Characters / Super Smash Bros. Melee

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Warning: unlockable characters will not be spoiler-marked on this page.

  • Returning characters from Super Smash Bros.: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Jigglypuff, Captain Falcon, Ness.

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Home Series: Super Mario Bros.
Debut: Super Mario Bros. [NES], 1985

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Giga Bowser

The King of the Koopas, Arch-Enemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not go-karting), Bowser is an intimidating fire-breathing monster that holds the honor of being the first villain to be playable in Smash.
  • Anthropomorphic Shift: To reflect his increase in agility, Bowser's stance and proportions have been changed in 3DS/Wii U to be much more humanoid to match his usual appearance from the Super Mario Bros. series, as opposed to the more bestial look Melee and Brawl gave him. He also uses more conventional punches and kicks instead of the more reptilian claw strikes and headbutts he once had. Bowser returns to his previous feral stance as Giga Bowser.
  • Art Evolution: In Melee, he had an original design that gave him a more bestial stance, a very muscular physique and tanned skin as opposed to bright yellow. Brawl kept his stance but changed his colors and made his body look softer to match his main series appearance more. In 3DS/Wii U, he has a more upright stance; see Anthropomorphic Shift above.
  • Attention Deficit... Ooh, Shiny!: Watching a butterfly is enough to distract him in Shulk's trailer. It doesn't end well for him.
  • Balance Buff: Bowser has been one of the biggest beneficiaries of such throughout the series. After his horrendous debut in Melee, where he was so hilariously slow that he has always been considered a contender for worst character in the game, he was buffed considerably for Brawl, where he was given some significantly improved mobility alongside farther reaching and slightly faster attacks, at the expense of some power. The Brawl buffs weren't enough, though, as he was still considered low, if not bottom, tier past early Brawl, so Wii U/3DS saw him given a significant movement speed improvement, a bunch of new more-effective attacks, most of his moves being made faster among other improvements, and was made to hit harder than he ever had, alongside some new mechanics that benefited him immensely (such as the removal of chain-throwing and the introduction of Rage). At first it worked, as Bowser was considered a high tier contender in the very early 3DS days, but then the 1.0.4 patch significantly nerfing vectoring (another new mechanic Bowser was a huge beneficiary of) and his same old weaknesses proving still exploitable saw his tier perception plummet, leading to the additional balance patches giving him some more buffs. Most significantly, his previously nigh-useless up throw was turned into a very dangerous combo throw, that can now combo into his up aerial for KOs below 100%. Now Bowser hasn't reclaimed his early 3DS glory, but he's looked on as a lot more competitively viable than he's ever been.
  • BFG: His Dark Cannon in Subspace Emissary.
  • Big Bad Duumvirate: With Ganondorf in Subspace Emissary.
  • Breath Weapon: His Fire Breath Neutral B.
  • Butt-Monkey: After his addition, he literally became the punching bag in Melee, Brawl, and 3DS/Wii U's How-to-Play videos. Many screenshots shown during Brawl and 3DS/Wii U's development also have him getting the short end of the stick, and in Shulk's trailer, he's the very first victim of Shulk's Back Slash.
  • The Brute: He's the powerhouse of the villain team in Subspace Emissary.
  • The Computer Is a Cheating Bastard: The Bowser in Melee's Adventure Mode has a natural advantage in size and power over the playable version, most noticeable when your character is another Bowser. And then he evolves into Giga Bowser.
  • Divergent Character Evolution: In Melee, Giga Bowser was just a bigger, freakier Bowser with a buffed but fundamentally identical moveset. Brawl made Giga Bowser a One-Winged Angel form with immunity to flinching. Finally, 3DS/Wii U saw Bowser and Giga Bowser take on two very different movesets; Bowser underwent Anthropomorphic Shift, while Giga Bowser's fighting style remained distinctly primal.
  • The Dog Bites Back: Bowser ends up exacting revenge on Ganondorf's trophy when finding it after the latter, prior to being turned into one, had shot Bowser in the back with the only Trophy Gun left.
  • Dub Name Change: From Koopa in the Japanese versions. Lampshaded in the Bowser + Flame Runner trophy:
    Incidentally, Bowser is known as Koopa in Japan, but the Japanese name for this bike is Super Bowser. How rare.
  • Enemy Mine: He joins the heroes in Brawl's adventure mode once he realizes that Tabuu had manipulated everyone. He is distinguishable from Wario or Ganondorf in that he is the only antagonistic fighter who is required to join you.
  • Everything's Better with Spinning: His down smash, neutral aerial, down aerial, and Whirling Fortress.
  • Evil Is Burning Hot: One of the few villainous characters in the series, and with a lot of fire attacks and motifs to back it up.
  • Evil Redhead: Though how "evil" he is can vary depending on the game in his home series, he is clearly an antagonist.
  • Final Boss: In Adventure Mode in Melee, though the boss Bowser is slightly larger than the playable one, which is particularly noticeable if you're playing as Bowser yourself.
  • Ground Pound: Bowser's down special move, Bowser Bomb, which is identical to the Ground Pound he performs in the final battle of Super Mario Bros. 3. In 3DS/Wii U, his down aerial is reworked into being a second one, retracting into his shell and slamming downwards.
  • The Heavy: Although he is not the main antagonist of The Subspace Emissary, he's the most recurring nuisance after the Ancient Minister.
  • Hitbox Dissonance: His grab range in 3DS/Wii U was buffed considerably, though his hands don't reach out any farther, leading to him grabbing beyond where his hand actually reaches. Especially noticeable in his pivot grab, which extends twice as far as his hand.
  • Human Shield: In Subspace Emissary, he holds either Zelda or Peach in front of one of Link or Mario's attacks to get them to stop.
  • Immune to Flinching: Bowser gained the exclusive "tough guy" ability in 3DS/Wii U, where if he is struck by hitboxes with negligible knockback, such as the first hits of most jabs, he will not be flinched.
  • Implacable Man: He still takes damage when attacked as Giga Bowser in Brawl and 3DS/Wii U, but is completely immune to flinching and knockback.
  • Kaiju: Giga Bowser is an archetypical Japanese giant monster. Regular Bowser also qualifies, if a smaller example than usual.
  • Leitmotif: The Airship Theme played in many of his appearances in Subspace.
  • Lightning Bruiser: In 3DS/Wii U, they buffed his speed, and his attacks have been reworked to be much quicker, making him one of the hardest-hitting characters in the game and frighteningly fast to boot. His more upright stance in that entry reflects this. Furthermore, Bowser's already great endurance was helped by making him Immune to Flinching against attacks with negligible knockback, like the first hit of most jabs. Despite this, Bowser finds less competitive success than other lightning bruisers due to his easily exploitable weaknesses (including his size and weight, which are probably his biggest weaknesses and near-unavoidable for his character).
  • Limit Break: Giga Bowser. He grows huge and has all of his attacks buffed on top of being immune to knockback during the transformation.
  • Meteor Move: His down aerial in Brawl (towards the end of the attack) and 3DS/Wii U (towards the beginning of the attack), and his down strong attack while he's Giga Bowswer (first claw strike) will Meteor Smash targets.
  • Mighty Glacier: In Melee, he is the most powerful character after Ganondorf, but was also abysmally slow, with among the slowest movement speed, and by far the slowest and most laggiest attacks in the game. In Brawl, his movement speed was buffed and his attacks were made slightly faster, though he was still an overall slow character who relies on his great power to make up the difference.
  • Mix-and-Match Critters: He's a monstrous turtle with some elements of oxen, dragons, and dinosaurs.
  • Mythology Gag:
    • His Fire Breath move can be customized into either a stream of flames or to spit large Fireballs, both variations of Bowser's fire breath that he is able to do in his own series.
    • The Bowser Bomb is based on his attack pattern in Super Mario Bros. 3.
  • Nerf: In 3DS/Wii U, prior to the 1.0.4 patch, an opponent dragged offstage by Flying Slam would always be KO'd before Bowser, which besides making it inescapable if dragged offstage, always ensured Bowser would win if he did the move on his and the opponent's last stock. The 1.0.4 patch changed it so, depending on the height at which the move was initiated, will either result in Bowser and the opponent being KO'd at the same time, or Bowser will die first (despite Bowser being visibly above the opponent). This change means not only will Bowser risk losing if he attempts a suicide KO on his last stock, but his opponent can actually now recover and survive it if Bowser dies first and their recovery is good enough to make it back to the stage. The same patch also gave Bowser a serious indirect nerf by nerfing the new vectoring mechanic to the ground, as since Bowser is the epitome of a character who can't combo and is pure combo food while living a really long time and hitting really hard, he became significantly less viable competitively when comboing and KOing became much easier in the game.
  • Ninja Pirate Zombie Robot: An ox dragon turtle.
  • Not Zilla: Bowser's monstrous behavior in Smash is more reminiscent of Godzilla than usual, and one event in Melee even has a Giant Bowser face off against a Giant Donkey Kong as a possible homage to King Kong vs. Godzilla. Even more so with Giga Bowser, who's pretty much a dead ringer for the King of Monsters, and has the size too.
  • Off-Model: His Primal Stance and proportions in Melee and Brawl do not match his regular appearance in the Mario series, though it somewhat resembles Bowser's sprite in the original Super Mario Bros.
  • One-Winged Angel: Giga Bowser, the True Final Boss in Melee and his Limit Break in Brawl. Just think of Bowser, only bigger, more muscular, and more monstrous.
  • Our Dragons Are Different: Subverted; Bowser is a big reptilian monster with some dragonlike characteristics, but Smash doesn't classify him as a dragon as it does with Yoshi, Charizard, Ridley, and Corrin.
  • Out of the Inferno: His Big Entrance in Brawl and SSB 4 multiplayer matches.
  • Palette Swap: His red, blue, and white swaps are inspired by the sprites of the Koopalings Wendy, Iggy, and Morton respectively in Super Mario Bros. 3.
  • Playing with Fire: Several of his attacks come with fire effects.
  • Primal Stance: His normal form in Melee and Brawl. He has a more humanoid stance in 3DS/Wii U, though he reverts to this when transforming into Giga Bowser.
  • Rated M for Manly: Just like in his home series, Bowser is one manly turtle monster, but here he's scarier and more threatening than ever. To say nothing of Giga Bowser…
  • Recurring Boss: Fought or faced multiple times in the Event Matches after the first one, where he serves as the Warm-Up Boss. His Giga Bowser transformation was the True Final Boss in Melee, while normal Bowser is faced alongside other villains as one of the Final Bosses in the lastnote  event of the sequels.
  • Red Eyes, Take Warning: Especially as Giga Bowser.
  • Royals Who Actually Do Something: He is the king of the Koopas, and he's no slouch in battle.
  • Saved for the Sequel: Bowser, along with Mewtwo, King Dedede, and Marth, was planned to be playable in the first Smash game, but was unable to get in due to time and budget constraints. In the next game, he finally got to show the Smash world what he's made of.
  • Skill Gate Character: In 3DS/Wii U. Bowser is very strong, very fast, extremely durable, is fairly easy to use, and can be quite difficult to deal with for inexperienced players (as seen in his domination of prerelease tournaments). At higher levels of play, he can still be used competently, but is much easier to deal with and is susceptible to combos due to his size and weight.
  • Sore Loser: When he's defeated, his clapping animation is remarkably sarcastic.
  • Spikes of Villainy: He's loaded with spikes, noted by his Melee classic trophy.
  • Spin to Deflect Stuff: 3DS/Wii U gives his Whirling Fortress the ability to deflect weaker projectiles if they hit the top part of the shell.
  • Stock Sound Effect: Some of his roars come from Kaiju movies, which only proves his ferocity.
  • Stout Strength: Bowser isn't obese like Dedede or Wario, but he has a typical "giant reptile" build with both muscle and fat, and is one of the hardest hitters in the series.
  • Suicide Attack: Bowser can use Flying Slam to hurl himself right off the stage, carrying a hapless opponent along for the ride. If both Bowser and his target are on their last life when this is used in Brawl, Bowser will be declared the winner in a last stock situation instead of initiating Sudden Death if he's being played on a lower player port due to the port priority system. It's also possible to do in 3DS/Wii U, though as covered in the nerf section, it became a lot less reliable after the 1.0.4 patch.
  • Turtle Power: He was originally supposed to be an ox, which is why he has horns. Then someone decided it did not make sense for an ox to be leading turtles.
  • Wrestler in All of Us: In Brawl, he gains the Flying Slam (a flying suplex he performs on an opponent) in place of the Koopa Klaw (which was nothing more than a glorified grab). And in 3DS/Wii U, he gains a drop-kick as well.
  • Warm-Up Boss: The first event in both Melee, Brawl, and Wii U feature him as one of the first opponents to be fought, facing Mario.
  • Your Size May Vary: Bowser's height has varied from being the same height as Super Mario to enormous, but in Smash he's roughly twice as tall as Mario.

Voiced by Jen Taylor (Melee), Samantha Kelly (Brawl and 3DS/Wii U)

Home Series: Super Mario Bros.
Debut: Super Mario Bros. [NES], 1985

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Peach Blossom

"Oh, did I win?"

The beloved princess of the Mushroom Kingdom and Love Interest of Mario. Usually, Princess Peach relies on Mario to fight for her, but since her debut in Melee, she's taken action and joined the battle. In this series she's able to go toe-to-toe with many of the big guys, such as Captain Falcon, Donkey Kong, Bowser, Ganondorf and Ryu.

As out of place as it may seem at first, given the role she's known for, different games in her series have given her a playable role before Melee, which translated into an asskicking princess in the Smash series.

  • Adaptational Badass: While in her source series she's been shown to be quite capable of fighting, she rarely does so, and not to the same degree as she does here, unless you count her portrayal in Super Mario Adventures.
  • Adaptational Personality Change: Peach is pretty much Purity Personified in her home series. Here, she's much more flirty and mischievous, as well as being a bit of a Cloud Cuckoo Lander. The Subspace Emissary in Brawl also gives her some hints of Ditzy Genius.
  • Ass Kicks You: Peach Bomber, which is her side-B attack, along with her back aerial, down throw and back throw. Her back throw provides the page image.
  • Assist Character: Toad, who is part of her Neutral Special. He works as a Human Shield who will release damaging spores if hit by an opponent. Custom moves can change him from using his spores to put opponents to sleep if he's hit to changing him into a straight-up attack.
  • Art Evolution: In Melee, her dress was only slightly more detailed than it is in her own series, such as having a visible bodice. In Brawl, they ramped it up to a full Pimped-Out Dress. In 3DS/Wii U, it's less embroidered than in Brawl, but still much more detailed and embellished than her main series and Melee appearance.
  • Artificial Brilliance: Peach's Brawl AI can use the "low float" technique rather effectively to land some solid aerials.
  • Badass Pacifist: Offering tea to two combatants to stop them from fighting is pretty badass.
  • Big "NO!": She lets one out when she gets star KO'd in Brawl and 3DS/Wii U.
  • Cloud Cuckoolander: She's quite goofy in Subspace Emissary cutscenes, such as offering tea to stop an ongoing fight while standing on a flying battleship in the middle of a battle.
  • Combat Stilettos: Even on the battlefield, she still wears her signature high heels.
  • Counter Attack: Toad is used this way. He actually releases spores from his mouth to damage the opponent.
  • Cute Bruiser: To quote her 3DS/Wii U trophy's description, she "continues to prove that 'powerful' and 'cute' are not mutually exclusive". In fact she has one of the more physical fighting styles amongst the female characters.
  • Damsel in Distress: If you choose to save Zelda in The Subspace Emissary. They both become this eventually. This role also gets poked at by Snake and Viridi.
  • Developers' Foresight: If she's holding a Parasol item in Melee, she'll use it instead of her own for her up special.
  • Dissonant Serenity: Her method of diffusing the fight between Sheik and Fox is offering them both a Spot of Tea while they're on top of a battleship engaging in combat.
  • Edible Ammunition: Played with. The turnips she uses in combat cannot be eaten like Diddy Kong's peanuts, but they are still a potent projectile weapon.
  • Everything's Better with Spinning: Her down taunt, neutral aerial ,down smash, and up smash.
  • The Face: In Subspace Emissary, Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast with the action oriented Samus and Sheik.
  • Fanservice Pack: Her breasts are larger and more visible in this series than they are in her home series. An example is her pose on the boxart for Super Smash Bros. for Wii U.
  • Fighting Clown: Peach wouldn't seem like much of a fighter considering her Damsel in Distress background, and many of her abilities are silly, like using sports equipment, radishes, and her butt. Nonetheless, she's still a strong and capable fighter.
  • Frying Pan of Doom: Back from Super Mario RPG, it is the most damaging but shortest reaching of her three forward smash weapons.
  • Game-Breaking Bug: In the early days of 3DS, there was an oversight with Peach's "Turnip Pull" Down+B Special, specifically its low chance to produce an actual item, even if they're not turned on, in place of the turnip (an ability she's had since Melee). This triggered the game's online match anti-cheat coding, getting players Mistakenly Banned from online play. A hotfix was released in short order.
  • Glass Cannon: Peach has an odd mix of attributes - below average weight (on par with Marth and Zelda), slow walking and dashing speeds, high air speed, and generally high attacking power, with some of the most absurdly damaging moves in the game (In Melee, if all five hits of her fully charged Down Smash hits, the opponent will receive up to 65% damage).
  • Goofy Print Underwear: In Brawl, the trim of her panties appropriately has images of peaches.
  • Hammer Space: No one's really all that sure where she pulls Toad out of…
  • Hotter and Sexier:
    • She has a much more flirty personality as opposed to her completely innocent canon portrayal, with suggestive winks and Panty Shot-allowing attacks.
    • The promotional screenshots for 3DS/Wii U show her openly flirting with other male characters besides Mario, ranging from giving Marth sultry looks, to stealing Link from Zelda.
    • She is more anatomically realistic in this series compared to her home series, and she also underwent a Fanservice Pack as explained above.
  • Human Shield: Uses Toad as one, who also functions as a Counter Attack.
  • I Know Madden Kombat: Her forward smash attack can potentially pull out either a golf club or a tennis racket.
  • Improbable Weapon User: Vegetables, frying pan, golf club, tennis racket, crown, and Toad.
  • Lady and Knight: The Bright Lady to Mario's White Knight.
  • Leitmotif: No song in particular is associated with her in any game. However the Super Mario Bros Lost Levels Medley prominently plays her theme from her home series at the start.
  • Limit Break: Peach Blossom, a dance that doesn't cause any knockback, but deals good amounts of damage while putting her foes to sleep while spawning countless peaches to recover health with.
  • Nerf: Peach received many nerfs in Brawl, most notably in her notorious down smash.
  • Meteor Move: Her down tilt will Meteor Smash opponents, but it is difficult to utilize because she needs to be at a ledge and the target airborne over a pit. It cannot meteor smash aerial foes anymore in SSB 4.
  • Of Corsets Sexy: Her appearance in Melee shows her dress with a corset, which is absent from both future Smash games, as well as her home series.
  • Only Sane Woman: In the Subscape Emissary cutscenes, she's very intent on defying Let's You and Him Fight. Yes, a Cloud Cuckoolander and an Only Sane Woman.
  • Palette Swap: In Melee, she had a full Princess Daisy costume with a change in skin color and glove length, though as of Brawl it's her usual outfit just with Daisy's colors. Her white color swap is reminiscent of her wedding dress from Super Mario Adventures and Super Paper Mario. Brawl gave her a red dress which is a reference to Pauline. 3DS/Wii U also adds Fire Peach from Super Mario 3D World.
  • Parasol Parachute: She uses her parasol to slow down her fall, to beat the snot out of her opponents, or just to show her more feminine side.
  • Pimped-Out Dress: Her character model in Brawl makes her dress the most elaborate it's been yet. 3DS/Wii U tones it down a bit, but it's still rather elaborate.
  • Princesses Prefer Pink: Which is just as well, peaches can be pinky.
  • Princesses Rule: No word on a king or queen outside of the comics, in Super Mario Bros. 3 there appears to be several kings that serve under her, yet Peach is still a princess.
  • Really Gets Around: While some promotional images and cutscenes portray her as being with Mario as in her home series, she's also seen out with Link and flirting with Marth.
  • Royals Who Actually Do Something: As this is a fighting game, she takes a very active role, something she showed occasionally before Melee in her home series.
  • Skip of Innocence: Her normal walk cycle as of Brawl.
  • Statuesque Stunner: If her Super Mario Bros. self is of any indication, she is 6'1" tall.
  • Super-Cute Superpowers: Her up tilt and side special in Brawl create pink heart effects, while her new up aerial in 3DS/Wii U creates a rainbow and adds a pink ribbon to her up smash.
  • Troll: Peach has quite a few butt attacks, and half her taunts and victory quotes are very cocky and/or have her literally taunt the opponent(s).
  • Warrior Princess: A princess with an upbeat attitude that still kicks a lot of ass.
  • White Gloves: Like Mario and Luigi, only it makes more sense in Peach's case, as her profession would probably be more likely to keep her hands nice and shiny.

Voiced by Jun Mizusawa

Home Series: The Legend of Zelda
Debut: The Legend of Zelda [NES], 1986

Playable in: Melee, Brawl, 3DS/Wii Unote 
Final Smash: Light Arrow

The Legacy Character princess of Hyrule, boasting magical attacks. Melee uses the incarnation who helped the Hero of Time defeat Ganondorf in Ocarina of Time. Brawl and 3DS/Wii U uses her Twilight Princess design instead.
  • Adaptational Badass: While Zelda is already active in both Ocarina of Time and Twilight Princess, here she's given Din's Fire, Farore's Wind, and Nayru's Love, magic spells that were originally given to Link, but they function much more differently.
  • Art Evolution: In Melee her design was based on her Ocarina of Time appearance. In Brawl, she has her Twilight Princess appearance as well as the light arrows she used in said game. 3DS/Wii U uses the same Twilight Princess design.
  • Animated Armor: Her Phantom Slash summons one.
  • Armor-Piercing Attack: One of the custom moves for her Phantom Slash special is Phantom Breaker, which can break full shields if charged enough.
  • Assist Character: The Down B which summons a Phantom for both defensive and offensive purposes. Custom moves change how the Phantom acts.
  • Attack Reflector: Nayru's Love, her neutral special.
  • Beauty Equals Goodness: The beautiful young princess of Hyrule, she's also one of the kindest and wisest rulers one could hope for.
  • Brainy Brunette: In Brawl and 3DS/Wii U, she has beautiful light brown hair, which fits with her status as "Hyrule's Wise Princess" and keeper of the Triforce of Wisdom.
  • Combat Stilettos: She has heels in Melee, but switches to more practical boots in Brawl. Interestingly, in all games after Melee, she has received higher walking and dashing speeds though they are still slow.
  • Composite Character: In Melee, her specials all use the magic Link can learn in Ocarina of Time. And despite Brawl having a Twilight Princess' design, she can still turn into Sheik a la Ocarina Of Time. Word of God says Sheik was an unused character design for a potential Twilight Princess appearance. 3DS/Wii U separates the two characters, but gives Zelda the ability to summon Phantom Zelda from Spirit Tracks, further adding more composites to the character.
  • Damsel in Distress: If you choose to save Peach in The Subspace Emissary. They both become this eventually.
  • Decomposite Character: Sheik was an alternate form of Zelda in Melee and Brawl, but became her own character in 3DS/Wii U.
  • Demoted to Extra: Her Ocarina of Time incarnation, who was the playable Zelda in Melee, is merely a trophy in 3DS, and is referenced by alternate palettes which vaguely resemble her in both Brawl and 3DS/Wii U.
  • Difficult, but Awesome:
    • In the air, at least. All but one of her aerials have to be landed exactly right to get the most damage and distance out of them. Otherwise, they're pretty weak, knocking the opponent back about as far as a jab combo would have. When they are sweetspotted however, they will hurt.
    • Farore's Wind can attack the opponent from multiple angles. However, its distance has to be calculated almost perfectly. Otherwise, Zelda can end up plummeting to her doom or getting beaten up easily, as she is completely defenseless when she reappears.
  • Everything's Better with Princesses: Yes, she's the princess of a kingdom with not often visible kings. Justified in her Twilight Princess iteration as her Brawl trophy states that she was in the process of becoming queen before Zant attacked.
  • Everything's Better with Sparkles: Many of her magic attacks involve sparkles.
  • Fanservice Pack: The fourth game maintained her already very attractive Twilight Princess incarnation, but with the addition of a softer and more expressive face, brighter eyes, and slightly larger (though still reasonably-sized) breasts.
  • Flash Step: Her recovery is a magical version of this, though it requires a short delay to cast.
  • Full-Contact Magic: Zelda's attacks are often magically enhanced kicks, knifehand and palm strikes.
  • Glacier Waif: Despite being on the light side, something visible in her design, she is tall, moves slowly and hits hard.
  • Graceful Ladies Like Purple: In Brawl, in-keeping with her more mature Twilight Princess look.
  • Hair of Gold, Heart of Gold: In Melee, she has golden-blonde hair like any other number of kindhearted fantasy princesses (including Peach), based on her Ocarina of Time appearance. One palette swap in Brawl and 3DS/Wii U can also give her this.
  • Hartman Hips: Like in Twilight Princess, she has fairly prominent hips in Brawl and 3DS/Wii U, but not to the same extent as Peach.
  • High Class Gloves: She wears them in all of her appearances to date. The sole exception is her red costume in Brawl.
  • Humans by Any Other Name: Apart from the Pointy Ears, Hylians are virtually indistinguishable from real-life humans.
  • Kick Chick: Her Lightning Kicks and down aerial (since Brawl) are potentially the strongest attacks in her arsenal, provided the timing is done correctly.
  • Kung-Fu Wizard: She can fight barehanded, which accentuated by her magic.
  • Lady of Black Magic: Very much capable of knocking back opponents with powerful spells, and while maintaining her princessly grace.
  • Lady of War: While Zelda is very elegant, even moreso than Rosalina and Palutena, she is just as powerful and graceful in battle with her magically enhanced blows and the light arrows used in her Final Smash.
  • Lady and Knight:
    • The Bright Lady to Link's White Knight.
    • Her Phantom Knight attack in 3DS/Wii U creates a rather paradoxical case of this, as her "knight" is her Spirit Tracks incarnation in a Phantom's armor.
  • Late-Arrival Spoiler: Sheik and Zelda are the same. 3DS/Wii U has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
  • Legacy Character: A version of Zelda is reincarnated alongside every legendary hero.
  • Leitmotif:
    • In Melee she was mostly associated with Temple.
    • In Brawl the Ocarina of Time Medley, showcased on the Dojo pre-release and used as her unique credits theme. It also prominently plays Zelda's Lullaby, her theme from her home series.
    • In 3DS/Wii U, the Menu portion of the Great Sea / Menu medley played during the April Direct to introduce her as a separate character from Sheik.
  • Light 'em Up: The light arrows used in her Final Smash.
  • Limit Break: Zelda fires a large Light Arrow straight forward. Opponents hit by it are launched more vertically than Sheik's version.
  • Mystical White Hair: She gets white hair when she is using her black palette swap in Brawl and 3DS/Wii U.
  • Meteor Move: Her down tilt attack and down aerial will Meteor Smash targets. Like Peach, her down tilt attack is difficult to land the Meteor Smash with because the opponent needs to be airborne to produce the effect, and it was removed entirely in the fourth game.
  • Modesty Shorts: She wears leggings under her dress in Brawl onwards.
  • Palette Swap: In Brawl, she has an alt that resembles her look in Ocarina of Time and by extension, Melee. 3DS/Wii U adds one based on A Link To The Past/Between Worlds, which is very similar to the Ocarina look, but with blue embroideries instead of purple, even lighter hair and more saturated colors. Her Ocarina look is also updated to even deeper purples to match Ocarina of Time 3D.
  • Perpetual Frowner: In Brawl, she's mostly serious or "sad", save for her first cutscene in Subspace Emmisary, were she's smiling alongside Peach while greeting the crowd. If you played Twilight Princess, you'll probably know why she doesn't smile very much…. In 3DS/Wii U, Zelda is much more expressive. For example, she scowls when performing certain attacks (such as her neutral attack), appears alarmed when teetering on a ledge and winces sadly when laying prone.
  • Player-Guided Missile: Din's Fire, her side special. Works differently from the Sphere of Destruction that it was in Ocarina of Time.
  • Playing with Fire: Her up aerial, Din's Fire and Farore's Wind (Brawl only, when reappearing) will set enemies on fire when making contact. 3DS/Wii U also adds the custom moves Din's Flare, Din's Blaze and Nayru's Passion and her down throw was also changed to have a fire effect.
  • Princesses Prefer Pink: She sports some pink in Melee, but not to the extent of Peach. It is later one of her palette swaps since Brawl.
  • Purple Is Powerful: Wears purple in her default costume in Brawl and 3DS/Wii U and she has some very potent attacks if you land them just so. Her backward, forward and downward aerial attacks in particular can knock opponents pretty far away even at 0%.
  • Rapunzel Hair: In Brawl and 3DS/Wii U. While not as ridiculous as Palutena's, her hair goes down to her waist, and that's when it's tied into a braid at the bottom.
  • Religious Bruiser: One of her victory poses is a praying gesture while looking up to the sky. In her home series, she occasionally talks about following the will of the godesses.
  • The Rival: A lot of the pictures for 3DS/Wii U depict her as being this to Rosalina. Maybe because they're both serene Ladies Of War?
  • Royals Who Actually Do Something: She started to take more active roles after her Ocarina of Time incarnation, which just so happens to be the first one featured in Smash.
  • Sexy Backless Outfit: Her back is fairly exposed in Brawl and 3DS/Wii U, but not in Melee.
  • Sexy Walk: She sways her hips when she walks in Brawl and 3DS/Wii U.
  • Shock and Awe: In Melee and Brawl, her neutral attack, up tilt, dash attack, forward smash, up smash, Lightning Kicks, pummel, down throw, neutral aerial and sweetspotted down aerial (in Brawl) all had electric properties. They were all changed to be purely magical in 3DS/Wii U except for down throw, which received a fire effect instead.
  • Silk Hiding Steel: A beautiful, serene and kind-hearted princess who can defend herself, with or without her hero. Her Ocarina of Time and Twilight Princess portrayals also qualify for the trope.
  • Squishy Wizard: She mainly attacks with magic, but is quite slow, light and her recovery is sub-par.
  • Stance System: Switching into Sheik amounts to this. Changed in 3DS/Wii U, where the two are separated from each other and given new down-specials to further differentiate them from each other.
  • Statuesque Stunner: She's taller than Peach who is 6'1" tall and she rivals Zero Suit Samus in height, who is 6'3".
  • The Stoic: She does not convey much emotion in Twilight Princess because of the Twilight invasion, a portrayal that carries over to Brawl and 3DS/Wii U. The latter game however made all characters more expressive, including her as explained above.
  • Summon Magic: Zelda's new down special in 3DS/Wii U allows her to summon a Phantom to either attack or act as a meat shield. If it breaks, it takes 9 seconds for it to respawn.
  • Teleporters and Transporters: Farore's Wind, which allows her to teleport to cover some good ground.
  • Tele-Frag: In 3DS/Wii U, one could pull off a version of this using Farore's Wind. By warping right on top of opponents, she can cause considerable knockback, and even KO opponents under 50%.
  • Triang Relations: In the lead-up to the release of 3DS/Wii U, several images showed her being jealous of Link and Peach spending time together. This carries into the actual game since one of the clips for her Classic/All-Star Mode clear movie shows Peach flirting with Link again and Zelda teleporting into her with Farore's Wind and knocking her away from "her man".
  • Voice Grunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the Zelda series is entirely conveyed through written text, which is absent here.
  • Warrior Princess: A calm, gentle, quiet and polite young woman who happens to be a wise ruler and powerful spellcaster, and is more proactive than many other Nintendo princesses even if she herself is vulnerable at times. In fact, Zelda actually tends to deal more knockback than Sheik!
  • Woman in White: One of her alternate costumes in Melee and SSB4 is a white dress, which is based on her field sprite from The Legend of Zelda: A Link to the Past. In the latter game, it's also reminiscent of her outfit as Hylia in The Legend of Zelda: Skyward Sword.

Voiced by Jun Mizusawa


Playable in: Melee, Brawl, 3DS/Wii Unote 
Final Smash: Light Arrow

Zelda's alter ego, field persona used to avoid capture. In Ocarina of Time she disguised herself as a Sheikah male, though later appearances give her a more feminine look, including the 3Ds remake. In Smash, Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.
  • The Artifact: Sheik remains the only One-Shot Character (technically speaking) from the Zelda franchise in the series due to being incorporated as Zelda's gimmick in her Smash debut.note  Other popular one-shots from the same series such as Midna and Ghirahim have been relegated to Assist Trophies at best. Even with the inability to transform characters in 3DS/Wii U, Sheik's popularity has allowed her (alongside Zero Suit Samus) to appear as Decomposite Characters. It's also likely due to her Smash popularity that the incarnation of Zelda in the non-canon Hyrule Warriors uses Sheik as an alternate identity.
  • Art Evolution: In Melee, her design was based on her Ocarina of Time appearance. In Brawl, Word of God says she is her unused character design for a potential Twilight Princess appearance.
  • Bifauxnen: She's a woman disguised as a man. Later games make her femininity more clear, however.
  • Chain Pain: Her side special in Melee and Brawl has her attack with a chain with slight electric properties.
  • Charged Attack: Neutral B, Needle Storm, which can be stored. The longer it's charged, the more needles Sheik sends out when it's fired, each one dealing low damage. They are fired diagonally downwards in midair.
  • Composite Character: In Brawl and 3DS/Wii U, this Sheik is an original incarnation based on Twilight Princess' artstyle, and a non-canon alter-ego of Twilight Princess Zelda. In canon, only Ocarina of Time's Zelda was able to transform into Sheik, and Sheik's Final Smash still uses the light arrows Zelda had in Twilight Princess.
  • Damsel out of Distress: She takes matters in her own hands once she's imprisoned on the Halberd in the Subspace Emissary.
  • Decomposite Character: 3DS/Wii U splits Sheik off into a stand-alone character unique to Smash, but still mostly based on her unused Twilight Princess concept art.
  • Flash Step: Unlike Zelda's, Sheik's appears more like a Smoke Out.
  • Flechette Storm: Needle Storm, which is also a charged attack.
  • Fragile Speedster: Has incredibly fast movement and attacks but fairly low weight. Melee's incarnation edged more towards Lightning Bruiser, however, due to her surprisingly high weight and falling speed.
  • Hotter and Sexier: In 3DS/Wii U, she's given a slightly more feminine figure and her suit is made more form-fitting, most noticeable when using her Down Taunt.
  • Kick Chick: Her kicks are slightly slower than her fists, but they hurt.
  • Late-Arrival Spoiler: Sheik is Zelda in disguise. 3DS/Wii U has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
  • Leitmotif:
    • In Melee shared Temple with Zelda.
    • In Brawl the Ocarina of Time Medley, again shared with Zelda.
    • In 3DS/Wii U the Gerudo Valley played during the April Direct to introduce her as a separate character from Zelda.
  • Light 'em Up: With the light arrows she uses in her Final Smash.
  • Lightning Bruiser: In Melee, she was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes. She's also great at taking a hit due to her relatively high weight for her size and high falling speed which allows her to survive strong attacks well.
  • Limit Break: Fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally.
  • Nerf: In Brawl, she had all of her aerial attacks weakened, especially her forward aerial, along with a weakened up smash, the removal of her down throw chain throw, and sustaining more knockback.
  • Ninja: Extrapolated from Ocarina of Time, where she and Impa were the last of the Sheikah and were known to ninja vanish.
  • Ornamental Weapon: Since Brawl, she has a small tantō that she never uses.
  • Rapid-Fire Fisticuffs: Her basic stationary attack.
  • Royals Who Actually Do Something: The disguised form of Princess Zelda, who also happens to be a ninja.
  • Sarashi: Wears chest wraps across all of her appearances.
  • Smoke Out: Her recovery has her pause to release a smoke bomb before reappearing elsewhere.
  • Stance System: Used to be able to switch into Zelda at will until 3DS/Wii U, where the two are separated from each other and given new down-specials.
  • Sweet Polly Oliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in Brawl onwards makes her femininity clearer however.
  • Technicolor Eyes: Zelda has blue irises, while Sheik's are red.
  • Teleporters and Transporters: Her Up-B attack makes her vanish, just like a ninja.
  • Throw Down the Bomblet: Her side special in 3DS/Wii U has her using grenades.
  • Walking Spoiler: Unless you've only played 3DS/Wii U before even touching Ocarina of Time.
  • Wall Jump: Can also cling to walls in Brawl.
  • Voice Grunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the Zelda series is entirely conveyed through written text, which is absent here. However, in Melee, one of her Japanese victory quotes has her say, "It's over!" in Japanese.

    Ice Climbers
Voiced by Sanae Kobayashi

Home Series: Ice Climber
Debut: Ice Climber [NES], 1985

Playable in: Melee, Brawl
Final Smash: Iceberg

From the old NES game Ice Climber, Popo and Nana are a mountain climbing duo with a seemingly brother and sister bond.
  • Adaptational Badass: Much like Captain Falcon, they never displayed any cryokinetic abilities in their home game.
  • Adventure Duo: Would be a Battle Couple if their relationship wasn't totally platonic.
  • Achilles' Heel: Losing the second Ice Climber (typically Nana) severely cripples the character's attack and recovery options; and unlike Rosalina, whose Luma partner respawns after a few moments, the Ice Climbers won't become a duo again until the lead climber falls.
  • Black Bead Eyes: Both climbers sport these, similarly to Kirby.
  • Blush Sticker: Permanently rosy cheeks do kind of make sense in the climate they are usually seen in though.
  • Cheerful Children: They're left with a Vague Age in the original Ice Climber game, but are most certainly these here.
  • Combination Attack: All of them except Iceberg become stronger with the presence of both of them, but Belay and Blizzard depend on both the most.
  • Cry Cute: On the results screen after a loss, as a Call-Back to the original game.
  • Demoted to Extra: They hold the dubious honor of being the only character that has appeared in multiple installments in a row to be cut from the roster: they're non-playable in 3DS/Wii U, but a trophy of them remains. See Dummied Out for more details on why this happened.
  • Difficult, but Awesome: It's possible to "de-sync" them for short periods of time to pull of some Combos, like having Nana do a Smash attack while Popo is in the middle of a grab.
  • Drop the Hammer: If the page image did not make it clear, this is their main form of offense.
  • Dummied Out: Sadly, the Ice Climbers were unable to make the roster for 3DS/Wii U due to the 3DS' processor being unable to handle their duality gimmick. There were fully-working Ice Climbers in the Wii U version up to and including 8-Player Smash with nothing but Popos and Nanas everywhere, but the dev team was unable to replicate the success on the handheld, and they didn't want version-exclusive characters. Between the already high workload for the game and Ice Climber's lack of notoriety making them a low priority, Popo and Nana eventually just fell off the schedule and had to be cut.
  • Enemy Mine: Seeing the bond they share in SSB, it's hard to believe they were rivals in the original game.
  • Glass Cannon: They can hit hard, but if they are separated, or especially if the computer-controlled Climber is KO'd, their defensive and recovery options become severely limited.
  • An Ice Person: For no reason other than to give them more battle options, as they did not have ice powers in their own games.
  • An Ice Suit: Parkas that resemble Eskimo dress.
  • Just Friends: Sakurai describes them as being close since childhood, more than friends not quite lovers. (Or that one has unrequited feelings depending on the translation).
  • Kaizo Trap: If you K.O. the lead character (usually Popo, depends on the Palette Swap), the following character disappears shortly afterwards. In the hands of a good player, and especially if they were K.O.'d by a smash attack with a lot of ending lag, and especially if they were star K.O.'d, the following character can definitely land a KOing blow before they disappear.
  • Leitmotif: Icicle Mountain which got another remix in Brawl simply called Ice Climber
  • Limit Break: They summon a giant Iceberg that covers most of the stage, which freezes enemies upon contact.
  • Meteor Move: Their forward aerial will Meteor Smash targets, though in Brawl only the CPU controlled one can do this.
  • Not Quite Dead: In Versus mode. you can still control the partner while the lead one is flying off screen.
  • Palette Swap: Notably, half of the outfits allow the player to control Nana instead of Popo.
  • Pink Girl, Blue Boy: Their default outfits. Blue for Popo, and pink for Nana.
  • Puppet Fighter: Downplayed. If the Ice Climbers are "de-synced", the player can alternate between which character is acting, allowing them to be controlled separately. This is also the reason the Kaizo Trap mentioned above works. The problem is that if the lead character is safe but too far away from the following character, the following character will stop acting and automatically chase the lead one down, so the player has to be careful when doing this trick. This in contrast to Rosalina, who can control the Luma regardless of the distance between them.
  • Shout-Out: The player controls both of the Ice Climbers at all times. This is a reference to Ice Climber being the first Nintendo console game with two player simultaneous co-op.
  • Sore Loser: In reference to the "No bonus" animation in their home game, they sob when defeated instead of clapping.
  • Spin Attack: Squall Hammer.
  • The South Paw: Both of them use their hammers in their left hands.
  • Vague Age: They may be Cheerful Children, they may be adults in a cutesy artstyle, or anything in-between.
  • We Cannot Go on Without You: Whichever one is in the lead (Popo as the default) is the only one whose life counter matters; if the lead Ice Climber is KO'd, the other Ice Climber disappears.


    Dr. Mario
Voiced by Charles Martinet

Home Series: Super Mario Bros.
Debut: Dr. Mario [NES/Game Boy], 1990

Playable in: Melee, 3DS/Wii U
Final Smash: Doctor Finale

Mario as he appears in his most famous puzzle game title. Jokes involving prescriptions and heated combat not included.
  • Abnormal Ammo: Pills.
  • Art Evolution: Melee gave his classic design black pants to help him stand out, and 3DS/Wii U gives him the shirt and tie he's had since Dr. Mario 64.
  • Back-Alley Doctor: His black outfit is officially known as the "Unlicensed Doctor".
  • Badass Mustache: For the same reason as Mario.
  • The Bus Came Back: Surprisingly enough, the good doctor returns in 3DS/Wii U, becoming the first veteran to do so after being absent from a previous version and who is also the only one to make it back in without being DLC.
  • Deadly Doctor: It's a fighting game after all. Palutena believes Dr. Mario's power comes from his knowledge of anatomy, allowing him to hit his opponent's weak points, explaining why the Doc can deal more damage than regular Mario.
  • Decomposite Character: He's Mario as a doctor.
  • Demoted to Extra: Was demoted to a sticker and two songs in Brawl, one of which was just a carry-over from Melee.
  • Divergent Character Evolution: Oddly, by not changing much moveset-wise. He retains his original moveset in 3DS/Wii U (though his Super Jump Punch have been retooled into a powerful single-hit move like Luigi's) while Mario had his revamped in Brawl, making what was previously one of the closest clones into a semi-clone. In terms of deeper mechanics, Mario is made into a combo-heavy Gradual Grinder while retaining his middling weight and speed, while Dr. Mario is made into a Mighty Glacier with slower movement but stronger attacks. And while he shares his custom special moves with Mario and Luigi (except in name for some), some are altered to make use of Dr. Mario's properties (the custom Megavitamins use their properties, and none of the custom sheets allows him to stall in the air).
  • Informed Flaw: Dr. Mario's Smash trophies in Melee state he's supposed to be slower than Mario while being more powerful (and thus led many people to believe he's a slower but more powerful version of Mario). While Dr. Mario is certainly more powerful than Mario, in actuality, he isn't any slower (his movement speed and the speed of his attacks are equivalent to Mario), and he actually has faster air speed. As such, Dr. Mario is essentially a more powerful version of Mario with a stronger projectile and few drawbacks. This was remedied in 3DS/Wii U, as his movement speed and jump were changed to be worse than Mario, his falling speed was increased, and his air speed is slower than Mario this time.
  • Jack-of-All-Stats: Barely different from Mario in Melee, though much stronger.
  • Labcoat of Science and Medicine: But of course. His trophy description give his wearing it as the explanation to why he's slower than the Mario in overalls.
  • Leitmotif: Dr. Mario, a remix of the Fever theme from said game.
  • Limit Break: His is the same as Mario's, except for the fact that he launches two giant pixelated pills instead of giant fireballs. It's a little stronger.
  • Mighty Glacier: In 3DS/Wii U. This time he is much slower in all forms of movement, and his attacks are all much stronger as well, aside from some like forward smash and forward aerial. He was intended to be slower in Melee, but the programmers apparently forgot to do this.
  • Moveset Clone: Of Mario obviously, sharing just about everything, though some of his attacks had different properties like his Megavitamins having a stronger bounce and hitstun, his neutral aerial becoming stronger the longer it's out, and his forward smash using electricity instead of fire. He's less of one in 3DS/Wii U, due to him keeping his old down aerial and his down special and his up special being changed in function from a multi-hit move to a single-hit power move, and Mario having replaced his old down aerial with his old down special and gaining a new one.
  • Nerf: Doc has been nerfed greatly in 3DS/Wii U with his major decrease in mobility as well as the loss of the spacing techniques/exploits in Melee.
  • Perpetual Frowner: Much like Mario, he seems to constantly have a frowning expression in 3DS/Wii U.
  • Secret Character: He becomes available after the following conditions are met:
    • In Melee: Beat Classic Mode or Adventure Mode with Mario without continuing, or fight in 100 VS. Battles.
    • In 3DS: Beat Classic Mode on Intensity 4.0 or higher as Mario or play 60 matches in Smash.
    • In Wii U: Clear a Master Order on Hard difficulty or play 50 matches in Smash.
  • Shock and Awe: His forward smash.
  • Shotoclone: By virtue of being a clone of Mario, as he possesses a projectile attack, an uppercut attack, and a spin attack, just like Mario, but does not utilize the traditional commands used to perform these moves. In 3DS/Wii U, he retains his spin attack as a down special while Mario's had been changed to an aerial attack.
  • Shoryuken: Shares the Super Jump Punch with Mario. It's virtually identical in Melee, but in 3DS/Wii U, it is revamped to be a hybrid of Mario and Luigi's versions, being equally effective as an Anti-Air attack, combo finisher, and KO move.
  • Skill Gate Character: Particularly in 3DS/Wii U, Dr. Mario has reasonably strong attacks as well as good finishers in his Super Jump Punch and Forward Aerial. However, his lack of combo ability makes him less-than-ideal at higher levels of play, being surpassed by Mario in that regard.
  • Wall Jump: Gains the ability to do so in 3DS/Wii U.
  • White Gloves: They make more sense here, as sanitary handwear is fitting for a doctor.

Voiced by Satomi Koorogi

Home Series: Pokémon
Debut: Pokémon Gold and Silver [GBC], 1999

Playable in: Melee

The pre-evolved form of Pikachu. Pichu is an overall weak character, being even lighter than Jigglypuff with weak attacks. Pichu has little control over its powers, meaning that its electrical attacks can damage itself; however, being so small, it's also fleet-footed and difficult to catch.
  • Black Bead Eyes: Just like Pikachu.
  • Badass Adorable: Much cuter than Pikachu, but can dish out almost as much pain.
  • Cast from Hit Points: Many of its electrical attacks deal damage to itself.
  • Charged Attack: Skull Bash, same as Pikachu.
  • Chuck Cunningham Syndrome: Cut from Brawl and later installments. In fact, analysis of Brawl's data files showed that while the other cut characters were considered, Pichu didn't even get as far as the chopping block. However, it appears as a trophy in both Brawl and 3DS.
  • Fragile Speedster: Boasts one of the fastest movement and attacking speeds in Melee, and is also difficult to hit thanks to its teeny-tiny size. However, not only is it light enough to get knocked around, most of its specials actually hurt it along with its opponents.
  • Glass Cannon: An extreme example. His Skull Bash's knockback is enormous and does a monstrous 40% damage. Unfortunately, this is his only special that doesn't hurt him and he's the lightest character in all of Smash.
  • Gradual Grinder: Pichu excels at hit and run tactics and evading the opponents' attacks, and has moves that come out quick enough to punish anything. However, it lacks good KO moves; the only one is perhaps Thunder, which inflicts self-damage if used at maximum potential. This all adds up to mean that Pichu is good at racking up big damage percentages, which is necessary to have any hope of actually defeating the opponent.
  • Hoist by His Own Petard: Its own electricity hurts it.
  • Joke Character: It's even lighter than Jigglypuff and takes damage from its own attacks. Its trophies outright admit that it's the weakest character in the game, and that it's best used as a handicap for skilled players playing against less-skilled opponents.
  • Leitmotif: The Battle Theme medley from Pokemon Gold and Silver.
  • Loophole Abuse: Its down special, Thunder, only damages Pichu if it makes contact. If this move is only used when it is safe, it maintains all the utility of Pikachu's version of the move (attacking from above while below platforms, attacking from behind when jumping horizontally, etc.), in exchange for only losing a small amount of damage.
  • Mon: The Tiny Mouse Pokémon.
  • Moveset Clone: One of Pikachu. It shares just about everything, except for using its head for some moves where Pikachu would use its tail.
  • Ridiculously Cute Critter: Made to be a more marketable version of Pikachu.
  • Secret Character: To unlock in Melee, clear Event Match 37: "Legendary Pokemon" or fight in 200 VS. Battles.
  • Shock and Awe: While Pichu has impressive electric powers, it lacks self-control and damages itself while using them.
  • Your Size May Vary: Like Pikachu, an average Pichu is relatively small in the video games, measuring up to only one feet and thus has to be scaled up.

Voiced by Hisao Egawa (Japanese), Ben Cullum (English cutscenes in Melee), Dex Manley (in English Brawl), Mark Lund (in English 3DS/Wii U)

Home Series: Star Fox
Debut: Star Fox [SNES], 1993

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Landmaster

"Hands off my prey!"

Falco Lombardi, Ace Pilot of the Star Fox mercenaries and Fox's somewhat arrogant wingman and trusted ally. He joins the battlefield with the same gadgets Slippy designed for Fox.
  • Attack Reflector: In Melee, he had one that worked like Fox's, but also launched the foe vertically allowing for combos. He tosses it forward in Brawl, allowing him to reflect projectiles from farther away at the expense of not being able to hold it like in Melee.
  • Art Evolution: In Melee, his appearance was based off of Star Fox 64. In Brawl, it's an original costume but stays much more faithful to his Star Fox Command design than Fox's does in comparison.
  • Badass Normal: He has no super powers, relative to being a man bird, but does have advanced technology.
  • Barrier Warrior: Just like Fox, his Reflector produces a damaging spark of electricity when it's activated. From Brawl onwards, he takes it further by kicking it out and returning it to him like a boomerang.
  • Battle Boomerang: His Reflector functions as this starting in Brawl.
  • Big Damn Heroes: In The Subspace Emissary, his introduction has him appearing from his Arwing and destroying Bowser's Dark Cannon, which had been plaguing Fox and Diddy Kong for several levels.
  • Cool Starship: His Arwing.
  • Death-or-Glory Attack: His down aerial, particularly in Melee. A combination of its long duration and Falco's fast falling speed and poor recovery usually means that using his down-air off-stage will result in him KOing himself. However, as a powerful spike, it basically guarantees a KO on the opponent should it hit. Taken up higher in 3DS/Wii U, where the increased startup and landing lag makes it a lot harder to hit, and it's noticeably weaker too.
  • Divergent Character Evolution: In Brawl, he and Fox become more separated in gameplay and animation. In SSB 4, Falco's back aiir is also changed along with an animation change to his up air, but those have no effect on his clone status as those moves were already decloned in Brawl.
  • Flash Step: His side special, Falco Phantasm.
  • Fragile Speedster: Falco's attacks are among the fastest in both Melee and Brawl (save for his running speed in the latter), though he doesn't sustain hits very well (except for vertical KO hits in Melee, where his vertical endurance was among the best). In the case of Melee, he both falls faster than Fox AND has the fastest fast-falling speed along with Falcon and the single best no fast fall speed. It's gotten less faster as of Brawl however, with Fox falling faster than him now.
  • Fricking Laser Beams: His neutral special. It fires slower than Fox's but causes targets to flinch to compensate (and also fires faster in the air, making it akin to the original one Fox had in 64); often subject to auto-cancelling via short hops just for Falco to control approaches prior to Smash 4.
  • Glass Cannon: Falco possesses some very fast and powerful moves (with his forward smash being one of his strongest finishers in Melee and is his parallel answer to Fox's up smash), but his light weight and generally below-average recovery ability keep him from living very long. And like Fox, his fast falling speed gives him a good vertical endurance but gives him vulnerability to edgeguards and juggles.
    • By the time of 3DS/Wii U however, Falco is a much harder-hitter than Fox in comparison, but has a bit less agility and a worse neutral game.
  • Gratuitous English: Just like Fox, Falco says "Mishon comprete!" during his victory poses in Melee, voiced by Hisao Egawa.
  • Guttural Growler: Has a gruff voice in Melee and the Japanese versions of later games, courtesy of Hisao Egawa.
  • In a Single Bound: Falco has the highest jumps of any character in Smash, even higher than Luigi.
  • Leitmotif:
    • In Melee, it's Venom, a remix of the Star Fox 64 theme.
    • In Brawl, Area 6 plays during his big entrance in Subspace and as his unlock theme.
  • Limit Break: Summons the Landmaster. Differs from Fox's by being able to "fly" much more manageably than his.
  • Meteor Move: His side special and down aerial will meteor smash targets (only the airborne version for the former). In Melee, his down aerial is not recognized as a meteor smash by the game due to a technicality with the launch angle, so the knockback cannot be cancelled (thus making it a very infamous spike).
  • Moveset Clone: Shares his Specials with Fox, a Final Smash, and several regular attacks. His blaster was different (slower firing, but causes flinching) and his attacks got more variations in Brawl (such as kicking his reflector instead of holding it and using a few Razor Wings). In 3DS/Wii U, his custom specials barring one are all different from Fox along with several other of his moves being more different. Also setting them apart, Falco is stronger in both KO and combo potential, but loses speed.
  • Nerf:
    • In Brawl, with his combos being removed (as well as combos in general), his dashing speed made slower, his vertical endurance no longer being great, and his forward smash being replaced with one that is slower and overall weaker.
    • In 3DS/Wii U, his blaster fires much more slowly on the ground with the inability to lag cancel it, and his down aerial, infamous for being a fast and powerful Meteor Smash, gained a lot of startup frames and landing lag (and is very hard to auto-cancel). Tying into his back aerial no longer lasting as long on active frames (though it's now the 8th strongest back aerial), this overall neuters his prior neutral game in the prior titles.
  • Petting Zoo People: A bird man from another star system.
  • Rapid-Fire Fisticuffs: Shared the Hyakuretsu Kyaku with Fox in Melee, but gained a spinning wing attack in Brawl.
  • Razor Wings: Melee gives Falco razor tail feathers. Brawl extends this property to his arms/wings to go with some of his differentiated animations from Fox.
  • Secret Character: In Melee, Brawl, and 3DS/Wii U. He's so far been an unlockable character in every game he's been in, with the following being the requirements:
    • For Melee: Beat Multi Man Melee or fight in 300 VS. Battles.
    • For Brawl: Have him join you in The Subspace Emissary, beat 100-Man Brawl or fight in 50 brawls.
    • For 3DS: Beat Classic Mode on any difficulty without continues or play 20 matches in Smash.
    • For Wii U: Beat Classic Mode on any difficulty or play 10 matches in Smash.
  • Shield Bash: His Reflector could be used like this in Melee.
  • This Is a Drill: His down aerial much like Fox's. Unlike Fox's however, it's always been a single hitting meteor smash/spike.
  • Throwing Your Shield Always Works: His Reflector, from Brawl onward.
  • Voice Grunting: In Melee, Falco speaks in the Japanese version, but his dialogue is replaced with this and the aforementioned Gratuitous English in the English version.
  • Wall Jump: Just like Fox.

Voiced by Hikaru Midorikawa

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Critical Hit

"I cannot afford to lose." (translated from Japanese)

The prince of Altea, and the hero of the original Fire Emblem: Shadow Dragon and the Blade of Light, its sequel, and the remakes thereof. Brought into the game by popular demand of the Japanese fanbase, but a complete surprise for the English base; he only speaks Japanese to reflect his games being Japan-only titles (until the DS remake of his debut).
  • Armor-Piercing Attack: Shield Breaker, his neutral special, is a slow charged attack that breaks shields easily, and will always shatter shields when fully charged. Characters with broken shields are briefly stunned and left wide open for punishment. At high percentages, this is deadly.
  • Art Evolution: In Melee and Brawl, his design was an original embellished update of his costume from The Mystery of the Emblem. In 3DS/Wii U, his design matches his official redesign from the New Mystery remake, with elements of the Brawl design.
  • Badass Normal: Marth fights with simple sword strikes, no flashy powers or elemental effects involved, customizations aside.
  • Back-to-Back Badasses: With Meta Knight in Subspace Emissary after the Subspace Army interrupts their fight.
  • Bilingual Bonus: Marth's Japanese is kept un-dubbed in international releases of the series.
  • Bishōnen: In contrast to the rugged Ike and the spiky-haired Roy, to the point that many people mistake him for a girl.
  • Blue Oni: To Ike's Red in Subspace Emissary with Meta Knight as the mediator between them. Also reflected in their cape colors despite them both being Primary Color Champions. Also to Roy's red in terms of Smash characterization, mostly because Sakurai didn't know Roy would end up with a pretty similar personality to Marth.
  • Charged Attack: Shield Breaker, dealing more damage and knockback the longer it's charged. It's Marth's strongest non-Final Smash attack when fully charged.
  • Chick Magnet: Made into a Brick Joke. The 3DS/Wii U website has a screenshot of him brushing hair out of his face with Peach in the background, staring at him with a heart above her head. Beat All-Star mode with him and the picture in the credits is of him doing the same thing but with Zelda in the background, who's gasping in awe.
  • Clueless Chick Magnet: If his canon personality still applies here.
  • Combos: His side-special attack (Dancing Blade) is a 4-part combo attack. The first two swipes are easy enough to do and are fairly weak, but the second two hits require timing and finish off the move.
  • Cool Sword: He wields the Exalted Falchion, a divine sword that was forged from the tooth of a dragon-god and can kill dragons with ease.
  • Counter Attack: The aptly-named Counter, and the basis of the various counterattack moves several other characters adopt. Activating Counter will force Marth to strike a pose. If an enemy strikes Marth during this period, he'll take no damage and reflect the attack back to the opponent, dealing more damage and knockback than the original attack. However, missing the counter window will leave Marth vulnerable to attack, and grab attacks cannot be countered.
  • Close-Range Combatant: No ranged abilities, just a sword. Best get used to getting into stabbing-range.
  • Damn You, Muscle Memory!: Shield Breaker is designed to exploit this, as most players' immediate response to seeing a slow charged attack is to shield. Doing so against Shield Breaker will wind up with their shield shattered, leaving them stunned.
  • Difficult, but Awesome: Downplayed. While he can fight fine without doing so, hitting opponents with the very tip of his sword makes his attacks hurt all the more.
  • Fingerless Gloves: Seems like a Fire Emblem thing.
  • Force and Finesse: The Finesse to Ike's Force so the two FE representatives (both Lightning Bruisers in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's Bishōnen status and princely armor vs Ike's burly appearance and tattered mercenary armor.
  • Grandfather Clause: Despite Fire Emblem: Shadow Dragon and Fire Emblem Awakening being released in the West, Marth still speaks in Japanese in 3DS/Wii U as he always has.
  • Heroic Lineage: He's Lucina's ancestor by about a thousand years.
  • Hitbox Dissonance: His grab range in ''Melee'' is way farther than it logically should be, outranging Yoshi's, which is clearly a ranged grab.
  • Implausible Fencing Powers: Counter can parry (but not deflect) any projectile, no matter if it's a bullet, arrow, missile, or energy blast.
  • Leitmotif: The main Fire Emblem theme as in his home series.
  • Let's You and Him Fight: Is about to fight with Meta Knight in the Subspace Emissary before the Subspace Army interrupts them.
  • Lightning Bruiser: He's got range, power, speed, and good defensive abilities.
  • Limit Break: Critical Hit, involving Marth dashing at somebody and hitting them with a Critical Hit from his home series. Very nearly always a One-Hit KO, at the cost of possibly flinging him off the screen into a Self-destruct if he misses.
  • Nerf:
    • Although contrary to belief, his sword is larger in Brawl (except for forward smash), the tip of his sword is more difficult to land with most attacks due to the non-tipped hitbox getting priority if both hit at the same time, and his dashing and walking speed were reduced. However, the tipper hitbox for most of his attacks is stronger, and Marth's aerials, special moves, and recovery were improved.
    • In 3DS/Wii U, a number of his moves deal less damage, and due to knockback changes on his grabs he has fewer follow-up actions for combos, and while his sword is even bigger than in Brawl (except for forward smash and Shield Breaker), the rest of the cast got more significant range increases in general, further hitting his range. Additionally, all of Marth's previously great aerials took a severe hit in damage and recovery time, making it much more difficult for Marth to space his moves safely. Although the hitbox sizes for his tipper attacks were slightly reduced, his tipper hitbox (or his down aerial Meteor Smash) now always take priority over the non-tipped one if they both overlap when you hit someone, like in Melee.
  • Meteor Move: His down aerial (if the tip hits) and the third hit of a down-input Dancing Blade (if the tip doesn't hit) will Meteor Smash opponents. The latter no longer applies in SSB 4.
  • One-Hit KO: His Final Smash except under the most extraordinary circumstances. Even at zero damage, it will typically send whoever it hits flying clear off the stage.
  • Palette Swap: Includes a lighter blue swap closer to his Fire Emblem look in Brawl, and his white one that bears resemblance to Leif. 3DS/Wii U also has a swap resembling Roy and a darker blue swap resembling his color scheme in Fire Emblem Awakening (which itself used Lucina's clothes).
  • Red Baron: By Lucina and Robin's time, he is known as the Hero-King. He's referred to as such in their debut trailer, and in Lucina's quote after defeating him in a doubles match.
  • Royals Who Actually Do Something: He's a prince, and a great warrior while he's at it.
  • Saved for the Sequel: He was originally planned to be added to the roster of the original game, but technical difficulties & time constraints kept him from being implemented. He instead made his debut in Melee.
  • Secret Character: In both Melee and Brawl. He becomes playable after the following conditions are met, being promoted to default in 3DS/Wii U:
    • In Melee: Beat Classic Mode with all 14 default characters, use all default characters in VS. Mode, or fight in 400 VS. Battles.
    • In Brawl: Have him join you in The Subspace Emissary, fight in 10 brawls, or beat Classic Mode on any difficulty.
  • Spear Counterpart: Reframed as such to Lucina as of 3DS/Wii U.
  • Sword Lines: Employed in the Brawl and 3DS/Wii U depiction of his Dancing Blade attack. The trail of Marth's Falchion blade in motion changes in color depending on the input from the Control Stick/Directional Pad when the attack is used, with red being neutral/forward/side, blue being up, and green being down.
  • Warrior Prince: The prince of Altea is no stranger to the battlefield.
  • Weak, but Skilled: His playstyle: His attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.
  • The Wise Prince: He is said to be by Mei Ling, and is probably the wisest of his initial team in The Subspace Emissary.
  • You Don't Look Like You: His design in Melee and Brawl has some pretty substantial differences from his Fire Emblem designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in Shadow Dragon, but this design and the Brawl model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his New Mystery design. Also, in none of the Smash games does Marth actually carry the Fire Emblem.
  • You Gotta Have Blue Hair: Most Fire Emblem main characters do.


Voiced by Jun Fukuyama


Home Series: Fire Emblem
Debut: Super Smash Bros. Melee [GCN], 2001; Fire Emblem: The Binding Blade (in home series) [GBA], 2002

Playable in: Melee, 3DS/Wii U (DLC)
Final Smash: Critical Hit

The main character of Fire Emblem: The Binding Blade, a game that would be released soon after Melee. He was put in the game so fans could get excited about the new game. He's led the armies of Pherae and defeated a corrupted divine dragon at the ripe age of fifteen. He also wields a flaming sword. He returns as DLC in 3DS/Wii U.
  • Adaptation Personality Change: Roy's quotes aren't that off from what he would actually say in canon, but he seemingly acts oddly hotblooded in battle, which some Japanese fans were quick to note. This could possibly be why the fandom often turns him into something more resembling an inversion of his canon self, a mistake even Sakurai himself made during Melee's development due to Fire Emblem: The Binding Blade not having been released at the time. Roy still shows some of these hotblooded traits in 3DS/U since Sakurai decided to roll with it, but it's a little more subdued.
  • Ascended Meme: In the time leading to his return, Roy was essentially known as the guy who got his identity stolen by a turtle. In both his reveal trailer and his profile pictures, he's shown to be quite hostile towards Roy Koopa.
  • Art Evolution: The jump from Melee to 3DS/Wii U brought some changes to his design inspired by his appearance in Fire Emblem Awakening, including smaller eyes, his shirt, cape, and gloves directly, and the general style of his boots.
  • Awesome, but Impractical: Roy's neutral special Flare Blade is both played straight and averted, depending on the game:
    • In Melee, while it boasts a monstrous 50 damage at maximum charge as well as being a potential One-Hit KO, the charge-up takes a ridiculously long time to max out, and the attack happens almost immediately after maxing out, making waiting for the opponent to get in position not an option (and this is providing said target doesn't just belt you during the charge).
    • While a lot of this holds true in 3DS/Wii U the move was buffed in numerous ways. Lower charges kill earlier, making it even better for edgeguarding, but the move is also nearly lag-less, allowing skilled Roys to use the move as bait and countering opponents who think they can punish it.
  • Bishōnen: He's around Link's level in terms of overall prettiness,note  but isn't quite as feminine-looking as Marth. Even so, various other aspects of his design still qualify him for Rated M for Manly as noted below.
  • Breakout Character: The Binding Blade was never released overseas, and even among those who have played it, the game is generally cited as one of the weakest in the series, and Roy himself is considered one of the weakest Lords in the entire franchise note . Nonetheless, Smash has made Roy extremely popular. He frequently rates highly on Melee popularity contests, and popular demand was cited to be why he came back for 3DS/Wii U. Many people even play The Binding Blade just to know more about Roy himself.
  • The Bus Came Back: After missing Brawl, he returns as DLC in 3DS/Wii U.
  • The Cameo: Marth has a palette swap based on him in 3DS/Wii U, minus the red hair. This became not so much of a cameo after returning as DLC.
  • Charged Attack: Flare Blade, similar to Marth's Shield Breaker. Fully charged, it is a One-Hit KO, deals recoil damage, and causes an explosion. It retains it's old design in SSB 4, unlike Marth's.
  • Chuck Cunningham Syndrome: Cut after Melee. However, he returns as DLC in 3DS/Wii U.
  • Cool Sword: He wields the Sword of Seals, AKA the Binding Blade, a legendary weapon that can generate fire for certain attacks.
  • Counter Attack: Like Marth he also has Counter. This is shown off in his trailer where Roy counters Ike countering Marth countering Robin.
  • Death-or-Glory Attack: His Flare Blade takes a long time to charge up and leaves Roy wide open. However, it's a One-Hit Kill when hit at full charge, and it's still a very strong move before reaching full charge. It's easy to stop, but it's still on your best interests to not be on the receiving end.
  • Decomposite Character: While Roy was cut after Melee, different assets of his would be given to Fire Emblem characters in later games before he himself returned as DLC for 3DS/Wii U; Ike was given a move mechanically similar to his neutral special, while Lucina inherited his status as a Moveset Clone of Marth.
  • Demoted to Extra: While the others were reduced to trophies, he was nothing more than a sticker and unused playable data in Brawl, and all there was for him in the initial release of 3DS/Wii U was a Marth costume based on him. He returns in his full glory as DLC, however.
  • Divergent Character Evolution: Applied to some extent in 3DS/Wii U. For instance, his Flare Blade remains a vertical slash like in Melee while Marth's Shield Breaker has been a thrust since Brawl. Most of his normal attacks were given unique animations as well, converting him into a semi-clone of Marth.
  • Early-Bird Cameo: His home game The Binding Blade came out after his debut in Melee.
  • Elemental Weapon: The Sword of Seals can wreathe itself in fire when Roy uses it to attack.
  • Fragile Speedster: In Melee. Despite the common casual perception that Roy is a Mighty Glacier, he is a Fragile Speedster in actual practice; Roy possesses fast dashing speed, with the fourth-fastest falling speed in the game, which gives him rather impressive mobility and attack speed despite the high ending lag of his attacks. However, he takes hits very badly, as his falling speed makes him combo bait, while not being extreme enough to give him exceptional vertical endurance like the spacies, and he is very light with arguably the worst recovery in the game, leading to him dying extremely early to horizontal hits.
  • Grandfather Clause: Just like Marth, Roy speaks Japanese despite both his cameo at the end of Blazing Sword (the first international Fire Emblem title) and his DLC appearance in Fire Emblem Awakening being released in the West. His reveal trailer has his Japanese dialogue subtitled, while Lucina and Robin were properly given their English battle voice clips in the same trailer.
  • Heroic Build: Not quite to the same degree as Ike, but his Art Evolution made him considerably beefier and manlier than he was both in Melee and his original game.
  • Hes All Grown Up: Roy was one of the youngest Lords in his home series at 15 years old, which is reflected in his Melee appearance where he looks noticeably child-like compared to Marth and most of the other human characters. His appearance in 3DS/Wii U, however, seems to have aged him up a couple of years at least, and he's now taller than Marth. This was likely intended to make his return to the series all the more poignant, implying that he grew up during his absence from Brawl.
  • Hunk: In 3DS/Wii U, thanks to his Heroic Build and his Bishōnen characteristics retained from Melee.
  • Impossibly Cool Clothes: In 3DS/Wii U, as a result of combining his original armor with his Mercenary armor from Fire Emblem Awakening.
  • Kid-Appeal Character: In Melee, Roy's spiky red hair, flaming sword, and Hot-Blooded vocals made him an instantly popular choice among younger players of the game, especially compared to the more feminine and graceful Marth.
  • Kid Hero: He's 15 in his original game and in Melee. He looks slightly older in 3DS/Wii U, but it's unclear how old he actually is as of now.
  • Lightning Bruiser: In 3DS/Wii U, where Roy's falling physics are more in line with the rest of the cast, his walking/dashing speed were increased, his recovery was dramatically improved, and a number of his formerly lackluster moves hit noticeably harder, giving him a much wider range in kill moves than he had in Melee. His weakness lies in the fact that most of his power still comes from the base of his blade, so he is unable to use the full potential range of his sword, unlike Marth. Further compounding the issue is the fact that since his fighting style now differs from Marth (like holding his sword in a reverse grip for some attacks), the range on them also tend to be slightly shorter than Marth's attacks.
  • Leitmotif:
    • In Melee it's Fire Emblem, a medley of the recruitment theme and main Fire Emblem theme which he shares with Marth.
    • In 3DS/Wii U Winning Road - Roy's Hope, (the only theme from his own game) plays when he first appears in his reveal trailer. Attack, his father's battle theme, is also prominently featured.
  • Limit Break: Critical Hit, a powerful sword strike. Unlike Marth's and Lucina's, Roy's starts slow with a damaging fiery blade behind him before swinging his sword forward powerfully. As a tradeoff for not being a One-Hit Kill like Marth's and Lucina's, it's much easier to hit targets with it, and it's impossible to accidentally self-destruct with it.
  • Meteor Move: Down aerial (though it's just about unusable in Melee), and the third hit of his Double Edge Dance aimed upwards in Melee.
  • Moveset Clone: Played straight in Melee where only a few of his and Marth's moves had slight differences, such as Flare Blade having a longer charge time than Shield Breaker, and Blazer being slower than Dolphin Slash. The biggest difference between them was that all of his attacks hit harder at the base of his sword, rather than at the tip. Later, after not returning in Brawl, he finally returned as DLC in 3DS/Wii U and was (like most of the Melee clone returnees) subjected to Divergent Character Evolution and ascended to semiclone status.
  • Mythology Gag:
    • Like Mewtwo, Roy's render in 3DS/Wii U is reminiscent to his pose in Melee, but updated to the current graphical style.
    • His version of the "Critical Hit" Final Smash starts with Roy performing his actual Critical Hit animation with the Sword of Seals from his home game as well. Enemies directly behind him will be dragged into the attack by his swipe as well, making it a little harder to avoid than Marth or Lucina's in some cases.
    • His reveal trailer shows him fighting Captain Falcon together with Lyn, one of his possible canon mothers.
    • Similar to Lucina, Roy's palette swaps include the color schemes of some other characters from the world he hails from (in his case, Elibe); namely Alen, Lance, Marcus, Eliwood, Perceval, Cecilia, and Bors.
    • His boxing ring title is his post game Red Baron title from his home series.
    • The symbol on his cape in 3DS/Wii U is Elibe's Fire Emblem seen briefly during the intro of The Binding Blade.
  • One Steve Limit: Averted. Not to be confused with Roy Koopa, who appears in 3DS/Wii U as an alternate of Bowser Jr., alongside the other Koopalings. Things got even weirder when he was brought back as DLC in 3DS/Wii U, making it the first time in Smash Bros. history where two playable characters share the same name. Lampshaded in his reveal trailer, where one of the first things he does is knock out the other Roy. The announcer does have different clips when announcing each of them, with the one for Fire Emblem Roy said in a heroic tone, and the one for Roy Koopa in a more villainous one.
  • Playing with Fire: The Sword of Seals produces fire when swung.
  • Rated M for Manly: He was this compared to characters like Marth and Link in Melee due to his spiky red hair and flaming sword. '3DS/Wii U'' only made him manlier by making his armor a lot more ornate and bulky, making his face much sharper, making him significantly more muscular and even changing his animations to convey that while its not quite as heavy as Ike's Ragnell, his Sword of Seals is still much heavier and more brutal than Marth and Lucina's Falchion.
  • Red Oni: To Marth's blue, see Adaptation Personality Change above.
  • Reverse Grip: Some of his moves in 3DS/Wii U, such as his Blazer, have new animations that feature him swinging his sword this way
  • Royals Who Actually Do Something: Heir to the throne of Pherae, and a swordfighter who's not afraid to get his hands dirty.
  • Secret Character: To unlock in Melee: Clear Classic Mode or Adventure Mode with Marth without continuing, or fight in 900 VS. Battles.
  • Stealth Pun: "Seals the Deal". To those not in the known, his sword's called the Sword of Seals.
  • Younger Than They Look: Cast your eyes back up at that picture of his 3DS/Wii U design and remember he's supposed to be fifteen, although it's unclear whether he aged or not since his appearance in Melee. It should be noted, however, that his Melee design averts this trope, as he looks like a lanky teenager.

    Young Link
Voiced by Fujiko Takimoto

Home Series: The Legend of Zelda
Debut: The Legend of Zelda, [NES], 1986

Playable in: Melee

Link as a child. As his trophy notes, he is the original portrayal of Link.note  Melee specifically uses the child version of the Hero of Time.
  • Annoying Arrows: Just like Link's, the difference is most in appearance and that his do less damage and knock back.
  • Arrows on Fire: You would think the fire on them would make them more powerful, maybe the short arms negate it?
  • Charged Attack: His Bow, just like Link.
  • Demoted to Extra: Doesn't appear in any form in Brawl other than as a Sticker and in the Ocarina of Time demo included. Toon Link is generally considered to have replaced him from Brawl onward.
  • Fragile Speedster: He has fast movement speed, though he is rather light.
  • Heroic Mime: Like pretty much every Link.
  • Humans by Any Other Name: Apart from the Pointy Ears, Hylians are virtually indistinguishable from real-life humans.
  • Junior Counterpart: To the older Link.
  • Kid Hero: He is the Hero of Time, just younger.
  • Legacy Character: One of many Links to take up the mantle.
  • Leitmotif: Saria's Song, which plays as his unique credits theme, and All-Star theme.
  • Meteor Move: His down aerial (if you hit with the sword's hilt) and down strong attack will Meteor Smash targets.
  • Moveset Clone: Of Link, sharing just about everything.
  • My Future Self and Me: Adult Link in Melee is actually the same character as this Link, just older. One of the events in Melee is about Adult Link and Young Link fighting each other, with the player controlling Young Link.
  • Palette Swap: Same as Link in Melee.
  • Pintsized Powerhouse: Less powerful than Link, but that often works in his favor, as he can hit follow up moves Link would probably whiff on.
  • Secret Character: To unlock in Melee, beat Classic Mode with 10 characters (including Zelda and Link) on any difficulty, or fight in 500 VS. Battles.
  • Trademark Favorite Food: His taunt, where he drinks Lon-Lon Milk. His ending montage consists of nothing but him drinking milk.
  • Wall of Weapons: All the same as Link's.

Voiced by Takashi Nagasako (Melee), Hironori Miyata (Brawl and 3DS/Wii U)

Home Series: The Legend of Zelda
As Ganon: The Legend of Zelda [NES], 1986
As Ganondorf: The Legend of Zelda: Ocarina of Time [N64], 1998

Playable in: Melee, Brawl, 3DS/Wii Unote 
Final Smash: Beast Ganon

The legendary Gerudo and immortal King Of Evil, Ganondorf is the eternal nemesis of Link and Zelda across many of their incarnations. He's cheated death on several occasions, successfully conquered Hyrule and other realms, and even killed the Hero of Time in one timeline. He's used many different fighting styles across his appearances, and here he fights with a hand-to-hand combat style originally cloned from (and later superficially resembling) Captain Falcon. He is the second villain to become playable in Smash.
  • Art Evolution: In Melee, his model was directly ported from the Space World 2000 tech demo duel, which itself is based off of his appearance in Ocarina of Time, combining his pre-time skip cape design and hair with his post-time skip cape length, and giving him a sword. In Brawl, he was updated to his Twilight Princess design, which he retains in the fourth title, with the addition of the glowing Sage Sword wound from said game and having a torn cape.
  • The Artifact: Ganondorf was a last minute addition to Melee and only made it in because it was convenient to port his model from the Space World 2000 demo, and map it to Captain Falcon because they had similar body types. Sakurai has stated that both he and his team are loath to change characters in a way which alienates fans of them in previous games, so Ganondorf's is now built from the ground up to be a Captain Falcon semi/clone in newer titles, entirely due to the fact that it was a quick fix to meet deadlines in Melee. As the character has been cited as being one of Sakurai's favorites to play as, he himself may be one of these fans. Made more apparent in that he now uses his much older, stockier, swordfighter Twilight Princess design, as opposed to his younger Ocarina design that could pass for a brawler.
  • Awesome, but Impractical: Ganondorf is extremely strong and his weight makes him hard to KO, but his lack of speed makes him easy to avoid while several of his attacks leave him vulnerable to retaliation if they don't connect. His Warlock Punch and up tilt attack exemplify this more than anything else; the former involves Ganondorf charging his fist to unleash a mighty punch that sends opponents flying and covered in dark flames, while the latter involves charging his leg in a midair split, before violently crashing it into the ground in a large explosion. Both attacks can KO at ridiculously low percents, but are also some of the slowest attacks in Melee and Brawl, being nearly impossible to land on a opponent who isn't incapacitated or distracted. Warlock Blade averts this by giving Warlock Punch much better range, being able to break full shields if it strikes with the tip, and finally allowing Ganondorf to use the Sage Sword in battle.
  • Badass Beard: His Twilight Princess incarnation sports one.
  • Badass Cape: It has been part of his design since Ocarina of Time.
  • Balance Buff: After his notoriously poor showing in Brawl, Ganondorf was buffed up in 3DS/Wii U. The buffs initially weren't that significant though and Ganondorf was still considered among the worst characters in the game. Almost every balance patch for 3DS/Wii U since has buffed him in some way, by making his attacks hit even harder and making some moves a bit less laggy. Still considered low if not bottom tier, as his most significant issues weren't addressed, but he has a lot more usability in competitive play now.
  • Beard of Evil: In Brawl and 3DS/Wii U he has his beard from Twilight Princess.
  • BFS:
    • While he doesn't actually wield it, Ganondorf flourishes the two-handed sword he was seen wielding in the tech demo in one of his victory animations in Melee. In Brawl, he pulls out the Sage Sword, examines it, then puts it away as a taunt, presumably due to his personal dislike for the bladenote . Sakurai even posted an ironic comment on the old Smash Bros Dojo website regarding this.
    • One of his Warlock Punch variants in 3DS/Wii U has him to wield the Sage Sword, attacking with a thrust. It has better range and deals greater shield damage than Warlock Punch at the cost of some power.
  • Big Bad Duumvirate: With Bowser in Subspace Emissary.
  • Black Knight: Subverted. In Brawl onwards, Ganondorf keeps his heavy black armor and imposing nature from Twilight Princess, but he's an evil king rather than a chivalrous knight, and he deviates a bit more from this trope than in canon since he rarely uses his sword.
  • Butt-Monkey: The Brawl DOJO website was mean to Ganondorf, joking that he pants while running (as if he was out of shape) and making fun of him for not using his sword in battle. The 3DS/Wii U site continues the trend by showing a screenshot where Ganondorf is jogging away from Toon Link, Villager and Ness, though it at least shows him off using his sword (in a duel with Link) in another screenshot.
  • Casting a Shadow: Many of his attacks give off darkness effects.
  • Character Exaggeration: Contrary to popular belief, Ganondorf does use some hand-to-hand moves in his home series. However, they generally don't function as anything more than a mix-up with his usual style of using magic blasts from a distance or skewering enemies with a trident or sword. Here, hand-to-hand combat is the entirety of his move set.
  • Choke Holds: As part of Divergent Character Evolution, gets one in Brawl as his side special. If done on the ground, he lifts the opponent up in a villainous choke and they then explode in dark energy and fall to the floor. It's been dubbed "Force Choke" by fans.
  • Cool Sword: Starting from Brawl, he carries a gigantic white sword that the six Sages tried to execute him with. He only takes it out as a taunt in Brawl, but 3DS/Wii U allows him to use it as a Custom Standard Special.
  • Crippling Overspecialization: In 3DS/Wii U and Brawl, Ganon has some of the strongest attacks and best punishes in the game, but that's the only thing he's good at. He otherwise suffers from very poor mobility and recovery and a lack of anti-projectile options.
  • Cuteness Proximity: In Pikachu's All-Star Congratulations screen cap, the King of Evil can be seen hugging the lovable rodent like a teddy bear with a look of absolute wonder on his face.
  • Damn You, Muscle Memory!: His up strong attack is designed to exploit this. A slow, charged attack is typically something you should shield against, but this move is strong enough that it breaks shields nigh-instantly, leaving the victim stunned and helpless for a painful follow-up attack.
  • Dark Is Evil: "A great evil walks the Earth, Ganondorf has been unlocked."
  • Dark-Skinned Redhead: Given that Gerudo have been portrayed as desert-dwelling bandits and sea fairing pirates, it makes sense.
  • Darth Vader Clone: He's a very tall and muscular Mighty Glacier, wears black armor and a Badass Cape, grew up in a desert, has a magical choke attacknote , and is the Arch-Enemy of a young, blond, blue-eyed swordsman. The Subspace Emissary even depicts him as The Dragon of the villains' team as well as The Starscream.
  • Death-or-Glory Attack: His Warlock Punch and his explosive up strong attack are some of the slowest attacks of the whole series, leaving Ganondorf wide open for punishment. If they manage to strike however, they'll hurt as much as you'd expect from the bearer of the Triforce of Power. 3DS/Wii U tones this down a bit by giving super armor to his Warlock Punch, making it harder to stop it, but it's become much weaker if not reversed.
  • Divergent Character Evolution: His moveset becomes a tad less Captain Falcon-like in Brawl, where he was given new move animations to reflect his canon appearances and three unique moves based on Twilight Princess (Flame Choke, his forward strong kick, and his Final Smash). 3DS/Wii U gives him custom move variants different from Captain Falcon's as well, including a version of Warlock Punch performed with his sword; however, Ganon's actually been slightly recloned, with his neutrual aerial and down aerial now functioning almost exactly like Captain Falcon's (though the former has no set knockback and a strong hitbox on the foot)
  • The Dragon: To Master Hand in Subspace Emissary.
  • Elemental Punch: His attacks are often imbued with darkness or electricity depending on the attack. His custom neutral special Warlock Thrust is perhaps the closest to this, creating a dark-elemental blast whenever he punches.
  • Enemy Mine: Even he pulls one in the Subspace Emissary, and it was prompted by Link and Zelda, his life-long enemies.
  • Evil Laugh: Done in taunts and victory poses. He gives a particularly creepy one at one point in the Subspace Emissary.
  • Evil Overlord: The Great King of Evil, ladies and gentlemen.
  • Evil Redhead: The King of Evil, anyone? He and his surrogate mothers are pretty much the reason why the Gerudo have such a bad reputation.
  • Evil Sorcerer: He is said to have powerful magic in his trophy descriptions, but does not seem to be doing much with it besides enhancing his ability to punch and kick.
  • Evil Sounds Deep: As always, Ganondorf has a sinister deep voice, particularly in Melee. Less so in Brawl and 3DS/Wii U, but Twilight Princess itself showed that his voice can be just as deep if he isn't shouting.
  • Face Palm of Doom: His Flame Choke often results in this or an actual choke depending on the character.
  • Female Angel, Male Demon: For 3DS/Wii U, there are a few event matches that have him go up against Palutena (either as the playable character or as an opponent). There's at least one co-op event match where he's paired with her to fight against intruders from another dimension (a horde of Mr. Game and Watches) and the game even lampshades the unlikeliness of the situation. In Bayonetta's artwork, Ganondorf is shown opposite Palutena in the Mirrored Confrontation Shot.
  • Fingerless Gloves: Probably just to look cool.
  • Full-Boar Action: Beast Ganon is a giant demonic boar.
  • Genius Bruiser: Ganondorf is renowned as one of Nintendo's strongest and smartest villains, and it shows here in The Subspace Emissary. For a sorcerer, he's awfully comfortable with high-tech gadgetry.
  • Heroic Build: He's no hero, but he has an extremely muscular build, which is more obvious in Melee due to his tighter costume. Brawl and 3DS/Wii U tones this down somewhat, as he's quite a bit bulkier and he swaps his leotard for thick clothes and heavy armor.
  • Hitbox Dissonance: For whatever reason, his down aerial is able to hit foes who are in front of him. Also, his side tilt attack can hit people who are behind him.
  • Humans by Any Other Name: Apart from the Pointy Ears, Gerudo are virtually indistinguishable from real-life humans.
  • Hunk: Ganondorf is a handsome, muscular older man; he's almost this trope in Melee, but his huge nose makes him look somewhat goblin-like. In Brawl and 3DS/Wii U, he looks like a dark-skinned, red-haired Arnold Schwarzenegger, with a more traditionally handsome face but a slightly bulkier build. It also serves to contrast Link's youthful and slender (but still masculine) Bishōnen looks.
  • Immune to Flinching: 3DS/Wii U adds super armor to the startup of Warlock Punch and Warlock Blade, as long as he starts the move on the ground and doesn't reverse the move. The 1.1.3 update extended the duration of the super armor frames on the nonreversed variations, and gave super armor to his reverse Warlock Punch and reverse Warlock Blade, though he still doesn't have any armor if he starts the move in the air.
  • Irony: The game where Ganondorf's infamous largely-unused sword comes from (Twilight Princess) is the first canon Zelda game where he uses the Warlock Punch (or at least a derivative).
  • Killing Intent: While talking to Otacon, Snake remarks that Ganondorf has a "murderous vibe" and questions if modern weaponry would even work on him.
  • Knight of Cerebus: Ganondorf is the only one of the Subspace Emissary villains originating from out of Super Smash Bros. to be completely devoid of humorous elements. In particular, the scene where he overrides the Ancient Minister's control over the R.O.B.s to make them detonate the Subspace bombs is a contender for the darkest part of the game.
  • Kung-Fu Wizard: Despite being an incredibly powerful sorcerer, his fighting style is designed to mimic Captain Falcon's.
  • Large and in Charge: The largest, tallest and heaviest human character in the series.
  • Legacy Character: The only Zelda character to avert this trope. The Ganondorf in Melee (from Ocarina of Time) and subsequent games (from Twilight Princess) are the same person.
  • Leitmotif: Multiple in Brawl. Hidden Mountain & Forest as his unlock theme (which plays in Ganon's Dark World in A Link to the Past), and Gerudo Valley (the theme for his homeland in Ocarina of Time) as his unique credits theme. His theme from his home series plays as a bridge in the Song of Storms Medley as well. 3DS takes the Gerudo Valley connection a step further by actually having Ganondorf unlocked on the stage of the same name, usually accompanied by a remix of its theme.
  • Limit Break: For his Final Smash, he turns into Beast Ganon - taken from his Twilight Princess appearance - roars, and rushes forward.
  • Magic Knight: A variation; while Ganondorf doesn't use any non-physical spells here, he uses dark and electric magic to enhance most of his physical attacks.
  • Megaton Punch: The Ganondorf trick involves setting up one (with Sandbag as the unfortunate victim).
  • Meteor Move: His down air (which is the strongest meteor smash in all game's it's appeared in).
  • Mighty Glacier: Always one of the slowest, heaviest, and strongest characters. Downplayed somewhat in Melee where a few of his attacks come out surprisingly quickly without any sacrifice in power, but played entirely straight from Brawl onwards.
  • Moveset Clone: He shares many moves and animations with Captain Falcon, but is much slower and stronger. He still cribs off Falcon in Brawl having only 3/4 specials in common (with the fourth still vaguely similar), though he does have different animations, such as the Warlock Punch being more of a backhand then the straight, some of the moves they share got altered (Dark Dive now ends in an uppercut that deals damage), and he gained some different standard moves (like his forward attack being his kick from Twilight Princess). He's the same as his Brawl incarnation in 3DS/Wii U, but all of his custom move variants are different from the good captain's.
  • Muscles Are Meaningful: An archetypical example - he's extremely bulky and muscular, extremely strong, and extremely slow.
  • Mythology Gag: His Melee design and his sword only appeared in a tech demo, not in any actual games, although his overall design in the demo and Melee was a composite of his two Ocarina of Time designs.
  • Nerf: In Melee, Ganondorf was a strong character with some very fast options and aerial attacks that were sickeningly powerful yet fast; he was still too slow to keep up in the highest levels of competitive play, but was competitively usable below that level. In Brawl, Ganondorf was slowed down immensely, with many key attacks weakened or nerfed in other ways, and his great power now being only slightly above average, and he was infamously left at about Joke Character levels of effectiveness. This was later fixed in 3DS/Wii U and its balance patches, where he is a bit faster (though still slow) and hits much harder.
  • Older Than They Look: He's at least well over 100 years old in Brawl and 3DS/Wii U, but merely looks middle-aged (around 50 years old if the Twilight Princess strategy guide is anything to go by) due to the Triforce of Power preventing him from aging.
  • One-Winged Angel: His Final Smash transforms him into his Beast Ganon form from Twilight Princess.
  • Ornamental Weapon: In Melee and Brawl, Ganon only ever uses his sword for one victory pose and one taunt. It's actually a holdover from his old moveset, which was going to incorporate the sword, but it was cut short and thus he received Captain Falcon's moveset. Sakurai mocks him on the Smash Bros Dojo blog for not using it. This stopped in 3DS/Wii U. While it's not a part of his standard moveset, it's used in one of the Warlock Punch variants.
  • Out-of-Character Moment:
    • In Wii U, he claps to his opponent when defeated. It's funnier if the winner happens to be Link or Zelda.
    • In Brawl and 3DS/Wii U, his poses and voice clips make him seem more boisterous and hammy than he does in Twilight Princess, where he was The Stoic. This is coincidentally somewhat like his Ocarina of Time personality, which some of his taunts and victory poses continue to be based on.
  • Palette Swap: In Brawl, he has one that resembles his Ocarina of Time colors, and by extension his appearance in Melee.
  • Rated M for Manly: He's an incredibly powerful and masculine Evil Overlord with some of the strongest punches, kicks and chokeslams in the game, many of his moves are copied from a character already known for being very manly, and he gets a magnificent beard and can turn into a gigantic boar demon from Brawl onwards.
  • Red and Black and Evil All Over: Red hair, black armor, dark skin, and the most evil playable character in the series.
  • Ret Canon: While Ganondorf's Warlock Punch and Flame Choke are original to Smash, he's used the moves (or variants thereof) twice in the Zelda series; Twilight Princess has him use a move similar to the Flame Choke to kill a sage, while Hyrule Warriors gives him the Brawl version of the punch as part of his moveset and its 3DS port gives him more Smash-like hand-to-hand moves if he uses his Trident moveset.
  • Reverse Grip: Stabs opponents with the Sage Sword in a reverse grip in one of his alternate Neutral Specials in 3DS/Wii U.
  • Royals Who Actually Do Something: He's the king of the Gerudo.
  • Secret Character: In Melee, Brawl, and 3DS. He became part of the starting roster in Wii U. He becomes playable after the following conditions are met:
    • For Melee: Beat Event Match 29: "Triforce Gathering", or fight in 600 VS. Battles.
    • For Brawl: Have him join you in The Subspace Emissary, beat Classic Mode with either Link or Zelda on Hard difficulty or higher, or fight in 200 brawls.
    • For 3DS: Beat Classic Mode on intensity 5.0 or higher as Link/Zelda or play 80 matches in Smash.
  • Shock and Awe: Some of his attacks use electricity.
  • Shoryuken: Dark Dive and all of its custom variants, which have Ganondorf leap in the air and end the move with an uppercut, unlike with Falcon Dive. Dark Fists is probably the best example, as it purely consists of two powerful uppercuts that hit on the way up.
  • Shown Their Work: Despite the fact that Ganondorf isn't primarily a hand-to-hand combatant in the Zelda series, many of his move animations were overhauled in Brawl to reflect the various hand-to-hand moves he used in Ocarina of Time, Wind Waker and Twilight Princess. Additionally, his side smash animation while wielding a melee item (which includes the Beam Sword, but with exception of the Homerun Bat) from Brawl and onwards is near-identical to one of his sword moves from Twilight Princess, meaning that Sakurai did manage to implement Ganondorf's sword proficiency into the Smash incarnation of the character (albeit in an unorthodox way).
  • Signature Move: Four of them: Warlock Punch, his up strong attack (known as "Volcano Kick" in Melee), Flame Choke, and his down aerial. The first two are Ganon's most famously Awesome, but Impractical and "disrespectful" moves (much like the character himself), while the third is the most unique out of his special moves and, similar to the first two, can be used for a Difficult, but Awesome One-Hit KO in some circumstances. The fourth is infamously the most powerful Meteor Smash in the series.
  • Silver Fox: His white-haired palette swap makes him into this, as he's quite handsome and imposing despite his physical and chronological age.
  • Skill Gate Character: Ganondorf's playstyle revolves around looking for openings in the foe's play and punishing them. As such, imperfect players will get punished hard by the Great King of Evil, but he can't keep up at the highest levels of play where players make very few mistakes.
  • Soundtrack Dissonance: His leitmotif in Melee is the Zelda main theme, which is a heroic-sounding piece more strongly associated with Link. Brawl corrected this by instead giving him A Link to the Past's Death Mountain theme (when unlocking him) and Ocarina of Time's Gerudo Valley theme (during his Character Roll Call), both of which are tangentially related to Ganon in some way.
  • The Starscream: Ganondorf planned to backstab Master Hand at the right opportunity in Subspace Emissary. When he learns that Master Hand is actually being manipulated by Tabuu, he tries to fight Tabuu instead, and also freed Master Hand in the process.
  • Stout Strength: In Brawl and 3DS/Wii U. Ganondorf is one of the most muscular characters in the series, but unlike the athletic Captain Falcon, he has an older and more weightlifter-like build with a bit of body fat, which is obvious by comparing his similarly-built Ocarina of Time skin from Hyrule Warriors to his Melee model.note  This is even reflected in their fighting styles, with Falcon fighting more like an athlete (fast and hard-hitting) and Ganondorf fighting more like a weightlifter (extremely slow but even more hard-hitting), and the Brawl website acknowledged that his "bitter and tough" attacks were designed with this stoutness and weight in mind.
  • Suicide Attack: If Flame Choke hits a target in the air, Ganondorf will tackle them to the ground. If used over a pit, both players will get KO'd.
  • Supernatural Martial Arts: He fights with magic-boosted punches and kicks. One of his taunts has him pull a sword, but he doesn't use it except for one optional attack.
  • The Man Behind the Man: To Bowser, Wario, and the Ancient Minister. And Master Hand is the man behind him, and Tabuu is the man behind Master Hand.
  • This Looks Like a Job for Aquaman: His Warlock Punch is incredibly powerful, but the extremely long start-up lag and ending lag makes it extremely difficult to use without god-like prediction. However, it is hands down the best move a character can have in Home Run Contest. After doing an extreme amount of damage to the sandbag and finishing it off with one of these and the sandbag will be launched literally right to next week.
  • Tin Tyrant: Wears an impressive suit of Vader-like black armor in Brawl and 3DS/Wii U, minus the helmet.
  • Unskilled, but Strong: He doesn't really have much in the way of finesse, preferring to throw wild haymakers and such. This makes sense when you realize that he's known for his fencing abilities (there's nothing that says he has hand to hand experience), and also makes one wonder why he doesn't just use his sword, as mocked by the Brawl DOJO.
  • Wrestler in All of Us: If his Flame Choke is used in the air, he slams them downwards in a chokeslam that'd make The Undertaker proud.
  • Vocal Dissonance: Ganondorf has a slightly higher-pitched and raspy voice in Brawl and 3DS/Wii U, similar to the original Megatron. While the voice isn't completely unfitting for the character and it emphasizes how bestial he's become in Twilight Princess, it can be a bit jarring after the near-operatic Badass Baritone he had in Melee and Ocarina of Time.
  • Voice Grunting: Only utters wordless vocalizations, similar to Link. His dialogue in the Zelda series is entirely conveyed through written text, which is absent here.
  • What You Are in the Dark: He's the King of All Evil, yes... but he won't be senselessly evil when its not in his own self interest. At the end of the Subspace Emissary, he has a perfect opportunity to defeat Zelda and Link when they turn their backs, and even starts charging up a Warlock Punch, considering it. He ultimately decides he needs to help them instead.
  • Your Size May Vary: He is much smaller in Melee and Brawl than in The Legend of Zelda. In Brawl and 3DS/Wii U, he's also a little bit stouter than his more towering character model in Twilight Princess, with this build carrying over to the non-canon Hyrule Warriors.

Voiced by Masachika Ichimura (Melee), Keiji Fujiwara (3DS/Wii U)


Home Series: Pokémon
Debut: Pokémon Red and Blue [GB], 1995

Playable in: Melee, 3DS/Wii U (DLC)
Final Smash: Psystrike

"Why am I here?" (translated from Japanese)

One of the original legendary Pokémon, created to be the most powerful Pokémon of all. Mewtwo is a man-made clone of fellow legendary Pokémon Mew, who has mastery of psychic power that is nearly unrivaled. It also has the honor of being the first DLC character in the series.
  • Art Evolution: It had a monstrous, creature-like stature in Melee to match its Generation I artwork. In 3DS/Wii U, it's considerably more humanoid, with a smaller head, a more sunken-in face, a smaller chest, and an upright posture to match modern artworks and models, though it's also given more angular eyes and flatter ears similar to its first anime appearance.
  • Ambiguous Gender: As with all of the Pokemon not named Pikachu. The fact that it's based on the original one from the first movie implies it's male.
  • The Artifact: In 3DS/Wii U, Mewtwo continues to be portrayed based on Pokémon: The First Movie, despite the Mewtwo from that movie not having made an anime appearance since 2001 and two other animated Mewtwo characters having appeared later. This is justified via the Grandfather Clause.
  • Attack Reflector: Confusion reflects projectiles, but in Melee they remain under the user's ownership and thus don't do damage. This is fixed in 3DS/Wii U.
  • Awesome, but Impractical: Its moves may be awkward and ineffective, but the animations are awesome. For example, its dash attack with the Beam Sword in Melee has the sword spinning in front of it. The hammer also swings horizontally instead of vertically due to telekinesis.
  • Badass Adorable: Becomes slightly Mew-like for its Final Smash, but is no less dangerous or creepy than in its default form.
  • Badass Arm-Fold: Part of many of its poses both in battle and after victory. It even pulls it off while wielding items, balancing on a ledge, and sleeping in 3DS/Wii U (and also while crashing on the screen, but that's significantly less dignified).
  • Badass Baritone: It somewhat shows in the overseas versions thanks to its grunts, but it's especially apparent in the Japanese versions, where Mewtwo actually speaks.
  • Balance Buff: Mewtwo was infamously one of the worst characters in Melee, and was still widely derided as one during earlier versions of 3DS/Wii U despite the numerous buffs, but balance patches greatly improved its speed and offensive potential while giving it slightly more endurance, making it into the mighty blazing-fast Glass Cannon it was meant to be.
  • Blood Knight: In keeping with its canon portrayal, its trophies across the series note its ruthless and savage nature in battle.
  • The Bus Came Back: After being absent from Brawl, Mewtwo comes back in 3DS/Wii U as Downloadable Content. This can also count as a return of the specific Mewtwo character from Pokémon: The First Movie, as it hadn't made a single appearance in any media since Mewtwo Returns and Melee itself in 2001.
  • Casting a Shadow: Shadow Ball and many other of Mewtwo's moves are dark themed, using a dark purple aura.
  • Character Exaggeration: In Mewtwo's home series, it is considered a Glass Cannon only when compared to other Olympus Mons, and it is a Lightning Bruiser otherwise. In Smash, Mewtwo is one of the lightest characters.
  • Charged Attack: Shadow Ball, an storable projectile with impressive K.O. potential when fully charged.
  • The Comically Serious:
    • Mewtwo's DLC trailer depicts it in situations too ridiculous for its normally serious look, such has having a blue Pikmin smacking it without a reaction, attacking a Goldeen, riding on a Gogoat while shooting a blaster like a cowboy, being snuck up on by Ness with a Master Ball and getting jumped upon by Greninja.
    • Mewtwo interacting with the game's more surreal elements (such as Warp Stars, the Special Flag, the Living Room stage, etc.) tends to border on this simply because of its serious demeanor. Since it's from a more cartoonish series, it even makes a cartoonish sound when tripping, even though Meta Knight and the far less serious Palutena don't.
  • Composite Character: Its portrayal in both its appearances is primarily based on the Japanese version of Pokémon: The First Movie. 3DS/Wii U allows it to Mega Evolve into Mega Mewtwo Y like the other Mewtwo from Pokémon: Genesect and the Legend Awakened .
  • Demoted to Extra: Reduced to a trophy in Brawl, though it was closer to being finished than any of the other scrapped characters. As of 3DS/Wii U, it is only a trophy in the initial release, but eventually became available as Downloadable Content.
  • Difficult, but Awesome: Melee Mewtwo has very little KO potential outside of his throws, and getting opponents up to the required damage threshold is a chore with its unforgiving hitbox and light weight, but once the right percent is reached a quick grab is all you need to finish them off. 3DS/Wii U gave its other moves a lot more bite so as not to rely on the throws so much, and significantly faster mobility, but it was made even lighter to compensate.
    • Special mention goes to its Disable special. It's hard to hit with due to its short range and requiring the opponent to be physically facing Mewtwo, but if it connects, it leaves the recipient stunned just long enough for Mewtwo to fully charge a Smash Attack right in front of them, earning a KO at low damage levels.
  • Divergent Character Evolution: A minor example. 3DS/Wii U differentiates Shadow Ball from Lucario's Aura Sphere by taking away Shadow Ball's ability to do damage while charging.
  • Downloadable Content: In 3DS/Wii U. Available for free on April 15, 2015, for those who registered both versions by March 31, 2015, and also released as paid DLC for anyone else a couple of weeks later (April 28, 2015).
  • Evil Laugh: In its taunt and English victory poses.
  • Fragile Speedster: Its mobility was greatly increased in 3DS/Wii U at the cost of it becoming a lighter character than in Melee, to the point where only Jigglypuff is lighter than it. This gets downplayed slightly after patches 1.1.3 and 1.1.5. which not only gave Mewtwo a massive buff in speed note  but also upped its weight slightly.
  • Glass Cannon: It hits very hard in both its appearances (especially later versions of 3DS/Wii U), having large hitboxes for many of its wild and unpredictable moves, many powerful throws in Melee and several of its moves given KO potential in 3DS/Wii U. The catch is that, like Rosalina, Mewtwo is a tall target whose own powers make it very light, to the point where what is a rather heavyset Pokemon in its home series (269 pounds/122 kg) is the second lightest character in 3DS/Wii U.
  • Hitbox Dissonance: In 3DS/Wii U, some of his attacks will not register point-blank hits despite his animations clearly making contact with the target. Some of those hitboxes were corrected via updates.
  • Kamehame Hadoken: Its Shadow Ball is a Hadoken-like projectile; and its Final Smash, Psystrike, has Mewtwo firing a huge Hadoken-like sphere that causes a Your Head Asplode effect.
  • Large and in Charge: It's the tallest playable Pokémon and also has a rather haughty attitude, as shown by its Japanese quotes and its anime appearance.
  • Larynx Dissonance: This Mewtwo keeps its deep male voice inspired by the Japanese version of the anime, but Mega Evolves into the smaller, more frail and somewhat cute Mega Mewtwo Y, which originallly seemed to be a Distaff Counterpart of sorts to the big, bulky Mega Mewtwo X (especially considering its appearance in Pokémon: Genesect and the Legend Awakened ).
  • Last Lousy Point: It takes a whopping 700 melees, or 20 hours worth of them to unlock it in Melee. It's commonplace to just plug in four controllers and leave a match running for five hours to meet the requirement.
  • Leitmotif:
    • Pokefloats, a Medley of battle music from Red and Blue in Melee.
    • In 3DS/Wii U, Victory Road is used in his reveal trailer. Interestingly enough, this was Lucario's unlock theme in Brawl.
  • Limit Break: Mewtwo Mega Evolves into Mega Mewtwo Y and blasts the opposition with its powerful Psystrike.
  • Meteor Move: Down aerial, which was heavily buffed in SSB 4.
  • Mind over Matter: Its telekinetic lift. Also, it never comes into contact with any of the items it picks up, nor does it touch the ground while moving around.
  • Missing Backblast: Averted, Mewtwo is one of the only characters who does follow the rule: Shadow Ball has significant recoil when it's fully-charged, and it worsens if fired in mid-air. An ignorant Mewtwo player can easily fling themselves right off the stage.
  • Mythology Gag:
    • Mewtwo's render for its return in 3DS/Wii U uses the same pose as the one used in Melee, after more than a decade of Art Evolution of course.
    • Its tagline, "Mewtwo Strikes Back", is the subtitle for Pokémon: The First Movie.
    • Its trailer briefly shows Mewtwo facing a Genesect. A Mewtwo fought a squad of Genesect in Pokémon: Genesect and the Legend Awakened referring to Mega Mewtwo Y's pre-release name as Mewtwo's Awakened Forme. Its Boxing Ring tagline, "A Legend Reawakened" alludes to both its return in Smash, the Mega Mewtwo Y form as a Final Smash and the movie.
    • One of its palette swaps in 3DS/Wii U gives it the same color scheme as Shadow Lugia.
  • Mon: The genetic Pokémon.
  • Mundane Utility: Mewtwo uses its psychic powers to... Hold and use items without using its hands. This includes items like the Hammer (where it'll weave the item back and forth using psychic powers instead of wailing it like the other characters), guns, etc. The only exception to this, however, is when specifically holding the item is necessary in order to use the item (like Assist Trophies and Special Flags).
  • No Biological Sex: Technically genderless, but has a masculine voice and personality. The Japanese version of the fourth game also refers to it with masculine pronouns in its pre-DLC trophy description.
  • Not the Intended Use: Shadow Ball's monstrous recoil comes across as a detriment at first, but it's actually a very handy dodge tool for a character as light as Mewtwo. The backblast can easily put you out of range of the enemy in case the Shadow Ball misses, or it can simply work as a panic-dodge if you're caught in a bad position. In fact, the mid-air recoil is so strong that you can make the Final Destination loop with it, using it to snipe an enemy that's recovering low while hurling yourself to safety on the other side of the arena.
  • Olympus Mons: Though man-made, Mewtwo is one of the original legendary Pokémon, and one of the most powerful of them all.
  • Palette Swap: In 3DS/Wii U, it receives a costume based on Shadow Lugia, as well as a vibrant blue palette based on its appearance in sprite-based games.
  • Perpetual Frowner: Mewtwo's constantly scowling. 3DS/Wii U adds to it with Mewtwo's more humanoid looks and a more visible mouth.
  • Power Creep, Power Seep: In its home series, it's so powerful that it's banned from the battle facilities and most official tournaments. In Smash, it's Awesome, but Impractical due to its low weight and large size making staying alive difficult.
  • Power Echoes: The genetic Pokémon has a voice with a constant echo behind it.
  • Power Floats: It floats when moving around and using certain abilities, to the point that in Melee if it's sufficiently damaged, it walks up ledges instead of climbing them. Still, very appropiate for a powerful psychic Pokémon.
  • Pstandard Psychic Pstance: It usually doesn't bother with it, but when it picks up a hammer in Melee, it puts its hands on its head. 3DS/Wii U changes it to a Badass Arm-Fold instead.
  • Psychic Powers: It uses its psychic powers in battle.
  • Rated M for Manly: Somewhat mitigated due to its skinny frame and "chibi"-like Mega Evolution, but it's a very large, deep-voiced scientific abomination that lives to prove its superiority in battle and has hugely destructive Psychic Powers.
  • Red Eyes, Take Warning: Gets sinister red eyes as Mega Mewtwo Y. Bonus points in that this is the first portrayal of Mewtwo Y outside of the main series games to be depicted with the ruthless Blood Knight personality that Mewtwo is known for.
  • Saved for the Sequel:
    • Like Bowser, King Dedede, and Marth, it was meant to be in 64, but the lack of time and budget prevented it from happening. It was introduced instead in Melee.
    • It was slated to be a player character for Brawl, according to unused resources in the game's data. It eventually returned for 3DS/Wii U as DLC.
  • Secret Character: To unlock in Melee, play a total of 20 hours on VS. Mode,note  or fight in 700 VS. Matches.
  • Shock and Awe: Its pummel and neutral aerial attacks create an electrical effect.
  • Shout-Out: Its DLC trailer has Ness carrying a Master Ball and carefully sneaking up towards a "Shiny" Mewtwo.
  • Sore Loser: One of the few characters to not applaud or otherwise show respect to the winning player on the results screen, crossing its arms indignantly instead.note 
  • Squishy Wizard: Mewtwo specializes in powerful psychic/supernatural attacks, most notably its Shadow Ball projectile and its status-effect-causing Confusion and Disable. It fits this trope due to its very light weight making it easy to KO, as explained under Glass Cannon above.
  • The Spook: To the Kid Icarus characters, anyway. Attempting to invoke Palutena's Guidance on Mewtwo (or any DLC character, for that matter) will have her come up short on information, leading Viridi to suggest that it may be a powerful being from another dimension.
  • Super Mode: It uses its Mega Mewtwo Y form in its Final Smash. Unlike Charizard and Lucario's, it's not controllable, and it only transforms to fire off a powerful Psystrike.
  • Vocal Evolution: Masachika Ichimura's performance as Mewtwo in Melee is quite a bit raspier and creepier-sounding than in Pokémon: The First Movie. This continues into Keiji Fujiwara's performance in 3DS/Wii U.
  • Voice Grunting: In non-Japanese versions of both of its appearances. In stark contrast to the very talkative Lucario, it only has wordless vocalizations, despite its ability to speak in the Japanese versions as well as all versions of the anime (which its portrayal is mostly based on).
  • Wall Jump: Can do this in the fourth game.
  • You Fool!: One of its possible victory quotes in the Japanese versions directs this quote to its opponents.
  • Your Head Asplode: The Smash rendition of Psystrike gives it this effect.

    Mr. Game & Watch

Home Series: Game & Watch
Debut: Ball [G&W], 1980

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Octopus

The epitome of old school, Mr. Game & Watch is not a distinct previously-existing character so much as a conglomeration of elements from characters seen in the myriad Game & Watch games. Still, he can be considered the first successful digital character in Nintendo history, predating even Mario.
  • Adaptational Badass: The characters in the Game & Watch games were usually normal people put into various situations. In Smash, Mr. Game & Watch is depicted as a Humanoid Abomination of sorts that pulls various items out of nowhere to fight with.
  • Art Evolution: In 3DS/Wii U, he was redrawn to generally be less rigid, with new, quirkier animations more closely matching the original LCD cels.
  • Bait-and-Switch: Many new players will be wondering who he could be and what he could look like when they get his Challenger Approaching Screen… Only to realize that he is a silhouette!
  • Blue and Orange Morality: According to Word of God, Game & Watch has no concept of right or wrong. He defects to the heroes' side in the Emissary just because Peach gave him her parasol.
  • Combat Tentacles: His main form of attack during his Final Smash, during which he transforms into a giant version of the titular character from Octopus and floats around the stage to whack opponents with his tentacles.
  • Composite Character: The Game & Watch characters did not have consistent appearances, so Mr. Game & Watch's character model is mostly based on the falling civilians in "Fire", but his moves come from many other Game & Watch games. Some of them even come from the Game & Watch games based on Mario.
  • Catching Some Z's: If put to sleep, Game & Watch will have Zs flashing above his head.
  • Confusion Fu: His animations don't telegraph a lot of his attacks. Additionally, his "Judge" attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically Scratch Damage, while nine is a One-Hit KO under normal circumstances. On top of all that, the food items launched from his frying pan when he uses his Chef special have erratic flight patterns.
  • Death-or-Glory Attack: Extreme Judge makes all of his Judge attacks either 1s (which do little damage and damage self) or 9s (One-Hit KO).
  • Drop the Hammer: His down smash, his on the ground recovery attack and his Judgment special.
  • Energy Absorption: He can absorb energy attacks with his Oil Panic special - if he absorbs three, he then can use it as an attack that does the damage of the three absorbed attacks combined. In terms of raw percentage, this potentially can be the most powerful attack in the game that is not a counter or a final smash. note 
  • Everything's Squishier with Cephalopods: Turns into a giant LCD octopus for his Final Smash.
  • Eyeless Face: A rare, non-creepy example, which comes justified as he completely lacks other features.
  • Fighting Clown: Smacking people with whatever you can get your hands on is passable, but it crosses into ridiculous extremes when you can weaponize stuff like juggling, turtles, fishbowls and food flipped out of a frying pan.
  • Final Boss: Melee's All-Star Mode concludes with a throwdown against 25 Mr. Game & Watches, and his unlock method always made him the last to be revealed no matter what, requiring all 24 of the other characters.
  • Flat Character: Pun notwithstanding, given that he's a character pulled from a series of simplistic LCD handhelds, he doesn't have much of a personality. The little he gets in Brawl's cinematics labels him as a True Neutral at best.
  • Glass Cannon: He is one of the lightest characters in the entire series, beaten only by Pichu in Melee, Jigglypuff in Brawl, and Jigglypuff and Mewtwo in 3DS/Wii U; but has powerful aerials, some of the strongest smash attacks, and two special moves that can potentially KO someone at 0%.And due to a developer oversight, he's the only character that is unable to use L-Canceling, which is one of the most important techniques in the meta.
  • Hammerspace: Where he gets his "weapons" from.
  • Heal Thy Self: Judgment 7 produces healing food.
  • Hitbox Dissonance: When he's ducking, he is near impossible to hit or grab. There's a lot of things that look like they should hit him, but don't.
  • Humanoid Abomination: It is suggested that he is composed of some primordial substance that can be created to make anything—for this reason, his body was used to create the Subspace Army. He is a 2-dimensional character in a 3-d world. He doesn't move like other characters do, instead jerkily twitching from one sprite to another. He has no understanding of good or evil, which is why he helped produce the Subspace Army and why he betrayed them to join the heroes.
  • An Ice Person: Judgment 8 freezes those it hits solid.
  • Improbable Weapon User: He can smash people up using a fish bowl, a racing flag, and a turtle.
  • Leitmotif: Flat Zone in Melee, updated to Flat Zone 2 as of Brawl.
  • Limit Break: Turns into the Octopus from the Game & Watch game of the same name. Mostly attacks by extending his tentacles.
  • Limited Animation: A signature trait of the character, acting as a nod to the LCD movement of the original Game & Watches. Due to such, it can be tougher to telegraph his attacks compared to others; he doesn't fluidly attack like every other character, he simply "twitches" from one sprite to the next.
  • Meteor Move: His down aerial.
  • Monster Progenitor: Tabuu uses an unknown substance Game & Watch produces to create the endless Shadow Bugs that make up Tabuu's Subspace Army.
  • Nerf: Between Brawl and SSB 4. The ability to cancel momentum by using Oil Panic is gone, his range and damage have been severely reduced, and Oil Panic got another damage cap reduction. While he is still very competent in that he has much more mobility now and some of his weaker moves have been made useful, Brawl players might find him difficult to readjust to.
  • Off-Model: When he appears at the end of Pac-Man's reveal trailer for 3DS/Wii U, his limbs are noticeably thinner than in-game, his head is larger in comparison to his body, and he lacks an outline. In-game, he looks more or less the same as in previous games, albeit with a smaller nose, more circular hands, and a more flippant walking/running animation.
  • One-Hit KO:
    • If you get a "9" when using Judge, it will result in one of these even at ridiculously low percentages. For reference, in Brawl it will succeed on the heaviest targets if they have at least 13% damage.
    • Oil Panic as well which can KO you at 0%. Be careful not to throw three items at him or else your day will go sour.
  • One-Winged Angel: As mentioned above, his Final Smash turns him into a giant octopus.
  • Paper People: Referencing his LCD cell origins, he's completely flat.
  • Random Number God: Judge allows you to send a prayer to the RNG which allows it to do anything from damaging yourself, freezing the opponent, to scoring a One-Hit KO.
  • Reference Overdosed: For a complete list as of Brawl see here. So overdosed that he's one of the few characters without any animations or techniques unique to the Smash series. Everything he does is Shout-Out to a past game.
  • Ret Canon His Melee design was officially used in Game & Watch Gallery 4, released a year after Melee.
  • Retraux: He is designed to resemble the extremely choppy animations of the old LCD Game & Watch units.
  • Secret Character: In Melee, Brawl, and 3DS/Wii U. Much like Falco, he's unlockable in every game he's appeared in. He becomes playable after the following conditions are met:
    • For Melee: Beat Classic Mode, Adventure Mode, or Target Test with all other characters; or fight in 1,000 VS. Battles.
    • For Brawl: Have him join you in The Subspace Emissary, beat Target Test with 30 characters on any difficulty, or fight in 250 brawls.
    • For 3DS: Beat Classic Mode with 10 different characters or play 90 matches in Smash.
    • For Wii U: Beat Classic Mode with 5 different characters or play 80 matches in Smash.
  • Spam Attack: Uses Stanley the Bugman's gas sprayer from Donkey Kong 3 as a standard A.
  • Wall of Weapons: Or rather, Random Objects. All attacks but his Final Smash involve an object of some kind.
  • Warm-Up Boss: He's faced first in Brawl's All-Star Mode, thanks to characters going by chronological order of their series. A combination of his lightness (which All-Star mode amplifies), the smallness of his stage, and the fact that he appears alone make this a very easy first encounter.
  • Wolfpack Boss: His fight in Melee's All-Star mode is a fight against 25 of him.