurt.
* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik is Zelda in disguise.]] ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
* {{Leitmotif}}:
** In ''Melee'', she shared [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple]] with Zelda.
** In ''Brawl'', the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], again shared with Zelda.
** In ''3DS/Wii U'', the [[https://www.youtube.com/watch?v=6GOEvgcm-0w Gerudo Valley]] played during the April Direct to introduce her as a separate character from Zelda. The same theme was reused for her ''Ultimate'' trailer.
* LightEmUp: With the light arrows she uses in her Final Smash.
* LightningBruiser: In ''Melee'', she was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes. She's also great at taking a hit due to her relatively high weight for her size and high falling speed, which allows her to survive strong attacks well.
* LimitBreak: Fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally. In ''Ultimate'', her Final Smash has been changed to a lightning-fast blitz of sword slashes and kicks from all angles.
* {{Nerf}}: In ''Brawl'', she had all of her aerial attacks weakened, especially her forward aerial, along with a weakened Up Smash, the removal of her down throw chain throw, and sustaining more knockback.
* {{Ninja}}: Extrapolated from ''Ocarina of Time'', where she and Impa were the last of the Sheikah and were known to [[StealthHiBye ninja vanish.]]
* OrnamentalWeapon: Since ''Brawl'', she has a small tantō that she never uses. {{Zigzagged}} in ''Ultimate'', where she no longer has the tantō on her model, but she does draw a short sword for her new [[LimitBreak Final Smash.]]
* RapidFireFisticuffs: Her basic stationary attack.
* RedEyesTakeWarning: A fearsome {{Ninja}} with the traditional red eyes of the Sheikah tribe.
* RoyalsWhoActuallyDoSomething: The disguised form of Princess Zelda, who also happens to be a ninja.
* {{Sarashi}}: Wears chest wraps across all of her appearances.
* ScarfOfAsskicking: Sheik gains a long scarf in her design in ''Ultimate''.
* SmokeOut: Her recovery has her pause to release a smoke bomb before reappearing elsewhere.
* StanceSystem: Used to be able to switch into Zelda at will until ''3DS/Wii U'', where the two are separated from each other and given new down-specials.
* SweetPollyOliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in ''Brawl'' onwards makes her femininity clearer however.
* TechnicolorEyes: Zelda has blue irises, while Sheik's are red.
* TeleportersAndTransporters: Her Up-B attack makes her vanish, [[StealthHiBye just like a ninja.]]
* ThirdEye: Her primary emblem is the Eye of Truth, a stylized eye with a teardrop associated with the Sheikah tribe. Her Final Smash in ''Ultimate'' flashes a big one of these across the screen before she attacks her opponents.
* ThrowDownTheBomblet: Her side special in ''3DS/Wii U'' has her using grenades.
* WalkingSpoiler: Unless you've only played ''3DS/Wii U'' before even touching ''Ocarina of Time''.
* WallJump: Can also cling to walls in ''Brawl''.
* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here. However, in ''Melee'', one of her Japanese victory quotes has her say, "It's over!" in Japanese.
[[/folder]]

[[folder:17 – Zelda]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zeldassbu.png]]
[[caption-width-right:350:[[TheWisePrince Hyrule's Wise Princess]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssbm.jpg]]]][[/labelnote]]

->'''Voiced by:''' Jun Mizusawa\\
'''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda in name debuts in: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Wii], 2006
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Ultimate'' debuts in: ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' [3DS], 2013

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[AttackDeflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[{{Teleportation}} Farore's Wind]], Transform (''Melee'' and ''Brawl''), [[AnimatedArmor Phantom Slash]] (''3DS/Wii U'' onwards)\\
'''Final Smash:''' [[SacredBowAndArrows Light Arrow]] ''([=Brawl, 3DS/Wii U=])'', [[ContainmentField Triforce of Wisdom]] ''(Ultimate)''

The LegacyCharacter princess of Hyrule, boasting magical attacks. A descendant of the Goddess Hylia, Zelda has used her powers to assist the various Heroes of Hyrule countless times -- though [[SaveThePrincess often not before having to be saved herself.]] ''Melee'' uses the incarnation who helped the Hero of Time defeat Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''Brawl'' and ''3DS/Wii U'' uses her ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' self instead, while ''Ultimate'' bases her design off of her ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' appearances.
----
* AdaptationalBadass: Most incarnations of Zelda do not fight directly, and even when they do, they tend to stick to a more supporting role with a bow. Her ''Smash'' incarnation, on the other hand, is a KungFuWizard who can and will get in your face.
* {{Adorkable}}: In contrast to her more serene and regal demeanour in her previous appearances, Zelda's new ''Link Between Worlds''-based redesign is a younger and cuter version who takes herself less seriously — to reflect this, she's much more expressive and cheerful, striking dramatic poses with a dorky little smile and cheekily waving to her opponents.
* AgeLift: A variation. Since Zelda has changed incarnations over the years, her age has also changed with them. In her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances, she appears to be around sixteen; in her ''Twilight Princess'' design, she's in her twenties, no longer a princess but a queen-in-waiting.
* AnimatedArmor: Her Phantom Slash summons the enchanted Phantom Armor to attack foes.
* ArmorPiercingAttack: One of the custom moves for her Phantom Slash special is Phantom Breaker, which can break full shields if charged enough.
* AssistCharacter: Her Down Special summons a Phantom for both defensive and offensive purposes. Custom moves in ''3DS/Wii U'' change how the Phantom acts.
* AttackReflector: Nayru's Love, her neutral special, can reflect projectiles.
* BadassAdorable: While Zelda's always been a beautiful young princess, her ''Ultimate'' design being based on her appearance from ''A Link Between Worlds'' makes her look younger, cuter, and more cheerful, but no less capable in battle than she ever was.
* BadassCape: Zelda gains one in ''Ultimate'', with the crest of the Hylian Royal Family on the back. It previously featured on a few different Zeldas, including the ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'', ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds Link Between Worlds]]'', ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'', and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' incarnations.
* BeautyEqualsGoodness: The beautiful young princess of Hyrule — who also happens to be one of the kindest and wisest rulers anyone could ever hope for.
* BrainyBrunette: In ''Brawl'' and ''3DS/Wii U'', she has beautiful light brown hair, which fits with her status as "Hyrule's Wise Princess" and keeper of the Triforce of Wisdom.
* CombatStilettos: She has heels in ''Melee'', but switches to more practical boots in ''Brawl''. Interestingly, in all games after ''Melee'', she has received higher walking and dashing speeds, though they are still slow. ''Ultimate'' goes back to the trope, giving her sandal-like heeled boots again.
* CompositeCharacter:
** In ''Melee'', her design is based on her ''Ocarina of Time'' appearance. In ''Brawl'' and ''3DS/Wii U'', she has her ''Twilight Princess'' appearance as well as the light arrows she used in said game. In ''Ultimate'', her design is based on her appearances from ''A Link to the Past'' and ''A Link Between Worlds'', albeit with realistic proportions as opposed to her SuperDeformed look in those games. Despite being different characters from different eras in the ''Zelda'' canon, all three princesses have counted as "Number 17 - Zelda" to represent the character as a whole.
** In ''Melee'', her specials all use the magic ''Link'' can learn in ''Ocarina of Time''.
** Despite ''Brawl'' having a ''Twilight Princess''' design, she can still turn into Sheik a la ''Ocarina Of Time''. WordOfGod says Sheik was an [[WhatCouldHaveBeen unused character design]] for a potential ''Twilight Princess'' appearance.
** ''3DS/Wii U'' separates the two characters, but gives Zelda the ability to summon Phantom Zelda from ''Spirit Tracks'', adding more composites to the character.
** Her ''Ultimate'' look is a composite of her appearances from ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Her moveset is the same as previous games, with her Final Smash being different and being based off her ''Ocarina Of Time'' usage of the Triforce of Wisdom to hold down Ganondorf (while the Zelda from ''A Link Between Worlds'' also had the Triforce of Wisdom, she gets kidnapped and her Triforce piece taken from her before she can get a chance to use it). According to the reveal video for ''Ultimate'', Zelda's incarnation from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was passed over because that Zelda was more focused on research than action, while Sakurai said in the subsequent Treehouse stream that they also wanted to give a broad range of representation for the ''Zelda'' franchise rather than focus on a handful of games.
%%* DamselInDistress: If you choose to save Peach in ''The Subspace Emissary''. They both become this eventually.
* DecompositeCharacter: Sheik was an alternate form of Zelda in ''Melee'' and ''Brawl'', but became her own character in ''3DS/Wii U''.
* DifficultButAwesome:
** In the air, at least. All but one of her aerials have to be landed '''exactly''' right to get the most damage and distance out of them. Otherwise, they're pretty weak, knocking the opponent back about as far as a jab combo would have. When they are sweetspotted, however, they ''will'' hurt.
** Farore's Wind can attack the opponent from multiple angles. However, its distance has to be calculated almost perfectly. Otherwise, Zelda can end up plummeting to her doom or getting beaten up easily, as she is completely defenseless when she reappears.
* EverythingsBetterWithPrincesses: Yes, she's the princess of a kingdom with not often visible kings. Justified in her ''Twilight Princess'' iteration, as her ''Brawl'' trophy states that she was in the process of becoming queen before Zant attacked.
* EverythingsBetterWithSparkles: Many of her magic attacks involve sparkles.
* FanServicePack: The fourth game maintained her already very attractive ''Twilight Princess'' incarnation, but with the addition of a softer and more expressive face, brighter eyes, and slightly larger — though still reasonably-sized — breasts.
** While the fanservice-iness is toned down a little in ''Ultimate'' thanks to using her more conservative ''Link Between Worlds'' design instead, she still looks gorgeous in a cuter way; particularly with regard to her newfound expressiveness and cheeriness, adorkable smiles and poses, and new cut-away boots that reveal her lower legs and toes.
* FlashStep: Her recovery is a magical version of this, though it requires a short delay to cast.
* FullContactMagic: Zelda's attacks are often magically enhanced kicks, knifehand, and palm strikes.
* GlacierWaif: Despite being on the light side, something visible in her design, she is tall, moves slowly, and hits hard.
* GracefulLadiesLikePurple: In ''Brawl'' and ''3DS/Wii U'', in-keeping with her more mature ''Twilight Princess'' look.
* HairOfGoldHeartOfGold: In ''Melee'' and ''Ultimate'', she has golden-blonde hair like any other number of kindhearted fantasy princesses — including Peach — taken respectively from her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances. One palette swap in ''Brawl'' and ''3DS/Wii U'' can also give her this.
* HartmanHips: Like in ''Twilight Princess'', she has fairly prominent hips in ''Brawl'' and ''3DS/Wii U'', but not to the same extent as Peach.
* HighClassGloves: She wears them in most of her appearances to date, the sole exceptions being her red costume in ''Brawl'' and her design in ''Ultimate''.
* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
* KickChick: Her Lightning Kicks and down aerial — since ''Brawl'' — are potentially the strongest attacks in her arsenal, provided the timing is done correctly.
* KungFuWizard: She can fight barehanded, which is accentuated by her magic.
* LadyOfBlackMagic: Very much capable of knocking back opponents with powerful spells, and while maintaining her princessly grace.
* LadyOfWar: While Zelda is very elegant, even moreso than Rosalina and Palutena, she is just as powerful and graceful in battle with her magically enhanced blows and the light arrows used in her Final Smash.
* LadyAndKnight:
** The Bright Lady to Link's White Knight.
** Her Phantom Knight attack in ''3DS/Wii U'' creates a rather paradoxical case of this, as her "knight" is her ''Spirit Tracks'' incarnation in a Phantom's armor.
* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik and Zelda are the same]]. ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
* LegacyCharacter: A version of Zelda is reincarnated alongside every legendary hero.
* {{Leitmotif}}:
** In ''Melee'' she was mostly associated with [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple.]]
** In ''Brawl'' the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], showcased on the Dojo pre-release and used as her unique credits theme. It also prominently plays Zelda's Lullaby, her theme from her home series.
** In ''3DS/Wii U'', the [[https://youtu.be/sF9lU2YviVU?t=1m12s Menu]] portion of the Great Sea / Menu medley played during the April Direct to introduce her as a separate character from Sheik.
** In ''Ultimate'', her character trailer uses [[https://www.youtube.com/watch?v=yZGGjBtiuSw Hidden Mountain & Forest]] as her theme.
* LightEmUp: The light arrows used in her Final Smash.
* LimitBreak: Zelda fires a large Light Arrow straight forward. Opponents hit by it are launched more vertically than Sheik's version. In ''Ultimate'', she switches to using the Triforce of Wisdom to trap enemies and deal damage before knocking them back, and can instantly KO enemies whose damage is 100% and above.
* MysticalWhiteHair: She gets white hair when she is using her [[http://i.imgur.com/3ewNWOZ.png black palette swap]] in ''Brawl'' and ''3DS/Wii U'' and her dark purple palette swap in ''Ultimate''. It gives her a faint resemblance to a [[Characters/TheLegendOfZeldaRaces Sheikah]].
* MeteorMove: Her down tilt attack and down aerial will Meteor Smash targets. Like Peach, her down tilt attack is difficult to land the Meteor Smash with because the opponent needs to be airborne to produce the effect, and it was removed entirely in the fourth game.
* ModestyShorts: She wears white tights under her dress in ''Melee'', and then leggings in ''Brawl'' and ''3DS/Wii U''. She still wears leggings in ''Ultimate'', but to go with her new cut-away sandal boots, they only go up to her lower knees.
* NiceShoes: As seen in her above render, her ''Link Between Worlds''-based design in ''Ultimate'' gives her a new pair of boots that are partially cut away in a sandal-like fashion, showing off her lower legs and toes.
* PaletteSwap: In ''Brawl'', she has an alt that resembles her look in ''Ocarina of Time'' and by extension, ''Melee.'' ''3DS/Wii U'' adds one based on ''A Link To The Past/Between Worlds'', which is very similar to the ''Ocarina'' look, but with blue embroideries instead of purple, even lighter hair and more saturated colors. Her Ocarina look is also updated to even deeper purples to match ''Ocarina of Time 3D.'' In ''Ultimate'', she has a new assortment of swaps — her red palette is given darker hair to resemble her original design, the ''Ocarina'' design is retained, and she also has designs based on ''Skyward Sword'' and ''Twilight Princess''.
* PerpetualFrowner: In ''Brawl'', she's mostly serious or "sad", save for her first cutscene in ''Subspace Emmisary'', where [[https://www.ssbwiki.com/images/b/b6/Subspace_zelda_peach.PNG she's smiling alongside Peach]] while greeting the crowd. If you played ''Twilight Princess'', [[StoicWoobie you'll probably know why she doesn't smile very much]]. In ''3DS/Wii U'', Zelda is much more expressive. For example, she scowls when performing certain attacks (such as her [[https://www.ssbwiki.com/images/a/a3/SSB4_-_Zelda_Screen-20.png neutral attack]]), appears alarmed when [[https://www.ssbwiki.com/images/1/1a/SSB4_-_Zelda_Screen-6.jpg teetering on a ledge]], and winces sadly when [[https://www.ssbwiki.com/images/7/7d/SSB4_-_Zelda_Screen-31.png laying prone]]. ''Ultimate'' inverts this, with her default expression being a graceful and cheerful smile.
* PinkGirlBlueBoy: In ''Ultimate'', her default outfit is white and pink as it was in ''A Link Between Worlds'', while Link's is blue as it was in ''Breath of the Wild''.
* PlayerGuidedMissile: Din's Fire, her side special. Works differently from the SphereOfDestruction that it was in ''Ocarina of Time''.
* PlayingWithFire: Her up aerial, Din's Fire, and Farore's Wind (''Brawl'' only, when reappearing) will set enemies on fire when making contact. ''3DS/Wii U'' also adds the custom moves Din's Flare, Din's Blaze, and Nayru's Passion, and her down throw was also changed to have a fire effect.
* PrincessesPreferPink: She sports some pink in ''Melee'', but not to the extent of Peach. It is later one of her [[http://i.imgur.com/9Xl9rxl.png palette swaps]] since ''Brawl''. She also sports some pink in ''Ultimate'', as she did in ''A Link Between Worlds''.
* PurpleIsPowerful: Wears purple in her default costume in ''Brawl'' and ''3DS/Wii U'' and she has some very potent attacks [[DifficultButAwesome if you land them just so]]. Her backward, forward, and downward aerial attacks in particular can knock opponents pretty far away ''even at 0%''.
* RapunzelHair: In ''Brawl'' and ''3DS/Wii U''. While not as ridiculous as Palutena's, her hair goes down to her waist, and that's when it's tied into a braid at the bottom.
* RealIsBrown: Her ''Brawl'' design reflects the desaturated, somewhat sepia-toned look she had in ''Twilight Princess''; both ''Brawl'' and ''Twilight Princess'' were released in the heyday of this trope. Her colors, like all characters, were brightened in ''3DS/Wii U.''
* ReligiousBruiser: One of her victory poses is a praying gesture while looking up to the sky. In her home series, she occasionally talks about following the will of the goddesses, and her royal lineage is descended from the gods.
* TheRival: A lot of the pictures for ''3DS/Wii U'' depict her as being this to Rosalina. Maybe because they're both serene [[LadyOfWar Ladies Of War?]]
* RoyalsWhoActuallyDoSomething: She started to take more active roles after her ''Ocarina of Time'' incarnation, which just so happens to be the first one featured in ''Smash''.
* SexyBacklessOutfit: Her back is fairly exposed in ''Brawl'' and ''3DS/Wii U'', but not in ''Melee'' and ''Ultimate''.
* SexyWalk: She sways her hips when she walks in ''Brawl'' and ''3DS/Wii U''.
* ShockAndAwe: In ''Melee'' and ''Brawl'', her neutral attack, up tilt, dash attack, forward smash, up smash, Lightning Kicks, pummel, down throw, neutral aerial, and sweetspotted down aerial (in ''Brawl'') all had electric properties. They were all changed to be purely magical in ''3DS/Wii U'' except for down throw, which received a fire effect instead.
* SilkHidingSteel: A beautiful, serene, and kind-hearted princess who can defend herself, with or without her hero. Her ''Ocarina of Time'' and ''Twilight Princess'' portrayals also qualify for the trope.
* SquishyWizard: She mainly attacks with magic, but is quite slow and light, and her recovery is sub-par.
* StanceSystem: Switching into Sheik amounts to this. Changed in ''3DS/Wii U'', where the two are separated from each other and given new down-specials to further differentiate them from each other.
* StatuesqueStunner: She's taller than Peach, who is 6'1" tall, and she rivals Zero Suit Samus in height, who is 6'3".
* TheStoic: She does not convey much emotion in ''Twilight Princess'' because of the Twilight invasion, a portrayal that carries over to ''Brawl'' and ''3DS/Wii U''. The latter game, however, made all characters more expressive, including her as explained above. ''Ultimate'' moves away from this by making her more cheerful and expressive.
* SummonMagic: Zelda's new down special in ''3DS/Wii U'' allows her to summon a [[VideoGame/TheLegendOfZeldaSpiritTracks Phantom]] to either attack or act as a meat shield. If it breaks, it takes 9 seconds for it to respawn.
* TeleportersAndTransporters: Farore's Wind, which allows her to teleport to cover some good ground.
* TeleFrag: In ''3DS/Wii U'', one could pull off a version of this using Farore's Wind. By warping right on top of opponents, she can cause considerable knockback, and even KO opponents under 50%.
* ThereIsNoKillLikeOverkill: In her Final Smash in ''Ultimate'', Triforce of Wisdom, she damages the enemies caught inside. It then instantly [=KOs=] enemies that have 100% damage or higher upon the end of the attack.
* TookALevelInCheerfulness: The new, younger Zelda in ''Ultimate'' is a lot more expressive and happy when fighting compared to her more stoic previous incarnations — with her default expression now being a confident smile. This is likely a nod to the design change to her ''A Link Between Worlds'' look, whose Zelda was shown to be quite upbeat.
* TriangRelations: In the lead-up to the release of ''3DS/Wii U'', several images showed her being jealous of Link and Peach spending time together. This carries into the actual game, since one of the clips for her Classic/All-Star Mode clear movie shows Peach flirting with Link again and Zelda teleporting into her with Farore's Wind and knocking her away from "her man".
* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here.
* WarriorPrincess: A calm, gentle, quiet, and polite young princess who happens to be a wise ruler and powerful spellcaster, and is more proactive than many other Nintendo princesses, even if she herself is vulnerable at times. In fact, Zelda actually tends to deal more knockback than Sheik!
* WomanInWhite: One of her alternate costumes in ''Melee'' and ''[=SSB4=]'' is a [[http://i.imgur.com/PeteSjj.png white dress]], which is based on her field sprite from ''VideoGame/TheLegendOfZeldaALinkToThePast''. In the latter game, it's also reminiscent of the outfit she wears in the latter parts of ''VideoGame/TheLegendOfZeldaSkywardSword''.
[[/folder]]

!!Unlockable

[[folder:18 – Dr. Mario]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/drmariossbu.png]]
[[caption-width-right:350:[[DeadlyDoctor The Prescriber]] [=/=][softreturn][[AbnormalAmmo Fists Full of Medicine]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssbm_4.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/CharlesMartinet

-> '''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/DrMario'' [NES/Game Boy], 1990

-> '''Playable in:''' ''Melee'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Megavitamins, [[AttackDeflector Super Sheet]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Dr. Tornado]]\\
'''Final Smash:''' [[KamehameHadoken Doctor Finale]]

Mario as he appears in his [[VideoGame/DrMario most famous puzzle game title]]. When dealing with pesky viruses that cause a Fever or Chills, he dons a doctor's outfit and combats them using corresponding red, blue, and yellow pills. Jokes involving prescriptions and heated combat not included.

Dr. Mario is the first character cut from a previous installment to be included in a later one. He used to just be a MovesetClone of Mario, but thanks to Mario diverging over time, his reappearance in ''3DS/Wii U'' serves as a throwback to Mario's pre-''Brawl'' moveset.
----
* AbnormalAmmo: Pills.
* ArtEvolution: ''Melee'' gave his classic design black pants to help him stand out, and ''3DS/Wii U'' gives him the shirt and tie he's had since ''Dr. Mario 64''.
* TheArtifact: Dr. Mario remains his own unique character in ''Ultimate'' due to DivergentCharacterEvolution making him play differently enough from regular Mario that he couldn't be considered an [[MovesetClone Echo Fighter]]. Had he been introduced in ''Ultimate'' and not in ''Melee'' before being reintroduced in ''4'', it's highly unlikely he would've been anything but an Echo.
* BackAlleyDoctor: His black outfit is officially known as the "Unlicensed Doctor".
* BadassMustache: For the same reason as Mario.
* TheBusCameBack: Surprisingly enough, the good doctor returns in ''3DS/Wii U'', becoming the first veteran to do so after being absent from a previous version and who is also the only one to make it back in without being DLC.
* DeadlyDoctor: It's a fighting game after all. Palutena believes Dr. Mario's power comes from his knowledge of anatomy, allowing him to hit his opponent's weak points, explaining why the Doc can deal more damage than regular Mario.
* DecompositeCharacter: He's Mario as a doctor.
* DemotedToExtra: Was demoted to a sticker and two songs in ''Brawl'', one of which was just a carry-over from ''Melee''.
* DivergentCharacterEvolution: Oddly, by not changing much moveset-wise. He retains his original moveset in ''3DS/Wii U'' (though his Super Jump Punch have been retooled into a powerful single-hit move like Luigi's) while Mario had his revamped in ''Brawl'', making what was previously one of the closest clones into a semi-clone. In terms of deeper mechanics, Mario is made into a combo-heavy GradualGrinder while retaining his middling weight and speed, while Dr. Mario is made into a MightyGlacier with slower movement but stronger attacks. And while he shares his custom special moves with Mario and Luigi (except in name for some), some are altered to make use of Dr. Mario's properties (the custom Megavitamins use their properties, and none of the custom sheets allows him to stall in the air). This lack of change makes him distinct enough to not be an Echo Fighter.
* GoombaStomp: His down-air as of ''Ultimate''. Ironically, despite this move essentially being Mario and Luigi's SignatureMove in canon, both of them retain their respective down-airs as of ''Brawl'', while Dr. Mario, who can never use the Goomba Stomp in his spinoff series, gets it instead.
* InformedFlaw: Dr. Mario's Smash trophies in ''Melee'' state he's supposed to be slower than Mario while being more powerful (and thus led many people to believe he's a slower but more powerful version of Mario). While Dr. Mario is certainly more powerful than Mario, in actuality, he isn't any slower (his movement speed and the speed of his attacks are equivalent to Mario), and he actually has ''faster'' air speed. As such, Dr. Mario is essentially a more powerful version of Mario with a stronger projectile and few drawbacks. This was remedied in ''3DS/Wii U'', as his movement speed and jump were changed to be worse than Mario, his falling speed was increased, and his air speed is ''slower'' than Mario this time.
* JackOfAllStats: Barely different from Mario in ''Melee'', though much stronger.
* LabcoatOfScienceAndMedicine: But of course. His trophy description give his wearing it as the explanation to why he's slower than the Mario in overalls.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XyPivh5SGT4 Dr. Mario]], a remix of the Fever theme from said game, used for every game since his debut.
* LimitBreak: His is the same as Mario's, except for the fact that he launches two giant pixelated pills instead of giant fireballs. It's a little stronger.
* MeteorMove: In ''Ultimate'', his downward aerial attack becomes a potent stomp that propels struck fighters downwards.
* MightyGlacier: In ''3DS/Wii U''. This time he is much slower in all forms of movement, and his attacks are all much stronger as well, aside from some like forward smash and forward aerial. He was ''intended'' to be slower in ''Melee'', but the programmers apparently forgot to do this.
* MovesetClone: Of Mario obviously, sharing just about everything, though some of his attacks had different properties like his Megavitamins having a stronger bounce and hitstun, his neutral aerial becoming stronger the longer it's out, and his forward smash using electricity instead of fire. He's less of one in ''3DS/Wii U'', due to him keeping his old down aerial and his down special and his up special being changed in function from a multi-hit move to a single-hit power move, and Mario having replaced his old down aerial with his old down special and gaining a new one. His differences by the point of Ultimate are enough that he's not considered an Echo fighter.
* {{Nerf}}: ''3DS/Wii U'' decreases his ground speed. Many of his Specials also deal less damage, with Megavitamins and Super Sheet having smaller hitboxes on top of that.
* PerpetualFrowner: Much like Mario, he seems to constantly have a frowning expression in ''3DS/Wii U''.
* SecretCharacter: He becomes available after the following conditions are met:
** '''In ''Melee''''': Beat Classic Mode or Adventure Mode with Mario without continuing, or fight in 100 VS. Battles.
** '''In ''3DS''''': Beat Classic Mode on Intensity 4.0 or higher as Mario or play 60 matches in Smash.
** '''In ''Wii U''''': Clear a Master Order on Hard difficulty or play 50 matches in Smash.
* ShockAndAwe: His forward smash.
* {{Shotoclone}}: By virtue of being a clone of Mario, as he possesses a projectile attack, an uppercut attack, and a spin attack, just like Mario, but does not utilize the traditional commands used to perform these moves. In ''3DS/Wii U'', he retains his spin attack as a down special while Mario's had been changed to an aerial attack.
* {{Shoryuken}}: Shares the Super Jump Punch with Mario. It's virtually identical in ''Melee'', but in ''3DS/Wii U'', it is revamped to be a hybrid of Mario and Luigi's versions, being equally effective as an AntiAir attack, combo finisher, and KO move.
* SkillGateCharacter: Particularly in ''3DS/Wii U'', Dr. Mario has reasonably strong attacks as well as good finishers in his Super Jump Punch and Forward Aerial. However, his lack of combo ability makes him less-than-ideal at higher levels of play, being surpassed by Mario in that regard.
* WallJump: Gains the ability to do so in ''3DS/Wii U''.
* WhiteGloves: They make more sense here, as sanitary handwear is fitting for a doctor.
[[/folder]]

[[folder:19 – Pichu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pichussbu.png]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pichu_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/SatomiKoorogi

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonGoldAndSilver'' [GBC], 1999

-> '''Playable in:''' ''Melee'', ''Ultimate''\\
'''Specials''': Thunder Jolt, Skull Bash, Agility, Thunder\\
'''Final Smash:''' [[RideTheLightning Volt Tackle]]\\
\\
''"[[PokemonSpeak Pichu]]!"''

The Tiny Mouse Pokémon, and the pre-evolved form of Pikachu. Discovered in the Johto region, it has the same properties as its older counterpart, but has little control over its abilities.

Pichu is an [[JokeCharacter overall weak character]], being even lighter than Jigglypuff with weak attacks. Pichu's lack of control also factors into its fighting, meaning that its electrical attacks can damage itself; however, being so small, it's also fleet-footed and difficult to catch. It's also due to this distinction that Pichu isn't considered an Echo Fighter of Pikachu.
----
* AmbiguousGender: Unlike its evolved forms, Pikachu and Raichu, Pichu have no SecondarySexualCharacteristics to make them stand out as male or female. It could be male due to being the baby form of the default male Pikachu.
* BlackBeadEyes: Just like Pikachu.
* BadassAdorable: Much cuter than Pikachu, but can dish out almost as much pain.
* TheBusCameBack: Returns in ''Ultimate'' after previously appearing only in ''Melee''.
* CastFromHitPoints: Many of its electrical attacks deal damage to itself.
* ChargedAttack: Skull Bash, same as Pikachu.
* ChuckCunninghamSyndrome: Cut from ''Brawl'' and later installments. In fact, analysis of ''Brawl''[='=]s data files showed that while the other cut characters were considered, Pichu didn't even get as far as the chopping block. However, it appears as a trophy in both ''Brawl'' and ''3DS'', and returns as a playable fighter in ''Ultimate''.
* DeathOrGloryAttack: Its Skull Bash is much better than Pikachu's. It has insane knockback and does at least 40%. [[DangerousForbiddenTechnique However, this only applies when fully charged, which takes longer than Pikachu's, and it can easily send the poor guy flying over the edge]]. At least it doesn't hurt the little tyke much when using it, even at max charge.
* {{Foreshadowing}}: Pichu appears in ''Melee's'' opening next to Pikachu.
* FragileSpeedster: Boasts one of the fastest movement and attacking speeds in ''Melee'', and is also difficult to hit thanks to its teeny-tiny size. However, not only is it light enough to get knocked around, most of its specials actually hurt it along with its opponents.
* GlassCannon: An extreme example. His Skull Bash's knockback is enormous and does a monstrous 40% damage. Unfortunately, this is his only special that doesn't hurt him and he's the lightest character in all of Smash.
* GradualGrinder: Pichu excels at hit and run tactics and evading the opponents' attacks, and has moves that come out quick enough to punish anything. However, it lacks good KO moves; the only one is perhaps Thunder, which inflicts self-damage if used at maximum potential. This all adds up to mean that Pichu is good at racking up big damage percentages, which is necessary to have any hope of actually defeating the opponent.
* HoistByHisOwnPetard: Its own electricity hurts it.
* JokeCharacter: It's even lighter than ''Jigglypuff'' and takes damage from its own attacks. Its trophies outright admit that it's the weakest character in the game, and that it's best used as a handicap for skilled players playing against less-skilled opponents. Thanks to ''Ultimate'' bringing back this handicap and [[CorneredRattlesnake Rage]] carrying over from ''3DS/Wii U'', the world has yet to see if it'll be upgraded to LethalJokeCharacter status.
* {{Keet}}: In ''Ultimate'', when it's not fighting, it always has a huge smile on its face. It's just really happy to be back.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=L9vKYgCvHAw The Battle Theme]] medley from ''Pokemon Gold and Silver'', used for both ''Melee'' and ''Ultimate''.
* LoopholeAbuse: Its down special, Thunder, only damages Pichu if it makes contact. If this move is only used when it is safe, it maintains all the utility of Pikachu's version of the move (attacking from above while below platforms, attacking from behind when jumping horizontally, etc.), in exchange for only losing a small amount of damage.
* {{Mon}}: The Tiny Mouse Pokémon.
* MovesetClone: One of Pikachu. It shares just about everything, except for using its head for some moves where Pikachu would use its tail. He's apparently different enough that he's not considered an Echo Fighter in ''Ultimate''
* RidiculouslyCuteCritter: Made to be a more marketable version of Pikachu.
* SecretCharacter: To unlock in ''Melee'', clear Event Match 37: "Legendary Pokemon" or fight in 200 VS. Battles.
* ShockAndAwe: While Pichu has impressive electric powers, it lacks self-control and damages itself while using them.
* YourSizeMayVary: Like Pikachu, an average Pichu is relatively small in the video games, measuring up to only one foot and thus has to be [[http://vignette2.wikia.nocookie.net/ssb/images/7/7b/Pichu_Thunder.jpg/revision/latest?cb=20120201191550 scaled up]].
[[/folder]]

[[folder:20 – Falco]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/falcossbu.png]]
[[caption-width-right:350:[[AcePilot Proud Space Ace]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/falco_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/falco_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/falco_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/HisaoEgawa (Japanese), Ben Cullum (English cutscenes in ''Melee''), Dex Manley (in English ''Brawl''), Mark Lund (in English ''3DS/Wii U'')

-> '''Home Series:''' ''VideoGame/StarFox''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/StarFox1 Star Fox]]'' [SNES], 1993

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Blaster, Falco Phantasm, [[WreathedInFlames Fire Bird]], Reflector\\
'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl'', ''3DS/Wii U''), [[AlphaStrike Arwing Strike]] (''Ultimate'')

->''"Hands off my prey!"''

Falco Lombardi, AcePilot of the Star Fox mercenaries and Fox's [[JerkWithAHeartOfGold somewhat arrogant]] [[TheLancer wingman and trusted ally]]. He was originally a rogue pilot before joining the team, and constantly flaunts his skills in combat. He joins the battlefield with the same gadgets Slippy designed for Fox.
----
* AdaptationalBadass: Like Fox, all that was seen of him was his piloting skills (and even in games where he was playable on foot, he mainly fought with guns). In the ''Super Smash Bros.'' series, he's capable of fighting hand-to-hand in combination with the same personal tech that Fox uses.
* AttackReflector: In ''Melee'', he had one that worked like Fox's, but also launched the foe vertically allowing for combos. He tosses it forward in ''Brawl'', allowing him to reflect projectiles from farther away at the expense of not being able to hold it like in ''Melee''.
* ArtEvolution: In ''Melee'', his appearance was based off of ''Star Fox 64''. Beginning in ''Brawl'', it's an original costume but stays much more faithful to his ''Star Fox Command'' design than Fox's does in comparison. As of ''Ultimate'' his jacket is based on ''Star Fox Zero'' but otherwise keeps his ''Assault'' and ''Command'' head shape. The best way to differentiate this is the beak shape.
* BadassNormal: He has no super powers, relative to being a [[FunnyAnimal man bird]], but does have advanced technology.
* BarrierWarrior: Just like Fox, his Reflector produces a damaging spark of electricity when it's activated. From ''Brawl'' onwards, he takes it further by kicking it out and returning it to him like a boomerang.
* BattleBoomerang: His Reflector functions as this starting in ''Brawl''.
* BigDamnHeroes: In ''The Subspace Emissary'', his introduction has him appearing from his Arwing and destroying Bowser's Dark Cannon, which had been plaguing Fox and Diddy Kong for several levels.
* BirdPeople: He's a falcon-like humanoid.
* CoolStarship: His Arwing.
* DeathOrGloryAttack: His down aerial, particularly in ''Melee''. A combination of its long duration and Falco's fast falling speed and poor recovery usually means that using his down-air off-stage will result in him [=KOing=] himself. However, as a powerful spike, it basically guarantees a KO on the opponent should it hit. Taken up higher in ''3DS/Wii U'', where the increased startup and landing lag makes it a lot harder to hit, and it's noticeably weaker too.
* DivergentCharacterEvolution: In ''Brawl'', he and Fox become more separated in gameplay and animation. In [=SSB4=], Falco's back air is also changed along with an animation change to his up air, but those have no effect on his clone status as those moves were already decloned in Brawl. In ''Ultimate'' he's not listed as an Echo fighter.
* FlashStep: His side special, Falco Phantasm.
* FragileSpeedster: Falco's attacks are among the fastest in both ''Melee'' and ''Brawl'' (save for his running speed in the latter), though he doesn't sustain hits very well (except for vertical KO hits in ''Melee'', where his vertical endurance was among the best). In the case of ''Melee'', he both falls ''faster than Fox'' AND has ''the'' fastest fast-falling speed along with Falcon and the single best no fast fall speed. It's gotten less faster as of ''Brawl'', however, with Fox falling faster than him now.
* FrickingLaserBeams: His neutral special. It fires slower than Fox's but causes targets to flinch to compensate (and also fires faster in the air, making it akin to the original one Fox had in ''64''); often subject to auto-cancelling via short hops just for Falco to control approaches prior to ''Smash 4''.
* GlassCannon: Falco possesses some very fast and powerful moves (with his forward smash being one of his strongest finishers in ''Melee'' and is his parallel answer to Fox's up smash), but his light weight and generally below-average recovery ability keep him from living very long. And like Fox, his fast falling speed gives him a good vertical endurance but gives him vulnerability to edgeguards and juggles.
** By the time of ''3DS/Wii U'' however, Falco is a much harder-hitter than Fox in comparison, but has a bit less agility and a worse neutral game.
* GratuitousEnglish: Just like Fox, Falco says "Mishon comprete!" during his victory poses in ''Melee'', voiced by Creator/HisaoEgawa.
* GutturalGrowler: Has a gruff voice in ''Melee'' and the Japanese versions of later games, courtesy of Hisao Egawa.
* InASingleBound: Falco has the highest jumps of any character in ''Smash'', even higher than Luigi.
* JustFrameBonus: The very first frame on his Reflector will damage foes and launch them at a useful angle. Unlike Fox's, Falco's Reflector launches foes vertically in ''Melee'', and the angle is useful for leading into his downward aerial attack.
* {{Leitmotif}}:
** In ''Melee'', it's [[https://www.youtube.com/watch?v=haVRYmV2IUs Venom]], a remix of the ''Star Fox 64'' theme.
** In ''Brawl'', [[https://www.youtube.com/watch?v=4ikYS691NKg Area 6]] plays during his big entrance in Subspace and as his unlock theme.
** In ''Ultimate'', it's another rendition of the [[https://www.youtube.com/watch?v=2IXRq2HAhb8 Star Fox 64 theme]], originating from ''Brawl''.
* LimitBreak: Summons the [[TankGoodness Landmaster]]. Differs from Fox's by being able to "fly" much more manageably than his. In ''Ultimate'', he ditches the Landmaster in favor of the Arwing, to blast his enemies with his teammates.
* MeteorMove: His side special and down aerial will meteor smash targets (only the airborne version for the former). In ''Melee'', his down aerial is not recognized as a meteor smash by the game due to a technicality with the launch angle, so the knockback cannot be cancelled (thus making it a very infamous spike).
* MovesetClone: Shares his Specials with Fox, a Final Smash, and several regular attacks. His blaster was different (slower firing, but causes flinching) and his attacks got more variations in ''Brawl'' (such as kicking his reflector instead of holding it and using a few RazorWings). In ''3DS/Wii U'', his custom specials barring one are all different from Fox along with several other of his moves being more different. Also setting them apart, Falco is stronger in both KO and combo potential, but loses speed.
* {{Nerf}}:
** In ''Brawl'' his combos are removed (as well as combos in general), his dashing speed is slower, his vertical endurance no longer being great, and his forward smash being replaced with one that is slower and overall weaker.
** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial gained a lot of startup frames and landing lag (and is very hard to auto-cancel). His back aerial also no longer lasts as long on active frames.
* PettingZooPeople: A bird man from another star system.
* RapidFireFisticuffs: Shared the [[VideoGame/StreetFighterII Hyakuretsu Kyaku]] with Fox in ''Melee'', but gained a [[EverythingsBetterWithSpinning spinning wing attack]] in ''Brawl''.
* RazorWings: ''Melee'' gives Falco razor ''tail feathers''. ''Brawl'' extends this property to his arms/wings to go with some of his differentiated animations from Fox.
* SecretCharacter: In ''Melee'', ''Brawl'', and ''3DS/Wii U''. He's so far been an unlockable character in every game he's been in, with the following being the requirements:
** '''For ''Melee''''': Beat 100-Man Melee or fight in 300 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by clearing "The Swamp", beat 100-Man Brawl, or fight in 50 brawls.
** '''For ''3DS''''': Beat Classic Mode on any difficulty without continues or play 20 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode on any difficulty or play 10 matches in Smash.
%%* ShieldBash: His Reflector could be used like this in ''Melee''.
%%* ThisIsADrill: His down aerial much like Fox's. Unlike Fox's however, it's always been a single hitting meteor smash/spike.
%%* ThrowingYourShieldAlwaysWorks: His Reflector, from ''Brawl'' onward.
* VoiceGrunting: In ''Melee'', Falco speaks in the Japanese version, but his dialogue is replaced with generic grunting and GratuitousEnglish in the English version.
%%* WallJump: Just like Fox.
[[/folder]]

[[folder:21 – Marth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marthssbu.png]]
[[caption-width-right:350:[[RoyalsWhoActuallyDoSomething The Legendary Hero-King]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/marth_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/marth_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/marth_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/HikaruMidorikawa (Japanese), Creator/YuriLowenthal (English, ''Ultimate'')

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [Famicom], 1990

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Shield Breaker, Dancing Blade, Dolphin Slash, Counter\\
'''Final Smash:''' CriticalHit

->''"Keep your eyes open!"''

The prince of Altea, and the hero of the original ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', its sequel, and the remakes thereof. After losing his kingdom to Dolhr, his father killed and his sister captured, Marth took it upon himself to find the sacred sword Falchion and the titular Fire Emblem that would allow him to use it. He has since become known as the Hero King to those hailing from [[VideoGame/FireEmblemAwakening Ylisse]].

Brought into the game by popular demand of the Japanese fanbase, but a complete surprise for the English base. Up until ''Ultimate'', he only spoke Japanese to reflect his games being largely Japan-only titles, but is given an English voice to reflect the international release of games that he has either starred in or had a major role in.
----
* ArmorPiercingAttack: Shield Breaker, his neutral special, is a slow charged attack that [[ExactlyWhatItSaysOnTheTin breaks shields]] easily, and will always shatter shields when fully charged. Characters with broken shields are briefly stunned and left wide open for punishment. At high percentages, this is deadly.
* ArtEvolution: In ''Melee'' and ''Brawl'', his design was an original embellished update of his costume from ''The Mystery of the Emblem''. Starting in ''3DS/Wii U'', his design matches his official redesign from the ''New Mystery'' remake, with elements of the ''Brawl'' design.
* BadassNormal: Marth fights with simple sword strikes, no flashy powers or elemental effects involved, customizations aside.
* BackToBackBadasses: With Meta Knight in ''Subspace Emissary'' after the Subspace Army interrupts their fight.
* BilingualBonus: Before ''Ultimate'', Marth's Japanese was kept un-dubbed in the international releases of the series.
* {{Bishonen}}: In contrast to the rugged Ike and the spiky-haired Roy, to the point that many people mistake him for a girl.
* BlueOni: To Ike's Red in Subspace Emissary with Meta Knight as the mediator between them. Also reflected in their cape colors despite them both being {{Primary Color Champion}}s. Also to Roy's red in terms of Smash characterization, mostly because Sakurai didn't know Roy would end up with a pretty similar personality to Marth.
* ChargedAttack: Shield Breaker, dealing more damage and knockback the longer it's charged. It's Marth's strongest non-Final Smash attack when fully charged.
* ChickMagnet: Made into a BrickJoke. The ''3DS/Wii U'' website has a screenshot of him brushing hair out of his face with Peach in the background, staring at him with a heart above her head. Beat All-Star mode with him and the picture in the credits is of him doing the same thing but with Zelda in the background, who's gasping in awe.
* {{Combos}}: His side-special attack (Dancing Blade) is a 4-part combo attack. The first two swipes are easy enough to do and are fairly weak, but the second two hits require timing and finish off the move.
* CoolSword: He wields the Exalted Falchion, a divine sword that was forged from the tooth of a dragon-god and can kill dragons with ease.
* CounterAttack: The aptly-named Counter, and the basis of the various counterattack moves several other characters adopt. Activating Counter will force Marth to strike a pose. If an enemy strikes Marth during this period, he'll take no damage and reflect the attack back to the opponent, dealing more damage and knockback than the original attack. However, missing the counter window will leave Marth vulnerable to attack, and grab attacks cannot be countered.
* CloseRangeCombatant: No ranged abilities, just a sword. Best get used to getting into stabbing-range.
* DamnYouMuscleMemory: Shield Breaker is designed to exploit this, as most players' immediate response to seeing a slow charged attack is to shield. Doing so against Shield Breaker will wind up with their shield shattered, leaving them stunned.
* DifficultButAwesome: Downplayed. While he can fight fine without doing so, hitting opponents with the very tip of his sword makes his attacks hurt all the more.
* {{Engrish}}: ''Retsu dansu!'' (Let's dance!)
* FingerlessGloves: Seems like a ''Fire Emblem'' thing.
* ForceAndFinesse: The Finesse to Ike's Force so the two FE representatives (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's {{Bishonen}} status and princely armor vs Ike's burly appearance and tattered mercenary armor.
* GrandfatherClause: Despite ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'' and ''VideoGame/FireEmblemAwakening'' being released in the West, Marth still speaks in Japanese in ''3DS/Wii U'' as he always has.
* GratuitousJapanese: Considering that some of his other ''Fire Emblem'' compatriots from the old titles speak English, Marth's continued use of Japanese seems a little odd by the time the fourth and fifth installments of the series were released. ''Ultimate'' finally averts this, giving him his [[Creator/YuriLowenthal English voice actor]] from ''VideoGame/CodenameSTEAM'' onward.
* HeroicLineage: He's Chrom and Lucina's ancestor by about a thousand years.
* HitboxDissonance: [[http://i.imgur.com/R7y6dWo.gif His grab range in his debut game is way farther than it logically should be, outranging Yoshi's, which is clearly a ranged grab.]]
* ImplausibleFencingPowers: Counter can parry (but not deflect) ''any'' projectile, no matter if it's a bullet, arrow, missile, or energy blast.
* {{Leitmotif}}: The main Fire Emblem theme as in his home series.
** In ''Melee'' it's [[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem]], a medley of the recruitment theme and main Fire Emblem theme.
** In ''Brawl'' [[https://www.youtube.com/watch?v=oVlE8u6Hhp8 a new version with Latin lyrics]] that also plays during his Subspace introduction and his ''Ultimate'' character trailer.
* LetsYouAndHimFight: Is about to fight with Meta Knight in the ''Subspace Emissary'' before the Subspace Army interrupts them.
* LightningBruiser: He's got range, power, speed, and good defensive abilities.
* LimitBreak: Critical Hit, the most powerful single strike attack in the entire franchise, involving Marth dashing at somebody and hitting them with a CriticalHit from his home series, dealing 60 damage, and enormous knockback.[[note]]The only other character who can deal so much damage in a single strike is Ridley, whose tail stab can deal at most 60% damage. However, Ridley's tail stab causes no knockback (inflicting a crumple state instead) and requires ''extreme'' precision to pull off, while Marth's Critical Hit is a OneHitKill just by crashing into the target. Also, Ridley's tail stab is technically a ''two''-hit attack.[[/note]] Very nearly always a OneHitKO (the foe will ''only'' survive by being in an enclosed space), at the cost of [[DeathOrGloryAttack possibly flinging him off the screen into a Self-destruct if he misses]] and the player doesn't cancel by pressing the B button again. [[GuideDangIt You aren't told you can do this.]]
* {{Nerf}}:
** While his sword is larger in ''Brawl'' (except for with his forward smash), the [[http://www.ssbwiki.com/Sweet_spot_(hitbox) tip of his sword]] is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed are reduced.
** In ''3DS/Wii U'', a number of his moves deal less damage, and due to knockback changes on his grabs, he has fewer follow-up actions for combos, and while his sword is even bigger than in ''Brawl'' (except for his forward smash and Shield Breaker), the rest of the cast got more significant range increases in general, further hitting his range. Additionally, all of Marth's previously great aerials took a severe hit in damage and recovery time, making it much more difficult for Marth to space his moves safely. Although the hitbox sizes for his tipper attacks were slightly reduced, his tipper hitbox (or his down aerial Meteor Smash) now always take priority over the non-tipped one if they both overlap when you hit someone, like in ''Melee''.
* MeteorMove: His down aerial (if the tip hits) and the third hit of a down-input Dancing Blade (if the tip ''doesn't'' hit) will Meteor Smash opponents. The latter no longer applies in ''[=SSB4=]''.
* OneHitKO: His Final Smash except under the most extraordinary circumstances. Even at zero damage, it will typically send whoever it hits flying clear off the stage.
* PaletteSwap: Includes a lighter blue swap closer to his ''Fire Emblem'' look in Brawl, and his white one that bears resemblance to [[VideoGame/FireEmblemThracia776 Leif]]. ''3DS/Wii U'' also has a swap resembling [[VideoGame/FireEmblemTheBindingBlade Roy]] and a darker blue swap resembling his color scheme in ''VideoGame/FireEmblemAwakening'' (which itself used Lucina's clothes).
* RedBaron: By Lucina and Robin's time, he is known as the Hero-King. He's referred to as such in their debut trailer, and in Lucina's quote after defeating him in a doubles match.
* RoyalsWhoActuallyDoSomething: He's a prince, and a great warrior while he's at it.
* SavedForTheSequel: He was originally planned to be added to the roster of the original game, but technical difficulties & time constraints kept him from being implemented. He instead made his debut in ''Melee''.
* SecretCharacter: In both ''Melee'' and ''Brawl''. He becomes playable after the following conditions are met, being promoted to default in ''3DS/Wii U'':
** '''In ''Melee''''': Beat Classic Mode with all 14 default characters, use all default characters in VS. Mode, or fight in 400 VS. Battles.
** '''In ''Brawl''''': Have him join you in The Subspace Emissary by clearing "The Battlefield Fortress", fight in 10 brawls, or beat Classic Mode on any difficulty.
* SpearCounterpart: Reframed as such to Lucina as of ''3DS/Wii U''.
* SwordLines: Employed in the ''Brawl'' and ''3DS/Wii U'' depiction of his [[http://www.ssbwiki.com/Dancing_Blade Dancing Blade]] attack. The trail of Marth's Falchion blade in motion changes in color depending on the input from the Control Stick/Directional Pad when the attack is used, with red being neutral/forward/side, blue being up, and green being down.
* WarriorPrince: The prince of Altea is no stranger to the battlefield.
* WeakButSkilled: His playstyle: His attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.
* TheWisePrince: He is said to be by Mei Ling, and is probably the wisest of his initial team in ''The Subspace Emissary''.
* YouDontLookLikeYou: His design in ''Melee'' and ''Brawl'' has some pretty substantial differences from his ''Fire Emblem'' designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in ''Shadow Dragon'', but this design and the ''Brawl'' model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his ''New Mystery'' design. Also, in none of the ''Smash'' games does Marth actually carry the Fire Emblem.
* YouGottaHaveBlueHair: Most ''Fire Emblem'' main characters do.
[[/folder]]

[[folder:22 – Young Link]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/younglinkssbu.png]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/young_link_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/FujikoTakimoto

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', [NES], 1986

-> '''Playable in:''' ''Melee'', ''Ultimate''\\
'''Specials''': Fire Bow, Boomerang, Spin Attack, Bomb

Link as a child. As his trophy notes, he is ''the'' original portrayal of Link.[[note]]At the time ''Melee'' was released, the only ''Zelda'' games that starred an Adult Link were ''The Adventure of Link'' and (partially) ''Ocarina of Time''[[/note]] ''Melee'' and ''Ultimate'' specifically use the child version of the Hero of Time who defeated Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and who stopped the moon from crashing into Termina in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.

Due to Link having a completely different play style over the years, and Toon Link being a semi-clone, Young Link isn't counted as an Echo Fighter, as he's hardly changed from how he was in ''Melee''. He plays more like how Link used to back in those days, except he also uses Fire Arrows instead of the regular kind.
----
* AlternateSelf: Averted in ''Melee'', where he was [[ExactlyWhatItSaysOnTheTin the younger self of the main Link]]. Played straight in ''Ultimate'', due to ''Breath of the Wild'' Link taking over as the main Link, as well as Toon Link also being present.
* AnnoyingArrows: Just like Link's, the difference is most in appearance and that his do less damage and knock back.
* ArrowsOnFire: Young Link's B Special Move, the Fire Bow, has him using the Fire Arrows from ''Ocarina of Time'' and ''Majora's Mask'' with his bow. In ''Ultimate'', the move is tweaked so that they only set alight when they're fully-charged.
* BadassAdorable: He's just a kid, and yet he's managed to save the world ''twice.'' While Ganondorf was defeated by his adult self, this version saved Termina from a ColonyDrop that would have destroyed everything, as well as fighting off the demon responsible for its fall. And of course, his badassery translates into him being a formidable fighter.
* TheBusCameBack: Returns in ''Ultimate'' after previously appearing only in ''Melee''. Interestingly, he and Toon Link (his supposed replacement in ''Brawl'' onwards) are not Echo Fighters[[note]]Fighters who share moveset data but have unique supplementary elements such as animations and voice packs[[/note]] despite their close similarity in terms of fighting style.
* TheCameo: [[FairyCompanion Navi the fairy]] from ''Ocarina of Time'' appears in one of his new taunts from ''Ultimate''.
* ChargedAttack: His Bow, just like Link.
* CompositeCharacter: He's based on his appearance from ''Ocarina of Time'', complete with the Kokiri Sword and Deku Shield, but can use the bow and arrow and hookshot from said game, both items that he was only capable of using in ''Majora's Mask'' — albeit heavily aesthetically-altered. His {{Leitmotif}} in his ''Ultimate'' trailer is also Termina Fields, suggesting he's being used to represent both games.
* CoolSword: His Kokiri Sword, straight from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
* DemotedToExtra: Doesn't appear in any form in ''Brawl'' other than as a Sticker and in the ''Ocarina of Time'' demo included. Toon Link was generally considered to have replaced him from ''Brawl'' onward, until his return to the series in ''Ultimate''.
* DivergentCharacterEvolution: In ''Ultimate'' similarly to Dr. Mario, he's more different than his parent-clone in that he ''hasn't'' changed much from his ''Melee'' incarnation. This has the effect of giving Link two "lighter" clones alongside Toon Link.
* {{Foreshadowing}}: His playable appearance in ''Melee'' showed several moments from ''Ocarina of Time'' in its opening, most of which being before he pulled the Master Sword and turned seven years older. This subtly hints at his appearance.
* FragileSpeedster: He has fast movement speed, though he is rather light.
* HeroicMime: Like pretty much every Link.
* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
* JuniorCounterpart: To the older Link.
* JustFrameBonus: His downward aerial attack has a very small hitbox on the hilt that flips the usual attack's angle into a flaming MeteorMove. Unlike most examples, the hitbox isn't brief; it's just ''much'' easier to hit with the hilt at the start of the move.
* KidHero: He is the Hero of Time, just younger.
* LegacyCharacter: One of many Links to take up the mantle.
* {{Leitmotif}}:
** In ''Melee'', [[https://www.youtube.com/watch?v=5XK4Qot9OBk Saria's Song]], which plays as his unique credits theme, and All-Star theme.
** In ''Ultimate'', [[https://youtu.be/qpzDPfCzB7g Termina Field]], which plays in his character trailer.
* MeteorMove: His down aerial — if you hit with the sword's hilt — and down strong attack will Meteor Smash targets.
* MovesetClone: Of Link, sharing just about everything. That said, in his appearance in ''Ultimate'', he's a moveset clone of ''Melee'' Link, while Link and Toon Link have both changed in intervening installments, rendering him a unique-enough character to not be an Echo Fighter.
* MyFutureSelfAndMe: Adult Link in ''Melee'' is actually the same character as this Link, just older. One of the events in ''Melee'' is about Adult Link and Young Link fighting each other, with the player controlling Young Link.
-->'''Seven Years''': It's Young Link versus Link! How can you fight yourself?!
* PaletteSwap: Same as Link in ''Melee''.
* PintsizedPowerhouse: Less powerful than Link, but that often works in his favor, as he can hit follow up moves Link would probably whiff on thanks to his higher speed.
* SecretCharacter: To unlock in ''Melee'', beat Classic Mode with 10 characters — including Zelda/Sheik and Link — on any difficulty, or fight in 500 VS. Battles.
* TrademarkFavoriteFood: His taunt, where he drinks [[VideoGame/TheLegendOfZeldaOcarinaOfTime Lon-Lon Milk]]. His ending montage consists of nothing ''[[UpToEleven but him drinking milk.]]''
** This continues into ''Ultimate'', where even [[VideoGame/{{Splatoon}} the Inkling girl]] wants in on it.
* WallOfWeapons: Other than his Kokiri Sword and Deku Shield, Young Link's tools are all the same as his other incarnation(s) — including the Boomerang, Bombs, Bow, and Hookshot. Interestingly, he was only able to fully use the latter two in his ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' appearance.
* WallJump: Unlike his adult counterpart, Young Link is capable of wall-jumping thanks to his greater agility.
[[/folder]]

[[folder:23 – Ganondorf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ganondorfssbu.png]]
[[caption-width-right:350:[[EvilOverlord The King of Darkness]] /[softreturn][[CardCarryingVillain The King of Evil]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ganondorf_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ganondorf_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ganondorf_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/TakashiNagasako (''Melee'' and ''Ultimate''), Hironori Miyata (''Brawl'' and ''3DS/Wii U'')

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
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--> '''Debut:'''
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---> As Ganon: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986
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---> As Ganondorf: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Warlock Punch, Gerudo Dragon (''Melee''), Flame Choke (''Brawl'' onwards), Dark Dive, Wizard's Foot\\
'''Final Smash:''' [[OneWingedAngel Ganon]]

The legendary Gerudo, immortal King Of Evil and reincarnation of the Demon King Demise's hatred for Hylia and her chosen hero, Ganondorf is the eternal nemesis of Link and Zelda across many of their incarnations. He's cheated death on several occasions, successfully conquered Hyrule and other realms, and even [[HeroKiller killed the Hero of Time]] in one timeline. He's used many different fighting styles across his appearances, and here he fights with a [[KungFuWizard hand-to-hand combat style]] [[MovesetClone originally cloned from]] (and later [[DivergentCharacterEvolution superficially resembling]]) Captain Falcon. He is the second villain to become playable in ''Smash''.

Melee uses the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, specifically one recycled from a [[https://www.youtube.com/watch?v=4Myo3lYDlAs 2000 Space World demo]]. ''Brawl'' uses his ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' design, which ''3DS[=/=]Wii U'' updates. ''Ultimate'' returns to the ''Ocarina of Time'' design, this time much closer to his future self from said game, even finally wielding a sword.
----
* AdaptationalModesty: ''Ultimate'''s version of Ganondorf doesn't wear as tight clothing as he does in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' or ''Melee'', which results in him not having a bulge and his thighs looking smaller and less defined.
* AmazingTechnicolorPopulation: At least in ''Melee'' and ''Ultimate'', he's green skinned. He's the only humanoid character to have this. His alternate costumes in ''3DS/Wii U'' and ''Ultimate'' can make him blue.
* ArtEvolution: In ''Melee'', his model was directly ported from the Space World 2000 tech demo duel, which itself is based off of his appearance in ''Ocarina of Time,'' combining his pre-time skip cape design and hair with his post-time skip cape length, and giving him a sword. In ''Brawl'', he was updated to his ''Twilight Princess'' design, which he retains in the fourth title, with the addition of the glowing Sage Sword wound from said game and having a torn cape. ''Ultimate'' uses a modernized take on his ''Ocarina of Time'' appearance.
* TheArtifact: Ganondorf was a last minute addition to ''Melee'' and only made it in because he was a highly requested character who had a similar body build to an existing playable character (in this case Captain Falcon), which made it convenient to [[MovesetClone make him a clone of Captain Falcon]]. Sakurai has [[http://www.gamnesia.com/news/sakurai-explains-why-dr-mario-is-his-own-character-in-smash-bros stated]] that both he and his team are loath to change characters in a way which alienates fans of them in previous games, so Ganondorf's is now built from the ground up to be a Captain Falcon [[DivergentCharacterEvolution semi]]/clone in newer titles, entirely due to the fact that it was a quick fix to meet deadlines in ''Melee.'' He was decloned a decent amount in Brawl to make him a semi-clone and was given very different custom moves from Captain Falcon to diffieriante farther in Smash 4, then in ''Ultimate'' he now finally uses his sword in his standard moveset (all three of his Smash attacks) in order to appease demand for him to do so, alongside a couple new other moves and animations to set him farther apart.
* AwesomeButImpractical: Ganondorf is extremely strong and his weight makes him hard to KO, but his lack of speed makes him easy to avoid while several of his attacks leave him vulnerable to retaliation if they don't connect. His [[http://www.ssbwiki.com/Warlock_Punch Warlock Punch]] and up tilt attack exemplify this more than anything else; the former involves Ganondorf charging his fist to unleash a [[MegatonPunch mighty punch]] that sends opponents flying and covered in dark flames, while the latter involves charging his leg in a midair split, before violently crashing it into the ground in a large explosion. Both attacks can KO at ridiculously low percents, but are also some of the slowest attacks in ''Melee'' and ''Brawl'', being nearly impossible to land on a opponent who isn't incapacitated or distracted. Warlock Blade averts this by giving Warlock Punch much better range, being able to [[ArmorPiercingAttack break full shields]] if it strikes with the tip, and ''finally'' allowing Ganondorf to use the Sage Sword in battle.
* BadassBeard: His ''Twilight Princess'' incarnation sports one.
* BadassCape: It has been part of his design since ''Ocarina of Time''.
* BalanceBuff: After his notoriously poor showing in ''Brawl'', Ganondorf was buffed up in ''3DS/Wii U''. The buffs initially weren't that significant though and Ganondorf was still considered among the worst characters in the game. Almost every balance patch for ''3DS/Wii U'' since has buffed him in some way, by making his attacks hit even harder and making some moves a bit less laggy. Still considered low if not bottom tier, as his most significant issues weren't addressed, but he has a lot more usability in competitive play now.
* BeardOfEvil: In ''Brawl'' and ''3DS/Wii U'' he has his beard from ''Twilight Princess''.
* {{BFS}}:
** While he didn't actually wield it, Ganondorf holds the two-handed sword he was seen wielding in the Space World tech demo in some artwork for ''Melee'', and he flourishes it in one of his victory animations in said game. In ''Ultimate'', he uses this sword for his Smash attacks.
** In ''Brawl'', he pulls out the Sword of the Six Sages, examines it, then puts it away as a taunt, presumably due to his personal dislike for the blade[[note]]in ''Twilight Princess'', it was used in a failed attempt to execute him[[/note]]. Sakurai even posted an ironic comment on the old ''Smash Bros Dojo'' website regarding this. However, one of his Warlock Punch variants in ''3DS/Wii U'' has him to wield this sword, attacking with a thrust. It has better range and deals greater shield damage than Warlock Punch at the cost of some power.
** As part of the semi-revamp in ''Ultimate'', Ganondorf wields Ganon's giant [[DualWielding twin swords]] from ''Ocarina of Time'' in his Final Smash. He delivers a quick slash to stun opponents before charging forward.
* BigBadDuumvirate: With Bowser in ''Subspace Emissary''.
* BlackKnight: [[SubvertedTrope Subverted]]. In ''Brawl'' and ''3DS/Wii U'', Ganondorf has his heavy black armor and imposing nature from ''Twilight Princess'', but he's an evil king rather than a chivalrous knight, and he deviates a bit more from this trope than in canon since he rarely uses his sword.
* ButtMonkey: The Brawl DOJO website was mean to Ganondorf, joking that he pants while running (as if he was out of shape) and making fun of him for not using his sword in battle. The ''3DS/Wii U'' site continues the trend by [[http://www.ssbwiki.com/File:SSB4_Ganondorf_Screen-7.jpg showing a screenshot where Ganondorf is jogging away from Toon Link, Villager and Ness]], though [[ThrowTheDogABone it at least shows him off]] ''using'' his sword (in a duel with Link) in another screenshot.
* CastingAShadow: Many of his attacks give off darkness effects.
* CharacterExaggeration: Contrary to popular belief, Ganondorf ''does'' use some hand-to-hand moves in his home series. However, they generally don't function as anything more than a mix-up with his usual style of using magic blasts from a distance or skewering enemies with a trident or sword. Here, hand-to-hand combat is almost the entirety of his move set. ''3DS[=/=]Wii U'' takes a small step away from this by giving him a sword move as a variant of Warlock Punch, while ''Ultimate'' takes greater strides by having him use his sword in his Smash attacks.
* ChokeHolds: As part of DivergentCharacterEvolution, gets one in ''Brawl'' as his side special. If done on the ground, he lifts the opponent up in a villainous choke and they then explode in dark energy and fall to the floor. It's been [[FanNickname dubbed]] [[StarWars "Force Choke"]] by fans.
* CompositeCharacter: In ''Ultimate'', he has his updated [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] design, but uses the sword from the 2000 Spaceworld tech demo and ''Melee'' as well as his physical moves from the latter game, both of which never appeared in the game proper.
* CoolSword:
** In ''Melee'', he holds a massive rounded-tip claymore in some artwork and one victory animation, but otherwise doesn't use it. In ''Ultimate'', he finally uses this sword in his Smash attacks.
** Starting from ''Brawl'', he carries a gigantic white sword that the six Sages tried to execute him with. He only takes it out as a taunt in ''Brawl'', but ''3DS/Wii U'' allows him to use it as a Custom Standard Special.
* CripplingOverspecialization: In ''3DS/Wii U'' and ''Brawl'', Ganon has some of the strongest attacks and best punishes in the game, but that's the ''only'' thing he's good at. He otherwise suffers from very poor mobility and recovery and a lack of anti-projectile options.
* CutenessProximity: In Pikachu's All-Star Congratulations screen cap, the King of Evil can be seen [[http://www.ssbwiki.com/images/8/86/SSB4-Wii_U_Congratulations_All-Star_Pikachu.png hugging the lovable rodent like a teddy bear with a look of absolute wonder on his face.]]
* DamnYouMuscleMemory: His up tilt is designed to exploit this. A slow, charged attack is typically something you should shield against, but this move is strong enough that it ''breaks'' shields nigh-instantly, leaving the victim stunned and helpless for a painful follow-up attack. The same attack may invoke this trope against its user as well, as tilts are usually meant for somewhat time-sensitive situations, while this one is slower than his up smash.
* DarkIsEvil: "A great evil walks the Earth, Ganondorf has been unlocked."
* DarkSkinnedRedhead: Given that Gerudo have been portrayed as desert-dwelling bandits and sea fairing pirates, it makes sense.
* DarthVaderClone: He's a very tall and muscular MightyGlacier, wears black armor and a BadassCape, grew up in a desert, has a [[ChokeHolds magical choke attack]][[note]]which fans even nicknamed after Vader's SignatureMove, as stated above[[/note]], and is the ArchEnemy of a young, blond, blue-eyed swordsman. ''The Subspace Emissary'' even depicts him as TheDragon of the villains' team as well as TheStarscream.
* DeathOrGloryAttack: His Warlock Punch and his explosive up tilts are some of the slowest attacks of the whole series, leaving Ganondorf wide open for punishment. If they manage to strike however, they'll hurt as much as you'd expect from the bearer of the Triforce of Power. ''3DS/Wii U'' tones this down a bit by giving [[ImmuneToFlinching super armor]] to his Warlock Punch, making it harder to stop it, but it's become much weaker if not reversed, while his up tilt gets massive range and the ability to instantly break shields.
* DivergentCharacterEvolution: Ganondorf started as a slower but more powerful clone of Captain Falcon in Melee, with a couple unique moves and some of his moves having a darkness or electric hit effect. Then he was decloned a decent amount in ''Brawl'', where he gained a new side special (Flame Choke), a completely different Final Smash from Captain Falcon (Beast Ganon), a few new unique standard moves (his forward tilt, down tilt, up smash, and up throw), and he received new animations for general actions (dashing, rolling, etc.) and altered animations for some of his other moves [[http://www.sourcegaming.info/2015/09/07/ganondorf-smash-bros/ to better reflect his canon appearances]] (jab, up tilt, down smash, forward throw, neutral aerial, down aerial, and the rest of his special moves, with Dark Dive also getting some altered functioning in being given a unique uppercut hitbox), overall leaving him a Falcon semi-clone. ''3DS/Wii U'' gives him custom move variants completely different from Captain Falcon's as well, including a version of Warlock Punch performed with his sword; however he received no non-balance adjustments to his standard moves and default specials except for some slightly altered animation on Dark Dive and Falcon getting a couple function/animation changes to his moveset, and Ganon actually been slightly ''recloned'', with his neutrual aerial and down aerial now functioning almost exactly like Captain Falcon's (though the former has no set knockback and a strong hitbox on the foot). He would further diverge from Captain Falcon in ''Ultimate'' where all his smash attacks now use his sword, and he gained a couple new moves and animations elsewhere.
* TheDragon: To Master Hand in ''Subspace Emissary''.
* ElementalPunch: His attacks are often imbued with darkness or electricity depending on the attack. His custom neutral special Warlock Thrust is perhaps the closest to this, creating a dark-elemental blast whenever he punches.
* EnemyMine: [[EvenEvilHasStandards Even he pulls one]] in the ''Subspace Emissary'', and it was prompted by Link and Zelda, his life-long enemies.
* EvilLaugh: Done in taunts and victory poses. He gives a [[VoiceOfTheLegion particularly]] [[HellIsThatNoise creepy]] one at one point in the ''Subspace Emissary''.
* EvilOverlord: The Great King of Evil, ladies and gentlemen.
* EvilRedhead: The King of Evil, anyone? He and his surrogate mothers are pretty much the reason why the Gerudo have such a bad reputation.
* EvilSorcerer: He is said to have powerful magic in his trophy descriptions, but does not seem to be doing much with it besides enhancing his ability to punch and kick.
* EvilSoundsDeep: As always, Ganondorf has a sinister deep voice, particularly in ''Melee''. Less so in ''Brawl'' and ''3DS/Wii U'', but ''Twilight Princess'' itself showed that his voice can be just as deep if he isn't shouting.
* FacePalmOfDoom: His Flame Choke often results in this or an actual choke depending on the character.
* FemaleAngelMaleDemon: For ''3DS/Wii U'', there are a few event matches that have him go up against Palutena (either as the playable character or as an opponent). There's at least one co-op event match where he's paired with her to fight against intruders from another dimension (a horde of Mr. Game and Watches) and the game even lampshades the unlikeliness of the situation. In Bayonetta's artwork, Ganondorf is shown opposite Palutena in the MirroredConfrontationShot.
* FingerlessGloves: Probably just to look cool.
* {{Foreshadowing}}: Melee's intro showed his Triforce-embedded hand alongside Link and Zelda's, hinting that he's a playable character.
* FullBoarAction: Beast Ganon is a giant demonic boar.
* GlassCannon: In ''Ultimate'', he has many fast moves that makes it easy for him to deal a lot of damage fast, and has quite a few strong attacks that can kill at low percents. Unfortunately, he has one of the worst recoveries in the game, and he has trouble approaching his opponents.
* GeniusBruiser: Ganondorf is renowned as one of Nintendo's strongest ''and'' smartest villains, and it shows here in ''The Subspace Emissary''. For a sorcerer, he's awfully comfortable with high-tech gadgetry.
* HeroicBuild: He's no hero, but he has an extremely muscular build, which is more obvious in ''Melee'' and ''Ultimate'' due to his tighter costume. ''Brawl'' and ''3DS/Wii U'' tones this down somewhat, as he's [[StoutStrength quite a bit bulkier]] and he swaps his leotard for thick clothes and heavy armor.
* HijackedByGanon: On the receiving end, ironically enough. At first, it seems like he's behind everything in ''The Subspace Emissary'' before Master Hand is revealed to be giving him orders. Then it's revealed that [[spoiler:Master Hand was being controlled by Tabuu]]. In other words, the man who named this trope ended up getting ''doubly'' hijacked.
* HitboxDissonance: For whatever reason, his down aerial is able to hit foes who are in front of him. Also, his side tilt attack can hit people who are behind him.
* HumansByAnyOtherName: Apart from the PointyEars, Gerudo are virtually indistinguishable from real-life humans.
* {{Hunk}}: Ganondorf is a handsome, muscular older man; he's ''almost'' this trope in ''Melee'', but his huge nose makes him look somewhat goblin-like. In ''Brawl'' and ''3DS/Wii U'', he looks like a dark-skinned, red-haired Creator/ArnoldSchwarzenegger, with a more traditionally handsome face but a slightly bulkier build. And in ''Ultimate'' he manages to pull off a slightly younger version of the trope with more relaxed features than what he had in ''Melee''. It also serves to contrast Link's youthful and slender (but still masculine) {{Bishonen}} looks.
* ImmuneToFlinching: ''3DS/Wii U'' adds super armor to the startup of Warlock Punch and Warlock Blade, as long as he starts the move on the ground and doesn't reverse the move. The 1.1.3 update extended the duration of the super armor frames on the nonreversed variations, and gave super armor to his reverse Warlock Punch and reverse Warlock Blade, though he still doesn't have any armor if he starts the move in the air.
* {{Irony}}: The game where Ganondorf's infamous largely-unused sword comes from (''Twilight Princess'') is the first canon ''Zelda'' game where he uses the Warlock Punch (or at least a derivative).
* KillingIntent: While talking to Otacon, Snake remarks that Ganondorf has a "murderous vibe" and questions if modern weaponry would even work on him.
* KnightOfCerebus: Ganondorf is the only one of the ''Subspace Emissary'' villains originating from out of ''Super Smash Bros.'' to be completely devoid of humorous elements. It helps that he is portrayed as the living embodiment of evil in the ''Zelda'' games. In particular, the scene where [[spoiler:he overrides the Ancient Minister's control over the R.O.B.s to make them detonate the Subspace bombs]] is a contender for the darkest part of the game.
* KungFuWizard: Despite being an incredibly powerful sorcerer, his fighting style is designed to mimic Captain Falcon's.
* LargeAndInCharge: The largest, tallest and heaviest human character in the series.
* LegacyCharacter: The only ''Zelda'' character to [[AvertedTrope avert]] this trope. The Ganondorf in ''Melee'' (from ''Ocarina of Time'') and subsequent games (from ''Twilight Princess'') are the same person.
* {{Leitmotif}}: Multiple in Brawl. [[https://www.youtube.com/watch?v=yZGGjBtiuSw Hidden Mountain & Forest]] as his unlock theme (which plays in Ganon's Dark World in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''), and [[https://www.youtube.com/watch?v=4VZPNvs5NeQ Gerudo Valley]] (the theme for his homeland in ''Ocarina of Time'') as his unique credits theme. His [[https://youtu.be/KuM1bVx1oNQ?t=1m18s theme from his home series plays as a bridge]] in the Song of Storms Medley as well. ''3DS'' takes the Gerudo Valley connection a step further by actually having Ganondorf unlocked on the stage of the same name, usually accompanied by [[https://www.youtube.com/watch?v=GPsrvtzGI5w a remix of its theme]]. ''Ultimate'' meanwhile uses his spot as the ''Ocarina of Time'' character and plays [[https://www.youtube.com/watch?v=I7PsFD9UuY8 the Ocarina of Time Medley]] for his character trailer.
* LimitBreak: For his Final Smash, he turns into Beast Ganon, roars, and rushes forward. In ''Brawl'' and ''3DS/Wii U'', Ganon was based on his ''Twilight Princess'' appearance, while in ''Ultimate'' he's based on his ''Ocarina of Time'' appearance.
* MagicKnight: A variation; while Ganondorf doesn't use any non-physical spells here, he uses dark and electric magic to enhance most of his physical attacks.
* TheManBehindTheMan: To Bowser, Wario, and the Ancient Minister. [[spoiler:And Master Hand is the man behind him, and [[TheManBehindtheMan Tabuu is the man behind Master Hand]].]]
* MegatonPunch: [[https://www.youtube.com/watch?v=HXDd-XizmJU The Ganondorf trick]] involves setting up one (with Sandbag as the unfortunate victim).
* MeteorMove: His down air (which is the strongest meteor smash in all games it's appeared in).
* MightyGlacier: Always one of the slowest, heaviest, and strongest characters. Downplayed somewhat in ''Melee'' where a few of his attacks come out surprisingly quickly without any sacrifice in power, but played entirely straight from ''Brawl'' onwards.
* MovesetClone: In Melee he is a straight clone of Captain Falcon, being slower and more powerful, but with a couple different standard moves (mainly Falcon's famous knee being swapped out for a powerful arching overhead punch). He still cribs off Falcon in ''Brawl'' as a semi-clone, having only 3/4 specials in common, though he ''does'' have a new side special and final smash, different animations for general actions and some moves (such as the Warlock Punch being more of a backhand than a straight punch), some of the moves they share got altered in their functioning (Dark Dive now ends in an uppercut that deals damage), and he gained a few different standard moves (like his forward tilt being his kick from Twilight Princess). He's the same as his ''Brawl'' incarnation in ''3DS/Wii U'', but all of his custom move variants are different from the good captain's. In ''Ultimate'' however he's finally picked up his sword for his smash attacks and was given a couple other new standard moves and animations to diverge him farther; oddly, while all of his Falcon-based animations have been changed, his new Smash attacks are actually copied from other heavy sword wielders: his Forward Smash and Up Smash come from Ike and his Down Smash from Cloud.
* MusclesAreMeaningful: An archetypical example — he's extremely bulky and muscular, extremely strong, and extremely slow.
* MythologyGag: His ''Melee'' design and his sword only appeared in a tech demo, not in any actual games, although his overall design in the demo and ''Melee'' was a composite of his two ''Ocarina of Time'' designs.
* {{Nerf}}: In ''Melee'', Ganondorf was a strong character with some very fast options and aerial attacks that were sickeningly powerful yet fast; he was still too slow to keep up in the highest levels of competitive play, but was competitively usable below that level. In ''Brawl'', Ganondorf was slowed down immensely, with many key attacks weakened or nerfed in other ways, and his great power now being only slightly above average, and he was infamously left at about JokeCharacter levels of effectiveness. This was later fixed in ''3DS/Wii U'' and its balance patches, where he is a bit faster (though still slow) and hits ''much harder''.
* OlderThanTheyLook: He's ''at least'' well over 100 years old in ''Brawl'' and ''3DS/Wii U'', but merely looks middle-aged (around 50 years old if the ''Twilight Princess'' strategy guide is anything to go by) due to the Triforce of Power preventing him from aging.
* OneWingedAngel: His Final Smash transforms him into his Ganon form. He uses the bestial form of Ganon from ''Twilight Princess'' in ''Brawl'' and ''3DS[=/=]Wii U'', and swaps this out for the more humanoid Ganon from ''Ocarina of Time'' in ''Ultimate''.
* OrnamentalWeapon: In ''Melee'' and ''Brawl'', Ganon only ever uses his sword for one victory pose and one taunt. It's actually a holdover from his old moveset, which was going to incorporate the sword, but it was cut short and thus he received Captain Falcon's moveset. Sakurai mocks him on the Smash Bros Dojo blog for not using it. This stopped in ''3DS/Wii U''. While it's not a part of his standard moveset, it's used in one of the Warlock Punch variants. ''Ultimate'' further steps away from this by giving him his sword in his Smash attacks.
* OurDemonsAreDifferent: His home series calls him a demon frequently, particularly when he goes OneWingedAngel. This is something ''Smash'' references by calling his Final Smash in ''Ultimate'' "Demon King Ganon."
* OutOfCharacterMoment:
** In ''Wii U'', [[GracefulLoser he claps to his opponent when defeated]]. It's funnier if the winner happens to be Link or Zelda.
** In ''Brawl'' and ''3DS/Wii U'', his poses and voice clips make him seem more boisterous and hammy than he does in ''Twilight Princess'', where he was TheStoic. This is coincidentally somewhat like his ''Ocarina of Time'' personality, which some of his taunts and victory poses continue to be based on.
* PaletteSwap: In ''Brawl'', he has one that resembles his ''Ocarina of Time'' colors, and by extension his appearance in ''Melee.''
* PigMan: His Final Smash in ''Ultimate'' is his transformation from ''Ocarina of Time'' that resembles a mix between a humanoid pig and a minotaur.
* RatedMForManly: He's an incredibly powerful and masculine EvilOverlord with some of the strongest punches, kicks and chokeslams in the game, many of his moves are copied from a character already known for being very manly, and he gets a [[BadassBeard magnificent beard]] and can turn into a gigantic boar demon from ''Brawl'' onwards.
* RedAndBlackAndEvilAllOver: Red hair, black armor, dark skin, and one of the most evil playable characters in the series.
* RetCanon: While Ganondorf's Warlock Punch and Flame Choke are original to ''Smash'', he's used the moves (or variants thereof) twice in the ''Zelda'' series; ''Twilight Princess'' has him use a move similar to the Flame Choke to kill a sage, while ''VideoGame/HyruleWarriors'' gives him the ''Brawl'' version of the punch as part of his moveset and its 3DS port gives him more ''Smash''-like hand-to-hand moves if he uses his Trident moveset.
* ReverseGrip: Stabs opponents with the Sage Sword in a reverse grip in one of his alternate Neutral Specials in ''3DS/Wii U''.
* RoyalsWhoActuallyDoSomething: He's the king of the Gerudo.
* SecretCharacter: In ''Melee'', ''Brawl'', and ''3DS''. He became part of the starting roster in ''Wii U''. He becomes playable after the following conditions are met:
** '''For ''Melee''''': Beat Event Match 29: "Triforce Gathering", or fight in 600 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by rescuing the trophyfied Link and Zelda in "Subspace (Part II)" and clearing the level, beat Classic Mode with either Link or Zelda on Hard difficulty or higher, or fight in 200 brawls.
** '''For ''3DS''''': Beat Classic Mode on intensity 5.0 or higher as Link/Zelda or play 80 matches in Smash.
* ShockAndAwe: Some of his attacks use electricity.
* {{Shoryuken}}: As of ''Brawl'', Dark Dive and all of its custom variants, which have Ganondorf leap in the air and end the move with an uppercut, unlike with Falcon Dive. Dark Fists is probably the best example, as it purely consists of two powerful uppercuts that hit on the way up.
* ShownTheirWork: Despite the fact that Ganondorf isn't primarily a hand-to-hand combatant in the ''Zelda'' series, [[http://www.sourcegaming.info/2015/09/07/ganondorf-smash-bros/ many of his move animations]] were overhauled in ''Brawl'' to reflect the various hand-to-hand moves he used in ''Ocarina of Time'', ''Wind Waker'' and ''Twilight Princess''. Additionally, his side smash animation while wielding a melee item (which includes the Beam Sword, but with exception of the Homerun Bat) from Brawl and onwards is near-identical to one of his sword moves from ''Twilight Princess'', meaning that Sakurai did manage to implement Ganondorf's sword proficiency into the Smash incarnation of the character (albeit in an unorthodox way).
* SignatureMove: Four of them: Warlock Punch, his up strong attack (known as "Volcano Kick" in ''Melee''), Flame Choke, and his down aerial. The first two are Ganon's most famously AwesomeButImpractical and "disrespectful" moves (much like the character himself), while the third is the most unique out of his special moves and, similar to the first two, can be used for a DifficultButAwesome OneHitKO in some circumstances. The fourth is infamously the most powerful Meteor Smash in the series.
* SilverFox: His white-haired palette swap makes him into this, as he's quite handsome and imposing despite his physical ''and'' chronological age.
* SkillGateCharacter: Ganondorf's playstyle revolves around looking for openings in the foe's play and punishing them. As such, imperfect players will get punished ''hard'' by the Great King of Evil, but he can't keep up at the highest levels of play where players make very few mistakes.
* SoundtrackDissonance: His leitmotif in ''Melee'' is the ''Zelda'' main theme, which is a heroic-sounding piece more strongly associated with Link. ''Brawl'' corrected this by instead giving him ''A Link to the Past[='=]''s Death Mountain theme (when unlocking him) and ''Ocarina of Time''[='=]s Gerudo Valley theme (during his Character Roll Call), both of which are tangentially related to Ganon in some way.
* TheStarscream: [[spoiler:Ganondorf planned to backstab Master Hand at the right opportunity in ''Subspace Emissary''. When he learns that Master Hand is actually being manipulated by Tabuu, he tries to fight Tabuu instead, and also freed Master Hand in the process.]]
* StoutStrength: In ''Brawl'' and ''3DS/Wii U''. Ganondorf is one of the most muscular characters in the series, but unlike the athletic Captain Falcon, he has an older and more weightlifter-like build with a bit of body fat, which is obvious by comparing [[http://vignette1.wikia.nocookie.net/dynastywarriors/images/a/ac/Ganondorf_Costume_2_-_HW_DLC.png/revision/latest?cb=20140809043154 his similarly-built]] ''Ocarina of Time'' skin from ''VideoGame/HyruleWarriors'' to his ''Melee'' model.[[note]]His ''Twilight Princess'' skin [[http://www.gametactics.com/wp-content/uploads/2014/08/Hyrule-Warriors-C_GANONDORF_4.jpg in the same game]] looks very similar to his current ''Smash'' model.[[/note]] This is even reflected in their fighting styles, with Falcon fighting more like an athlete ([[LightningBruiser fast and hard-hitting]]) and Ganondorf fighting more like a weightlifter ([[MightyGlacier extremely slow but even more hard-hitting]]), and the ''Brawl'' website acknowledged that his "bitter and tough" attacks were designed with this stoutness and weight in mind.
* SuicideAttack: If Flame Choke hits a target in the air, Ganondorf will tackle them to the ground. If used over a pit, both players will get KO'd.
* SupernaturalMartialArts: He fights with magic-boosted punches and kicks. One of his taunts has him pull a sword, but he doesn't use it except for one optional attack.
* SwordAndFist: While still primarily a melee fighter in ''Ultimate'', some of his regular attacks now use a sword.
* ThisLooksLikeAJobForAquaman: His Warlock Punch is incredibly powerful, but the extremely long start-up lag and ending lag makes it [[AwesomeButImpractical extremely difficult to use without god-like prediction]] (or breaking the enemy's shield first). However, it is hands-down the best move a character can have in Home Run Contest. After doing an extreme amount of damage to the sandbag and finishing it off with one of these, the sandbag will be launched literally into next week.
* TinTyrant: Wears an impressive suit of [[Franchise/StarWars Vader]]-like black armor in ''Brawl'' and ''3DS/Wii U'', minus the helmet.
* TokenMinority: In ''Melee'', he was the only non-white humanoid fighter in the series, being dark skinned (between brown or [[AmazingTechnicolorPopulation green]]) from a [[FantasyCounterpartCulture vaguely Middle Eastern culture]], where most other humans are [[{{Eagleland}} implicitly American]] or some variety of fantasy Europe. Downplayed as time went on. ''Brawl'' added Pokémon Trainer, who is instead implicitly Japanese, and ''3DS/Wii U'''s DLC added Ryum who is certainly so.
* TruerToTheText: After his appearance in ''Melee'', steps have been taken to bring his portrayal closer to his canon self without alienating the fans of his initial ''Smash'' portrayal:
** Downplayed in ''Brawl''. After entirely using Captain Falcon's quick, skillful animations in ''Melee'', some of his moves are revamped to be rigid and brutal in ''Brawl'' inspired by his final boss fight in ''Twilight Princess''. Also, several of his newer animations are directly inspired by his moves in the series: for example, the forward tilt is taken from a kick in ''Twilight Princess'', his neutral jab is an open-palm strike version of a stab he did in ''Twilight Princess'', and his new Flame Choke is similar to his NeckLift against Link and Tetra in ''Wind Waker''. However, he still retains many of Falcon's animations, and he neither uses his sword nor his magic beyond enhancing his punches and kicks.
** Ganondorf's portrayal in ''3DS[=/=]Wii U'' doesn't change much from Brawl, though a few steps were still taken to make him more faithful to canon. First, he gains the glowing chest wound from ''Twilight Princess''. Second, his Dark Dive's grab animation is updated so that it looks like he casts magic on the foe. Finally, he actually gets to use his sword in combat, albeit as a custom variant of his [[AwesomeButImpractical Warlock Punch]].
** His semi-revamp in ''Ultimate'' has this on two levels. First, while he returns to the ''Ocarina of Time'' design as was done in ''Melee'', it replaces the brown cape from the 2000 Space World demo with the red cape he actually wore in ''Ocarina of Time''. Second, while he still primarily uses his fistfighting alongside his semi-cloned moves from Captain Falcon, he finally uses his sword for his Smash Attacks, helping reconcile the ''Smash'' portrayal with his canon swordfighter portrayal.
* UnskilledButStrong: He doesn't really have much in the way of finesse, preferring to throw wild haymakers and such. This makes sense when you realize that he's known for his fencing abilities (there's nothing that says he has hand-to-hand experience), and also makes one wonder why he doesn't just use his sword, as mocked by the Brawl DOJO.
* WrestlerInAllOfUs: If his Flame Choke is used in the air, he slams his victim downwards in a chokeslam that'd make Wrestling/TheUndertaker proud.
* VocalDissonance: Ganondorf has a slightly higher-pitched and raspy voice in ''Brawl'' and ''3DS/Wii U'', similar to [[WesternAnimation/TheTransformers the original Megatron]]. While the voice isn't completely unfitting for the character and it emphasizes how bestial he's become in ''Twilight Princess'', it can be a bit jarring after the near-operatic BadassBaritone he had in ''Melee'' and ''Ocarina of Time''.
* VoiceGrunting: Only utters wordless vocalizations, similar to Link. His dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here.
* WhatYouAreInTheDark: He's the King of All Evil, yes... but he won't be [[StupidEvil senselessly evil]] when it's not in his own self-interest. At the end of the Subspace Emissary, he has a perfect opportunity to defeat Zelda and Link when they turn their backs, and even starts charging up a Warlock Punch, considering it. [[PragmaticVillainy He ultimately decides he needs to help them instead.]]
* YourSizeMayVary: [[http://static2.wikia.nocookie.net/__cb20110423215927/zelda/images/e/e5/Link_vs._Ganondorf_%28Ocarina_of_Time%29.png He is much smaller]] in ''Melee'' and ''Brawl'' than in ''The Legend of Zelda''. In ''Brawl'' and ''3DS/Wii U'', he's also a little bit stouter than his towering character model in ''Twilight Princess'', with this build carrying over to the non-canon ''VideoGame/HyruleWarriors''.
[[/folder]]

[[folder:24 – Mewtwo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mewtwossbu.png]]
[[caption-width-right:350:[[TheBusCameBack A Legend Reawakened]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mewtwo_ssb4_6.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mewtwo_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Masachika Ichimura ''(Melee)'', Creator/KeijiFujiwara (''3DS/Wii U'')

'''[[Anime/PokemonTheFirstMovie MEWTWO STRIKES BACK!]]'''

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [GB], 1996

-> '''Playable in:''' ''Melee'', ''3DS/Wii U'' ({{DLC}}), ''Ultimate''\\
'''Specials''': [[CastingAShadow Shadow Ball]], [[MindOverMatter Confusion]], [[{{Teleportation}} Teleport]], [[DeadlyGaze Disable]]\\
-> '''Final Smash:''' [[YourHeadAsplode Psystrike]]

->''"Why am I here?"'' (translated from Japanese)

The Genetic Pokémon and one of the original Legendaries, created to be the most powerful Pokémon of all. Mewtwo is a man-made clone of the Mythical Pokémon Mew, who has mastery of psychic power that is nearly unrivaled. However, it rebelled against its creators, destroyed the very lab it was made in, and flew off. It often hides in caves, waiting for Pokémon Trainers who have proved themselves worthy. It also has the honor of being the first DLC character in the series.
----
* AdaptationalVillainy: Even though Mewtwo in the ''Franchise/{{Pokemon}}'' games is a savage BloodKnight, it doesn't do anything villainous, and even [[Anime/PokemonTheFirstMovie the anime's Mewtwo]] was more of an AntiVillain. However, the final Event in ''Melee'' has Mewtwo fighting the player alongside the far less-ambiguously evil Ganondorf and Giga Bowser.
* ArtEvolution: It had a monstrous, creature-like stature in ''Melee'' to match [[EarlyInstallmentWeirdness its Generation I artwork]]. In ''3DS/Wii U'', it's considerably more humanoid, with a smaller head, a more sunken-in face, a smaller chest, and an upright posture to match [[VideoGame/PokemonXAndY modern artworks and models]], though it's also given more angular eyes and flatter ears similar to its first anime appearance.
* AmbiguousGender: As with all of the Pokémon not named Pikachu. Mewtwo is a genderless species, but the one in ''Smash'' has a masculine voice and personality like the one in ''Anime/PokemonTheFirstMovie''.
* TheArtifact: In ''3DS/Wii U'', Mewtwo continues to be portrayed based on ''Anime/PokemonTheFirstMovie'', despite the Mewtwo from that movie not having made an anime appearance since 2001 and [[Anime/PokemonGenesectAndTheLegendAwakened two]] [[Anime/PokemonOrigins other]] animated Mewtwo characters having appeared later. This is justified via the GrandfatherClause.
* AttackReflector: Confusion reflects projectiles, but in ''Melee'', they remain under the user's ownership and thus don't do damage. This is fixed in ''3DS/Wii U''.
* AwesomeButImpractical: Its moves may be awkward and ineffective, but the animations are awesome. For example, its dash attack with the Beam Sword in ''Melee'' has the sword spinning in front of it. The hammer also swings horizontally instead of vertically due to telekinesis.
* BadassAdorable: Becomes slightly Mew-like for its Final Smash, but is no less dangerous or creepy than in its default form.
* BadassArmFold: Part of many of its poses both in battle and after victory. It even pulls it off while wielding items, balancing on a ledge, and sleeping in ''3DS/Wii U'' (and also while [[CameraAbuse crashing on the screen]], but that's significantly less dignified).
* BadassBaritone: It somewhat shows in the overseas versions thanks to its grunts, but it's especially apparent in the Japanese versions, where Mewtwo actually speaks.
* BalanceBuff: Mewtwo was infamously one of the worst characters in ''Melee'', and was still widely derided as one during earlier versions of ''3DS/Wii U'' despite the numerous buffs, but balance patches greatly improved its speed and offensive potential while giving it slightly more endurance, making it into the mighty [[FragileSpeedster blazing-fast]] GlassCannon it was meant to be.
* BloodKnight: In keeping with its canon portrayal, its trophies across the series note its ruthless and savage nature in battle.
* TheBusCameBack: After being absent from ''Brawl'', Mewtwo comes back in ''3DS/Wii U'' as DownloadableContent. This can also count as a return of the specific Mewtwo character from ''Anime/PokemonTheFirstMovie'', as it hadn't made a single appearance in any media since ''Mewtwo Returns'' and ''Melee'' itself in 2001.
* CastingAShadow: Shadow Ball and many of Mewtwo's other moves are dark-themed, using a dark purple aura. This is ironic, considering that it's weak to these sort of moves in its home series.
* CharacterExaggeration: In Mewtwo's home series, it is considered a GlassCannon only when compared to other OlympusMons, and it is a LightningBruiser otherwise. In ''Smash'', Mewtwo is one of the lightest characters.
* ChargedAttack: Shadow Ball, a storable projectile with impressive K.O. potential when fully charged.
* TheComicallySerious:
** Mewtwo's DLC trailer depicts it in situations too ridiculous for its normally serious look, such has having a blue Pikmin smacking it without a reaction, attacking a Goldeen, riding on a Gogoat while shooting a blaster like a cowboy, being snuck up on by Ness with a Master Ball, and getting jumped upon by a tiny Greninja.
** Mewtwo interacting with the game's more surreal elements (such as Warp Stars, the Special Flag, the [[VideoGame/{{Nintendogs}} Living Room]] stage, etc.) tends to border on this simply because of its serious demeanor. Since it's from a more cartoonish series, it even makes a cartoonish sound when tripping, even though Meta Knight and the far less serious Palutena don't.
* CompositeCharacter: Its portrayal in both its appearances is primarily based on the Japanese version of ''Anime/PokemonTheFirstMovie''. ''3DS/Wii U'' allows it to Mega Evolve into Mega Mewtwo Y like the other Mewtwo from ''Anime/PokemonGenesectAndTheLegendAwakened''.
* DemotedToExtra: Reduced to a trophy in ''Brawl'', though it was closer to being finished than any of the other scrapped characters. As of ''3DS/Wii U'', it is only a trophy in the initial release, but eventually became available as DownloadableContent.
* DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached, a quick grab is all you need to finish them off. ''3DS/Wii U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made ''even lighter'' to compensate.
** Special mention goes to its Disable special. It's hard to hit with due to its short range and requiring the opponent to be physically facing Mewtwo, but if it connects, it leaves the recipient stunned just long enough for Mewtwo to fully charge a Smash Attack right in front of them, earning a KO at low damage levels.
* DivergentCharacterEvolution: A minor example. ''3DS/Wii U'' differentiates Shadow Ball from Lucario's Aura Sphere by taking away Shadow Ball's ability to do damage while charging.
* DownloadableContent: In ''3DS/Wii U''. Available for free on April 15, 2015, for those who registered both versions by March 31, 2015, and also released as paid DLC for anyone else a couple of weeks later (April 28, 2015).
* EvilLaugh: In its taunt and English victory poses.
* {{Foreshadowing}}: One of Mewtwo's Shadow Balls can be seen striking Donkey Kong in ''Melee's'' opening.
* FragileSpeedster: Its mobility was greatly increased in ''3DS/Wii U'' at the cost of it becoming a lighter character than in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed [[labelnote:note]]going from 22nd fastest to 7th in dashing speed, for example[[/labelnote]], but also upped its weight slightly.
* GlassCannon: It hits very hard in both its appearances (especially later versions of ''3DS/Wii U''), having large hitboxes for many of its wild and unpredictable moves, many powerful throws in ''Melee'', and several of its moves given KO potential in ''3DS/Wii U''. The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it ''very'' light, to the point where what is a rather heavyset Pokémon in its home series (269 pounds/122 kg) is the ''second lightest character'' in ''3DS/Wii U''.
* HitboxDissonance: In ''3DS/Wii U'', some of his attacks will not register point-blank hits despite his animations clearly making contact with the target. Some of those hitboxes were corrected via updates.
* KamehameHadoken: Its Shadow Ball is a Hadoken-like projectile; and its Final Smash, Psystrike, has Mewtwo firing a huge Hadoken-like sphere that causes a YourHeadAsplode effect.
* LargeAndInCharge: It's the tallest playable Pokémon and also has a rather haughty attitude, as shown by its Japanese quotes and its anime appearance.
* LarynxDissonance: This Mewtwo keeps its deep male voice inspired by the Japanese version of the anime, but Mega Evolves into the smaller, more frail and somewhat cute Mega Mewtwo Y, which originallly seemed to be a DistaffCounterpart of sorts to the big, bulky Mega Mewtwo X (especially considering its appearance in ''Anime/PokemonGenesectAndTheLegendAwakened'').
* LastLousyPoint: It takes a whopping ''700'' melees, or ''20 hours'' worth of them to unlock it in ''Melee''. It's commonplace to just plug in four controllers and leave a match running for five hours to meet the requirement.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=HS5OGrmE8j0 Pokefloats]], a Medley of battle music from ''Red and Blue'' in Melee.
** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=v5h_iPeriXs Victory Road]] is used in his reveal trailer. Interestingly enough, this was Lucario's unlock theme in ''Brawl''. It's used again in its ''Ultimate'' character trailer.
* LimitBreak: Mewtwo Mega Evolves into Mega Mewtwo Y and blasts the opposition with its powerful Psystrike.
* MeteorMove: Down aerial, which was heavily buffed in ''[=SSB4=]''.
* MindOverMatter: Its telekinetic lift. Also, it never comes into contact with any of the items it picks up, nor does it touch the ground while moving around.
* MissingBackblast: [[AvertedTrope Averted]], Mewtwo is one of the only characters who ''does'' follow the rule: Shadow Ball has significant recoil when it's fully-charged, and it worsens if fired in mid-air. An ignorant Mewtwo player can easily fling themselves right off the stage. A clever Mewtwo player can fling themselves ''onto'' the stage instead.
* MythologyGag:
** Mewtwo's render for its return in ''3DS/Wii U'' uses [[http://img3.wikia.nocookie.net/__cb20140227140511/ssb/images/e/ef/Ssbmmewtwoclear.png the same pose]] as the one used in ''Melee'' — after more than a decade of ArtEvolution, of course.
** Its tagline, "Mewtwo Strikes Back", is the subtitle for ''Anime/PokemonTheFirstMovie''.
** Its trailer briefly shows Mewtwo facing a Genesect. A Mewtwo fought a squad of Genesect in ''Anime/PokemonGenesectAndTheLegendAwakened'' referring to Mega Mewtwo Y's pre-release name as Mewtwo's Awakened Forme. Its Boxing Ring tagline, "A Legend Reawakened" alludes to both its return in ''Smash'', the Mega Mewtwo Y form as a Final Smash and the movie.
** One of its palette swaps in ''3DS/Wii U'' gives it the same color scheme as [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]].
* {{Mon}}: The genetic Pokémon.
* MundaneUtility: Mewtwo uses its psychic powers to... hold and use items without using its hands. This includes items like the Hammer (where it'll [[PowersDoTheFighting weave the item back and forth using psychic powers]] instead of wailing it like the other characters), guns, etc. The only exception to this, however, is when specifically holding the item is necessary in order to use the item (like Assist Trophies and Special Flags).
* NoBiologicalSex: Technically genderless, but has a masculine voice and personality. The Japanese version of the fourth game also refers to it with masculine pronouns in its pre-DLC trophy description.
* NotTheIntendedUse: Shadow Ball's monstrous recoil comes across as a detriment at first, but it's actually a very handy dodge tool for a character as light as Mewtwo. The backblast can easily put you out of range of the enemy in case the Shadow Ball misses, or it can simply work as a panic-dodge if you're caught in a bad position. In fact, the mid-air recoil is ''so'' strong that you can make the Final Destination loop with it, using it to snipe an enemy that's recovering low while hurling yourself to safety on the other side of the arena.
* OlympusMons: Though man-made, Mewtwo is one of the original legendary Pokémon, and one of the most powerful of them all.
* PaletteSwap: In ''3DS/Wii U'', it receives a costume based on [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]], as well as a vibrant blue palette based on its appearance in sprite-based games.
* PerpetualFrowner: Mewtwo's constantly scowling. ''3DS/Wii U'' adds to it with Mewtwo's more humanoid looks and a more visible mouth.
* PowerCreepPowerSeep: In its home series, [[PurposelyOverpowered it's so powerful that it's banned from the battle facilities and most official tournaments]]. In ''Melee'', it's AwesomeButImpractical due to its low weight and large size making staying alive difficult, while in ''3DS/Wii U'', it's very potent but fairer to face than in its home series.
* PowerEchoes: The genetic Pokémon has a voice with a constant echo behind it.
* PowerFloats: It floats when moving around and using certain abilities, to the point that in ''Melee'' if it's sufficiently damaged, it walks up ledges instead of climbing them. Still, very appropiate for a powerful psychic Pokémon.
* PstandardPsychicPstance: It usually doesn't bother with it, but when it picks up a hammer in ''Melee'', it puts its hands on its head. ''3DS/Wii U'' changes it to a BadassArmFold instead.
* PsychicPowers: It uses its psychic powers in battle.
* RatedMForManly: Somewhat mitigated due to its skinny frame and "chibi"-like Mega Evolution, but it's a very large, [[BadassBaritone deep-voiced]] scientific abomination that [[BloodKnight lives to prove its superiority in battle]] and has hugely destructive PsychicPowers.
* RedEyesTakeWarning: Gets sinister red eyes as Mega Mewtwo Y. Bonus points in that this is the first portrayal of Mewtwo Y outside of the main series games to be depicted with the ruthless BloodKnight personality that Mewtwo is known for.
* SavedForTheSequel:
** Like Bowser, King Dedede, and Marth, it was meant to be in ''64'', but the lack of time and budget prevented it from happening. It was introduced instead in ''Melee''.
** It was slated to be a player character for ''Brawl'', according to unused resources in the game's data. It eventually returned for ''3DS/Wii U'' as DLC.
* SecretCharacter: To unlock in ''Melee'', play a total of 20 hours on VS. Mode,[[note]]This is 20 hours cumulative, not consecutive. The amount of time is also divided by the number of players; 20 hours for one player, 10 hours for two players, 6 hours and 40 minutes for three players, and 5 hours for four players[[/note]] or fight in 700 VS. Matches.
* ShockAndAwe: Its pummel and neutral aerial attacks create an electrical effect.
* ShoutOut: Its DLC trailer has Ness carrying a Master Ball and carefully sneaking up towards a "Shiny" Mewtwo.
* SoreLoser: One of the few characters to not applaud or otherwise show respect to the winning player on the results screen, crossing its arms indignantly instead.[[note]]In ''Melee'', the Ice Climbers are shown [[MythologyGag sobbing]] when they lose, Wario applauds but is occasionally interspersed with him booing at the opponent whilst they aren't looking, while Diddy Kong simply looked dejected when he lost in ''Brawl'', but turns to applauding like the rest come ''3DS/Wii U''. Jigglypuff also never applauded in any of the games despite still looking like a GracefulLoser, but that's due to its stubby arms more than anything else.[[/note]]
* SquishyWizard: Mewtwo specializes in powerful psychic/supernatural attacks, most notably its Shadow Ball projectile and its status-effect-causing Confusion and Disable. It fits this trope due to its very light weight making it easy to KO, as explained under GlassCannon above.
* TheSpook: To the ''Kid Icarus'' characters, anyway. Attempting to invoke Palutena's Guidance on Mewtwo (or any DLC character, for that matter) will have her come up short on information, leading Viridi to suggest that it may be a powerful being from [[LeaningOnTheFourthWall another dimension]].
* SuperMode: It uses its Mega Mewtwo Y form in its Final Smash. Unlike Charizard and Lucario's, it's not controllable, and it only transforms to fire off a powerful Psystrike.
* VocalEvolution: Masachika Ichimura's performance as Mewtwo in ''Melee'' is quite a bit raspier and creepier-sounding than in ''Film/PokemonTheFirstMovie''. This continues into [[TheOtherDarrin Keiji Fujiwara]]'s performance in ''3DS/Wii U''.
* VoiceGrunting: In non-Japanese versions of both of its appearances. In stark contrast to the very talkative Lucario, it only has wordless vocalizations, despite its ability to speak in the Japanese versions as well as all versions of the [[Anime/{{Pokemon}} anime]] (which its portrayal is mostly based on).
* WallJump: Can do this in the fourth game.
* YouFool: One of its possible victory quotes in the Japanese versions directs this quote to its opponents.
* YourHeadAsplode: The ''Smash'' rendition of Psystrike gives it this effect.
[[/folder]]

[[folder:25 – Roy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/royssbu.png]]
[[caption-width-right:350:[[WarriorPrince The Young Lion]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roy_ssb4_7.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/roy_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/JunFukuyama

'''ROY SEALS THE DEAL!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/SuperSmashBrosMelee'' [GCN], 2001 (EarlyBirdCameo); ''VideoGame/FireEmblemTheBindingBlade'' [GBA], 2002 (in home series)

-> '''Playable in:''' ''Melee'', ''3DS/Wii U'' ({{DLC}}), ''Ultimate''\\
'''Specials''': Flare Blade, Double-Edge Dance, Blazer, Counter\\
'''Final Smash:''' CriticalHit

->''"[[BadassBoast For those I must protect… I will not lose!]]"'' (translated from Japanese)

The main character of ''Fire Emblem: The Binding Blade'', a game that would be released soon after ''Melee''. [[EarlyBirdCameo He was put in the game]] so fans could get excited about the new game. The son of Eliwood from ''VideoGame/FireEmblemTheBlazingBlade'', Roy was called in to take his place due to illness. He's led the armies of Pherae and defeated a corrupted divine dragon at the ripe age of fifteen. [[ArsonMurderAndJaywalking He also wields a flaming sword]]. He returns as DLC in ''3DS/Wii U''.
----
* AdaptationPersonalityChange: Roy's quotes aren't that off from what he would actually say in canon, but he seemingly acts oddly {{hotblooded}} in battle, which some Japanese fans were quick to note. This could possibly be why the fandom often turns him into something more resembling an ''inversion'' of his [[WiseBeyondHisYears canon]] [[GuileHero self]], a mistake even [[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai himself made]] during ''Melee'''s development due to ''Fire Emblem: The Binding Blade'' [[MarthDebutedInSmashBros not having been released at the time]]. Roy still shows some of these hotblooded traits in ''3DS/U'' since Sakurai decided to roll with it, but it's a little more subdued.
* AscendedMeme: In the time leading to his return, Roy was essentially known as the guy who got [[NamesTheSame his identity stolen]] by a turtle. In both his reveal trailer and his profile pictures, he's shown to be quite hostile towards Roy Koopa.
* ArtEvolution: The jump from ''Melee'' to ''3DS/Wii U'' brought some changes to his design inspired by his appearance in ''VideoGame/FireEmblemAwakening'', including smaller eyes, his shirt, cape, and gloves directly, and the general style of his boots.
* AwesomeButImpractical: Roy's neutral special Flare Blade is both played straight and averted, depending on the game:
** In ''Melee'', while it boasts a monstrous '''50''' damage at maximum charge as well as being a potential OneHitKO, the charge-up takes a ridiculously long time to max out, and the attack happens almost immediately after maxing out, making waiting for the opponent to get in position not an option (and this is providing said target doesn't just belt you during the charge).
** While a lot of this holds true in ''3DS/Wii U'' the move was buffed in numerous ways. Lower charges kill earlier, making it even better for edgeguarding, but the move is also nearly lag-less, allowing skilled Roys to use the move as bait and countering opponents who think they can punish it.
* BilingualBonus: In ''Melee'' and ''3DS and Wii U'', Roy was left un-dubbed internationally.
* {{Bishonen}}: He's around Link's level in terms of overall prettiness,[[note]]especially considering that both Roy and Link gain quite a bit of muscle mass between ''Melee'' and ''3DS/Wii U''[[/note]] but isn't quite as feminine-looking as Marth. Even so, various other aspects of his design still qualify him for RatedMForManly as noted below.
* BreakoutCharacter: ''The Binding Blade'' was never released overseas, and even among those who have played it, the game is generally cited as one of the weakest in the series, and Roy himself is considered one of the weakest Lords in the entire franchise [[note]]purely in terms of stats and unit power, he's still liked enough for his personality[[/note]]. Nonetheless, ''Smash'' has made Roy extremely popular. He frequently rates highly on ''Melee'' popularity contests, and popular demand was cited to be why he came back for ''3DS/Wii U''. Many people even play ''The Binding Blade'' [[JustHereForGodzilla just to know more about Roy himself]].
* TheBusCameBack: After missing ''Brawl'', he returns as DLC in ''3DS/Wii U''.
* TheCameo: Marth has a palette swap based on him in ''3DS/Wii U'', minus the red hair. This became not so much of a cameo after returning as DLC.
* ChargedAttack: Flare Blade, similar to Marth's Shield Breaker. Fully charged, it is a OneHitKO, deals recoil damage, and causes an explosion. It retains it's old design in [=SSB4=], unlike Marth's.
* ChuckCunninghamSyndrome: Cut after ''Melee''. However, he returns as DLC in ''3DS/Wii U''.
* CoolSword: He wields the Sword of Seals, AKA the Binding Blade, a legendary weapon that can generate fire for certain attacks.
* CounterAttack: Like Marth he also has Counter. This is shown off in his trailer where Roy counters Ike countering Marth countering Robin.
* DeathOrGloryAttack: His Flare Blade takes a long time to charge up and leaves Roy wide open. However, it's a OneHitKill when hit at full charge, and it's still a very strong move before reaching full charge. It's easy to stop, but it's still on your best interests to not be on the receiving end.
* DecompositeCharacter: While Roy was cut after ''Melee'', different assets of his would be given to ''Fire Emblem'' characters in later games before he himself returned as DLC for ''3DS/Wii U''; Ike was given a move mechanically similar to his neutral special, while Lucina inherited his status as a MovesetClone of Marth, to the point that she's an Echo fighter, and he's not come Ultimate.
* DemotedToExtra: While the others were reduced to trophies, he was nothing more than a sticker and unused playable data in ''Brawl'', and all there was for him in the initial release of ''3DS/Wii U'' was a Marth costume based on him. He returns in his full glory as DLC, however.
* DivergentCharacterEvolution: Applied to some extent in ''3DS/Wii U''. For instance, his Flare Blade remains a vertical slash like in ''Melee'' while Marth's Shield Breaker has been a thrust since ''Brawl''. Most of his normal attacks were given unique animations as well, converting him into a semi-clone of Marth. In ''Ultimate'', they become even more different in the way they can rotate their Neutral B: Marth can angle it while Roy can turn it around.
* EarlyBirdCameo: His home game ''The Binding Blade'' came out ''after'' his debut in ''Melee''.
* ElementalWeapon: The Sword of Seals can [[FlamingSword wreathe itself in fire]] when Roy uses it to attack.
%%* FingerlessGloves
* FragileSpeedster: In ''Melee''. Despite the common casual perception that Roy is a MightyGlacier, he is a FragileSpeedster in actual practice; Roy possesses fast dashing speed, with the fourth-fastest falling speed in the game, which gives him rather impressive mobility and attack speed despite the high ending lag of his attacks. However, he takes hits very badly, as his falling speed makes him combo bait, while not being extreme enough to give him exceptional vertical endurance like the spacies, and he is very light with arguably the worst recovery in the game, leading to him dying extremely early to horizontal hits.
* GrandfatherClause: Just like Marth, Roy speaks Japanese despite both his cameo at the end of ''Blazing Sword'' (the first international ''Fire Emblem'' title) and his DLC appearance in ''VideoGame/FireEmblemAwakening'' being released in the West. His reveal trailer has his Japanese dialogue subtitled, while Lucina and Robin were properly given their English battle voice clips in the same trailer.
* HeroicBuild: Not quite to the same degree as Ike, but his ArtEvolution made him considerably beefier [[RatedMForManly and manlier]] than he was both in ''Melee'' and his original game.
* HesAllGrownUp: Roy was one of the youngest Lords in his home series at 15 years old, which is reflected in his ''Melee'' appearance where he looks noticeably child-like compared to Marth and most of the other human characters. His appearance in ''3DS/Wii U'', however, seems to have aged him up a couple of years at least, and he's now taller than Marth. This was likely intended to make his return to the series all the more poignant, implying that he grew up during his absence from ''Brawl''.
* {{Hunk}}: In ''3DS/Wii U'', thanks to his HeroicBuild and his {{Bishonen}} characteristics retained from ''Melee''.
* ImpossiblyCoolClothes: In ''3DS/Wii U'', as a result of combining his original armor with his Mercenary armor from ''VideoGame/FireEmblemAwakening''.
* KidAppealCharacter: In ''Melee'', Roy's [[ShonenHair spiky]] [[RedIsHeroic red hair]], [[PlayingWithFire flaming]] [[CoolSword sword]], and HotBlooded vocals made him an instantly popular choice among younger players of the game, especially compared to the more feminine and graceful Marth.
* KidHero: He's 15 in his original game and in ''Melee''. He looks slightly older in ''3DS/Wii U'', but [[VagueAge it's unclear how old he actually is as of now]].
* LightningBruiser: In ''3DS/Wii U'', where Roy's falling physics are more in line with the rest of the cast, his walking/dashing speed were increased, his recovery was dramatically improved, and a number of his formerly lackluster moves hit noticeably harder, giving him a much wider range in kill moves than he had in ''Melee''. His weakness lies in the fact that most of his power still comes from the base of his blade, so he is unable to use the full potential range of his sword, unlike Marth. Further compounding the issue is the fact that since his fighting style now differs from Marth (like holding his sword in a reverse grip for some attacks), the range on them also tend to be slightly shorter than Marth's attacks.
* {{Leitmotif}}:
** In ''Melee'' it's [[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem]], a medley of the recruitment theme and main Fire Emblem theme which he shares with Marth.
** In ''3DS/Wii U'' [[https://www.youtube.com/watch?v=vuq1F37gvX4 Winning Road - Roy's Hope]], (the only theme from his own game) plays when he first appears in his reveal trailer. [[https://www.youtube.com/watch?v=jiWw9-Qb99A Attack]], his father's battle theme, is also prominently featured.
** In ''Ultimate'' it's [[https://www.youtube.com/watch?v=Vshg9TzZcL0 Beyond the Distant Skies]], his theme from his home game.
* LimitBreak: Critical Hit, a powerful sword strike. Unlike Marth's and Lucina's, Roy's starts slow with a damaging fiery blade behind him before swinging his sword forward powerfully. As a tradeoff for not being a OneHitKill like Marth's and Lucina's, it's much easier to hit targets with it, and it's impossible to [[CriticalFailure accidentally self-destruct with it]].
* MeteorMove: Down aerial (though it's just about unusable in Melee), and the third hit of his Double Edge Dance aimed upwards in Melee.
* MovesetClone: Played straight in ''Melee'' where only a few of his and Marth's moves had slight differences, such as Flare Blade having a longer charge time than Shield Breaker, and Blazer being slower than Dolphin Slash. The biggest difference between them was that all of his attacks hit harder at the base of his sword, rather than at the tip. Later, after not returning in Brawl, he finally returned as DLC in ''3DS/Wii U'' and was (like most of the Melee clone returnees) subjected to DivergentCharacterEvolution and ascended to semiclone status, and thus not being considered an Echo Fighter in Ultimate. Hilariously enough, Roy would get his own MovesetClone in the form of [[VideoGame/FireEmblemAwakening Chrom]] in ''Ultimate''.
* MythologyGag:
** Like Mewtwo, Roy's render in ''3DS/Wii U'' is [[http://www.thegamescabin.com/wp-content/uploads/2015/06/roy-ssb.jpg reminiscent to his pose]] in ''Melee'', but updated to the current graphical style.
** His version of the "Critical Hit" Final Smash starts with Roy performing his actual Critical Hit animation with the Sword of Seals from his home game as well. Enemies directly behind him will be dragged into the attack by his swipe as well, making it a little harder to avoid than Marth or Lucina's in some cases.
** His reveal trailer shows him fighting Captain Falcon together with Lyn, one of his possible canon mothers. His trailer for Ultimate has the same effect except he's fighting against Kirby.
** Similar to Lucina, Roy's palette swaps include the color schemes of some other characters from the world he hails from (in his case, Elibe); namely Alen, Lance, Marcus, Eliwood, Perceval, Cecilia, and Bors.
** His boxing ring title is his post game RedBaron title from his home series.
** [[http://embed.gyazo.com/261c0e16da2be1c58e42ddfa9f5583e4.png The symbol on his cape]] in ''3DS/Wii U'' onward is [[http://embed.gyazo.com/342001d48dbb1f7ef3d739295d9e36ba.png Elibe's Fire Emblem]] seen briefly during the intro of ''The Binding Blade''.
* OneSteveLimit: Averted. Not to be confused with Roy Koopa, who appears in ''3DS/Wii U'' as an alternate of Bowser Jr., alongside the other Koopalings. Things got even weirder when he was brought back as DLC in ''3DS/Wii U'', making it the first time in ''Smash Bros.'' history where two playable characters share the same name. Lampshaded in his reveal trailer, where one of the first things he does is knock out the other Roy. The announcer does have different clips when announcing each of them, with the one for ''Fire Emblem'' Roy said in a heroic tone, and the one for Roy Koopa in a more villainous one.
* PlayingWithFire: The Sword of Seals produces fire when swung.
* RatedMForManly: He was this compared to characters like Marth and Link in ''Melee'' due to his spiky red hair and flaming sword. '3DS/Wii U'' only made him manlier by making his armor a lot more ornate and bulky, making his face much sharper, making him [[HeroicBuild significantly more muscular]] and even changing his animations to convey that while its not quite as heavy as Ike's Ragnell, his Sword of Seals is still much heavier and more brutal than Marth and Lucina's Falchion.
* RedOni: To Marth's blue, see AdaptationPersonalityChange above.
* ReverseGrip: Some of his moves in ''3DS/Wii U'', such as his Blazer, have new animations that feature him swinging his sword this way. This is also reflected in his character portrait for ''Ultimate'', as seen above.
* RoyalsWhoActuallyDoSomething: Heir to the throne of Pherae, and a swordfighter who's not afraid to get his hands dirty.
* SecretCharacter: To unlock in ''Melee'': Clear Classic Mode or Adventure Mode with Marth without continuing, or fight in 900 VS. Battles.
* StealthPun: "Seals the Deal". To those not in the known, his sword's called the Sword of Seals.
* YoungerThanTheyLook: Cast your eyes back up at that picture of his ''Ultimate'' design and remember he's supposed to be ''fifteen'', although it's unclear whether he aged or not since his appearance in ''Melee''. It should be noted, however, that his ''Melee'' design averts this trope, as he looks like a lanky teenager.
[[/folder]]

[[folder:26 – Mr. Game & Watch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrgameandwatch.png]]
[[caption-width-right:350:[[PaperPeople Master of Two Dimensions]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbm.jpg]]]][[/labelnote]]

-> '''Home Series:''' ''UsefulNotes/GameAndWatch''
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--> '''Debut:''' ''Ball'' [G&W], 1980

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Chef, Judge, Fire, Oil Panic\\
-> '''Final Smash:''' [[OneWingedAngel Octopus]]

The epitome of old school, Mr. Game & Watch is not a distinct previously-existing character so much as a conglomeration of elements from characters seen in the myriad Game & Watch games. Still, he can be considered the first successful digital character in Nintendo history, predating even Mario. He's even older than ''VideoGame/PacMan'', making him the oldest character in the entire roster.
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* AdaptationalBadass: The characters in the ''Game & Watch'' games were usually normal people put into various situations. In ''Smash'', Mr. Game & Watch is depicted as a HumanoidAbomination of sorts that [[{{Hammerspace}} pulls various items out of nowhere]] to fight with.
* ArtEvolution: In ''3DS/Wii U'', he was redrawn to generally be less rigid, with new, quirkier animations more closely matching the original LCD cels. ''Ultimate'' has Mr. Game & Watch completely change his appearance in some of his attacks to more accurately resemble the game the attack came from.
* BaitAndSwitch: Many new players will be wondering who he could be and what he could look like when they get his Challenger Approaching Screen… Only to realize that he ''is'' a silhouette!
* BlueAndOrangeMorality: According to WordOfGod, Game & Watch has no concept of right or wrong. He defects to the heroes' side in the Emissary just because Peach gave him her parasol.
* CombatTentacles: His main form of attack during his Final Smash, during which he transforms into a giant version of the titular character from ''Octopus'' and floats around the stage to whack opponents with his tentacles.
* CompositeCharacter: The Game & Watch characters did not have consistent appearances, so Mr. Game & Watch's character model is mostly based on the falling civilians in "Fire", but his moves come from many other Game & Watch games. ''Ultimate'' takes this further by having him completely transform into the characters from their respective games: eyes, mouth, and all.
* CatchingSomeZs: If put to sleep, Game & Watch will have Zs flashing above his head.
* ConfusionFu: His animations don't telegraph a lot of his attacks. Additionally, his [[DropTheHammer "Judge"]] attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically ScratchDamage, while nine is a OneHitKO under normal circumstances. On top of all that, the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
* DeathOrGloryAttack: Extreme Judge makes all of his Judge attacks either 1s (which do little damage and damage self) or 9s (OneHitKO).
* DropTheHammer: His down smash, his on the ground recovery attack and his Judgment special.
* EnergyAbsorption: He can absorb energy attacks with his [[http://www.ssbwiki.com/Oil_Panic Oil Panic]] special - if he absorbs three, he then can use it as an attack that does the damage of the three absorbed attacks combined. In terms of raw percentage, this potentially can be the most powerful attack in the game that is not a counter or a final smash. [[note]]In ''Melee'', the most powerful attack has been determined to be Mr. Game and Watch absorbing three [[http://www.ssbwiki.com/PK_Flash PK Flashes]], and then throwing it on Roy and having Roy counter it.[[/note]]
* EverythingsSquishierWithCephalopods: Turns into a giant LCD octopus for his Final Smash.
* EyelessFace: A rare, non-creepy example, which comes justified as he completely lacks other features.
* FightingClown: Smacking people with whatever you can get your hands on is passable, but it crosses into ridiculous extremes when you can weaponize stuff like juggling, turtles, fishbowls and ''food flipped out of a frying pan''.
* FinalBoss: ''Melee's'' All-Star Mode concludes with a throwdown against 25 Mr. Game & Watches, and his unlock method always made him the last to be revealed no matter what, requiring all 24 of the other characters.
* FlatCharacter: [[PaperPeople Pun notwithstanding]], given that he's a character pulled from a series of simplistic [=LCD=] handhelds, he doesn't have much of a personality. The little he gets in ''Brawl's'' cinematics labels him as a TrueNeutral at best.
* GlassCannon: He is one of the lightest characters in the entire series, beaten only by Pichu in ''Melee'', Jigglypuff in ''Brawl'', and Jigglypuff and Mewtwo in ''3DS/Wii U''; but has powerful aerials, some of the strongest smash attacks, and two special moves that can potentially KO someone at 0%.And due to a developer oversight, he's the only character that is unable to use L-Canceling, which is one of the most important techniques in the meta.
* {{Hammerspace}}: Where he gets his "weapons" from.
* HealThySelf: Judgment 7 produces [[HyperactiveMetabolism healing food]].
* HitboxDissonance: When he's ducking, [[https://www.youtube.com/watch?v=oDvk3PMTVH0 he is near impossible to hit or grab]]. There's a lot of things that look like they should hit him, but don't.
* HumanoidAbomination: It is suggested that he is composed of some primordial substance that can be created to make anything--for this reason, [[spoiler:his body was used to create the Subspace Army]]. He is a 2-dimensional character in a 3-d world. He doesn't move like other characters do, instead jerkily twitching from one sprite to another. [[BlueAndOrangeMorality He has no understanding of good or evil]], [[spoiler:which is why he helped produce the Subspace Army and why he betrayed them to join the heroes]].
* AnIcePerson: Judgment 8 freezes those it hits solid.
* ImprobableWeaponUser: He can smash people up using a fish bowl, a racing flag, and a turtle. just to name a few.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=DMWyIqpguNc Flat Zone]] in Melee, updated to [[https://www.youtube.com/watch?v=mANdVLqQMlY Flat Zone 2]] as of Brawl and used ever since.
* LimitBreak: Turns into the Octopus from the ''Game & Watch'' game of the same name. Mostly attacks by extending his [[CombatTentacles tentacles]]. ''Ultimate'' changes the attack into a powerful charging strike, not unlike Ganondorf's Final Smash.
* LimitedAnimation: A signature trait of the character, acting as a nod to the LCD movement of the original Game & Watches. Due to such, it can be tougher to telegraph his attacks compared to others; he doesn't fluidly attack like every other character, he simply "twitches" from one sprite to the next.
* MeteorMove: His down aerial.
* MonsterProgenitor: [[spoiler:Tabuu uses an unknown substance Game & Watch produces to create the endless Shadow Bugs that make up Tabuu's Subspace Army.]]
* {{Nerf}}: Between Brawl and [=SSB4=]. The ability to cancel momentum by using Oil Panic is gone, his range and damage have been severely reduced, and Oil Panic got ''another'' damage cap reduction. While he is still very competent in that he has much more mobility now and some of his weaker moves have been made useful, ''Brawl'' players might find him difficult to readjust to.
* OffModel: When he appears at the end of Pac-Man's reveal trailer for ''3DS/Wii U'', his limbs are noticeably thinner than in-game, his head is larger in comparison to his body, and he lacks an outline. In-game, he looks more or less the same as in previous games, albeit with a smaller nose, more circular hands, and a more flippant walking/running animation.
* OneHitKO:
** If you get a "9" when using Judge, it will result in one of these even at ridiculously low percentages. For reference, in ''Brawl'' it will succeed on the heaviest targets if they have at least 13% damage.
** Oil Panic as well which can KO you at 0%. Be careful not to throw three items at him or else your day will go sour.
* OneWingedAngel: As mentioned above, his Final Smash turns him into a giant octopus.
* PaperPeople: Referencing his LCD cell origins, he's completely flat.
* RandomEffectSpell: His Side Special, Judge, has one of 9 outcomes based on whatever number displays when used:
** 1 does 2% damage and deals no hitstun while also hurting Game & Watch for 12%.
** 2 does 4% with a tiny amount of knockback. Starting with ''Brawl'', it also has a 20% chance of making the opponent trip.
** 3 does 6% and launches the enemy in the direction of Game & Watch. It also does significant damage to shields.
** 4 does 8% with a slash effect and launches the opponent diagonally.
** 5 does 4 electrical hits that chain into each other and do 3% each.
** 6 does 12% fire damage and large downward knockback.
** 7 does 14% and drops a healing item if an enemy is hit. This item was random in ''Melee'', but was changed to always be an apple from ''Brawl'' onwards.
** 8 does 4% (in ''Melee'') and 9% (in following games) and freezes the opponent while also launching them upward with set knockback.
** 9 does 32% with massive knockback [[ArsonMurderAndJaywalking and plays the same "PING" noise as the Home-Run Bat]] (plus the bell noise from his taunts, starting with ''Brawl'').
* ReferenceOverdosed: Just about every one of his animations is taken from a specific ''Game & Watch'' game. [[https://www.youtube.com/watch?v=bgGT5FxSUHk This video covers all the animations in Brawl.]]
* RetCanon: His ''Melee'' design was officially used in ''Game & Watch Gallery 4'', released a year after ''Melee''.
* {{Retraux}}: He is designed to resemble the extremely choppy animations of the old LCD Game & Watch units.
* SecretCharacter: You have to unlock him in ''Melee'', ''Brawl'', ''3DS/Wii U'', and ''Ultimate''. Much like Falco, he's unlockable in every game he's appeared in. He becomes playable after the following conditions are met:
** '''For ''Melee''''': Beat Classic Mode, Adventure Mode, or Target Test with all other characters; or fight in 1,000 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by clearing "Battleship Halberd Bridge", beat Target Test with 30 characters on any difficulty, or fight in 250 brawls.
** '''For ''3DS''''': Beat Classic Mode with 10 different characters or play 90 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode with 5 different characters or play 80 matches in Smash.
* SpamAttack: Uses Stanley the Bugman's gas sprayer from ''Donkey Kong 3'' as his standard A attack.
* WallOfWeapons: Or rather, [[ImprobableWeaponUser Random Objects]]. All attacks but his Final Smash involve an object of some kind, including chairs (side tilt), hammers (down smash), and fish leaping out of a fishbowl (neutral aerial from ''Brawl'' onward).
* WarmUpBoss: He's faced first in ''Brawl's'' All-Star Mode, thanks to characters going by chronological order of their series. A combination of his lightness (which All-Star mode amplifies), the smallness of his stage, and the fact that he appears alone make this a very easy first encounter.
* WolfpackBoss: His fight in ''Melee's'' All-Star mode is a fight against 25 of him.
[[/folder]]
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to:

%%
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%% EDITOR'S NOTE: We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | '''''Melee''''' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' ([[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]) | ''[[Characters/SuperSmashBrosUltimate Ultimate]]''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/character_selectSSBM_8053.jpg]]
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'''Warning: unlockable characters will not be spoiler-marked on this page.'''

* Returning characters from ''Super Smash Bros.'': Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Jigglypuff, Captain Falcon, Ness.

[[foldercontrol]]

!!Default

[[folder:13 – Peach]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/peachssbu.png]]
[[caption-width-right:350:[[PrincessClassic Princess of Toadstools]] /[softreturn][[EverythingsBetterWithPrincesses Princess of the Mushroom Kingdom]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_peach_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/peach_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/peach_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Jen Taylor (''Melee''), Samantha Kelly (''Brawl'' and ''3DS/Wii U'')

->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Peach Bomber]], [[ParasolOfPain Peach Parasol]], Vegetable\\
'''Final Smash:''' [[StandardStatusEffects Peach Blossom]]

->''"Oh, did I win?"''

The beloved princess of the Mushroom Kingdom and LoveInterest of Mario. She's often kidnapped for her powerful magic (or in several cases, because Bowser or another villain has a crush on her), and has been saved by Mario more times than you can count. Usually, Princess Peach relies on Mario to fight for her, but since her debut in ''Melee'', she's taken action and joined the battle. In this series she's able to go toe-to-toe with many of the big guys, such as Captain Falcon, Donkey Kong, Bowser, Ganondorf, and Ryu.

As out of place as it may seem at first, [[DistressedDamsel given the role she's known for]], different games in her series have given her a playable role before ''Melee'', which translated into an asskicking princess in the ''Smash'' series. She's even [[VideoGame/SuperPrincessPeach saved the Mario Bros. herself once]]! Peach brings her innate magical powers and her trusted Toad assistant into the fray.

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* AdaptationalBadass: While in her source series she's been shown to be quite capable of fighting, she rarely does so, and not to the same degree as she does here, unless you count her portrayal in ''ComicBook/SuperMarioAdventures''.
* AdaptationalPersonalityChange: Peach is pretty much PurityPersonified in her home series. Here, she's much more flirty and mischievous, as well as being a bit of a {{cloudcuckoolander}}. The ''Subspace Emissary'' in ''Brawl'' also gives her some hints of DitzyGenius.
* AssKicksYou: Peach Bomber, which is her side-B attack, along with her back aerial, down throw and back throw. Her back throw provides the page image.
* AssistCharacter: She summons Toad as part of her Neutral Special. He works as a HumanShield who will [[CounterAttack release damaging spores if hit by an opponent]]. Custom moves can change him from using his spores to [[StandardStatusEffects put opponents to sleep]] if he's hit to changing him into a straight-up attack. In ''Ultimate'', Toad even pummels and helps Peach throw grabbed opponents.
* ArtEvolution: In ''Melee'', her dress was only slightly more detailed than it is in her own series, such as having a visible bodice. In ''Brawl'', they ramped it up to a full PimpedOutDress. In ''3DS/Wii U'', it's less embroidered than in ''Brawl'', but still much more detailed and embellished than her main series and ''Melee'' appearance.
* ArtificialBrilliance: Peach's ''Brawl'' AI can use the "low float" technique rather effectively to land some solid aerials.
* BadassAdorable: She's cute, kind, and can kick your rear to next Sunday.
* BadassPacifist: Offering tea to two combatants to stop them from fighting is pretty badass.
* BigNo: She lets one out when she gets star KO'd in ''Brawl'' and ''3DS/Wii U''.
* CloudCuckoolander: She's quite goofy in ''Subspace Emissary'' cutscenes, such as offering tea to stop an ongoing fight while standing on a flying battleship in the middle of a battle.
* CombatStilettos: Even on the battlefield, she still wears her signature high heels.
* CounterAttack: [[http://www.ssbwiki.com/Toad_(move) Toad]] is used this way. He actually releases spores from his mouth to damage the opponent.
* CowerPower: In ''Ultimate'', rather than holding out Toad, she cowers behind him while he tries to protect her.
* CuteBruiser: To quote her ''3DS/Wii U'' trophy's description, she "continues to prove that 'powerful' and 'cute' are not mutually exclusive". In fact, she has one of the more physical fighting styles amongst the female characters.
* DamselInDistress: If you choose to save Zelda in ''The Subspace Emissary''. They both become this eventually. This role also gets poked at by Snake and Viridi.
* DevelopersForesight: If she's holding a Parasol item in ''Melee'', she'll use it instead of her own for her up special.
* DissonantSerenity: Her method of defusing the fight between Sheik and Fox is offering them both a SpotOfTea while they're on top of a battleship engaging in combat.
* EdibleAmmunition: Played with. The turnips she uses in combat cannot be eaten like Diddy Kong's peanuts, but they are still a potent projectile weapon.
* EverythingIsBetterWithPrincesses: Princess Peach is the titular princess of The Mushroom Kingdom. She is also the most famous princess in gaming and she holds the title with pride.
%%* EverythingsBetterWithSpinning: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]].
* TheFace: In ''Subspace Emissary'', Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast with the action-oriented Samus and Sheik.
* FanServicePack: Her breasts are larger and more visible in this series than they are in her home series. An example is her pose on the [[http://www.ssbwiki.com/images/6/62/Boxart-wiiu.png boxart]] for ''Super Smash Bros. for Wii U''.
* FightingClown: Peach wouldn't seem like much of a fighter considering her DamselInDistress background, and many of her abilities are silly, like using [[ImprobableWeaponUser sports equipment, radishes]], and [[AssKicksYou her butt]]. Nonetheless, she's still a strong and capable fighter.
* FryingPanOfDoom: She may pull out a frying pan to smack opponents when doing a Forward Smash. It is the most damaging but shortest-reaching of her three forward smash weapons.
* GameBreakingBug: In the early days of ''3DS'', there was an oversight with Peach's "Turnip Pull" Down Special, specifically its low chance to produce an actual item, even if they're not turned on, in place of the turnip (an ability she's had since ''Melee''). This triggered the game's online match anti-cheat coding, getting players MistakenlyBanned from online play. A hotfix was released in short order.
* GlassCannon: Peach has an odd mix of attributes — below average weight (on par with Marth and Zelda), slow walking and dashing speeds, high air speed, and generally high attacking power, with some of the most absurdly damaging moves in the game (in ''Melee'', if all five hits of her fully charged Down Smash connect, the opponent will receive up to ''65%'' damage).
* GoofyPrintUnderwear: In ''Brawl'', the trim of her panties appropriately has images of [[VisualPun peaches]].
* HammerSpace: No one's really all that sure where she pulls Toad out of…
* HotterAndSexier:
** She has a much more flirty personality as opposed to [[IncorruptiblePurePureness her completely innocent canon portrayal]], with suggestive winks and PantyShot-allowing attacks.
** The promotional screenshots for ''3DS/Wii U'' show her openly flirting with other male characters besides Mario, ranging from giving Marth sultry looks, to stealing Link from Zelda.
** She is more anatomically realistic in this series compared to her home series, and she also underwent a FanServicePack as explained above.
* HumanShield: Uses Toad as one from ''Melee'' to ''3DS/Wii U'', who also functions as a CounterAttack. In ''Ultimate'', this is revamped to TakingTheBullet.
* IKnowMaddenKombat: Her forward smash attack can potentially pull out either a [[VideoGame/MarioGolf golf club]] or a [[VideoGame/MarioTennis tennis racket]].
* ImprobableWeaponUser: Vegetables, frying pan, golf club, tennis racket, crown, and [[GrievousHarmWithABody Toad.]]
* LadyAndKnight: The Bright Lady to Mario's White Knight.
* {{Leitmotif}}: No song in particular is associated with her in any game besides ''Ultimate'', which gives her [[https://www.youtube.com/watch?v=qzKqRal7mUg Princess Peach's Castle's theme]]. However, the [[https://www.youtube.com/watch?v=nw1c5Dp5_FU Super Mario Bros Lost Levels Medley]] prominently plays her theme from her home series at the start.
* LimitBreak: Peach Blossom, a dance that doesn't cause any knockback, but deals good amounts of damage while putting her foes to sleep while spawning countless peaches to recover health with.
* MeteorMove: Her down tilt will Meteor Smash opponents, but it is difficult to utilize because she needs to be at a ledge and the target airborne over a pit. It cannot meteor smash aerial foes anymore in ''[=SSB4=]''.
%%* {{Nerf}}: Peach received many nerfs in ''Brawl'', most notably in her notorious down smash.
* OfCorsetsSexy: Her appearance in ''Melee'' [[https://www.ssbwiki.com/images/d/db/Peach_SSBM.jpg shows her dress with a corset]], which is absent from both future ''Smash'' games, as well as her home series.
* OnlySaneWoman: In the ''Subscape Emissary'' cutscenes, she's very intent on [[DefiedTrope defying]] LetsYouAndHimFight. Yes, a CloudCuckoolander ''and'' an Only Sane Woman.
* PaletteSwap: In ''Melee'', she had a full [[VideoGame/SuperMarioLand Princess Daisy]] costume with a change in skin color and glove length, though as of ''Brawl'' it's her usual outfit just with Daisy's colors. Her white color swap is reminiscent of her [[FairytaleWeddingDress wedding dress]] from ''ComicBook/SuperMarioAdventures'' and ''VideoGame/SuperPaperMario''. ''Brawl'' gave her a red dress which is a reference to [[VideoGame/DonkeyKong Pauline]]. ''3DS/Wii U'' also adds Fire Peach from ''VideoGame/SuperMario3DWorld''.
* ParasolParachute: She uses her parasol to slow down her fall, [[ParasolOfPain to beat the snot out of her opponents]], [[ParasolOfPrettiness or just to show her more feminine side.]]
* PimpedOutDress: Her character model in ''Brawl'' makes her dress the most elaborate it's been yet. ''3DS/Wii U'' tones it down a bit, but it's still rather elaborate.
* PrincessesPreferPink: Which is just as well, peaches can be pinky.
* PrincessesRule: No word on a king or queen outside of the comics, in ''Super Mario Bros. 3'' there appears to be several kings that serve under ''her'', yet Peach is still a princess.
* ReallyGetsAround: While some promotional images and cutscenes portray her as being with Mario as in her home series, she's also seen out with Link and flirting with Marth.
* RoyalsWhoActuallyDoSomething: As this is a fighting game, she takes a very active role, something she showed occasionally before ''Melee'' in her home series.
* SkipOfInnocence: Her normal walk cycle as of ''Brawl''.
* StatuesqueStunner: If her ''Franchise/SuperMarioBros'' self is of any indication, she is 6'1" tall.
* SuperCuteSuperPowers: Her up tilt and side special in ''Brawl'' create pink heart effects, while her new up aerial in ''3DS/Wii U'' creates a rainbow and adds a pink ribbon to her up smash.
* TakingTheBullet: ''Ultimate'' changes her Neutral B to this. While in previous installments Peach would hold Toad out in front of her as a HumanShield, ''Ultimate'' has her duck away in fear while Toad willingly defends her.
* TookALevelInBadass: In ''Ultimate'', instead of being held out unwillingly in front of Peach, Toad is now laying down the punches himself. Inversely, Peach herself now looks far more cowardly than she did before.
* {{Troll}}: Peach has quite a few [[AssKicksYou butt attacks]], and half her taunts and victory quotes are very cocky and/or have her literally taunt the opponent(s).
* WarriorPrincess: A princess with an upbeat attitude that still kicks a lot of ass.
* WhiteGloves: Like Mario and Luigi, only it makes more sense in Peach's case, as her profession would probably be more likely to keep her hands nice and shiny.
[[/folder]]

[[folder:14 – Bowser]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserssbu.png]]
[[caption-width-right:350:[[MonsterLord King of the Koopas]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_bowser_ssb4_4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbm.jpg]]]][[/labelnote]]

->'''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling]] [[InstantFlightJustAddSpinning Fortress]], [[GroundPound Bowser Bomb]]\\
'''Final Smash:''' [[OneWingedAngel Giga Bowser]]

The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]] or [[EnemyMine teaming up with his nemesis]]), Bowser is an intimidating fire-breathing monster, feared by the populace, respected by his loyal minions, and [[GoodParents adored by his son Bowser Jr.]] He holds the honor of being the first villain to be playable in ''Smash''.
----
* ActionDad: The first to be in Smash in fact, being the father of Bowser Jr. (And formerly the Koopalings before they were [[{{Retcon}} retconned]] into merely being his minions.)
* AdaptationPersonalityChange: In most ''Mario'' games with another villain, Bowser usually opposes them, preferring to be the only bad guy around. In ''The Subspace Emissary'', however, he willingly serves Master Hand, expressing sadness when [[spoiler:he finds him defeated]].
* AnthropomorphicShift: To reflect his increase in agility, Bowser's stance and proportions have been changed in ''3DS/Wii U'' to be much more humanoid to match his usual appearance from the ''Franchise/SuperMarioBros'' series, as opposed to the more bestial look ''Melee'' and ''Brawl'' gave him. He also uses more conventional punches and kicks instead of the more reptilian claw strikes and headbutts he once had. Bowser returns to his previous feral stance as Giga Bowser.
* ArtEvolution: In ''Melee'', he has an original design that gives him a more bestial stance, a very muscular physique and tanned skin as opposed to bright yellow. ''Brawl'' keeps his stance but changed his colors and makes his body look softer to match his main series appearance more. In ''3DS/Wii U'', he has a more upright stance.
* TheArtifact: While characters like Luigi and Peach received new voice clips in later ''Smash'' games to match their VocalEvolution, Bowser is still stuck with the growls, grunts, and roars based upon his [=N64=] era and (as of ''3DS/Wii U'') still hasn't been updated to match his current voice actor, Kenny James.
* AttentionDeficitOohShiny: Watching a butterfly is enough to distract him in Shulk's trailer. [[BackStab It doesn't end well for him.]]
* BalanceBuff: Bowser has been one of the biggest beneficiaries of such throughout the series. After his horrendous debut in ''Melee'', where he was so hilariously slow that he has always been considered a contender for worst character in the game, he was buffed considerably for ''Brawl'', where he was given some significantly improved mobility alongside farther reaching and slightly faster attacks, at the expense of some power. The ''Brawl'' buffs weren't enough, though, as he was still considered low, if not bottom, tier past early ''Brawl'', so ''Wii U/3DS'' saw him given a significant movement speed improvement, a bunch of new more-effective attacks, most of his moves being made faster among other improvements, and was made to hit harder than he ever had, alongside some new mechanics that benefited him immensely (such as the removal of chain-throwing and the introduction of Rage). At first it worked, as Bowser was considered a high tier contender in the very early ''3DS'' days, but then the 1.0.4 patch significantly nerfing vectoring (another new mechanic Bowser was a huge beneficiary of) and his same old weaknesses proving still exploitable saw his tier perception plummet, leading to the additional balance patches giving him some more buffs. Most significantly, his previously nigh-useless up throw was turned into a very dangerous combo throw, that can now combo into his up aerial for [=KOs=] below 100%. Now Bowser hasn't reclaimed his early ''3DS'' glory, but he's looked on as a lot more competitively viable than he's ever been.
%%* {{BFG}}: His Dark Cannon in ''Subspace Emissary.''
%%* BigBadDuumvirate: With Ganondorf in ''Subspace Emissary''.
* BreathWeapon: His [[PlayingWithFire Fire]] Breath Neutral B.
* ButtMonkey: After his addition, he literally became the punching bag in ''Melee'', ''Brawl'', and ''3DS/Wii U''[='=]s How-to-Play videos. Many screenshots shown during ''Brawl'' and ''3DS/Wii U's'' development also have him getting the short end of the stick, and in Shulk's trailer, he's the very first victim of Shulk's Back Slash.
* TheBrute: He's the powerhouse of the villain team in ''Subspace Emissary''.
* TheComputerIsACheatingBastard: The Bowser in ''Melee's'' Adventure Mode has a natural advantage in size and power over the playable version, most noticeable when your character is another Bowser. And then he evolves into Giga Bowser.
* DivergentCharacterEvolution: In ''Melee'', Giga Bowser was just a bigger, freakier Bowser with a buffed but fundamentally identical moveset. ''Brawl'' made Giga Bowser a OneWingedAngel form with immunity to flinching. Finally, ''3DS/Wii U'' saw Bowser and Giga Bowser take on two very different movesets; Bowser underwent AnthropomorphicShift, while Giga Bowser's fighting style remained distinctly primal. In ''Ulitmate'', Giga Bowser isn't directly playable, instead being a 2.5D style attack from the background.
* TheDogBitesBack: [[spoiler:Bowser ends up exacting revenge on Ganondorf's trophy when finding it after the latter, prior to being turned into one, had shot Bowser in the back with the only Trophy Gun left.]]
* DubNameChange: From Koopa in the Japanese versions. [[LampshadedTrope Lampshaded]] in the Bowser + Flame Runner trophy:
-->Incidentally, Bowser is known as Koopa in Japan, but the Japanese name for this bike is Super Bowser. How rare.
* EnemyMine: He joins the heroes in ''Brawl's'' adventure mode once he realizes that [[spoiler:Tabuu had manipulated everyone. He is distinguishable from Wario or Ganondorf in that he is the only antagonistic fighter who is required to join you]].
* EverythingsBetterWithSpinning: His down smash, neutral aerial, down aerial, and [[http://www.ssbwiki.com/Whirling_Fortress Whirling Fortress]].
* EvilIsBigger: Easily the most iconic video game villain of all time, and the biggest and bulkiest playable character in ''Smash'' ([[Franchise/{{Metroid}} Ridley]] is slightly taller than him in ''Ultimate'' when not slouching, but is very LeanAndMean in comparison).
* EvilIsBurningHot: One of the few villainous characters in the series, and with a lot of fire attacks and motifs to back it up.
%%* EvilRedhead: Though how "evil" he is can vary depending on the game in his home series, he is clearly an antagonist.
* FinalBoss: In Adventure Mode in ''Melee'', though the boss Bowser is slightly larger than the playable one, which is particularly noticeable if you're playing as Bowser yourself.
* GroundPound: Bowser's down special move, Bowser Bomb, which is identical to the Ground Pound he performs in the final battle of ''VideoGame/SuperMarioBros3''. In ''3DS/Wii U'', his down aerial is reworked into being a second one, retracting into his shell and slamming downwards.
* TheHeavy: Although he is not the main antagonist of ''The Subspace Emissary'', he's the most recurring nuisance after the Ancient Minister.
* HitboxDissonance: His grab range in ''3DS/Wii U'' was buffed considerably, though his hands don't reach out any farther, leading to him grabbing beyond where his hand actually reaches. Especially noticeable in his pivot grab, which [[http://i0.kym-cdn.com/photos/images/original/001/069/651/3ba.gif extends twice as far as his hand.]]
* HumanShield: In ''Subspace Emissary'', he holds either Zelda or Peach in front of one of Link or Mario's attacks to get them to stop.
* ImmuneToFlinching: Bowser gained the exclusive "tough guy" ability in ''3DS/Wii U'', where if he is struck by hitboxes with negligible knockback, such as the first hits of most jabs, he will not be flinched.
* ImplacableMan: He still takes damage when attacked as Giga Bowser in ''Brawl'' and ''3DS/Wii U'', but is completely {{immune to flinching}} and knockback.
* {{Kaiju}}: Giga Bowser is an archetypical Japanese giant monster. Regular Bowser also qualifies, if a smaller example than usual.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=kNAmyydSGX0 The Airship Theme]] played in many of his appearances in Subspace. In addition, his Ultimate character trailer played [[https://www.youtube.com/watch?v=k1MUx-AiLek King Koopa Battle]], his boss fight theme from ''VideoGame/SuperMarioBros3''.
* LightningBruiser: In ''3DS/Wii U'', they buffed his speed, and his attacks have been reworked to be much quicker, making him one of the hardest-hitting characters in the game ''and'' frighteningly fast to boot. His more upright stance in that entry reflects this. Furthermore, Bowser's already great endurance was helped by making him ImmuneToFlinching against attacks with negligible knockback, like the first hit of most jabs. Despite this, Bowser finds less competitive success than other lightning bruisers due to his easily exploitable weaknesses (including his size and weight, which are probably his biggest weaknesses and near-unavoidable for his character).
* LimitBreak: Giga Bowser. He grows ''huge'' and has all of his attacks buffed on top of being immune to knockback during the transformation. In ''Ultimate'', he instead turns into a BackgroundBoss and charges a massive punch, which instantly Screen [=KOs=] anyone hit by it.
* MegatonPunch: In ''Ultimate'', Giga Bowser unleashes a punch so powerful that anyone that gets hit by it instantly [[GlassSmackAndSlide goes splat against the screen]].
* MeteorMove: His down aerial in ''Brawl'' (towards the end of the attack) and ''3DS/Wii U'' (towards the beginning of the attack), and his down strong attack while he's Giga Bowser (first claw strike) will Meteor Smash targets.
* MightyGlacier: In ''Melee'', he is the most powerful character after Ganondorf, but was also abysmally slow, with among the slowest movement speed, and by far the slowest and laggiest attacks in the game. In ''Brawl'', his movement speed was buffed and his attacks were made slightly faster, though he was still an overall slow character who relies on his great power to make up the difference.
* MixAndMatchCritters: He's a monstrous turtle with some elements of oxen, dragons, and dinosaurs.
* MythologyGag:
** His [[BreathWeapon Fire Breath]] move can be customized into either a stream of flames or to spit large {{Fireballs}}, both variations of Bowser's fire breath that he is able to do in his own series.
** The Bowser Bomb is based on his attack pattern in ''VideoGame/SuperMarioBros3''.
** His revamped Final Smash in ''Ultimate'' has him transform into Giga Bowser, but he turns even more enormous while delivering a powerful punch towards the screen and is surrounded by a swirling background, much like the final boss of ''VideoGame/SuperMarioGalaxy2''. Sakurai himself compares it to the [[BackgroundBoss boss fight against Baby Bowser]] in ''VideoGame/YoshisIsland''.
* {{Nerf}}: In ''3DS/Wii U'', prior to the 1.0.4 patch, an opponent dragged offstage by Flying Slam would always be KO'd before Bowser, which besides making it inescapable if dragged offstage, always ensured Bowser would win if he did the move on his and the opponent's last stock. The 1.0.4 patch changed it so, depending on the height at which the move was initiated, will either result in Bowser and the opponent being KO'd at the same time, or Bowser will ''die first'' (despite Bowser being visibly above the opponent). This change means not only will Bowser risk losing if he attempts a suicide KO on his last stock, but his opponent can actually now recover and survive it if Bowser dies first and their recovery is good enough to make it back to the stage. The same patch also gave Bowser a serious indirect nerf by nerfing the new vectoring mechanic to the ground, as since Bowser is the epitome of a character who can't combo and is pure combo food while living a really long time and hitting really hard, he became significantly less viable competitively when comboing and [=KOing=] became much easier in the game.
* NinjaPirateZombieRobot: An ox dragon turtle.
* NotZilla: Bowser's monstrous behavior in ''Smash'' is more reminiscent of Godzilla than usual, and one event in ''Melee'' even has a Giant Bowser face off against a Giant Donkey Kong as a possible homage to ''Film/KingKongVsGodzilla''. Even more so with Giga Bowser, who's pretty much a dead ringer for the King of Monsters, and has the size too.
* OffModel: His PrimalStance and proportions in ''Melee'' and ''Brawl'' do not match his regular appearance in the Mario series, though it somewhat resembles Bowser's sprite in the original ''Super Mario Bros.''
* OneWingedAngel: Giga Bowser, the TrueFinalBoss in ''Melee'' and his LimitBreak in ''Brawl''. Just think of Bowser, [[http://images1.wikia.nocookie.net/__cb20120923192215/ssb4/images/f/fc/Giga_Bowser.jpg only bigger, more muscular, and more monstrous]]. Turned UpToEleven in ''Ultimate,'' where he grows to giant size like he does in ''VideoGame/SuperMarioWorld2YoshisIsland''.
* OurDragonsAreDifferent: [[SubvertedTrope Subverted]]; Bowser is a big reptilian monster with some dragonlike characteristics, but ''Smash'' doesn't classify him as a dragon as it does with Yoshi, Charizard, Ridley, and Corrin.
* OutOfTheInferno: His BigEntrance in ''Brawl'' and ''[=SSB4=]'' multiplayer matches.
* PaletteSwap: His red, blue, and white swaps are inspired by the sprites of the Koopalings Wendy, Iggy, and Morton respectively in ''VideoGame/SuperMarioBros3''.
* PlayingWithFire: Several of his attacks come with fire effects.
* PrimalStance: His normal form in ''Melee'' and ''Brawl''. He has a more humanoid stance in ''3DS/Wii U'', though he reverts to this when transforming into Giga Bowser.
* RatedMForManly: Just like in his home series, Bowser is one ''manly'' turtle monster, but here he's scarier and more threatening than ever. To say nothing of Giga Bowser…
* RecurringBoss: Fought or faced multiple times in the Event Matches after the first one, where he serves as the WarmUpBoss. His Giga Bowser transformation was the TrueFinalBoss in ''Melee'', while normal Bowser is faced alongside other villains as one of the [[FinalBoss Final Bosses]] in the last[[note]]actually second-to-last[[/note]] event of the sequels.
* RedEyesTakeWarning: Especially as Giga Bowser.
* RoyalsWhoActuallyDoSomething: He is the king of the Koopas, and he's no slouch in battle.
* SavedForTheSequel: Bowser, along with Mewtwo, King Dedede, and Marth, was planned to be playable in the first ''Smash'' game, but was unable to get in due to time and budget constraints. In the next game, he finally got to show the Smash world what he's made of.
* SignatureMove: In ''3DS/Wii U'', it was his new side smash, a powerful dropkick, in order to show off his more athletic revamped moveset.
* SkillGateCharacter: In ''3DS/Wii U''. Bowser is very strong, very fast, extremely durable, is fairly easy to use, and can be quite difficult to deal with for inexperienced players (as seen in his domination of prerelease tournaments). At higher levels of play, he can still be used competently, but is much easier to deal with and is susceptible to combos due to his size and weight.
* SoreLoser: When he's defeated, his clapping animation [[SarcasticClapping is remarkably sarcastic]].
* SpikesOfVillainy: He's loaded with spikes, noted by his ''Melee'' classic trophy.
* SpinToDeflectStuff: ''3DS/Wii U'' gives his Whirling Fortress the ability to deflect weaker projectiles if they hit the top part of the shell.
* SpinningPiledriver: In ''Ultimate'', his Flying Slam has been given an additional animation. He now spins while dropping with the enemy. The move also explodes upon impact.
* StockSoundEffect: In ''Melee'', some of his roars come from Kaiju movies, which only proves his ferocity.
* StoutStrength: Bowser isn't ''obese'' like Dedede or Wario, but he has a typical "giant reptile" build with both muscle and fat, and is one of the hardest hitters in the series.
* SuicideAttack: Bowser can use Flying Slam to hurl himself right off the stage, carrying a hapless opponent along for the ride. If both Bowser and his target are on their last life when this is used in ''Brawl'', Bowser will be declared the winner in a last stock situation instead of initiating Sudden Death if he's being played on a lower player port due to [[http://www.ssbwiki.com/Port_priority the port priority system]]. It's also possible to do in ''3DS/Wii U'', though as covered in the nerf section, it became a lot less reliable after the 1.0.4 patch.
* TurtlePower: He was originally supposed to be an ox, which is why he has horns. Then someone decided it did not make sense for an ox to be leading turtles.
* WrestlerInAllOfUs: In ''Brawl'', he gains the Flying Slam (a flying suplex he performs on an opponent) in place of the Koopa Klaw (which was nothing more than a glorified grab). And in ''3DS/Wii U'', he gains a drop-kick as well.
* WarmUpBoss: The first event in both ''Melee'', ''Brawl'', and ''Wii U'' feature him as one of the first opponents to be fought, facing Mario.
* YourSizeMayVary: Bowser's height has varied from being the same height as Super Mario to ''enormous'', but in ''Smash'', he's roughly twice as tall as Mario.
[[/folder]]

[[folder:15 – Ice Climbers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iceclimbers.png]]
[[caption-width-right:350:[[AnIcePerson Bone-Chilling Duo]]]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbb_7.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/SanaeKobayashi

-> '''Home Series:''' ''VideoGame/IceClimber''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''Ice Climber'' [NES], 1985

-> '''Playable in:''' ''Melee'', ''Brawl'', ''Ultimate''\\
'''Specials''': [[AnIcePerson Ice Shot]], [[SpinAttack Squall]] [[InstantFlightJustAddSpinning Hammer]], Belay, Blizzard\\
'''Final Smash:''' [[AnIcePerson Iceberg]]

From the old [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo and Nana are a mountain climbing duo with a seemingly brother and sister bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.

In ''Smash'', they work together to take down their opponents with teamwork-based attacks and ice-based powers.
----
* AdaptationalBadass: Much like Captain Falcon, they never displayed any cryokinetic abilities in their home game.
* AdventureDuo: Would be a BattleCouple if their relationship wasn't totally platonic.
* AchillesHeel: Losing the second Ice Climber (typically Nana) severely cripples the character's attack and recovery options; and unlike Rosalina, whose Luma partner respawns after a few moments, the Ice Climbers won't become a duo again until the lead climber falls.
* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, being that they look and sound like children (too young to be lovers), and that they have identical features leads many to believe that they are actually siblings. WordOfGod states that the nature of their relationship is up to the player's interpretation.
* BadassAdorable: They're mountain-climbing experts and powerful fighters in their own right, and they just look so adorable in the process.
* BlackBeadEyes: Both climbers sport these, similarly to Kirby.
* BlushSticker: Permanently rosy cheeks do kind of make sense in the climate they are usually seen in, though.
* TheBusCameBack: They return in ''Ultimate'' after being cut from ''3DS/Wii U''.
* {{Cheerful Child}}ren: They're left with a VagueAge in the original ''Ice Climber'' game, but are most certainly these here.
* CombinationAttack: All of them except [[LimitBreak Iceberg]] become stronger with the presence of both of them, but Belay and Blizzard depend on both the most.
* CryCute: On the results screen after a loss, as a CallBack to the original game.
* CurbStompBattle: "Wobbling". Unlike in most fighting games, players can attack enemies during grab attacks before tossing them. This works heavily in the Ice Climbers' favor, given that there are 2 of them. The player can grab the opponent and repeatedly tap the attack button to have the Climbers attack in immediate alternating succession. If done properly, the round becomes hilariously one-sided, as the Climbers can rack up damage and the opponent can only sit there and take it until they're finished off (by inputting for a smash attack, Popo may wind up to throw the sucker, but Nana simply does the smash attack, knocking them from Popo's grasp and sending them to their doom).
* CycleOfHurting: In ''Melee'', the Ice Climbers can perform a technique known as "wobbling" where a desynced Climber grabs their opponent and pummels them in rapid succession with the other Climber. It's near impossible to get out of unless the Ice Climbers decide to throw.
* DemotedToExtra: They hold the dubious honor of being the only character that has appeared in multiple installments in a row to be cut from the roster: they're non-playable in ''3DS/Wii U'', but a trophy of them remains. See DummiedOut for more details on why this happened.
* DifficultButAwesome: It's possible to "de-sync" them for short periods of time to pull of some {{Combos}}, like having Nana do a Smash attack while Popo is in the middle of a grab.
* DropTheHammer: If the page image did not make it clear, this is their main form of offense.
* DummiedOut: Sadly, the Ice Climbers were unable to make the roster for ''3DS/Wii U'' due to the 3DS' processor being unable to handle their duality gimmick. There were fully-working Ice Climbers in the Wii U version up to and including [[UpToEleven 8-Player Smash with nothing but Popos and Nanas everywhere]], but the dev team was unable to replicate the success on the handheld, and they didn't want version-exclusive characters. Between the already high workload for the game and ''Ice Climber'''s lack of notoriety making them a low priority, Popo and Nana eventually just fell off the schedule and had to be cut.
* EnemyMine: Seeing the bond they share in ''SSB'', it's hard to believe they were ''rivals'' in the original game.
* FreakOut: Nana has an adorable one when Popo is nowhere to be seen in ''Ultimate.''
* GlassCannon: They can hit hard, but if they are separated, or especially if the computer-controlled Climber is KO'd, their defensive and recovery options become severely limited.
* AnIcePerson: For no reason other than to give them more battle options, as they did not have ice powers in their own games.
* AnIceSuit: Parkas that resemble Eskimo dress.
* IdenticalTwinIDTag: Aside from the color of their parkas, the only other physical difference between them is the shape of their bangs.
* JustFriends: Sakurai describes them as being close since childhood, [[PlatonicLifePartners more than friends]] not [[ShipTease quite lovers.]] [[http://38.media.tumblr.com/54e2f0a47db68181889b3e05ff555b33/tumblr_n8w6lui2nq1r206k2o1_1280.jpg (Or that one has unrequited feelings depending on the translation.)]]
* KaizoTrap: If you K.O. the lead character (usually Popo, depends on the PaletteSwap), the following character disappears shortly afterwards. In the hands of a good player, and especially if they were K.O.'d by a smash attack with a lot of ending lag, and especially if they were [[ATwinkleInTheSky star K.O.'d]], the following character can definitely [[TakingYouWithMe land a KOing blow before they disappear]].
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EUChBiDcccY Icicle Mountain]], which got another remix in ''Brawl'' simply called [[https://www.youtube.com/watch?v=sm3oGbx8uwo Ice Climber]], which got reused in ''Ultimate''.
* LimitBreak: For their Final Smash, they'll summon a giant Iceberg that covers most of the stage. It freezes enemies upon contact.
* MechanicallyUnusualFighter: They're effectively two characters being controlled at once. This can lead to some shenanigans when grabbing or being grabbed, as the second Ice Climber can still attack normally in ''Melee'' and ''Brawl''.
* MeteorMove: Their forward aerial will Meteor Smash targets, though in ''Brawl'' only the CPU controlled one can do this.
* {{Nerf}}: Their return in ''Ultimate'' came with some significant nerfs. Their grab game is far less fearsome due to the removal of chain grabbing, the other Ice Climber no longer pummels the enemy during a grab, and if the lead Ice Climber is grabbed, the other one will panic and do nothing, similar to Rosalina and Luma.
* NoHoldsBarredBeatdown: "Wobbling" is the process of grabbing the opponent and repeatedly pummeling them.
* NotQuiteDead: In Versus mode. you can still control the partner while the lead one is flying off screen.
* OhCrap: In ''Ultimate'', if the lead Ice Climber is grabbed, the other will stand in place panicking.
* PaletteSwap: Notably, half of the outfits allow the player to control Nana instead of Popo; the leader is indicated on their select-screen portrait in ''Melee''. One is based on their original sprites (a more washed-out blue for Popo and red for Nana), and another clads them both in white (with their gloves color-coded accordingly).
* PinkGirlBlueBoy: Their default outfits. Blue for Popo, and pink for Nana.
* PuppetFighter: Downplayed. If the Ice Climbers are "de-synced", the player can alternate between which character is acting, allowing them to be controlled separately. This is also the reason the KaizoTrap mentioned above works. The problem is that if the lead character is safe but too far away from the following character, the following character will stop acting and automatically chase the lead one down, so the player has to be careful when doing this trick. This in contrast to Rosalina, who can control the Luma regardless of the distance between them.
* ShoutOut: The player controls both of the Ice Climbers at all times. This is a reference to ''Ice Climber'' being the first Nintendo console game with two player simultaneous co-op.
* SoreLoser: In reference to the "No bonus" animation in their home game, they sob when defeated instead of clapping.
* SpinAttack: Their Side Special, Squall Hammer, has them spin around while swinging their hammers. The move can give them some airtime, assisting in horizontal recovery.
* TheSouthPaw: Both of them use their hammers in their left hands.
* VagueAge: They may be {{Cheerful Child}}ren, they may be adults in a cutesy artstyle, or anything in-between.
* WeCannotGoOnWithoutYou: Whichever one is in the lead (Popo as the default) is the only one whose life counter matters; if the lead Ice Climber is KO'd, the other Ice Climber disappears.
[[/folder]]

[[folder:16 – Sheik]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sheikssbu.png]]
[[caption-width-right:350:[[GratuitousNinja The Illusive Sheikah]] /[softreturn][[MysteriousPast A Sheikah Shrouded in Mystery]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssb4_2.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/sheik_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Jun Mizusawa

'''SHEIK APPEARS ON THE SCENE!'''

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Needle Storm, [[WhipItGood Chain]] (''Melee'' and ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U''), [[SmokeOut Vanish]], Transform (''Melee'' and ''Brawl''), Bouncing Fish (''3DS/Wii U'')\\
'''Final Smash:''' [[SacredBowAndArrows Light Arrow]]

Zelda's alter ego and field persona used to avoid capture. In ''Ocarina of Time'', [[SweetPollyOliver she disguised herself as a Sheikah male]], though later appearances [[SamusIsAGirl give her a more feminine look]], including the 3DS remake. In ''Smash'', Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.

Sheik is unique among the ''Zelda'' cast in that she is the only playable character to appear in a single ''Zelda'' game (remakes and spinoffs notwithstanding). ''Melee'' uses her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, ''Brawl'' and ''3DS/Wii U'' use an unused concept design from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''Ultimate'' takes influence from Link's Sheikah-made Stealth outfit in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
----
* TheArtifact: Sheik remains the only OneShotCharacter (technically speaking) from the ''Zelda'' franchise in the series due to being incorporated as Zelda's gimmick in her ''Smash'' debut.[[note]]The most recent game featuring Princess Zelda at the time was ''Ocarina of Time'', where Zelda disguised herself as Sheik to hide from Ganondorf.[[/note]] Other popular one-shots from the same series, such as Midna and Ghirahim, have been relegated to Assist Trophies at best. Even with the inability to transform characters in ''3DS/Wii U'', Sheik's popularity has allowed her (alongside Zero Suit Samus) to appear as {{Decomposite Character}}s. It's also likely due to her ''Smash'' popularity that [[spoiler:the incarnation of Zelda in the non-canon ''VideoGame/HyruleWarriors'' uses Sheik as an alternate identity]].
* ArtEvolution: Despite only appearing in one game in ''Zelda'' canon, Sheik's design continues to evolve with eras the character never existed in. In ''Melee'', her design was based on her ''Ocarina of Time'' appearance. Beginning in ''Brawl'' she's based on an [[WhatCouldHaveBeen unused character design]] for a scrapped ''Twilight Princess'' appearance. In ''Ultimate'', she wears the Stealth Chest Guard and Stealth Tights from ''Breath of the Wild''.
* {{Bifauxnen}}: She's a woman disguised as a man. [[ArtEvolution Later games make her femininity more clear, however.]]
* BladeSpam: Sheik's Final Smash in ''Ultimate'' has her rapidly assault the enemy from many angles by {{Flash Step}}ing with her sword.
* ChainPain: Her side special in ''Melee'' and ''Brawl'' has her attack with a chain with slight electric properties.
* ChargedAttack: Neutral B, Needle Storm, which can be stored. The longer it's charged, the more needles Sheik sends out when it's fired, each one dealing low damage. They are fired diagonally downwards in midair.
* CompositeCharacter: In ''Brawl'' and ''3DS/Wii U'', this Sheik is an original incarnation based on ''Twilight Princess''' artstyle, and a non-canon alter-ego of ''Twilight Princess'' Zelda. In canon, only ''Ocarina of Time's'' Zelda was able to transform into Sheik, and Sheik's Final Smash still uses the light arrows Zelda had in ''Twilight Princess''. In ''Ultimate'', her bodysuit and armor have been updated to match the design of Link's Sheikah Set from ''Breath of the Wild.'' Interestingly, she keeps her ponytail from her ''Brawl'' design rather than the short hair used in Shiek's mask in the same game.
* DamselOutOfDistress: She takes matters in her own hands once she's imprisoned on the Halberd in the Subspace Emissary.
* DecompositeCharacter: ''3DS/Wii U'' splits Sheik off into a stand-alone character unique to Smash, but still mostly based on her unused ''Twilight Princess'' concept art.
* FlashStep: Unlike Zelda's, Sheik's appears more like a SmokeOut.
* FlechetteStorm: Needle Storm, which is also a charged attack.
* FragileSpeedster: Has incredibly fast movement and attacks but fairly low weight. ''Melee''[='=]s incarnation edged more towards LightningBruiser, however, due to her surprisingly high weight and falling speed.
* KickChick: Her kicks are slightly slower than her fists, but they hurt.
* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik is Zelda in disguise.]] ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
* {{Leitmotif}}:
** In ''Melee'', she shared [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple]] with Zelda.
** In ''Brawl'', the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], again shared with Zelda.
** In ''3DS/Wii U'', the [[https://www.youtube.com/watch?v=6GOEvgcm-0w Gerudo Valley]] played during the April Direct to introduce her as a separate character from Zelda. The same theme was reused for her ''Ultimate'' trailer.
* LightEmUp: With the light arrows she uses in her Final Smash.
* LightningBruiser: In ''Melee'', she was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes. She's also great at taking a hit due to her relatively high weight for her size and high falling speed, which allows her to survive strong attacks well.
* LimitBreak: Fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally. In ''Ultimate'', her Final Smash has been changed to a lightning-fast blitz of sword slashes and kicks from all angles.
* {{Nerf}}: In ''Brawl'', she had all of her aerial attacks weakened, especially her forward aerial, along with a weakened Up Smash, the removal of her down throw chain throw, and sustaining more knockback.
* {{Ninja}}: Extrapolated from ''Ocarina of Time'', where she and Impa were the last of the Sheikah and were known to [[StealthHiBye ninja vanish.]]
* OrnamentalWeapon: Since ''Brawl'', she has a small tantō that she never uses. {{Zigzagged}} in ''Ultimate'', where she no longer has the tantō on her model, but she does draw a short sword for her new [[LimitBreak Final Smash.]]
* RapidFireFisticuffs: Her basic stationary attack.
* RedEyesTakeWarning: A fearsome {{Ninja}} with the traditional red eyes of the Sheikah tribe.
* RoyalsWhoActuallyDoSomething: The disguised form of Princess Zelda, who also happens to be a ninja.
* {{Sarashi}}: Wears chest wraps across all of her appearances.
* ScarfOfAsskicking: Sheik gains a long scarf in her design in ''Ultimate''.
* SmokeOut: Her recovery has her pause to release a smoke bomb before reappearing elsewhere.
* StanceSystem: Used to be able to switch into Zelda at will until ''3DS/Wii U'', where the two are separated from each other and given new down-specials.
* SweetPollyOliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in ''Brawl'' onwards makes her femininity clearer however.
* TechnicolorEyes: Zelda has blue irises, while Sheik's are red.
* TeleportersAndTransporters: Her Up-B attack makes her vanish, [[StealthHiBye just like a ninja.]]
* ThirdEye: Her primary emblem is the Eye of Truth, a stylized eye with a teardrop associated with the Sheikah tribe. Her Final Smash in ''Ultimate'' flashes a big one of these across the screen before she attacks her opponents.
* ThrowDownTheBomblet: Her side special in ''3DS/Wii U'' has her using grenades.
* WalkingSpoiler: Unless you've only played ''3DS/Wii U'' before even touching ''Ocarina of Time''.
* WallJump: Can also cling to walls in ''Brawl''.
* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here. However, in ''Melee'', one of her Japanese victory quotes has her say, "It's over!" in Japanese.
[[/folder]]

[[folder:17 – Zelda]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zeldassbu.png]]
[[caption-width-right:350:[[TheWisePrince Hyrule's Wise Princess]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/zelda_ssbm.jpg]]]][[/labelnote]]

->'''Voiced by:''' Jun Mizusawa\\
'''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda in name debuts in: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Wii], 2006
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Ultimate'' debuts in: ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' [3DS], 2013

->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[AttackDeflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[{{Teleportation}} Farore's Wind]], Transform (''Melee'' and ''Brawl''), [[AnimatedArmor Phantom Slash]] (''3DS/Wii U'' onwards)\\
'''Final Smash:''' [[SacredBowAndArrows Light Arrow]] ''([=Brawl, 3DS/Wii U=])'', [[ContainmentField Triforce of Wisdom]] ''(Ultimate)''

The LegacyCharacter princess of Hyrule, boasting magical attacks. A descendant of the Goddess Hylia, Zelda has used her powers to assist the various Heroes of Hyrule countless times -- though [[SaveThePrincess often not before having to be saved herself.]] ''Melee'' uses the incarnation who helped the Hero of Time defeat Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''Brawl'' and ''3DS/Wii U'' uses her ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' self instead, while ''Ultimate'' bases her design off of her ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' appearances.
----
* AdaptationalBadass: Most incarnations of Zelda do not fight directly, and even when they do, they tend to stick to a more supporting role with a bow. Her ''Smash'' incarnation, on the other hand, is a KungFuWizard who can and will get in your face.
* {{Adorkable}}: In contrast to her more serene and regal demeanour in her previous appearances, Zelda's new ''Link Between Worlds''-based redesign is a younger and cuter version who takes herself less seriously — to reflect this, she's much more expressive and cheerful, striking dramatic poses with a dorky little smile and cheekily waving to her opponents.
* AgeLift: A variation. Since Zelda has changed incarnations over the years, her age has also changed with them. In her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances, she appears to be around sixteen; in her ''Twilight Princess'' design, she's in her twenties, no longer a princess but a queen-in-waiting.
* AnimatedArmor: Her Phantom Slash summons the enchanted Phantom Armor to attack foes.
* ArmorPiercingAttack: One of the custom moves for her Phantom Slash special is Phantom Breaker, which can break full shields if charged enough.
* AssistCharacter: Her Down Special summons a Phantom for both defensive and offensive purposes. Custom moves in ''3DS/Wii U'' change how the Phantom acts.
* AttackReflector: Nayru's Love, her neutral special, can reflect projectiles.
* BadassAdorable: While Zelda's always been a beautiful young princess, her ''Ultimate'' design being based on her appearance from ''A Link Between Worlds'' makes her look younger, cuter, and more cheerful, but no less capable in battle than she ever was.
* BadassCape: Zelda gains one in ''Ultimate'', with the crest of the Hylian Royal Family on the back. It previously featured on a few different Zeldas, including the ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'', ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds Link Between Worlds]]'', ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'', and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' incarnations.
* BeautyEqualsGoodness: The beautiful young princess of Hyrule — who also happens to be one of the kindest and wisest rulers anyone could ever hope for.
* BrainyBrunette: In ''Brawl'' and ''3DS/Wii U'', she has beautiful light brown hair, which fits with her status as "Hyrule's Wise Princess" and keeper of the Triforce of Wisdom.
* CombatStilettos: She has heels in ''Melee'', but switches to more practical boots in ''Brawl''. Interestingly, in all games after ''Melee'', she has received higher walking and dashing speeds, though they are still slow. ''Ultimate'' goes back to the trope, giving her sandal-like heeled boots again.
* CompositeCharacter:
** In ''Melee'', her design is based on her ''Ocarina of Time'' appearance. In ''Brawl'' and ''3DS/Wii U'', she has her ''Twilight Princess'' appearance as well as the light arrows she used in said game. In ''Ultimate'', her design is based on her appearances from ''A Link to the Past'' and ''A Link Between Worlds'', albeit with realistic proportions as opposed to her SuperDeformed look in those games. Despite being different characters from different eras in the ''Zelda'' canon, all three princesses have counted as "Number 17 - Zelda" to represent the character as a whole.
** In ''Melee'', her specials all use the magic ''Link'' can learn in ''Ocarina of Time''.
** Despite ''Brawl'' having a ''Twilight Princess''' design, she can still turn into Sheik a la ''Ocarina Of Time''. WordOfGod says Sheik was an [[WhatCouldHaveBeen unused character design]] for a potential ''Twilight Princess'' appearance.
** ''3DS/Wii U'' separates the two characters, but gives Zelda the ability to summon Phantom Zelda from ''Spirit Tracks'', adding more composites to the character.
** Her ''Ultimate'' look is a composite of her appearances from ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Her moveset is the same as previous games, with her Final Smash being different and being based off her ''Ocarina Of Time'' usage of the Triforce of Wisdom to hold down Ganondorf (while the Zelda from ''A Link Between Worlds'' also had the Triforce of Wisdom, she gets kidnapped and her Triforce piece taken from her before she can get a chance to use it). According to the reveal video for ''Ultimate'', Zelda's incarnation from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was passed over because that Zelda was more focused on research than action, while Sakurai said in the subsequent Treehouse stream that they also wanted to give a broad range of representation for the ''Zelda'' franchise rather than focus on a handful of games.
%%* DamselInDistress: If you choose to save Peach in ''The Subspace Emissary''. They both become this eventually.
* DecompositeCharacter: Sheik was an alternate form of Zelda in ''Melee'' and ''Brawl'', but became her own character in ''3DS/Wii U''.
* DifficultButAwesome:
** In the air, at least. All but one of her aerials have to be landed '''exactly''' right to get the most damage and distance out of them. Otherwise, they're pretty weak, knocking the opponent back about as far as a jab combo would have. When they are sweetspotted, however, they ''will'' hurt.
** Farore's Wind can attack the opponent from multiple angles. However, its distance has to be calculated almost perfectly. Otherwise, Zelda can end up plummeting to her doom or getting beaten up easily, as she is completely defenseless when she reappears.
* EverythingsBetterWithPrincesses: Yes, she's the princess of a kingdom with not often visible kings. Justified in her ''Twilight Princess'' iteration, as her ''Brawl'' trophy states that she was in the process of becoming queen before Zant attacked.
* EverythingsBetterWithSparkles: Many of her magic attacks involve sparkles.
* FanServicePack: The fourth game maintained her already very attractive ''Twilight Princess'' incarnation, but with the addition of a softer and more expressive face, brighter eyes, and slightly larger — though still reasonably-sized — breasts.
** While the fanservice-iness is toned down a little in ''Ultimate'' thanks to using her more conservative ''Link Between Worlds'' design instead, she still looks gorgeous in a cuter way; particularly with regard to her newfound expressiveness and cheeriness, adorkable smiles and poses, and new cut-away boots that reveal her lower legs and toes.
* FlashStep: Her recovery is a magical version of this, though it requires a short delay to cast.
* FullContactMagic: Zelda's attacks are often magically enhanced kicks, knifehand, and palm strikes.
* GlacierWaif: Despite being on the light side, something visible in her design, she is tall, moves slowly, and hits hard.
* GracefulLadiesLikePurple: In ''Brawl'' and ''3DS/Wii U'', in-keeping with her more mature ''Twilight Princess'' look.
* HairOfGoldHeartOfGold: In ''Melee'' and ''Ultimate'', she has golden-blonde hair like any other number of kindhearted fantasy princesses — including Peach — taken respectively from her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances. One palette swap in ''Brawl'' and ''3DS/Wii U'' can also give her this.
* HartmanHips: Like in ''Twilight Princess'', she has fairly prominent hips in ''Brawl'' and ''3DS/Wii U'', but not to the same extent as Peach.
* HighClassGloves: She wears them in most of her appearances to date, the sole exceptions being her red costume in ''Brawl'' and her design in ''Ultimate''.
* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
* KickChick: Her Lightning Kicks and down aerial — since ''Brawl'' — are potentially the strongest attacks in her arsenal, provided the timing is done correctly.
* KungFuWizard: She can fight barehanded, which is accentuated by her magic.
* LadyOfBlackMagic: Very much capable of knocking back opponents with powerful spells, and while maintaining her princessly grace.
* LadyOfWar: While Zelda is very elegant, even moreso than Rosalina and Palutena, she is just as powerful and graceful in battle with her magically enhanced blows and the light arrows used in her Final Smash.
* LadyAndKnight:
** The Bright Lady to Link's White Knight.
** Her Phantom Knight attack in ''3DS/Wii U'' creates a rather paradoxical case of this, as her "knight" is her ''Spirit Tracks'' incarnation in a Phantom's armor.
* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik and Zelda are the same]]. ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
* LegacyCharacter: A version of Zelda is reincarnated alongside every legendary hero.
* {{Leitmotif}}:
** In ''Melee'' she was mostly associated with [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple.]]
** In ''Brawl'' the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], showcased on the Dojo pre-release and used as her unique credits theme. It also prominently plays Zelda's Lullaby, her theme from her home series.
** In ''3DS/Wii U'', the [[https://youtu.be/sF9lU2YviVU?t=1m12s Menu]] portion of the Great Sea / Menu medley played during the April Direct to introduce her as a separate character from Sheik.
** In ''Ultimate'', her character trailer uses [[https://www.youtube.com/watch?v=yZGGjBtiuSw Hidden Mountain & Forest]] as her theme.
* LightEmUp: The light arrows used in her Final Smash.
* LimitBreak: Zelda fires a large Light Arrow straight forward. Opponents hit by it are launched more vertically than Sheik's version. In ''Ultimate'', she switches to using the Triforce of Wisdom to trap enemies and deal damage before knocking them back, and can instantly KO enemies whose damage is 100% and above.
* MysticalWhiteHair: She gets white hair when she is using her [[http://i.imgur.com/3ewNWOZ.png black palette swap]] in ''Brawl'' and ''3DS/Wii U'' and her dark purple palette swap in ''Ultimate''. It gives her a faint resemblance to a [[Characters/TheLegendOfZeldaRaces Sheikah]].
* MeteorMove: Her down tilt attack and down aerial will Meteor Smash targets. Like Peach, her down tilt attack is difficult to land the Meteor Smash with because the opponent needs to be airborne to produce the effect, and it was removed entirely in the fourth game.
* ModestyShorts: She wears white tights under her dress in ''Melee'', and then leggings in ''Brawl'' and ''3DS/Wii U''. She still wears leggings in ''Ultimate'', but to go with her new cut-away sandal boots, they only go up to her lower knees.
* NiceShoes: As seen in her above render, her ''Link Between Worlds''-based design in ''Ultimate'' gives her a new pair of boots that are partially cut away in a sandal-like fashion, showing off her lower legs and toes.
* PaletteSwap: In ''Brawl'', she has an alt that resembles her look in ''Ocarina of Time'' and by extension, ''Melee.'' ''3DS/Wii U'' adds one based on ''A Link To The Past/Between Worlds'', which is very similar to the ''Ocarina'' look, but with blue embroideries instead of purple, even lighter hair and more saturated colors. Her Ocarina look is also updated to even deeper purples to match ''Ocarina of Time 3D.'' In ''Ultimate'', she has a new assortment of swaps — her red palette is given darker hair to resemble her original design, the ''Ocarina'' design is retained, and she also has designs based on ''Skyward Sword'' and ''Twilight Princess''.
* PerpetualFrowner: In ''Brawl'', she's mostly serious or "sad", save for her first cutscene in ''Subspace Emmisary'', where [[https://www.ssbwiki.com/images/b/b6/Subspace_zelda_peach.PNG she's smiling alongside Peach]] while greeting the crowd. If you played ''Twilight Princess'', [[StoicWoobie you'll probably know why she doesn't smile very much]]. In ''3DS/Wii U'', Zelda is much more expressive. For example, she scowls when performing certain attacks (such as her [[https://www.ssbwiki.com/images/a/a3/SSB4_-_Zelda_Screen-20.png neutral attack]]), appears alarmed when [[https://www.ssbwiki.com/images/1/1a/SSB4_-_Zelda_Screen-6.jpg teetering on a ledge]], and winces sadly when [[https://www.ssbwiki.com/images/7/7d/SSB4_-_Zelda_Screen-31.png laying prone]]. ''Ultimate'' inverts this, with her default expression being a graceful and cheerful smile.
* PinkGirlBlueBoy: In ''Ultimate'', her default outfit is white and pink as it was in ''A Link Between Worlds'', while Link's is blue as it was in ''Breath of the Wild''.
* PlayerGuidedMissile: Din's Fire, her side special. Works differently from the SphereOfDestruction that it was in ''Ocarina of Time''.
* PlayingWithFire: Her up aerial, Din's Fire, and Farore's Wind (''Brawl'' only, when reappearing) will set enemies on fire when making contact. ''3DS/Wii U'' also adds the custom moves Din's Flare, Din's Blaze, and Nayru's Passion, and her down throw was also changed to have a fire effect.
* PrincessesPreferPink: She sports some pink in ''Melee'', but not to the extent of Peach. It is later one of her [[http://i.imgur.com/9Xl9rxl.png palette swaps]] since ''Brawl''. She also sports some pink in ''Ultimate'', as she did in ''A Link Between Worlds''.
* PurpleIsPowerful: Wears purple in her default costume in ''Brawl'' and ''3DS/Wii U'' and she has some very potent attacks [[DifficultButAwesome if you land them just so]]. Her backward, forward, and downward aerial attacks in particular can knock opponents pretty far away ''even at 0%''.
* RapunzelHair: In ''Brawl'' and ''3DS/Wii U''. While not as ridiculous as Palutena's, her hair goes down to her waist, and that's when it's tied into a braid at the bottom.
* RealIsBrown: Her ''Brawl'' design reflects the desaturated, somewhat sepia-toned look she had in ''Twilight Princess''; both ''Brawl'' and ''Twilight Princess'' were released in the heyday of this trope. Her colors, like all characters, were brightened in ''3DS/Wii U.''
* ReligiousBruiser: One of her victory poses is a praying gesture while looking up to the sky. In her home series, she occasionally talks about following the will of the goddesses, and her royal lineage is descended from the gods.
* TheRival: A lot of the pictures for ''3DS/Wii U'' depict her as being this to Rosalina. Maybe because they're both serene [[LadyOfWar Ladies Of War?]]
* RoyalsWhoActuallyDoSomething: She started to take more active roles after her ''Ocarina of Time'' incarnation, which just so happens to be the first one featured in ''Smash''.
* SexyBacklessOutfit: Her back is fairly exposed in ''Brawl'' and ''3DS/Wii U'', but not in ''Melee'' and ''Ultimate''.
* SexyWalk: She sways her hips when she walks in ''Brawl'' and ''3DS/Wii U''.
* ShockAndAwe: In ''Melee'' and ''Brawl'', her neutral attack, up tilt, dash attack, forward smash, up smash, Lightning Kicks, pummel, down throw, neutral aerial, and sweetspotted down aerial (in ''Brawl'') all had electric properties. They were all changed to be purely magical in ''3DS/Wii U'' except for down throw, which received a fire effect instead.
* SilkHidingSteel: A beautiful, serene, and kind-hearted princess who can defend herself, with or without her hero. Her ''Ocarina of Time'' and ''Twilight Princess'' portrayals also qualify for the trope.
* SquishyWizard: She mainly attacks with magic, but is quite slow and light, and her recovery is sub-par.
* StanceSystem: Switching into Sheik amounts to this. Changed in ''3DS/Wii U'', where the two are separated from each other and given new down-specials to further differentiate them from each other.
* StatuesqueStunner: She's taller than Peach, who is 6'1" tall, and she rivals Zero Suit Samus in height, who is 6'3".
* TheStoic: She does not convey much emotion in ''Twilight Princess'' because of the Twilight invasion, a portrayal that carries over to ''Brawl'' and ''3DS/Wii U''. The latter game, however, made all characters more expressive, including her as explained above. ''Ultimate'' moves away from this by making her more cheerful and expressive.
* SummonMagic: Zelda's new down special in ''3DS/Wii U'' allows her to summon a [[VideoGame/TheLegendOfZeldaSpiritTracks Phantom]] to either attack or act as a meat shield. If it breaks, it takes 9 seconds for it to respawn.
* TeleportersAndTransporters: Farore's Wind, which allows her to teleport to cover some good ground.
* TeleFrag: In ''3DS/Wii U'', one could pull off a version of this using Farore's Wind. By warping right on top of opponents, she can cause considerable knockback, and even KO opponents under 50%.
* ThereIsNoKillLikeOverkill: In her Final Smash in ''Ultimate'', Triforce of Wisdom, she damages the enemies caught inside. It then instantly [=KOs=] enemies that have 100% damage or higher upon the end of the attack.
* TookALevelInCheerfulness: The new, younger Zelda in ''Ultimate'' is a lot more expressive and happy when fighting compared to her more stoic previous incarnations — with her default expression now being a confident smile. This is likely a nod to the design change to her ''A Link Between Worlds'' look, whose Zelda was shown to be quite upbeat.
* TriangRelations: In the lead-up to the release of ''3DS/Wii U'', several images showed her being jealous of Link and Peach spending time together. This carries into the actual game, since one of the clips for her Classic/All-Star Mode clear movie shows Peach flirting with Link again and Zelda teleporting into her with Farore's Wind and knocking her away from "her man".
* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here.
* WarriorPrincess: A calm, gentle, quiet, and polite young princess who happens to be a wise ruler and powerful spellcaster, and is more proactive than many other Nintendo princesses, even if she herself is vulnerable at times. In fact, Zelda actually tends to deal more knockback than Sheik!
* WomanInWhite: One of her alternate costumes in ''Melee'' and ''[=SSB4=]'' is a [[http://i.imgur.com/PeteSjj.png white dress]], which is based on her field sprite from ''VideoGame/TheLegendOfZeldaALinkToThePast''. In the latter game, it's also reminiscent of the outfit she wears in the latter parts of ''VideoGame/TheLegendOfZeldaSkywardSword''.
[[/folder]]

!!Unlockable

[[folder:18 – Dr. Mario]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/drmariossbu.png]]
[[caption-width-right:350:[[DeadlyDoctor The Prescriber]] [=/=][softreturn][[AbnormalAmmo Fists Full of Medicine]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dr_mario_ssbm_4.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/CharlesMartinet

-> '''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/DrMario'' [NES/Game Boy], 1990

-> '''Playable in:''' ''Melee'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Megavitamins, [[AttackDeflector Super Sheet]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Dr. Tornado]]\\
'''Final Smash:''' [[KamehameHadoken Doctor Finale]]

Mario as he appears in his [[VideoGame/DrMario most famous puzzle game title]]. When dealing with pesky viruses that cause a Fever or Chills, he dons a doctor's outfit and combats them using corresponding red, blue, and yellow pills. Jokes involving prescriptions and heated combat not included.

Dr. Mario is the first character cut from a previous installment to be included in a later one. He used to just be a MovesetClone of Mario, but thanks to Mario diverging over time, his reappearance in ''3DS/Wii U'' serves as a throwback to Mario's pre-''Brawl'' moveset.
----
* AbnormalAmmo: Pills.
* ArtEvolution: ''Melee'' gave his classic design black pants to help him stand out, and ''3DS/Wii U'' gives him the shirt and tie he's had since ''Dr. Mario 64''.
* TheArtifact: Dr. Mario remains his own unique character in ''Ultimate'' due to DivergentCharacterEvolution making him play differently enough from regular Mario that he couldn't be considered an [[MovesetClone Echo Fighter]]. Had he been introduced in ''Ultimate'' and not in ''Melee'' before being reintroduced in ''4'', it's highly unlikely he would've been anything but an Echo.
* BackAlleyDoctor: His black outfit is officially known as the "Unlicensed Doctor".
* BadassMustache: For the same reason as Mario.
* TheBusCameBack: Surprisingly enough, the good doctor returns in ''3DS/Wii U'', becoming the first veteran to do so after being absent from a previous version and who is also the only one to make it back in without being DLC.
* DeadlyDoctor: It's a fighting game after all. Palutena believes Dr. Mario's power comes from his knowledge of anatomy, allowing him to hit his opponent's weak points, explaining why the Doc can deal more damage than regular Mario.
* DecompositeCharacter: He's Mario as a doctor.
* DemotedToExtra: Was demoted to a sticker and two songs in ''Brawl'', one of which was just a carry-over from ''Melee''.
* DivergentCharacterEvolution: Oddly, by not changing much moveset-wise. He retains his original moveset in ''3DS/Wii U'' (though his Super Jump Punch have been retooled into a powerful single-hit move like Luigi's) while Mario had his revamped in ''Brawl'', making what was previously one of the closest clones into a semi-clone. In terms of deeper mechanics, Mario is made into a combo-heavy GradualGrinder while retaining his middling weight and speed, while Dr. Mario is made into a MightyGlacier with slower movement but stronger attacks. And while he shares his custom special moves with Mario and Luigi (except in name for some), some are altered to make use of Dr. Mario's properties (the custom Megavitamins use their properties, and none of the custom sheets allows him to stall in the air). This lack of change makes him distinct enough to not be an Echo Fighter.
* GoombaStomp: His down-air as of ''Ultimate''. Ironically, despite this move essentially being Mario and Luigi's SignatureMove in canon, both of them retain their respective down-airs as of ''Brawl'', while Dr. Mario, who can never use the Goomba Stomp in his spinoff series, gets it instead.
* InformedFlaw: Dr. Mario's Smash trophies in ''Melee'' state he's supposed to be slower than Mario while being more powerful (and thus led many people to believe he's a slower but more powerful version of Mario). While Dr. Mario is certainly more powerful than Mario, in actuality, he isn't any slower (his movement speed and the speed of his attacks are equivalent to Mario), and he actually has ''faster'' air speed. As such, Dr. Mario is essentially a more powerful version of Mario with a stronger projectile and few drawbacks. This was remedied in ''3DS/Wii U'', as his movement speed and jump were changed to be worse than Mario, his falling speed was increased, and his air speed is ''slower'' than Mario this time.
* JackOfAllStats: Barely different from Mario in ''Melee'', though much stronger.
* LabcoatOfScienceAndMedicine: But of course. His trophy description give his wearing it as the explanation to why he's slower than the Mario in overalls.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XyPivh5SGT4 Dr. Mario]], a remix of the Fever theme from said game, used for every game since his debut.
* LimitBreak: His is the same as Mario's, except for the fact that he launches two giant pixelated pills instead of giant fireballs. It's a little stronger.
* MeteorMove: In ''Ultimate'', his downward aerial attack becomes a potent stomp that propels struck fighters downwards.
* MightyGlacier: In ''3DS/Wii U''. This time he is much slower in all forms of movement, and his attacks are all much stronger as well, aside from some like forward smash and forward aerial. He was ''intended'' to be slower in ''Melee'', but the programmers apparently forgot to do this.
* MovesetClone: Of Mario obviously, sharing just about everything, though some of his attacks had different properties like his Megavitamins having a stronger bounce and hitstun, his neutral aerial becoming stronger the longer it's out, and his forward smash using electricity instead of fire. He's less of one in ''3DS/Wii U'', due to him keeping his old down aerial and his down special and his up special being changed in function from a multi-hit move to a single-hit power move, and Mario having replaced his old down aerial with his old down special and gaining a new one. His differences by the point of Ultimate are enough that he's not considered an Echo fighter.
* {{Nerf}}: ''3DS/Wii U'' decreases his ground speed. Many of his Specials also deal less damage, with Megavitamins and Super Sheet having smaller hitboxes on top of that.
* PerpetualFrowner: Much like Mario, he seems to constantly have a frowning expression in ''3DS/Wii U''.
* SecretCharacter: He becomes available after the following conditions are met:
** '''In ''Melee''''': Beat Classic Mode or Adventure Mode with Mario without continuing, or fight in 100 VS. Battles.
** '''In ''3DS''''': Beat Classic Mode on Intensity 4.0 or higher as Mario or play 60 matches in Smash.
** '''In ''Wii U''''': Clear a Master Order on Hard difficulty or play 50 matches in Smash.
* ShockAndAwe: His forward smash.
* {{Shotoclone}}: By virtue of being a clone of Mario, as he possesses a projectile attack, an uppercut attack, and a spin attack, just like Mario, but does not utilize the traditional commands used to perform these moves. In ''3DS/Wii U'', he retains his spin attack as a down special while Mario's had been changed to an aerial attack.
* {{Shoryuken}}: Shares the Super Jump Punch with Mario. It's virtually identical in ''Melee'', but in ''3DS/Wii U'', it is revamped to be a hybrid of Mario and Luigi's versions, being equally effective as an AntiAir attack, combo finisher, and KO move.
* SkillGateCharacter: Particularly in ''3DS/Wii U'', Dr. Mario has reasonably strong attacks as well as good finishers in his Super Jump Punch and Forward Aerial. However, his lack of combo ability makes him less-than-ideal at higher levels of play, being surpassed by Mario in that regard.
* WallJump: Gains the ability to do so in ''3DS/Wii U''.
* WhiteGloves: They make more sense here, as sanitary handwear is fitting for a doctor.
[[/folder]]

[[folder:19 – Pichu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pichussbu.png]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pichu_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/SatomiKoorogi

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonGoldAndSilver'' [GBC], 1999

-> '''Playable in:''' ''Melee'', ''Ultimate''\\
'''Specials''': Thunder Jolt, Skull Bash, Agility, Thunder\\
'''Final Smash:''' [[RideTheLightning Volt Tackle]]\\
\\
''"[[PokemonSpeak Pichu]]!"''

The Tiny Mouse Pokémon, and the pre-evolved form of Pikachu. Discovered in the Johto region, it has the same properties as its older counterpart, but has little control over its abilities.

Pichu is an [[JokeCharacter overall weak character]], being even lighter than Jigglypuff with weak attacks. Pichu's lack of control also factors into its fighting, meaning that its electrical attacks can damage itself; however, being so small, it's also fleet-footed and difficult to catch. It's also due to this distinction that Pichu isn't considered an Echo Fighter of Pikachu.
----
* AmbiguousGender: Unlike its evolved forms, Pikachu and Raichu, Pichu have no SecondarySexualCharacteristics to make them stand out as male or female. It could be male due to being the baby form of the default male Pikachu.
* BlackBeadEyes: Just like Pikachu.
* BadassAdorable: Much cuter than Pikachu, but can dish out almost as much pain.
* TheBusCameBack: Returns in ''Ultimate'' after previously appearing only in ''Melee''.
* CastFromHitPoints: Many of its electrical attacks deal damage to itself.
* ChargedAttack: Skull Bash, same as Pikachu.
* ChuckCunninghamSyndrome: Cut from ''Brawl'' and later installments. In fact, analysis of ''Brawl''[='=]s data files showed that while the other cut characters were considered, Pichu didn't even get as far as the chopping block. However, it appears as a trophy in both ''Brawl'' and ''3DS'', and returns as a playable fighter in ''Ultimate''.
* DeathOrGloryAttack: Its Skull Bash is much better than Pikachu's. It has insane knockback and does at least 40%. [[DangerousForbiddenTechnique However, this only applies when fully charged, which takes longer than Pikachu's, and it can easily send the poor guy flying over the edge]]. At least it doesn't hurt the little tyke much when using it, even at max charge.
* {{Foreshadowing}}: Pichu appears in ''Melee's'' opening next to Pikachu.
* FragileSpeedster: Boasts one of the fastest movement and attacking speeds in ''Melee'', and is also difficult to hit thanks to its teeny-tiny size. However, not only is it light enough to get knocked around, most of its specials actually hurt it along with its opponents.
* GlassCannon: An extreme example. His Skull Bash's knockback is enormous and does a monstrous 40% damage. Unfortunately, this is his only special that doesn't hurt him and he's the lightest character in all of Smash.
* GradualGrinder: Pichu excels at hit and run tactics and evading the opponents' attacks, and has moves that come out quick enough to punish anything. However, it lacks good KO moves; the only one is perhaps Thunder, which inflicts self-damage if used at maximum potential. This all adds up to mean that Pichu is good at racking up big damage percentages, which is necessary to have any hope of actually defeating the opponent.
* HoistByHisOwnPetard: Its own electricity hurts it.
* JokeCharacter: It's even lighter than ''Jigglypuff'' and takes damage from its own attacks. Its trophies outright admit that it's the weakest character in the game, and that it's best used as a handicap for skilled players playing against less-skilled opponents. Thanks to ''Ultimate'' bringing back this handicap and [[CorneredRattlesnake Rage]] carrying over from ''3DS/Wii U'', the world has yet to see if it'll be upgraded to LethalJokeCharacter status.
* {{Keet}}: In ''Ultimate'', when it's not fighting, it always has a huge smile on its face. It's just really happy to be back.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=L9vKYgCvHAw The Battle Theme]] medley from ''Pokemon Gold and Silver'', used for both ''Melee'' and ''Ultimate''.
* LoopholeAbuse: Its down special, Thunder, only damages Pichu if it makes contact. If this move is only used when it is safe, it maintains all the utility of Pikachu's version of the move (attacking from above while below platforms, attacking from behind when jumping horizontally, etc.), in exchange for only losing a small amount of damage.
* {{Mon}}: The Tiny Mouse Pokémon.
* MovesetClone: One of Pikachu. It shares just about everything, except for using its head for some moves where Pikachu would use its tail. He's apparently different enough that he's not considered an Echo Fighter in ''Ultimate''
* RidiculouslyCuteCritter: Made to be a more marketable version of Pikachu.
* SecretCharacter: To unlock in ''Melee'', clear Event Match 37: "Legendary Pokemon" or fight in 200 VS. Battles.
* ShockAndAwe: While Pichu has impressive electric powers, it lacks self-control and damages itself while using them.
* YourSizeMayVary: Like Pikachu, an average Pichu is relatively small in the video games, measuring up to only one foot and thus has to be [[http://vignette2.wikia.nocookie.net/ssb/images/7/7b/Pichu_Thunder.jpg/revision/latest?cb=20120201191550 scaled up]].
[[/folder]]

[[folder:20 – Falco]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/falcossbu.png]]
[[caption-width-right:350:[[AcePilot Proud Space Ace]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/falco_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/falco_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/falco_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/HisaoEgawa (Japanese), Ben Cullum (English cutscenes in ''Melee''), Dex Manley (in English ''Brawl''), Mark Lund (in English ''3DS/Wii U'')

-> '''Home Series:''' ''VideoGame/StarFox''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/StarFox1 Star Fox]]'' [SNES], 1993

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Blaster, Falco Phantasm, [[WreathedInFlames Fire Bird]], Reflector\\
'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl'', ''3DS/Wii U''), [[AlphaStrike Arwing Strike]] (''Ultimate'')

->''"Hands off my prey!"''

Falco Lombardi, AcePilot of the Star Fox mercenaries and Fox's [[JerkWithAHeartOfGold somewhat arrogant]] [[TheLancer wingman and trusted ally]]. He was originally a rogue pilot before joining the team, and constantly flaunts his skills in combat. He joins the battlefield with the same gadgets Slippy designed for Fox.
----
* AdaptationalBadass: Like Fox, all that was seen of him was his piloting skills (and even in games where he was playable on foot, he mainly fought with guns). In the ''Super Smash Bros.'' series, he's capable of fighting hand-to-hand in combination with the same personal tech that Fox uses.
* AttackReflector: In ''Melee'', he had one that worked like Fox's, but also launched the foe vertically allowing for combos. He tosses it forward in ''Brawl'', allowing him to reflect projectiles from farther away at the expense of not being able to hold it like in ''Melee''.
* ArtEvolution: In ''Melee'', his appearance was based off of ''Star Fox 64''. Beginning in ''Brawl'', it's an original costume but stays much more faithful to his ''Star Fox Command'' design than Fox's does in comparison. As of ''Ultimate'' his jacket is based on ''Star Fox Zero'' but otherwise keeps his ''Assault'' and ''Command'' head shape. The best way to differentiate this is the beak shape.
* BadassNormal: He has no super powers, relative to being a [[FunnyAnimal man bird]], but does have advanced technology.
* BarrierWarrior: Just like Fox, his Reflector produces a damaging spark of electricity when it's activated. From ''Brawl'' onwards, he takes it further by kicking it out and returning it to him like a boomerang.
* BattleBoomerang: His Reflector functions as this starting in ''Brawl''.
* BigDamnHeroes: In ''The Subspace Emissary'', his introduction has him appearing from his Arwing and destroying Bowser's Dark Cannon, which had been plaguing Fox and Diddy Kong for several levels.
* BirdPeople: He's a falcon-like humanoid.
* CoolStarship: His Arwing.
* DeathOrGloryAttack: His down aerial, particularly in ''Melee''. A combination of its long duration and Falco's fast falling speed and poor recovery usually means that using his down-air off-stage will result in him [=KOing=] himself. However, as a powerful spike, it basically guarantees a KO on the opponent should it hit. Taken up higher in ''3DS/Wii U'', where the increased startup and landing lag makes it a lot harder to hit, and it's noticeably weaker too.
* DivergentCharacterEvolution: In ''Brawl'', he and Fox become more separated in gameplay and animation. In [=SSB4=], Falco's back air is also changed along with an animation change to his up air, but those have no effect on his clone status as those moves were already decloned in Brawl. In ''Ultimate'' he's not listed as an Echo fighter.
* FlashStep: His side special, Falco Phantasm.
* FragileSpeedster: Falco's attacks are among the fastest in both ''Melee'' and ''Brawl'' (save for his running speed in the latter), though he doesn't sustain hits very well (except for vertical KO hits in ''Melee'', where his vertical endurance was among the best). In the case of ''Melee'', he both falls ''faster than Fox'' AND has ''the'' fastest fast-falling speed along with Falcon and the single best no fast fall speed. It's gotten less faster as of ''Brawl'', however, with Fox falling faster than him now.
* FrickingLaserBeams: His neutral special. It fires slower than Fox's but causes targets to flinch to compensate (and also fires faster in the air, making it akin to the original one Fox had in ''64''); often subject to auto-cancelling via short hops just for Falco to control approaches prior to ''Smash 4''.
* GlassCannon: Falco possesses some very fast and powerful moves (with his forward smash being one of his strongest finishers in ''Melee'' and is his parallel answer to Fox's up smash), but his light weight and generally below-average recovery ability keep him from living very long. And like Fox, his fast falling speed gives him a good vertical endurance but gives him vulnerability to edgeguards and juggles.
** By the time of ''3DS/Wii U'' however, Falco is a much harder-hitter than Fox in comparison, but has a bit less agility and a worse neutral game.
* GratuitousEnglish: Just like Fox, Falco says "Mishon comprete!" during his victory poses in ''Melee'', voiced by Creator/HisaoEgawa.
* GutturalGrowler: Has a gruff voice in ''Melee'' and the Japanese versions of later games, courtesy of Hisao Egawa.
* InASingleBound: Falco has the highest jumps of any character in ''Smash'', even higher than Luigi.
* JustFrameBonus: The very first frame on his Reflector will damage foes and launch them at a useful angle. Unlike Fox's, Falco's Reflector launches foes vertically in ''Melee'', and the angle is useful for leading into his downward aerial attack.
* {{Leitmotif}}:
** In ''Melee'', it's [[https://www.youtube.com/watch?v=haVRYmV2IUs Venom]], a remix of the ''Star Fox 64'' theme.
** In ''Brawl'', [[https://www.youtube.com/watch?v=4ikYS691NKg Area 6]] plays during his big entrance in Subspace and as his unlock theme.
** In ''Ultimate'', it's another rendition of the [[https://www.youtube.com/watch?v=2IXRq2HAhb8 Star Fox 64 theme]], originating from ''Brawl''.
* LimitBreak: Summons the [[TankGoodness Landmaster]]. Differs from Fox's by being able to "fly" much more manageably than his. In ''Ultimate'', he ditches the Landmaster in favor of the Arwing, to blast his enemies with his teammates.
* MeteorMove: His side special and down aerial will meteor smash targets (only the airborne version for the former). In ''Melee'', his down aerial is not recognized as a meteor smash by the game due to a technicality with the launch angle, so the knockback cannot be cancelled (thus making it a very infamous spike).
* MovesetClone: Shares his Specials with Fox, a Final Smash, and several regular attacks. His blaster was different (slower firing, but causes flinching) and his attacks got more variations in ''Brawl'' (such as kicking his reflector instead of holding it and using a few RazorWings). In ''3DS/Wii U'', his custom specials barring one are all different from Fox along with several other of his moves being more different. Also setting them apart, Falco is stronger in both KO and combo potential, but loses speed.
* {{Nerf}}:
** In ''Brawl'' his combos are removed (as well as combos in general), his dashing speed is slower, his vertical endurance no longer being great, and his forward smash being replaced with one that is slower and overall weaker.
** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial gained a lot of startup frames and landing lag (and is very hard to auto-cancel). His back aerial also no longer lasts as long on active frames.
* PettingZooPeople: A bird man from another star system.
* RapidFireFisticuffs: Shared the [[VideoGame/StreetFighterII Hyakuretsu Kyaku]] with Fox in ''Melee'', but gained a [[EverythingsBetterWithSpinning spinning wing attack]] in ''Brawl''.
* RazorWings: ''Melee'' gives Falco razor ''tail feathers''. ''Brawl'' extends this property to his arms/wings to go with some of his differentiated animations from Fox.
* SecretCharacter: In ''Melee'', ''Brawl'', and ''3DS/Wii U''. He's so far been an unlockable character in every game he's been in, with the following being the requirements:
** '''For ''Melee''''': Beat 100-Man Melee or fight in 300 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by clearing "The Swamp", beat 100-Man Brawl, or fight in 50 brawls.
** '''For ''3DS''''': Beat Classic Mode on any difficulty without continues or play 20 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode on any difficulty or play 10 matches in Smash.
%%* ShieldBash: His Reflector could be used like this in ''Melee''.
%%* ThisIsADrill: His down aerial much like Fox's. Unlike Fox's however, it's always been a single hitting meteor smash/spike.
%%* ThrowingYourShieldAlwaysWorks: His Reflector, from ''Brawl'' onward.
* VoiceGrunting: In ''Melee'', Falco speaks in the Japanese version, but his dialogue is replaced with generic grunting and GratuitousEnglish in the English version.
%%* WallJump: Just like Fox.
[[/folder]]

[[folder:21 – Marth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marthssbu.png]]
[[caption-width-right:350:[[RoyalsWhoActuallyDoSomething The Legendary Hero-King]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/marth_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/marth_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/marth_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/HikaruMidorikawa (Japanese), Creator/YuriLowenthal (English, ''Ultimate'')

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' [Famicom], 1990

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Shield Breaker, Dancing Blade, Dolphin Slash, Counter\\
'''Final Smash:''' CriticalHit

->''"Keep your eyes open!"''

The prince of Altea, and the hero of the original ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', its sequel, and the remakes thereof. After losing his kingdom to Dolhr, his father killed and his sister captured, Marth took it upon himself to find the sacred sword Falchion and the titular Fire Emblem that would allow him to use it. He has since become known as the Hero King to those hailing from [[VideoGame/FireEmblemAwakening Ylisse]].

Brought into the game by popular demand of the Japanese fanbase, but a complete surprise for the English base. Up until ''Ultimate'', he only spoke Japanese to reflect his games being largely Japan-only titles, but is given an English voice to reflect the international release of games that he has either starred in or had a major role in.
----
* ArmorPiercingAttack: Shield Breaker, his neutral special, is a slow charged attack that [[ExactlyWhatItSaysOnTheTin breaks shields]] easily, and will always shatter shields when fully charged. Characters with broken shields are briefly stunned and left wide open for punishment. At high percentages, this is deadly.
* ArtEvolution: In ''Melee'' and ''Brawl'', his design was an original embellished update of his costume from ''The Mystery of the Emblem''. Starting in ''3DS/Wii U'', his design matches his official redesign from the ''New Mystery'' remake, with elements of the ''Brawl'' design.
* BadassNormal: Marth fights with simple sword strikes, no flashy powers or elemental effects involved, customizations aside.
* BackToBackBadasses: With Meta Knight in ''Subspace Emissary'' after the Subspace Army interrupts their fight.
* BilingualBonus: Before ''Ultimate'', Marth's Japanese was kept un-dubbed in the international releases of the series.
* {{Bishonen}}: In contrast to the rugged Ike and the spiky-haired Roy, to the point that many people mistake him for a girl.
* BlueOni: To Ike's Red in Subspace Emissary with Meta Knight as the mediator between them. Also reflected in their cape colors despite them both being {{Primary Color Champion}}s. Also to Roy's red in terms of Smash characterization, mostly because Sakurai didn't know Roy would end up with a pretty similar personality to Marth.
* ChargedAttack: Shield Breaker, dealing more damage and knockback the longer it's charged. It's Marth's strongest non-Final Smash attack when fully charged.
* ChickMagnet: Made into a BrickJoke. The ''3DS/Wii U'' website has a screenshot of him brushing hair out of his face with Peach in the background, staring at him with a heart above her head. Beat All-Star mode with him and the picture in the credits is of him doing the same thing but with Zelda in the background, who's gasping in awe.
* {{Combos}}: His side-special attack (Dancing Blade) is a 4-part combo attack. The first two swipes are easy enough to do and are fairly weak, but the second two hits require timing and finish off the move.
* CoolSword: He wields the Exalted Falchion, a divine sword that was forged from the tooth of a dragon-god and can kill dragons with ease.
* CounterAttack: The aptly-named Counter, and the basis of the various counterattack moves several other characters adopt. Activating Counter will force Marth to strike a pose. If an enemy strikes Marth during this period, he'll take no damage and reflect the attack back to the opponent, dealing more damage and knockback than the original attack. However, missing the counter window will leave Marth vulnerable to attack, and grab attacks cannot be countered.
* CloseRangeCombatant: No ranged abilities, just a sword. Best get used to getting into stabbing-range.
* DamnYouMuscleMemory: Shield Breaker is designed to exploit this, as most players' immediate response to seeing a slow charged attack is to shield. Doing so against Shield Breaker will wind up with their shield shattered, leaving them stunned.
* DifficultButAwesome: Downplayed. While he can fight fine without doing so, hitting opponents with the very tip of his sword makes his attacks hurt all the more.
* {{Engrish}}: ''Retsu dansu!'' (Let's dance!)
* FingerlessGloves: Seems like a ''Fire Emblem'' thing.
* ForceAndFinesse: The Finesse to Ike's Force so the two FE representatives (both {{Lightning Bruiser}}s in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's {{Bishonen}} status and princely armor vs Ike's burly appearance and tattered mercenary armor.
* GrandfatherClause: Despite ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'' and ''VideoGame/FireEmblemAwakening'' being released in the West, Marth still speaks in Japanese in ''3DS/Wii U'' as he always has.
* GratuitousJapanese: Considering that some of his other ''Fire Emblem'' compatriots from the old titles speak English, Marth's continued use of Japanese seems a little odd by the time the fourth and fifth installments of the series were released. ''Ultimate'' finally averts this, giving him his [[Creator/YuriLowenthal English voice actor]] from ''VideoGame/CodenameSTEAM'' onward.
* HeroicLineage: He's Chrom and Lucina's ancestor by about a thousand years.
* HitboxDissonance: [[http://i.imgur.com/R7y6dWo.gif His grab range in his debut game is way farther than it logically should be, outranging Yoshi's, which is clearly a ranged grab.]]
* ImplausibleFencingPowers: Counter can parry (but not deflect) ''any'' projectile, no matter if it's a bullet, arrow, missile, or energy blast.
* {{Leitmotif}}: The main Fire Emblem theme as in his home series.
** In ''Melee'' it's [[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem]], a medley of the recruitment theme and main Fire Emblem theme.
** In ''Brawl'' [[https://www.youtube.com/watch?v=oVlE8u6Hhp8 a new version with Latin lyrics]] that also plays during his Subspace introduction and his ''Ultimate'' character trailer.
* LetsYouAndHimFight: Is about to fight with Meta Knight in the ''Subspace Emissary'' before the Subspace Army interrupts them.
* LightningBruiser: He's got range, power, speed, and good defensive abilities.
* LimitBreak: Critical Hit, the most powerful single strike attack in the entire franchise, involving Marth dashing at somebody and hitting them with a CriticalHit from his home series, dealing 60 damage, and enormous knockback.[[note]]The only other character who can deal so much damage in a single strike is Ridley, whose tail stab can deal at most 60% damage. However, Ridley's tail stab causes no knockback (inflicting a crumple state instead) and requires ''extreme'' precision to pull off, while Marth's Critical Hit is a OneHitKill just by crashing into the target. Also, Ridley's tail stab is technically a ''two''-hit attack.[[/note]] Very nearly always a OneHitKO (the foe will ''only'' survive by being in an enclosed space), at the cost of [[DeathOrGloryAttack possibly flinging him off the screen into a Self-destruct if he misses]] and the player doesn't cancel by pressing the B button again. [[GuideDangIt You aren't told you can do this.]]
* {{Nerf}}:
** While his sword is larger in ''Brawl'' (except for with his forward smash), the [[http://www.ssbwiki.com/Sweet_spot_(hitbox) tip of his sword]] is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed are reduced.
** In ''3DS/Wii U'', a number of his moves deal less damage, and due to knockback changes on his grabs, he has fewer follow-up actions for combos, and while his sword is even bigger than in ''Brawl'' (except for his forward smash and Shield Breaker), the rest of the cast got more significant range increases in general, further hitting his range. Additionally, all of Marth's previously great aerials took a severe hit in damage and recovery time, making it much more difficult for Marth to space his moves safely. Although the hitbox sizes for his tipper attacks were slightly reduced, his tipper hitbox (or his down aerial Meteor Smash) now always take priority over the non-tipped one if they both overlap when you hit someone, like in ''Melee''.
* MeteorMove: His down aerial (if the tip hits) and the third hit of a down-input Dancing Blade (if the tip ''doesn't'' hit) will Meteor Smash opponents. The latter no longer applies in ''[=SSB4=]''.
* OneHitKO: His Final Smash except under the most extraordinary circumstances. Even at zero damage, it will typically send whoever it hits flying clear off the stage.
* PaletteSwap: Includes a lighter blue swap closer to his ''Fire Emblem'' look in Brawl, and his white one that bears resemblance to [[VideoGame/FireEmblemThracia776 Leif]]. ''3DS/Wii U'' also has a swap resembling [[VideoGame/FireEmblemTheBindingBlade Roy]] and a darker blue swap resembling his color scheme in ''VideoGame/FireEmblemAwakening'' (which itself used Lucina's clothes).
* RedBaron: By Lucina and Robin's time, he is known as the Hero-King. He's referred to as such in their debut trailer, and in Lucina's quote after defeating him in a doubles match.
* RoyalsWhoActuallyDoSomething: He's a prince, and a great warrior while he's at it.
* SavedForTheSequel: He was originally planned to be added to the roster of the original game, but technical difficulties & time constraints kept him from being implemented. He instead made his debut in ''Melee''.
* SecretCharacter: In both ''Melee'' and ''Brawl''. He becomes playable after the following conditions are met, being promoted to default in ''3DS/Wii U'':
** '''In ''Melee''''': Beat Classic Mode with all 14 default characters, use all default characters in VS. Mode, or fight in 400 VS. Battles.
** '''In ''Brawl''''': Have him join you in The Subspace Emissary by clearing "The Battlefield Fortress", fight in 10 brawls, or beat Classic Mode on any difficulty.
* SpearCounterpart: Reframed as such to Lucina as of ''3DS/Wii U''.
* SwordLines: Employed in the ''Brawl'' and ''3DS/Wii U'' depiction of his [[http://www.ssbwiki.com/Dancing_Blade Dancing Blade]] attack. The trail of Marth's Falchion blade in motion changes in color depending on the input from the Control Stick/Directional Pad when the attack is used, with red being neutral/forward/side, blue being up, and green being down.
* WarriorPrince: The prince of Altea is no stranger to the battlefield.
* WeakButSkilled: His playstyle: His attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.
* TheWisePrince: He is said to be by Mei Ling, and is probably the wisest of his initial team in ''The Subspace Emissary''.
* YouDontLookLikeYou: His design in ''Melee'' and ''Brawl'' has some pretty substantial differences from his ''Fire Emblem'' designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in ''Shadow Dragon'', but this design and the ''Brawl'' model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his ''New Mystery'' design. Also, in none of the ''Smash'' games does Marth actually carry the Fire Emblem.
* YouGottaHaveBlueHair: Most ''Fire Emblem'' main characters do.
[[/folder]]

[[folder:22 – Young Link]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/younglinkssbu.png]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/young_link_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/FujikoTakimoto

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', [NES], 1986

-> '''Playable in:''' ''Melee'', ''Ultimate''\\
'''Specials''': Fire Bow, Boomerang, Spin Attack, Bomb

Link as a child. As his trophy notes, he is ''the'' original portrayal of Link.[[note]]At the time ''Melee'' was released, the only ''Zelda'' games that starred an Adult Link were ''The Adventure of Link'' and (partially) ''Ocarina of Time''[[/note]] ''Melee'' and ''Ultimate'' specifically use the child version of the Hero of Time who defeated Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and who stopped the moon from crashing into Termina in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.

Due to Link having a completely different play style over the years, and Toon Link being a semi-clone, Young Link isn't counted as an Echo Fighter, as he's hardly changed from how he was in ''Melee''. He plays more like how Link used to back in those days, except he also uses Fire Arrows instead of the regular kind.
----
* AlternateSelf: Averted in ''Melee'', where he was [[ExactlyWhatItSaysOnTheTin the younger self of the main Link]]. Played straight in ''Ultimate'', due to ''Breath of the Wild'' Link taking over as the main Link, as well as Toon Link also being present.
* AnnoyingArrows: Just like Link's, the difference is most in appearance and that his do less damage and knock back.
* ArrowsOnFire: Young Link's B Special Move, the Fire Bow, has him using the Fire Arrows from ''Ocarina of Time'' and ''Majora's Mask'' with his bow. In ''Ultimate'', the move is tweaked so that they only set alight when they're fully-charged.
* BadassAdorable: He's just a kid, and yet he's managed to save the world ''twice.'' While Ganondorf was defeated by his adult self, this version saved Termina from a ColonyDrop that would have destroyed everything, as well as fighting off the demon responsible for its fall. And of course, his badassery translates into him being a formidable fighter.
* TheBusCameBack: Returns in ''Ultimate'' after previously appearing only in ''Melee''. Interestingly, he and Toon Link (his supposed replacement in ''Brawl'' onwards) are not Echo Fighters[[note]]Fighters who share moveset data but have unique supplementary elements such as animations and voice packs[[/note]] despite their close similarity in terms of fighting style.
* TheCameo: [[FairyCompanion Navi the fairy]] from ''Ocarina of Time'' appears in one of his new taunts from ''Ultimate''.
* ChargedAttack: His Bow, just like Link.
* CompositeCharacter: He's based on his appearance from ''Ocarina of Time'', complete with the Kokiri Sword and Deku Shield, but can use the bow and arrow and hookshot from said game, both items that he was only capable of using in ''Majora's Mask'' — albeit heavily aesthetically-altered. His {{Leitmotif}} in his ''Ultimate'' trailer is also Termina Fields, suggesting he's being used to represent both games.
* CoolSword: His Kokiri Sword, straight from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
* DemotedToExtra: Doesn't appear in any form in ''Brawl'' other than as a Sticker and in the ''Ocarina of Time'' demo included. Toon Link was generally considered to have replaced him from ''Brawl'' onward, until his return to the series in ''Ultimate''.
* DivergentCharacterEvolution: In ''Ultimate'' similarly to Dr. Mario, he's more different than his parent-clone in that he ''hasn't'' changed much from his ''Melee'' incarnation. This has the effect of giving Link two "lighter" clones alongside Toon Link.
* {{Foreshadowing}}: His playable appearance in ''Melee'' showed several moments from ''Ocarina of Time'' in its opening, most of which being before he pulled the Master Sword and turned seven years older. This subtly hints at his appearance.
* FragileSpeedster: He has fast movement speed, though he is rather light.
* HeroicMime: Like pretty much every Link.
* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
* JuniorCounterpart: To the older Link.
* JustFrameBonus: His downward aerial attack has a very small hitbox on the hilt that flips the usual attack's angle into a flaming MeteorMove. Unlike most examples, the hitbox isn't brief; it's just ''much'' easier to hit with the hilt at the start of the move.
* KidHero: He is the Hero of Time, just younger.
* LegacyCharacter: One of many Links to take up the mantle.
* {{Leitmotif}}:
** In ''Melee'', [[https://www.youtube.com/watch?v=5XK4Qot9OBk Saria's Song]], which plays as his unique credits theme, and All-Star theme.
** In ''Ultimate'', [[https://youtu.be/qpzDPfCzB7g Termina Field]], which plays in his character trailer.
* MeteorMove: His down aerial — if you hit with the sword's hilt — and down strong attack will Meteor Smash targets.
* MovesetClone: Of Link, sharing just about everything. That said, in his appearance in ''Ultimate'', he's a moveset clone of ''Melee'' Link, while Link and Toon Link have both changed in intervening installments, rendering him a unique-enough character to not be an Echo Fighter.
* MyFutureSelfAndMe: Adult Link in ''Melee'' is actually the same character as this Link, just older. One of the events in ''Melee'' is about Adult Link and Young Link fighting each other, with the player controlling Young Link.
-->'''Seven Years''': It's Young Link versus Link! How can you fight yourself?!
* PaletteSwap: Same as Link in ''Melee''.
* PintsizedPowerhouse: Less powerful than Link, but that often works in his favor, as he can hit follow up moves Link would probably whiff on thanks to his higher speed.
* SecretCharacter: To unlock in ''Melee'', beat Classic Mode with 10 characters — including Zelda/Sheik and Link — on any difficulty, or fight in 500 VS. Battles.
* TrademarkFavoriteFood: His taunt, where he drinks [[VideoGame/TheLegendOfZeldaOcarinaOfTime Lon-Lon Milk]]. His ending montage consists of nothing ''[[UpToEleven but him drinking milk.]]''
** This continues into ''Ultimate'', where even [[VideoGame/{{Splatoon}} the Inkling girl]] wants in on it.
* WallOfWeapons: Other than his Kokiri Sword and Deku Shield, Young Link's tools are all the same as his other incarnation(s) — including the Boomerang, Bombs, Bow, and Hookshot. Interestingly, he was only able to fully use the latter two in his ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' appearance.
* WallJump: Unlike his adult counterpart, Young Link is capable of wall-jumping thanks to his greater agility.
[[/folder]]

[[folder:23 – Ganondorf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ganondorfssbu.png]]
[[caption-width-right:350:[[EvilOverlord The King of Darkness]] /[softreturn][[CardCarryingVillain The King of Evil]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ganondorf_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ganondorf_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ganondorf_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/TakashiNagasako (''Melee'' and ''Ultimate''), Hironori Miyata (''Brawl'' and ''3DS/Wii U'')

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> As Ganon: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> As Ganondorf: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Warlock Punch, Gerudo Dragon (''Melee''), Flame Choke (''Brawl'' onwards), Dark Dive, Wizard's Foot\\
'''Final Smash:''' [[OneWingedAngel Ganon]]

The legendary Gerudo, immortal King Of Evil and reincarnation of the Demon King Demise's hatred for Hylia and her chosen hero, Ganondorf is the eternal nemesis of Link and Zelda across many of their incarnations. He's cheated death on several occasions, successfully conquered Hyrule and other realms, and even [[HeroKiller killed the Hero of Time]] in one timeline. He's used many different fighting styles across his appearances, and here he fights with a [[KungFuWizard hand-to-hand combat style]] [[MovesetClone originally cloned from]] (and later [[DivergentCharacterEvolution superficially resembling]]) Captain Falcon. He is the second villain to become playable in ''Smash''.

Melee uses the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, specifically one recycled from a [[https://www.youtube.com/watch?v=4Myo3lYDlAs 2000 Space World demo]]. ''Brawl'' uses his ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' design, which ''3DS[=/=]Wii U'' updates. ''Ultimate'' returns to the ''Ocarina of Time'' design, this time much closer to his future self from said game, even finally wielding a sword.
----
* AdaptationalModesty: ''Ultimate'''s version of Ganondorf doesn't wear as tight clothing as he does in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' or ''Melee'', which results in him not having a bulge and his thighs looking smaller and less defined.
* AmazingTechnicolorPopulation: At least in ''Melee'' and ''Ultimate'', he's green skinned. He's the only humanoid character to have this. His alternate costumes in ''3DS/Wii U'' and ''Ultimate'' can make him blue.
* ArtEvolution: In ''Melee'', his model was directly ported from the Space World 2000 tech demo duel, which itself is based off of his appearance in ''Ocarina of Time,'' combining his pre-time skip cape design and hair with his post-time skip cape length, and giving him a sword. In ''Brawl'', he was updated to his ''Twilight Princess'' design, which he retains in the fourth title, with the addition of the glowing Sage Sword wound from said game and having a torn cape. ''Ultimate'' uses a modernized take on his ''Ocarina of Time'' appearance.
* TheArtifact: Ganondorf was a last minute addition to ''Melee'' and only made it in because he was a highly requested character who had a similar body build to an existing playable character (in this case Captain Falcon), which made it convenient to [[MovesetClone make him a clone of Captain Falcon]]. Sakurai has [[http://www.gamnesia.com/news/sakurai-explains-why-dr-mario-is-his-own-character-in-smash-bros stated]] that both he and his team are loath to change characters in a way which alienates fans of them in previous games, so Ganondorf's is now built from the ground up to be a Captain Falcon [[DivergentCharacterEvolution semi]]/clone in newer titles, entirely due to the fact that it was a quick fix to meet deadlines in ''Melee.'' He was decloned a decent amount in Brawl to make him a semi-clone and was given very different custom moves from Captain Falcon to diffieriante farther in Smash 4, then in ''Ultimate'' he now finally uses his sword in his standard moveset (all three of his Smash attacks) in order to appease demand for him to do so, alongside a couple new other moves and animations to set him farther apart.
* AwesomeButImpractical: Ganondorf is extremely strong and his weight makes him hard to KO, but his lack of speed makes him easy to avoid while several of his attacks leave him vulnerable to retaliation if they don't connect. His [[http://www.ssbwiki.com/Warlock_Punch Warlock Punch]] and up tilt attack exemplify this more than anything else; the former involves Ganondorf charging his fist to unleash a [[MegatonPunch mighty punch]] that sends opponents flying and covered in dark flames, while the latter involves charging his leg in a midair split, before violently crashing it into the ground in a large explosion. Both attacks can KO at ridiculously low percents, but are also some of the slowest attacks in ''Melee'' and ''Brawl'', being nearly impossible to land on a opponent who isn't incapacitated or distracted. Warlock Blade averts this by giving Warlock Punch much better range, being able to [[ArmorPiercingAttack break full shields]] if it strikes with the tip, and ''finally'' allowing Ganondorf to use the Sage Sword in battle.
* BadassBeard: His ''Twilight Princess'' incarnation sports one.
* BadassCape: It has been part of his design since ''Ocarina of Time''.
* BalanceBuff: After his notoriously poor showing in ''Brawl'', Ganondorf was buffed up in ''3DS/Wii U''. The buffs initially weren't that significant though and Ganondorf was still considered among the worst characters in the game. Almost every balance patch for ''3DS/Wii U'' since has buffed him in some way, by making his attacks hit even harder and making some moves a bit less laggy. Still considered low if not bottom tier, as his most significant issues weren't addressed, but he has a lot more usability in competitive play now.
* BeardOfEvil: In ''Brawl'' and ''3DS/Wii U'' he has his beard from ''Twilight Princess''.
* {{BFS}}:
** While he didn't actually wield it, Ganondorf holds the two-handed sword he was seen wielding in the Space World tech demo in some artwork for ''Melee'', and he flourishes it in one of his victory animations in said game. In ''Ultimate'', he uses this sword for his Smash attacks.
** In ''Brawl'', he pulls out the Sword of the Six Sages, examines it, then puts it away as a taunt, presumably due to his personal dislike for the blade[[note]]in ''Twilight Princess'', it was used in a failed attempt to execute him[[/note]]. Sakurai even posted an ironic comment on the old ''Smash Bros Dojo'' website regarding this. However, one of his Warlock Punch variants in ''3DS/Wii U'' has him to wield this sword, attacking with a thrust. It has better range and deals greater shield damage than Warlock Punch at the cost of some power.
** As part of the semi-revamp in ''Ultimate'', Ganondorf wields Ganon's giant [[DualWielding twin swords]] from ''Ocarina of Time'' in his Final Smash. He delivers a quick slash to stun opponents before charging forward.
* BigBadDuumvirate: With Bowser in ''Subspace Emissary''.
* BlackKnight: [[SubvertedTrope Subverted]]. In ''Brawl'' and ''3DS/Wii U'', Ganondorf has his heavy black armor and imposing nature from ''Twilight Princess'', but he's an evil king rather than a chivalrous knight, and he deviates a bit more from this trope than in canon since he rarely uses his sword.
* ButtMonkey: The Brawl DOJO website was mean to Ganondorf, joking that he pants while running (as if he was out of shape) and making fun of him for not using his sword in battle. The ''3DS/Wii U'' site continues the trend by [[http://www.ssbwiki.com/File:SSB4_Ganondorf_Screen-7.jpg showing a screenshot where Ganondorf is jogging away from Toon Link, Villager and Ness]], though [[ThrowTheDogABone it at least shows him off]] ''using'' his sword (in a duel with Link) in another screenshot.
* CastingAShadow: Many of his attacks give off darkness effects.
* CharacterExaggeration: Contrary to popular belief, Ganondorf ''does'' use some hand-to-hand moves in his home series. However, they generally don't function as anything more than a mix-up with his usual style of using magic blasts from a distance or skewering enemies with a trident or sword. Here, hand-to-hand combat is almost the entirety of his move set. ''3DS[=/=]Wii U'' takes a small step away from this by giving him a sword move as a variant of Warlock Punch, while ''Ultimate'' takes greater strides by having him use his sword in his Smash attacks.
* ChokeHolds: As part of DivergentCharacterEvolution, gets one in ''Brawl'' as his side special. If done on the ground, he lifts the opponent up in a villainous choke and they then explode in dark energy and fall to the floor. It's been [[FanNickname dubbed]] [[StarWars "Force Choke"]] by fans.
* CompositeCharacter: In ''Ultimate'', he has his updated [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] design, but uses the sword from the 2000 Spaceworld tech demo and ''Melee'' as well as his physical moves from the latter game, both of which never appeared in the game proper.
* CoolSword:
** In ''Melee'', he holds a massive rounded-tip claymore in some artwork and one victory animation, but otherwise doesn't use it. In ''Ultimate'', he finally uses this sword in his Smash attacks.
** Starting from ''Brawl'', he carries a gigantic white sword that the six Sages tried to execute him with. He only takes it out as a taunt in ''Brawl'', but ''3DS/Wii U'' allows him to use it as a Custom Standard Special.
* CripplingOverspecialization: In ''3DS/Wii U'' and ''Brawl'', Ganon has some of the strongest attacks and best punishes in the game, but that's the ''only'' thing he's good at. He otherwise suffers from very poor mobility and recovery and a lack of anti-projectile options.
* CutenessProximity: In Pikachu's All-Star Congratulations screen cap, the King of Evil can be seen [[http://www.ssbwiki.com/images/8/86/SSB4-Wii_U_Congratulations_All-Star_Pikachu.png hugging the lovable rodent like a teddy bear with a look of absolute wonder on his face.]]
* DamnYouMuscleMemory: His up tilt is designed to exploit this. A slow, charged attack is typically something you should shield against, but this move is strong enough that it ''breaks'' shields nigh-instantly, leaving the victim stunned and helpless for a painful follow-up attack. The same attack may invoke this trope against its user as well, as tilts are usually meant for somewhat time-sensitive situations, while this one is slower than his up smash.
* DarkIsEvil: "A great evil walks the Earth, Ganondorf has been unlocked."
* DarkSkinnedRedhead: Given that Gerudo have been portrayed as desert-dwelling bandits and sea fairing pirates, it makes sense.
* DarthVaderClone: He's a very tall and muscular MightyGlacier, wears black armor and a BadassCape, grew up in a desert, has a [[ChokeHolds magical choke attack]][[note]]which fans even nicknamed after Vader's SignatureMove, as stated above[[/note]], and is the ArchEnemy of a young, blond, blue-eyed swordsman. ''The Subspace Emissary'' even depicts him as TheDragon of the villains' team as well as TheStarscream.
* DeathOrGloryAttack: His Warlock Punch and his explosive up tilts are some of the slowest attacks of the whole series, leaving Ganondorf wide open for punishment. If they manage to strike however, they'll hurt as much as you'd expect from the bearer of the Triforce of Power. ''3DS/Wii U'' tones this down a bit by giving [[ImmuneToFlinching super armor]] to his Warlock Punch, making it harder to stop it, but it's become much weaker if not reversed, while his up tilt gets massive range and the ability to instantly break shields.
* DivergentCharacterEvolution: Ganondorf started as a slower but more powerful clone of Captain Falcon in Melee, with a couple unique moves and some of his moves having a darkness or electric hit effect. Then he was decloned a decent amount in ''Brawl'', where he gained a new side special (Flame Choke), a completely different Final Smash from Captain Falcon (Beast Ganon), a few new unique standard moves (his forward tilt, down tilt, up smash, and up throw), and he received new animations for general actions (dashing, rolling, etc.) and altered animations for some of his other moves [[http://www.sourcegaming.info/2015/09/07/ganondorf-smash-bros/ to better reflect his canon appearances]] (jab, up tilt, down smash, forward throw, neutral aerial, down aerial, and the rest of his special moves, with Dark Dive also getting some altered functioning in being given a unique uppercut hitbox), overall leaving him a Falcon semi-clone. ''3DS/Wii U'' gives him custom move variants completely different from Captain Falcon's as well, including a version of Warlock Punch performed with his sword; however he received no non-balance adjustments to his standard moves and default specials except for some slightly altered animation on Dark Dive and Falcon getting a couple function/animation changes to his moveset, and Ganon actually been slightly ''recloned'', with his neutrual aerial and down aerial now functioning almost exactly like Captain Falcon's (though the former has no set knockback and a strong hitbox on the foot). He would further diverge from Captain Falcon in ''Ultimate'' where all his smash attacks now use his sword, and he gained a couple new moves and animations elsewhere.
* TheDragon: To Master Hand in ''Subspace Emissary''.
* ElementalPunch: His attacks are often imbued with darkness or electricity depending on the attack. His custom neutral special Warlock Thrust is perhaps the closest to this, creating a dark-elemental blast whenever he punches.
* EnemyMine: [[EvenEvilHasStandards Even he pulls one]] in the ''Subspace Emissary'', and it was prompted by Link and Zelda, his life-long enemies.
* EvilLaugh: Done in taunts and victory poses. He gives a [[VoiceOfTheLegion particularly]] [[HellIsThatNoise creepy]] one at one point in the ''Subspace Emissary''.
* EvilOverlord: The Great King of Evil, ladies and gentlemen.
* EvilRedhead: The King of Evil, anyone? He and his surrogate mothers are pretty much the reason why the Gerudo have such a bad reputation.
* EvilSorcerer: He is said to have powerful magic in his trophy descriptions, but does not seem to be doing much with it besides enhancing his ability to punch and kick.
* EvilSoundsDeep: As always, Ganondorf has a sinister deep voice, particularly in ''Melee''. Less so in ''Brawl'' and ''3DS/Wii U'', but ''Twilight Princess'' itself showed that his voice can be just as deep if he isn't shouting.
* FacePalmOfDoom: His Flame Choke often results in this or an actual choke depending on the character.
* FemaleAngelMaleDemon: For ''3DS/Wii U'', there are a few event matches that have him go up against Palutena (either as the playable character or as an opponent). There's at least one co-op event match where he's paired with her to fight against intruders from another dimension (a horde of Mr. Game and Watches) and the game even lampshades the unlikeliness of the situation. In Bayonetta's artwork, Ganondorf is shown opposite Palutena in the MirroredConfrontationShot.
* FingerlessGloves: Probably just to look cool.
* {{Foreshadowing}}: Melee's intro showed his Triforce-embedded hand alongside Link and Zelda's, hinting that he's a playable character.
* FullBoarAction: Beast Ganon is a giant demonic boar.
* GlassCannon: In ''Ultimate'', he has many fast moves that makes it easy for him to deal a lot of damage fast, and has quite a few strong attacks that can kill at low percents. Unfortunately, he has one of the worst recoveries in the game, and he has trouble approaching his opponents.
* GeniusBruiser: Ganondorf is renowned as one of Nintendo's strongest ''and'' smartest villains, and it shows here in ''The Subspace Emissary''. For a sorcerer, he's awfully comfortable with high-tech gadgetry.
* HeroicBuild: He's no hero, but he has an extremely muscular build, which is more obvious in ''Melee'' and ''Ultimate'' due to his tighter costume. ''Brawl'' and ''3DS/Wii U'' tones this down somewhat, as he's [[StoutStrength quite a bit bulkier]] and he swaps his leotard for thick clothes and heavy armor.
* HijackedByGanon: On the receiving end, ironically enough. At first, it seems like he's behind everything in ''The Subspace Emissary'' before Master Hand is revealed to be giving him orders. Then it's revealed that [[spoiler:Master Hand was being controlled by Tabuu]]. In other words, the man who named this trope ended up getting ''doubly'' hijacked.
* HitboxDissonance: For whatever reason, his down aerial is able to hit foes who are in front of him. Also, his side tilt attack can hit people who are behind him.
* HumansByAnyOtherName: Apart from the PointyEars, Gerudo are virtually indistinguishable from real-life humans.
* {{Hunk}}: Ganondorf is a handsome, muscular older man; he's ''almost'' this trope in ''Melee'', but his huge nose makes him look somewhat goblin-like. In ''Brawl'' and ''3DS/Wii U'', he looks like a dark-skinned, red-haired Creator/ArnoldSchwarzenegger, with a more traditionally handsome face but a slightly bulkier build. And in ''Ultimate'' he manages to pull off a slightly younger version of the trope with more relaxed features than what he had in ''Melee''. It also serves to contrast Link's youthful and slender (but still masculine) {{Bishonen}} looks.
* ImmuneToFlinching: ''3DS/Wii U'' adds super armor to the startup of Warlock Punch and Warlock Blade, as long as he starts the move on the ground and doesn't reverse the move. The 1.1.3 update extended the duration of the super armor frames on the nonreversed variations, and gave super armor to his reverse Warlock Punch and reverse Warlock Blade, though he still doesn't have any armor if he starts the move in the air.
* {{Irony}}: The game where Ganondorf's infamous largely-unused sword comes from (''Twilight Princess'') is the first canon ''Zelda'' game where he uses the Warlock Punch (or at least a derivative).
* KillingIntent: While talking to Otacon, Snake remarks that Ganondorf has a "murderous vibe" and questions if modern weaponry would even work on him.
* KnightOfCerebus: Ganondorf is the only one of the ''Subspace Emissary'' villains originating from out of ''Super Smash Bros.'' to be completely devoid of humorous elements. It helps that he is portrayed as the living embodiment of evil in the ''Zelda'' games. In particular, the scene where [[spoiler:he overrides the Ancient Minister's control over the R.O.B.s to make them detonate the Subspace bombs]] is a contender for the darkest part of the game.
* KungFuWizard: Despite being an incredibly powerful sorcerer, his fighting style is designed to mimic Captain Falcon's.
* LargeAndInCharge: The largest, tallest and heaviest human character in the series.
* LegacyCharacter: The only ''Zelda'' character to [[AvertedTrope avert]] this trope. The Ganondorf in ''Melee'' (from ''Ocarina of Time'') and subsequent games (from ''Twilight Princess'') are the same person.
* {{Leitmotif}}: Multiple in Brawl. [[https://www.youtube.com/watch?v=yZGGjBtiuSw Hidden Mountain & Forest]] as his unlock theme (which plays in Ganon's Dark World in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''), and [[https://www.youtube.com/watch?v=4VZPNvs5NeQ Gerudo Valley]] (the theme for his homeland in ''Ocarina of Time'') as his unique credits theme. His [[https://youtu.be/KuM1bVx1oNQ?t=1m18s theme from his home series plays as a bridge]] in the Song of Storms Medley as well. ''3DS'' takes the Gerudo Valley connection a step further by actually having Ganondorf unlocked on the stage of the same name, usually accompanied by [[https://www.youtube.com/watch?v=GPsrvtzGI5w a remix of its theme]]. ''Ultimate'' meanwhile uses his spot as the ''Ocarina of Time'' character and plays [[https://www.youtube.com/watch?v=I7PsFD9UuY8 the Ocarina of Time Medley]] for his character trailer.
* LimitBreak: For his Final Smash, he turns into Beast Ganon, roars, and rushes forward. In ''Brawl'' and ''3DS/Wii U'', Ganon was based on his ''Twilight Princess'' appearance, while in ''Ultimate'' he's based on his ''Ocarina of Time'' appearance.
* MagicKnight: A variation; while Ganondorf doesn't use any non-physical spells here, he uses dark and electric magic to enhance most of his physical attacks.
* TheManBehindTheMan: To Bowser, Wario, and the Ancient Minister. [[spoiler:And Master Hand is the man behind him, and [[TheManBehindtheMan Tabuu is the man behind Master Hand]].]]
* MegatonPunch: [[https://www.youtube.com/watch?v=HXDd-XizmJU The Ganondorf trick]] involves setting up one (with Sandbag as the unfortunate victim).
* MeteorMove: His down air (which is the strongest meteor smash in all games it's appeared in).
* MightyGlacier: Always one of the slowest, heaviest, and strongest characters. Downplayed somewhat in ''Melee'' where a few of his attacks come out surprisingly quickly without any sacrifice in power, but played entirely straight from ''Brawl'' onwards.
* MovesetClone: In Melee he is a straight clone of Captain Falcon, being slower and more powerful, but with a couple different standard moves (mainly Falcon's famous knee being swapped out for a powerful arching overhead punch). He still cribs off Falcon in ''Brawl'' as a semi-clone, having only 3/4 specials in common, though he ''does'' have a new side special and final smash, different animations for general actions and some moves (such as the Warlock Punch being more of a backhand than a straight punch), some of the moves they share got altered in their functioning (Dark Dive now ends in an uppercut that deals damage), and he gained a few different standard moves (like his forward tilt being his kick from Twilight Princess). He's the same as his ''Brawl'' incarnation in ''3DS/Wii U'', but all of his custom move variants are different from the good captain's. In ''Ultimate'' however he's finally picked up his sword for his smash attacks and was given a couple other new standard moves and animations to diverge him farther; oddly, while all of his Falcon-based animations have been changed, his new Smash attacks are actually copied from other heavy sword wielders: his Forward Smash and Up Smash come from Ike and his Down Smash from Cloud.
* MusclesAreMeaningful: An archetypical example — he's extremely bulky and muscular, extremely strong, and extremely slow.
* MythologyGag: His ''Melee'' design and his sword only appeared in a tech demo, not in any actual games, although his overall design in the demo and ''Melee'' was a composite of his two ''Ocarina of Time'' designs.
* {{Nerf}}: In ''Melee'', Ganondorf was a strong character with some very fast options and aerial attacks that were sickeningly powerful yet fast; he was still too slow to keep up in the highest levels of competitive play, but was competitively usable below that level. In ''Brawl'', Ganondorf was slowed down immensely, with many key attacks weakened or nerfed in other ways, and his great power now being only slightly above average, and he was infamously left at about JokeCharacter levels of effectiveness. This was later fixed in ''3DS/Wii U'' and its balance patches, where he is a bit faster (though still slow) and hits ''much harder''.
* OlderThanTheyLook: He's ''at least'' well over 100 years old in ''Brawl'' and ''3DS/Wii U'', but merely looks middle-aged (around 50 years old if the ''Twilight Princess'' strategy guide is anything to go by) due to the Triforce of Power preventing him from aging.
* OneWingedAngel: His Final Smash transforms him into his Ganon form. He uses the bestial form of Ganon from ''Twilight Princess'' in ''Brawl'' and ''3DS[=/=]Wii U'', and swaps this out for the more humanoid Ganon from ''Ocarina of Time'' in ''Ultimate''.
* OrnamentalWeapon: In ''Melee'' and ''Brawl'', Ganon only ever uses his sword for one victory pose and one taunt. It's actually a holdover from his old moveset, which was going to incorporate the sword, but it was cut short and thus he received Captain Falcon's moveset. Sakurai mocks him on the Smash Bros Dojo blog for not using it. This stopped in ''3DS/Wii U''. While it's not a part of his standard moveset, it's used in one of the Warlock Punch variants. ''Ultimate'' further steps away from this by giving him his sword in his Smash attacks.
* OurDemonsAreDifferent: His home series calls him a demon frequently, particularly when he goes OneWingedAngel. This is something ''Smash'' references by calling his Final Smash in ''Ultimate'' "Demon King Ganon."
* OutOfCharacterMoment:
** In ''Wii U'', [[GracefulLoser he claps to his opponent when defeated]]. It's funnier if the winner happens to be Link or Zelda.
** In ''Brawl'' and ''3DS/Wii U'', his poses and voice clips make him seem more boisterous and hammy than he does in ''Twilight Princess'', where he was TheStoic. This is coincidentally somewhat like his ''Ocarina of Time'' personality, which some of his taunts and victory poses continue to be based on.
* PaletteSwap: In ''Brawl'', he has one that resembles his ''Ocarina of Time'' colors, and by extension his appearance in ''Melee.''
* PigMan: His Final Smash in ''Ultimate'' is his transformation from ''Ocarina of Time'' that resembles a mix between a humanoid pig and a minotaur.
* RatedMForManly: He's an incredibly powerful and masculine EvilOverlord with some of the strongest punches, kicks and chokeslams in the game, many of his moves are copied from a character already known for being very manly, and he gets a [[BadassBeard magnificent beard]] and can turn into a gigantic boar demon from ''Brawl'' onwards.
* RedAndBlackAndEvilAllOver: Red hair, black armor, dark skin, and one of the most evil playable characters in the series.
* RetCanon: While Ganondorf's Warlock Punch and Flame Choke are original to ''Smash'', he's used the moves (or variants thereof) twice in the ''Zelda'' series; ''Twilight Princess'' has him use a move similar to the Flame Choke to kill a sage, while ''VideoGame/HyruleWarriors'' gives him the ''Brawl'' version of the punch as part of his moveset and its 3DS port gives him more ''Smash''-like hand-to-hand moves if he uses his Trident moveset.
* ReverseGrip: Stabs opponents with the Sage Sword in a reverse grip in one of his alternate Neutral Specials in ''3DS/Wii U''.
* RoyalsWhoActuallyDoSomething: He's the king of the Gerudo.
* SecretCharacter: In ''Melee'', ''Brawl'', and ''3DS''. He became part of the starting roster in ''Wii U''. He becomes playable after the following conditions are met:
** '''For ''Melee''''': Beat Event Match 29: "Triforce Gathering", or fight in 600 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by rescuing the trophyfied Link and Zelda in "Subspace (Part II)" and clearing the level, beat Classic Mode with either Link or Zelda on Hard difficulty or higher, or fight in 200 brawls.
** '''For ''3DS''''': Beat Classic Mode on intensity 5.0 or higher as Link/Zelda or play 80 matches in Smash.
* ShockAndAwe: Some of his attacks use electricity.
* {{Shoryuken}}: As of ''Brawl'', Dark Dive and all of its custom variants, which have Ganondorf leap in the air and end the move with an uppercut, unlike with Falcon Dive. Dark Fists is probably the best example, as it purely consists of two powerful uppercuts that hit on the way up.
* ShownTheirWork: Despite the fact that Ganondorf isn't primarily a hand-to-hand combatant in the ''Zelda'' series, [[http://www.sourcegaming.info/2015/09/07/ganondorf-smash-bros/ many of his move animations]] were overhauled in ''Brawl'' to reflect the various hand-to-hand moves he used in ''Ocarina of Time'', ''Wind Waker'' and ''Twilight Princess''. Additionally, his side smash animation while wielding a melee item (which includes the Beam Sword, but with exception of the Homerun Bat) from Brawl and onwards is near-identical to one of his sword moves from ''Twilight Princess'', meaning that Sakurai did manage to implement Ganondorf's sword proficiency into the Smash incarnation of the character (albeit in an unorthodox way).
* SignatureMove: Four of them: Warlock Punch, his up strong attack (known as "Volcano Kick" in ''Melee''), Flame Choke, and his down aerial. The first two are Ganon's most famously AwesomeButImpractical and "disrespectful" moves (much like the character himself), while the third is the most unique out of his special moves and, similar to the first two, can be used for a DifficultButAwesome OneHitKO in some circumstances. The fourth is infamously the most powerful Meteor Smash in the series.
* SilverFox: His white-haired palette swap makes him into this, as he's quite handsome and imposing despite his physical ''and'' chronological age.
* SkillGateCharacter: Ganondorf's playstyle revolves around looking for openings in the foe's play and punishing them. As such, imperfect players will get punished ''hard'' by the Great King of Evil, but he can't keep up at the highest levels of play where players make very few mistakes.
* SoundtrackDissonance: His leitmotif in ''Melee'' is the ''Zelda'' main theme, which is a heroic-sounding piece more strongly associated with Link. ''Brawl'' corrected this by instead giving him ''A Link to the Past[='=]''s Death Mountain theme (when unlocking him) and ''Ocarina of Time''[='=]s Gerudo Valley theme (during his Character Roll Call), both of which are tangentially related to Ganon in some way.
* TheStarscream: [[spoiler:Ganondorf planned to backstab Master Hand at the right opportunity in ''Subspace Emissary''. When he learns that Master Hand is actually being manipulated by Tabuu, he tries to fight Tabuu instead, and also freed Master Hand in the process.]]
* StoutStrength: In ''Brawl'' and ''3DS/Wii U''. Ganondorf is one of the most muscular characters in the series, but unlike the athletic Captain Falcon, he has an older and more weightlifter-like build with a bit of body fat, which is obvious by comparing [[http://vignette1.wikia.nocookie.net/dynastywarriors/images/a/ac/Ganondorf_Costume_2_-_HW_DLC.png/revision/latest?cb=20140809043154 his similarly-built]] ''Ocarina of Time'' skin from ''VideoGame/HyruleWarriors'' to his ''Melee'' model.[[note]]His ''Twilight Princess'' skin [[http://www.gametactics.com/wp-content/uploads/2014/08/Hyrule-Warriors-C_GANONDORF_4.jpg in the same game]] looks very similar to his current ''Smash'' model.[[/note]] This is even reflected in their fighting styles, with Falcon fighting more like an athlete ([[LightningBruiser fast and hard-hitting]]) and Ganondorf fighting more like a weightlifter ([[MightyGlacier extremely slow but even more hard-hitting]]), and the ''Brawl'' website acknowledged that his "bitter and tough" attacks were designed with this stoutness and weight in mind.
* SuicideAttack: If Flame Choke hits a target in the air, Ganondorf will tackle them to the ground. If used over a pit, both players will get KO'd.
* SupernaturalMartialArts: He fights with magic-boosted punches and kicks. One of his taunts has him pull a sword, but he doesn't use it except for one optional attack.
* SwordAndFist: While still primarily a melee fighter in ''Ultimate'', some of his regular attacks now use a sword.
* ThisLooksLikeAJobForAquaman: His Warlock Punch is incredibly powerful, but the extremely long start-up lag and ending lag makes it [[AwesomeButImpractical extremely difficult to use without god-like prediction]] (or breaking the enemy's shield first). However, it is hands-down the best move a character can have in Home Run Contest. After doing an extreme amount of damage to the sandbag and finishing it off with one of these, the sandbag will be launched literally into next week.
* TinTyrant: Wears an impressive suit of [[Franchise/StarWars Vader]]-like black armor in ''Brawl'' and ''3DS/Wii U'', minus the helmet.
* TokenMinority: In ''Melee'', he was the only non-white humanoid fighter in the series, being dark skinned (between brown or [[AmazingTechnicolorPopulation green]]) from a [[FantasyCounterpartCulture vaguely Middle Eastern culture]], where most other humans are [[{{Eagleland}} implicitly American]] or some variety of fantasy Europe. Downplayed as time went on. ''Brawl'' added Pokémon Trainer, who is instead implicitly Japanese, and ''3DS/Wii U'''s DLC added Ryum who is certainly so.
* TruerToTheText: After his appearance in ''Melee'', steps have been taken to bring his portrayal closer to his canon self without alienating the fans of his initial ''Smash'' portrayal:
** Downplayed in ''Brawl''. After entirely using Captain Falcon's quick, skillful animations in ''Melee'', some of his moves are revamped to be rigid and brutal in ''Brawl'' inspired by his final boss fight in ''Twilight Princess''. Also, several of his newer animations are directly inspired by his moves in the series: for example, the forward tilt is taken from a kick in ''Twilight Princess'', his neutral jab is an open-palm strike version of a stab he did in ''Twilight Princess'', and his new Flame Choke is similar to his NeckLift against Link and Tetra in ''Wind Waker''. However, he still retains many of Falcon's animations, and he neither uses his sword nor his magic beyond enhancing his punches and kicks.
** Ganondorf's portrayal in ''3DS[=/=]Wii U'' doesn't change much from Brawl, though a few steps were still taken to make him more faithful to canon. First, he gains the glowing chest wound from ''Twilight Princess''. Second, his Dark Dive's grab animation is updated so that it looks like he casts magic on the foe. Finally, he actually gets to use his sword in combat, albeit as a custom variant of his [[AwesomeButImpractical Warlock Punch]].
** His semi-revamp in ''Ultimate'' has this on two levels. First, while he returns to the ''Ocarina of Time'' design as was done in ''Melee'', it replaces the brown cape from the 2000 Space World demo with the red cape he actually wore in ''Ocarina of Time''. Second, while he still primarily uses his fistfighting alongside his semi-cloned moves from Captain Falcon, he finally uses his sword for his Smash Attacks, helping reconcile the ''Smash'' portrayal with his canon swordfighter portrayal.
* UnskilledButStrong: He doesn't really have much in the way of finesse, preferring to throw wild haymakers and such. This makes sense when you realize that he's known for his fencing abilities (there's nothing that says he has hand-to-hand experience), and also makes one wonder why he doesn't just use his sword, as mocked by the Brawl DOJO.
* WrestlerInAllOfUs: If his Flame Choke is used in the air, he slams his victim downwards in a chokeslam that'd make Wrestling/TheUndertaker proud.
* VocalDissonance: Ganondorf has a slightly higher-pitched and raspy voice in ''Brawl'' and ''3DS/Wii U'', similar to [[WesternAnimation/TheTransformers the original Megatron]]. While the voice isn't completely unfitting for the character and it emphasizes how bestial he's become in ''Twilight Princess'', it can be a bit jarring after the near-operatic BadassBaritone he had in ''Melee'' and ''Ocarina of Time''.
* VoiceGrunting: Only utters wordless vocalizations, similar to Link. His dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here.
* WhatYouAreInTheDark: He's the King of All Evil, yes... but he won't be [[StupidEvil senselessly evil]] when it's not in his own self-interest. At the end of the Subspace Emissary, he has a perfect opportunity to defeat Zelda and Link when they turn their backs, and even starts charging up a Warlock Punch, considering it. [[PragmaticVillainy He ultimately decides he needs to help them instead.]]
* YourSizeMayVary: [[http://static2.wikia.nocookie.net/__cb20110423215927/zelda/images/e/e5/Link_vs._Ganondorf_%28Ocarina_of_Time%29.png He is much smaller]] in ''Melee'' and ''Brawl'' than in ''The Legend of Zelda''. In ''Brawl'' and ''3DS/Wii U'', he's also a little bit stouter than his towering character model in ''Twilight Princess'', with this build carrying over to the non-canon ''VideoGame/HyruleWarriors''.
[[/folder]]

[[folder:24 – Mewtwo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mewtwossbu.png]]
[[caption-width-right:350:[[TheBusCameBack A Legend Reawakened]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mewtwo_ssb4_6.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mewtwo_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Masachika Ichimura ''(Melee)'', Creator/KeijiFujiwara (''3DS/Wii U'')

'''[[Anime/PokemonTheFirstMovie MEWTWO STRIKES BACK!]]'''

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [GB], 1996

-> '''Playable in:''' ''Melee'', ''3DS/Wii U'' ({{DLC}}), ''Ultimate''\\
'''Specials''': [[CastingAShadow Shadow Ball]], [[MindOverMatter Confusion]], [[{{Teleportation}} Teleport]], [[DeadlyGaze Disable]]\\
-> '''Final Smash:''' [[YourHeadAsplode Psystrike]]

->''"Why am I here?"'' (translated from Japanese)

The Genetic Pokémon and one of the original Legendaries, created to be the most powerful Pokémon of all. Mewtwo is a man-made clone of the Mythical Pokémon Mew, who has mastery of psychic power that is nearly unrivaled. However, it rebelled against its creators, destroyed the very lab it was made in, and flew off. It often hides in caves, waiting for Pokémon Trainers who have proved themselves worthy. It also has the honor of being the first DLC character in the series.
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* AdaptationalVillainy: Even though Mewtwo in the ''Franchise/{{Pokemon}}'' games is a savage BloodKnight, it doesn't do anything villainous, and even [[Anime/PokemonTheFirstMovie the anime's Mewtwo]] was more of an AntiVillain. However, the final Event in ''Melee'' has Mewtwo fighting the player alongside the far less-ambiguously evil Ganondorf and Giga Bowser.
* ArtEvolution: It had a monstrous, creature-like stature in ''Melee'' to match [[EarlyInstallmentWeirdness its Generation I artwork]]. In ''3DS/Wii U'', it's considerably more humanoid, with a smaller head, a more sunken-in face, a smaller chest, and an upright posture to match [[VideoGame/PokemonXAndY modern artworks and models]], though it's also given more angular eyes and flatter ears similar to its first anime appearance.
* AmbiguousGender: As with all of the Pokémon not named Pikachu. Mewtwo is a genderless species, but the one in ''Smash'' has a masculine voice and personality like the one in ''Anime/PokemonTheFirstMovie''.
* TheArtifact: In ''3DS/Wii U'', Mewtwo continues to be portrayed based on ''Anime/PokemonTheFirstMovie'', despite the Mewtwo from that movie not having made an anime appearance since 2001 and [[Anime/PokemonGenesectAndTheLegendAwakened two]] [[Anime/PokemonOrigins other]] animated Mewtwo characters having appeared later. This is justified via the GrandfatherClause.
* AttackReflector: Confusion reflects projectiles, but in ''Melee'', they remain under the user's ownership and thus don't do damage. This is fixed in ''3DS/Wii U''.
* AwesomeButImpractical: Its moves may be awkward and ineffective, but the animations are awesome. For example, its dash attack with the Beam Sword in ''Melee'' has the sword spinning in front of it. The hammer also swings horizontally instead of vertically due to telekinesis.
* BadassAdorable: Becomes slightly Mew-like for its Final Smash, but is no less dangerous or creepy than in its default form.
* BadassArmFold: Part of many of its poses both in battle and after victory. It even pulls it off while wielding items, balancing on a ledge, and sleeping in ''3DS/Wii U'' (and also while [[CameraAbuse crashing on the screen]], but that's significantly less dignified).
* BadassBaritone: It somewhat shows in the overseas versions thanks to its grunts, but it's especially apparent in the Japanese versions, where Mewtwo actually speaks.
* BalanceBuff: Mewtwo was infamously one of the worst characters in ''Melee'', and was still widely derided as one during earlier versions of ''3DS/Wii U'' despite the numerous buffs, but balance patches greatly improved its speed and offensive potential while giving it slightly more endurance, making it into the mighty [[FragileSpeedster blazing-fast]] GlassCannon it was meant to be.
* BloodKnight: In keeping with its canon portrayal, its trophies across the series note its ruthless and savage nature in battle.
* TheBusCameBack: After being absent from ''Brawl'', Mewtwo comes back in ''3DS/Wii U'' as DownloadableContent. This can also count as a return of the specific Mewtwo character from ''Anime/PokemonTheFirstMovie'', as it hadn't made a single appearance in any media since ''Mewtwo Returns'' and ''Melee'' itself in 2001.
* CastingAShadow: Shadow Ball and many of Mewtwo's other moves are dark-themed, using a dark purple aura. This is ironic, considering that it's weak to these sort of moves in its home series.
* CharacterExaggeration: In Mewtwo's home series, it is considered a GlassCannon only when compared to other OlympusMons, and it is a LightningBruiser otherwise. In ''Smash'', Mewtwo is one of the lightest characters.
* ChargedAttack: Shadow Ball, a storable projectile with impressive K.O. potential when fully charged.
* TheComicallySerious:
** Mewtwo's DLC trailer depicts it in situations too ridiculous for its normally serious look, such has having a blue Pikmin smacking it without a reaction, attacking a Goldeen, riding on a Gogoat while shooting a blaster like a cowboy, being snuck up on by Ness with a Master Ball, and getting jumped upon by a tiny Greninja.
** Mewtwo interacting with the game's more surreal elements (such as Warp Stars, the Special Flag, the [[VideoGame/{{Nintendogs}} Living Room]] stage, etc.) tends to border on this simply because of its serious demeanor. Since it's from a more cartoonish series, it even makes a cartoonish sound when tripping, even though Meta Knight and the far less serious Palutena don't.
* CompositeCharacter: Its portrayal in both its appearances is primarily based on the Japanese version of ''Anime/PokemonTheFirstMovie''. ''3DS/Wii U'' allows it to Mega Evolve into Mega Mewtwo Y like the other Mewtwo from ''Anime/PokemonGenesectAndTheLegendAwakened''.
* DemotedToExtra: Reduced to a trophy in ''Brawl'', though it was closer to being finished than any of the other scrapped characters. As of ''3DS/Wii U'', it is only a trophy in the initial release, but eventually became available as DownloadableContent.
* DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached, a quick grab is all you need to finish them off. ''3DS/Wii U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made ''even lighter'' to compensate.
** Special mention goes to its Disable special. It's hard to hit with due to its short range and requiring the opponent to be physically facing Mewtwo, but if it connects, it leaves the recipient stunned just long enough for Mewtwo to fully charge a Smash Attack right in front of them, earning a KO at low damage levels.
* DivergentCharacterEvolution: A minor example. ''3DS/Wii U'' differentiates Shadow Ball from Lucario's Aura Sphere by taking away Shadow Ball's ability to do damage while charging.
* DownloadableContent: In ''3DS/Wii U''. Available for free on April 15, 2015, for those who registered both versions by March 31, 2015, and also released as paid DLC for anyone else a couple of weeks later (April 28, 2015).
* EvilLaugh: In its taunt and English victory poses.
* {{Foreshadowing}}: One of Mewtwo's Shadow Balls can be seen striking Donkey Kong in ''Melee's'' opening.
* FragileSpeedster: Its mobility was greatly increased in ''3DS/Wii U'' at the cost of it becoming a lighter character than in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed [[labelnote:note]]going from 22nd fastest to 7th in dashing speed, for example[[/labelnote]], but also upped its weight slightly.
* GlassCannon: It hits very hard in both its appearances (especially later versions of ''3DS/Wii U''), having large hitboxes for many of its wild and unpredictable moves, many powerful throws in ''Melee'', and several of its moves given KO potential in ''3DS/Wii U''. The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it ''very'' light, to the point where what is a rather heavyset Pokémon in its home series (269 pounds/122 kg) is the ''second lightest character'' in ''3DS/Wii U''.
* HitboxDissonance: In ''3DS/Wii U'', some of his attacks will not register point-blank hits despite his animations clearly making contact with the target. Some of those hitboxes were corrected via updates.
* KamehameHadoken: Its Shadow Ball is a Hadoken-like projectile; and its Final Smash, Psystrike, has Mewtwo firing a huge Hadoken-like sphere that causes a YourHeadAsplode effect.
* LargeAndInCharge: It's the tallest playable Pokémon and also has a rather haughty attitude, as shown by its Japanese quotes and its anime appearance.
* LarynxDissonance: This Mewtwo keeps its deep male voice inspired by the Japanese version of the anime, but Mega Evolves into the smaller, more frail and somewhat cute Mega Mewtwo Y, which originallly seemed to be a DistaffCounterpart of sorts to the big, bulky Mega Mewtwo X (especially considering its appearance in ''Anime/PokemonGenesectAndTheLegendAwakened'').
* LastLousyPoint: It takes a whopping ''700'' melees, or ''20 hours'' worth of them to unlock it in ''Melee''. It's commonplace to just plug in four controllers and leave a match running for five hours to meet the requirement.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=HS5OGrmE8j0 Pokefloats]], a Medley of battle music from ''Red and Blue'' in Melee.
** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=v5h_iPeriXs Victory Road]] is used in his reveal trailer. Interestingly enough, this was Lucario's unlock theme in ''Brawl''. It's used again in its ''Ultimate'' character trailer.
* LimitBreak: Mewtwo Mega Evolves into Mega Mewtwo Y and blasts the opposition with its powerful Psystrike.
* MeteorMove: Down aerial, which was heavily buffed in ''[=SSB4=]''.
* MindOverMatter: Its telekinetic lift. Also, it never comes into contact with any of the items it picks up, nor does it touch the ground while moving around.
* MissingBackblast: [[AvertedTrope Averted]], Mewtwo is one of the only characters who ''does'' follow the rule: Shadow Ball has significant recoil when it's fully-charged, and it worsens if fired in mid-air. An ignorant Mewtwo player can easily fling themselves right off the stage. A clever Mewtwo player can fling themselves ''onto'' the stage instead.
* MythologyGag:
** Mewtwo's render for its return in ''3DS/Wii U'' uses [[http://img3.wikia.nocookie.net/__cb20140227140511/ssb/images/e/ef/Ssbmmewtwoclear.png the same pose]] as the one used in ''Melee'' — after more than a decade of ArtEvolution, of course.
** Its tagline, "Mewtwo Strikes Back", is the subtitle for ''Anime/PokemonTheFirstMovie''.
** Its trailer briefly shows Mewtwo facing a Genesect. A Mewtwo fought a squad of Genesect in ''Anime/PokemonGenesectAndTheLegendAwakened'' referring to Mega Mewtwo Y's pre-release name as Mewtwo's Awakened Forme. Its Boxing Ring tagline, "A Legend Reawakened" alludes to both its return in ''Smash'', the Mega Mewtwo Y form as a Final Smash and the movie.
** One of its palette swaps in ''3DS/Wii U'' gives it the same color scheme as [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]].
* {{Mon}}: The genetic Pokémon.
* MundaneUtility: Mewtwo uses its psychic powers to... hold and use items without using its hands. This includes items like the Hammer (where it'll [[PowersDoTheFighting weave the item back and forth using psychic powers]] instead of wailing it like the other characters), guns, etc. The only exception to this, however, is when specifically holding the item is necessary in order to use the item (like Assist Trophies and Special Flags).
* NoBiologicalSex: Technically genderless, but has a masculine voice and personality. The Japanese version of the fourth game also refers to it with masculine pronouns in its pre-DLC trophy description.
* NotTheIntendedUse: Shadow Ball's monstrous recoil comes across as a detriment at first, but it's actually a very handy dodge tool for a character as light as Mewtwo. The backblast can easily put you out of range of the enemy in case the Shadow Ball misses, or it can simply work as a panic-dodge if you're caught in a bad position. In fact, the mid-air recoil is ''so'' strong that you can make the Final Destination loop with it, using it to snipe an enemy that's recovering low while hurling yourself to safety on the other side of the arena.
* OlympusMons: Though man-made, Mewtwo is one of the original legendary Pokémon, and one of the most powerful of them all.
* PaletteSwap: In ''3DS/Wii U'', it receives a costume based on [[VideoGame/PokemonXDGaleOfDarkness Shadow Lugia]], as well as a vibrant blue palette based on its appearance in sprite-based games.
* PerpetualFrowner: Mewtwo's constantly scowling. ''3DS/Wii U'' adds to it with Mewtwo's more humanoid looks and a more visible mouth.
* PowerCreepPowerSeep: In its home series, [[PurposelyOverpowered it's so powerful that it's banned from the battle facilities and most official tournaments]]. In ''Melee'', it's AwesomeButImpractical due to its low weight and large size making staying alive difficult, while in ''3DS/Wii U'', it's very potent but fairer to face than in its home series.
* PowerEchoes: The genetic Pokémon has a voice with a constant echo behind it.
* PowerFloats: It floats when moving around and using certain abilities, to the point that in ''Melee'' if it's sufficiently damaged, it walks up ledges instead of climbing them. Still, very appropiate for a powerful psychic Pokémon.
* PstandardPsychicPstance: It usually doesn't bother with it, but when it picks up a hammer in ''Melee'', it puts its hands on its head. ''3DS/Wii U'' changes it to a BadassArmFold instead.
* PsychicPowers: It uses its psychic powers in battle.
* RatedMForManly: Somewhat mitigated due to its skinny frame and "chibi"-like Mega Evolution, but it's a very large, [[BadassBaritone deep-voiced]] scientific abomination that [[BloodKnight lives to prove its superiority in battle]] and has hugely destructive PsychicPowers.
* RedEyesTakeWarning: Gets sinister red eyes as Mega Mewtwo Y. Bonus points in that this is the first portrayal of Mewtwo Y outside of the main series games to be depicted with the ruthless BloodKnight personality that Mewtwo is known for.
* SavedForTheSequel:
** Like Bowser, King Dedede, and Marth, it was meant to be in ''64'', but the lack of time and budget prevented it from happening. It was introduced instead in ''Melee''.
** It was slated to be a player character for ''Brawl'', according to unused resources in the game's data. It eventually returned for ''3DS/Wii U'' as DLC.
* SecretCharacter: To unlock in ''Melee'', play a total of 20 hours on VS. Mode,[[note]]This is 20 hours cumulative, not consecutive. The amount of time is also divided by the number of players; 20 hours for one player, 10 hours for two players, 6 hours and 40 minutes for three players, and 5 hours for four players[[/note]] or fight in 700 VS. Matches.
* ShockAndAwe: Its pummel and neutral aerial attacks create an electrical effect.
* ShoutOut: Its DLC trailer has Ness carrying a Master Ball and carefully sneaking up towards a "Shiny" Mewtwo.
* SoreLoser: One of the few characters to not applaud or otherwise show respect to the winning player on the results screen, crossing its arms indignantly instead.[[note]]In ''Melee'', the Ice Climbers are shown [[MythologyGag sobbing]] when they lose, Wario applauds but is occasionally interspersed with him booing at the opponent whilst they aren't looking, while Diddy Kong simply looked dejected when he lost in ''Brawl'', but turns to applauding like the rest come ''3DS/Wii U''. Jigglypuff also never applauded in any of the games despite still looking like a GracefulLoser, but that's due to its stubby arms more than anything else.[[/note]]
* SquishyWizard: Mewtwo specializes in powerful psychic/supernatural attacks, most notably its Shadow Ball projectile and its status-effect-causing Confusion and Disable. It fits this trope due to its very light weight making it easy to KO, as explained under GlassCannon above.
* TheSpook: To the ''Kid Icarus'' characters, anyway. Attempting to invoke Palutena's Guidance on Mewtwo (or any DLC character, for that matter) will have her come up short on information, leading Viridi to suggest that it may be a powerful being from [[LeaningOnTheFourthWall another dimension]].
* SuperMode: It uses its Mega Mewtwo Y form in its Final Smash. Unlike Charizard and Lucario's, it's not controllable, and it only transforms to fire off a powerful Psystrike.
* VocalEvolution: Masachika Ichimura's performance as Mewtwo in ''Melee'' is quite a bit raspier and creepier-sounding than in ''Film/PokemonTheFirstMovie''. This continues into [[TheOtherDarrin Keiji Fujiwara]]'s performance in ''3DS/Wii U''.
* VoiceGrunting: In non-Japanese versions of both of its appearances. In stark contrast to the very talkative Lucario, it only has wordless vocalizations, despite its ability to speak in the Japanese versions as well as all versions of the [[Anime/{{Pokemon}} anime]] (which its portrayal is mostly based on).
* WallJump: Can do this in the fourth game.
* YouFool: One of its possible victory quotes in the Japanese versions directs this quote to its opponents.
* YourHeadAsplode: The ''Smash'' rendition of Psystrike gives it this effect.
[[/folder]]

[[folder:25 – Roy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/royssbu.png]]
[[caption-width-right:350:[[WarriorPrince The Young Lion]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roy_ssb4_7.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/roy_ssbm.jpg]]]][[/labelnote]]

!!!!!!Voiced by Creator/JunFukuyama

'''ROY SEALS THE DEAL!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/SuperSmashBrosMelee'' [GCN], 2001 (EarlyBirdCameo); ''VideoGame/FireEmblemTheBindingBlade'' [GBA], 2002 (in home series)

-> '''Playable in:''' ''Melee'', ''3DS/Wii U'' ({{DLC}}), ''Ultimate''\\
'''Specials''': Flare Blade, Double-Edge Dance, Blazer, Counter\\
'''Final Smash:''' CriticalHit

->''"[[BadassBoast For those I must protect… I will not lose!]]"'' (translated from Japanese)

The main character of ''Fire Emblem: The Binding Blade'', a game that would be released soon after ''Melee''. [[EarlyBirdCameo He was put in the game]] so fans could get excited about the new game. The son of Eliwood from ''VideoGame/FireEmblemTheBlazingBlade'', Roy was called in to take his place due to illness. He's led the armies of Pherae and defeated a corrupted divine dragon at the ripe age of fifteen. [[ArsonMurderAndJaywalking He also wields a flaming sword]]. He returns as DLC in ''3DS/Wii U''.
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* AdaptationPersonalityChange: Roy's quotes aren't that off from what he would actually say in canon, but he seemingly acts oddly {{hotblooded}} in battle, which some Japanese fans were quick to note. This could possibly be why the fandom often turns him into something more resembling an ''inversion'' of his [[WiseBeyondHisYears canon]] [[GuileHero self]], a mistake even [[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai himself made]] during ''Melee'''s development due to ''Fire Emblem: The Binding Blade'' [[MarthDebutedInSmashBros not having been released at the time]]. Roy still shows some of these hotblooded traits in ''3DS/U'' since Sakurai decided to roll with it, but it's a little more subdued.
* AscendedMeme: In the time leading to his return, Roy was essentially known as the guy who got [[NamesTheSame his identity stolen]] by a turtle. In both his reveal trailer and his profile pictures, he's shown to be quite hostile towards Roy Koopa.
* ArtEvolution: The jump from ''Melee'' to ''3DS/Wii U'' brought some changes to his design inspired by his appearance in ''VideoGame/FireEmblemAwakening'', including smaller eyes, his shirt, cape, and gloves directly, and the general style of his boots.
* AwesomeButImpractical: Roy's neutral special Flare Blade is both played straight and averted, depending on the game:
** In ''Melee'', while it boasts a monstrous '''50''' damage at maximum charge as well as being a potential OneHitKO, the charge-up takes a ridiculously long time to max out, and the attack happens almost immediately after maxing out, making waiting for the opponent to get in position not an option (and this is providing said target doesn't just belt you during the charge).
** While a lot of this holds true in ''3DS/Wii U'' the move was buffed in numerous ways. Lower charges kill earlier, making it even better for edgeguarding, but the move is also nearly lag-less, allowing skilled Roys to use the move as bait and countering opponents who think they can punish it.
* BilingualBonus: In ''Melee'' and ''3DS and Wii U'', Roy was left un-dubbed internationally.
* {{Bishonen}}: He's around Link's level in terms of overall prettiness,[[note]]especially considering that both Roy and Link gain quite a bit of muscle mass between ''Melee'' and ''3DS/Wii U''[[/note]] but isn't quite as feminine-looking as Marth. Even so, various other aspects of his design still qualify him for RatedMForManly as noted below.
* BreakoutCharacter: ''The Binding Blade'' was never released overseas, and even among those who have played it, the game is generally cited as one of the weakest in the series, and Roy himself is considered one of the weakest Lords in the entire franchise [[note]]purely in terms of stats and unit power, he's still liked enough for his personality[[/note]]. Nonetheless, ''Smash'' has made Roy extremely popular. He frequently rates highly on ''Melee'' popularity contests, and popular demand was cited to be why he came back for ''3DS/Wii U''. Many people even play ''The Binding Blade'' [[JustHereForGodzilla just to know more about Roy himself]].
* TheBusCameBack: After missing ''Brawl'', he returns as DLC in ''3DS/Wii U''.
* TheCameo: Marth has a palette swap based on him in ''3DS/Wii U'', minus the red hair. This became not so much of a cameo after returning as DLC.
* ChargedAttack: Flare Blade, similar to Marth's Shield Breaker. Fully charged, it is a OneHitKO, deals recoil damage, and causes an explosion. It retains it's old design in [=SSB4=], unlike Marth's.
* ChuckCunninghamSyndrome: Cut after ''Melee''. However, he returns as DLC in ''3DS/Wii U''.
* CoolSword: He wields the Sword of Seals, AKA the Binding Blade, a legendary weapon that can generate fire for certain attacks.
* CounterAttack: Like Marth he also has Counter. This is shown off in his trailer where Roy counters Ike countering Marth countering Robin.
* DeathOrGloryAttack: His Flare Blade takes a long time to charge up and leaves Roy wide open. However, it's a OneHitKill when hit at full charge, and it's still a very strong move before reaching full charge. It's easy to stop, but it's still on your best interests to not be on the receiving end.
* DecompositeCharacter: While Roy was cut after ''Melee'', different assets of his would be given to ''Fire Emblem'' characters in later games before he himself returned as DLC for ''3DS/Wii U''; Ike was given a move mechanically similar to his neutral special, while Lucina inherited his status as a MovesetClone of Marth, to the point that she's an Echo fighter, and he's not come Ultimate.
* DemotedToExtra: While the others were reduced to trophies, he was nothing more than a sticker and unused playable data in ''Brawl'', and all there was for him in the initial release of ''3DS/Wii U'' was a Marth costume based on him. He returns in his full glory as DLC, however.
* DivergentCharacterEvolution: Applied to some extent in ''3DS/Wii U''. For instance, his Flare Blade remains a vertical slash like in ''Melee'' while Marth's Shield Breaker has been a thrust since ''Brawl''. Most of his normal attacks were given unique animations as well, converting him into a semi-clone of Marth. In ''Ultimate'', they become even more different in the way they can rotate their Neutral B: Marth can angle it while Roy can turn it around.
* EarlyBirdCameo: His home game ''The Binding Blade'' came out ''after'' his debut in ''Melee''.
* ElementalWeapon: The Sword of Seals can [[FlamingSword wreathe itself in fire]] when Roy uses it to attack.
%%* FingerlessGloves
* FragileSpeedster: In ''Melee''. Despite the common casual perception that Roy is a MightyGlacier, he is a FragileSpeedster in actual practice; Roy possesses fast dashing speed, with the fourth-fastest falling speed in the game, which gives him rather impressive mobility and attack speed despite the high ending lag of his attacks. However, he takes hits very badly, as his falling speed makes him combo bait, while not being extreme enough to give him exceptional vertical endurance like the spacies, and he is very light with arguably the worst recovery in the game, leading to him dying extremely early to horizontal hits.
* GrandfatherClause: Just like Marth, Roy speaks Japanese despite both his cameo at the end of ''Blazing Sword'' (the first international ''Fire Emblem'' title) and his DLC appearance in ''VideoGame/FireEmblemAwakening'' being released in the West. His reveal trailer has his Japanese dialogue subtitled, while Lucina and Robin were properly given their English battle voice clips in the same trailer.
* HeroicBuild: Not quite to the same degree as Ike, but his ArtEvolution made him considerably beefier [[RatedMForManly and manlier]] than he was both in ''Melee'' and his original game.
* HesAllGrownUp: Roy was one of the youngest Lords in his home series at 15 years old, which is reflected in his ''Melee'' appearance where he looks noticeably child-like compared to Marth and most of the other human characters. His appearance in ''3DS/Wii U'', however, seems to have aged him up a couple of years at least, and he's now taller than Marth. This was likely intended to make his return to the series all the more poignant, implying that he grew up during his absence from ''Brawl''.
* {{Hunk}}: In ''3DS/Wii U'', thanks to his HeroicBuild and his {{Bishonen}} characteristics retained from ''Melee''.
* ImpossiblyCoolClothes: In ''3DS/Wii U'', as a result of combining his original armor with his Mercenary armor from ''VideoGame/FireEmblemAwakening''.
* KidAppealCharacter: In ''Melee'', Roy's [[ShonenHair spiky]] [[RedIsHeroic red hair]], [[PlayingWithFire flaming]] [[CoolSword sword]], and HotBlooded vocals made him an instantly popular choice among younger players of the game, especially compared to the more feminine and graceful Marth.
* KidHero: He's 15 in his original game and in ''Melee''. He looks slightly older in ''3DS/Wii U'', but [[VagueAge it's unclear how old he actually is as of now]].
* LightningBruiser: In ''3DS/Wii U'', where Roy's falling physics are more in line with the rest of the cast, his walking/dashing speed were increased, his recovery was dramatically improved, and a number of his formerly lackluster moves hit noticeably harder, giving him a much wider range in kill moves than he had in ''Melee''. His weakness lies in the fact that most of his power still comes from the base of his blade, so he is unable to use the full potential range of his sword, unlike Marth. Further compounding the issue is the fact that since his fighting style now differs from Marth (like holding his sword in a reverse grip for some attacks), the range on them also tend to be slightly shorter than Marth's attacks.
* {{Leitmotif}}:
** In ''Melee'' it's [[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem]], a medley of the recruitment theme and main Fire Emblem theme which he shares with Marth.
** In ''3DS/Wii U'' [[https://www.youtube.com/watch?v=vuq1F37gvX4 Winning Road - Roy's Hope]], (the only theme from his own game) plays when he first appears in his reveal trailer. [[https://www.youtube.com/watch?v=jiWw9-Qb99A Attack]], his father's battle theme, is also prominently featured.
** In ''Ultimate'' it's [[https://www.youtube.com/watch?v=Vshg9TzZcL0 Beyond the Distant Skies]], his theme from his home game.
* LimitBreak: Critical Hit, a powerful sword strike. Unlike Marth's and Lucina's, Roy's starts slow with a damaging fiery blade behind him before swinging his sword forward powerfully. As a tradeoff for not being a OneHitKill like Marth's and Lucina's, it's much easier to hit targets with it, and it's impossible to [[CriticalFailure accidentally self-destruct with it]].
* MeteorMove: Down aerial (though it's just about unusable in Melee), and the third hit of his Double Edge Dance aimed upwards in Melee.
* MovesetClone: Played straight in ''Melee'' where only a few of his and Marth's moves had slight differences, such as Flare Blade having a longer charge time than Shield Breaker, and Blazer being slower than Dolphin Slash. The biggest difference between them was that all of his attacks hit harder at the base of his sword, rather than at the tip. Later, after not returning in Brawl, he finally returned as DLC in ''3DS/Wii U'' and was (like most of the Melee clone returnees) subjected to DivergentCharacterEvolution and ascended to semiclone status, and thus not being considered an Echo Fighter in Ultimate. Hilariously enough, Roy would get his own MovesetClone in the form of [[VideoGame/FireEmblemAwakening Chrom]] in ''Ultimate''.
* MythologyGag:
** Like Mewtwo, Roy's render in ''3DS/Wii U'' is [[http://www.thegamescabin.com/wp-content/uploads/2015/06/roy-ssb.jpg reminiscent to his pose]] in ''Melee'', but updated to the current graphical style.
** His version of the "Critical Hit" Final Smash starts with Roy performing his actual Critical Hit animation with the Sword of Seals from his home game as well. Enemies directly behind him will be dragged into the attack by his swipe as well, making it a little harder to avoid than Marth or Lucina's in some cases.
** His reveal trailer shows him fighting Captain Falcon together with Lyn, one of his possible canon mothers. His trailer for Ultimate has the same effect except he's fighting against Kirby.
** Similar to Lucina, Roy's palette swaps include the color schemes of some other characters from the world he hails from (in his case, Elibe); namely Alen, Lance, Marcus, Eliwood, Perceval, Cecilia, and Bors.
** His boxing ring title is his post game RedBaron title from his home series.
** [[http://embed.gyazo.com/261c0e16da2be1c58e42ddfa9f5583e4.png The symbol on his cape]] in ''3DS/Wii U'' onward is [[http://embed.gyazo.com/342001d48dbb1f7ef3d739295d9e36ba.png Elibe's Fire Emblem]] seen briefly during the intro of ''The Binding Blade''.
* OneSteveLimit: Averted. Not to be confused with Roy Koopa, who appears in ''3DS/Wii U'' as an alternate of Bowser Jr., alongside the other Koopalings. Things got even weirder when he was brought back as DLC in ''3DS/Wii U'', making it the first time in ''Smash Bros.'' history where two playable characters share the same name. Lampshaded in his reveal trailer, where one of the first things he does is knock out the other Roy. The announcer does have different clips when announcing each of them, with the one for ''Fire Emblem'' Roy said in a heroic tone, and the one for Roy Koopa in a more villainous one.
* PlayingWithFire: The Sword of Seals produces fire when swung.
* RatedMForManly: He was this compared to characters like Marth and Link in ''Melee'' due to his spiky red hair and flaming sword. '3DS/Wii U'' only made him manlier by making his armor a lot more ornate and bulky, making his face much sharper, making him [[HeroicBuild significantly more muscular]] and even changing his animations to convey that while its not quite as heavy as Ike's Ragnell, his Sword of Seals is still much heavier and more brutal than Marth and Lucina's Falchion.
* RedOni: To Marth's blue, see AdaptationPersonalityChange above.
* ReverseGrip: Some of his moves in ''3DS/Wii U'', such as his Blazer, have new animations that feature him swinging his sword this way. This is also reflected in his character portrait for ''Ultimate'', as seen above.
* RoyalsWhoActuallyDoSomething: Heir to the throne of Pherae, and a swordfighter who's not afraid to get his hands dirty.
* SecretCharacter: To unlock in ''Melee'': Clear Classic Mode or Adventure Mode with Marth without continuing, or fight in 900 VS. Battles.
* StealthPun: "Seals the Deal". To those not in the known, his sword's called the Sword of Seals.
* YoungerThanTheyLook: Cast your eyes back up at that picture of his ''Ultimate'' design and remember he's supposed to be ''fifteen'', although it's unclear whether he aged or not since his appearance in ''Melee''. It should be noted, however, that his ''Melee'' design averts this trope, as he looks like a lanky teenager.
[[/folder]]

[[folder:26 – Mr. Game & Watch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrgameandwatch.png]]
[[caption-width-right:350:[[PaperPeople Master of Two Dimensions]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mr_game_&_watch_ssbm.jpg]]]][[/labelnote]]

-> '''Home Series:''' ''UsefulNotes/GameAndWatch''
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--> '''Debut:''' ''Ball'' [G&W], 1980

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Chef, Judge, Fire, Oil Panic\\
-> '''Final Smash:''' [[OneWingedAngel Octopus]]

The epitome of old school, Mr. Game & Watch is not a distinct previously-existing character so much as a conglomeration of elements from characters seen in the myriad Game & Watch games. Still, he can be considered the first successful digital character in Nintendo history, predating even Mario. He's even older than ''VideoGame/PacMan'', making him the oldest character in the entire roster.
----
* AdaptationalBadass: The characters in the ''Game & Watch'' games were usually normal people put into various situations. In ''Smash'', Mr. Game & Watch is depicted as a HumanoidAbomination of sorts that [[{{Hammerspace}} pulls various items out of nowhere]] to fight with.
* ArtEvolution: In ''3DS/Wii U'', he was redrawn to generally be less rigid, with new, quirkier animations more closely matching the original LCD cels. ''Ultimate'' has Mr. Game & Watch completely change his appearance in some of his attacks to more accurately resemble the game the attack came from.
* BaitAndSwitch: Many new players will be wondering who he could be and what he could look like when they get his Challenger Approaching Screen… Only to realize that he ''is'' a silhouette!
* BlueAndOrangeMorality: According to WordOfGod, Game & Watch has no concept of right or wrong. He defects to the heroes' side in the Emissary just because Peach gave him her parasol.
* CombatTentacles: His main form of attack during his Final Smash, during which he transforms into a giant version of the titular character from ''Octopus'' and floats around the stage to whack opponents with his tentacles.
* CompositeCharacter: The Game & Watch characters did not have consistent appearances, so Mr. Game & Watch's character model is mostly based on the falling civilians in "Fire", but his moves come from many other Game & Watch games. ''Ultimate'' takes this further by having him completely transform into the characters from their respective games: eyes, mouth, and all.
* CatchingSomeZs: If put to sleep, Game & Watch will have Zs flashing above his head.
* ConfusionFu: His animations don't telegraph a lot of his attacks. Additionally, his [[DropTheHammer "Judge"]] attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically ScratchDamage, while nine is a OneHitKO under normal circumstances. On top of all that, the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
* DeathOrGloryAttack: Extreme Judge makes all of his Judge attacks either 1s (which do little damage and damage self) or 9s (OneHitKO).
* DropTheHammer: His down smash, his on the ground recovery attack and his Judgment special.
* EnergyAbsorption: He can absorb energy attacks with his [[http://www.ssbwiki.com/Oil_Panic Oil Panic]] special - if he absorbs three, he then can use it as an attack that does the damage of the three absorbed attacks combined. In terms of raw percentage, this potentially can be the most powerful attack in the game that is not a counter or a final smash. [[note]]In ''Melee'', the most powerful attack has been determined to be Mr. Game and Watch absorbing three [[http://www.ssbwiki.com/PK_Flash PK Flashes]], and then throwing it on Roy and having Roy counter it.[[/note]]
* EverythingsSquishierWithCephalopods: Turns into a giant LCD octopus for his Final Smash.
* EyelessFace: A rare, non-creepy example, which comes justified as he completely lacks other features.
* FightingClown: Smacking people with whatever you can get your hands on is passable, but it crosses into ridiculous extremes when you can weaponize stuff like juggling, turtles, fishbowls and ''food flipped out of a frying pan''.
* FinalBoss: ''Melee's'' All-Star Mode concludes with a throwdown against 25 Mr. Game & Watches, and his unlock method always made him the last to be revealed no matter what, requiring all 24 of the other characters.
* FlatCharacter: [[PaperPeople Pun notwithstanding]], given that he's a character pulled from a series of simplistic [=LCD=] handhelds, he doesn't have much of a personality. The little he gets in ''Brawl's'' cinematics labels him as a TrueNeutral at best.
* GlassCannon: He is one of the lightest characters in the entire series, beaten only by Pichu in ''Melee'', Jigglypuff in ''Brawl'', and Jigglypuff and Mewtwo in ''3DS/Wii U''; but has powerful aerials, some of the strongest smash attacks, and two special moves that can potentially KO someone at 0%.And due to a developer oversight, he's the only character that is unable to use L-Canceling, which is one of the most important techniques in the meta.
* {{Hammerspace}}: Where he gets his "weapons" from.
* HealThySelf: Judgment 7 produces [[HyperactiveMetabolism healing food]].
* HitboxDissonance: When he's ducking, [[https://www.youtube.com/watch?v=oDvk3PMTVH0 he is near impossible to hit or grab]]. There's a lot of things that look like they should hit him, but don't.
* HumanoidAbomination: It is suggested that he is composed of some primordial substance that can be created to make anything--for this reason, [[spoiler:his body was used to create the Subspace Army]]. He is a 2-dimensional character in a 3-d world. He doesn't move like other characters do, instead jerkily twitching from one sprite to another. [[BlueAndOrangeMorality He has no understanding of good or evil]], [[spoiler:which is why he helped produce the Subspace Army and why he betrayed them to join the heroes]].
* AnIcePerson: Judgment 8 freezes those it hits solid.
* ImprobableWeaponUser: He can smash people up using a fish bowl, a racing flag, and a turtle. just to name a few.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=DMWyIqpguNc Flat Zone]] in Melee, updated to [[https://www.youtube.com/watch?v=mANdVLqQMlY Flat Zone 2]] as of Brawl and used ever since.
* LimitBreak: Turns into the Octopus from the ''Game & Watch'' game of the same name. Mostly attacks by extending his [[CombatTentacles tentacles]]. ''Ultimate'' changes the attack into a powerful charging strike, not unlike Ganondorf's Final Smash.
* LimitedAnimation: A signature trait of the character, acting as a nod to the LCD movement of the original Game & Watches. Due to such, it can be tougher to telegraph his attacks compared to others; he doesn't fluidly attack like every other character, he simply "twitches" from one sprite to the next.
* MeteorMove: His down aerial.
* MonsterProgenitor: [[spoiler:Tabuu uses an unknown substance Game & Watch produces to create the endless Shadow Bugs that make up Tabuu's Subspace Army.]]
* {{Nerf}}: Between Brawl and [=SSB4=]. The ability to cancel momentum by using Oil Panic is gone, his range and damage have been severely reduced, and Oil Panic got ''another'' damage cap reduction. While he is still very competent in that he has much more mobility now and some of his weaker moves have been made useful, ''Brawl'' players might find him difficult to readjust to.
* OffModel: When he appears at the end of Pac-Man's reveal trailer for ''3DS/Wii U'', his limbs are noticeably thinner than in-game, his head is larger in comparison to his body, and he lacks an outline. In-game, he looks more or less the same as in previous games, albeit with a smaller nose, more circular hands, and a more flippant walking/running animation.
* OneHitKO:
** If you get a "9" when using Judge, it will result in one of these even at ridiculously low percentages. For reference, in ''Brawl'' it will succeed on the heaviest targets if they have at least 13% damage.
** Oil Panic as well which can KO you at 0%. Be careful not to throw three items at him or else your day will go sour.
* OneWingedAngel: As mentioned above, his Final Smash turns him into a giant octopus.
* PaperPeople: Referencing his LCD cell origins, he's completely flat.
* RandomEffectSpell: His Side Special, Judge, has one of 9 outcomes based on whatever number displays when used:
** 1 does 2% damage and deals no hitstun while also hurting Game & Watch for 12%.
** 2 does 4% with a tiny amount of knockback. Starting with ''Brawl'', it also has a 20% chance of making the opponent trip.
** 3 does 6% and launches the enemy in the direction of Game & Watch. It also does significant damage to shields.
** 4 does 8% with a slash effect and launches the opponent diagonally.
** 5 does 4 electrical hits that chain into each other and do 3% each.
** 6 does 12% fire damage and large downward knockback.
** 7 does 14% and drops a healing item if an enemy is hit. This item was random in ''Melee'', but was changed to always be an apple from ''Brawl'' onwards.
** 8 does 4% (in ''Melee'') and 9% (in following games) and freezes the opponent while also launching them upward with set knockback.
** 9 does 32% with massive knockback [[ArsonMurderAndJaywalking and plays the same "PING" noise as the Home-Run Bat]] (plus the bell noise from his taunts, starting with ''Brawl'').
* ReferenceOverdosed: Just about every one of his animations is taken from a specific ''Game & Watch'' game. [[https://www.youtube.com/watch?v=bgGT5FxSUHk This video covers all the animations in Brawl.]]
* RetCanon: His ''Melee'' design was officially used in ''Game & Watch Gallery 4'', released a year after ''Melee''.
* {{Retraux}}: He is designed to resemble the extremely choppy animations of the old LCD Game & Watch units.
* SecretCharacter: You have to unlock him in ''Melee'', ''Brawl'', ''3DS/Wii U'', and ''Ultimate''. Much like Falco, he's unlockable in every game he's appeared in. He becomes playable after the following conditions are met:
** '''For ''Melee''''': Beat Classic Mode, Adventure Mode, or Target Test with all other characters; or fight in 1,000 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by clearing "Battleship Halberd Bridge", beat Target Test with 30 characters on any difficulty, or fight in 250 brawls.
** '''For ''3DS''''': Beat Classic Mode with 10 different characters or play 90 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode with 5 different characters or play 80 matches in Smash.
* SpamAttack: Uses Stanley the Bugman's gas sprayer from ''Donkey Kong 3'' as his standard A attack.
* WallOfWeapons: Or rather, [[ImprobableWeaponUser Random Objects]]. All attacks but his Final Smash involve an object of some kind, including chairs (side tilt), hammers (down smash), and fish leaping out of a fishbowl (neutral aerial from ''Brawl'' onward).
* WarmUpBoss: He's faced first in ''Brawl's'' All-Star Mode, thanks to characters going by chronological order of their series. A combination of his lightness (which All-Star mode amplifies), the smallness of his stage, and the fact that he appears alone make this a very easy first encounter.
* WolfpackBoss: His fight in ''Melee's'' All-Star mode is a fight against 25 of him.
[[/folder]]
----
[[redirect:Characters/SuperSmashBros]]
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'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling Fortress]], [[GroundPound Bowser Bomb]]\\

to:

'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling Whirling]] [[InstantFlightJustAddSpinning Fortress]], [[GroundPound Bowser Bomb]]\\



'''Specials''': [[AnIcePerson Ice Shot]], Squall Hammer, Belay, Blizzard\\

to:

'''Specials''': [[AnIcePerson Ice Shot]], Squall Hammer, [[SpinAttack Squall]] [[InstantFlightJustAddSpinning Hammer]], Belay, Blizzard\\



'''Specials''': Needle Storm, [[WhipItGood Chain]] (''Melee'' and ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U''), [[WeaponizedTeleportation Vanish]], Transform (''Melee'' and ''Brawl''), Bouncing Fish (''3DS/Wii U'')\\

to:

'''Specials''': Needle Storm, [[WhipItGood Chain]] (''Melee'' and ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U''), [[WeaponizedTeleportation [[SmokeOut Vanish]], Transform (''Melee'' and ''Brawl''), Bouncing Fish (''3DS/Wii U'')\\



'''Specials''': [[AttackDeflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[WeaponizedTeleportation Farore's Wind]], Transform (''Melee'' and ''Brawl''), [[AnimatedArmor Phantom Slash]] (''3DS/Wii U'' onwards)\\

to:

'''Specials''': [[AttackDeflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[WeaponizedTeleportation [[{{Teleportation}} Farore's Wind]], Transform (''Melee'' and ''Brawl''), [[AnimatedArmor Phantom Slash]] (''3DS/Wii U'' onwards)\\



'''Specials''': Blaster, Falco Phantasm, Fire Bird, Reflector\\

to:

'''Specials''': Blaster, Falco Phantasm, [[WreathedInFlames Fire Bird, Bird]], Reflector\\



'''Specials''': Shadow Ball, Confusion, Teleport, Disable\\

to:

'''Specials''': [[CastingAShadow Shadow Ball, Confusion, Teleport, Disable\\Ball]], [[MindOverMatter Confusion]], [[{{Teleportation}} Teleport]], [[DeadlyGaze Disable]]\\
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* AdaptationalBadass: Like Fox, all that was seen of him was his piloting skills (and even in games where he was playable on foot, he mainly fought with guns). In ''Melee'', he's capable of fighting hand-to-hand.

to:

* AdaptationalBadass: Like Fox, all that was seen of him was his piloting skills (and even in games where he was playable on foot, he mainly fought with guns). In ''Melee'', the ''Super Smash Bros.'' series, he's capable of fighting hand-to-hand.hand-to-hand in combination with the same personal tech that Fox uses.
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---> Zelda from ''64'' and ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998

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---> Zelda from ''64'' and ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998

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Changed: 106

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-->'''Debut:''' ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986

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-->'''Debut:''' -->'''Debut:'''
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---> Zelda in name debuts in:
''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''64'' and ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [Wii], 2006
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Zelda from ''Ultimate'' debuts in: ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' [3DS], 2013

Added: 287

Changed: 101

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'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Peach Bomber]], [[ParasolOfPain Peach Parasol]], Vegetables\\

to:

'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Peach Bomber]], [[ParasolOfPain Peach Parasol]], Vegetables\\Vegetable\\



'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInUsAll Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling Fortress]], [[GroundPound Bowser Bomb]]\\

to:

'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInUsAll [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling Fortress]], [[GroundPound Bowser Bomb]]\\



'''Specials''': Needle, [[WhipItGood Whip]] (''Melee'' and ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U''), [[WeaponizedTeleportation Vanish]], Transform (''Melee'' and ''Brawl''), Bouncing Fish (''3DS/Wii U'')\\

to:

'''Specials''': Needle, Needle Storm, [[WhipItGood Whip]] Chain]] (''Melee'' and ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U''), [[WeaponizedTeleportation Vanish]], Transform (''Melee'' and ''Brawl''), Bouncing Fish (''3DS/Wii U'')\\



'''Specials''': [[AttackDeflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[WeaponizedTeleportation Farore's Wind]], Transform (''Melee'' and ''Brawl''), [[GuardianSpirit Phantom Slash]] (''3DS/Wii U'' onwards)\\

to:

'''Specials''': [[AttackDeflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[WeaponizedTeleportation Farore's Wind]], Transform (''Melee'' and ''Brawl''), [[GuardianSpirit [[AnimatedArmor Phantom Slash]] (''3DS/Wii U'' onwards)\\



'''Specials''': Megavitimins, [[AttackDeflector Super Sheet]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Dr. Tornado]]\\

to:

'''Specials''': Megavitimins, Megavitamins, [[AttackDeflector Super Sheet]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Dr. Tornado]]\\



-> '''Playable in:''' ''Melee'', ''Ultimate''

to:

-> '''Playable in:''' ''Melee'', ''Ultimate''
''Ultimate''\\
'''Specials''': Fire Bow, Boomerang, Spin Attack, Bomb



'''Specials''': Warlock Punch, Gerudo Dragon (''Melee''), Flame Choke (''Brawl'' onwards), Dark Dive, Wizard's Foot\\



-> '''Playable in:''' ''Melee'', ''3DS/Wii U'' ({{DLC}}), ''Ultimate''

to:

-> '''Playable in:''' ''Melee'', ''3DS/Wii U'' ({{DLC}}), ''Ultimate''''Ultimate''\\
'''Specials''': Shadow Ball, Confusion, Teleport, Disable\\



'''Specials''': Flare Blade, Double-Edge Dance, Blazer, Counter\\



-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''

to:

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''''Ultimate''\\
'''Specials''': Chef, Judge, Fire, Oil Panic\\
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'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Peach Bomber]], [[ParasolOfPain Peach Parasol]], Vegetables\\


Added DiffLines:

'''Specials''': [[BreathWeapon Fire Breath]], Koopa Klaw (''Melee''), [[WrestlerInUsAll Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling Fortress]], [[GroundPound Bowser Bomb]]\\


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'''Specials''': [[AnIcePerson Ice Shot]], Squall Hammer, Belay, Blizzard\\


Added DiffLines:

'''Specials''': Needle, [[WhipItGood Whip]] (''Melee'' and ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U''), [[WeaponizedTeleportation Vanish]], Transform (''Melee'' and ''Brawl''), Bouncing Fish (''3DS/Wii U'')\\


Added DiffLines:

'''Specials''': [[AttackDeflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[WeaponizedTeleportation Farore's Wind]], Transform (''Melee'' and ''Brawl''), [[GuardianSpirit Phantom Slash]] (''3DS/Wii U'' onwards)\\


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'''Specials''': Megavitimins, [[AttackDeflector Super Sheet]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Dr. Tornado]]\\


Added DiffLines:

'''Specials''': Thunder Jolt, Skull Bash, Agility, Thunder\\


Added DiffLines:

'''Specials''': Blaster, Falco Phantasm, Fire Bird, Reflector\\


Added DiffLines:

'''Specials''': Shield Breaker, Dancing Blade, Dolphin Slash, Counter\\
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-> '''Home Series:''' ''Franchise/SuperMarioBros''

to:

-> '''Home ->'''Home Series:''' ''Franchise/SuperMarioBros''



--> '''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\

to:

--> '''Debut:''' -->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

-> '''Playable ->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\



* AdaptationalPersonalityChange: Peach is pretty much PurityPersonified in her home series. Here, she's much more flirty and mischievous, as well as being a bit of a CloudCuckooLander. The ''Subspace Emissary'' in ''Brawl'' also gives her some hints of DitzyGenius.

to:

* AdaptationalPersonalityChange: Peach is pretty much PurityPersonified in her home series. Here, she's much more flirty and mischievous, as well as being a bit of a CloudCuckooLander.{{cloudcuckoolander}}. The ''Subspace Emissary'' in ''Brawl'' also gives her some hints of DitzyGenius.



* AssistCharacter: Toad, who is part of her Neutral Special. He works as a HumanShield who will [[CounterAttack release damaging spores if hit by an opponent]]. Custom moves can change him from using his spores to [[StandardStatusEffects put opponents to sleep]] if he's hit to changing him into a straight-up attack. In ''Ultimate'', Toad even pummels and helps Peach throw grabbed opponents.

to:

* AssistCharacter: Toad, who is She summons Toad as part of her Neutral Special. He works as a HumanShield who will [[CounterAttack release damaging spores if hit by an opponent]]. Custom moves can change him from using his spores to [[StandardStatusEffects put opponents to sleep]] if he's hit to changing him into a straight-up attack. In ''Ultimate'', Toad even pummels and helps Peach throw grabbed opponents.



* EverythingsBetterWithSpinning: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]].

to:

* %%* EverythingsBetterWithSpinning: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]].



* FryingPanOfDoom: Back from ''Super Mario RPG'', it is the most damaging but shortest-reaching of her three forward smash weapons.
* GameBreakingBug: In the early days of ''3DS'', there was an oversight with Peach's "Turnip Pull" Down+B Special, specifically its low chance to produce an actual item, even if they're not turned on, in place of the turnip (an ability she's had since ''Melee''). This triggered the game's online match anti-cheat coding, getting players MistakenlyBanned from online play. A hotfix was released in short order.

to:

* FryingPanOfDoom: Back from ''Super Mario RPG'', it She may pull out a frying pan to smack opponents when doing a Forward Smash. It is the most damaging but shortest-reaching of her three forward smash weapons.
* GameBreakingBug: In the early days of ''3DS'', there was an oversight with Peach's "Turnip Pull" Down+B Down Special, specifically its low chance to produce an actual item, even if they're not turned on, in place of the turnip (an ability she's had since ''Melee''). This triggered the game's online match anti-cheat coding, getting players MistakenlyBanned from online play. A hotfix was released in short order.



-> '''Home Series:''' ''Franchise/SuperMarioBros''

to:

-> '''Home ->'''Home Series:''' ''Franchise/SuperMarioBros''



--> '''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\

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--> '''Debut:''' -->'''Debut:''' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' [NES], 1985

-> '''Playable ->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\



* ArtEvolution: In ''Melee'', he had an original design that gave him a more bestial stance, a very muscular physique and tanned skin as opposed to bright yellow. ''Brawl'' kept his stance but changed his colors and made his body look softer to match his main series appearance more. In ''3DS/Wii U'', he has a more upright stance; see AnthropomorphicShift above.

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* ArtEvolution: In ''Melee'', he had has an original design that gave gives him a more bestial stance, a very muscular physique and tanned skin as opposed to bright yellow. ''Brawl'' kept keeps his stance but changed his colors and made makes his body look softer to match his main series appearance more. In ''3DS/Wii U'', he has a more upright stance; see AnthropomorphicShift above.stance.



* {{BFG}}: His Dark Cannon in ''Subspace Emissary.''
* BigBadDuumvirate: With Ganondorf in ''Subspace Emissary''.

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* %%* {{BFG}}: His Dark Cannon in ''Subspace Emissary.''
* %%* BigBadDuumvirate: With Ganondorf in ''Subspace Emissary''.



* EvilRedhead: Though how "evil" he is can vary depending on the game in his home series, he is clearly an antagonist.

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* %%* EvilRedhead: Though how "evil" he is can vary depending on the game in his home series, he is clearly an antagonist.
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* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, being that they look and sound like children (too young to be lovers), and that they have identical features leads many to believe that they are actually siblings. WordOfGod states that the nature of their relationship is up to the player's interpretation.
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* {{Nerf}}: Peach received many nerfs in ''Brawl'', most notably in her notorious down smash.

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* %%* {{Nerf}}: Peach received many nerfs in ''Brawl'', most notably in her notorious down smash.



* {{Nerf}}: In ''Brawl'', she had all of her aerial attacks weakened, especially her forward aerial, along with a weakened up smash, the removal of her down throw chain throw, and sustaining more knockback.

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* {{Nerf}}: In ''Brawl'', she had all of her aerial attacks weakened, especially her forward aerial, along with a weakened up smash, Up Smash, the removal of her down throw chain throw, and sustaining more knockback.



* {{Nerf}}: Doc has been nerfed greatly in ''3DS/Wii U'' with his major decrease in mobility as well as the loss of the spacing techniques/exploits in ''Melee''.

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* {{Nerf}}: Doc has been nerfed greatly in ''3DS/Wii U'' decreases his ground speed. Many of his Specials also deal less damage, with his major decrease in mobility as well as the loss Megavitamins and Super Sheet having smaller hitboxes on top of the spacing techniques/exploits in ''Melee''.that.



** In ''Brawl'', with his combos being removed (as well as combos in general), his dashing speed made slower, his vertical endurance no longer being great, and his forward smash being replaced with one that is slower and overall weaker.
** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial, infamous for being a fast and powerful Meteor Smash, gained a lot of startup frames and landing lag (and is very hard to auto-cancel). Tying into his back aerial no longer lasting as long on active frames (though it's now the 8th strongest back aerial), this overall neuters his prior neutral game in the prior titles.

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** In ''Brawl'', with ''Brawl'' his combos being are removed (as well as combos in general), his dashing speed made is slower, his vertical endurance no longer being great, and his forward smash being replaced with one that is slower and overall weaker.
** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial, infamous for being a fast and powerful Meteor Smash, aerial gained a lot of startup frames and landing lag (and is very hard to auto-cancel). Tying into his His back aerial also no longer lasting lasts as long on active frames (though it's now the 8th strongest back aerial), this overall neuters his prior neutral game in the prior titles.frames.



** Although contrary to popular belief, his sword is larger in ''Brawl'' (except for with his forward smash), the [[http://www.ssbwiki.com/Sweet_spot_(hitbox) tip of his sword]] is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed were reduced. However, the tipper hitbox for most of his attacks is stronger, and Marth's aerials, special moves, and recovery were improved.

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** Although contrary to popular belief, While his sword is larger in ''Brawl'' (except for with his forward smash), the [[http://www.ssbwiki.com/Sweet_spot_(hitbox) tip of his sword]] is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed were reduced. However, the tipper hitbox for most of his attacks is stronger, and Marth's aerials, special moves, and recovery were improved.are reduced.
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No tier talk and stay objective. Zero Context Examples.


** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial, infamous for being a fast and powerful Meteor Smash, gained a lot of startup frames and landing lag (and is very hard to auto-cancel). Tying into his back aerial no longer lasting as long on active frames (though it's now the 8th strongest back aerial), this overall neuters his prior neutral game in the prior titles, to the point where he's now considered to be among the bottom 10 characters in the game[[note]]47th out of 55[[/note]].

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** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial, infamous for being a fast and powerful Meteor Smash, gained a lot of startup frames and landing lag (and is very hard to auto-cancel). Tying into his back aerial no longer lasting as long on active frames (though it's now the 8th strongest back aerial), this overall neuters his prior neutral game in the prior titles, to the point where he's now considered to be among the bottom 10 characters in the game[[note]]47th out of 55[[/note]].titles.



* ShieldBash: His Reflector could be used like this in ''Melee''.
* ThisIsADrill: His down aerial much like Fox's. Unlike Fox's however, it's always been a single hitting meteor smash/spike.
* ThrowingYourShieldAlwaysWorks: His Reflector, from ''Brawl'' onward.
* VoiceGrunting: In ''Melee'', Falco speaks in the Japanese version, but his dialogue is replaced with this and the aforementioned GratuitousEnglish in the English version.
* WallJump: Just like Fox.

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* %%* ShieldBash: His Reflector could be used like this in ''Melee''.
* %%* ThisIsADrill: His down aerial much like Fox's. Unlike Fox's however, it's always been a single hitting meteor smash/spike.
* %%* ThrowingYourShieldAlwaysWorks: His Reflector, from ''Brawl'' onward.
* VoiceGrunting: In ''Melee'', Falco speaks in the Japanese version, but his dialogue is replaced with this generic grunting and the aforementioned GratuitousEnglish in the English version.
* %%* WallJump: Just like Fox.
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In Smash, they work together to take down their opponents with teamwork-based attacks and ice-based powers.

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In Smash, ''Smash'', they work together to take down their opponents with teamwork-based attacks and ice-based powers.



* BlushSticker: Permanently rosy cheeks do kind of make sense in the climate they are usually seen in though.

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* BlushSticker: Permanently rosy cheeks do kind of make sense in the climate they are usually seen in in, though.



* DeathOrGloryAttack: Its Skull Bash is much better than Pikachu's. It has insane knockback and does at least 40%. [[DangerousForbiddenTechnique However, this only applies when fully charged, which takes longer than Pikachu's, and it can easily send the poor guy flying over the edge]]. At least it doesn't hurt the little tyke when using it even though it deals electrical damage.

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* DeathOrGloryAttack: Its Skull Bash is much better than Pikachu's. It has insane knockback and does at least 40%. [[DangerousForbiddenTechnique However, this only applies when fully charged, which takes longer than Pikachu's, and it can easily send the poor guy flying over the edge]]. At least it doesn't hurt the little tyke much when using it it, even though it deals electrical damage.at max charge.



* FragileSpeedster: Falco's attacks are among the fastest in both ''Melee'' and ''Brawl'' (save for his running speed in the latter), though he doesn't sustain hits very well (except for vertical KO hits in ''Melee'', where his vertical endurance was among the best). In the case of ''Melee'', he both falls ''faster than Fox'' AND has ''the'' fastest fast-falling speed along with Falcon and the single best no fast fall speed. It's gotten less faster as of ''Brawl'' however, with Fox falling faster than him now.

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* FragileSpeedster: Falco's attacks are among the fastest in both ''Melee'' and ''Brawl'' (save for his running speed in the latter), though he doesn't sustain hits very well (except for vertical KO hits in ''Melee'', where his vertical endurance was among the best). In the case of ''Melee'', he both falls ''faster than Fox'' AND has ''the'' fastest fast-falling speed along with Falcon and the single best no fast fall speed. It's gotten less faster as of ''Brawl'' ''Brawl'', however, with Fox falling faster than him now.



** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial, infamous for being a fast and powerful Meteor Smash, gained a lot of startup frames and landing lag (and is very hard to auto-cancel). Tying into his back aerial no longer lasting as long on active frames (though it's now the 8th strongest back aerial), this overall neuters his prior neutral game in the prior titles.

to:

** In ''3DS/Wii U'', his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial, infamous for being a fast and powerful Meteor Smash, gained a lot of startup frames and landing lag (and is very hard to auto-cancel). Tying into his back aerial no longer lasting as long on active frames (though it's now the 8th strongest back aerial), this overall neuters his prior neutral game in the prior titles.titles, to the point where he's now considered to be among the bottom 10 characters in the game[[note]]47th out of 55[[/note]].



** '''For ''Melee''''': Beat Multi Man Melee or fight in 300 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by clearing "The Swamp", beat 100-Man Brawl or fight in 50 brawls.

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** '''For ''Melee''''': Beat Multi Man 100-Man Melee or fight in 300 VS. Battles.
** '''For ''Brawl''''': Have him join you in The Subspace Emissary by clearing "The Swamp", beat 100-Man Brawl Brawl, or fight in 50 brawls.



* LimitBreak: Critical Hit, the most powerful single strike attack in the entire franchise, involving Marth dashing at somebody and hitting them with a CriticalHit from his home series, dealing 60 damage, and enormous knockback.[[note]]The only other character who can deal so much damage in a single strike is Ridley, whose tail attack can deal at most 60% damage. However, Marth's is still stronger due to having much greater knock-back.[[/note]] Very nearly always a OneHitKO, at the cost of [[DeathOrGloryAttack possibly flinging him off the screen into a Self-destruct if he misses]] and the player doesn't cancel by pressing the B button again. [[GuideDangIt You aren't told you can do this.]]

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* LimitBreak: Critical Hit, the most powerful single strike attack in the entire franchise, involving Marth dashing at somebody and hitting them with a CriticalHit from his home series, dealing 60 damage, and enormous knockback.[[note]]The only other character who can deal so much damage in a single strike is Ridley, whose tail attack stab can deal at most 60% damage. However, Ridley's tail stab causes no knockback (inflicting a crumple state instead) and requires ''extreme'' precision to pull off, while Marth's Critical Hit is still stronger due to having much greater knock-back.a OneHitKill just by crashing into the target. Also, Ridley's tail stab is technically a ''two''-hit attack.[[/note]] Very nearly always a OneHitKO, OneHitKO (the foe will ''only'' survive by being in an enclosed space), at the cost of [[DeathOrGloryAttack possibly flinging him off the screen into a Self-destruct if he misses]] and the player doesn't cancel by pressing the B button again. [[GuideDangIt You aren't told you can do this.]]



** Although contrary to belief, his sword is larger in ''Brawl'' (except for forward smash), the [[http://www.ssbwiki.com/Sweet_spot_(hitbox) tip of his sword]] is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed were reduced. However, the tipper hitbox for most of his attacks is stronger, and Marth's aerials, special moves, and recovery were improved.
** In ''3DS/Wii U'', a number of his moves deal less damage, and due to knockback changes on his grabs he has fewer follow-up actions for combos, and while his sword is even bigger than in Brawl (except for forward smash and Shield Breaker), the rest of the cast got more significant range increases in general, further hitting his range. Additionally, all of Marth's previously great aerials took a severe hit in damage and recovery time, making it much more difficult for Marth to space his moves safely. Although the hitbox sizes for his tipper attacks were slightly reduced, his tipper hitbox (or his down aerial Meteor Smash) now always take priority over the non-tipped one if they both overlap when you hit someone, like in ''Melee''.
* MeteorMove: His down aerial (if the tip hits) and the third hit of a down-input Dancing Blade (if the tip ''doesn't'' hit) will Meteor Smash opponents. The latter no longer applies in [=SSB4=].

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** Although contrary to popular belief, his sword is larger in ''Brawl'' (except for with his forward smash), the [[http://www.ssbwiki.com/Sweet_spot_(hitbox) tip of his sword]] is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed were reduced. However, the tipper hitbox for most of his attacks is stronger, and Marth's aerials, special moves, and recovery were improved.
** In ''3DS/Wii U'', a number of his moves deal less damage, and due to knockback changes on his grabs grabs, he has fewer follow-up actions for combos, and while his sword is even bigger than in Brawl ''Brawl'' (except for his forward smash and Shield Breaker), the rest of the cast got more significant range increases in general, further hitting his range. Additionally, all of Marth's previously great aerials took a severe hit in damage and recovery time, making it much more difficult for Marth to space his moves safely. Although the hitbox sizes for his tipper attacks were slightly reduced, his tipper hitbox (or his down aerial Meteor Smash) now always take priority over the non-tipped one if they both overlap when you hit someone, like in ''Melee''.
* MeteorMove: His down aerial (if the tip hits) and the third hit of a down-input Dancing Blade (if the tip ''doesn't'' hit) will Meteor Smash opponents. The latter no longer applies in [=SSB4=].''[=SSB4=]''.



Due to Link having a completely different play style over the years, and Toon Link being a semi-clone, Young Link isn't counted as an Echo Fighter as he's hardly changed from how he was in ''Melee''. He plays more like how Link used to back in those days, except he also uses Fire Arrows instead of the regular kind.

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Due to Link having a completely different play style over the years, and Toon Link being a semi-clone, Young Link isn't counted as an Echo Fighter Fighter, as he's hardly changed from how he was in ''Melee''. He plays more like how Link used to back in those days, except he also uses Fire Arrows instead of the regular kind.



* CompositeCharacter: He's based on his appearance from ''Ocarina of Time'', complete with the Kokiri Sword and Deku Shield, but can use the bow and arrow and hookshot from said game, both items that he was only capable of using in ''Majora's Mask'' -- albeit heavily aesthetically-altered. His {{Leitmotif}} in his ''Ultimate'' trailer is also Termina Fields, suggesting he's being used to represent both games.

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* CompositeCharacter: He's based on his appearance from ''Ocarina of Time'', complete with the Kokiri Sword and Deku Shield, but can use the bow and arrow and hookshot from said game, both items that he was only capable of using in ''Majora's Mask'' -- albeit heavily aesthetically-altered. His {{Leitmotif}} in his ''Ultimate'' trailer is also Termina Fields, suggesting he's being used to represent both games.



* MeteorMove: His down aerial -- if you hit with the sword's hilt -- and down strong attack will Meteor Smash targets.
* MovesetClone: Of Link, sharing just about everything. That said, in his appearance in ''Ultimate'' he's a moveset clone of Melee Link, while Link and Toon Link have both changed in intervening installments rendering him a unique-enough character to not be an Echo Fighter.

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* MeteorMove: His down aerial -- if you hit with the sword's hilt -- and down strong attack will Meteor Smash targets.
* MovesetClone: Of Link, sharing just about everything. That said, in his appearance in ''Ultimate'' ''Ultimate'', he's a moveset clone of Melee ''Melee'' Link, while Link and Toon Link have both changed in intervening installments installments, rendering him a unique-enough character to not be an Echo Fighter.



* SecretCharacter: To unlock in ''Melee'', beat Classic Mode with 10 characters -- including Zelda/Sheik and Link -- on any difficulty, or fight in 500 VS. Battles.

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* SecretCharacter: To unlock in ''Melee'', beat Classic Mode with 10 characters -- including Zelda/Sheik and Link -- on any difficulty, or fight in 500 VS. Battles.



* WallOfWeapons: Other than his Kokiri Sword and Deku Shield, Young Link's tools are all the same as his other incarnation(s) -- including the Boomerang, Bombs, Bow and Hookshot. Interestingly, he was only able to fully use the latter two in his ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' appearance.

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* WallOfWeapons: Other than his Kokiri Sword and Deku Shield, Young Link's tools are all the same as his other incarnation(s) -- including the Boomerang, Bombs, Bow Bow, and Hookshot. Interestingly, he was only able to fully use the latter two in his ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' appearance.



* GlassCannon: In ''Ultimate'' he has many fast moves that makes it easy for him to deal a lot of damage fast, and has quite a few strong attacks that can kill at low percents. Unfortunately, he has one of the worst recoveries in the game, and he has trouble approaching his opponents.

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* GlassCannon: In ''Ultimate'' ''Ultimate'', he has many fast moves that makes it easy for him to deal a lot of damage fast, and has quite a few strong attacks that can kill at low percents. Unfortunately, he has one of the worst recoveries in the game, and he has trouble approaching his opponents.



* MeteorMove: His down air (which is the strongest meteor smash in all game's it's appeared in).

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* MeteorMove: His down air (which is the strongest meteor smash in all game's games it's appeared in).



* MusclesAreMeaningful: An archetypical example - he's extremely bulky and muscular, extremely strong, and extremely slow.

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* MusclesAreMeaningful: An archetypical example - he's extremely bulky and muscular, extremely strong, and extremely slow.



* ThisLooksLikeAJobForAquaman: His Warlock Punch is incredibly powerful, but the extremely long start-up lag and ending lag makes it extremely [[AwesomeButImpractical difficult to use without god-like prediction]]. However, it is hands down the best move a character can have in Home Run Contest. After doing an extreme amount of damage to the sandbag and finishing it off with one of these and the sandbag will be launched literally right to next week.

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* ThisLooksLikeAJobForAquaman: His Warlock Punch is incredibly powerful, but the extremely long start-up lag and ending lag makes it extremely [[AwesomeButImpractical extremely difficult to use without god-like prediction]]. prediction]] (or breaking the enemy's shield first). However, it is hands down hands-down the best move a character can have in Home Run Contest. After doing an extreme amount of damage to the sandbag and finishing it off with one of these and these, the sandbag will be launched literally right to into next week.



* TokenMinority: In ''Melee'' he was the only non white humanoid fighter in the series, being dark skinned (between brown or [[AmazingTecnicolorPopulation green]]) from a [[FantasyCounterpartCulture vaguely Middle Eastern culture]], where most other humans are [[{{Eagleland}} implicitly American]] or some variety of fantasy Europe. Downplayed as time went on. ''Brawl'' added Pokemon Trainer who is instead implicitly Japanese, and ''3DS/Wii U'''s DLC added Ryu who is certainly so.

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* TokenMinority: In ''Melee'' ''Melee'', he was the only non white non-white humanoid fighter in the series, being dark skinned (between brown or [[AmazingTecnicolorPopulation [[AmazingTechnicolorPopulation green]]) from a [[FantasyCounterpartCulture vaguely Middle Eastern culture]], where most other humans are [[{{Eagleland}} implicitly American]] or some variety of fantasy Europe. Downplayed as time went on. ''Brawl'' added Pokemon Trainer Pokémon Trainer, who is instead implicitly Japanese, and ''3DS/Wii U'''s DLC added Ryu Ryum who is certainly so.



* UnskilledButStrong: He doesn't really have much in the way of finesse, preferring to throw wild haymakers and such. This makes sense when you realize that he's known for his fencing abilities (there's nothing that says he has hand to hand experience), and also makes one wonder why he doesn't just use his sword, as mocked by the Brawl DOJO.
* WrestlerInAllOfUs: If his Flame Choke is used in the air, he slams them downwards in a chokeslam that'd make Wrestling/TheUndertaker proud.

to:

* UnskilledButStrong: He doesn't really have much in the way of finesse, preferring to throw wild haymakers and such. This makes sense when you realize that he's known for his fencing abilities (there's nothing that says he has hand to hand hand-to-hand experience), and also makes one wonder why he doesn't just use his sword, as mocked by the Brawl DOJO.
* WrestlerInAllOfUs: If his Flame Choke is used in the air, he slams them his victim downwards in a chokeslam that'd make Wrestling/TheUndertaker proud.



* WhatYouAreInTheDark: He's the King of All Evil, yes... but he won't be senselessly evil when its not in his own self interest. At the end of the Subspace Emissary, he has a perfect opportunity to defeat Zelda and Link when they turn their backs, and even starts charging up a Warlock Punch, considering it. [[PragmaticVillainy He ultimately decides he needs to help them instead.]]

to:

* WhatYouAreInTheDark: He's the King of All Evil, yes... but he won't be [[StupidEvil senselessly evil evil]] when its it's not in his own self interest.self-interest. At the end of the Subspace Emissary, he has a perfect opportunity to defeat Zelda and Link when they turn their backs, and even starts charging up a Warlock Punch, considering it. [[PragmaticVillainy He ultimately decides he needs to help them instead.]]



* AmbiguousGender: As with all of the Pokemon not named Pikachu. Mewtwo is a genderless species, but the one in ''Smash'' has a masculine voice and personality like the one in ''Anime/PokemonTheFirstMovie''.

to:

* AmbiguousGender: As with all of the Pokemon Pokémon not named Pikachu. Mewtwo is a genderless species, but the one in ''Smash'' has a masculine voice and personality like the one in ''Anime/PokemonTheFirstMovie''.



* AttackReflector: Confusion reflects projectiles, but in ''Melee'' they remain under the user's ownership and thus don't do damage. This is fixed in ''3DS/Wii U''.

to:

* AttackReflector: Confusion reflects projectiles, but in ''Melee'' ''Melee'', they remain under the user's ownership and thus don't do damage. This is fixed in ''3DS/Wii U''.



* CastingAShadow: Shadow Ball and many other of Mewtwo's moves are dark themed, using a dark purple aura.

to:

* CastingAShadow: Shadow Ball and many other of Mewtwo's other moves are dark themed, dark-themed, using a dark purple aura.aura. This is ironic, considering that it's weak to these sort of moves in its home series.



** Mewtwo's DLC trailer depicts it in situations too ridiculous for its normally serious look, such has having a blue Pikmin smacking it without a reaction, attacking a Goldeen, riding on a Gogoat while shooting a blaster like a cowboy, being snuck up on by Ness with a Master Ball and getting jumped upon by Greninja.

to:

** Mewtwo's DLC trailer depicts it in situations too ridiculous for its normally serious look, such has having a blue Pikmin smacking it without a reaction, attacking a Goldeen, riding on a Gogoat while shooting a blaster like a cowboy, being snuck up on by Ness with a Master Ball Ball, and getting jumped upon by a tiny Greninja.



* DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached a quick grab is all you need to finish them off. ''3DS/Wii U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made ''even lighter'' to compensate.

to:

* DifficultButAwesome: ''Melee'' Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached reached, a quick grab is all you need to finish them off. ''3DS/Wii U'' gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made ''even lighter'' to compensate.



* FragileSpeedster: Its mobility was greatly increased in ''3DS/Wii U'' at the cost of it becoming a lighter character than in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed [[labelnote:note]]going from 22nd fastest to 7th in dashing speed for example. [[/labelnote]] but also upped its weight slightly.
* GlassCannon: It hits very hard in both its appearances (especially later versions of ''3DS/Wii U''), having large hitboxes for many of its wild and unpredictable moves, many powerful throws in ''Melee'' and several of its moves given KO potential in ''3DS/Wii U''. The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it ''very'' light, to the point where what is a rather heavyset Pokemon in its home series (269 pounds/122 kg) is the ''second lightest character'' in ''3DS/Wii U''.

to:

* FragileSpeedster: Its mobility was greatly increased in ''3DS/Wii U'' at the cost of it becoming a lighter character than in ''Melee'', to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed [[labelnote:note]]going from 22nd fastest to 7th in dashing speed speed, for example. [[/labelnote]] example[[/labelnote]], but also upped its weight slightly.
* GlassCannon: It hits very hard in both its appearances (especially later versions of ''3DS/Wii U''), having large hitboxes for many of its wild and unpredictable moves, many powerful throws in ''Melee'' ''Melee'', and several of its moves given KO potential in ''3DS/Wii U''. The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it ''very'' light, to the point where what is a rather heavyset Pokemon Pokémon in its home series (269 pounds/122 kg) is the ''second lightest character'' in ''3DS/Wii U''.



** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=v5h_iPeriXs Victory Road]] is used in his reveal trailer. Interestingly enough, this was Lucario's unlock theme in Brawl. It's used again in its ''Ultimate'' character trailer.

to:

** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=v5h_iPeriXs Victory Road]] is used in his reveal trailer. Interestingly enough, this was Lucario's unlock theme in Brawl.''Brawl''. It's used again in its ''Ultimate'' character trailer.



* MeteorMove: Down aerial, which was heavily buffed in [=SSB4=].

to:

* MeteorMove: Down aerial, which was heavily buffed in [=SSB4=].''[=SSB4=]''.



* MissingBackblast: [[AvertedTrope Averted]], Mewtwo is one of the only characters who ''does'' follow the rule: Shadow Ball has significant recoil when it's fully-charged, and it worsens if fired in mid-air. An ignorant Mewtwo player can easily fling themselves right off the stage.

to:

* MissingBackblast: [[AvertedTrope Averted]], Mewtwo is one of the only characters who ''does'' follow the rule: Shadow Ball has significant recoil when it's fully-charged, and it worsens if fired in mid-air. An ignorant Mewtwo player can easily fling themselves right off the stage. A clever Mewtwo player can fling themselves ''onto'' the stage instead.



** Mewtwo's render for its return in ''3DS/Wii U'' uses [[http://img3.wikia.nocookie.net/__cb20140227140511/ssb/images/e/ef/Ssbmmewtwoclear.png the same pose]] as the one used in ''Melee'', after more than a decade of ArtEvolution of course.

to:

** Mewtwo's render for its return in ''3DS/Wii U'' uses [[http://img3.wikia.nocookie.net/__cb20140227140511/ssb/images/e/ef/Ssbmmewtwoclear.png the same pose]] as the one used in ''Melee'', ''Melee'' — after more than a decade of ArtEvolution ArtEvolution, of course.
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* ActionDad: The first to be in Smash in fact, being the father of Bowser Jr. (And formerly the Koopalings before they were [[{{Retcon}} retconned]] into merely being his minions).

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* ActionDad: The first to be in Smash in fact, being the father of Bowser Jr. (And formerly the Koopalings before they were [[{{Retcon}} retconned]] into merely being his minions).minions.)



* DivergentCharacterEvolution: In ''Melee'', Giga Bowser was just a bigger, freakier Bowser with a buffed but fundamentally identical moveset. ''Brawl'' made Giga Bowser a OneWingedAngel form with immunity to flinching. Finally, ''3DS/Wii U'' saw Bowser and Giga Bowser take on two very different movesets; Bowser underwent AnthropomorphicShift, while Giga Bowser's fighting style remained distinctly primal. Come ''Ulitmate'' Giga Bowser isn't directly playable, instead being a 2.5D style attack from the background.

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* DivergentCharacterEvolution: In ''Melee'', Giga Bowser was just a bigger, freakier Bowser with a buffed but fundamentally identical moveset. ''Brawl'' made Giga Bowser a OneWingedAngel form with immunity to flinching. Finally, ''3DS/Wii U'' saw Bowser and Giga Bowser take on two very different movesets; Bowser underwent AnthropomorphicShift, while Giga Bowser's fighting style remained distinctly primal. Come ''Ulitmate'' In ''Ulitmate'', Giga Bowser isn't directly playable, instead being a 2.5D style attack from the background.



* EvilIsBigger: Easily the most iconic video game villain of all time, and the biggest and bulkiest playable character in ''Smash'' ([[Franchise/{{Metroid}} Ridley]] is slightly taller than him in ''Ultimate'' when not slouching but is very LeanAndMean in comparison).

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* EvilIsBigger: Easily the most iconic video game villain of all time, and the biggest and bulkiest playable character in ''Smash'' ([[Franchise/{{Metroid}} Ridley]] is slightly taller than him in ''Ultimate'' when not slouching slouching, but is very LeanAndMean in comparison).



* MegatonPunch: In ''Ultimate'', Giga Bowser unleashes a punch so powerful that anyone that gets hit by it instantly goes [[GlassSmackAndSlide splat against the screen]].

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* MegatonPunch: In ''Ultimate'', Giga Bowser unleashes a punch so powerful that anyone that gets hit by it instantly goes [[GlassSmackAndSlide goes splat against the screen]].



* MightyGlacier: In ''Melee'', he is the most powerful character after Ganondorf, but was also abysmally slow, with among the slowest movement speed, and by far the slowest and most laggiest attacks in the game. In ''Brawl'', his movement speed was buffed and his attacks were made slightly faster, though he was still an overall slow character who relies on his great power to make up the difference.

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* MightyGlacier: In ''Melee'', he is the most powerful character after Ganondorf, but was also abysmally slow, with among the slowest movement speed, and by far the slowest and most laggiest attacks in the game. In ''Brawl'', his movement speed was buffed and his attacks were made slightly faster, though he was still an overall slow character who relies on his great power to make up the difference.



* YourSizeMayVary: Bowser's height has varied from being the same height as Super Mario to ''enormous'', but in ''Smash'' he's roughly twice as tall as Mario.

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* YourSizeMayVary: Bowser's height has varied from being the same height as Super Mario to ''enormous'', but in ''Smash'' ''Smash'', he's roughly twice as tall as Mario.



* EnemyMine: Seeing the bond they share in SSB, it's hard to believe they were ''rivals'' in the original game.

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* EnemyMine: Seeing the bond they share in SSB, ''SSB'', it's hard to believe they were ''rivals'' in the original game.



* JustFriends: Sakurai describes them as being close since childhood, [[PlatonicLifePartners more than friends]] not [[ShipTease quite lovers.]] [[http://38.media.tumblr.com/54e2f0a47db68181889b3e05ff555b33/tumblr_n8w6lui2nq1r206k2o1_1280.jpg (Or that one has unrequited feelings depending on the translation).]]

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* JustFriends: Sakurai describes them as being close since childhood, [[PlatonicLifePartners more than friends]] not [[ShipTease quite lovers.]] [[http://38.media.tumblr.com/54e2f0a47db68181889b3e05ff555b33/tumblr_n8w6lui2nq1r206k2o1_1280.jpg (Or that one has unrequited feelings depending on the translation).]]translation.)]]



* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EUChBiDcccY Icicle Mountain]] which got another remix in Brawl simply called [[https://www.youtube.com/watch?v=sm3oGbx8uwo Ice Climber]], which got reused in ''Ultimate''.

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* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EUChBiDcccY Icicle Mountain]] Mountain]], which got another remix in Brawl ''Brawl'' simply called [[https://www.youtube.com/watch?v=sm3oGbx8uwo Ice Climber]], which got reused in ''Ultimate''.



Zelda's alter ego and field persona used to avoid capture. In ''Ocarina of Time'' [[SweetPollyOliver she disguised herself as a Sheikah male]], though later appearances [[SamusIsAGirl give her a more feminine look]], including the 3DS remake. In ''Smash'', Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.

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Zelda's alter ego and field persona used to avoid capture. In ''Ocarina of Time'' Time'', [[SweetPollyOliver she disguised herself as a Sheikah male]], though later appearances [[SamusIsAGirl give her a more feminine look]], including the 3DS remake. In ''Smash'', Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.



* TheArtifact: Sheik remains the only OneShotCharacter (technically speaking) from the ''Zelda'' franchise in the series due to being incorporated as Zelda's gimmick in her ''Smash'' debut.[[note]]The most recent game featuring Princess Zelda at the time was ''Ocarina of Time'', where Zelda disguised herself as Sheik to hide from Ganondorf[[/note]] Other popular one-shots from the same series such as Midna and Ghirahim have been relegated to Assist Trophies at best. Even with the inability to transform characters in ''3DS/Wii U'', Sheik's popularity has allowed her (alongside Zero Suit Samus) to appear as {{Decomposite Character}}s. It's also likely due to her ''Smash'' popularity that [[spoiler:the incarnation of Zelda in the non-canon ''VideoGame/HyruleWarriors'' uses Sheik as an alternate identity.]]

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* TheArtifact: Sheik remains the only OneShotCharacter (technically speaking) from the ''Zelda'' franchise in the series due to being incorporated as Zelda's gimmick in her ''Smash'' debut.[[note]]The most recent game featuring Princess Zelda at the time was ''Ocarina of Time'', where Zelda disguised herself as Sheik to hide from Ganondorf[[/note]] Ganondorf.[[/note]] Other popular one-shots from the same series series, such as Midna and Ghirahim Ghirahim, have been relegated to Assist Trophies at best. Even with the inability to transform characters in ''3DS/Wii U'', Sheik's popularity has allowed her (alongside Zero Suit Samus) to appear as {{Decomposite Character}}s. It's also likely due to her ''Smash'' popularity that [[spoiler:the incarnation of Zelda in the non-canon ''VideoGame/HyruleWarriors'' uses Sheik as an alternate identity.]]identity]].



* {{Bifauxnen}}: She's a woman disguised as a man. [[ArtEvolution Later games make her femininity more clear, however]].
* BladeSpam:: Sheik's Final Smash in ''Ultimate'' has her rapidly assault the enemy from many angles by {{Flash Step}}ing with her sword.

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* {{Bifauxnen}}: She's a woman disguised as a man. [[ArtEvolution Later games make her femininity more clear, however]].
however.]]
* BladeSpam:: BladeSpam: Sheik's Final Smash in ''Ultimate'' has her rapidly assault the enemy from many angles by {{Flash Step}}ing with her sword.



* CompositeCharacter: In ''Brawl'' and ''3DS/Wii U'', this Sheik is an original incarnation based on ''Twilight Princess''' artstyle, and a non-canon alter-ego of ''Twilight Princess'' Zelda. In canon, only ''Ocarina of Time's'' Zelda was able to transform into Sheik, and Sheik's Final Smash still uses the light arrows Zelda had in ''Twilight Princess''. In ''Ultimate'' her bodysuit and armor have been updated to match the design of Link's Sheikah Set from ''Breath of the Wild.'' Interestingly she keeps her ponytail from her ''Brawl'' design rather then short hair used in Shiek's mask in the same game.

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* CompositeCharacter: In ''Brawl'' and ''3DS/Wii U'', this Sheik is an original incarnation based on ''Twilight Princess''' artstyle, and a non-canon alter-ego of ''Twilight Princess'' Zelda. In canon, only ''Ocarina of Time's'' Zelda was able to transform into Sheik, and Sheik's Final Smash still uses the light arrows Zelda had in ''Twilight Princess''. In ''Ultimate'' ''Ultimate'', her bodysuit and armor have been updated to match the design of Link's Sheikah Set from ''Breath of the Wild.'' Interestingly Interestingly, she keeps her ponytail from her ''Brawl'' design rather then than the short hair used in Shiek's mask in the same game.



* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik is Zelda in disguise]]. ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.

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* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik is Zelda in disguise]]. disguise.]] ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.



** In ''Melee'' shared [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple]] with Zelda.
** In ''Brawl'' the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], again shared with Zelda.
** In ''3DS/Wii U'' the [[https://www.youtube.com/watch?v=6GOEvgcm-0w Gerudo Valley]] played during the April Direct to introduce her as a separate character from Zelda. The same theme was reused for her ''Ultimate'' trailer.

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** In ''Melee'' ''Melee'', she shared [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple]] with Zelda.
** In ''Brawl'' ''Brawl'', the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], again shared with Zelda.
** In ''3DS/Wii U'' U'', the [[https://www.youtube.com/watch?v=6GOEvgcm-0w Gerudo Valley]] played during the April Direct to introduce her as a separate character from Zelda. The same theme was reused for her ''Ultimate'' trailer.



* LightningBruiser: In ''Melee'', she was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes. She's also great at taking a hit due to her relatively high weight for her size and high falling speed which allows her to survive strong attacks well.
* LimitBreak: Fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally. In Ultimate, her Final Smash has been changed to a lightning fast blitz of sword slashes and kicks from all angles.

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* LightningBruiser: In ''Melee'', she was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes. She's also great at taking a hit due to her relatively high weight for her size and high falling speed speed, which allows her to survive strong attacks well.
* LimitBreak: Fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally. In Ultimate, ''Ultimate'', her Final Smash has been changed to a lightning fast lightning-fast blitz of sword slashes and kicks from all angles.



* OrnamentalWeapon: Since Brawl, she has a small tantō that she never uses. {{Zigzagged}} in Ultimate, where she no longer has the tantō on her model, but she does draw a short sword for her new [[LimitBreak Final Smash.]]

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* OrnamentalWeapon: Since Brawl, ''Brawl'', she has a small tantō that she never uses. {{Zigzagged}} in Ultimate, ''Ultimate'', where she no longer has the tantō on her model, but she does draw a short sword for her new [[LimitBreak Final Smash.]]



* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here. However, in Melee, one of her Japanese victory quotes has her say, "It's over!" in Japanese.

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* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here. However, in Melee, ''Melee'', one of her Japanese victory quotes has her say, "It's over!" in Japanese.



* AdaptationalBadass: Most incarnations of Zelda do not fight directly, and even when they do they tend to stick to a more supporting role with a bow. Her ''Smash'' incarnation, on the other hand, is a KungFuWizard who can and will get in your face.
* {{Adorkable}}: In contrast to her more serene and regal demeanour in her previous appearances, Zelda's new ''Link Between Worlds''-based redesign is a younger and cuter version who takes herself less seriously -- to reflect this, she's much more expressive and cheerful, striking dramatic poses with a dorky little smile and cheekily waving to her opponents.

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* AdaptationalBadass: Most incarnations of Zelda do not fight directly, and even when they do do, they tend to stick to a more supporting role with a bow. Her ''Smash'' incarnation, on the other hand, is a KungFuWizard who can and will get in your face.
* {{Adorkable}}: In contrast to her more serene and regal demeanour in her previous appearances, Zelda's new ''Link Between Worlds''-based redesign is a younger and cuter version who takes herself less seriously -- to reflect this, she's much more expressive and cheerful, striking dramatic poses with a dorky little smile and cheekily waving to her opponents.



* BadassAdorable: While Zelda's always been a beautiful young princess, her ''Ultimate'' design being based on her appearance from ''A Link Between Worlds'' makes her look younger, cuter and more cheerful, but no less capable in battle than she ever was.
* BadassCape: Zelda gains one in ''Ultimate'', with the crest of the Hylian Royal Family on the back. It previously featured on a few different Zeldas, including the ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'', ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds Link Between Worlds]]'', ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' incarnations.
* BeautyEqualsGoodness: The beautiful young princess of Hyrule -- who also happens to be one of the kindest and wisest rulers anyone could ever hope for.

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* BadassAdorable: While Zelda's always been a beautiful young princess, her ''Ultimate'' design being based on her appearance from ''A Link Between Worlds'' makes her look younger, cuter cuter, and more cheerful, but no less capable in battle than she ever was.
* BadassCape: Zelda gains one in ''Ultimate'', with the crest of the Hylian Royal Family on the back. It previously featured on a few different Zeldas, including the ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'', ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds Link Between Worlds]]'', ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' Oracle]]'', and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' incarnations.
* BeautyEqualsGoodness: The beautiful young princess of Hyrule -- who also happens to be one of the kindest and wisest rulers anyone could ever hope for.



* CombatStilettos: She has heels in ''Melee'', but switches to more practical boots in ''Brawl''. Interestingly, in all games after ''Melee'', she has received higher walking and dashing speeds though they are still slow. ''Ultimate'' goes back to the trope, giving her sandal-like heeled boots again.

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* CombatStilettos: She has heels in ''Melee'', but switches to more practical boots in ''Brawl''. Interestingly, in all games after ''Melee'', she has received higher walking and dashing speeds speeds, though they are still slow. ''Ultimate'' goes back to the trope, giving her sandal-like heeled boots again.



** In ''Melee'' her design is based on her ''Ocarina of Time'' appearance. In ''Brawl'' and ''3DS/Wii U'' she has her ''Twilight Princess'' appearance as well as the light arrows she used in said game. In ''Ultimate'', her design is based on her appearances from ''A Link to the Past'' and ''A Link Between Worlds'', albeit with realistic proportions as opposed to her SuperDeformed look in those games. Despite being different characters from different eras in the ''Zelda'' canon, all three princesses have counted as "Number 17 - Zelda" to represent the character as a whole.

to:

** In ''Melee'' ''Melee'', her design is based on her ''Ocarina of Time'' appearance. In ''Brawl'' and ''3DS/Wii U'' U'', she has her ''Twilight Princess'' appearance as well as the light arrows she used in said game. In ''Ultimate'', her design is based on her appearances from ''A Link to the Past'' and ''A Link Between Worlds'', albeit with realistic proportions as opposed to her SuperDeformed look in those games. Despite being different characters from different eras in the ''Zelda'' canon, all three princesses have counted as "Number 17 - Zelda" to represent the character as a whole.



** In the air, at least. All but one of her aerials have to be landed '''exactly''' right to get the most damage and distance out of them. Otherwise, they're pretty weak, knocking the opponent back about as far as a jab combo would have. When they are sweetspotted however, they ''will'' hurt.

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** In the air, at least. All but one of her aerials have to be landed '''exactly''' right to get the most damage and distance out of them. Otherwise, they're pretty weak, knocking the opponent back about as far as a jab combo would have. When they are sweetspotted sweetspotted, however, they ''will'' hurt.



* EverythingsBetterWithPrincesses: Yes, she's the princess of a kingdom with not often visible kings. Justified in her ''Twilight Princess'' iteration as her ''Brawl'' trophy states that she was in the process of becoming queen before Zant attacked.

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* EverythingsBetterWithPrincesses: Yes, she's the princess of a kingdom with not often visible kings. Justified in her ''Twilight Princess'' iteration iteration, as her ''Brawl'' trophy states that she was in the process of becoming queen before Zant attacked.



* FanServicePack: The fourth game maintained her already very attractive ''Twilight Princess'' incarnation, but with the addition of a softer and more expressive face, brighter eyes, and slightly larger -- though still reasonably-sized -- breasts.

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* FanServicePack: The fourth game maintained her already very attractive ''Twilight Princess'' incarnation, but with the addition of a softer and more expressive face, brighter eyes, and slightly larger -- though still reasonably-sized -- breasts.



%%* FlashStep: Her recovery is a magical version of this, though it requires a short delay to cast.
* FullContactMagic: Zelda's attacks are often magically enhanced kicks, knifehand and palm strikes.
* GlacierWaif: Despite being on the light side, something visible in her design, she is tall, moves slowly and hits hard.

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%%* * FlashStep: Her recovery is a magical version of this, though it requires a short delay to cast.
* FullContactMagic: Zelda's attacks are often magically enhanced kicks, knifehand knifehand, and palm strikes.
* GlacierWaif: Despite being on the light side, something visible in her design, she is tall, moves slowly slowly, and hits hard.



* HairOfGoldHeartOfGold: In ''Melee'' and ''Ultimate'', she has golden-blonde hair like any other number of kindhearted fantasy princesses -- including Peach -- taken respectively from her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances. One palette swap in ''Brawl'' and ''3DS/Wii U'' can also give her this.

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* HairOfGoldHeartOfGold: In ''Melee'' and ''Ultimate'', she has golden-blonde hair like any other number of kindhearted fantasy princesses -- including Peach -- taken respectively from her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances. One palette swap in ''Brawl'' and ''3DS/Wii U'' can also give her this.



* KickChick: Her Lightning Kicks and down aerial -- since ''Brawl'' -- are potentially the strongest attacks in her arsenal, provided the timing is done correctly.

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* KickChick: Her Lightning Kicks and down aerial -- since ''Brawl'' -- are potentially the strongest attacks in her arsenal, provided the timing is done correctly.



* ModestyShorts: She wears white tights under her dress in ''Melee'', and then leggings in ''Brawl'' and ''3DS/Wii U''. She still wears leggings in ''Ulimate'' -- but to go with her new cut-away sandal boots, they only go up to her lower knees.

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* ModestyShorts: She wears white tights under her dress in ''Melee'', and then leggings in ''Brawl'' and ''3DS/Wii U''. She still wears leggings in ''Ulimate'' -- ''Ultimate'', but to go with her new cut-away sandal boots, they only go up to her lower knees.



* PaletteSwap: In ''Brawl'', she has an alt that resembles her look in ''Ocarina of Time'' and by extension, ''Melee.'' ''3DS/Wii U'' adds one based on ''A Link To The Past/Between Worlds'', which is very similar to the ''Ocarina'' look, but with blue embroideries instead of purple, even lighter hair and more saturated colors. Her Ocarina look is also updated to even deeper purples to match ''Ocarina of Time 3D.'' In ''Ultimate'', she has a new assortment of swaps--her red palette is given darker hair to resemble her original design, the ''Ocarina'' design is retained, and she also has designs based on ''Skyward Sword'' and ''Twilight Princess''.
* PerpetualFrowner: In ''Brawl'', she's mostly serious or "sad", save for her first cutscene in ''Subspace Emmisary'', where [[https://www.ssbwiki.com/images/b/b6/Subspace_zelda_peach.PNG she's smiling alongside Peach]] while greeting the crowd. If you played ''Twilight Princess'', [[StoicWoobie you'll probably know why she doesn't smile very much]]. In ''3DS/Wii U'', Zelda is much more expressive. For example, she scowls when performing certain attacks (such as her [[https://www.ssbwiki.com/images/a/a3/SSB4_-_Zelda_Screen-20.png neutral attack]]), appears alarmed when [[https://www.ssbwiki.com/images/1/1a/SSB4_-_Zelda_Screen-6.jpg teetering on a ledge]] and winces sadly when [[https://www.ssbwiki.com/images/7/7d/SSB4_-_Zelda_Screen-31.png laying prone]]. ''Ultimate'' inverts this, with her default expression being a graceful and cheerful smile.

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* PaletteSwap: In ''Brawl'', she has an alt that resembles her look in ''Ocarina of Time'' and by extension, ''Melee.'' ''3DS/Wii U'' adds one based on ''A Link To The Past/Between Worlds'', which is very similar to the ''Ocarina'' look, but with blue embroideries instead of purple, even lighter hair and more saturated colors. Her Ocarina look is also updated to even deeper purples to match ''Ocarina of Time 3D.'' In ''Ultimate'', she has a new assortment of swaps--her swaps — her red palette is given darker hair to resemble her original design, the ''Ocarina'' design is retained, and she also has designs based on ''Skyward Sword'' and ''Twilight Princess''.
* PerpetualFrowner: In ''Brawl'', she's mostly serious or "sad", save for her first cutscene in ''Subspace Emmisary'', where [[https://www.ssbwiki.com/images/b/b6/Subspace_zelda_peach.PNG she's smiling alongside Peach]] while greeting the crowd. If you played ''Twilight Princess'', [[StoicWoobie you'll probably know why she doesn't smile very much]]. In ''3DS/Wii U'', Zelda is much more expressive. For example, she scowls when performing certain attacks (such as her [[https://www.ssbwiki.com/images/a/a3/SSB4_-_Zelda_Screen-20.png neutral attack]]), appears alarmed when [[https://www.ssbwiki.com/images/1/1a/SSB4_-_Zelda_Screen-6.jpg teetering on a ledge]] ledge]], and winces sadly when [[https://www.ssbwiki.com/images/7/7d/SSB4_-_Zelda_Screen-31.png laying prone]]. ''Ultimate'' inverts this, with her default expression being a graceful and cheerful smile.



* PlayingWithFire: Her up aerial, Din's Fire and Farore's Wind (''Brawl'' only, when reappearing) will set enemies on fire when making contact. ''3DS/Wii U'' also adds the custom moves Din's Flare, Din's Blaze and Nayru's Passion and her down throw was also changed to have a fire effect.

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* PlayingWithFire: Her up aerial, Din's Fire Fire, and Farore's Wind (''Brawl'' only, when reappearing) will set enemies on fire when making contact. ''3DS/Wii U'' also adds the custom moves Din's Flare, Din's Blaze Blaze, and Nayru's Passion Passion, and her down throw was also changed to have a fire effect.



* PurpleIsPowerful: Wears purple in her default costume in ''Brawl'' and ''3DS/Wii U'' and she has some very potent attacks [[DifficultButAwesome if you land them just so]]. Her backward, forward and downward aerial attacks in particular can knock opponents pretty far away ''even at 0%''.

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* PurpleIsPowerful: Wears purple in her default costume in ''Brawl'' and ''3DS/Wii U'' and she has some very potent attacks [[DifficultButAwesome if you land them just so]]. Her backward, forward forward, and downward aerial attacks in particular can knock opponents pretty far away ''even at 0%''.



* ShockAndAwe: In ''Melee'' and ''Brawl'', her neutral attack, up tilt, dash attack, forward smash, up smash, Lightning Kicks, pummel, down throw, neutral aerial and sweetspotted down aerial (in ''Brawl'') all had electric properties. They were all changed to be purely magical in ''3DS/Wii U'' except for down throw, which received a fire effect instead.
* SilkHidingSteel: A beautiful, serene and kind-hearted princess who can defend herself, with or without her hero. Her ''Ocarina of Time'' and ''Twilight Princess'' portrayals also qualify for the trope.
* SquishyWizard: She mainly attacks with magic, but is quite slow, light and her recovery is sub-par.

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* ShockAndAwe: In ''Melee'' and ''Brawl'', her neutral attack, up tilt, dash attack, forward smash, up smash, Lightning Kicks, pummel, down throw, neutral aerial aerial, and sweetspotted down aerial (in ''Brawl'') all had electric properties. They were all changed to be purely magical in ''3DS/Wii U'' except for down throw, which received a fire effect instead.
* SilkHidingSteel: A beautiful, serene serene, and kind-hearted princess who can defend herself, with or without her hero. Her ''Ocarina of Time'' and ''Twilight Princess'' portrayals also qualify for the trope.
* SquishyWizard: She mainly attacks with magic, but is quite slow, light slow and light, and her recovery is sub-par.



* StatuesqueStunner: She's taller than Peach who is 6'1" tall and she rivals Zero Suit Samus in height, who is 6'3".
* TheStoic: She does not convey much emotion in ''Twilight Princess'' because of the Twilight invasion, a portrayal that carries over to ''Brawl'' and ''3DS/Wii U''. The latter game however made all characters more expressive, including her as explained above. ''Ultimate'' moves away from this by making her more cheerful and expressive.

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* StatuesqueStunner: She's taller than Peach Peach, who is 6'1" tall tall, and she rivals Zero Suit Samus in height, who is 6'3".
* TheStoic: She does not convey much emotion in ''Twilight Princess'' because of the Twilight invasion, a portrayal that carries over to ''Brawl'' and ''3DS/Wii U''. The latter game however game, however, made all characters more expressive, including her as explained above. ''Ultimate'' moves away from this by making her more cheerful and expressive.



* ThereIsNoKillLikeOverkill: Her Final Smash in ''Ultimate'', Triforce of Wisdom, she damages the enemies caught inside. It then instantly KO enemies that have 100% damage or higher upon the end of the attack.
* TookALevelInCheerfulness: The new, younger Zelda in ''Ultimate'' is a lot more expressive and happy when fighting compared to her more stoic previous incarnations -- with her default expression now being a confident smile. This is likely a nod to the design change to her ''A Link Between Worlds'' look, whose Zelda was shown to be quite upbeat.
* TriangRelations: In the lead-up to the release of ''3DS/Wii U'', several images showed her being jealous of Link and Peach spending time together. This carries into the actual game since one of the clips for her Classic/All-Star Mode clear movie shows Peach flirting with Link again and Zelda teleporting into her with Farore's Wind and knocking her away from "her man".

to:

* ThereIsNoKillLikeOverkill: Her In her Final Smash in ''Ultimate'', Triforce of Wisdom, she damages the enemies caught inside. It then instantly KO [=KOs=] enemies that have 100% damage or higher upon the end of the attack.
* TookALevelInCheerfulness: The new, younger Zelda in ''Ultimate'' is a lot more expressive and happy when fighting compared to her more stoic previous incarnations -- with her default expression now being a confident smile. This is likely a nod to the design change to her ''A Link Between Worlds'' look, whose Zelda was shown to be quite upbeat.
* TriangRelations: In the lead-up to the release of ''3DS/Wii U'', several images showed her being jealous of Link and Peach spending time together. This carries into the actual game game, since one of the clips for her Classic/All-Star Mode clear movie shows Peach flirting with Link again and Zelda teleporting into her with Farore's Wind and knocking her away from "her man".



* WarriorPrincess: A calm, gentle, quiet and polite young princess who happens to be a wise ruler and powerful spellcaster, and is more proactive than many other Nintendo princesses even if she herself is vulnerable at times. In fact, Zelda actually tends to deal more knockback than Sheik!

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* WarriorPrincess: A calm, gentle, quiet quiet, and polite young princess who happens to be a wise ruler and powerful spellcaster, and is more proactive than many other Nintendo princesses princesses, even if she herself is vulnerable at times. In fact, Zelda actually tends to deal more knockback than Sheik!
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The beloved princess of the Mushroom Kingdom and LoveInterest of Mario. She's often kidnapped for her powerful magic (or in several cases, because Bowser or another villain has a crush on her), and has been saved by Mario more times than you can count. Usually, Princess Peach relies on Mario to fight for her, but since her debut in ''Melee'', she's taken action and joined the battle. In this series she's able to go toe-to-toe with many of the big guys, such as Captain Falcon, Donkey Kong, Bowser, Ganondorf and Ryu.

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The beloved princess of the Mushroom Kingdom and LoveInterest of Mario. She's often kidnapped for her powerful magic (or in several cases, because Bowser or another villain has a crush on her), and has been saved by Mario more times than you can count. Usually, Princess Peach relies on Mario to fight for her, but since her debut in ''Melee'', she's taken action and joined the battle. In this series she's able to go toe-to-toe with many of the big guys, such as Captain Falcon, Donkey Kong, Bowser, Ganondorf Ganondorf, and Ryu.



* CowerPower: In ''Ultimate'', rather than holding out Toad she cowers behind him while he tries to protect her.
* CuteBruiser: To quote her ''3DS/Wii U'' trophy's description, she "continues to prove that 'powerful' and 'cute' are not mutually exclusive". In fact she has one of the more physical fighting styles amongst the female characters.

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* CowerPower: In ''Ultimate'', rather than holding out Toad Toad, she cowers behind him while he tries to protect her.
* CuteBruiser: To quote her ''3DS/Wii U'' trophy's description, she "continues to prove that 'powerful' and 'cute' are not mutually exclusive". In fact fact, she has one of the more physical fighting styles amongst the female characters.



* DissonantSerenity: Her method of diffusing the fight between Sheik and Fox is offering them both a SpotOfTea while they're on top of a battleship engaging in combat.

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* DissonantSerenity: Her method of diffusing defusing the fight between Sheik and Fox is offering them both a SpotOfTea while they're on top of a battleship engaging in combat.



* EverythingsBetterWithSpinning: Her down taunt, neutral aerial ,down smash, and [[DanceBattler up smash]].
* TheFace: In ''Subspace Emissary'', Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast with the action oriented Samus and Sheik.

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* EverythingsBetterWithSpinning: Her down taunt, neutral aerial ,down aerial, down smash, and [[DanceBattler up smash]].
* TheFace: In ''Subspace Emissary'', Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast with the action oriented action-oriented Samus and Sheik.



* FryingPanOfDoom: Back from ''Super Mario RPG'', it is the most damaging but shortest reaching of her three forward smash weapons.

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* FryingPanOfDoom: Back from ''Super Mario RPG'', it is the most damaging but shortest reaching shortest-reaching of her three forward smash weapons.



* GlassCannon: Peach has an odd mix of attributes - below average weight (on par with Marth and Zelda), slow walking and dashing speeds, high air speed, and generally high attacking power, with some of the most absurdly damaging moves in the game (In ''Melee'', if all five hits of her fully charged Down Smash hits, the opponent will receive up to ''65%'' damage).

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* GlassCannon: Peach has an odd mix of attributes - below average weight (on par with Marth and Zelda), slow walking and dashing speeds, high air speed, and generally high attacking power, with some of the most absurdly damaging moves in the game (In (in ''Melee'', if all five hits of her fully charged Down Smash hits, connect, the opponent will receive up to ''65%'' damage).



* {{Leitmotif}}: No song in particular is associated with her in any game besides Ultimate, which gives her [[https://www.youtube.com/watch?v=qzKqRal7mUg Princess Peach's Castle's theme]]. However the [[https://www.youtube.com/watch?v=nw1c5Dp5_FU Super Mario Bros Lost Levels Medley]] prominently plays her theme from her home series at the start.

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* {{Leitmotif}}: No song in particular is associated with her in any game besides Ultimate, ''Ultimate'', which gives her [[https://www.youtube.com/watch?v=qzKqRal7mUg Princess Peach's Castle's theme]]. However However, the [[https://www.youtube.com/watch?v=nw1c5Dp5_FU Super Mario Bros Lost Levels Medley]] prominently plays her theme from her home series at the start.



* MeteorMove: Her down tilt will Meteor Smash opponents, but it is difficult to utilize because she needs to be at a ledge and the target airborne over a pit. It cannot meteor smash aerial foes anymore in [=SSB4=].

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* MeteorMove: Her down tilt will Meteor Smash opponents, but it is difficult to utilize because she needs to be at a ledge and the target airborne over a pit. It cannot meteor smash aerial foes anymore in [=SSB4=].''[=SSB4=]''.



* OfCorsetsSexy: Her appearance in ''Melee'' [[https://www.ssbwiki.com/images/d/db/Peach_SSBM.jpg shows her dress with a corset]], which is absent from both future Smash games, as well as her home series.

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* OfCorsetsSexy: Her appearance in ''Melee'' [[https://www.ssbwiki.com/images/d/db/Peach_SSBM.jpg shows her dress with a corset]], which is absent from both future Smash ''Smash'' games, as well as her home series.
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* GlassCannon: In ''Ultimate'' he many fast moves that makes it easy for him to deal a lot of damage fast, and has quite a few strong attacks that can kill at low percents. Unfortunately, he has one of the worst recoveries in the game, and he has trouble approaching his opponents.

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* GlassCannon: In ''Ultimate'' he has many fast moves that makes it easy for him to deal a lot of damage fast, and has quite a few strong attacks that can kill at low percents. Unfortunately, he has one of the worst recoveries in the game, and he has trouble approaching his opponents.

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Formatting. Rewriting. Zero Context Examples.


!!!!!!Voiced by Jun Mizusawa

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''

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!!!!!!Voiced by ->'''Voiced by:''' Jun Mizusawa

->
Mizusawa\\
'''Home Series:''' ''Franchise/TheLegendOfZelda''



--> '''Debut:''' ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986

-> '''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\

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--> '''Debut:''' -->'''Debut:''' ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986

-> '''Playable ->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\



* AdaptationalBadass:
** While Zelda is already active in both ''Ocarina of Time'' and ''Twilight Princess'', here she's given Din's Fire, Farore's Wind, and Nayru's Love, magic spells that were originally given to Link, but they function much more differently.
** As of ''Ultimate'', we have a truer example as the ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'' and ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds Link Between Worlds]]'' Zeldas were never really shown fighting -- yet the new look comes more-or-less directly from those incarnations.

to:

* AdaptationalBadass:
** While
AdaptationalBadass: Most incarnations of Zelda is already active in both ''Ocarina of Time'' do not fight directly, and ''Twilight Princess'', here she's given Din's Fire, Farore's Wind, and Nayru's Love, magic spells that were originally given to Link, but even when they function much do they tend to stick to a more differently.
** As of ''Ultimate'', we have
supporting role with a truer example as bow. Her ''Smash'' incarnation, on the ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'' other hand, is a KungFuWizard who can and ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds Link Between Worlds]]'' Zeldas were never really shown fighting -- yet the new look comes more-or-less directly from those incarnations.will get in your face.



* AnimatedArmor: Her Phantom Slash summons one.

to:

* AnimatedArmor: Her Phantom Slash summons one.the enchanted Phantom Armor to attack foes.



* AssistCharacter: The Down B which summons a Phantom for both defensive and offensive purposes. Custom moves change how the Phantom acts.
* AttackReflector: Nayru's Love, her neutral special.

to:

* AssistCharacter: The Her Down B which Special summons a Phantom for both defensive and offensive purposes. Custom moves in ''3DS/Wii U'' change how the Phantom acts.
* AttackReflector: Nayru's Love, her neutral special.special, can reflect projectiles.



** In ''Melee'' her design was based on her ''Ocarina of Time'' appearance. In ''Brawl'' and ''3DS/Wii U'' she has her ''Twilight Princess'' appearance as well as the light arrows she used in said game. In ''Ultimate'', her design is based on her appearances from ''A Link to the Past'' and ''A Link Between Worlds'', albeit with realistic proportions as opposed to her SuperDeformed look in those games. Despite being different characters from different eras in the ''Zelda'' canon, all three princesses have counted as "Number 17 - Zelda" to represent the character as a whole.

to:

** In ''Melee'' her design was is based on her ''Ocarina of Time'' appearance. In ''Brawl'' and ''3DS/Wii U'' she has her ''Twilight Princess'' appearance as well as the light arrows she used in said game. In ''Ultimate'', her design is based on her appearances from ''A Link to the Past'' and ''A Link Between Worlds'', albeit with realistic proportions as opposed to her SuperDeformed look in those games. Despite being different characters from different eras in the ''Zelda'' canon, all three princesses have counted as "Number 17 - Zelda" to represent the character as a whole.



* DamselInDistress: If you choose to save Peach in ''The Subspace Emissary''. They both become this eventually.

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* %%* DamselInDistress: If you choose to save Peach in ''The Subspace Emissary''. They both become this eventually.



* FlashStep: Her recovery is a magical version of this, though it requires a short delay to cast.

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* %%* FlashStep: Her recovery is a magical version of this, though it requires a short delay to cast.
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Added DiffLines:

* AdaptationPersonalityChange: In most ''Mario'' games with another villain, Bowser usually opposes them, preferring to be the only bad guy around. In ''The Subspace Emissary'', however, he willingly serves Master Hand, expressing sadness when [[spoiler:he finds him defeated]].
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* AdaptationalBadass: Like Fox, all that was seen of him was his piloting skills (and even in games where he was playable on foot, he mainly fought with guns). In ''Melee'', he's capable of fighting hand-to-hand.

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