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Characters: Super Smash Bros. Melee

Main Article | N64 | Brawl | For Nintendo 3DS and Wii U | Poké Ball Pokémon | Assist Trophies | Others
Warning, unlockable characters for 3DS/Wii U will not be spoiler-marked on this page.

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Playable Characters

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    Bowser 
King of the Koopas

Home Series: Super Mario Bros.
Debut: Super Mario Bros. [NES], 1985

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Giga Bowser

The King of the Koopas and Arch-Enemy of the Mario Bros.; Bowser is an intimidating fire-breathing monster that holds the honor of being the first villain to be playable in Smash.
  • Anthropomorphic Shift: To reflect his increase in agility, Bowser's stance and proportions have been changed in 3DS/Wii U to be much more humanlike to match his usual appearance from the Super Mario Bros. series, as opposed to the more bestial look Melee and Brawl gave him. He also uses more conventional punches and kicks instead of the more reptilian claw strikes and headbutts he once had. Bowser returns to his previous feral stance when he's Giga Bowser.
  • Art Evolution: In Melee, he had an original design that gave him a more bestial stance, a very muscular physique and tanned skin as opposed to bright yellow. Brawl kept his stance but changed his colors and made his body look softer to match his main series appearance more. In, 4 he has a more humanlike stance; see Anthropomorphic Shift above.
  • Attention Deficit... Ooh, Shiny!: Watching a butterfly is enough to distract him in Shulk's trailer. It doesn't end well for him.
  • Badass: He's Mario's Arch-Enemy, this is a given.
  • BFG: His Dark Cannon in Subspace Emissary.
  • Breath Weapon: His Fire Breath Neutral B.
  • Butt Monkey: After his addition, he literally became the punching bag in Melee, Brawl and Wii/3DS's How-to-Play videos. Many screenshots shown during Brawl and 3DS/Wii U's development also have him getting the short end of the stick, and in Shulk's trailer he's the very first victim of Shulk's Back Slash.
  • The Brute: He's the powerhouse of the villain team in Subspace Emissary.
  • The Computer Is a Cheating Bastard: The Bowser in Melee's Adventure Mode has a natural advantage in size and power over the playable version, most noticeable when your character is another Bowser.
  • Divergent Character Evolution: In Melee, Giga Bowser was just a bigger, freakier, Bowser with a buffed but fundamentally identical moveset. Brawl made Giga Bowser a One-Winged Angel form with immunity to flinching. Finally, 3DS/Wii U saw Bowser and Giga Bowser take on two very different movesets; Bowser underwent Anthropomorphic Shift, while Giga Bowser's fighting style remained distinctly primal.
  • The Dog Bites Back: Bowser ends up exacting revenge on Ganondorf's trophy when finding it after the latter, prior to being turned into one, had shot Bowser in the back with the only Trophy gun left.
  • The Dragon: To Ganondorf in Subspace Emissary mode.
  • Dub Name Change: From Koopa in the Japanese versions.
  • Enemy Mine: He joins the heroes in Brawl's adventure mode once he realizes that Tabuu had manipulated everyone. He is distinguishable from Wario or Ganondorf in that he is the only antagonistic fighter who is required to join you.
  • Everything's Better with Spinning: His down smash, neutral aerial, down aerial, and Whirling Fortress.
  • Evil Is Burning Hot: One of the few villainous characters in the series, and with a lot of fire attacks and motifs to back it up.
  • Evil Redhead: Though how "evil" he is is debatable, he is clearly an antagonist.
  • Final Boss: In Adventure Mode in Melee.
  • Ground Pound: Bowser's down special move, Bowser Bomb, which is identical to the Ground Pound he performs in the final boss of Super Mario Bros. 3. In 3DS/Wii U, his down aerial is reworked into being a second one, retracting into his shell and slamming downwards.
  • The Heavy: Although he is not the main antagonist of The Subspace Emissary, he's the most recurring nuisance after the Ancient Minister.
  • Human Shield: In Brawl's Story mode, he uses either Zelda or Peach as this.
  • Implacable Man: He still takes damage when attacked as Giga Bowser in Brawl, but is completely immune to flinching and knockback.
  • Kappa: Semi-based on one, though it is more so Koopas in general than Bowser himself, who is more of an ox-turtle. He can also breathe fire, like a dragon.
  • Lightning Bruiser: In the fourth installment, they buffed his speed, and his attacks have been reworked to be much quicker. His more upright stance in that entry reflects this. Even before Smash 4, he bordered on this, as his dash speed was faster than Mario's.
  • Limit Break: Giga Bowser. He grows huge and has all of his attacks buffed on top of being immune to knockback during the transformation.
  • Mighty Glacier: Bowser was a pure mighty glacier in Melee, being the most powerful character after Ganondorf, while being arguably the slowest character. In Brawl, his movement speed was buffed and his attacks are slightly faster, though he is still an overall slow character who relies on his great power and endurance.
  • Mythology Gag:
    • His Fire Breath move can be customized into either a stream of flames or to spit large Fireballs, both variations of Bowser's fire breath that he is able to do in his own series.
    • The Bowser Bomb is based on his attack pattern in Super Mario Bros. 3.
  • Nerf: The 1.0.4 patch for 3DS and the Wii U version by default removed his ability to Bowsercide - attempting this now causes Bowser to simply be KO'd himself, giving the victim a chance to recover.
  • Ninja Pirate Zombie Robot: An ox dragon turtle.
  • Off Model: His Primal Stance and proportions in Melee and Brawl do not match his regular appearance in the Mario series, though it somewhat resembles Bowser's sprite in the original Super Mario Bros.
  • One-Winged Angel: Giga Bowser, the True Final Boss in Melee and his Limit Break in Brawl. Just think of Bowser, only bigger, more muscular, and more monstrous.
  • Out of the Inferno: His Big Entrance in Brawl multiplayer matches.
  • Palette Swap: His red, blue, and white swaps are inspired by the sprites of the Koopalings Wendy, Iggy, and Morton respectively in Super Mario Bros. 3.
  • Playing with Fire: Several of his attacks come with fire effects.
  • Primal Stance: His normal form in Melee and Brawl. He has a more humanlike stance in 3DS/Wii U, though he reverts to this as Giga Bowser.
  • Red Eyes, Take Warning: Especially as Giga Bowser.
  • Royals Who Actually Do Something: Is king of the Koopas, and he's no slouch in battle.
  • Saved for the Sequel: Bowser, along with Mewtwo and King Dedede, was planned to be playable in the first Smash game, but was unable to get in due to time and budget constraints. In the next game, he finally got to show the Smash world what he's made of.
  • Spikes of Villainy: He's loaded with spikes, noted by his Melee classic trophy
  • Spin to Deflect Stuff: 3DS/Wii U gives his Whirling Fortress the ability to deflect weak projectiles if they hit the top part of the shell (the bottom part of the shell and "finishing" projectiles like Samus' Charge Shot or Wii Fit Trainer's Sun Salutation can still bypass this).
  • Stock Sound Effect: Some of his roars come from Kaiju movies, which only proves his ferocity.
  • Suicide Attack: Bowser can use Flying Slam to hurl himself right off the stage, carrying a hapless opponent along for the ride.
  • Took a Level in Badass: In the 3DS/Wii U installment, Bowser was buffed in his speed and attack power and even has Super Armor on some of his attacks.
  • Turtle Power: He was originally supposed to be an ox, which is why he has horns. Then someone decided it did not make sense for an ox to be leading turtles.
  • Vocal Evolution: Similar to Charizard, Bowser's voice actors are usually the same as in the main Mario games, but voice him with more realistic roars and growls.
  • The Voiceless: Like Donkey Kong, Bowser only roars and growls, despite being able to speak in the Marioverse.
  • Your Size May Vary: Bowser's height has varied from being the same height as Super Mario to enormous, but in Smash he's roughly twice as tall as Mario.
  • Wrestler in All of Us: In Brawl, he gains the Flying Slam (a flying suplex he performs on an opponent) in place of the Koopa Klaw (which was nothing more than a glorified grab). And in 3DS/Wii U, he gains a drop-kick as well.

     Peach 
Princess of Toadstools
Voiced by Jen Taylor (Melee), Samantha Kelly (Brawl and 3DS/Wii U)

Home Series: Super Mario Bros.
Debut: Super Mario Bros. [NES], 1985

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Peach Blossom

"Oh, did I win?"

The beloved princess of the Mushroom Kingdom. Usually, Princess Peach relies on Mario to fight for her, but after Melee, she's taken action and joined the battle.
  • Action Girl: As out of place as it may seem at first, given the role she's known for, different games in her series have given her a playable role before Melee, which translated into an ass kicking princess in the Smash series. In fact, alongside Shiek and Zero Suit Samus, she has one of the most physical fighting styles amongst the female characters.
  • Adaptational Badass: While in her source series she's been shown to be quite capable of fighting, she rarely does so, and not to the same degree.
  • Ass Kicks You: Peach Bomber, which is her side-B attack, along with her back aerial and back throw.
  • Assist Character: Toad, who is part of her Neutral Special. He works as a Human Shield who will release damaging spores if hit by an opponent. Custom moves can change him from using his spores to put opponents to sleep if he's hit to changing him into a straight-up attack.
  • Art Evolution: In Melee, her dress was only slightly more detailed than it is in her own series, such as having a visible bodice. In Brawl, they ramped it up to a full Pimped-Out Dress. In 3DS/Wii U, it's less embroidered than in Brawl, but still much more detailed and embellished than her main series and Melee appearance.
  • Artificial Brilliance: Peach's Brawl AI is able to do a technique involving a short hop, doing an aerial attack; canceling the hop into a float, and and approaching using that float.
  • Badass Adorable: To quote her 3DS/Wii U trophy's description, she "continues to prove that 'powerful' and 'cute' are not mutually exclusive".
  • Badass Pacifist: Offering tea to two combatants to stop them from fighting is pretty badass.
  • Badass Princess: A princess in dress with an upbeat attitude that still kicks a lot of ass.
  • Cloud Cuckoolander: She's quite goofy in Subspace Emissary cutscenes, such as offering tea to stop an ongoing fight while standing on a flying ship in the middle of a battle.
  • Combat Stilettos: Even on the battlefield, she still wears her signature high heels.
  • Counter Attack: Toad is used this way. He actually releases spores from his head to damage the opponent.
  • Damsel in Distress: If you choose to save Zelda in Subspace Emissary mode. They both become this eventually.
  • Dissonant Serenity: Her method of diffusing the fight between Sheik and Fox is offering them both a Spot of Tea in the middle of a battlefield.
  • Everything's Better with Spinning: Her taunt and Up Smash in Melee.
  • The Face: In Subspace Emissary, Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea, in contrast with the action oriented Samus and Sheik.
  • Fighting Clown: Peach wouldn't seem like much of a fighter considering her Damsel in Distress background, and many of her abilities are silly, like using sports equipment, radishes, and her butt. Nonetheless, she's still a strong and capable fighter.
  • Frying Pan of Doom: Back from Super Mario RPG, it is the most damaging but shortest reaching of her three forward smash weapons.
  • Game-Breaking Bug: In the early days of 3DS, there was an oversight with Peach's "Turnip Pull" Down+B Special, specifically its low chance to produce an actual item, even if they're not turned on, in place of the turnip (an ability she's had since Melee). This triggered the game's online match anti-cheat coding, getting players Mistakenly Banned from online play. A hotfix was released in short order.
  • Goofy Print Underwear: In Brawl, the trim of her panties appropriately has images of peaches.
  • Hammer Space: No one's really all that sure where she pulls Toad out of...
  • Heart Beat-Down: Her up tilt and side special in Brawl create heart effects.
  • Hotter and Sexier:
    • She has a much more flirty personality as opposed to her completely innocent canon portrayal, with suggestive winks and Panty Shot-allowing attacks.
    • The promotional screenshots for 3DS/Wii U show her openly flirting with other male characters besides Mario, ranging from giving Marth sultry looks, to stealing Link from Zelda.
  • Human Shield: Uses Toad as one.
  • I Know Madden Kombat: Her forward smash attack can potentially pull out either a golf club or a tennis racket.
  • Improbable Weapon User: Vegetables, frying pan, golf club, tennis racket, crown, and Toad.
  • Lady and Knight: The Bright Lady to Mario's White Knight
  • Limit Break: Peach Blossom, a dance that doesn't cause any knockback, but simply puts her foes to sleep while spawning countless peaches to recover health with.
  • Nerf: Peach received many nerfs in Brawl, most notably in her notorious down smash.
  • Only Sane Man: In Subscape Emissary cutscenes, she's very intent on defying Let's You and Him Fight. Yes, a Cloud Cuckoolander and an Only Sane Man.
  • Palette Swap: In Melee she had a full Princess Daisy costume with a change in skin color and glove length, though as of Brawl it's her usual outfit just with Daisy's colors. She has another color swap that looks like a wedding dress. 3DS/Wii U also adds Fire Peach from Super Mario 3D World.
  • Parasol Parachute: She uses her parasol to slow down her fall...
  • Parasol of Pain: Or to beat the snot out of her opponents...
  • Parasol of Prettiness: Or just to show her more feminine side. This is quite a versatile accessory.
  • Pimped-Out Dress: Her character model in Brawl makes her dress the most elaborate it's been yet. 3DS/Wii U tones it down a bit, but it's still rather elaborate.
  • Princesses Prefer Pink: Which is just as well, peaches can be pinky.
  • Princesses Rule: No word on a king or queen, in Super Mario Bros 3 there appears to be several kings that serve under her, yet Peach is still a princess.
  • Royals Who Actually Do Something: As this is a fighting game, she takes a very active role, something she showed occasionally before Melee in her home series.
  • Skip of Innocence: Her normal walk cycle as of Brawl.
  • Took a Level in Badass: After being heavily nerfed in Brawl, she is improved once again in 4. She's received a mobility buff (better jumps, faster movement speed), and most of her attacks have been sped up as well.
  • White Gloves: Like Mario and Luigi, only it makes sense in Peach's case, as her profession would probably be more likely to keep her hands nice and shiny.

    Zelda 
Hyrule's Wise Princess
Voiced by Jun Mizusawa

Home Series: The Legend of Zelda
Debut: The Legend of Zelda [NES], 1986

Playable in: Melee, Brawl, 3DS/Wii Unote 
Final Smash: Light Arrow

The Legacy Character princess of Hyrule, boasting magical attacks. Melee uses the incarnation who helped the Hero of Time defeat Ganondorf in Ocarina of Time. Brawl and 3DS/Wii U uses her Twilight Princess design instead.
  • Art Evolution: In Melee her design was based on her Ocarina of Time appearance. In Brawl, she has her Twilight Princess appearance as well as the light arrows she used in said game. 3DS/Wii U uses the same Twilight Princess design.
  • Action Girl: Appropriately enough, as the Melee version was based on Ocarina Of Time, the first Legend Of Zelda game to give the princess whose name is in its title this role.
  • Animated Armor: Her Phantom Slash summons one.
  • Assist Character: The Down B which summons a Phantom for both defensive and offensive purposes. Custom moves change how the Phantom acts.
  • Attack Reflector: Nayru's Love, her neutral special.
  • Badass Princess: Of course. In fact, Zelda actually tends to deal more knockback than Sheik!
  • Combat Stilettos: She has heels in Melee, but switches to more practical boots in Brawl.
  • Composite Character: In Melee, her specials all use the magic Link can learn in Ocarina of Time. And despite Brawl having a Twilight Princess' design, she can still turn into Sheik a la Ocarina Of Time. Word of God says Sheik was an unused character design for a potential Twilight Princess appearance. 3DS/Wii U separates the two characters, but gives Zelda the ability to summon Phantom Zelda from Spirit Tracks, further adding more composites to the character.
  • Damsel in Distress: If you choose to save Peach in Subspace Emissary mode. They both become this eventually.
  • Decomposite Character: Sheik was an alternate form of Zelda in Melee and Brawl, but became her own character in 3DS/Wii U.
  • Difficult but Awesome: In the air, at least. Almost all of her aerials have to be landed exactly right to get the most damage and distance out of them. Otherwise, they're pretty weak, knocking the opponent back about as far as a jab combo would have.
  • Emotionless Girl: Gives the impression of one in Brawl and 3DS/Wii U. It fits her occasionally Machiavellian personality from her own series.
  • Everything's Better with Princesses: Yes, she's the princess of a kingdom with not often visible kings. Justified in her Twilight Princess iteration as her Brawl trophy states that she was in the process of becoming queen before Zant attacked.
  • Everything's Better with Sparkles: Many of her attacks involve sparkles.
  • Flash Step: Her recovery is a magical version of this, though it requires a short delay to cast.
  • Full-Contact Magic: Zelda's magic attacks are often energy enhanced kicks, chops and palm strikes.
  • Glacier Waif: Despite being on the light side, something visible in her design, she moves slowly and hits hard.
  • Glass Cannon: She has powerful attacks, but is quite light with a subpar recovery.
  • Graceful Ladies Like Purple: In Brawl, in-keeping with her more mature Twilight Princess look.
  • Kick Chick: Her Lightning Kick is potentially the strongest attack in her arsenal, provided the timing is done correctly.
  • Lady of War: While Zelda is much more elegant than even the other princess characters, she packs just as much kick.
  • Lady and Knight:
    • The Bright Lady to Link's White Knight.
    • Her Phantom Knight attack in 3DS/Wii U creates a rather paradoxical case of this, as her "knight" is her Spirit Tracks incarnation in a Phantom's armor.
  • Late-Arrival Spoiler: Zelda is Sheik. Because of this series, this one tends to eventually become It Was His Sled.
  • Legacy Character: A version of Zelda is reincarnated alongside every legendary hero.
  • Light 'em Up: The light arrows used in her Final Smash.
  • Limit Break: Zelda fires a large Light Arrow straight forward. Opponents hit by it are launched more vertically than Sheik's version.
  • Modesty Shorts: She wears leggings under her dress in Brawl onwards.
  • Opera Gloves: Directly taken from her more elegant Twilight Princess iteration.
  • Palette Swap: In Brawl, she has an alt that resembles her look in Ocarina of Time and by extension in Melee. 3DS/Wii U adds one based on A Link To The Past/Between Worlds, which is very similar to the Ocarina look, but with blue embroideries instead of purple, even lighter hair and more saturated colors. Her Ocarina look is also updated to even deeper purples to match Ocarina of Time 3D.
  • Perpetual Frowner: In Brawl and 3DS/Wii U, she's mostly serious or "sad", save for her first cutscene in Subspace Emmisary, where she's smiling alongside Peach while greeting the crowd. If you played Twilight Princess, you'll probably know why she doesn't smile very much...
  • Player Guided Missile: Din's Fire, her side special. Works differently from the Sphere of Destruction that it was in Ocarina of Time.
  • Princesses Prefer Pink: She sports some pink in Melee, but not to the extent of Peach.
  • Purple Is Powerful: Wears purple in her default costume in Brawl and 3DS/Wii U and she has some very potent attacks if you land them just so. Her backward and forward aerial attacks in particular can knock opponents pretty far away even at 0%.
  • The Rival: A lot of the pictures for Wii 3DS/Wii U depict her as being this to Rosalina. Maybe because they're both serene Ladies Of War?
  • Royals Who Actually Do Something: She started to take more active roles after her Ocarina of Time incarnation, which just so happens to be the first one featured in Smash.
  • Squishy Wizard: She mainly attacks with magic, but is quite light.
  • Stance System: Switching into Sheik amounts to this. Changed in 3DS/Wii U, where the two are separated from each other and given new down-specials.
  • Summon Magic: Zelda's new down special in 3DS/Wii U allows her to summon a Phantom to either attack or act as a meat shield.
  • Teleporters and Transporters: Farore's Wind, which allows her to teleport to cover some good ground.
  • When She Smiles: She's seen smiling when she's introduced in the Subspace Emissary, and it's adorable.

    Sheik 
The Illusive Sheikah
Voiced by Jun Mizusawa

SHEIK APPEARS ON THE SCENE!

Playable in: Melee, Brawl, 3DS/Wii Unote 
Final Smash: Light Arrow

Zelda's alter ego, field persona used to avoid capture. In Ocarina of Time she disguised herself as a Sheikah male, though later appearances give her a more feminine look. Attacks with Ninja techniques.
  • Art Evolution: In Melee her design was based on her Ocarina of Time appearance. In Brawl, Word of God says she is her unused character design for a potential Twilight Princess appearance.
  • Badass Princess: Using ninja gear.
  • Bifauxnen: She's a woman disguised as a man. Later games make her femininity more clear, however.
  • Chain Pain: Her side special in Melee and Brawl has her attack with a chain with slight electric properties.
  • Charged Attack: Neutral B, Needle Storm, which can be stored. The longer it's charged, the more needles Sheik sends out when it's fired, each one dealing low damage.
  • Composite Character: While Shiek is Ocarina of Time's Zelda, her Final Smash still uses the light arrows Zelda had in Twilight Princess.
  • Damsel out of Distress: She takes matters in her own hands once she's imprisoned on the Halberd in the Subspace Emissary.
  • Decomposite Character: 3DS/Wii U splits Sheik off into a stand-alone character unique to Smash, but still mostly based on her unusued Twilight Princess concept art.
  • Flash Step: Unlike Zelda's, Sheik's appears more like a Smoke Out.
  • Flechette Storm: Needle Storm, which is also a charged attack.
  • Fragile Speedster: In Brawl, to contrast with Zelda's Glacier Waif.
  • Kick Chick: Her kicks are slightly slower than her fists, but they hurt.
  • Late-Arrival Spoiler: Zelda is Sheik. Because of this series, this one tends to eventually become It Was His Sled.
  • Light 'em Up: With the light arrows she uses in her Final Smash.
  • Lightning Bruiser: In Melee, she was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes.
  • Limit Break: Fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally.
  • Nerf: In Brawl, she had all of her aerial attacks weakened, especially her forward aerial, along with a weakened up smash, the removal of her down throw chain throw, and sustaining more knockback.
  • Ninja: Extrapolated from Ocarina of Time, where she and Impa were the last of the shadow people and were known to ninja vanish.
  • Rapid-Fire Fisticuffs: Her basic stationary attack.
  • Royals Who Actually Do Something: The disguised form of Princess Zelda, who also happens to be a ninja.
  • Sarashi: Wears chest wraps in all of her models.
  • Smoke Out: Her recovery has her pause to release a smoke bomb before reappearing elsewhere.
  • Stance System: Used to be able to switch into Zelda at will until 3DS/Wii U, where the two are separated from each other and given new down-specials.
  • Sweet Polly Oliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in Brawl onwards makes her femininity clearer however.
  • Technicolor Eyes: Zelda has blue irises, while Sheik's are red.
  • Teleporters and Transporters: Vanish, just like a ninja.
  • Throw Down the Bomblet: Her side special in 3DS/Wii U has her using grenades.
  • Walking Spoiler: Unless if you've played 3DS/Wii U before even touching Ocarina of Time, Sheik's "separate form" was more of a case of It Was His Sled.
  • Wall Jump: Can also cling to walls in Brawl.

    Ice Climbers 
Voiced by Sanae Kobayashi

Home Series: Ice Climber
Debut: Ice Climber [NES], 1985

Playable in: Melee, Brawl
Final Smash: Iceberg

From the old NES game Ice Climber, Popo and Nana are a mountain climbing duo with a seemingly brother and sister bond.
  • Black Bead Eyes: Both climbers sport these, similarly to Kirby.
  • Blush Sticker: Permanently rosy cheeks do kind of make sense in the climate they are usually seen in though.
  • Cheerful Children: They're left with a Vague Age in the original Ice Climber game, but are most certainly these here.
  • Combination Attack: All of them except Iceberg become stronger with the presence of both of them, but Belay and Blizzard depend on both the most.
  • Cry Cute: On the results screen after a loss, as a Call Back to the original game.
  • Demoted to Extra: They hold the dubious honor of being the only character that has appeared in multiple installments in a row to be cut from the roster: they're non-playable in 3DS/Wii U, but a trophy of them remains. Sakurai has stated that they were working in the Wii U version, but the team was having trouble getting them to work on the 3DS, and that the time was better spent working on newcomers with more complex programming. Series that are unlikely to have another installment also had low priority. Sakurai also didn't want console-exclusive characters.
  • Difficult but Awesome: It's possible to "de-sync" them for short periods of time to pull of some Combos, like having Nana do a Smash attack while Popo is in the middle of a grab.
  • Drop the Hammer: If the page image did not make it clear, this is their main form of offense.
  • Enemy Mine: Seeing the bond they share in SSB, it's hard to believe they were rivals in the original game.
  • An Ice Person: For no reason other than making them more competitive, as they did not have ice powers in their own games.
  • An Ice Suit: Parkas that resemble Eskimo dress.
  • Just Friends: Sakurai describes them as being close since childhood, more than friends not quite lovers. (or that one has unrequited feelings depending on the translation).
  • Kaizo Trap: If you K.O. the lead character (usually Popo, depends on the Palette Swap), the following character disappears shortly afterwards. In the hands of a good player, and especially if they were K.O.'d by a smash attack with a lot of ending lag, and especially if they were star K.O.'d, the following character can definitely land a killing blow before they disappear.
  • Limit Break: They summon a giant Iceberg that covers most of the stage, which freezes enemies upon contact.
  • Glass Cannon: They can hit hard, but if they are separated, or especially if the computer-controlled Climber dies, their defensive and recovery options become severely limited.
  • Palette Swap: Notably, half of the outfits allow the player to control Nana instead of Popo.
  • Pink Girl, Blue Boy: Their default outfits. Blue for Popo, and pink for Nana.
  • Puppet Fighter: Downplayed. If the Ice Climbers are "de-synced", the player can alternate between which character is acting, allowing them to be controlled separately. This is also the reason the Kaizo Trap mentioned above works. The problem is that if the lead character is safe but too far away from the following character, the following character will stop acting and automatically chase the lead one down, so the player has to be careful when doing this trick. This in contrast to Rosalina, who can control the Luma regardless of the distance between them.
  • Shout-Out: The player controls both of the Ice Climbers at all times. This is a reference to Ice Climber being the first Nintendo console game with two player simultaneous co-op.
  • Spin Attack: Squall Hammer.
  • The South Paw: Both of them use their hammers in their left hands.
  • Unexpected Character: Their appearance in Melee, since they previously only ever existed in a single arcade/NES title, and were only added to the roster for their gameplay potential.
  • Vague Age: They may be Cheerful Children, they may be adults in a cutesy artstyle, or anything in-between.
  • We Cannot Go On Without You: Whichever one is in the lead (Popo as the default) is the only one whose life counter matters; if the lead Ice Climber is KO'd, the other Ice Climber disappears.

Unlockable

    Dr. Mario 
The Prescriber
Voiced by Charles Martinet

Home Series: Super Mario Bros.
Debut: Dr. Mario [NES/Game Boy], 1990

Playable in: Melee, 3DS/Wii U
Final Smash: Doctor Finale

Mario as he appears in his most famous puzzle game title. Jokes involving prescriptions and heated combat not included.
  • Abnormal Ammo: Pills.
  • Art Evolution: Melee gave his classic design black pants to help him stand out, and 3DS/Wii U gives him the shirt and tie he's had since Dr. Mario 64.
  • Badass Mustache: For the same reason as Mario.
  • The Bus Came Back: Surprisingly enough, the good doctor returns in 3DS/Wii U, becoming the first veteran to do so after being absent from a previous version and who is also the only one to make it back in without being DLC.
  • Deadly Doctor: It's a fighting game after all. Palutena believes Dr. Mario's power comes from his knowledge of anatomy, allowing him to hit his opponent's weak points, explaining why Dr. Mario can deal more damage than regular Mario.
  • Demoted to Extra: Was demoted to a sticker and two songs in Brawl, one of which was just a carry-over from Melee.
  • Divergent Character Evolution: Oddly, by not changing much moveset-wise. He retains his original moveset in Smash 4 (though his Super Jump Punch have been retooled into a powerful single-hit move) while Mario had his revamped in Brawl, making what was previously one of the closest clones into a semi-clone. In terms of deeper mechanics, Mario was made into a combo-heavy Gradual Grinder while retaining his middling weight and speed, while Dr. Mario was made into a Mighty Glacier with slower movement but stronger attacks. And while he shares his custom special moves with Mario and Luigi (except in name for some), some are altered to make use of Dr. Mario's properties (the custom Megavitamins use their properties, and none of the custom sheets allows him to stall in the air).
  • Informed Flaw: Dr. Mario's Smash trophies in Melee state he's supposed to be slower than Mario while being more powerful (and thus led many people to believe he's a slower but more powerful version of Mario). While Dr. Mario is certainly more powerful than Mario, in actuality, he isn't any slower (his movement speed and the speed of his attacks are equivalent to Mario), and he actually has faster air speed. As such, Dr. Mario is essentially a more powerful version of Mario with a stronger projectile and few drawbacks. This was remedied in 3DS/Wii U, as his movement speed and jump were changed to be worse than Mario, his falling speed was increased, and his air speed is slower than Mario this time.
  • Jack of All Stats: Barely different from Mario in Melee.
  • Labcoat of Science and Medicine: But of course. His trophy description give his wearing it as the explination to why he's slower than the Mario in overalls.
  • Limit Break: His is the same as Mario's, except for the fact that he launches two giant pixelated pills instead of giant fireballs.
  • Mighty Glacier: In 3DS/Wii U. This time he is much slower in all forms of movement, and his attacks are all much stronger as well. He was intended to be slower in Melee, but the programmers apparently forgot to do this.
  • Moveset Clone: Of Mario obviously, sharing just about everything, though some of his attacks had different properties like his Megavitamins having a stronger bounce and hitstun, his neutral aerial becoming stronger the longer it's out, and his forward smash using electricity instead of fire. He's less of one in 3DS/Wii U, due to him keeping his old down aerial and his down special and his up special being changed in function from a multi-hit move to a single-hit power move, and Mario having replaced his old down aerial with his old down special and gaining a new one.
  • Nerf: Doc has been nerfed greatly in 3DS/Wii U with his major decrease in mobility as well as the loss of the spacing techniques/exploits in Melee.
  • Perpetual Frowner: Much like Mario, he seems to constantly have a frowning expression in 3DS/Wii U.
  • Secret Character: He becomes available after the following conditions are met:
    • In Melee: Beat Classic Mode or Adventure Mode with Mario without continuing, or fight in 100 VS. Battles.
    • In 3DS: Beat Classic Mode on Intensity 4.0 or higher as Mario or play 60 matches in Smash.
    • In Wii U: Clear a Master Order on Hard difficulty or play 50 matches in Smash.
  • Shock and Awe: His forward smash.
  • Shotoclone: By the loosest definition, as he possesses a projectile attack, an uppercut attack, and a spin attack, just like Mario, but does not utilize the traditional commands used to perform these moves. In 3DS/Wii U, he retains his spin attack as a down special while Mario's had been kept as an aerial attack.
  • Shoryuken: Shares the Super Jump Punch with Mario. It's virtually identical in Melee, but in 3DS/Wii U, it is revamped to be a hybrid of Mario and Luigi's versions, being equally effective as an Anti-Air attack, combo finisher, and KO move.
  • Unexpected Character: Manages to count for this twice. He was not expected to be playable in Melee, given that he's more or less Mario with different clothes, nor was he expected to return in 3DS/Wii U after his absence in Brawl.
  • Wall Jump: Gains the ability to do so in 3DS/Wii U.
  • White Gloves: They make more sense here, as sanitary hand ware is fitting for a doctor.

    Pichu 
Voiced by Satomi Koorogi

Home Series: Pokémon
Debut: Pokémon Gold and Silver [GBC], 1999

Playable in: Melee
"Pichu!"

The pre-evolved form of Pikachu. Pichu is an overall weak character, being even lighter than Jigglypuff with weak attacks, but hard to catch. He is easy to throw, however.
  • Black Bead Eyes: Just like Pikachu.
  • Cast from Hit Points: Some of his attacks damage himself.
  • Charged Attack: Skull Bash, same as Pikachu.
  • Chuck Cunningham Syndrome: Cut from Brawl. In fact analysis of Brawl's data files showed that while the other cut characters were considered, Pichu didn't even get as far as the chopping block.
  • Fragile Speedster: He has one of the fastest movement speeds in Melee with comparatively fast attacks and a teeny-tiny hitbox, while being terrible to subpar in about every other category.
  • Gradual Grinder: He excels at hit and run tactics and evading the opponents' attacks, and has moves that come out quick enough to punish anything. However, he lacks good KO moves, with about his only one being Thunder, which hurts him if you want the maximum knock back from it. This all adds up to mean that Pichu is good at racking up big damage percentages, which he needs to do to have any hope of actually defeating the opponent.
  • Hoist by His Own Petard: His own electricity.
  • Joke Character: It's even lighter than Jigglypuff and takes damage from its own attacks. Its trophies outright admit that it's the weakest character in the game, and that it's best used as a handicap for skilled players playing against less-skilled opponents.
  • Loophole Abuse: His down special, Thunder, only damages him if it touches Pichu. If this move is only used when it is safe, it maintains all the utility of Pikachu's version of the move (ie: attacking above him when beneath platforms, attacking behind him when jumping horizontally, etc.), in exchange for only losing a small amount of damage/knockback.
  • Mon: The Tiny Mouse Pokémon.
  • Moveset Clone: Of Pikachu sharing just about everything, except for using its head for some moves where Pikachu would use its tail.
  • Ridiculously Cute Critter: Made to be a more marketable version of Pikachu.
  • Secret Character: To unlock, clear Event Match 37: "Legendary Pokemon" or fight in 200 VS. Battles.
  • Shock and Awe: Not that it does him much good.

    Falco 
Proud Space Ace
Voiced by Hisao Egawa (Japanese), Ben Cullum (Melee; In his ship), Dex Manley (Brawl English), Mark Lund (3DS/Wii U English)

Home Series: Star Fox
Debut: Star Fox [SNES], 1993

Playable in: Melee, Brawl, 3DS/Wii Unote 
Final Smash: Landmaster

"Hands off my prey!"

Fox's somewhat arrogant wingman and trusted ally, he joins the battlefield with the same gadgets Slippy designed for Fox.
  • Attack Reflector: In Melee, he had one that worked just like Fox's. He kicks it forward in Brawl, allowing him to reflect projectiles from farther away at the expense of not being able to hold it like in Melee.
  • Art Evolution: In Melee his appearance was based off of Star Fox 64. In Brawl its an original costume but stays much more faithful to his Star Fox Command design than Fox's does in comparison.
  • Badass Normal: He has no super powers, relative to being a man bird, but does have advanced technology.
  • Big Damn Heroes: In The Subspace Emissary, his introduction has him appearing from his Arwing and destroying Bowser's Dark Cannon, which had been plaguing Fox and Diddy Kong for several levels.
  • Cool Starship: His Arwing.
  • Divergent Character Evolution: In Brawl, he and Fox become more separated in gameplay and animation.
  • Flash Step: Side Special: Falco Phantasm.
  • Fragile Speedster: Falco's attacks are among the fastest in both Melee and Brawl, though he doesn't sustain hits very well (except for vertical KO hits in Melee, where his vertical endurance was among the best). Thanks to Falco's strong defensive options, however, he competes better than the typical Fragile Speedster.
  • Fricking Laser Beams: His Standard Special. It fires slower than Fox's but causes targets to flinch to compensate.
  • Glass Cannon: Falco possesses some very fast and powerful moves, but his light weight and generally below-average recovery ability keep him from living very long. And like Fox, his fast falling speed gives him a good vertical endurance but gives him vulnerability to edgeguards and juggles.
  • Limit Break: Summons the Landmaster. Differs from Fox's by being able to "fly" much more manageably than his.
  • Moveset Clone: Shares 4/4 specials with Fox, a Final Smash, and several regular attacks. His blaster was different (slower firing, but flinches enemies) and his attacks got more variations in Brawl (such as kicking his reflector instead of holding it and using a few Razor Wings). In 3DS/Wii U, his custom specials barring one are all different from Fox.
  • Nerf:
    • In Brawl, with combos being removed, his vertical endurance no longer being great, and his forward smash being replaced with one that is slower and weaker.
    • In 3DS/Wii U, his blaster fires much more slowly on the ground, and his down aerial, infamous for being a fast and powerful meteor smash, gained a lot of startup lag.
  • Petting Zoo People: A bird man from another star system.
  • Rapid-Fire Fisticuffs: Shared the Hyakuretsu Kyaku with Fox in Melee, but gained a spinning jab in Brawl.
  • Razor Wings: Melee gives Falco razor tail feathers. In Brawl, many of his attacks involve hitting the opponent with his wings, which make a "cutting" sound on contact.
  • Secret Character: In Melee, Brawl, and 3DS/Wii U. He's so far been an unlockable character in every game he's been in, with the following being the requirements:
    • For Melee: Beat Multi Man Melee or fight in 300 VS. Battles.
    • For Brawl: Have him join you in The Subspace Emissary, beat Multi Man Brawl or fight in 50 brawls.
    • For 3DS: Beat Classic Mode on any difficulty without continues or play 20 matches in Smash.
    • For Wii U: Beat Classic Mode on any difficulty or play 10 matches in Smash.
  • Too Long; Didn't Dub: Falco's voice clips were muted in Melee, even though he spoke in the Japanese version. Changed in Brawl.
  • Took a Level in Badass: He received some buffs in Brawl, such as a very powerful chain throw that works on nearly the entire cast and can guarantee over 50% in damage if a grab is landed at a low enough percent, a much better recovery thanks to Falco Phantasm being buffed, improved vertical KO options, a stronger up smash and aerial, and a stronger camping game since his Blaster is more effective in Brawl.
  • Wall Jump: Just like Fox.

    Marth 
The Hero-King
Voiced by Hikaru Midorikawa

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Critical Hit

"There's no way I can lose." (translated from Japanese)

The prince of Altea, and the hero of the original Fire Emblem: Dark Dragon and the Sword of Light, its sequel, and the remakes thereof. Brought into the game by popular demand of the Japanese fanbase, but a complete surprise for the English base; he only speaks Japanese to reflect his games being Japan-only titles (until Fire Emblem: Shadow Dragon).
  • Armor-Piercing Attack: Shield Breaker, his neutral B, is a slow charged attack that breaks shields easily, and will always shatter shields when fully charged. Characters with broken shields are briefly stunned and left wide open for punishment. At high percentages, this is deadly.
  • Attention Whore: His dialogue translates to such, a stark contrast to his canon personality. This might be in part due to a Retcon. His personality in the original NES incarnation was incredibly childish and naive, as opposed to the more mature persona he adopted in Shadow Dragon, though at no point was Marth portrayed as cocky.
    "Minna, miteite kure!" ("Everyone, look at me!")
  • Art Evolution: In Melee and Brawl, his design was an original embellished update of his costume from The Mystery of the Emblem. In 3DS/Wii U, his design matches his official redesign from the New Mystery remake, with elements of the Brawl design.
  • Badass Normal: Possibly the best example in the game, next to Snake. None of his attacks come with any sort of flashy elemental effects; they are just simple sword moves.
  • Back-to-Back Badasses: With Meta Knight in Subspace Emissary after the Subspace Army interrupts their fight.
  • Bilingual Bonus: Marth's Japanese was kept un-dubbed in the NA and European releases of Melee and Brawl.
  • Bishōnen: In contrast to the rugged Ike and the spiky-haired Roy, to the point that many people mistake him for a girl.
  • Blue Oni: To Ike's Red in Subspace Emissary with Meta Knight as the mediator between them. Also reflected in their cape colors despite them both being Primary Color Champions.
  • Charged Attack: Shield Breaker, dealing more damage and knockback the longer it's charged and is Marth's strongest non-Final Smash attack when fully charged.
  • Combos: His side-special attack (Dancing Blade) is a 4-part combo attack. The first two swipes are easy enough to do and are fairly weak, but the second two hits require timing and finish off the move.
  • Counter Attack: The aptly-named Counter.
  • Close Range Combatant: No ranged abilities, just a sword. Best get used to getting into stabbing-range.
  • Damn You, Muscle Memory: Shield Breaker is designed to exploit this, as most players' immediate response to seeing a slow charged attack is to shield. Doing so against Shield Breaker will wind up with their shield shattered, leaving them stunned.
  • Difficult but Awesome: Downplayed. While he can fight fine without doing so, hitting opponents with the very tip of his sword makes his attacks hurt all the more.
  • Fingerless Gloves: Seems like a Fire Emblem thing.
  • Force And Finesse: The Finesse to Ike's Force so the two FE representatives (both Lightning Bruisers in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. Also reflected in Marth's Bishōnen status and princely armor vs Ike's burly appearance and tattered mercenary armor.
  • Grandfather Clause: Despite Fire Emblem: Shadow Dragon and Fire Emblem Awakening being released in the West, Marth still speaks in Japanese in 3DS/Wii U as he always has. See No Dub for You below.
  • Heroic Lineage: He's Lucina's ancestor by about a thousand years.
  • Implausible Fencing Powers: Counter can parry (but not deflect) any projectile, no matter if it's a bullet, arrow, missile, or energy blast. However, It Only Works Once per use.
  • Let's You and Him Fight: Is about to fight with Meta Knight in the Subspace Emissary before the Subspace Army interrupt them.
  • Lightning Bruiser: He's got range, power, speed, and good defensive abilities.
  • Limit Break: Critical Hit, involving Marth dashing at somebody and hitting them with a Critical Hit from his home series.
  • Nerf:
    • Invoked, but averted. Marth's sword is shorter in Brawl, resulting in his great reach being reduced (though it's still among the best), the tip of his sword is more difficult to land with most attacks, and his dashing speed was reduced. However, the tipper hitbox for most of his attacks is stronger, and Marth's aerials, special moves, and recovery were improved.
    • Invoked again in Smash 4, where his sword has been shortened again, a number of his moves deal less damage, and due to knockback changes on his grabs he has fewer follow-up actions for combos.
  • No Dub for You: In Melee and Brawl, he spoke in Japanese even in the international releases because all of his games were Japan only.
  • One-Hit Kill: His Final Smash except under the most extraordinary circumstances. Even at zero damage, it will typically send whoever it hits flying clear off the stage and to their death.
  • Out-of-Character Moment: Several of his taunts and win quotes don't match up with his Fire Emblem portrayal.
  • Palette Swap: Includes a lighter blue swap closer to his Fire Emblem look, and his white one that bears resemblance to Leif. 3DS/Wii U also has a swap resembling Roy.
  • Red Baron: By Lucina and Robin's time, he is known as the Hero-King. He's referred to as such in their debut trailer, and in Lucina's quote after defeating him in a doubles match.
  • Royals Who Actually Do Something: He's a prince, and a great warrior while he's at it.
  • Secret Character: In both Melee and Brawl. He becomes playable after the following conditions are met, being promoted to default in For 3DS/U:
    • In Melee: Beat Classic Mode with all 14 default characters, use all default characters in VS. Mode, or fight in 400 VS. Battles.
    • In Brawl: Have him join you in The Subspace Emissary, fight in 10 brawls, or beat Classic Mode on any difficulty.
  • Spear Counterpart: Reframed as such to Lucina as of Smash 4.
  • Sword Lines: Employed in the Brawl and 3DS/Wii U depiction of his Dancing Blade attack. The trail of Marth's Falchion blade in motion changes in color depending on the input from the Control Stick/Directional Pad when the attack is used, with red being neutral/forward/side, blue being up, and green being down.
  • Unexpected Character: For non-Japanese players, as the games he appeared in were exclusive to Japan at the time.
  • Weak, but Skilled: His playstyle: His attacks, while fast, are normally weak unless he hits with the tip of his sword. Skilled Marth players know how to take advantage of this for either combos or KO power.
  • The Wise Prince: He is said to be by Mei Ling and is probably the wisest of his initial team in The Subspace Emissary.
  • You Don't Look Like You: His design in Melee and Brawl has some pretty substantial differences from his Fire Emblem designs from both before and after; the most obvious difference is his hairstyle. Marth received a redesign in Shadow Dragon, but this design and the Brawl model were concurrent projects. They were completed at the same time, meaning that the former could not be used in the latter. In the fourth game, his design is new, but draws heavily from his New Mystery design. Also, in none of the Smash games does Marth actually carry the Fire Emblem!
  • You Gotta Have Blue Hair: Most Fire Emblem main characters do.

    Young Link 
Voiced by Fujiko Takimoto

Home Series: The Legend of Zelda
Debut: The Legend of Zelda, [NES], 1986

Playable in: Melee

Link as a child. As his trophy notes, he is the original portrayal of Link.note  Melee specifically uses the child version of the Hero of Time.

    Ganondorf 
The King of Darkness
Voiced by Takashi Nagasako (Melee), Hironori Miyata (Brawl and 3DS/Wii U)

Home Series: The Legend of Zelda
Debut: The Legend of Zelda as Ganon [NES], 1986; The Legend of Zelda: Ocarina of Time as Ganondorf [N64], 1998

Playable in: Melee', Brawl, 3DS/Wii U''note 
Final Smash: Beast Ganon

The legendary Gerudo and immortal King Of Evil, Ganondorf is the eternal nemesis of Link and Zelda across many of their incarnations. He is the second villain to become playable in Smash.
  • Art Evolution: In Melee his design is taken directly from the Space World 2000 tech demo duel, which itself is based off of his appearance in Ocarina of Time, combining his pre-time skip cape design with his post-time skip cape length, and giving him a sword. In Brawl he was updated to his Twilight Princess design, which he retains in the fourth title, with the addition of the glowing Sage Sword wound from said game and having a torn cape.
  • Awesome but Impractical: Ganondorf is extremely strong and his weight makes him hard to kill, but his lack of speed makes him easy to avoid while several of his attacks leave him vulnerable to retaliation if they don't connect. His Warlock Punch and up tilt (dubbed the "Volcano Kick") exemplify this more than anything else; the former involves Ganondorf charging his fist to unleash a mighty punch that sends opponents flying and covered in dark flames, while the latter involves charging his leg in a midair split, before violently crashing it into the ground in a large explosion. Both attacks can KO at ridiculously low percents, but are also the slowest attacks in Melee and Brawl, being nearly impossible to land on a opponent who isn't incapacitated or distracted.
  • Badass: It's Ganondorf, the King of Evil. What did you expect from a title like that?
  • Badass Beard: His Twilight Princess incarnation sports one.
  • Badass Cape: It has been part of his design since Ocarina of Time
  • Beard of Evil: In Brawl he has his beard from Twilight Princess.
  • BFS:
    • While he doesn't actually wield it, Ganondorf flourishes the two-handed sword he was seen wielding in the tech demo in one of his victory animations in Melee, and in Brawl pulls out the Sage Sword, examines it, then puts it away as a taunt. Sakurai even posted an ironic comment on the old Smash Bros Dojo website regarding this.
    • One of his Warlock Punch variants in 3DS/Wii U allows him to wield the Sage Sword.
  • Casting a Shadow: Many of his attacks utilize this element.
  • Choke Holds: As part of Divergent Character Evolution, gets one in Brawl as his side special. If done on the ground, he lifts the opponent up in a villainous choke and they then explode in dark energy and fall to the floor. It's been dubbed "Force Choke" by fans.
  • Dark Is Evil: "A great evil walks the Earth, Ganondorf has been unlocked."
  • Dark-Skinned Redhead: Given that Gerudo have been portrayed as desert-dwelling bandits and sea fairing pirates, it is makes sense.
  • Divergent Character Evolution: His moveset becomes a tad less Captain Falcon-like in Brawl. 3DS/Wii U gives him custom move variants different from Captain Falcon's as well.
  • The Dragon: To Master Hand in Subspace Emissary.
  • Elemental Punch: His attacks are often imbued with darkness or electricity depending on the attack. His custom neutral special Warlock Thrust is perhaps the closest to this, creating a dark-elemental blast whenever he punches.
  • Enemy Mine: Even he pulls one in the Subspace Emissary, and it was prompted by Link and Zelda, his life-long enemies.
  • Evil Laugh: Done in taunts and victory poses. He gives a particularly creepy one at one point in the Subspace Emissary.
  • Evil Redhead: The King of Evil anyone? He and his surrogate mothers are pretty much the reason why the Gerudo have such a bad reputation.
  • Evil Sorcerer: He is said to have powerful magic in his trophy descriptions, but does not seem to be doing much with it besides enhancing his ability to punch and kick.
  • Face Palm of Doom: His Flame Choke often results in this or an actual choke depending on the character.
  • Fingerless Gloves: Probably just to look cool.
  • Genius Bruiser: In Subspace Emissary. For a sorcerer, he's awfully comfortable with high-tech gadgetry.
  • Killing Intent: While talking to Otacon, Snake remarks that Ganondorf has a "murderous vibe" and questions if modern weaponry would even work on him.
  • Knight of Cerebus: Ganondorf is the only one of the Subspace Emissary villains originating from out of Super Smash Bros. to be completely devoid of humorous elements. In particular, the scene where he overrides the Ancient Minister's control over the R.O.B.s to make them detonate the Subspace bombs is a contender for the darkest part of the game.
  • Kung-Fu Wizard: Despite being an incredibly powerful sorcerer, his fighting style is designed to mimic Captain Falcon's.
  • Limit Break: He turns into Beast Ganon - taken from his Twilight Princess appearance - roars, and rushes forward.
  • Megaton Punch: The Ganondorf trick involves setting up one (with Sandbag as the unfortunate victim).
  • Mighty Glacier: Quite slow, but one of the strongest characters. Brawl made him even slower, and 3DS/Wii U made him even stronger - 40% damage from a charged Smash Attack is normal, without getting into the custom movesets. His attacks also kill extremely early, and at standard kill percents, even his normal attacks can KO.
  • Moveset Clone: With Captain Falcon, to many people's confusion. He was a last-minute inclusion, and was only added because he was popular and had a similar body shape to Captain Falcon. He still cribs off Falcon in Brawl having only 3/4 specials in common (with the fourth still vaguely similar), tough he does have different animations, such as the Warlock Punch being more of a backhand then the straight, some of the moves they share got altered (Dark Dive now ends in an uppercut that deals damage), and he gained some different standard moves (like his forward attack being his kick from Twilight Princess). He's the same as his Brawl incarnation in 3DS/Wii U, but all of his custom move variants are different from the good captain's.
  • Mythology Gag: His Melee design and his sword only appeared in a tech demo, not in any actual games.
  • Nerf: In Melee, Ganondorf was a strong character with some very fast options and aerial attacks that were sickeningly powerful yet fast. In Brawl, Ganondorf was slowed down immensely, with many key attacks weakened or nerfed in other ways. This was later fixed in 3DS/Wii U, where he remained slow but hit much harder.
  • One-Winged Angel: His Final Smash transforms him into his Beast Ganon form from Twilight Princess.
  • Ornamental Weapon: In Melee and Brawl, Ganon only ever uses his sword for one victory pose and one taunt. It's actually a holdover from his old moveset, which was going to incorporate the sword, but it was cut short and thus he received Captain Falcon's moveset. Sakurai mocks him on the Smash Bros Dojo blog for not using it. This stopped in 3DS/Wii U: While it's not a part of his standard moveset, it's used in one of the Warlock Punch variants.
  • Palette Swap: In Brawl he has one that resembles his Ocarina of Time colors, and by extension his appearance in Melee.
  • Reverse Grip: Stabs opponents with the Sage Sword in a reverse grip in one of his alternate Neutral Specials in 3DS/Wii U.
  • Royals Who Actually Do Something: He's the king of the Gerudo.
  • Secret Character: In Melee, Brawl, and the 3DS version of the fourth game. He became part of the starting roster on the Wii U version. He becomes playable after the following conditions are met:
    • For Melee: Beat Event Match 29: "Triforce Gathering", or fight in 600 VS. Battles.
    • For Brawl: Have him join you in The Subspace Emissary, beat Classic Mode with either Link or Zelda on Hard difficulty or higher, or fight in 200 brawls.
    • For 3DS: Beat Classic Mode on intensity 5.0 or higher as Link/Zelda or play 80 matches in Smash.
  • Shock and Awe: Some of his attacks use electricity.
  • The Starscream: Ganondorf planned to backstab Master Hand at the right opportunity in Subspace Emissary. When he learns that Master Hand is actually being manipulated by Tabuu, he tries to fight Tabuu instead, and also freed Master Hand in the process.
  • Suicide Attack: The aerial version of Flame Choke can pull this off if you do it when there is no platforms under you, causing Ganondorf to drag the opponent and himself to the bottom of the stage.
  • Supernatural Martial Arts: He fights with magic-boosted punches and kicks. One of his taunts has him pull a sword, but he doesn't use it.
  • The Man Behind the Man: To Bowser, Wario, and the Ancient Minister. And Master Hand is the man behind him, and Tabuu is the man behind Master Hand.
  • Took a Level in Badass: In 3DS/Wii U, he still retains his slowness, but has gained quite a bit of flinch resistance, and his attacks now hit really hard, to the point that most other characters would need combos to achieve the same amount of damage.
  • Unskilled, but Strong: He doesn't really have much in the way of finesse, preferring to throw wild haymakers and such. Fridge Brilliance and Fridge Logic applies when you realize that he's known for his fencing abilities (there's nothing that says he has hand to hand experience), and also makes one wonder why he doesn't just use his sword (though, it could just be him wanting the challenge, or his pride getting in the way of pragmatism).
  • Wrestler in All of Us: If his Force Choke is used in the air, he slams them downwards. Can be used as a suicide kill that can't be broken out of.
  • Your Size May Vary: He is much smaller in Melee and Brawl than in The Legend of Zelda.

    Mewtwo 
Voiced by Masachika Ichimura

MEWTWO IS ON THE WAY!!

Home Series: Pokémon
Debut: Pokémon Red and Blue [GB], 1995

Playable in: Melee, 3DS/Wii U (DLC)
Final Smash: ???

"Why am I here?" (translated from Japanese)

One of the original legendary Pokémon. Mewtwo is a man-made clone of fellow legendary Pokémon Mew, who has mastery of psychic power that is nearly unrivaled. It also has the honor of being the first DLC character in the series.
  • Art Evolution: He had a monstrous, creature-like stature in Melee to match his Generation I artwork. In 4, he's considerably more humanoid, with a smaller head, a more sunken-in face, a smaller chest, and an upright posture to match modern artwork and models.
  • Awesome but Impractical: Its moves may be awkward and ineffective, but the animations are awesome. For example, its dash attack with the Beam Sword has the sword spinning in front of it.
  • Badass: The original legendary and one of the most powerful Pokémon of all, but its playstyle in Melee is difficult to use and relies on spamming to be effective.
  • Badass Boast: One of its Japanese victory quotes roughly translates to "No one can defeat me".
  • The Bus Came Back: Mewtwo comes back in 3DS/Wii U, available as a free download for those who registered both games during a promotional period.
  • Casting a Shadow: Shadow Ball and many other moves with the same dark purple after effects as Ganondorf.
  • Composite Character: Its portrayal in Melee takes several cues from the Japanese version of Pokémon: The First Movie. Its trophy description in 3DS/Wii U also characterizes it with a similar personality/background to the movie (especially in Japanese), while its Downloadable Content character model more closely resembles the movie's Mewtwo than its model in Pokémon X and Y does, with fiercer, more angular eyes and a flatter chestplate.
  • Demoted to Extra: Reduced to a trophy in Brawl, though it was closer to being finished than any of the other scrapped characters. As of 3DS/Wii U, it is only a trophy in the initial release, but is available as Downloadable Content.
  • Downloadable Content: In 3DS/Wii U. Available for free for those who registered both versions by March 31, 2015, and also released as paid DLC.
  • Evil Laugh: In its taunt and English victory poses.
  • Glass Cannon: It hits hard, with some of the strongest throws in Melee, but has poor endurance that combines with its high susceptibility to combos due to his large size. Mewtwo is supposed to weigh 269 pounds/122 kg. Here, it is lighter than Peach, Zelda, and even the Ice Climbers.
  • Last Lousy Point: It takes a whopping 700 Melees, or 20 hours worth of them to unlock it in Melee. Although the latter can be shortened to five hours when four people are playing, and the former can be shortened by just playing a bunch of one-stock matches against low-level and handicaped CPUs.
  • Mind over Matter: Its telekinetic lift. Also, it never comes into contact with any of the items it picks up, nor does it touch the ground while moving around.
  • Mon: The genetic Pokémon.
  • No Biological Sex: Technically genderless, but has a masculine voice and personality. The Japanese version of the fourth game also refers to it with masculine pronouns in its trophy description.
  • Olympus Mons: Incredibly powerful, but a man-made clone of Mew, not anything related to mythology. Though the games occasionally describe this as Mew "giving birth" to Mewtwo, but it's unknown how literally this is meant to be taken.
  • Palette Swap: Its shiny form is one of them.
  • Power Creep, Power Seep: In its home series it's so powerful that it's banned from the battle facilities and most official tournaments. In Smash it's Awesome but Impractical due to its low weight and large size making staying alive difficult.
  • Power Echoes: The genetic Pokémon has a voice with a constant echo behind it.
  • Power Floats: It's constantly floating, to the point that if it's sufficiently damaged, it walks up ledges instead of climbing them. Still, very appropiate for a powerful psychic Pokémon.
  • Pstandard Psychic Pstance: It usually doesn't bother with it, but when it picks up a hammer, it puts its hands on its head.
  • Psychic Powers: It uses its psychic powers in battle.
  • Saved for the Sequel:
    • Like Bowser and King Dedede, it was meant to be in Super Smash Bros. on the N64, but the lack of time and budget prevented it from happening. It was introduced instead in Melee.
    • It was slated to be a player character for Brawl, according to unused resources in the game's data. It eventually returned for 3DS/Wii U as DLC.
  • Secret Character: To unlock in Melee, play a total of 20 hours on VS. Mode,note  or fight in 700 VS. Matches.
  • Too Long; Didn't Dub: In the English localizations. In Japanese, it speaks when it wins.
  • Unexpected Character: After its absence in Brawl and the roster for the 3DS version, people were beginning to think that it would be gone for good in spite of the noticeable fan support for the character. However, it was then announced that it would return as Downloadable Content in Spring 2015.
  • Vocal Evolution: Masachika Ichimura's performance as Mewtwo in Melee is quite a bit raspier and creepier-sounding than in Pokémon: The First Movie.
  • You Fools: One of its possible victory quotes in Japanese.

    Roy 

Voiced by Jun Fukuyama

Home Series: Fire Emblem
Debut: Super Smash Bros. Melee [GCN], 2001; Fire Emblem: Sword of Seals (in home series) [GBA] ,2002

Playable in: Melee

"It was a difficult fight." (translated from Japanese)

The main character of Fire Emblem: Sword of Seals, a game that would be released soon after Melee. He was put in the game so fans could get excited about the new game.
  • Awesome but Impractical: His neutral B attack. While it boasts as monstrous 50 damage at maximum charge as well as being a potential One-Hit Kill, the charge-up takes forever to max out, and the attack happens almost immediately after maxing out so you can't even wait until the target gets into the right spot (and this is providing said target doesn't just belt you during the charge).
  • The Cameo: Marth has a palette swap based on him in 3DS/Wii U, minus the red hair.
  • Charged Attack: Flare Blade, similar to Marth's Shield Breaker. Fully charged, it is a One-Hit KO, deals recoil damage, and causes an explosion.
  • Chuck Cunningham Syndrome: Cut after Melee.
  • Demoted to Extra: While the others were reduced to trophies, he was nothing more than a sticker and unused playable data.
  • Early-Bird Cameo: Sword of Seals came out after Melee.
  • Glacier Waif: Despite his petite build, he's slow and hits hard.
  • Mighty Glacier: Is slow in both movement and attacks but has high weight and most of his attacks are quite powerful.
  • Moveset Clone: He shares animations with Marth. Except his neutral B attack can be much more powerful, and even causes an explosion at maximum power.
  • No Dub for You: Like Marth, his games were Japan only at the point of his inclusion in Smash, so his voice clips are all in Japanese.
  • One Steve Limit: Not to be confused with Roy Koopa, who appears in 3DS/Wii U as an alternate of Bowser Jr., alongside the other Koopalings.
  • Playing with Fire: The sword of seals produces fire when swung
  • Power Creep, Power Seep: For all the romanticizing Roy recieved from Smash Bros., he's not very powerful in Sword of Seals.
  • Secret Character: To unlock, clear Classic Mode or Adventure Mode with Marth without continuing, or fight in 900 VS. Battles.
  • Unexpected Character: Roy made his debut in Melee. Fire Emblem: Sword of Seals came out a few months later. Even the Japanese were surprised.

    Mr. Game & Watch 
Master of Two Dimensions

Home Series: Game & Watch
Debut: Ball [G&W], 1980

Playable in: Melee, Brawl, 3DS/Wii U
Final Smash: Octopus

The epitome of old school, Mr. Game & Watch is not a distinct previously-existing character so much as a conglomeration of elements from characters seen in the myriad Game & Watch games. Still, he can be considered the first successful digital character in Nintendo history, predating even Mario.
  • Art Evolution: In 3DS/Wii U, he was redrawn to generally be less rigid and cuter, with new, quirkier animations more closely matching the original LCD cels.
  • Badass Adorable: He's a stick-figure-like silhouette with a bulging nose and is 2D, but he can kick butt with the best of them.
  • Bait and Switch: Many new players will be wondering who he could be and what he could look like when they get his Challenger Approaching Screen... Only to realize that he is a silhouette!
  • Blue and Orange Morality: According to Word of God, Game & Watch has no concept of right or wrong. He defects to the heroes' side in the Emissary just because Peach gave him her parasol.
  • Canon Immigrant: His Melee design was officially used in Game & Watch Gallery 4, released a year after Melee.
  • Combat Tentacles: His main form of attack during his Final Smash.
  • Composite Character: The Game & Watch characters did not have consistent appearances, so Mr. Game & Watch's character model is mostly based on the falling civilians in "Fire", but his moves come from many other Game & Watch games. Some of them even come from the Game & Watch games based on Mario.
  • Catching Some Z's: If put to sleep, Game & Watch will have Zs flashing above his head.
  • Confusion Fu: His animations don't telegraph a lot of his attacks. Additionally, his "Judge" attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically Scratch Damage, while nine is a One Hit KO under normal circumstances.
  • Death or Glory Attack: Extreme Judge makes all of his Judge attacks either 1s (which do little damage and damage self) or 9s (One-Hit Kill).
  • Drop the Hammer: His down smash, his on the ground recovery attack and his Judgment special.
  • Energy Absorption: He can absorb energy attacks with his Oil Panic special - if he absorbs three, he then can use it as an attack that does the damage of the three absorbed attacks combined. In terms of raw percentage, this potentially can be the most powerful attack in the game that is not a counter or a final smash. note 
  • Everything's Squishier with Cephalopods: Turns into a giant LCD octopus for his Final Smash.
  • Eyeless Face: A rare, non-creepy example, which comes justified as he completely lacks other features.
  • Fighting Clown: Smacking people with whatever you can get your hands on is passable, but it crosses into ridiculous extremes when you can weaponize stuff like juggling and sausages.
  • Final Boss: Melee's All-Star Mode concludes with a throwdown against 25 Mr. Game & Watches, and his unlock method always made him the last to be revealed no matter what, requiring all 24 of the other characters. In U's All-Star Mode, the order of fighters you battle through is reversed from the 3DS version, and since he's the first character you fight in that mode (when unlocked), he's once again fought last.
  • Flat Character: Pun notwithstanding, given that he's a character pulled from a series of simplistic LCD handhelds, he doesn't have much of a personality. The little he gets in Brawl's cinematics labels him as a True Neutral at best.
  • Glass Cannon: He is the second lightest characters in all of the games he appears in (beaten only by Pichu in Melee and Jigglypuff in Brawl and 3DS/Wii U), but has powerful aerials, some of the strongest smash attacks, and two special moves that can potentially KO someone at 0%.
  • Hammerspace: Where he gets his "weapons" from.
  • Heal Thy Self: Judgment 7 produces healing food.
  • Humanoid Abomination: It is suggested that he is composed of some primordial substance that can be created to make anything—for this reason, his body was used to create the Subspace Army. He is a 2-dimensional character in a 3-d world. He doesn't move like other characters do, instead jerkily twitching from one sprite to another. He has no understanding of good or evil, which is why he helped produce the Subspace Army and why he betrayed them to join the heroes.
  • An Ice Person: Judgment 8 freezes those it hits solid.
  • Improbable Weapon User: He can kill with you a fish bowl, a racing flag, and a turtle.
  • Limit Break: Turns into the Octopus from the Game & Watch game of the same name. Mostly attacks by extending his tentacles.
  • Limited Animation: A signature trait of the character, acting as a Call Back to the LCD movement of the original Game & Watches. Due to such, it can be tougher to telegraph his attacks compared to others; he doesn't fluidly attack like every other character, he simply "twitches" from one sprite to the next.
  • Monster Progenitor: Tabuu uses an unknown substance Game & Watch produces to create the endless Shadow Bugs that make up Tabuu's Subspace Army.
  • My Master, Right or Wrong: Was the only person serving the Tabuu-controlled Master Hand who wasn't inherently "bad". One must wonder what Peach told him to get him to fight against said "Master".
  • Nerf: Of the characters that were nerfed between Brawl and 3DS/Wii U, he was hit the hardest besides Meta Knight. The ability to cancel momentum by using Oil Panic is gone, his range and damage have been severely reduced, and Oil Panic got another damage cap reduction. While he is still very competent in that he has much more mobility now and some of his weaker moves have been made useful, Brawl players might find him difficult to readjust to.
  • One-Hit Kill: If you get a "9" when using Judge, it will result in one of these even at ridiculously low percentages. For reference, in Brawl it will succeed on the heaviest targets if they have at least 13% damage.
  • One-Winged Angel: As mentioned above, his Final Smash turns him into a giant octopus.
  • Reference Overdosed: For a complete list as of Brawl see here. So overdosed that he's one of the few characters without any animations or techniques unique to the Smash series. Everything he does is Shout-Out to a past game.
  • Retraux: He is designed to resemble the extremely choppy animations of the old LCD Game & Watch units.
  • Secret Character: In Melee, Brawl, and 3DS/Wii U. He becomes playable after the following conditions are met:
    • For Melee: Beat Classic Mode, Adventure Mode, or Target Test with all other characters; or fight in 1,000 VS. Battles.
    • For Brawl: Have him join you in The Subspace Emissary, beat Target Test with 30 characters on any difficulty, or fight in 250 brawls.
    • For 3DS: Beat Classic Mode with 10 different characters or play 90 matches in Smash.
    • For Wii U: Beat Classic Mode with 5 different characters or play 80 matches in Smash.
  • Spam Attack: Uses Stanley's gas sprayer as a standard A.
  • Unexpected Character: In large part because he wasn't technically a distinct character before Melee.
  • The Voiceless: Doesn't speak much, just makes weird sound effects.
  • Took a Level in Badass: Mr. Game & Watch was given a buff in nearly every way in Brawl, being a faster, heavier, stronger character. His down special, Oil Panic, also was given the unique ability to negate all momentum, allowing him to survive to much higher percents than a character of his weight class conceivably would. The maximum damage of Oil Panic was severely reduced, but its maximum knockback wasn't; he's still probably going to send flying off the screen anyone he dumps oil on after absorbing three strong projectiles.
  • Wall of Weapons: Or rather, Random Objects. All attacks but his final smash involve an object of some kind.
  • Warm-Up Boss: Ironically faced first in Brawl's All-Star Mode, thanks to character series going in chronological order. He is also faced first in 3DS's All-Star Mode, once unlocked, albeit with PAC-Man and Mario.
  • Wolfpack Boss: His fight in Melee's All-Star mode is a fight against 25 of him.
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