Runescape has, along with its rather large amount of storyline-heavy quests, quirky activity and skill-related personalities and reasonably extensive background lore, quite a few characters, which will be detailed here.

There will [[CaptainObvious naturally be spoilers here]].


[[folder:The Adventurer]]
!!!The Adventurer
The PlayerCharacter. Most commonly referred to as "adventurer" in the Fifth Age, they come to be known as the "World Guardian" upon the beginning of the Sixth Age.

* AllianceMeter: It doesn't affect much beyond plot flavor, but as of the Sixth Age, the adventurer is occasionally given the option to pick between supporting one of the dominant religious factions and their philosophies.
* AntiMagic: Thanks to Guthix, the player character can NoSell a lot of godly powers, and it is implied that he made the adventurer [[BlessedWithSuck unable to ascend into godhood]] themselves. The player also uses their immunity to help ease the pain of a [[BiggerBad Dragonkin]] temporarily. Nevertheless, they aren't completely immune. The gods are unable to teleport or do many other things to the player without his/her permission, but they can still take away items and the adventurer can still be hit by the indirect effects of divine magic.
* BlessedWithSuck: The World Guardian receives a blessing from Guthix, but as with all of Guthix's gifts, it is balanced out by a curse. In the World Guardian's case, they have been given AntiMagic against divine spells, making it very difficult for the gods to affect the adventurer without their permission. But this curse also makes it nearly impossible for the adventurer to absorb divine magic and ascend into godhood themselves.
* ButForMeItWasTuesday: In a humorous conversation with an NPC pirate, he will angrily ask your character if they were the one responsible for killing his brother. Your character will answer that they don't know, because they kill so many things on a daily basis that they've lost count of them all. They then ask if the pirate's brother had any particular traits, and the thoroughly intimidated pirate says not to worry about it because he didn't like his brother anyway.
* CartwrightCurse: It seems to be the case that the Adventurer is extremely unlucky in love. During the Fremennik quest series they become engaged with either Prince Brand or Princess Astrid of Miscellania, and though this is in-universe a political move many players grew quite fond of them. [[spoiler: Both of them are slaughtered by the Dagannoth Kings in the finale]]. Another character often considered a love interest is Zanik of the Goblin series, who is confirmed to at least have a crush. [[spoiler: In the finale of ''her'' storyline, she either voluntarily goes to her own death or else is killed by the Adventurer themselves, sacrificing herself to make peace between the Bandosians and the rest of Gielinor]].
* TheChosenOne: They are one of those rare individuals who are important enough to Fate for Death to bring them BackFromTheDead whenever they die. Additionally, Guthix chooses The Adventurer to protect Gielinor from the abuses of the other gods and they are somehow important to Zaros's own plans. The quest ''Nomad's Elegy'' implies that the gods have been pulling strings, manipulating Fate, and the adventurer is at the heart of their game. WordOfGod describes the adventurer as a sort of catalyst upon which the events of the world converge. [[spoiler: You are also mentioned by name by a sailor who had contact with an as yet unmet god named Xau-Tak.... Several thousand years before you were born!]]
* JerkWithAHeartOfGold: You are a real ass to some of the Ports adventurers at first, but sponsor and aid their missions anyway.
* KickTheSonOfABitch: In one quest, you have the option to feed a ghost to a Cthonian demon, a FateWorseThanDeath. On the other hand, the ghost in question was the shade of a very cruel man.
* TheKlutz: During the quest, ''One of a Kind'', the adventurer somehow manages to rip apart everything they touch during the simple task of searching Unferth's house for a hidden library.
* ImprobableWeaponUser: While for the most part, the adventurer tends to use fairly normal weapons, this does crop up occasionally. During one quest, the adventurer has to kill a monster using a pair of enchanted pruning shears. Another quest rewards the adventurer with an anchor that can be used in combat. Exaggerated with many holiday weapons, such as rubber chickens, a giant carrot or a snowball...
* NiceJobBreakingItHero:
** At one point, the PlayerCharacter is tricked into defeating a guard dog on behalf of a group of Zamorakian monks, allowing them to weaken the barrier protecting Misthalin from vampires and werewolves.
** It turns out that helping a strange, hooded man raid an ancient tomb for an artifact that you know nothing about may not have been the best course of action.
** It turns out that helping a strange, hooded man track down the lair of a vigilante group that you know nothing about may not have been the best course of action. (not the same strange man)
** You've killed the Balance Elemental and left the Stone of Jas unguarded for Lucien to nab as he pleases, congratulations!
** King Tyras, contrary to his name, is actually a good guy. And you've just been tricked by his evil brother into assassinating him. Good job!
* OCStandIn: Enforced example of this trope: Jagex wanted the Adventurer to have as few characteristics as possible so that players can come up with their own backstory for their character in-game.
* OmnidisciplinaryScientist: Though more of an omni-disciplinarian artisan than an actual scientist, your character can acquire mastery over a very diverse number of fields, including being a master blacksmith, chef, shaman, diviner, archer, mage, spelunker, and most relevantly, an inventor...
* OnlyThePureOfHeart: Qualifies for such things, as ([[MultipleEndings can be]]) shown in the ''Death of Chivalry'' quest.
* OvershadowedByAwesome: Zanik and Veldeban express this sentiment towards the Adventurer, talking about how they feel like (s)he is the main character in their own stories.
* PaperThinDisguise: The PlayerCharacter will occasionally use these in the course of a quest.
* PerfectlyArrangedMarriage: Your political engagement with the prince or princess of Miscellania; the royal is standoffish because their father has arranged suitors for them before, but showing them constant affection and dedication to their interests wins them over. Unfortunately by the time you actually get to marry them, the CartwrightCurse kicks in.
* PlayerCharacter: (S)he is your in game avatar.
* PowersViaPossession: In the quest, "Fate of the Gods", if the PlayerCharacter permits Zaros to enter his/her body, Zaros grants unlimited prayer points for Curses and unlimited runes for Ancient Magick.
* ProtagonistWithoutAPast: It is vaguely mentioned that your character was born in the latter part of the Fifth Age, but little more. We ''do'' know that (s)he was from humble origins and grew up with very little money, and dreamed of a career of an adventurer ever since (s)he was a child, and that (s)he knew both of his/her parents, meaning that (s)he is not an orphan.
* ResurrectiveImmortality: The InUniverse explanation for why the PlayerCharacter respawns is that The Adventurer is important to fate. Until they accomplish their destiny, TheGrimReaper will continue to resurrect them when they die.
* SpannerInTheWorks: There are several quests where the Player's involvement throws a wrench in the plans of the enemy and dismantles them. For instance, it was revealed that the player's actions of destroying the pendant in The Chosen Commander weakened Bandos ''significantly'', which allowed Armadyl to kill him later on.
* TouchedByVorlons:
** The Adventurer touches the Stone of Jas, temporarily raising his/her combat abilities to their limits.
** A more permanent example occurs in The World Wakes, when Guthix blesses the Adventurer with the ability to defend against the gods.
* UnwittingPawn: The Adventurer is quite gullible and plays this role in a large number of quests.

The god of order and wisdom. Has a rather large following, especially among the human population.

* AmazingTechnicolorPopulation: Although he does have white beard, when seen in person, we find that he also has blue skin and GlowingEyes.
* AnthropomorphicPersonification: In older lore, Saradomin was the spirit of Order, though this has been {{Retcon}}ned to his philosophy.
* BlackAndWhiteMorality: According to Zaros, this is the way Saradomin sees things, despite himself being very much a shade of gray and thus a contradiction to his own moral standards.
* BoltOfDivineRetribution: The Saradomin Strike spell allowed players to evoke this against their enemies, before it was removed from the game and replaced with Divine Storm. The Wise Old Man still uses this spell, though.
* CoolCrown: It's an artifact originally belonging to the elder gods, which is capable of locating the others. Also, anyone who possesses one of the other artefacts can find the crown. The crown is possibly the source of Saradomin's divinity.
* CrystalDragonJesus: The Saradominist religion has many of the trappings of Christianity: monks, priests, churches, holy symbols, prayer, etc.
* DeityOfHumanOrigin: Suggested to be this due to side material.
* DimensionLord: He rules the plane of the [[WingedHumanoid Icyene]]. He briefly conquered the world of the Naragi before it was destroyed, and he once ruled an empire in Gielenor. He seeks to bring all under his fold in order to maintain peace and order.
* GodEmperor: In addition to being worshiped as a god, Saradomin is the ruler of at least one plane and has conquered several others at least for a time.
** Like the TropeNamer, he is the one who helped spread humanity across the multiverse. Zaros believes that his philosophy has merit based on how humanity and others have prospered under it.
* GodOfGood: He certainly likes to think he is one, styling himself as a champion of Good, and many of his followers believe he is. His opponents, however, view him as a hypocritical tyrant.
* GrandpaGod: Saradomin likes to take the form of an old, bearded man.
* {{Hypocrite}}: Armadyl calls him out for not doing as he teaches.
* HeWhoFightsMonsters: Believes this to be the role of a true god. Saradomin believes that when the situation calls for it, a god must be willing to do whatever's necessary to protect their followers and secure peace.
* IDidWhatIHadToDo: When he is proven to be less than noble by the MacGuffin of the ''Death of Chivalry'' quest, he calmly admits to having done some horrible things, though claims he did it so his followers wouldn't have to deal with it.
* KickTheDog:
** He destroyed the city of Askroth as punishment for refusing to worship him and waged war on Guthix's previously peaceful home world to conquer it. His actions inadvertently led to the extinction of the entire Naragi race.
** An icyene noble named Garlandia refused to fight for him, embarrassing him and offending his sense of pride. He responded by ripping off her wings in public, a near death sentence on their world.
* LightIsGood / LightIsNotGood: Most of his followers consider him a GodOfGood, and his religion has many symbols of good associated with it. Saradomin generally seems pleasant, and many of his crueller actions were performed in the BlackAndGrayMorality of the God wars. But as Guthix reveals, he can be every bit as ruthless as many of the other gods and has a very dark past.
* MyGreatestFailure: If you question Saradomin about his actions in the Naragi homeworld, he admits that he had been DrunkWithPower at the time and calls it his greatest shame. He claims that when he obtained the Elder Crown, [[AGodAmI he thought it gave him the right to rule and in his arrogance]] never considered that the Naragi might not want to follow him. He later came to regret this and tried to make amends, but by that time, a couple of other gods had arrived and drove him out.
* NecessaryEvil / WellIntentionedExtremist: Saradomin's ultimate goal is peace, and he believes that the best way to achieve that is for there to be a single supreme being, himself, in order to enforce peace and order. But he is willing to commit ruthless deeds towards this end, hoping that the ends will justify the means.
* {{Pride}}: His biggest flaw.
** In "The Death Of Chivalry", he insists on using the new wand to revive Owen, even though he doesn't have a pure heart instead of swallowing his pride and allowing the player to do the revival.
*** Justified in that even if the player tries to revive Sir Owen they can't. After being killed twice, only a god could revive him.
* TookALevelInBadass: As a result of his victory in the Battle of Lumbridge, Saradomin gained the power of the [[MacGuffin Divine Tears]], making him the most powerful young god after Zaros and Seren.

The god of chaos and destruction. Originally a mortal Mahjarrat and general in Zaros' army, but ascended to godhood after usurping his master.

* AnthropomorphicPersonification: In older lore, Zamorak was the spirit of Chaos, though this has been {{Retcon}}ned to his philosophy.
* ApocalypseHow: Invoked a regional apocalypse on the Wilderness, formerly [[TheRemnant the land of Forinthry]], by means of the power of the [[MacGuffin Stone of Jas]].
* BloodKnight: Many of his followers love fighting and glorify war.
* CharacterizationMarchesOn: Originally written by Jagex as a LaughablyEvil GodOfEvil, in more recent quests and lore Zamorak is now framed as NotEvilJustMisunderstood to the point of being an AntiVillain.
* DeityOfHumanOrigin: Or Mahjarrat origin, as it were.
* EqualOpportunityEvil: Unlike most of the Gods, he doesn't have a bias towards any of the species in his following, just as long as they thrive in Chaos and strengthen because of it.
* EvenEvilHasStandards: ''The Death Of Chivalry'' has Saradomin mention there are some acts that even Zamorak wouldn't engage in. Zamorak preaches using Chaos as a means of [[PragmaticVillainy personal advancement]] or [[TricksterMentor strengthening people through adversity]]. [[ForTheEvulz Hurting people just for the sake of hurting them]] is against his teachings and he disavows Lensig for this reason.
* EvilIsBurningHot: Even though 'evil' is questionable, he certainly has an affinity with fire, likely doe to its chaotic and destructive behavior. His concept art shows him wih fireballs in his hands, and during the Battle of Lumbridge, his BeamOWar seemingly consists of fire and his followers spawn animation has them being teleported across the battlefield in a burst of fire.
* GodOfEvil: Frequently described as such, although he thinks of himself as more of a god of Chaos.
* HistoricalVillainUpgrade: Courtesy of Saradominists, who in the Fifth and Sixth Ages dominate human-controlled areas of Gielinor (or most of the planet). The most of the other factions don't hold very high views of him either, especially the Zarosians.
* HoistByHisOwnPetard:
** The chaos he instigated at the Battle of Lumbridge came back to bite him in the ass ''big time''.
** Earlier still, he touched off the God Wars of the Third Age when he returned to Gielinor after [[KlingonPromotion his overthrow of Zaros]] and subsequent banishment. Not only did he nearly '''lose''', but his use of the Stone of Jas at Forinthry was the act that [[AlwaysABiggerFish awakened Guthix]] and resulted in ''all'' of the gods being banished from the world by the Edicts.
* HornedHumanoid: He has long red horn not just on his forehead but also his face and neck. The God Letters reveal that he is very fond of his horns and considers them both useful and fashionable.
* HumansAreSpecial: Played With. Unlike the other gods, he has a respect for humanity and most mortals and recognizes their strength and potential. He even encourages their desire to prove themselves. [[SinkOrSwimMentor They are not getting any special treatment though]].
* {{Hypocrite}}: Zamorakians generally have a BerserkButton on the topic of their HistoricalVillainUpgrade at the hands of ascendant Saradominists, but ''both'' factions gave one to Zarosians worldwide without a second thought.
* KickTheDog:
** The Dwarves were once a powerfully magical race. But while the dwarves following Saradomin were blessed with his protection, Zamorak inflicted the rest of them with a terrible {{Curse}}. By corrupting their magic, Zamorak caused the dwarves to start twisting into the abominations known as Chaos Dwarves. In order to force the curse into dormancy, the dwarves were forced to give up their magic. If you question Zamorak on this, he will admit to being desperate for soldiers, though he claims that the negative effects of the curse were an unintended consequence that he regrets.
** So, after an entire 3rd Age of war, what woke Guthix up to end it, exactly? Not much. Just Zamorak getting the Stone of Jas and using it to nuke a massive and formerly prosperous country and corrupting it into the Wilderness.
** Zamorak's aforementioned [[ApocalypseHow wasting of the Wilderness with the Stone of Jas]] was also the act that decimated the Aviansie race and caused Armadyl to [[DespairEventHorizon fall into despair and wander the cosmos for millennia]].
* LaughablyEvil: In the God Letters. [[CharacterizationMarchesOn Not so much as time went on]].
* NeverMyFault: Zamorak, above all else, preaches the need for chaos and the [[MightMakesRight just rewards for those who seize opportunities]], but whenever a devout follower of his uses these teachings to justify foul and violent actions -- which happens fairly often -- he simply disavows them.
* NotEvilJustMisunderstood: Zamorak preaches chaos and destruction, but in his eyes, destruction drives people out of their comfort zones and forces them to grow and adapt.
* RedEyesTakeWarning: Like the rest of the Mahjarrat [[NonStandardCharacterDesign apart from Sliske]], the sclera of his eyes are red. In his concept art, his eyes are completely red.
* SinkOrSwimMentor: Personally was one Moia.
** He is one with all his followers really. His philosophy doesn't allow for hand holding.
* SocialDarwinist: He encourages chaos because it leads to the benefit of those who survive it.
* TheStarscream: To Zaros.
* TricksterMentor: His nicer followers tend to see him as this.
* TookALevelInBadass: Zigzagged, he lost power at the Battle of Lumbridge. He later restores the power he lost by grasping the Stone of Jas for a short time. So he broke even, but is still weaker than Saradomin.
* {{Troll}}: His detractors tend to see him as this.
* WingedHumanoid: When he officially returns to Runescape at Lumbridge, the form he assumes has a pair of [[GoodWingsEvilWings sinister looking wings]].

The god of balance. Devoted to maintaining balance and creating a world where mortals can live without the influence of gods. Brought many mortal races onto Gielinor and created the runestones used for magic.

* AllPowerfulBystander: Unless you passed the GodzillaThreshold.
* AlmostDeadGuy: Sliske mortally wounds him and leaves, giving the player enough time to have a long chat with the dying god.
* AnthropomorphicPersonification: This has been {{Retcon}}ned, but in the God Letters, he stated that he exists because nature needs something to keep it in balance, and if he did not exist, he would instantly be created again. If all life in the plane were to be extinguished, he would lose his power.
* BalanceBetweenGoodAndEvil: This is Guthix's main philosophy, believing that Good, Evil, Order, and Chaos should all be in balance. In the {{Retcon}}ned God Letters, Guthix also acted as the mediator between Saradomin and Zamorak, ensuring that neither one became too powerful and overwhelmed the other.
* BewareTheNiceOnes: He was a transcendent god[[note]]the second highest tier, and the highest for non-Elder Gods[[/note]] and preferred to stay out of mortal affairs. When he woke at the end of the Third Age, the God Wars taking place ended not long afterwards ''for a very good reason''.
* BreakingTheFourthWall: Sort of. In the God Letters, it mentions the Earth and the Sun.
* CessationOfExistence: One of the rewards from Missing, Presumed Death reveals that when a mortal ascends to become a god, they give up any right to an afterlife, leaving this as their fate upon death. [[TearJerker On his deathbed]], Guthix [[FamousLastWords wanted to see his family again after thousands of years]]. Since he was the boss of the [[TheGrimReaper Grim Reaper]], he definitely was aware of this.
* CoolSword: He has only used two weapons in his life, and they were both swords. One is the size of a building, and can be seen in game in the [[{{Mordor}} Wilderness]]. The other is an artefact left behind by the Elder Gods, which he used to take the life and power of the god Skargaroth. It is also briefly visible in-game, just inside the entrance to Guthix's resting place. It is currently in pieces.
* DarkAndTroubledPast: His life on his homeworld was this.
* DeathSeeker / MyDeathIsJustTheBeginning / ThanatosGambit: He could easily have stopped Sliske long before he got close enough to use the Staff of Armadyl. He deliberately allowed his own death to happen, and entrusted the player character with protecting the world in his stead.
** Which has largely backfired on him thus far in the Sixth Age, with most players ignoring his call and the gods fighting over his own [[MacGuffin leftover power]].
* [[DeityOfHumanOrigin Deity of Naragi Origin]]
* DidYouJustPunchOutCthulhu: This is how Guthix became a god in the first place.
* EyeAwaken: In Origins of Gielinor, Guthix's awakening due to the destruction of Forinthry is portrayed like this.
* GodsHandsAreTied: {{Invoked}}. When Guthix sees the devastation caused by the gods' direct interference in mortal wars during the God Wars, It decrees that the gods may only influence the mortal realms indirectly through their followers. He enforces this by threatening to destroy the entire world if they step out of line. During The World Wakes, he is killed, and the other gods can return.
* JackOfAllStats: Equipment aligned with Guthix usually fills the exact midpoint between the Saradomin and Zamorak equivalents. Saradomin's Holy Book gives +8 to defense; Zamorak's Unholy Book gives +8 to attack; Guthix's Book of Balance, therefore, gives +4 to attack and +4 to defense. Similarly, the Saradomin bow gives a healing boost where the Zamorak Bow gives a damage boost, and the Guthix Bow splits the difference by giving a smaller boost to both.
* KilledOffForReal: During The World Wakes, Sliske kills him with the Staff of Armadyl which he somehow recovered from the Dragonkin and fixed.
* LastOfHisKind: The last of his race before he ascended.
* NatureSpirit: In the God Letters, he describes himself as nature's need for balance given AnthropomorphicPersonification. This has been {{Retcon}}ned with the revelation that he was once mortal, but he is still deeply associated with the Anima Mundi. As a transcendent god, his power was directly drawn from it.
* {{Naytheist}}: On his home plane, Guthix was originally from a race of weak creatures in a realm where many gods sent powerful monsters into battle. By pure chance, Guthix found an Elder Artifact and killed a god while he slept, unintentionally [[AGodAmI becoming one himself]]. Guthix doesn't want people to worship him or any other gods, so he banished all of the others and then went into a hidden slumber.
* PapaWolf: When he was mortal, he had a daughter. Two gods fought near his house while she was inside, and one of them fell on the house, killing her. Guthix then used the weapon said god dropped to drive off the beast-like victor of that duel, and plunged the weapon into the unconscious god's back in a fit of rage.
* PiecesOfGod: Guthix's "slumber" was actually a form of deep focus dedicated to a special task. He drew the [[LifeEnergy Anima]] [[NatureSpirit Mundi]] into his own vessel, [[PowerSource increasing his power]], but he never intended to keep that power for himself. Instead, he changed its nature, augmenting it as well as making it harder for any of the less scrupulous gods to suck it dry. Part of the reason he chose to die was to return this enhanced Anima to the world for the benefit of mortals, creating the skill of Divination.
* StopWorshippingMe: Guthix never wanted to be worshipped. His final wish as he dies is to be forgotten.
* TakeUpMySword: To the PlayerCharacter.
* TimeStandsStill: While dying, he states that he has slowed time to buy more time to talk with the PlayerCharacter.
* YeOldeButcheredeEnglishe: Guthix's [[ God Letters]] are all written in a deliberately archaic style.
* YouCannotGraspTheTrueForm: In the God Letters, he stated "I am Guthix. I am neither, and I am both. Thou canst not define a god as thou wouldst define a mortal." It also mentions that to correctly pronounce "Guthix", one's vocal organs must first be removed.
* YouKillItYouBoughtIt: Like Zamorak, Guthix became a god by slaying another one with an Elder Artifact.

The god of control and fate. Manipulative and mysterious god that ruled a large empire during Second Age of Gielinor. Was forced to abandon his corporeal form and escape into another dimension during a fight against Zamorak.

* AmbiguouslyEvil: His alignment has been intentionally left vague. Some of his followers have committed atrocities, but others seem affable or even friendly. His enemies call him a vile being, but for a long time, there was no firm evidence to indicate whether he promoted good or evil. It is eventually made clear that while he is quite manipulative, and has been oppressive in the past, he doesn't qualify as either.
** [[spoiler: However in TLW both Guthix and Seren warn you to be careful of Zaros intentions. Seren in particular calls in to question his real motives for seeking Elder Godhood, as well as just how far he'll go to obtain it. ]]
* AnthropomorphicPersonification: He is the divine aspect of darkness.
* AuthorityEqualsAsskicking: Zaros has been known to engage in combat twice so far[[note]]he considered it a lesser form of interaction and generally sent one of his warriors to fight on his behalf[[/note]]: first he easily trapped the god Loarnab and turned it into a [[LivingBattery divine power source]], then [[CurbStompBattle absolutely kicked Zamorak's ass]] while having the Staff of Armadyl stuck [[InTheBack in his back]]. Zamorak's victory and [[AGodAmI ascendance]] only came about by virtue of being in the right place at the right time when Zaros [[UnstoppableRage lost his temper]].
* BlueAndOrangeMorality: Possibly one of the best ways to interpret Zaros. He was one of the only two gods to be directly created by the Elder Gods as a god. It is known that Zaros cannot even understand the idea of revenge. He does not view morality in terms of good and evil, but in terms of actions and consequences. He also seems to form very few attachments.
* TheChessmaster: Considering his alignment, description as a 'Puppet Master' and the size of his empire at it's peak, it's safe to say that he does lean towards this.
* DarkIsEvil: [[spoiler: In TLW Guthix warns that the World Guardian should not trust anyone with as much power as Zaros has]]. Seren also shows a much less friendly side of him in TLW, where Zaros displays anger [[spoiler: and shows that his reasons for seeking Elder Godhood might not be purely altruistic, as he expresses he desire to make the universe "perfect"... ]]
* DarkIsNotEvil: He is a divine manifestation of darkness, but his morality is coldly logical and his intentions for the world are fairly noble.
* DeityOfHumanOrigin: ''Averted'' Zaros was never a mortal being at all. This plays a large role in his BlueAndOrangeMorality.
* DidYouJustScamCthulhu: Zaros offered the Chthonians access to knowledge of new worlds in return for several legions. Though Hostilius, their leader, could have easily spared what Zaros asked for, his greed got the better of him and he worded the MagicallyBindingContract to give everything to the eldest signatory. Zaros saw through it, but signed the deal. He then revealed that ''he'' was the elder of the two by a significant margin.
* TheDreaded: Both Saradomin and Zamorak are terrified of him.
* EvilutionaryBiologist: In his efforts to cure the Illujanka race's infertility, he conducted some highly unethical experiments, weaving the lifeforces of Aviansie, Demonic, Icyenic, and Vampyric test subjects with Elder Energy, resulting in the creation of the Nihil.
* GlowingEyes: Sports this appearance in 'The Origins of Gielinor'.
* GodEmperor: In addition to being worshipped, he once ruled the strongest empire in Gielinor; also, much like the TropeNamer, he withdrew from his empire to work on a secret project, trusting his most prominent followers. Much like the TropeNamer, this did not end well.
* HarmonyVersusDiscipline: Definitely embodies the discipline side of the trope. He promotes control over emotions, dismissing concepts like "revenge", and also control over your property and people, and trusting in those who control you (leaders, generals, Zaros himself).
* HaveYouSeenMyGod: Zaros was betrayed by Zamorak and became incorporeal to survive his wounds. "The Temple at Senntisten" revolves around [[TheDragon Azzanadra]]'s attempts to find him and restore him to power again.
* [[spoiler:HesBack: As of "Fate of the Gods"]].
* HumanoidAbomination: He is a masked humanoid figure with eight eyes and a mask lower down that speaks for him, as well as "leaving a trail of shadows" when he moves (and apparently having no legs).
* InMysteriousWays: In the present era, he plans to use extremely subtle, almost unnoticeable manipulations to maintain balance.
* ItsAllAboutMe: Jagex has said that Zaros would sacrifice anything to save his own skin. Seren states that he would do absolutely anything to ascend to Elder Godhood and achieve control over everyone.
* NatureSpirit: As a transcendent god, his power is directly drawn from [[LifeEnergy Anima]].
* PurpleIsPowerful: He's one of the more enigmatic deities and ranks high on the tier scale of the gods, and a lot of gear associated with him has a purple color scheme.
* SayMyName: Invoked word-for-word when you meet him in Freneskae.
* TheScottishTrope / HeWhoMustNotBeNamed: Characters are afraid to say his name, and it is rumored that doing so increases his power.
* SiblingYinYang: To Seren. He is the darkness to her light and the logic to her empathy. He is detached to the point of seeming cold, while she forms attachments to the point of being dysfunctional. He adored her just as she was devoted to him.
* TheSpock: He was said to have become [[OutOfCharacterMoment enraged]] when Zamorak betrayed him and supposedly cursed those responsible for his downfall to be trapped as invisible ghosts. But [[BigBad Lucien]] believed this to be implausible, and WordOfGod is Zaros is not planning on getting revenge on Zamorak. In fact, revenge itself is an alien concept to him, and he only sees others as how they fit into his plans. He largely dismisses the notions of good and evil and basis his morality in terms of actions and consequences.
* UnstoppableRage: According to Zamorak, Zaros fell into one after he stabbed him and in his irrational fury to strangle Zamorak, the staff still in his chest impaled them both, [[HoistByHisOwnPetard and the backlash destroyed Zaros's body]].
* VoiceOfTheLegion: According to Dragon Rider Hannibus who wrote the book "Last Riders", Zaros speaks as if several voices are speaking at once.
* WellIntentionedExtremist: While Zaros has made some questionable decisions, his ultimate goal is to ascend to Elder Godhood. Why? [[spoiler: Because the Elder Gods are going to destroy every living thing in every world as part of their cycle of rebirth, and he wants to stop them. He also wants the power to fulfil his promise to the Ilujanka and restore their fertility, a feat he cannot accomplish even as a transcendent god.]]
* WhamLine: "[[spoiler:Upon my return to Gielinor, I searched for Mah's elder sisters, hoping to convince them to aid in my transcendence. Instead I discovered a horrifying truth about this world. I know now what its true purpose is. It is not for mortals. It is not for me. And only the powerful have a hope of surviving.]]"
* WrittenByTheWinners / HistoricalVillainUpgrade: Nearly all the records of Zarosian civilization were destroyed by the combined forces of Zamorak and Saradomin; most of what little remains is their propaganda about how he was totally evil.
* YourSoulIsMine: Zemourgal's notes claim he gained power and wisdom by devouring souls. Since the notes seem to mix Zaros up with Loarnab a bit, and Zemourgal is a blatantly UnreliableNarrator, make of this what you will.

The god of war. Preferred deity of goblins, ogres and many of the other less intelligent races.

* ApocalypseHow: There was a peaceful swamp world named Yu'biusk. Then he found it. The result: Yu'biusk suffered plane-wide devastation, [[KillEmAll killing everything]], and now all the Yu'biusk races now live on other planes.
* BloodKnight: Subverted. He's the god of war, but he doesn't like fighting when he can't smite everything with his god powers. He's fine encouraging others to fight though.
* CarryABigStick: His WeaponOfChoice is a mace.
* ChaoticStupid: Although Bandos isn't this himself, he teaches his followers to behave like this. In Bandos's absence his followers are too stupid and busy fighting with each other to pose a serious threat to the world.
* TheChessmaster: Like [[LordOfTheRings Sauron]], Bandos is at his best when he is plotting and dosen't so much play the game as he rigs it. Also like Sauron, whenever Bandos actually gambles, he loses.
* DroppedABridgeOnHim: Made a big impression during the goblin quest series and upon his return was built up as a massive threat. He gets killed shortly after that by Armadyl. Meaning all the qualties that were built up abut him, his intelligence, his wildcard nature, and his [[BlackComedy humor]], are all left as [[InformedAttribute Informed Attributes]].
* EyeScream: When a priest in his homeworld discovered Bandos's insane plan to destroy their world, he managed to take Bandos by surprise and gored out one of his eyes.
* TheFaceless: We never get to see his actual face in-game, although there is released official artwork of his face.
* FalseReassurance: A child on his homeworld offered to tell him a great secret if he spared him. Bandos replied that he would judge it's value, but he never actually says that he will spare him.
* GeniusBruiser: He was very intelligent, manipulative, and brilliant planner. After all, he has managed to mobilize the least intelligent and unorganized races like goblins and ogres into deadly warriors, is an excellent strategist and made sure that all of his followers listen to him blindly, making sure that they wouldn't betray him.
* GenocideFromTheInside: Deliberately wiped out his entire race and homeworld as a monument to his glory.
* GodOfEvil: Bandos is considered pure evil by pretty much the entire player base, as well as everyone who wasn't a devoted follower of him. Mod John, who wrote the goblin story line, was asked whether Bandos would get character development like Zamorak, and replied that Bandos was written to be unlikeable. Other than a few VillainousVirtues, there [[StaticCharacter was nothing later writers could add]]. So it was no suprise when he went up against Armadyl in a much publicized World Event [[TonightSomeoneDies where the loser would die]], he lost overwhelmingly. Whats more, nobody mourns him, not his enemies, not his allies, not his followers, [[AndThereWasMuchRejoicing nobody]].
* GoodScarsEvilScars: The concept art of his face shows that he has an upside-down V-shaped scar running down his face.
* HoistByHisOwnPetard: When he returned to Gielinor in the early Sixth Age, he initiated a battle against Armadyl. [[KilledOffForReal It did not end well]].
* KickTheDog: He makes his followers fight, not necessarily even to make them stronger like [[SocialDarwinist Zamorak]], but for [[WarIsGlorious his glory]] and entertainment. Towards this end, he caused the destruction of the Goblin home world, Yu'biusk.
* KickTheSonOfABitch:
** The first thing he does possessing Zanik in The Chosen Commander is hacking off Sigmund's hand before the Ring of Life kicks in and then ends his life.
** When he is KilledOffForReal at the end of his battle with Armadyl, not only is he [[OffWithHisHead decapitated in the process]] but Armadyl subsequently flies to his remains, grabs his abandoned [[WeaponOfChoice mace]], and [[CruelAndUnusualDeath smashes his petrified head with it]].
* KilledOffForReal: In the second World Event, Armadyl is able to wound him using a building sized ritual. Then, Armadyl flies up to Bandos, grabs his mace, and delivers the final blow using Bandos's own weapon.
** CruelAndUnusualDeath / KarmicDeath: Depending on your perspective.
* LastOfHisKind: In Bandos's exact words, he came from a ProudWarriorRace. [[TooDumbToLive He claimed that they fought one another to the death to prove their strength until Bandos was the only one left]]. In actuality, according to his memoirs, it is stated that he killed the god that kept his world safe from meteorites in a deliberate effort to be the last being alive on his world. With his death in the Bird and the Beast, his race is now fully extinct.
* LetsYouAndHimFight: Engineered warfare between his own tribes of followers on Yu'biusk. From the sound of it, it got the way it was because he had his shamans develop some sort of weapons which sound vaguely like magical nukes. He then forced his followers to use them against each other, despite some of them wanting peace. Bandos had no reason to do this, though, other than for his own glory.
* LoopholeAbuse: Bandos wants to make war, but the Edicts of Guthix [[GodsHandsAreTied prevent him from doing so]]. His solution in "The Chosen Commander" is to [[spoiler:empower one of his followers with his own strength to create an avatar of himself, which he can then use to conquer the world without ''technically'' being the one ''personally'' out there doing it]].
* MightMakesRight: Bandos's philosophy is simple, and revolves around the idea that the strong should rule over the weak. [[AtLeastIAdmitIt At least he's honest about it]] and is no hypocrite in this regard. In fact, he [[WorthyOpponent greatly respects]] the Adventurer for defeating him.
* OffWithHisHead: At the end of his battle against Armadyl, courtesy of a blast from the Divine Focus.
* OmnicidalManiac: He killed the god that had protected his world and enabled life to exist on it, in a deliberate effort to kill everyone else on it and claim the god's power for his own. He ultimately aimed to wage war on world after world until he was the only one left, with the multiverse reduced into ruins as a monument to his glory.
* OrcusOnHisThrone: In his battle against Armadyl, he sits upon his throne and generally only oversees his army's efforts from his tower. He did, however, [[FastballSpecial toss a number of]] [[{{Mooks}} goblins]] at Armadyl in the opening cutscene, to little effect.
* {{Patricide}}: He murdered his father, believing it better for his father to die an honorable death in battle than let a cripple continue to rule the clan.
* PetTheDog: To Bandos ''any'' victory in battle is a commendable event, even if it is against him -- and as such he actually congratulates the player for defeating him in "The Chosen Commander" -- and battlefield honor is the highest virtue.
* PettingZooPeople: Although it was never shown in the game, some concept art has shown that underneath his armor he looks like an anthropomorphic rhinoceros with [[ExtraEyes four eyes]], one of which he lost in battle. Some older concept art that was ultimately never used except briefly during the motion comic showed him looking like an anthropomorphic pig.
* PsychopathicManchild: He basically views his conquests as his toys, to inevitably break at his leisure.
* RecliningReigner: Has a typical SlouchOfVillainy sitting on the throne atop his tower.
* TheScottishTrope / HeWhoMustNotBeNamed: Goblins refer to him as The Big High War God, they rarely ever say his name out of fear of invoking his wrath. Only the most devout goblins are allowed to know his name. His other followers use his name all the time.
* SpikesOfVillainy: He has large spikes in his right shoulder.
* TakingUpTheMantle: Subverted. According to Oldak, Zaros, and a few of his followers, sooner or later someone will probably take up his cause and replace him as God of War, be they mortal or an actual god. At the end of The Mighty Fall, [[spoiler:depending on your choice, Zanik will take lead of a bunch of the Bandosians and guide them to Yu'biusk, where they will probably die and certainly never be seen again]]. Graardor's loyalists choose to follow him to continue their ForeverWar to claim the god sword. Either way though, Juna does not expect the Bandosians to be a threat again.
* WarGod: Subverted. WordOfGod says that he dosen't like fighting personally.
* WarIsGlorious: He's the god of war, after all.
* WeHardlyKnewYe: Look at all the tropes Bandos has. Half of them come from the goblin quest series. The second half came from his memoirs after his death. And that is all we will ever have, because according to WordOfGod, Banods's story is finished, along with all his followers.
* WeHaveReserves: The strength of his army wasn't the intelligence of troops, but the large numbers of troops and their physical strength.
* WorthyOpponent: Speaking to General Graardor in "Missing, Presumed Death" after completing "The Chosen Commander" will reveal that Bandos respects the player for [[spoiler: defeating his Avatar]]. As Bandos is confirmed by WordOfGod to be the only irredeemable deity, this is pretty much the closest thing to a positive quality he has.
* WouldHurtAChild: He killed a calf that had told him a great secret. Heck, he slaughtered his entire species.

The god of liberty and justice. A close ally of Saradomin during God Wars, after which he faded into obscurity. He has since returned in a big way.

* BewareTheNiceOnes: At the end of his battle with Bandos, his Divine Focus launched an attack which knocked Bandos off of his throne and simultaneously [[OffWithHisHead decapitated the god of war]]. Then, Armadyl flew to Bandos' petrified remains, seized his [[WeaponOfChoice mace]] as [[BlingOfWar a trophy]], and [[CruelAndUnusualDeath smashed Bandos' head with it]].
* BlowYouAway: The player can use a spell called Storm of Armadyl that launches a small tornado at the enemy.
* DespairEventHorizon: After Zamorak wiped out the Aviansie at the end of the Third Age, Armadyl fell into this, believing his entire race extinct. He departed from his remaining followers and wandered the cosmos in despair for millennia, before coming to his senses and returning in the Sixth Age.
* FloatingContinent: The Clan Citadels (originally Armadyl-aligned fortresses).
* GodOfGood: Takes this nearly as far in the other direction as Bandos takes GodOfEvil. He's the god of justice and liberty. Armadyl wants the gods to be benevolent guides instead of despots.
** Because of his relative lack of flaws, he has one of the largest player followings out of universe.
* GoldAndWhiteAreDivine: The armor worn by his followers was gold and white colored, but in the modern day he seems to has switched to [[RedIsHeroic red]] and gold, symbolizing his personality change.
* GoodIsNotSoft: He has taken on this philosophy after growing out of the WideEyedIdealism he suffered from in the past.
* HufflepuffHouse: The god about which the least is known ''by far'', in-universe because he departed Gielinor following the massacre of his beloved Aviantese and his remaining devotees have [[TheRemnant greatly diminished in number]] over the centuries since. Out-of-universe, it's likely because peace and liberty are more boring than combat.
** It could also be caused by it being difficult to write negative traits for him and not turn him into a clone of Saradomin.
* {{Hypocrite}}: Accused of being such by Bandos and Kara-Meir. Specifically, Armadyl claims to despise fighting, yet is still participating in the battle between himself and Bandos.
** Saradomin calls him out on lecturing the others about being manipulated by Sliske when he has also been played.
** Seren believes he spends too much time calling the other gods out and not enough time looking at his own faults.
* IDidWhatIHadToDo: Armadyl's perspective on his battle with Bandos, as well as violence in general.
* MagicStaff: His most well known influence on Gielinor is what is now known as the Staff of Armadyl. It's actually an artefact left behind by the elder gods, capable of killing even a transcendent god such as Zaros or Guthix.
* NiceGuy: He may be the only major god who has appeared so far who is this. He cared deeply for his followers and believes that gods and mortals should work together, with the gods acting as benevolent guides rather than the tyrants most of the major gods have been.
* OnlySaneMan: At the climax of the God Wars, with the other gods talking about how they were going to kill the others, Armadyl was still trying to reason with everybody. [[ApocalypseHow It didn't work.]]
* PettingZooPeople: He belongs to a race of humanoid birds called the Aviansie.
* StartXToStopX: Armadyl deliberately started a battle with Bandos to protect Gielinor from his desire for war and because the other took Sliske's bait to kill gods for the Stone of Jas.
* TechnicalPacifist: Although he is fully prepared to fight if need be, Armadyl insists that everyone can share the world peacefully.
* ThatManIsDead: If you comment on his appearance he will tell you the reason for his new look is to symbolize his rebirth from his former personality, explained below.
* TiredOfRunning: After the apparent extinction of his race, he wandered the cosmos for centuries in mourning. But as he explains to one of his followers, he eventually came to realize that he was accomplishing nothing. Upon discovering that members of his race had indeed survived, he recovered hope and decided that his new purpose was to take a stand against those who seek war.
* WideEyedIdealist: According to WordOfGod, he formerly is one of these but has since learned better [[TheIdealist while still retaining some of his idealism.]]
* WingedHumanoid: In his current form, he has multiple pairs of wings.

Goddess of the Elves, representing Peace and Growth. She is stated to be the divine aspect of the [[NatureSpirit Anima Mundi]], though current lore defines this to mean a special connection rather than her being an AnthropomorphicPersonification. She had a special relationship with Guthix, though she was ordered to leave just the same as the rest after the god wars.

* ActualPacifist: Does not get involved in conflicts, and even when Zaros' empire threatened to envelop the continent, she remained in Tirannwn, protecting the elves there.
* AGodAmI: Has had a hard time coming to terms with morality. One of her shattered fragments will occasionally express this as it reflects her thoughts.
* AnthropomorphicPersonification: She is the divine aspect of light.
* CrystalSpiresAndTogas: She is basically a living crystal and the source of all elven crystal. She supplied the elves with small amounts of crystal formed from her own body to serve as material for tools. After she shattered herself into pieces, her fragments greatly increased the supply to the extent that the elves were able to remake the entire city of Prifddinas to be structured on it.
* DevourTheDragon: [[spoiler:Her Dark Lord aspect consumes the souls of his own top followers, Lord Iorwerth and King Lathas]].
* EnemyWithout: When she shattered into pieces, one of the shards [[spoiler:manifested as the part of her psyche that was fascinated with death and became known as the Dark Lord]].
* FatalFlaw: WordOfGod says that she's so devoted to peace that she's become an ardent self-segregationist, believing that mortals will never know peace as long as the different races live amongst each other, so the best option is to withdraw completely into one's own kind.
* GodGuise: She technically ''is'' a god herself, but she pretended to be Mah in order to guide the Mahjarrat race.
* LightIsGood/ LightIsNotGood: Seren's powers and philosophy are mostly benevolent.
** However like Saradomin she has taken an IDidWhatIHadToDo attitude in the past, that like him she has expressed regret for. In her attempts to lengthen the elves' lifespan, she accidentally bound them tightly to herself. After learning of Gielinor, she hoped it would hold a solution. So she used this connection to the elves, which makes them abandon everything else to be close to her or die, to force them to follow her to Gielinor.
* HarmonyVersusDiscipline: Embodies the Harmony side of the trope. Her followers live off the land, and always try to give back at least as much as they take. Seren herself is an ActualPacifist, and encourages the same from her followers.
* HeroicSacrifice: Feeling that the gods were inherently harmful to mortalkind, Guthix refused point blank to let her remain among the elves and demanded that she depart. She revealed that she couldn't because of her connection to the elves, which would kill them without her presence. As a compromise, she offered to essentially commit suicide by shattering herself into pieces. That way, she would be gone, but her power would sustain them long enough to weaken the connection. While saddened, Guthix agreed. Now that Guthix is dead however, the elves hope to gather her fragments and restore her. And during "The Light Within", they do.
* MotherNature / NatureSpirit: Aligned with nature, possibly even more so than Guthix. As a transcendent god, her power is directly drawn from [[LifeEnergy Anima]].
* NiceJobBreakingItHero:
** She pretended to be Mah and guided the culture of her younger siblings, the Mahjarrat, in a way to keep Mah stabilized. But as an unintended consequence, the Mahjarrat became warlike and violent.
** She felt bad that the elves had such short lifespans instead of enjoying immortality like herself. But the magic she used to lengthen them had an unintended consequence, magically binding them to her and making them physiologically incapable of living without her presence.
** In her attempts to fix her mistake with the elves, she, with the Iorwerth clan's permission, ran experiments on them. This is implied to have had side effects that left the Iorwerth with darker impulses and eventually led to the Elven Civil War.
* PiecesOfGod: Seren is basically a lifeform made out of divine crystal. She can break pieces of herself off into crystal seeds in order to grow tools or aspects of herself. She was a peaceful god who did not involve herself in the God Wars beyond the protection of her own people. Unfortunately, the destruction the wars caused made Guthix to become so resolved in his belief that the gods should not interfere with mortals, that he left her with no choice but to leave. Rather than abandon her people, she chose to wane, shattering into crystal and light, scattering herself about the forest and causing Guthix to mourn her death. Now that Guthix is dead however, many of the elves hope that they can regather all the crystals to revive her, or that she might even be able to rebirth herself in their home world. Her shards form numerous personalities, including an elf, as well as [[spoiler:the Dark Lord]].
* PowerCrystal: The crystal bow, shield, chimes and saw, and Elven crystals in general, are aligned with Seren.
* SiblingYinYang: To Zaros. She is the light to his darkness and the empathy to his logic. She forms attachments to the point of being dysfunctional, while he is detached to the point of seeming cold. She was devoted to him just as he adored her.
* SiblingRivalry: With Zaros. She has made it her mission to prevent him from achieving Elder Godhood
* TouchedByVorlons: Elves originally had the same lifespans as humans. Seren tried the best she could to make them immortal. She ultimately failed, but was able to expand their lifespans from decades to centuries. However, this had unintended consequences.
* YourSoulIsMine: [[spoiler:The part of her that manifests as the Dark Lord ate souls, including the souls of Lord Iorwerth and King Lathas]].

!!! Brassica Prime
[[caption-width-right:350:You know what this place is missing though? A cabbage patch!]]
Originally a noncanon JokeCharacter. He is the god of cabbages.

* AprilFoolsDay: He was originally created as an April Fools Day joke in 2007, in a fake behind the scenes article about an upcoming dungeon where he would be the boss. Two years later he showed up in the game for real to players who managed to kick a cabbage from one side of Gielinor to another during an event where cabbages came to life and could be kicked like soccer balls, saying joyful things when kicked. He was not considered canon until some time after this.
* CallAHumanAMeatbag: Calls the other gods "Flesh Giants".
* CloudCuckooLander: After the "Missing, Presumed Death" quest, he reveals he thought the gods, whom he refers as "Flesh Giants", had reunited to see ''him''.
* {{Determinator}}: Brassica Prime values persistence.
* EasterEgg: He shows up as an Easter Egg that the player can find after completing the quest The Death of Chivalry. The player must return to the tomb and search the coffins. Inside one of them is a gilded cabbage. If the player places this on the ground and kicks it thirty times, he will speak to the player and reward them with bonus prayer experience.
* GenkiGirl: During the event when he first showed up, the animated cabbages behaved like this.
* InsaneTrollLogic: A lot of Brassica Prime's beliefs are filled with this. He was unafraid of getting hit by the Dragonkin's fireballs because in his mind [[ElementalRockPaperScissors cabbage beats fire]] since getting hit with fire would result in cooked cabbage, and that would make him more powerful because "Deliciousness is power." He also claims to have power over anything that is even vaguely cabbage shaped, such as the stone of Jas (which actually has a running gag of being called a cabbage) and the planet and sun. He also automatically assumes that anybody not wearing a shirt is homeless and can't be convinced otherwise.
* LethalJokeCharacter / BewareTheSillyOnes: [[WordOfGod According to Mod Osborn,]] he is a tier 5 god. If this is true, it means he is more powerful than lesser gods, such as Icthlarin[[note]]tier 6[[/note]] and Apmeken[[note]]tier 7[[/note]], but not as powerful as the major gods, such as Armadyl[[note]]tier 4[[/note]] and Zamorak[[note]]tier 4, at least initially[[/note]]. Sliske certainly thinks Brassica Prime is important, as Brassica Prime was one of the gods invited to his "ascension".
* LetsMeetTheMeat: He takes pride in being delicious and nutritious, and claims that deliciousness is the source of his power. Consequently, he isn't bothered by the prospect of being cooked or eaten, since that would only increase his deliciousness... [[InsaneTrollLogic and therefore, his power]].
* MeaningfulName: Brassica Prime is Latin for "First Cabbage"
* NatureSpirit: If asked about the source of his divinity, he mentions the deliciousness that flows through all things, which seems to be a zany description of the Anima Mundi.
* OddJobGods: Naturally is this as the god of cabbages. He isn't taken seriously by anyone who isn't a radical Godless.
* PlantPerson
* VoiceOfTheLegion: He speaks this way when he contacts you in the above Easter egg. He sounds like a very high pitched voice and a very low pitched voice speaking in unison.

Marimbo is a gorilla goddess worshiped by monkeys and gorillas. In the Sixth Age she is rivals with Brassica Prime

* DungFu: [[GettingCrapPastTheRadar She and her followers are heavily implied to have done this Kara-Meir]] when she gave them a Naytheist Speech.
* TheTease / AnythingThatMoves: She does this to the emissary of the Godless during the Cabbage Face Punch Bonanza, [[InterspeciesRomance a human]]. He is disturbed by this and is unsure if she is being serious or not.
* HardDrinkingPartyGirl
* TheHedonist: People frequently refer to her as such, though she says that a true hedonist would only focus on themselves. She wants to invite ''all'' her friends to the party!
* SamusIsAGirl: She was originally believed to be male, but Jagex later retconned her to be female because there were not enough prominent female gods.
* ScrewThisImOutOfHere / ActualPacifist: She says that she will do this and take her followers with her if the other factions come after her or her followers. Rather ironic, given her popularity on the militant Ape Atoll.
* VolleyingInsults: With Brassica Prime.
* YouKillItYouBoughtIt: This is how she became a God, although it was by accident. She originally was a non-sapient Gorilla who an unnamed god challenged to a drinking contest which ended up being fatal to that god. She replaced that god as the god of "having a good time." She also mentions a "drinking horn" which possibly refers to one of the elder artifacts.

--> From Jas, the thought to lead them all. The preparation, the plan, the execution. To look to the future.
An Elder God associated with time and one of the beings who shaped many worlds, including Gielinor. She is the most powerful being in the Runescape multiverse and left behind an incredibly powerful artefact called the Stone of Jas.

* AmplifierArtifact: The eponymous Stone of Jas, which greatly boosts abilities of its user.
* AnthropomorphicPersonification: She is connected to progression and air.
* BlowYouAway: She is said to be connected to air.
* BrokeYourArmPunchingOutCthulhu: [[spoiler:The Echo of Jas asserts that this is all you have managed to accomplish when you defeat her]].
* BlueAndOrangeMorality: She placed a torturous curse on the Dragonkin, not out of malice, but simply because she perceives mortals in the same way we perceive ants.
* {{Curse}}: Has imposed one on the Dragonkin. As a result, the Kin suffers as "false users" tap on the powers of the Stone of Jas, and end up protecting the stone by hunting down these "false users" in order to ease their pain.
* FloatingContinent: Based on how Zaros described the "elemental planes", Abbinah appears to be one of her solo creations.
* HaveYouSeenMyGod: It appears that she's been gone since even before Guthix arrived on Gielinor. Her influence is only felt through Stone of Jas and some Dragonkin writings.
* FunWithAcronyms: Not exactly in in-universe context, but Jas could also stand for Java Application Server. The game engine is written in Java programming language.
* [[SamusIsAGirl Jas Is A Girl]]
* TheSmartGuy: Among the Elder, Jas is the most connected with intelligence. The Elder Chronicles call Jas "the thought to lead them all", and the Stone of Jas can be used to gain knowledge without enraging the Dragonkin.
* TimeMaster: A [[GuideDangIt very well hidden set of lore in game]] reveals that Jas is the god of time. And female.
* YouCannotGraspTheTrueForm: [[spoiler: The [[FightingAShadow Echo of Jas]] you fight at the end of One Of A Kind appears as a player in full black-coloured dragon armor. The examine text reveals this was the PlayerCharacter's mind's attempt to piece together a workable appearance.]]

--> From the heat is born passion, growth and life. The maiden feels love and joy. Thus came Edda-Ful.
After completing The Brink of Extinction, it is revealed that the [[RockMonster TokHaar]] and the Elder Kiln they come from are an Elder Artifact. [[GuideDangIt An absurdly complex set of tasks]] will allow you to translate a set of writings from their prophet, revealing information about Ful, the Elder Goddess of Fire and Constancy. She created the Elder Kiln, and moved it from world to world until she was satisfied with the results.

* AnthropomorphicPersonification: She is connected to constancy and fire.
* GodIsInept: The way her mouthpiece, Fulkra describes her.
* HaveYouSeenMyGod: According to Tok Haar Hok, after creating Gielinor, the Elders were satisfied with their work and lay down upon their "perfect world". Since then, the Hok have not receieved any orders, and do not know if they will awaken.
* TheMcCoy: Possibly. The Elder Chronicles associate Ful with passion, love, and joy.
* PlayingWithFire: Her specialty. She is the source of the sacred lava that fuels the Elder Kiln.

!!!Mother Mah
--> From darkness is born light, the spark of life. The child is full of wonder, imagination, and innocence. Thus came Edda-Mah.
Mahjarrat legends speak of an [[ExactlyWhatItSaysOnTheTin evil creator god in their home realm]] who combined all of "his" most fearsome monsters into the [[EldritchAbomination Muspah]]. Jagex recently confirmed that this being does in fact exist, and is an Elder God who preferred to work alone. She is the mother of Zaros, Seren, and the Mahjarrat race.

* AbusivePrecursors: Created the Mahjarrat, as well as an entire CrapsackWorld. At least, humans would see Freneskae like that. On the other hand, [[spoiler:she doesn't really have the sense to even be aware of what she's done]].
* AnthropomorphicPersonification: She is connected to light, darkness, and potential.
* [[spoiler:AlmightyIdiot: Revealed in "Fate of the Gods" to have stunted intelligence compared to the other Elder Gods, acting only on instinct.]]
* BiggerBad: Possibly. This god is only mentioned in a single quest, and even then only briefly; if it does end up being a character, it's status as a Elder god will make it more powerful than any enemy in the game.
** After "Fate of the Gods" she is awake and on the move.
* EldritchAbomination: Her creation was defective and the other Elder Gods believed her to be stillborn. The Muspah, whether it actually exists or is simply from folklore, gives the Mahjarrat nightmares. I repeat, the PhysicalGods who have dominated Runescape's major storylines for years have nightmares about this entity's creations.
* GodIsEvil: the Mahjarrat seem to think so. Given that half of them are ObviouslyEvil, and the other half can be questionable at times, make of that what you will.
* [[spoiler:GooGooGodlike: She is an elder god and has all the skill and gift at creation such status entails. But as a result of her defective birth and diminishing energy, her mentality is childlike in nature, which frustrated her son, Zaros, to no end.]]
** According to the Elder Chronicles, Mah is always the most childlike of the Elder Gods. "From darkness is born light, the spark of life. The child is full of wonder, imagination and innocence. Thus came Edda-Mah."
* LiquidAssets: [[spoiler:She requires Freneskae's dying [[NatureSpirit Anima Mundi]] to feed on. As an elder god, she can never truly die, but as her energy is depleted, she falls deeper and deeper into a coma.]]
* MyBelovedSmother: Basically the way Zaros sees her. The other elder gods abandoned her, believing her stillborn. But in fact, she survived and created Zaros and Seren to keep her company. Zaros and Seren had certain mental weaknesses they believe she created to keep them in her presence. Zaros grew tired of her controlling, childish nature and left, while Seren took as best care of her as she could until she could do no more.
* YinYangBomb: Mah is the Elder God of light and darkness

The Sun god and father of Icthlarin and Amascut.

* ApocalypseHow: He exploded into massive flame, wiping out most of the Mahjarrat and converting what had once been a lush and fertile land into desert. As a result, even though Zaros and the Mahjarrat had technically won, it wasn't worth the trouble to conquer what was left.
* HeroicSacrifice: Most of the Mahjarrat betrayed the Menaphites to Zaros and nearly conquered Menaphos. He sacrificed himself to make it a PyrrhicVictory.
* DeathByIrony: His son, Icthlarin, conscripted the Mahjarrat to help fight off the Zarosian Empire. Their betrayal directly leads to the downfall of Tumeken.
* NeverFoundTheBody: It is unclear if Tumeken is actually ''dead'' or just elsewhere.

The Menaphite demi-god of the Underworld. Generally appears as a cat- or jackal-headed humanoid.

* EverybodyHatesHades: Subverted big time. Despite bringing the [[HumanoidAbomination Mahjarrat race]] to Runescape, he plays a vital role to anybody who has died, and has tried to make up for his actions in the past. And it has worked: despite being a regional demigod, players overwhelmingly chose to support him over the major gods (or the Godless faction) during ''Missing, Presumed Death''.
* NiceGuy: He is remarkably benevolent in his interactions with the PlayerCharacter, both in ''Icthlarin's Little Helper'' and ''Missing, Presumed Death'' -- in direct contrast to his sister [[OmnicidalManiac Amascut]] and his rival [[ManipulativeBastard Sliske]].
* NiceJobBreakingItHero: By recruiting the [[HumanoidAbomination Mahjarrat]] to help fight off the invading Zarosian Empire, he is indirectly responsible for many of the worst atrocities to befall Gielinor. In particular, actions of Mahjarrat such as Zamorak directly caused the God Wars and the deaths of millions, including Icthlarin's father Tumeken.
* PettingZooPeople: Often appears with the head of a cat or a jackal.
* {{Psychopomp}}: Responsible for safeguarding the souls of the dead as they journey to and reside in the Underworld.
* ScrewThisImOuttaHere: Was the recipient of this at the hands of the Mahjarrat. First, Sliske left him because he was denied the use of an army of wights and undead; the rest of Sliske's brethren soon followed him to serve Zaros.

The Menaphite demi-goddess of destruction. She appears as a red haired woman to cause trouble in the desert.

* {{Curse}}: When she lost the last vestiges of her sanity and went on a mad rampage, her former priestesses combined their powers to bind her to the Kharid desert and ensure no one would ever worship her again.
* DarkSkinnedRedhead: Three of her human disguises: the Wanderer, Sumona, and Jesmona. She also appears in this shape to taunt you during the Halloween 2015 event.
* DidYouJustScamCthulhu: She didn't expect you to survive the "Smoking Kills" quest, so she ends up becoming a slayer master at the end.
* ForTheEvulz: If you ask her for slayer hints she'll mention that the monsters you're killing bore or annoy her.
* GoMadFromTheRevelation: Mahjarrat Memories implies that she had an encounter with an Elder God who created a nightmarish CrapsackWorld filled with {{Eldritch Abomination}}s. This ''might'' explain why she turned evil.
* IHaveManyNames: The Devourer, The Wanderer, Sumona, and [[spoiler:Lady Keli]] so far.
* MindControl: No one follows her willingly in the present era, but she does have a few followers under mind control.
* RedEyesTakeWarning
* {{Reincarnation}}: She was once the goddess in charge of reincarnating the most worthy of souls. Though after she went mad, her brother had to take charge of this duty.
* TheTrickster
* VoluntaryShapeshifting: She fooled the Scabarites by appearing as "a female with red chitin."
** She also uses human forms to deceive humans into carrying out her plots. Among these are the red-haired Wanderer, Slayer Master Sumona, and StatuesqueStunner [[spoiler: Lady Keli]].
* [[WhyDidItHaveToBeSnakes Why Did It Have to be Cats?]]: She refuses to talk to you if you have a cat out.
** YouAreWhatYouHate: She's a ''lion'' goddess.
* YourSoulIsMine: She is referred to as the Devourer. Back when she was a benevolent god, she was charged with destroying the darkest, most evil of souls. But in the present time, she and her monsters attempt to devour the souls travelling to the afterlife to increase her own power, while her brother attempts to stop her. Her victims suffer CessationOfExistence.

!!! Scabaras
An insectoid demi-god, worshiped by a race of humanoid insects.

* AbsoluteXenophobe: Scabarites are this, but unlike most examples of this trope they are passively xenophobic. They avoid contact with non-Scabarites but wish to remain at peace with them; just going to war with non-Scabarites is considered too much contact. They did not turn violent until [[spoiler:they were corrupted by Amascut]].
* BigCreepyCrawlies: He is the creator of the giant dungbeetle creatures called Kalphites. His worshipers, known as the Scabarites, use giant locusts and scarabs as mounts and guardians.
* GoMadFromTheIsolation: Inverted. He teaches his followers to achieve enlightenment through isolation.
* InsectoidAliens / PettingZooPeople: Scabarites look like humanoid beetles.
* LonersAreFreaks: This seems to be a significant reason why Scabarites are feared and hated by the other inhabitants of the Kharidian Desert.
* MultipleChoicePast: There are three different stories about how Scabaras originated. Two of them can be heard in-game, one of which is told by the high priest of Scabaras, and a third version can be found on the [=RuneScape=] website.
* SexIsEvil: Scabarites never have sex except when they need to breed, and when they do they consider it a NecessaryEvil.
* WasOnceAMan: The Scabarites once were humans who Scabaras transformed as a reward for worshiping him faithfully for many generations.

!!! Apmeken
The Menaphite goddess of joy and laughter with an affinity for monkeys.

* AndIMustScream: [[spoiler:Apmeken, by her nature, was suppressing destruction in the desert, so in a fit of rage, Amascut ripped away Apmeken's sight, hearing and voice, creating three demonic apes, which Amascut promptly sent to kill all of Apmeken's monkey followers.]]
* TheHeart
* EverythingsBetterWithMonkeys: In the "Do No Evil" quest your mission is to bring monkeys to the desert to make it a better place.

Unlike the other gods, Tuska is a wild beast who cares only for causing destruction, having already ravaged the homeworld of Guthix and the Naragi amongst a large number of other planes. Recently, monsters called Airut have been appearing in far-flung parts of Gielinor, and [[OhCrap they resemble Tuska's mooks ...]]

* AlmightyIdiot / GodIsDumb: Does not seem to care about conquest so much as [[OmnicidalManiac destroying everything in her path]]. Furthermore, it appears that her {{mooks}}, the Airut, are actually driving her like a wild animal and [[RapePillageAndBurn looting anything they can from the debris]].
* AntiMagic: Tuska has a shield made of [[LifeEnergy Anima]] that resists the powers of most gods.
* ApocalypseHow: Wiped out [[DepopulationBomb a huge chunk of the living population]] on Guthix's homeworld, and basically left the planet as a dead wreck in her wake. She invaded Mazcab, home of the Goebies, and destroyed most of the surface, leaving behind her followers to plunder what was left.
* EldritchAbomination: The closest candidate outside of the Elder Gods; so far, she's been [[InvincibleVillain unstoppable]].
* FedToPigs: Regularly pulls this off ''[[PlanetEater on a planetary scale]]'', and WordOfGod is that [[ThisIsGonnaSuck Gielinor is next]]. What, if anything, will be left of the world afterwards [[NothingIsTheSameAnymore is anybody's guess]].
* FullBoarAction / EverythingsMessierWithPigs: Tuska is referred to as resembling a giant boar. Her mooks, the Airut, are also boar-like creatures.
* TheJuggernaut: So far, mortals have been [[CurbStompBattle entirely powerless to stop her]], and other gods have done no better than temporarily slowing her down. In fact, she is ''so'' scary, that four religious factions that mutually loathe one another agreed to an EnemyMine to take her down. It took this alliance a month to defeat her, after which she crashed into the Misthalin Sea, and is now where the portal to Mazcab is.
* NonMaliciousMonster: She doesn't destroy by choice, but by constant impulse.
* NotQuiteDead: She was mostly killed by Vorago, an embodiment of Gielinor's [[GeniusLoci Anima Mundi]]. But while her body was killed, she still retains some life because of all the souls she devoured.
* OmnicidalManiac: Not out of any particular desire for destruction, but rather by [[AlmightyIdiot mindless and uncontrollable instinct]].
* PlanetEater: It has been mentioned that she devours the LifeEnergy of the worlds she destroys, and one of her titles is "[[NamesToRunAwayFromReallyFast The World Eater]]".
* PortentOfDoom: When she starts making her way to Gielinor, it causes a world-spanning earthquake and everyone recieves a vision of her face and a sense that the end is nigh.
* WeHardlyKnewYe: She gets mentioned briefly in Guthix's backstory as the one who destroyed his world, then gets killed by Vorago on behalf of the Godless after a month long event with minimal storyline.
* YourSoulIsMine: She devoured not only the LifeForce of each world she invaded, but their afterlives as well. Thankfully, Tuska did not actually [[CessationOfExistence digest them]], and as a result, they all flood into Gielinor's afterlife when she dies.

!!! Skargaroth
A powerful and solitary hunter-god who has been long deceased. Skargaroth was killed by Guthix when he was still a mortal, and he ascended to godhood after slaying him.

* AccidentalMurder: He unknowingly killed Aagi, Guthix's daughter, by falling on top of the house she was hiding in when he was impaled by Tuska. [[PapaWolf Guthix didn't take that well.]]
* CoolSword: He was the wielder of [[AncientArtifact the Elder Sword]] [[HoistByHisOwnPetard before Guthix used it to slay him.]]
** Seeing how gods ascend in [=RuneScape=], it may be that the sword was linked to his ascension as well.
* DeathByOriginStory
* EgomaniacHunter: He enjoyed the thrills of the hunt and wanted to take on more powerful opponents for sports. And for a god, a suitable target is Tuska, a boar-like goddess who destroyed Guthix's home realm and race.
* PosthumousCharacter

A beastly god of lesser intelligence that once "ruled", or rather, terrorised the region Zaros would come to conquer. Zaros bound it with magic and used it to power his city and a dimensional portal.

* AndIMustScream: See LivingBattery.
* HydraProblem: Destroying one of its heads resulted in more taking its place.
* LivingBattery: Zaros's forces trapped Loarnab. Zaros used his magicks to twist it into a power source to bring forth his legions and power his city, slowly and painfully killing it.
* MultipleHeadCase: It had multiple heads.
* PosthumousCharacter: WordOfGod states that Loarnab is long dead.
* PunnyName: It's name is a pun on "Lore Noob".
* TakenForGranite: As with all gods, its death resulted in it turning to stone, though in its case, it happened gradually.

The Fremmenik God of Heroism and the one who introduced runecrafting to mortals.

* CelibateHero: Since becoming a god, he has become so devoted to the cause of heroism to the point of having trouble even conceiving of the idea of settling down and getting married. He isn't completely sure why.
* FakingTheDead: He was planning to do this after getting rid of the other gods to let mortals believe they have been freed of divine interference.
* LetsYouAndHimFight: He planned to manipulate the lesser gods into banding together against the stronger ones, with the eventual goal of killing them all.
* LiquidAssets: He is killed when the Necrosyrtes use an Elder Artefact to drain his power into one of their own.
* TheParagon: He aimed to inspire everyone to follow in his footsteps and become a hero.
* ProudWarriorRaceGuy: He felt that modern Gielinor had grown decadent. He planned to put the Fremmenik under a harsh training regimen and have the Moon Clan switch from contemplation to battle magic. All with the aim of inspiring a new generation of heroic warriors.
* TouchedByVorlons: The Stone of Jas played a partial role in his ascension to godhood, which is also why the Necrosyrtes want him dead. Touching the Stone was also what taught him how to imbue magic into rune stones.
* MoralMyopia: He is a genuine hero, but he is also a WellIntentionedExtremist who is overly certain of his own righteousness. He accuses the other gods of being "evil", and gets irritated at the jeers of the peoples he believes himself to have liberated from tyrants.
* {{Naytheist}}: He believed that even the "good" gods were little more than tyrants who stifled their people, let alone the ObviouslyEvil ones. While he disagreed with Guthix's choice to remain an AllPowerfulBystander, he ''did'' agree that the gods should be forbidden from interacting with mortals and planned to manipulate them all into killing one another to enforce this.
* TakingTheBullet: He does this to save the player in the quest Hero's Welcome.
* WeHardlyKnewYe: He gets killed by the Necrosyrte Dragonkin in the same quest you finally meet him in person.

An as yet unmet god mentioned in a few recent quests (The Mighty Fall, Hero's Welcome and Kindred Spirits to be exact), but who has been hinted at since 2005. Highly implied by Word of God to be involved with the Pirate quest series.

* BiggerBad: [[spoiler: Highly implied to be so to Rabid Jack and the Cave Horrors/Skeletal Horror.]]
* EldritchAbomination: [[spoiler:Ancient, mysterious, and associated with madness, the oceans, undeath, and an ancient civilization known only in strange ruins.]]
* GodOfEvil: Compared to Bandos by V.
* {{Necromancer}}: [[spoiler:Heavily involved with both death and undeath, and V has described the worlds it has conquered as corpse oceans.]]

[[folder:Signature Heroes]]
Announced in [[ this developer blog]]. The [[PowerTrio main three]], Ozan, Ariane, and Sir Owen have been a part of the website's background since the Dungeoneering update.

!!!Tropes common to all the heroes
* RememberTheNewGuy: To any player that predates them, their sudden appearance is rather jarring, especially when they treat you as if ''you're'' the new guy on the block.

An archer and master thief who hails from Al-Kharid. He is central to the quests "Stolen Hearts" and "Diamond in the Rough", which kick off the Kharidian Desert storyline.
* AnythingThatMoves:
** This bit of dialogue comes when swapping stories in the Legends Guild:
--->'''Sir Owen:''' I tell you, an [[OurAngelsAreDifferent Icyene]] was watching over me that day.
--->'''Ozan:''' An Icyene? [[DistractedByTheSexy Was she hot]]?
--->'''[[DeadpanSnarker Ariane:]]''' Not all Icyene are female, Ozan.
--->'''Ozan:''' [[BiTheWay Was he hot?]]
** During Diamond in the Rough, he admits that Lady Keli looks pretty hot even if she is a crazy lady who is Prince Ali Mirza's kidnapper and that [[spoiler:she is really the goddess Amascut]].
* AttentionWhore: See TheMunchausen below; he particularly seems to like exaggerating his own involvement in the stories he tells, apparently for no purpose other than attention.
* CasanovaWannabe
* CharmPerson: Convinced a dedicated guard to let them pass when [[NotDistractedbytheSexy Ariane could not]]. The dialogue options specifically show the "Charm" option from the Ring of Charos.
* TheExile: He was exiled from Al-Kharid when he was caught trying to "steal" the Kharid-ib, the Emir's most prized treasure.
* FighterMageThief: The Thief.
* GrapplingHookPistol: Low-tech bow-and-arrow variant. He just attaches a rope to his arrow. It's used in the Stolen Hearts quest and in his home teleport animation from Solomon's General Store.
* TheLancer
* TheMcCoy: To [[TheKirk Ariane]] and [[TheSpock Owen]]
* TheMunchausen: One of his primary motives for adventuring is so he can tell the story later, usually with embellishments. You can witness a conversation between him and Ariane in which he tries to encourage her to do the same, instead of telling only the bare facts, such as the exact size of a room and the fact that she left to get more information before proceeding.
* ShockingVoiceIdentityReveal: Briefly has one when he recognizes Leela from his childhood. He's pretty delighted to see her again, even if she is threatening him, Khnum, and the player with a crossbow.
* WeUsedToBeFriends: Ozan finds out that his former friend Khnum is pretty mad at him since he's the reason that Khnum lost his job as a palace guard.
* VitriolicBestBuds: He has a tendency to pick on Owen a bit, but not Ariane.

A mage and researcher who trained at the Wizards' Tower before her sudden exile. She features heavily in the "Rune Mysteries" and "Rune Memories" quests, as well as "Heart of Stone".
* AllOfTheOtherReindeer: Ariane's natural talent for magic, particularly her hereditary precognition, caused her to become socially ostracized from her resentful peers.
* AmbiguousInnocence: At times, Ariane's behavior can be simultaneously naiive and optimistic, and power-hungry and amoral. Talking to her after "While Guthix Sleeps" reveals that she wants the Stone of Jas for herself, she repeatedly refers to the widespread fear of necromancy as "silly superstitions", and during the saga "Three's Company" she can convince Owen to let her study Carn's power over the behemoth despite Owen's clear concern that she will use it for evil the way Carn did. Plus, there's the whole demon-dealing fiasco.
* AttentionDeficitOohShiny: During her [[ADayInTheLimelight two quests involving the Wizard Tower]], she ends up getting distracted and awed at the sights of historical ruins below the tower and is too fascinated by them to focus.
* BadassBookworm: Very studious and very competent and powerful in battle.
* [[spoiler:BrokenPedestal]]: Ariane's mentor, Wizard Ellaron, is one of the few wizards to take Ariane seriously and to encourage her to use her gift. [[spoiler:He's an EvilMentor, as revealed by Ellaron himself at the end of Rune Memories; he planned to use Ariane to destroy the tower. His help for Ariane was part of his scheme and, after he dies, Ariane is shocked that the one wizard who had "faith" in her was evil all along.]]
* DealWithTheDevil: {{Exploited}}. A demon offers Ariane some secret arcane knowledge if she gives a drop of her blood to pledge loyalty to Zamorak. Ariane pretends to agree, and as she's about to make the cut, her clairvoyance shows her a vision of the near future in which the demon tells her the information. But now, she doesn't need to take up his offer--she knows what he was going to say because she heard it in the vision! Unfortunately, NotWhatItLooksLike ensues, and the demon tricks the other wizards in the tower into believing Ariane really made the deal--resulting in her exile.
* TheExile: To the Wizards' Tower, to the point that Archmage Sedridor placed a barrier specifically to prevent her entering past the receptionist.
* FighterMageThief: The Mage.
* GrammarNazi: Corrects your grammar once before admitting it's a bad habit.
* HotterAndSexier: Her new "mage" outfit when she is in combat reveals [[ShesGotLegs a lot more thigh]].
* TheKirk: To [[TheMcCoy Ozan]] and [[TheSpock Owen]]
* MagicSkirt: In "Rune Memories", Ariane is caught in a magical vortex that sends her hair flying every which way... but her skirt stays firmly in place. Averted in a piece of promotional artwork depicting the same scene, where she's crossed her legs to hold the front of her skirt down.
* NayTheist: If spoken to after "The Chosen Commander", Ariane goes on a pretty good "kick the gods out of Gielinor" rant.
* SanitySlippage: She starts a rather creepy conversation with herself during her solo section in "Three's Company".
* {{Seer|s}}: She has the ability to occasionally glimpse the future.
* ShesGotLegs: See MagicSkirt above.
* [[TheSmartGuy The Smart Girl]]: Although, she has a tendency to believe the best in people, despite evidence to the contrary, and occasionally she comes off as a bit too naive and optimistic for her own good.
* SufficientlyAnalyzedMagic: Ariane seems fascinated by the academia of the arcane, and readily investigates any oddity or exotic lore, sometimes to the point of distraction from more pressing matters. She's also experimented with her own Seer powers, finding methods to prevent or provoke her visions at will.
* VitriolicBestBuds: She tends to pick on both Owen and Ozan a bit.

!!!Sir Owen Sonde
A Temple Knight and devout Saradominist. To date, he has starred in the quest "Death of Chivalry", which is [[WordOfGod intended to have a sequel in the future]].
* BlueBlood: Hails from a noble family in Falador.
* ButtMonkey: During "Three's Company", the other two are constantly joking about Sir Owen being DumbMuscle with no skills applicable to the current adventure. He gets them both back when they find a room where brute strength is needed to succeed.
* [[spoiler:CameBackWrong: Is killed in the ''Death of Chivalry'' quest, then Saradomin attempts to use the MacGuffin, which OnlyThePureOfHeart can use, to revive him. Unfortunately, Saradomin is far from pure-hearted, so Owen comes back as a partial zombie, with a constant bloodlust clawing at his mind. He is, mercifully, still lucid]].
* ChewBubblegum: "I'm here to kick ass and take names... and I'm a Temple Knight, so I already know your names."
* ChurchMilitant: A devoted follower of Saradomin, and a member of what is essentially a fantasy spy organization.
* CombatPragmatist: "Saradomin wants me to destroy evil and protect the innocent. I'll use whatever methods are best for the job, and make any sacrifices I have to. If that means I use tactics the White Knights think are unsporting, then so be it. Succeeding in the mission is more important than obeying arbitrary rules."
** Also noted in that if you talk to him while in the guild with the other heroes, his behavior unnerves Ozan and Ariane.
* DudeWheresMyRespect: When the legendary black knight [[OneManArmy Iban]] was alive, Owen was a white knight serving under Sir Amik. When Sir Amik's [[AttackAttackAttack tactics]] weren't working, Owen left the fray, climbed to high ground, and shot an arrow [[BoomHeadshot through Iban's head]]. He ended up nearly ''kicked out'' of the white knights as a result, because he didn't follow [[HonourBeforeReason their code of honor]], which requires them to face an enemy head on, without deceit or trickery. Fortunately, the Temple Knights saw his potential, and recruited him.
* GeniusBruiser: One of the benefits of Owen's noble upbringing was a formal education, and the puzzles in Recruitment Drive suggest that brains and brawn are ''both'' needed to be a successful Temple Knight.
* GoodScarsEvilScars: Owen's nasty-looking scar reflects both his aggressive personality and his troubled background.
* HiddenDepths: During the "Three's Company" saga, Sir Owen is the only one who can mine the zephyrium ore sample. Zephyrium requires Level 60 Mining.
* KnightTemplar: Has a tendency towards this. For example, in ''Death of Chivalry'', he'll suggest killing a black knight who has already been knocked out, though he can be talked out of it. Although he does mention he would do it painlessly.
* FighterMageThief: The Fighter.
* MercyKill: For his tendencies as a PragmaticHero and KnightTemplar, he is not a sadist, preferring to kill his enemies as quickly and painlessly as possible.
* OddFriendship: A KnightTemplar paladin being best friends with an atheist and a thief.
* OffscreenMomentOfAwesome: ''He'' was the one who killed Iban, the BigBad of the Underground Pass quest.
* OnlyThePureOfHeart: In the quest ''Death of Chivalry'', there are two people who can get through a barrier like this. The player character is one, and Owen is the other.
* PermaStubble
* PragmaticHero: One of the reasons he was kicked out of a White Knights and ended up joining the Temple Knights was that he was willing to resort to ''any'' tactic to complete the mission with as few casualties as possible.
* PunnyName: Sir Owen Sonde (Surround Sound) is the son of Stario Sonde (Stereo Sound) and Altra Sonde (Ultrasound). As expected of a Temple Knight.
** Originally, his name was Sir Ewain Ouse, shortened to Sir E. Ouse (Serious). This explains why there's another knight with the "surround" pun dead in the Grotworm Lair.
** FunWithAcronyms: Counting the title, Sir Owen's initials are S. O. S. Given his tendency of getting kicked around to show off the villains, he probably needs the help.
* ShootTheDog: "Those guards had to die for me to get to my objective. Raising the alarm and giving them a chance to fight back wouldn't have helped anyone. I placed the crossbow bolts in the middle of their brains. They died instantly; they probably didn't even feel pain."
* TheSpock: To [[TheMcCoy Ozan]] and [[TheKirk Ariane]].
* VitriolicBestBuds: With Ozan and Ariane, though he makes a point of mentioning that they're the two people he trusts the most.
* TheWorfEffect: Every major appearance he has outside of Three's Company, Sir Owen gets pwned. Cinematic trailer? Oneshotted by a ''troll''. Dimension of Disaster? Shows up in the promo art as a mounted head ([[BlackComedy as deadpan as ever]]). The Death of Chivalry? ExactlyWhatItSaysOnTheTin...

A veteran adventurer who features in the "Blood Pact" quest, and teaches the main character about combat. Later on, she is TheChessmaster behind "Carnillean Rising", before meeting her end in "Heart of Stone". She later shows up in Limbo to aid the World Guardian against [[EvilSorcerer Nomad]].
* AntiVillain/ WellIntentionedExtremist: In 'Heart of Stone' she defects from the heroes (supposedly) after murdering a mage and stealing documents. Turns out she had visited Freneskae and seen what the Elder Gods have done to another world firsthand, [[FridgeLogic which if you haven't done "Fate of the Gods" is strange as there is no way of getting to Freneskae until your involvement in that quest.]] She theorises that by siphoning off the Anima Mundi of the planet into a safe place, the Elders won't have the energy required to reawaken. She neglects to mention that this will affect all current ''living'' things too...
* BrokeYourArmPunchingOutCthulhu: [[spoiler:She steals power from the Elder Gods' voices and manages to siphon off a small portion of the Anima Mundi into the Abyss. But as a result, it disturbs the Elder Gods' slumber, ensuring they will awaken very soon to harvest all of the world's LifeEnergy and erase its "imperfections"]].
* CoolOldLady: At least until you do her quests...
* [[GuileHero Guile Heroine]]: She probably is a decent enough fighter on her own, but she prefers being sneaky and manipulative.
* JackOfAllStats: Given that her specialty is never shown, but she's proficient in all three forms of combat (The Blood Pact), works well with construction and has a way with wild animals (Carnillean Rising), can manipulate divine energy (Heart of Stone), and crafted The Raptor's armor (podcast), it's likely that Xenia is a generalist like the player character and does a little of everything.
* JerkassHasAPoint: In 'Heart of Stone' she defects from the heroes to try to save the world from the Elder Gods. [[FridgeBrilliance If you have revived Zaros, then you will already be acutely aware of the dangers they possess and will understand Xenia's motivations.]] Also, looking at how the Elder Gods mouthpieces (well 3 of them at least, Jas' is more a ReasonableAuthorityFigure) talk to you during the quest, it can be reasoned that the Elders do not care for their creations, and deem them toys or puppets.
* KilledOffForReal: During 'Heart of Stone', Ariane gets her in the back in order to stop her plan. Although she fell through a teleport matrix and they NeverFoundTheBody, her death is confirmed in 'Nomad's Elegy'.
* KillTheGod: Xenia knows what [[ApocalypseHow happened to Freneskae]], and she is determined to prevent the Elder Gods from doing the same thing. Even if her plan to render them comatose would strip all magic from Gielinor, and possibly worse.
* RetiredBadass
* SinkOrSwimMentor
* TricksterMentor: Also qualifies as this since she has a rather unorthodox way of teaching.
* WhatTheHellHero: Delivered by the player character at the end of Blood Pact. [[spoiler:Also during the conclusion of Carnillean Rising, where the player finds out that she was the one who planned the Cave Wolf Matriarch attack on the player and Philipe Carnillean.]]

A master weaponsmith, who appears in a small segment of the "Deadliest Catch" quest. She is the most skilling-oriented of the Signature Heroes.
* ADayInTheLimelight: Notably averted so far, despite her nominal status as a Signature Heroine, though this is ''finally'' [[WordOfGod supposed to happen]] in a future Aviansie-themed quest, "Rite of Passage". However, the quest lost a Player Power poll to the Elder Gods storyline in April 2014[[note]]which became the Xenia and Ariane themed quest "Heart of Stone"[[/note]], so it is essentially in DevelopmentHell.
** She finally gets a major role in ''Kindred Spirits''...[[spoiler:where she betrays the player to Sliske and becomes a Barrows wight]].
* AdvertisedExtra: The rest of the Signature Heroes have ''all'' had quests built around them or have been major parts of other adventures. Meanwhile, to date, Linza has only cameoed in "Deadliest Catch" and briefly appeared in the Troll Warzone tutorial, which has since been [[RetGone removed and replaced]].
** Inverted with the release of "Kindred Spirits", Linza's long-awaited spotlight quest, which was advertised as being about the Barrows Brothers instead.
* [[spoiler:BitchInSheepsClothing: Betrays the player character to Sliske, which almost ends with with them losing their soul.]]
* TheBlacksmith: Is apparently good enough to smith dragon metal. [[spoiler:She's not; she stole the metal from the Dragonkin. Bad idea]].
* TheCameo: In "Deadliest Catch".
* DamselInDistress / BadassInDistress: During the Troll Warzone tutorial, she was briefly trapped by a rockslide with a couple of other miners.
* DealWithTheDevil: She warns Meg against ever making such a bargain. [[spoiler:Probably out of regret for her own deal with Sliske]].
* DropTheHammer: The buyable version of her equipment includes a warhammer weapon override, and her combat animations in ''Chronicle'' confirm that she uses a warhammer.
* FallenHero: [[spoiler: As of 'Kindred Spirits'.]]
* HeroesPreferSwords: Even though she uses a warhammer, she prefers to talk about swords. This extends to her dialogue in ''Chronicle''.
--->'''Victory quote:''' Turns out I can use a sword as well as make one!
--->'''Defeat quote:''' I'll come back with more swords!
* HufflepuffHouse: By far, Linza is the Signature Heroine who players know the least about and who has gotten the least CharacterDevelopment in game. [[WordOfGod Jagex's developers' own attitude]] that they find skilling-based activities and quests less interesting than combat may have something to do with it.
* TheLadette: While Ariane and Xenia wear minidresses and flowing hair, Linza wears trousers and a short haircut.
* MundaneUtility: When talking to Linza after the events of "While Guthix Sleeps", she's [[{{Foreshadowing}} excited about the Dragonkin Forge and the possibility of smithing with dragon metal]]. She mentions wanting to make ''a dragon cheese grater'', then admits that's a stupid idea.
* RewardedAsATraitorDeserves: [[spoiler:Despite knowing better, she betrays the PlayerCharacter to Sliske in return for his protection from the Dragonkin. She ends up betrayed herself and is killed and raised as one of his wights. But hey, at least Sliske delivered on his bargain!]]

!!!The Raptor
An enigmatic and powerful warrior, he is an avid hunter and features prominently in the quest "Song from the Depths".
* TwentyFourHourArmor: Never takes it off even in the Guilds, where the others are in more casual attire.
* AntiHero: As seen in "Song from the Depths". He is ruthless, prefers killing the Siren, and completely flippant and tactless when dealing with the woman who could have lost her husband.
* BloodKnight
* ButForMeItWasTuesday: He's not impressed by your successes in Dragon Slayer or Legends' Quest. Elvarg was just a dragon, and Nezikchened was just a demon, and he kills ''tons'' of those.
* DefrostingIceKing: Attempted in the [[ "Worth Comes in Battle"]] story.
* EgomaniacHunter: A recent podcast revealed that he will be attempting to kill Tuska, one of the gods who destroyed the Naragi home world.
** Tuska arrived during summer 2015. The Raptor failed to show.
* EpicFlail: The Raptor's preferred weapon is a large, intimidating flail.
* TheDreaded: Even Kuradal, the top slayer master, is terrified of him. So is anybody he gets involved with on quests, outside of the Player Character.
* TheFaceless
* {{Foil}}: In "Song from the Depths", he is shown to be a foil to our character from personality to methods. Where our character will solve puzzles, show some reasoning, and takes time understanding the situation, he will prefer brute force and killing.
* HiddenDepths: He appears to be idly chatting with Linza in the Legends' Guild, and shows up in the same part of Daemonheim as she does. This may suggest that they're on good terms.
** One of the podcasts says The Raptor's telltale armor was a gift from Xenia, again suggesting that he may have a friendlier side.
* {{Jerkass}}: Of all the heroes, he doesn't show much respect or kindness towards the character, undermining their achievements instead, and he has little tact when it comes to people who need help.
* JerkassHasAPoint: He is a cold, [[AntiHero anti-heroic]] jerk, but notes in "Song from the Depths" that [[spoiler:the Siren was a danger to the town, unintentional or not]].
* ScaryImpracticalArmor: Practically his main feature.
* TheStoic: A case where a taciturn demeanor is used to make a character both more intimidating and more mysterious.
* StrangeSyntaxSpeaker: Terse. Skips subject nouns and passive verbs. Calls named creatures by species first.
---> Heard you killed dragon Elvarg. Not impressed. Just a dragon. Kill lots of dragons.
** Uses a lot of the standard Slayer Master script during November 2015 Slayer Challenge, probably to save on programming.
* WhatHappenedToTheMouse: In the Dimension of Disaster, Zemouregal's treasure horde includes The Raptor's armor, but examining it specifically suggests The Raptor himself survived and escaped the encounter.

[[folder:The Mahjarrat]]
Some of the most powerful mortal beings in the game, and thus coming with some of the most storyline-heavy and epic quests in the game, the Mahjarrat are a group of demigodly beings, brought in from another world, [[DeathWorld Freneskae]].

Tropes associated with the Mahjarrat in general:

* BigBadEnsemble: They and the Dragonkin are the biggest direct threats in the game. The Elder Gods are the GreaterScopeVillain to both.
* DeathWorld: Freneskae has been described by a Mahjarrat, and by human standards, it's not a particularly nice place. You go there in "Fate of the Gods" and it exceeds expectations.
* DidTheEarthMoveForYouToo: The Mahjarrat have a tradition of only mating during earthquakes. This likely contributed to there being so few of them left. They do this because on their homeworld they believed that earthquakes were caused by their god Mah and they needed to calm her. [[spoiler:Their older sister, Seren, had promoted this practice, basically teaching them to siphon energy from Mother Mah for reproduction to send her deeper into slumber and thus stop the quakes]].
* HumanoidAbomination
* HumanSacrifice: The Mahjarrat sacrifice one of their own every half millennium to grow stronger and add to their already considerable lifespan.
* ImmortalProcreationClause: Their species, the Dreams of Mah, are able to breed, but unlike mortals, it costs them massive amounts of their difficult to replenish divine LifeForce. This ultimately lead to the extinction of the other two tribes of their race, and is gradually diminishing the Mahjarrat tribe as well.
* {{Magick}}: The Mahjarrat are the most prominent users of Ancient Magicks, and Azzanadra is the one who teaches these to the player after Desert Treasure.
* SemiDivine: They may be quasi mortal, but they are also the last sapient children of Mother Mah and were made out of her own failing energies.
** After a recent Q&A, it was revealed that the Mahjarrat could be considered very low tier divine beings.
* SkullForAHead: All of the Mahjarrat qualify for this in their weakened pre-ritual form. After their rejuvenation ritual they gain more flesh-like facial features.
* VoluntaryShapeshifting: Mahjarrat can change their shape to some extent.
* WarIsGlorious: The standard Mahjarrat mentality, however some, like Azzanadra, Jhallan, and Kharshai disagree on this.
* WithUsOrAgainstUs: Not explicitly, but the divide between the Zarosian and Zamorakian factions seems to be this. Kharshai, the only neutral Mahjarrat has been trying to rekindle both and has so far failed. Had he attended the ritual it is very possible he would have been sacrificed.

* DemotedtoExtra: By far the least known of the Zarosian Mahjarrat, or any of them really. Even the dead ones have gotten more development.
* MeaningfulName: His name means 'deathless', a suitable name for a member of an near-immortal race.
* [[PetTheDog Pet The Camel]]: He apparently has some connection with the desert camels, and as a token of favor gives you an amulet of Camelspeak. It's possible the Camel Mages are his work, as well.
* TheRival: To Enakhra.
* SealedEvilInACan: Although 'evil' is in question.

Zaros' champion and one of the most powerful Mahjarrat in existence, he remained fiercely loyal to Zaros even after he was banished and Zamorak rose to take his place.

* BreakTheCutie: Zaros's defeat at the hands of Zamorak devastated him, and eventually he began to feel his presence and [[HearingVoices hear his voice]], even though the communion portal had failed to work.
* BrickJoke: He claims to have spent some time in the pyramids [[spoiler:as Dr. Nabanik]].
* TheDragon: Zaros' champion, [[OneManArmy and for a good reason]]. Still loyal to him.
* HighPriest: He performed a role similar to UsefulNotes/ThePope, but after Zamorak's betrayal he JumpedAtTheCall to defend the empire and try to return his lord.
* {{Magick}}: The most prominent and powerful known user of Ancient Magicks, he teaches these to the player after releasing him in Desert Treasure.
* OddFriendship: Closest thing the Adventure has for a Mahjarrat friend. [[RelationshipValues Although the extent depends on how much Pro-Zaros actions taken during the quest lines he appears in]]. Possibly cemented after "Fate of the Gods" [[MultipleEndings depending on the choices made in it]]. He out right claims the player taught him humility.
** RoaringRampageOfRevenge: Conversely, [[spoiler:if the player sabotages Zaros's return]], he promises he'll stop at nothing to strangle the life out of the player if this results in [[spoiler:Zaros's death]].
* OhCrap: Implied to be the standard reaction to seeing him by his enemies.
* SealedBadassInACan: To defeat him, entire ''armies'' banded up, bound fragments of his power to enchanted diamonds and imprisoned him in a giant pyramid.
* UndyingLoyalty: One of his most important character traits is his loyalty to Zaros. He remained faithful to Zaros, even when he had no immediately practical reason to be so, which is why he is the follower Zaros trusts most.
* WarIsHell: He doesn't seem to share the same [[WarIsGlorious mentality]] as most of the other Mahjarrat.
-->Yet there are those who would claim that war is an artform. Fools they are, and fools they remain. By their bloodlust they are blinded to beauty, deafened to melody, and numbed to sanctity!
* WorthyOpponent: In the World Wakes, if you choose to kill or keep Guthix asleep, he understands the intentions of the player.
** Subverted if [[spoiler:the player sabotages Zaros's return]]. He flat out states you are his ArchEnemy from now on.

-->I, Bilrach, will re-open it and release my Master upon this world once more. I, Bilrach, will release Zamorak!
The master of Daemonheim, Bilrach is, as of yet, [[TheGhost an unseen presence]], though definitely a felt one. Described as [[FromNobodyToNightmare "average"]] by his contemporaries, he is utterly loyal to Zamorak, and is using the dungeons of the place in order to dig his way to [[EldritchLocation the Rift]], a portal to his master's plane-and free him through it.

* [[spoiler:DeadAllAlong: Dialogue with Ali the Wise after Ritual of the Mahjarrat implies that this is his fate. Specifically, the 'strange power' is what happens when a Mahjarrat dies.]]
** [[spoiler:ReportsOfMyDeathWereGreatlyExaggerated: As of the Dishonour Among Thieves quest, it turns out that he's alive and well and is serving as Zamorak's right-hand man.]]
* TheDragon: To Zamorak.
* DungeonMaster: Duh.
* NotSoHarmlessVillain: Viewed as "average" by Azzandra, with no notable qualities to speak of. Boy, was he wrong.

The last of the female Mahjarrat, Enakhra is well versed in the Ancient Magicks of Zaros, and is also madly in love with Zamorak. Whenever she appears, her Zarosian rival Mahjarrat Akthanakos will also appear.
* AnIcePerson: One of her abilities which she used against knights who tried to burn her temple to Zamorak
* AndIMustScream: Inflicted this fate on Pentyn, a knight of Avarrocka, as part of the Blood enchantment for her temple's security.
** Also did this to Hannibus, the last of the [[DragonRider Illujanka]]. She was never able to deliver the statue, though. In a Postbag Letter, she fiercely denied that the Dragon Riders had ever existed, possibly to make up for her failure.
* AnythingThatMoves: Averted. Zemouregal offers to sire children with her, and she states she only loves Zamorak. This is despite Zemouregal's notes that it wouldn't be for love, it would be for the survival of their race.
* DestructiveRomance: To show her love for Zamorak, she built a temple to him in the desert..... which he didn't care about, being more interested in a weapon that could kill other gods. Enakhra has been hiding out in her temple since the 3rd Age, along with her rival who was trapped there.
* [[LastOfHisKind Last Of Her Kind]]: Not the last, but as the only female, Enakhra has tremendous importance to her race.
* LifeDrain: She has the power to drain life from her enemies to heal herself. During the boss fight with her however, the fewer HitPoints you have, the fewer she can drain, a weakness that can be exploited.
* ThePowerOfLove: During The World Wakes, Enakhra insists that her passion for Zamorak will make her a more worthy foe than Zemouregal. [[ThatOneAttack Unfortunately]], it would appear that she is [[HealingFactor correct]].

* HumansAreCthulhu: Hazeel is disgusted by how humans have to consume flesh to live; he also finds it hypocritical of humans to eat "lower" creatures but never each other.
* SealedEvilInACan

Jhallan plays a major role in "The Tale of the Muspah", where the PlayerCharacter helps hide him in an ice cave to regain his strength. Despite their efforts, he is sacrificed in the mahjarrats' Ritual of Rejuvenation during "The Ritual of the Mahjarrat".

* HumanPopsicle: You find him frozen in a block of ice and thaw him out. Then he asks you to help him ''re''-freeze himself in a better spot. They still knew he was there anyway.
* InvoluntaryShapeshifting: He turned into a Muspah in his frozen sleep due to a nightmare.
* {{Jerkass}}: Azzanadra notes that he had trouble fitting in because he was so rude and unpleasant. He's not exactly friendly to the player after being woken up, and he's still rude even after you help him out.
* KilledOffForReal
* LivingMacGuffin

The youngest of the Mahjarrat, and one of the few to be born in Gielinor. He features heavily in the "Fight Arena" quest as well as its sequel, the "General's Shadow" miniquest, and is a minor character in subsequent Mahjarrat-centric quests.
* ArchEnemy: To the southern gnomes. The war between Khazard and the Tree Gnome Village is referenced numerous times in the gnome quest series. Khazard's human followers are also used by [[TheHeavy Glough]] as his reason for despising humans.
* BreadAndCircuses: His Fight Arena in southern Kandarin, a WretchedHive where prisoners and monsters fight [[DuelToTheDeath to the death]] for his amusement and that of his [[{{Mooks}} personal army]].
* DevilInPlainSight / VillainWithGoodPublicity: Despite being the youngest of the Mahjarrat, Khazard has a very large human following. Unlike most of the Mahjarrat, who operate in either the shadows or away from human settlements, Khazard (a devout Zamorakian) operates openly right in the middle of a region where [[CrystalDragonJesus Saradomin]] is widely worshipped.
* FourStarBadass: Leads a sizable army, and has the [[AuthorityEqualsAsskicking power to back it up]].
* GeneralRipper
* MissingMom: His mother, Palkeera, died shortly after his birth.
* NobleDemon: Shows an honorable side during his premier quest, ''Fight Arena''. The player attempts to rescue the Servil family from being killed in the titular arena. Khazard agrees to let them go if the player takes their place and wins two fights. Khazard is enraged when the player succeeds in killing [[OnlyFriend Bouncer]], and even tries to attack the player himself, but first he orders the release of the Servils, just as promised.
* PetTheDog: He adores his pet hellhound Bouncer.

-->Do you know who you address? I am Lord Lucien of the Mahjarrat, Master of the Thousand Curses, look upon my works and despair!
One of the most powerful Mahjarrat currently, possibly trailing directly behind Zamorak, he initially appears as a simple mage who asks the player to retrieve a staff. [[AGodAmI It all went downhill from there.]]

* AGodAmI: He's stolen ''two'' artifacts of the gods, including the one that Zamorak ascended to godhood with. In "The Ritual of the Mahjarrat", he claims himself to be a god. Then he dies.
* FailureIsTheOnlyOption: Whether or not you deliver him the Staff of Armadyl during Temple of Ikov does not matter, he obtains it anyhow.
* HoistByHisOwnPetard: His reliance on the Stone of Jas backfires.
* ImpaledWithExtremePrejudice: Right in the heart with the Staff of Armadyl by one of the Dragonkin. ''Ouch''.
* JediMindTrick: If you try to attack Lucien during ''Temple of Ikov'' before you side with Armadyleans, he does this to you in order to prevent you from attacking.
* {{Jerkass}}: Not only did he see his daughter Moia as nothing more than a tool, he also threatened her often and reminded her of her supposed worthlessness.
* KilledOffForReal: He is killed by the dragonkin in the Ritual of the Mahjarrat.
* KnightOfCerebus
* LaserGuidedKarma: During Ritual of the Mahjarrat, Zemouregal's zombies are overwhelmed by Sliske's wights and the newly-freed Arrav. Zemouregal calls out to Lucien for help, but Lucien rebuffs him, causing all the other Mahjarrat to turn on him. When the Dragonkin show up, however, all the other Mahjarrat sit back and watch as Lucien gets his ass handed to him.
* {{Necromancer}}: Not as prominent as his cousin Zemouregal, but very skilled nonetheless.
* NotSoHarmlessVillain:
** During ''Temple of Ikov'', he is level 14. Cue ''While Guthix Sleeps''...
** Also present with the [=NPCs=] themselves, who regarded him as frail and weak prior to obtaining the staff of Armadyl.
* ObviouslyEvil
* WhamEpisode: He is quite heavily involved in While Guthix Sleeps.
* TheWorfEffect:
** The player is shown just how powerful he is when he first kills 6 of the heroes, including [[spoiler:Hazelmere and Cyrisus]], and later summons a pair of tormented demons as lowly familiars to dispose of the player.
** Used again in Ritual of the Mahjarrat, on him. The dragonkin almost effortlessly kill him, showing just how powerful they are.
* ZombieApocalypse: A few years before the events of the game, he tried to invade Varrock with an army of undead in order to obtain the Shield of Arrav, but failed.

* AmnesiacDissonance: When he recovers his memories, he's a bit disturbed by his previous BloodKnight behavior. Most likely, he remembered the carnage he'd witnessed in the God Wars.
* BloodKnight: [[spoiler:He was this more so than most Fremenniks as Koschei, but after his transformation, he noticeably mellows out a bit.]]
* CompleteImmortality: [[spoiler:They didn't call him Koschei the Deathless for nothing.]]
** ResurrectiveImmortality: [[spoiler: During the quest Blood Runs Deep, Koschei acts disoriented after battling the Dagganoth Kings, remarks that "I must have died again", and compares the experience to being drunk.]]
* IdentityAmnesia: [[spoiler:He forced this on himself as a means of maintaining his youth and power. It worked so well that neither he nor any of his kin knew who he was afterwards, and had his subconscious not willed him to remember, he likely would've stayed as Koschei for an eternity.]]
* [[OnlySaneMan Only Sane Mahjarrat]]: [[spoiler:He is well aware that what the Mahjarrat are doing to each other is extremely detrimental to their race and refuses to join either side because it would disrupt the balance of the two factions]].
* TakeAThirdOption: Kharshai is steadfastly neutral despite pressure from both the Zarosian and Zamorakian factions to choose a side.
* TeamSwitzerland: He's the only Mahjarrat who wants the two warring sides to settle their differences, end their warlike ways, and live in peace.
* WarIsHell: When the majority of the Mahjarrat decided to betray the Menaphites to Zaros, he went with the strongest as is custom, but it was never something he was comfortable with. The Mahjarrat easily slaughtered those of their kin who had refused to defect and conquered their former allies, but Tumeken made a HeroicSacrifice to make it a PyrrhicVictory. Kharshai saw his race dwindle from 500 to less than 100 in a single act.

The half human daughter of Lucien, Moia acted as TheDragon to him, though he makes no effort to hide his utter disgust at her very existence. Lucien sends her to track down Bilrach, who in turn shows her how portal magic can let her wield the power of her Mahjarrat side. Currently, she is one of Zamorak's major generals.

* ElementalPowers: Before the Evolution of Combat, portals gave her fire, water, and earth magic.
* HalfHumanHybrid: Half human, half Mahjarrat.
* MindProbe: Was using this to assume the identities of various people during the Nadir saga.
* TookALevelInBadass: Zamorak saw potential in her and groomed this Mahjarrat/human hybrid into being one of his generals of the Sixth Age.
* WithGreatPowerComesGreatInsanity: during the earlier parts of the Nadir saga, Moia is somewhat honorable, as she regrets killing [[PunchClockVillain Captain Toma]] and shows disgust at the practices of the Necrolords in Daemonheim. After juicing up on portal magic, she ruthlessly slaughters everyone and anybody in her way.
* WellDoneSonGuy: Was trying to get Lucien's approval prior to entering Daemonheim.

-->[[MagnificentBastard Why should you trust me? Well now, I don't have an answer to that. In fact, I do. You shouldn't.]]
A follower of Zaros, Sliske specializes in Shadow magic. Like some others, he uses necromancy, but unlike others, he prefers a small group of elite wights over a massive zombie horde.

* AGodAmI: Averted. During "Missing, Presumed Death", Sliske plays coy about whether he has ascended or not, but after "Fate of the Gods", the player can get one straight answer from him. Sliske will state that he is not a god if asked.
* AnOfferYouCantRefuse: He forces the PlayerCharacter to participate in his sadistic games by killing a hostage and threatening to kill more if they don't cooperate. He also captures an entire Saradomist army and forces them to fight to the death against one of his undead slaves, Dharok, on the threat of doing unpleasant things to their loved ones if they do not obey.
* ArcVillain: 2016's quest content is focused on him and his schemes.
* BerserkButton: [[spoiler:The fact that you know of Sliske's real plans don't bode well with him.]]
* BewareTheSillyOnes: By far the goofiest of the Mahjarrat, and without question the most dangerous.
* BreakingTheFourthWall: During "Missing, Presumed Death", some of his avatars will randomly accuse you of using a guide as you travel through the quest.
* CastingAShadow: Described as having unusual control over shadows and the Shadow Realm.
* ChronicBackstabbingDisorder: He may aid someone with one hand, but could just as easily backstab them with the other. Even the Zarosian mahjarrat do not trust him, especially now that his games are bordering on madness and even his loyalty to Zaros is in doubt. He has made the claim that he allowed Zamorak's rebellion to overthrow Zaros, even though he could have stopped it. After tempting the PlayerCharacter with the option of sabotaging Zaros's return, Zaros ends up excommunicating him, and they are now in open war.
* CommanderContrarian: Back when the Mahjarrat were in service of Icthlarin (the desert god of death and a blatant expy of Anubis), Sliske won a battle against Zaros's forces using his shadow magic and a group of enslaved wights fromed from his enemies. Icthlarin, being responsible for getting souls to the afterlife, ordered Sliske to release the wights. Sliske refused, so Icthlarin snapped his fingers and did it himself. [[ScrewThisImOutOfHere Sliske then became the first Mahjarrat to leave Icthlarin]].
* ConsummateLiar: If he is a god, he is the god of darkness and lies, according to his emissary. See PetTheDog below.
* ConservationOfNinjutsu: Whereas Zemouregal summons a huge horde to ZergRush enemies to death, Sliske prefers only his Barrows wights, who were once elite Saradominist warriors.
* DealWithTheDevil:
** The Barrows Brothers received powerful equipment from him, but he ultimately arranged for them to fall in battle and raised them as wights.
** An ill madman named Gregorovic tortured and experimented on elves in an attempt to save himself but failed. He offered Sliske his soul in return for his aid. Sliske fulfilled his end of the bargain by killing him and raising him as his undead slave, with the power to LifeDrain others to extend his own life and increase his power.
** [[spoiler:Linza betrays the Adventurer to him in return for his protection from the Dragonkin. As part of the bargain, she was supposed to serve as one of his wights after she died, but Sliske decides to speed things up a bit and kills her directly.]]
* DidYouJustPunchOutCthulhu: To Guthix, no less. He also manages to capture a dragonkin, in spite of its raw power, through trickery.
* HeroKiller: To the Barrows Brothers and [[spoiler:Akrisae and Linza]].
* HiddenAgendaVillain: He portrays himself as someone who stirs up trouble ForTheEvulz, but he does in fact have an ulterior purpose behind his actions, and [[spoiler:serves a mysterious master.]].
* HighCollarOfDoom: Sliske dons one in his appearances in the Sixth Age.
* InvincibleVillain / NighInvulnerable: By virtue of being a master of shadow magic, he is basically untouchable.
* InvisibleJerkass: Sliske is especially good at hiding in the shadows; at one point, he and the player hide in the shadows well enough that fellow Mahjarrat Zemouregal can't see them.
* IronicHell: As part of his games, he subjects the Barrows Brothers to torments reflecting their sins in life.
* ItAmusedMe: His main motive and character trait.
* KarmaHoudini: If he wasn't one after [[spoiler:enslaving Akrisae]], he sure is now after [[spoiler:killing Guthix]].
** KarmaHoudiniWarranty: He comes off of "Ritual of the Mahjarrat," "The World Wakes," and "Missing, Presumed Death" each time better off than before. Come "Fate of the Gods," however, [[spoiler: he makes the mistake of pissing off his master Zaros and is cut off from any divine aid for his treachery]]. Later in [[spoiler: Dishonour Among Thieves, the Adventurer has the option to help Zamorak land a devastating blast on Sliske or simply stand by and watch Zamorak do roughly the same thing.]]
*** Come Kindred Spirits, [[spoiler:we finally learn something about his long-term goals, which gets under his skin ''big time''.]] Also, the player is given the option to punch him in the face earlier in the quest.
* KickTheDog: Everything he does in Kindred Spirits. And worse, he did it because he was [[ForTheEvulz BORED]].
* KillTheGod: The first being on-screen to kill a god, and a major one at that.
* LetsYouAndHimFight: Sliske attempts to manipulate the gods into fighting a second God War, with the prize for killing the most gods being the Stone of Jas. Fortunately, Bandos was the only god who was actually malevolent and manipulable enough to actively participate, which ultimately got him killed early in the game.
* ManipulativeBastard: He has no issues (or trouble) manipulating others in his schemes. In the quest, ''Missing, Presumed Death'', he even goes so far as to manipulate the gods themselves into attending his game.
* NoHoldsBarredBeatdown: Gives one to the player in Kindred Spirits after [[spoiler:finding out you saw a glimpse of his real plans.]]
* NonStandardCharacterDesign: His character model is visibly different compared to the rest of the Mahjarrat.
* {{Necromancer}}: He kills and raises those who catch his eye into a type of undead monster called a wight to serve as his slaves. Victims include the Barrows Brothers, [[spoiler:Akrisae, and Linza]]. He has also demonstrated the power to pull the souls of the deceased out of the afterlife for his entertainment.
* PetTheDog: Relomia was a housemaid who somehow got trapped in the Shadow Realm. After spending years there, she met Sliske, who rescued her. Since Relomia doesn't seem to be of any use to Sliske at all (advertising his existence and motives isn't something he does), he may very well have done it because he felt like being nice that one time.
* PyrrhicVictory: In Kindred Spirits. [[spoiler:He manages to take a piece of the player's soul and gives them a beating for good measure, but the player sees that Sliske has a bigger plan in motion, and the Barrows Brothers have gained a small amount of freedom and agree to stand by the player when the time comes.]]
* PhysicalGod: After the World Wakes, he may very well be a god; Azzanadra says that Sliske wouldn't really want the responsibility of ruling the world and that he really is a devout Zarosian, but that remains to be seen.
** Following "Fate of the Gods," he will offer to answer you one question truthfully. One of them is "Are you a god?" to which he will respond [[spoiler: he is not, nor did he ever intend to be. He is, however, roughly equal in power to the Adventurer's [[ChosenOne World Guardian]] abilities]]. WordOfGod confirmed he is telling the truth.
* TheManBehindTheMan: [[spoiler: A memory viewed in Kindred Spirits indicates there's someone pulling his strings. [[UnstoppableRage He is not happy to know that you know]].]]
* RevengeByProxy: [[spoiler:When the PlayerCharacter enrages him, he attempts to order his Barrow Wights to kill their friends and family.]]
* StalkerWithoutaCrush: The "without" part might be debatable, but he's been watching the Player Character for a long time. [[spoiler: he's been waiting for your birth for thousands of years, as a matter of fact, after hearing you were name dropped by a sailor who had a run-in with Xau-Tak]]
* {{Troll}}: Sliske and his followers view life as a game and enjoy manipulating, leading on, and making mockeries out of the other players. He has even done this to his fellow Zarosians, causing them to stop viewing him as one of their own.
* UnstoppableRage: [[spoiler: Flips out HARD on you after finding out you saw what he's really up to.]]
* [[spoiler:VillainousBreakdown: In ''Kindred Spirits'', after the player finds evidence that someone is pulling his strings, he ''completely loses his shit'', beats the player half to death, steals Linza's soul, and tries to collapse his base on top of the rest of the party]].
* WildCard: Despite being clearly Zarosian, even the other Zarosian Mahjarrat are unwilling to fully trust him and cannot exactly predict his actions any better than most.
* YellowEyesOfSneakiness: [[NonStandardCharacterDesign Unlike the other Mahjarrat]] who have [[RedEyesTakeWarning red sclera in their eyes]], his sclera are yellow.
* YourSoulIsMine: [[spoiler:Tries this on the player in Kindred Spirits, and partially succeeds.]]

* BadassBookworm
* DarkIsNotEvil: Despite being a Zarosian who was only doing it for necessity, when he teamed up with the forces of Saradomin and Armadyl against Lucien, he made a good teammate and was willing to single handedly hold back [[PhysicalGod Lucien]] in order to protect his temporary allies.
* ManipulativeBastard: Attempted during the God Wars. The forces of Saradomin and Zamorak were preparing to attack the Zarosian holy city of Senntisten. Wahisietel tried and failed to pit them against each other.
* SignificantAnagram: [[spoiler:Ali the Wise = Wahisietel]]

* AGodAmI: When talked to during Missing, Presumed Death, he shows interest on ascending to godhood.
* CardCarryingVillain: A version of him in an AlternateUniverse where he won shows him to be this.
* CloningBlues: In the Dimension of Disaster, he creates a bobblehead pet version of himself... to abuse and force into meaningless tasks while the most it can do in response is swear and [[INeedAFreakingDrink demand brew]].
* {{Expy}}: Of [[Franchise/MastersOfTheUniverse Skeletor.]]
* ItsAllAboutMe: Shows quite a bit of this in an AlternateUniverse.
* [[ManInABikini Mahjarrat In A Bikini]]: One of the paintings you can vandalize in Dimension of Disaster results in this. Nice polka dots, Zemo.
* {{Necromancer}}
* NotSoHarmlessVillain: In the Dimension of Disaster, he has trophies of all six Signature Heroes, ''and'' Kara-Meir, implying that he bested them ''all''. Not to mention, his defeat and enslavement of Arrav in both timelines.
* OnlyYouCanContinueMyRace: Propositioned Enakhra for this purpose once, and was rejected. He's also apparently expressed interest in his half-human niece Moia, much to her disgust. Strangely, the Dimension of Disaster version of him disdains them both and shows no interest in continuing the species.
* TheStarscream: Implied to be considering this in the main universe. And an alternate version of him has performed several acts of blasphemy against Zamorak, desecrating Zamorak's wine and temple. His notes outright state that Zamorak is of little relevance to him.
* TrophyRoom: In an AlternateUniverse, he keeps one suggesting an unhealthy amount of {{Pride}}.
* VictoryIsBoring: In an alternate universe where the PlayerCharacter never existed, he prevailed and conquered the kingdom of Varrock. He has stopped various heroes very easily and grown rather bored with his rule. Even though he could easily kill you when you first enter his world, he gives you the chance to build up your power before confronting him for his entertainment.
* VillainExitStageLeft: During the end of Defender of Varrock, when his zombies are decimated by the Shield of Arrav, he, [[FateWorseThanDeath Arrav]] and [[OurGargoylesRock Sharath]][[TheDragon teerk]] escape to recuperate and prepare for "Ritual of the Mahjarrat".
* ZombieApocalypse: He has tried to use this to conquer Varrock at least twice using this tactique in order to obtain the Shield of Arrav, but has never succeeded. The 200th quest shows an alternate universe where the PlayerCharacter does not exist, and the Zombie Apocalypse is in full force for Varrock.


[[folder:The Dragonkin]]

The creators of dragons.

!!!Tropes applying to the race as a whole
* AlwaysABiggerFish: [[spoiler:When they [[KickTheSonOfABitch kill Lucien]]]].
* BeingTorturedMakesYouEvil: Zig-zagged. As part of their binding to the Stone of Jas, the Dragonkin suffer continual torment whenever someone who isn't an Elder God (a false user) draws power from the Stone. The Necrosyrtes have given in to the curse, and endlessly scheme to kill the False Users and anyone who draws their ire. The Dactyl, on the other hand, fight off the curse and, as a result, are somewhat less malevolent.
* BerserkButton: Any "false user" who uses the power of the Stone of Jas or tries to communicate with them.
* BigBadEnsemble: They and the Mahjarrat are the biggest direct threats in the game. The Elder Gods are the GreaterScopeVillain to both.
* BlessedWithSuck: Their ties to the Stone of Jas. Whenever someone other than Jas uses the stone to gain power, the Dragonkin will gain an equivalent amount. However, this also puts them in terrible pain that can only be eased by destroying things, preferably the false user.
* BreathWeapon: {{Fireballs}}, as demonstrated in the Mos Le'Harmless section of "The Ritual of the Mahjarrat".
* CombatPragmatist: Justified that their opponent was [[spoiler:powered by two artifacts and rejuvenated by their ritual]], but two against one isn't exactly fair.
* TheDreaded: They ravaged the world during the Fourth Age, effortlessly thrashed Lucien, and are strong enough to pose a threat to the younger gods. They are very widely feared.
* EnemyCivilWar: There are two factions; the Necrosyrtes and the Dactyl. The Necrosyrtes have given in to the curse, and seek only to kill False Users and anyone who gets in their way. The Dactyl are more scientific, and seek to either break the curse or create a new species free of Jas' influence. They don't get along.
* EnemyWithin: [[spoiler:According to Kerapac, Jas's curse on the Dragonkin has a fail safe mechanism that manifests as a sort of inner demon, an Echo of Jas. In order to weaken the curse's hold over Strisath, Kerapac has the player defeat it]].
* EvilutionaryBiologist: The Dactyl qualify as this, performing all sorts of torturous and unethical experiments in their efforts to break free of the curse and create a new race to carry on their legacy.
* HairTriggerTemper: The pain inflicted by the curse makes them rather touchy. Given their immense strength and power, this makes them very dangerous to be around.
* ImmortalProcreationClause: The Dragonkin are practically immortal, but can still be killed, and seldom reproduce.
* KillTheGod: They are compelled to fight False Users, many of which are the younger gods.
* MacGuffinGuardian: Enslaved by Jas for the purpose of protecting the Stone of Jas.
* MakeWayForTheNewVillains: At the end of "The Ritual of the Mahjarrat", when they [[spoiler:[[KickTheSonOfABitch kill Lucien]]]].
* NoSell: Power drawn from the Stone of Jas is almost completely ineffective on them. The Kethsians and Lucien found this out the hard way.
* SanitySlippage: The constant torment inflicted by their curse causes many of them to slowly lose their minds.
* TimeAbyss: [[spoiler:All of the surviving Dragonkin. Dialogue with Zaros implies that their race pre-dates the birth of the five Elder Gods we know of and the current universe.]]
* UnstoppableRage: Anyone who touches/uses the power of the Stone of Jas causes a rage in the hearts of the dragonkin, leading them to take it out on anyone they think deserves it, especially the one using the power- thus, the deaths of [[spoiler:Lucien, who used the power and tried to keep the stone for himself, and Idria, who foolishly tried to make an alliance with them when they were discussing who to kill.]]
* TheWorfEffect: They [[spoiler:manage to slay Lucien with ease and Lucien was the most powerful mahjarrat at the time]].

A Dactyl dragonkin. Brilliant, determined, and absolutely amoral, Kerapac created many of the dragons seen in game, such as the Queen Black Dragon, frost dragons, and celestial dragons.
* {{Determinator}}: Even by the usual standards of the Dactyl, Kerapac is singlemindedly determined to free himself from the curse.
* EvilAlbino: "Evil" might be debatable, but he's certainly not the nicest of creatures.
* KillTheGod: His ultimate goal is to kill ''Jas'', an Elder God.
* OutgrownSuchSillySuperstitions: He doesn't think much of spiritual beliefs such as fate or afterlives.
* TheUnfettered

A Dactyl dragonkin and one of Kerapac's peers. Forcae is responsible for the creation of the metal dragons.
* AGodAmI: After spending who knows how many centuries creating different kinds of dragons, he develops a bit of a god complex.
* HoistByHisOwnPetard: He gets ripped apart by his own creations.
* IHaveNoSon: Has a daughter, Lasthes, who he disowned after she joined the Necrosyrtes.
* PosthumousCharacter: By the time the player finds the ruins of his lab, he is long since dead.
* TooDumbToLive: After creating the NighInvulnerable runite dragons, severely weakening himself in the process, he tried to discipline them and force them to respect him.

A Dactyl dragonkin. At the behest of Kerapac, he pursued the Fremmenik hero-god V. He was eventually captured by the Necrosyrtes and infused with V's divine energy as a test. It all went downhill from there.
* BodyHorror: He eventually devolves into a hideous, mindless atrocity. Phalaks speculates that it could be a fail-safe in the curse to stop them becoming too powerful, or simply a side effect of Tarshak abusing his connection with the Stone of Jas.
** LovecraftianSuperpower: His deformations made him strong enough to go toe-to-toe with Strisath, Sakirth, and Kalibath, and he most likely would have won if Kalibath hadn't stolen one of his protective charms. When he mutates into the Abomination, he's more than a match for the player even after getting torn in half.
* DumbMuscle: Both the Dactyl and the Necrosyrtes comment that Tarshak was never very smart.
* HalfTheManHeUsedToBe
* RasputinianDeath: He takes a ''lot'' of punishment to bring down. He gets beaten on by the Necrosyrtes, gets shot with a poisoned dragonbane dart (which Phalaks notes should have killed him almost immediately), fights the player, gets crushed beneath a massive lode of bane ore, ''tears himself in half'' trying to get out from under the rocks, and is finally put down by the player kiting him through his own fire and the collapsing ceiling of his lair.
* SanitySlippage: He goes completely insane very quickly.

The self-proclaimed leader of the Necrosyrtes.
* AsskickingEqualsAuthority: He certainly seems to think so.
* HeroKiller: He's the one who takes out both V and Lucien.
* KillTheGod: He does this to V via Elder Mirror.

[[folder:Dungeoneering Bosses]]
Members of Bilrach's team and creatures from the beyond summoned by him to keep out anyone trying to get to him.

!!!The Stalkers
The Stalkers are [[EldritchAbomination huge, grotesque beings]] [[EyesDoNotBelongThere with eyes all over their body]]. They are all very skilled at magic and are highly resistant to it. Their naming convention is [[LukeNounverber Noun-verber]] [[TheUnpronounceable Unpronounceable]].

* BlackSpeech: Not only their native language, but what usually results from attempts at pronouncing their names.
* BossRemix: Ihlakhizan's theme.
* DarkReprise: Again, Ihlakhizan's theme.
* EldritchAbomination: [[EyesDoNotBelongThere Yup]].
* EyeScream: Obviously, since they're essentially covered in eyes. Their weakness is stab attacks.
* LukeNounverber: Their whole naming convention.
* NamesToRunAwayFromReallyFast: Let's see, with names like Plane-freezer Lakhrahnaz, Night-gazer Khighorahk, Shadow-forger Ihlakhizan, Flesh-spoiler Haasghenahk and [[UpToEleven World-gorger]] Shukarhazh...
* TheUnpronounceable: [[BlackSpeech Yup]].

!!!The Kal'Gerion
A race of demons brought in by Bilrach, who don't serve him directly, but their leader has instead made a shaky alliance with him. Mostly weak to magic, and each one comes with a few gimmicks of their own. Their naming convention is Na'Me the Nounverber.

* AnIcePerson: To'Kash. As if the title 'Bloodchiller' didn't say enough.
* BadBoss: If a demon says he failed during Kal'Ger's intro cutscene, the poor sap gets destroyed.
* BarrierChangeBoss: Not exactly, but if you've seen the stats on the celestial catalytic staff, you know Kal'Ger's magic weakness is gone the moment he picks that thing up.
* BigRedDevil: Kal'Ger.
* ClimaxBoss: Kal'Ger is split into ''five'' phases, uses all corners of the combat triangle effectively, slams off your protection prayers if you use them long enough and actually uses his wings. Yk'Lagor is no slouch either, and a fitting finale to the occult floors.
* DropTheHammer: Bal'Lak dual wields enormous warhammers.
* EvilSoundsDeep: Yk'Lagor was the first boss to ever be given voices. They haven't gotten any less deep since.
* HPToOne: Don't keep that protection prayer up against Kal'Ger for too long.
* KaizoTrap: When Kal'Ger dies, he explodes and deals damage anywhere between your maximum base health and 1. If you're really unlucky, this can kill you from full hitpoints.
* KillItWithFire: Har'Lakk's flame portal.
* MagicKnight: The demons primarily fight with magic and melee, both about equally destructive.
* MundaneUtility: To'Kash freezing some poor sap and then shattering them in a shower of LudicrousGibs is said to be a favorite party trick of his.
* NamesToRunAwayFromReallyFast: To'Kash the Bloodchiller, Har'Lakk the Riftsplitter, Bal'Lak the Pummeller, Yk'Lagor the Thunderous and Kal'Ger the Warmonger don't exactly sound friendly.
* NighInvulnerable: Bal'Lak's defenses gradually increase until he's virtually impossible to damage. To make him vulnerable, you have to lure him over the green rifts in the floor, or teleport out and wait for it to drop on its own.
* NoIndoorVoice: Especially Yk'Lagor the [[MeaningfulName Thunderous]].
* OminousPipeOrgan: Yk'Lagor's theme has one. It's rather ominous.
* OneHitKill: Again, see BadBoss. Yk'Lagor's earthquake attack's max hit is also 990, making it a viable OneHitKill as well.
* WingedHumanoid: All, but Kal'Ger actually uses them.
* YouHaveFailedMe: See BadBoss.

!!!The Behemoths
Basically just bigger than usual animals dwelling in Daemonheim, the Behemoths were discovered by Bilrach's party and left as sentries to guard the passages deeper in. Not particularly intelligent, but definitely there in the brute force department. Their names are actually just [[ExactlyWhatItSaysOnTheTin descriptive ones]] given by Bilrach's team.

* BigEater: Take a wild guess where the Gluttonous behemoth got its name from.
* ChargedAttack: The Hope Devourer telegraphs its strongest attack with a roar. Should any player have a protection prayer up when the attack comes, it'll instantly consume it to heal itself, or [[ExactlyWhatItSaysOnTheTin 'devour their faith and hope'.]]
* ExactlyWhatItSaysOnTheTin: Since they were named by the exploration team, their names are mainly descriptions.
* ExtremeOmnivore: The Gluttonous Behemoth will gladly munch a rotten bovimastyx corpse (that has likely been in that state for a very long time) when its health is low.
---> (examining the mastyx corpse) I'd have to be pretty desperate.
* HeroicBSOD: The Hope Devourer's effect on people in-universe. [[spoiler: Marmaros literally lost his mind.]]
* LuckBasedMission: Beating Stomp in the minimum of three rockfalls is not always possible without creative use of gatestones or even with it. The rocks may fall so they block either the lodestones, crystals, or both. An update fixed this; it's now possible to break the debris with a pickaxe.
* NamesToRunAwayFromReallyFast: Most of them, but special mention goes to the most powerful, the Hope Devourer.
* NighInvulnerable:
** The Bulwark Beast has a thick outer shell that needs to be hacked off with a pickaxe for Melee or Ranged attacks to hurt it at all. You could try Magic, but its normal defenses are highest against Magic.
** The Runebound Behemoth needs to be exposed to different corners of the combat triangle by deactivating the three crystals in the room.
* PortalCut: Stomp's head gets [[{{Gorn}} most satisfyingly guillotined off]] as the portal it was sticking through gives out.
* ShockwaveStomp / GroundPound: Run under a behemoth and it will trample you ForMassiveDamage.
** Ironically, the behemoth actually named Stomp doesn't and can't do this, as only its head is in the room with you.

[[folder:God Wars Dungeon Generals]]

!!!Common Tropes
* FlunkyBoss: They each have three lieutenants at their side. For Nex, she has four along with various other creatures she summons.
* LargeAndInCharge: Kree'arra, K'ril Tsutsaroth, Nex and General Graardor are all very large, command the armies of their gods and are very powerful boss monsters. Inverted with Zilyana, who is just slightly taller than a human, but is just as lethal as the others.
* PraetorianGuard: The bodyguards for all generals at God Wars Dungeon count as these.

!!!Commander Zilyana
* BitchInSheepsClothing: Take a look at LightIsNotGood. She comes off as a righteous commander, but she is very easy to piss off.
* FieryRedhead: The HotBlooded kind, not the PlayingWithFire kind.
* GlassCannon: Before Evolution of Combat, she was not too hard to damage, but she can nail you ''hard'' if she gets into melee range.
* TheLancer: There's a reason why Saradomin chose to resurrect her using the Stone Of Jas after she lost to K'Ril Tsutsaroth.
* [[LastOfHisKind Last of Her Kind]]: When she was first released, it was though she was the last icyene alive, but as time went on, it turned out that there were more alive on their homerealm [[spoiler:and before that, Safalaan was later confirmed to be at least part icyene.]]
* LightIsNotGood: Although being a creature of the God of Order Saradomin, [[spoiler:she orders Kree'arra to kill the player during The World Wakes, and is the most determined of the god-followers to kill Guthix. To top it all off, during the quest she reveals that she was manipulating her supposed ally Kree'arra, openly mocking his desire for Armadyl to return.]]
* LightningBruiser: The fastest out of all the God Wars generals.
* MagicKnight: If you fight her in the God Wars Dungeon, she'll attack with both melee and magic.
* OurAngelsAreDifferent
* OneHandedZweihander: She is capable of wielding a two-handed Saradomin Sword on one hand. Possibly justified as the sword was probably never intended to be used by humans and it's roughly the size of a longsword to her.
* ShockAndAwe: She can shoot lighting out of her sword.
* WingedHumanoid

!!!General Graardor
* AttackReflector: When fought on hard mode or during The World Wakes, he can enter to a mode where he will reflect the damage dealt to him back at you.
* BloodKnight: As a Bandosian, he gets a thrill out of combat.
* CoolHelmet: If you're persistent enough at fighting General Graardor, you might get it as a drop.
* DumbMuscle: Compared to the other God Wars Generals, he's not too bright, though in Hard Mode he gets smarter and starts using reflective abilities.
* FangsAreEvil
* GoodOldFisticuffs: Most of the time. During the Mighty Fall quest, he [[TookALevelInBadass picks up a weapon.....]]
* {{Hulkspeak}}: Like almost all Bandosians, he speaks like this.
* LastOfHisKind: Originally, he was though to be the last of the Ourgs. It has since been confirmed that there are a handful remaining asides Graardor, but as a race they're no longer viable.

* ApologeticAttacker: In "The World Wakes", he apologizes for having to kill you when you refuse to leave.
* AttackOfThe50FootWhatever: He is abnormally large for an aviansie, about the size of Armadyl himself.
* BewareTheNiceOnes: He is by far the nicest of all the GWD bosses when talked to, but is just as competent combatant as the rest.
* BlowYouAway
* TheLancer: To Armadyl. Similar to the other God Wars Bosses, he was sent after Guthix by his master to remove the Guthix Edicts.
* PettingZooPeople: Like his god Armadyl, he belongs to a race of humanoid birds called the Aviansie.
* TornadoMove: When fought in hard mode or during the World Wakes, he summons tornadoes that can kill you in seconds.
* TheVoiceless: Unlike other bosses, he doesn't speak when fought in regular mode, which lead people to conclude that this trope applied to him, until the World Wakes came and proved that he in fact can talk.
* WindFromBeneathMyWings
* WingedHumanoid

!!!K'ril Tsutsaroth
* BerserkButton: Implied. Turn out any curse or prayer fighting him and expect to get damaged ''very badly''.
* BigRedDevil: As Zamorak's general in the God Wars, this is probably what you would expect him to look like...which he does.
* BloodKnight: He actively encourages his troops to kill Saradomin's followers during his boss banter.
* DualWielding: {{BFS}} SinisterScimitar times two.
* TheDragon: He's described as one of Zamorak's most feared tools of destruction. As such, he serves as this during the God Wars, as well as during The World Wakes, since he's sent to assassinate Guthix since Zamorak is bound to the Guthix Edicts.
* LastOfHisKind: Some people speculate that he might be the last elder demon, due to the recurring use of this trope with the other bosses, though he bears similarities to the Kal'gerion demons in Daemonheim.
* ObviouslyEvil: [[SarcasmMode Gee, he looks quite sweet and cuddly.]]
* OurDemonsAreDifferent
* SinisterScimitar: He [[DualWielding dual-wields]] a pair of giant, [[{{BFS}} black scimitars.]]
* TheUnpronouncable: Natch.

* DiscountLesbians: Implied by a line in the Gower Quest, though she was "[[AnimatedActors off the clock]]" at the time.
* TheDreaded: At first, it is assumed that the gods fear her for her power. This is not the case, although she is powerful. They fear her because of what she represents: she was directly created by Zaros, something that the young gods cannot do.
* GodzillaThreshold: It took Nex breaking from her prison for the gods to form an EnemyMine and fight together to seal her back.
* [[LastOfHisKind Last of Her Kind]]: Averted. Nex is a creature called a Nihil, which were beings created by Zaros using divine energy siphoned from [[EldritchAbomination Mah]]. Zaros took her with him and trained her so that the [[PetTheDog other Nihil]] wouldn't [[AllOfTheOtherReindeer kill her for having unusual strength]].
* NamesToRunAwayFromReallyFast: It's amazing how a single syllable can cause even the gods to quake in fear. Doubles as a BilingualBonus when you learn that Nex is Latin for "violent death".
* [[OneManArmy One-Woman Army]]
* PersonOfMassDestruction
* SssssnakeTalk: She talks like this during the World Wakes.
* ShapedLikeItself: "Many words could be used to describe the force of nature that is Nex--graceful, vicious, quick, cruel, efficient, deadly. The only word that truly describes her, though, is Nex." This gains some additional meaning when you learn that [[BilingualBonus "Nex" is the Latin word for a violent death]].
* SNKBoss: One of the most difficult and dangerous bosses, especially when solo.
* SuspiciousVideoGameGenerosity: Funny how Nex seems to have a bank set up right before her chamber, isn't it? It's there for a very good reason.
* TakingYouWithMe: Nex uses the Wrath prayer upon death to deal damage to everyone around her.
* WingedHumanoid: Initially, her arms greatly resembled wings, but with her graphical rework, she received actual wings.

[[folder:Wushanko Isles]]
A seasinger who discovered a magical horn which allowed her to control legions of sea monsters, instead of one like most sea singers, Quin took over the Eastern Lands, starting a war which cut off contact with the West. After an assassination attempt, Quin became obsessed with immortality. Her genocidal tendencies become her own undoing, as it alienates her chief Occultist, and her attempt to kill Ling enrages the pirates of Tattanogi. Both the Occultist and the pirates play a crucial role in her death, all of which is organized by the player.
* AGodAmI: Somewhat justified, in that her horn is an Elder Artifact which would allow her to ascend to godhood. Unfortunately, she doesn't have it for long enough...
* AmplifierArtifact: Her Horn, which allows her to command an army of sea monsters.
* TheBeastmaster: How she became so powerful in the first place.
* TheDogBitesBack: Quin is killed by her former Dragon. Not that she was particularly terrible to Zuzu before the latter left, mind you.
* EvilOverlord: Of the Wushanko Isles. Losing sea monsters conquering the place allowed trade to resume with the West, but she still controls large amounts of territory.

A novice adventurer and fan of the Adventurer.
* ConvenientReplacementCharacter: When she spends a month running a detective agency, Jemi, a novice adventurer seasinger takes her normal spot. She has almost the exact same dialogue as Meg, with the only difference being the name replacement. The voice acting doesn't change at all, which can result in Jemi not saying anything or even calling herself Meg!
* CrouchingMoronHiddenBadass: Some possible quests Meg may need advice for: how to catch shrimps without grossing herself out, how to fight goblins which scare her, how to not fall for "blackened lobsters" scam, how to defeat a harmless ferret that scared Thok, how to ''break into and rob Castle Drakan''.
* DealWithTheDevil: She knows its dangerous to talk to demons for mystical knowledge, but no pain, no gain! She occasionally accidentally gets into pacts with them and asks the Adventurer for advice in getting out of them.
* {{Fangirl}}: To the PlayerCharacter, who she keeps asking for silly advice.
* IAmVeryBritish: What she talks like if she attempts to do a heroic impersonation of the PlayerCharacter.
* MythologyGag: Some of Meg's misadventures involve scams from older versions of Runescape like "blackened lobsters", or current/recurring jokes like the desire for mounts.
* ShoutOut: Her full name is [[Creator/AgathaChristie Megatha Christie]], and she briefly had a detective service during May 2016.
* TalkLikeAPirate: What she talks like if she attempts to do a neutral impersonation of the PlayerCharacter.
* VampireVords: What she talks like if she attempts to do a villainous impersonation of the PlayerCharacter.

The former Occultist for Quin, Zuzu blocked an assassination attempt on her mistress's life. After that, she sacrificed an entire pod of whales to learn how to gain immortality for Quin. Instead, she gained it for herself. Fearful at what might happen if Quin becomes immortal, Zuzu flees to the West, and meets the player.
* AllOfTheOtherReindeer: Because of her tremendous powers, the soothsayers rejected her at a young age, leading Zuzu to join Quin.
* ICannotSelfTerminate: Part of Zuzu's curse, she spends most of her story trying to remove her power.
* NoSell: How she kills Quin. Zuzu walks through the death traps at Paradise without fear since she can't die.
* SmugSuper: Frequently talks down ordinary people, such as the "filthy, unimaginative peasants" of Gundong.
* TheVamp: When she worked for Quin, she received everything she needed, including "oiled man-slaves". In the port, she flirts a little with Hubbub and shows an interest in Tomlin. When asked what she is going to do when everything is over, she mentions an interest in eligible bachelors. She even flirts a little bit with the PlayerCharacter, regardless of The Adventurer's gender. The Adventurer tells The Memory that Zuzu probably wouldn't be a good role model.
* WhoWantsToLiveForever: Zuzu's story. Eventually, she gets over it.

A mighty whaler and former khan, Hubbub's village was destroyed by [[TheDragon Discord]] on behalf of Quin. Hubbub offered all of his money to the Death Lotus to take out Quin, but the attempt failed. Hubbub tried to take out his rage on Shuma, the deaf whale. Eventually, he teams up with Shuma to help get revenge on Quin.
* TheBeastmaster: After speaking to the Old Man of the Sea, Hubbub learns that he can talk to sea creatures (unlike seasingers, who can outright control one or two). Hubbub uses this to get Shuma to call off her vendetta on humans and focus on Quin.
* GreatWhiteHunter: Obsessed with killing Shuma, who in turn is targeting humans for unknown reasons.
* HandicappedBadass: Shuma took his leg.
* NotSoDifferent: It turns out that the whale he seeks revenge on is also seeking revenge. Shuma's entire pod was sacrificed by one of Quin's occultists in a ritual, and now Shuma is blindly attacking humanity. Hubbub later befriends Shuma, and rides her in the final battle against Quin.

An elite assassin of the Death Lotus order, Ling was hired by a khan of a small fishing nation to kill Quin. Her attempt is blocked by one of Quin's occultists, and Ling is banished from her order. Now, she seeks to destroy the Death Lotus operatives who are tracking her, and finish Quin.
* CodeOfHonor: Which still involves lots of killing. Poor Kirau.
* HandicappedBadass: lost a hand to her master's son after failing to kill Quin. That hasn't stopped her in the least.
* ImprobableAge: Eighteen and a half, and she's been killing for years.
* MustMakeAmends: to the pirates of Tattanogi for killing their leader after he gave away Ling's location in exchange for his people's safety.
* NotNowKiddo: When Ling first offers information on the khans running the eastern slave rings in hopes of being assigned to remove them, the player character snubs her based on her age.

!!!Marcus Fine
A convict who is moving to the Eastern Lands to avoid imprisonment on the mainland.
* FrameUp: He irritates the Adventurer, who threatens to deal with him. In response, he ensures the Adventurer will be framed for the murders of several White Knights if they don't let him go.
* NotSoDifferent: When the player confronts Marcus about his list of crimes, Marcus points out that the player, who has a very high Thieving level at this point, is well known in the criminal underworld.
* GentlemanThief

A missionary who plans to build a church in the Eastern Lands in the name of Saradomin.
* TheAtoner: He eventually comes to his senses and realizes the harm he has been causing in Saradomin's name, and decides to redeem himself.
* KnightTemplar
* RedBaron: Was called 'The Cudgel' because he used to go around attacking those who did not follow Saradomin.

!!!Sojobo and Shanao
A living Tengu mask and his host.
* SharingABody: The mask shares a body with a willing host.

!!!The Memory of Aagi
Guthix's memory of his daughter given life.
* ButterflyOfDeathAndRebirth: Her motif. She's surrounded by them, they're patterned on her dress, and you even build a butterfly statue if you want Aagi to visit more often. On Gielinor, butterflies are sacred to Guthix; on Naragun, they were so important that butterfly catcher was a respected career (which Guthix had hoped the original Aagi would pursue).
* ContinuityNod: In her introduction, she addresses you as "World Guardian", as well as the use of butterfly imagery.
* FirstTimeFeeling: She wants to find new experiences to give herself an identity independent of Guthix's memories.
* InSeriesNickname: The easterners call her "Kami". She eventually asks the Portmaster to use this name as well, since it distances her from her original namesake.
* LivingMemory: She is literally Guthix's memory of his long deceased daughter.
* OtherMeAnnoysMe: She is a surviving fragment of Guthix, more specifically, his memory of someone else, his daughter, and an idealized version of her at that. This is something that annoys her to no end and she resents Guthix for this reason.
* PiecesOfGod: She is basically a sapient divination wisp and a broken off fragment of Guthix's own being.
* ShyBlueHairedGirl

A Ramokee Worldbearer.
* TheExile: As a Ramokee, she was exiled from the Gorajo for some crime. This is in fact the title the Easterners give her, and she introduces herself by it-- her people do not use given names, and she doesn't consider herself worthy of the title "Worldbearer".
* [[spoiler: HappilyAdopted: She was abandoned as an infant by an unknown tribe and raised by a makeshift "tribe" of Ramokee serving Bilrach's followers in Daemonheim, whom she considered her family.]]
* MultipleChoicePast: She is initially reluctant to trust you, and deliberately lies about her past.
* [[spoiler: SurvivorsGuilt: The aforementioned Ramokee tribe was killed in a massacre, of which she was the only survivor. Her guilt is further complicated by learning that her ''brother'' was the killer.]]


[[folder:Other characters]]

Hero Of Dorgesh-Kaan.

* ActionGirl: When you get her crossbow, you'll probably notice that it's much stronger that regular ones.
* [[spoiler:BackFromTheDead: In Death to the Dorgeshuun, H.A.M. tortures her to death, but Bandos resurrects her with his own power. In The Mighty Fall, it is revealed that the gods have this power, but it is CastFromHitPoints and ties the subject's life to the god's own. With Bandos dead, Zanik [[CantLiveWithoutYou Can't Live Without Him]], and is gradually dying. Regardless of your choice at the end of The Mighty Fall, she dies shortly afterward.]]
** [[spoiler: At the end of Nomad's Elegy, you have the choice to have Icthlarin resurrect her, at which point she takes over operation of Soul Wars,]]
* BadassAdorable: She is fairly cute for a goblin. [[ Just look at her!]]
* BadToTheBone: Her weapon of choise, Dorgeshuun crossbow, is made of bone. She uses a poisoned bone dagger as well.
* BiTheWay: Confirmed by WordOfGod.
-->'''Mod Raven:''' "Zanik can actually be considered bisexual, in part because of her potentially romantic interest with the player".
* BlessedWithSuck: Hoo boy.
** ItSucksToBeTheChosenOne
* ChainedToARailway: During the climax of Another Slice of H.A.M.
* TheChosenOne: [[spoiler:She was chosen by Bandos to become the Avatar of Bandos; essentially, a brain-washed slave-general-puppet with no free will.]]
* DamselInDistress: Seems to get in trouble at least once per quest, until The Chosen Commander.
* DisneyDeath: [[spoiler:In Death to the Dorgeshuun and optionally at the end of The Chosen Commander]].
* {{Expy}}: According to WordOfGod, she's is essentially Starbuck, and her voice is that of Regina Spektor.
* FateWorseThanDeath: [[spoiler:Nomad's Elegy reveals that, after her death, she was sent to the Bandosian afterlife where she and other cave goblins were doomed to be endlessly slain by the spirits of the loyal Bandosians for their defiance. The player puts a stop to this.]]
* ImmuneToFate: After the Chosen Commander. Bandos tampered with her natural destiny to make her his [[TheChosenOne chosen puppet general]]. In defeating him, a hole was left in her fate.
* InTheBack: Has developed a technique to instantly kill someone when shooting them in the back with her crossbow, and promises to teach it to the player someday. [[spoiler:She also kills the arrested H.A.M. agent that tried to poison the goblin children this way.]]
* KilledOffForReal: [[spoiler:In the finale of The Mighty Fall, you can choose to kill her. But even if you choose to spare her, you will never see her again and she will likely die on her own, due to her previous resurrection being reliant on Bandos's own life as well as the dangers of Yu'biusk.]]
** [[spoiler:If you choose to spare her at the end of the Mighty Fall, however, she does mention feeling better since entering Yu'Biusk, which would imply that staying in the realm could at least extend her lifespan. ]]
* LivingOnBorrowedTime: Inverted in "Nomad's Elegy." [[spoiler: Bandos's magic artificially shortened her life, giving her the option to come back]].
* NaiveNewcomer: To the surface world, the first time she explores it.
* {{Naytheist}}: Like all the Dorgeshuun, she has had bad experiences with the gods, especially Bandos, and is deeply mistrustful of them. In the 6th Age, she joins the Godless to help them protect the innocent and stand against the gods. However, she finds herself questioning their effectiveness, since Kara-Meir just stood by and watched during the Battle of Lumbridge, and instead of helping Armadyl stop Bandos, chose to launch random and completely unproductive attacks on both sides.
* ScrewDestiny: Bandos tampered with her destiny to make her TheChosenOne and his mind controlled pawn. But she ultimately chooses to fight against him.
* ShootTheDog: At the end of "The Mighty Fall," [[spoiler: the Adventurer can choose to kill her, which while it will probably make you feel like an ass, will also have the effect of finally ending the feud between the mainstream Bandosians and the Dorgeshuun. Alternately, if she is spared, the Adventurer delegates leadership of Bandos's forces to her, and she takes them into the wilderness of Yu'biusk to await her own death. Either way, though, both her end and that of Bandosian hostility for the foreseeable future are assured]].
** ThrowTheDogABone: [[spoiler: After she helps you stop Nomad in Nomad's Elegy, Icthlarin gives you the choice to resurrect her so she can live her life free of interference from the gods.]]
* WhatHappenedToTheMouse: In "Dimension of Disaster", you can find one of Zemouregal's diaries making reference to a cave goblin champion of Bandos who entered the God Wars Dungeon to join forces with Graardor [[spoiler: and was killed by Nex]].

!!My Arm

A troll farmer.

* LogicalFallacies: Prior to trying to grow goutweed, it's mentioned that he attempted to grow goats using a farming patch. However, he realizes that Burntmeat's reward of a large amount of burnt meat is not what the player wants and gives them a much better award and is willing to look after their herb patch for free.
* PersonOfMassDestruction: He causes a lot of havoc when the player takes him to get goutweed tubers.
* ProtagonistTitle: My Arm's Big Adventure is obviously about him going on an adventure to learn how to farm goutweed.
* PunnyName: If examined while farming, the description will say that "My rake is is in the hand of my arm."
* ThirdPersonPerson: Like others trolls, he does not use I statements.

!!!Evil Dave
* BadIsGoodAndGoodIsBad: He's very gung-ho about his evil-ness and shows it by speaking this way.
* BasementDweller: He still lives in his mom's basement.
* PokeThePoodle: This is his brand of evil. When he's confronted with genuine evil, [[EvenEvilHasStandards he's rather disturbed.]] This is the reason why he was chosen to be part of the Lumbridge Council, as the council in question needed to include a dark wizard and they did not desire one that was a major threat such as Solus Dellagar.
* LargeHam

* BreakingTheFourthWall: Kennith is a prodigy at magic. If asked to explain how he does it, he tells you to imagine a fourth wall and breaking it.
* EnfantTerrible: The whole plot of "Kennith's Concerns" is that a spoiled brat with genuine superpowers is not fun to deal with.
* HumanoidAbomination: Invoked. He has unnaturally high magical talent and appears in a Lovecraft inspired quest series.
* ShoutOut: It's not clear whether he's a king, but he does have a nice yellow coat.
* SoapOperaRapidAgingSyndrome: Between "Kennith's Concerns" and "Salt in the Wound", Kennith ages up about ten years because he decided that he wanted to be older.
** CharacterDevelopment: He literally grew up after you called him on his brattiness.

!!!Ezekial Lovecraft
* BrickJoke: "Now I can go home. I wonder if my tuna sandwich is still there."
* CloudCuckoolander
* ShoutOut: He mentions his [[Creator/HPLovecraft uncle Howard, an author]].
* StuffBlowingUp: Between "Kennith's Concerns" and "Salt in the Wound" he builds up quite a stockpile of rubium grenades.
* TrademarkFavoriteFood: "Tuna! My favourite!"

!!!Eva Cashien
* ActionGirl
* HappilyAdopted
* ParentalAbandonment: Her parents died when she was young, but Sir Tiffy Cashien adopted her.
* PunnyName: Her name is a pun on evocation.

!!!Wise Old Man AKA Dionysius

* AppealToForce / ScrewTheRulesIHaveSupernaturalPowers: Abuses his powers to murder innocents and break into the Draynor Village bank simply because he feels he is entitled to a greater reward. It's also hinted that his next target is the Wizards' Tower to the south, [[spoiler:which he and his girlfriend Zenevivia promptly go and attack after they are reunited.]]
* BadassGrandpa
* BaldOfAwesome
* BankRobbery: His most infamous caper, and the one where he got his party hat.
* BattleCouple: With Zenevivia.
* BerserkButton: The mere mention of Zaros's name is more than enough to set him off.
* CameraAbuse: When he robs the bank, he smashes the camera to end the cutscene.
* DudeWheresMyReward: Feels that the people of Gielinor owe him compensation after heroic acts in the past.
* KidHero: He started adventuring at the age of 15.
* RetiredBadass: Used to be a hero, but now resides in a cluttered house full of stolen treasures in Draynor Village.
* UnscrupulousHero: Despite being a good guy, he has no qualms about using his power to break the law for his own gain.
* WalkingTheEarth: In his youth, he wandered the globe in search of adventure.

!!![[TheGrimReaper Death]]
A Guardian of Guthix and guide of souls to the underworld. He is responsible for freeing the souls of the dead from their bodies when they die so they can move on.
* BlackCloak: The Edicts of Guthix decreed that he must always wear one.
* DemBones
* DeathsHourglass: Depicted with one of these in the "Living on Borrowed Time" emote.
* DontFearTheReaper: Despite his menacing appearance, he's actually very friendly.
* GodJob: As the first person to die on Gielinor, he serves as Gielinor's guide of souls to the underworld, but other worlds have their own.
* HorsemenOfTheApocalypse: One of the five founders and the leader of a clan known as The Horsemen.
* PetMonstrosity: Owns a skeletal hellhound known as Muncher.
* SpecialPersonNormalName: His true name is Harold.
* SinisterScythe: He uses it to release souls from the bodies of the deceased.

She appears as a protagonist in the novels and shows up in the game later. Originally, Kara Meir was the daughter of a White Knight cast out of Falador for allegedly betraying his order. Her village was destroyed by the Kinshra (Black Knights) under the command of Lord Sulla. Her brother hid her inside the corpse of a wolf to keep her warm and safe. Later, she was found by dwarves, who raised her and gave her her name, which means "wolf cub". Years later, she seeks revenge against Lord Sulla, beginning the events of the Runescape novel. In the present era, with the release of the God Emissaries, she appears to be heavily involved with the Godless faction.

* ActionGirl
* TheComicallySerious: When Brassica Prime and Marimbo hold a party competition, she gives a glorious speech about how the Godless are going to liberate mortals from the tyranny of the gods, only to be pelted by cabbages and... [[DungFu other stuff]]. The Godless's more radical leadership are overall annoyed at the lack of seriousness, which is PlayedForLaughs.
* {{Hypocrite}}:
** She complains about the hypocrisy of TechnicalPacifist gods, like Armadyl, who are willing to wage war in order to enforce peace. And yet, she herself leads the Godless faction's militant branch, which is basically trying to do the same thing.
** She proposes killing a god so that mortals can win the Stone of Jas, the artefact responsible for empowering many of the gods, from Sliske's "game". That way, she could claim its power for herself and use it to destroy all the gods. If the PlayerCharacter points out that this would make her [[NotSoDifferent no better than they are]], it troubles her, and she offers no response.
* InterspeciesRomance: There appear to be some hints of her having feelings for Gar'th, a [[MySpeciesDothProtestTooMuch werewolf who left the violent lifestyle of his kind]].
* KillTheGod: Her main goal is to kill all of them, though she admits that this isn't currently realistic.
* MysteriousWatcher: Overlooks the battle occuring in Lumbridge.
* ''{{Naytheist}}'': Kara Meir appears to be one of the major players in the Godless faction, who feel the gods should leave the citizens of Runescape in peace. She actually came up with the name for the faction. She leads the more militant branch, which seeks to remove the gods by force.

An Icyene in service to the Godless. She heads the Godless faction's more moderate division, which wants to persuade the gods to leave Gielinor peacefully.

* BlueBlood: She was a member of the Icyene nobility.
* BrokenAngel: She is an Icyene, and her race are [=RuneScape=]'s [[OurAngelsAreDifferent equivalent to angels]]. Saradomin ripped off her wings as punishment for embarrassing him.
* DidYouJustFlipOffCthulhu: Saradomin asked her which division of his army she would join. Feeling that the [[GodIsFlawed gods are flawed]], she tried to underline that point by rejecting him, saying that she had no intention of fighting at all. Embarrassed and perceiving her response as an insult, Saradomin then [[KickTheDog ripped off her wings]], a near death sentence on her world.
* HypocrisyNod: She admits that supporting Kara-Meir's efforts to [[KillTheGod wage war against the gods]] may be hypocritical on her part, since their wars are her main motive for opposing them in the first place.
* {{Naytheist}}: She acknowledges that the gods have brought some good things to the world, but does not feel they are worth the trouble that comes with the gods. She hopes to persuade the gods that their presence is not wanted and they should leave Gielinor in peace.
* UndeathlyPallor: With the loss of her wings, she was unable to migrate with the rest of the Icyene. Thanks to the harsh conditions on her world, her skin lost its color.

An extremely powerful Fremmenik warrior who helps them guard Daemonheim.

* BadassBeard
* BadassCape: Possesses the Dungeoneering Skillcape but cannot wear it since he has no evidence he reached the bottom floor of Daemonheim.
* BashBrothers: Was this with Marmaros.
* BoisterousBruiser
* CoolSword: His Primal Two-handed Sword, the strongest weapon available in Daemonheim, was a gift from Divine Skinweaver.
* DumbMuscle
* ImprobableWeaponUser: When he loses his Primal 2h during Thok Your Block Off, he uses [[RunningGag heim crabs]] as weapons.
* InterspeciesRomance: With Divine Skinweaver.
* OneSteveLimit: Averted; his full name is Thok Thokson, meaning his father was named Thok, too.
* RatedMForManly
* TrueCompanions: With Marmaros.
* WhyDidItHaveToBeSnakes: He is one of the mightiest melee fighters in the entire world, and yet he is absolutely terrified of ordinary ferrets.
* WorldsStrongestMan: According to the WordOfGod.


A mage of incredible might who created the Soul Wars minigame.

* BadBoss: He subjugated his imp minion, Zimberfizz, to quite a bit of abuse.
* DeusEstMachina: He creates a construct imbued with divinity through stolen souls.
* FreudianExcuse: Icthlarin says that had circumstances been different, he could have been a great hero, but the loss of his parents and resulting grief caused him to turn against everything, but also states that all his choices made him into the monster he is today and nothing is his past justifies his current actions.
* MadScientist: He is considered a madman and his ethics are depraved, but he is certainly fairly creative with MagiTech.
* SoulPower: He specializes in manipulating souls and their connection to divinity.
* WellIntentionedExtremist: He personally considers himself one, believing himself to be doing horrible things for the greater good. Everyone else considers him a deluded mad man, even [[NotSoDifferent Xenia]].
* YourSoulIsMine: He steals them to augment his own power and for his projects, in many cases damning them to CessationOfExistence.

!!!Lowerniel Vergidiyad Drakan

Ruler of the vampires, and the main antagonist of Lord Of Vampirium.

* AncientEvil: He's been around since the God Wars.
* ClippedWingAngel: [[spoiler:When Vanescula stabs him with the Sunspear, he loses his wings and only has 20000 HP, as opposed to him having 50,000 HP earlier]].
* FauxAffablyEvil: Though he acts much like your typical vampire would, he is ultimately a beast.
* FisherKing: When he takes over Hallowvale, he immediately turns into the haunted swampland of Morytania to suit his liking.
* HumanResources: He built Meiyerditch for the purpose of gathering humans so that he could feast on their blood.
* NumberOfTheBeast: Has this as his combat level.
* OrcusOnHisThrone: During most of the Myreque quest series, he remains at his castle lurking behind the scenes. This is not the case in Lord Of Vampirium.
* OverarchingVillain: He serves as this for the Myreque series, being the Myreque's biggest obstacle in liberating Morytania from the vampyres. In Lord Of Vampirium, the player actually gets the opportunity to fight him.
* SequentialBoss: Unlike Vanstrom Klause from the previous quest, Lord Drakan is actually fought four different times.
* TheStarscream: Along with Zamorak, he chose to betray Zaros. In his case, it was because they had different ideas for the future of the vampires.
* VampireMonarch: Along with his siblings, he rules over the other vampyres. However, there are vampires in Darkmeyer that are not content with his rule and by extension would rather have Vanescula as their queen.

[[folder:Unique Races]]

Known to scholars as the Dragon Riders, these beings were, and still are, facing extinction due to infertility. Zaros brought them to Gielinor to fight for him in exchange for fixing that issue.

* DragonRider: Ilujanka can form bonds with any large creature. Hannibus was bonded with the King Black Dragon.
* FaceDeathWithDignity: Their race has resolved to do this. They know they will probably die before a cure for their near infertility can be found, so they wish to preserve their history so that when another sentient race arises on their homeworld, they can guide that race in spirit.
* FriendToAllLivingThings: Their races philosophy involves this. The Ilujanka lived in harmony with their environment, and could adapt to other environments by befriending even vicious creatures such as dragons. In addition, when the player must protect Hannibus by fending off feral Steel Dragons, Hannibus reacts in horror every time one dies.
* LastOfHisKind: It is implied that only one is left, Hannibus. Actually, there are some on their homeworld; births are lower than deaths, though, and the race is prepared to die out.
* NaiveNewcomer: The Ilujanka were unprepared for the concepts of war and betrayal that they found on Gielinor.
* PintsizedPowerhouse: The Ilujanka are about a head shorter than most humans.
* ReptilesAreAbhorrent: Subverted big time. The Ilujanka are reptilian, with an anatomy being ''very'' similar to the [[BiggerBad Dragonkin]], but are also described as a noble, good race.

!!![[RockMonster TzHaar and TokHaar]]
The [=TzHaar=] live in the Karamja volcano, where their society is built on a sort of caste system, including craftsmen, leaders, soldiers, and hunters. [[MyFriendsAndZoidberg And a playwright]]. During a quest, the player travels deep underground and encounters the [=TokHaar=], the ancestors of the [=TzHaar=] and a direct creation of the Elder Gods.

* AmplifierArtifact: The [=TokHaar=], and the Kiln they come from, are a tool of creation used by the Elder Goddess Ful.
* BlankSlate: Inverted and played straight. [=TzHaar=] are born with their memories and knowledge of how to fill their role. Recently, [=TzHaar=] eggs haven't been hatching properly, resulting in Ga'al - physically small [=TzHaar=] with no knowledge at all. Unlike [=TzHaar=], though, Ga'al are capable of learning at a very fast rate, including outside knowledge of the outside world. [[spoiler: Turns out this began happening when the [=TokHaar=] cut off the sacred lava which gave the TzHaar their memories in an attempt to force the TzHaar to return to the Elder Kiln.]]
* HiveCasteSystem: The foundation for [=TzHaar=] and [=TokHaar=]. At birth, each member is born physically different.
* MagmaMan: And also obsidian.
* ProudWarriorRaceGuy: They seem to have this going on. The [=TzHaar=] have a number of gladiatorial events which emphasize fighting and dying with honor. Taken UpToEleven by the [=TokHaar=]; as long as they stay in the Kiln, they literally cannot die, and have amused themselves for centuries with combat, although they will often wait until you accept their challenge before attacking.

A race of human like birds who come from a realm called Abbinah. Abbinah is revealed to be a planet in the same solar system as [[ApocalypseHow Kethsi]]. At some point in the Second Age, an aviansie ascended to godhood using an unknown artifact, and became Armadyl. Armadyl led his followers to Gielinor, where they prospered in the aerial structures which are today used as Clan Citadels. During the God Wars, the aviansie were believed to have been wiped out, but many deserters and infirm had been hiding back in Abbinah, and they would repopulate the race.

* DeathWorld: Abbinah is composed of floating rocks with liquid water existing only at the core. According to one aviansie, many have died securing basic provisions.
* FloatingContinent: The islands where they lived in Gielinor.
* GiantFlyer: Kree'ara is a rather large aviansie, but even the regular ones could count.
* PettingZooPeople: A race of humanoid birds.
* WingedHumanoid: Or maybe humanoid winged creatures.

When Bilrach was opening portals in Daemonheim to summon minions, one [[NiceJobFixingItVillain malfunctioned and opened into the realm of the Gorajo]]. The Gorajo were opposed to demon summoning and necromancy, and declared war on Bilrach. Today, they can be summoned as familiars by players.

* ActionGirl: The Stormbringer and Deathslinger familiars. Even the Skinweaver familiars will join the fray in a pinch, though she's less effective.
* AstralProjection: What happens when they are summoned, meaning that "dying" will only pain and inconvenience them.
* BoisterousBruiser: Bloodragers are the friendliest of the Gorajo you can summon.
* DeathWorld: From the Gulega, to massive sinkhole monsters, to creatures who make the dragons of Gielinor look tame, every description given of the Gorajo realm sounds terrifying. Even the Deathslingers, who have only experienced one of the more dangerous locations of Gielinor, agree their world is more horrifying.
* EvilutionaryBiologist: The Polypore Dungeon is the work of an exiled Skinweaver who took interest in fairy rings and began experimenting with parasitic fungi.
* TheExile: The Ramokee. Ramokee are Gorajo who were cast out of the tribe for some crime.
* FamilyHonor: If a Gorajo gives birth to a powerful Stormbringer, they will be crippled from the raw magic of the infant. Mothers who experience this are honored greatly in their culture, and are even given their own Worldbearer servants.
* FantasyCounterpartCulture: The Gorajo appear to be based off of [[MagicalNativeAmerican Native American cultures]].
* HiveCasteSystem: The Gorajo are born as either Bloodragers (warriors), Deathslingers (hunters and rangers), Stormbringers (mages), Skinweavers (healers), Hoardstalkers (foragers and skilled workers), and Worldbearers (manual laborers).
* HumansThroughAlienEyes: Gorajo familiars will sometimes remark on how weird it is that humans identify as individuals, by name, instead of having defined roles (a few Gorajo [=NPCs=] show more individuality, particularly if they have been exiled). Skinweavers will wonder aloud how you [[HyperactiveMetabolism heal by eating food]] instead of by treating the injury.
* InterspeciesRomance: The Fremennik Saga "Thok Your Block Off" heavily features Thok's courtship of the "Pretty Lass" Divine Skinweaver. [[spoiler: At the end of the unabridged saga, they're apparently dating.]]
* TheMostDangerousVideogame: Averted and played straight when Gorajo are summoned. When summoned, their bodies remain in their home plane while their spirits aid the player. If "killed", they do not actually die, but return to their own body. On the other hand, they will be comatose for a few days.
* NonActionGuy / LovableCoward: The Hoardstalker familiar detests combat, even though his caste's secondary function is to guard resources from Ramokee brigands.
* SourSupporter: The Worldbearer familiar. He thinks you're a stupid cub with a stupid name and a stupid agenda. He doesn't want to talk to you, he doesn't want to look at you. But you summoned him, you need his assistance, and he will help you because that's his ''job'', dammit.
* ThisMeansWar: The Gorajo are a very moral race who are opposed to Bilrach's crimes. The Deathslinger declares that she is saving a poisoned arrow for his heart. [[HumanoidAbomination Assuming he has one.]]
* WorthyOpponent: How combat-oriented Gorajo react to encountering the Warped Gulega boss. They will declare it to make a worthy trophy, and deal increased damage to it.

A group of races native to a realm called Infernus, these are the native [[OurDemonsAreDifferent devils]] of the setting. There are countless species of demons but they can generally be divided into three categories, Avernic, Chthonian, and Infernals. The general theme is that Avernic are more [[BigRedDevil classic archetype]] while Chthonians borrow heavily from [[CthulhuMythos HP Lovecraft]]. Each of the three races ruled Infernus and enslaved all the others and were in turn overthrown and exiled by the next in receding order. Zaros used the Chthonian dukes in his armies to conquer Gielinor. They were overthrown by Avernics after Zamorak ascended to godhood.

* BigRedDevil: For all their variety, this is the general characteristic of the Avernics.
* CannibalTribe: Chthonians were a cannibal race. The Chthonians had a complex legal system set up to prevent them from eating each other. After Hostilius died, it fell apart.
* TheExile: The fate of the Chthonians and Infernals after being overthrown.
* HiveMind: The Penance monsters are described as being minions, not heirs, to Duke Cacus. As such, they are not granted sentience.
* IAmAHumanitarian: Hazeel noted that some of the Chthonian didn't always follow Zaros's laws against eating humans. On the plus side, Senntisten had very few homeless people.
* IKnowYourTrueName: Most demons are reluctant to give out their true names since that gives one power over them. If a demon is open with its name, then that implies that it is a particularly powerful member of its kind and cannot be controlled in this way.
* MagicallyBindingContract: Demons seem to have the ability to create contracts that are nearly unbreakable, even to the gods.
* MyGodWhatHaveIDone: In stark contrast to [[AlwaysChaoticEvil how the rest of his race enjoys eating anyone they can]], the demon in [[spoiler: "Broken Home"]] is actually horrified to realize that he consumed a human child, and went insane out of grief.
* OurDemonsAreDifferent: Demons are basically a series of magically powerful alien races native to a planet named Infernus.
** Avernics are [[BigRedDevil Red Devils]] and are rather tribal. They helped Zamorak overthrow Zaros in exchange for his help freeing them from the Cthonians.
** Cthonians vary significantly in appearance. Though their mentality isn't terribly alien, their appearance can range from a little bit odd to full blown {{Eldritch Abomination}}s. They used to rule over the Avernics, but they overthrew the Cthonians with Zamorak's help, and now mostly reside in the Abyss (the portion of which they reside in/which the player can visit is their leaders giant corpse!)
** A third race, the Infernal demons, used to rule over the former 2 but were driven to (near) extinction by the Chthonians coup so long ago that nobody knows what they were like any more.
* PhysicalGod: Hostilius the Autocrat, with an emphasis on "physical". Hostilius was not a god, since he lacked a divine nature, but his power had grown to the point where he equaled one. Still didn't stop Zamorak from killing him ([[OnlyMostlyDead maybe]]).
* TeleportSpam: Abyssal demons will randomly teleport themselves and the player a few squares away while fighting. This serves more to disorient than as a means of travel.
* TomatoInTheMirror: Senecianus was DrivenToMadness by guilt and [[spoiler:came to believe he ''was'' the human girl he consumed. He took the form of a ghostly version of her and wondered why everyone he tried to play with kept disappearing, being completely unaware he was eating them]].
* VoluntaryShapeshifting: One Cthonian has demonstrated the ability to take the shape of his victims.
* YouAreWhoYouEat: Chthonians could absorb the knowledge and powers of those they ate. Hostilius, the leader, consumed so many Infernals as well as his own kind, that his power became equal to a lesser god, and his corpse became the home to many of his species after being killed and flung into the abyss.
* YourSoulIsMine: Chthonians can completely consume the essence of their prey. One unfortunate victim of this was a Fremmenik named Aesa Fellsdotti, leaving her TheSoulless, and enabling the demon who consumed her to return to Gielinor after her body died. Inside a quest, another Cthonian devours a ghost and offers to devour another if you so request it.

The antagonists of the [[LaResistance Myreque]] questline, overlords over all of Morytania, not that they are very satisfied with that. They are kept from invading the human lands only by the power of the River Salve. Most currently live in their capital city called Meiyerditch. The human population of the city live in sectors that are [[IndustrializedEvil rotationally tithed]] to prevent them from dying of blood loss. Other settlements are forced to pay regular tithes in exchange for their continued existence. Lately, the Vampyre population has been growing large enough to strain even this system. The converted come in three stages, Juveniles Juvinates and Vyres. But most powerful are the [[MonsterProgenitor trueborns]], who are a separate race entirely and come from their own realm, Vampyrium.

* AlwaysChaoticEvil: Subverted. Ironically, it's the [[HumansAreTheRealMonsters converted human Vampires]] that show the most cruelty. The trueborns usually fall under PragmaticEvil or [[NobleDemon Noble Demons]] at worst, and a few of them do genuinely want to improve the life of humans.
* BatOutOfHell: Their true form.
* [[BettertoDieThanBeKilled Better to Die Than Be Tithed]]: The humans of Port Phasmatys chose undeath rather than being subjected to the tithing system.
* CannotCrossRunningWater: Justified. The river Salve was empowered by a Saradomionist ritual to act as a barrier they can't cross. The barrier in practice is also a shield that covers all of Morytania, ensuring they can't circumvent it.
* FurAgainstFang: The werewolves have been enslaved by the vampyres, and are used for labor, combat, and blood tithes when the humans aren't productive enough. They're appropriately resentful.
* HalfHumanHybrid: The most dangerous type of vampyre is called a Wyrd. They are massive, develop a strong hatred for all that is holy and good, and are very difficult for the vampyric ruling class to control. They are the result of converting human test subjects with sufficient icyene ancestry into vampyres. But, the combination of traits from all three races ultimately proves to be the catalyst needed to cure converted vyres entirely and reduce natural vyres' dependency on blood.
* HenchmenRace: The werewolves.
* ImmortalProcreationClause: Averted. One of the races major problems is that new Vampyres are being created faster than their food supply can keep up.
* IndustrializedEvil:
** The ghetto of Meyerditch is a farm for human prey, and withdrawals are scheduled and regulated (poorly) to keep the stock plentiful and (sort of) healthy. New stock is routinely added by capturing or enslaving humans from outside the ghetto.
** Converting humans into vampires requires the subjects to be immersed in a special formula and then exposed to a type of magic rock called Daeyalt. The vampires have created an entire factory and assembly line for this purpose.
* KryptoniteFactor: Most have the standard weakness of Vampires, silver, mithril, [[HolyBurnsEvil holy powers]], but the most effective is the blisterwood tree. Despite the Vampyres trying their hardest to destroy the tree, the best they can do is lock up the tree and put as many guards as they can around it.
* LargeAndInCharge: Lowerniel Drakan towers over the other vampyres. No explanation is given.
** He's that big due to prolonged contact with [[spoiler: The Stone of Jas]]
* LooksLikeOrlok: Vampyres can take a [[UncannyValley human form]]. Most of the mooks look like Orlok. More plot relevant Vampyres have more distinct forms while still looking distinctly inhuman.
* OurVampiresAreDifferent: They have traits that are very similar to TheUndead, even to the point of becoming trapped souls, but they are not in fact undead and are not vulnerable to holy water. They are actually an alien race that originates from the lower planes. They are able to convert humans and icyene into similar beings, but this ability is not innate and requires a form of magic called haemalchemy to perform.
* PeopleFarms: Meiyerditch is essentially one giant farm. The "city" is divided into sectors/ghettos that exist only for consumption.
* PhantasySpelling: "Vampyre" instead of Vampire.
* TheStarscream: Vanescula to her brother Lowerniel Drakan.
* UpliftedAnimal: During "Fate of the Gods", one of Zaros's memoriam crystals recalls how he encountered the pack-hunting predators of Vampyrium and introduced sapience, language, and culture to them from the more advanced demons, turning them into a race he saw as more civilized.
* VampiresHateGarlic: They suffer from something similar to an allergic reaction when near garlic. It wont kill them directly, but it makes them irritable and less focused. Garlic is one of the ingredients for the Guthix balance potion.
* VampireMonarch: The trueborns as a whole serve as this, but the most notable is Lowerniel Drakan.