Characters / Mount & Blade

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Original and Warband



A Vaegir noble who has decided to earn his fortune as a mercenary.

  • Battle Couple: With Ymira.
  • Birds of a Feather: Both he and Ymira were disinherited by their fathers, and they get along quite well.
  • Blue Blood: Again, he's a Vaegir noble. It's also what stops him from truly proposing to Ymira.
  • Heroic Lineage: His father earned his reputation as a hero for defending Rivacheg against a Nord invasion.
  • Impoverished Patrician: Turned to mercenary work because he was barred from inheriting the family estates by his father.
  • Pride: Takes his status as a nobleman seriously.
    • This puts him at odds against Marnid, who views him nothing more than a mere merchant, something Marnid gets annoyed with even though he's saved his life once.


An experienced engineer who seeks an escort out of town after a contract goes bad.

  • Badass Bookworm: The best Engineer in the game, to start, as well as a reasonably competent soldier.
  • The Engineer: As noted above.
  • Ignored Expert: In his backstory, he told his last employer that the tower he was working on would collapse if he cut corners, but the latter insisted on doing things his own way. Then the tower collapsed, killing the employer to boot.
    • Klethi believes him to be a sorcerer because of his engineering schematics.
  • Omnidisciplinary Scientist: He is also familiar with medical texts of a historical doctor named Galerian, which becomes a source of friction with Jeremus who disagrees with the ancient texts on many matters.
  • The Smart Guy: Starts with high Intelligence.


A proud Khergit lord who is on the run.

  • Barbarian Hero: Somewhat, with all the raiding and pillaging he speaks fondly of. Ironically, he does call you a barbarian in his first encounter.
    • This also leads to his friction with Marnid, because Marnid was a merchant of the kind that Baheshtur used to raid and hopes to raid in the future.
  • Blue Blood: Again, he's a Khergit lord.
  • Born in the Saddle: He's a Khergit.
  • Blood Knight: At least, he takes pleasure in killing his family's ancient rivals.
  • Bow and Sword, in Accord: Starts out highly proficient with all forms of weapons, though does not begin with a bow.
  • Cultured Badass: He's quite eloquent for a steppe nomad and has high Intelligence when you first recruit him.
  • Feuding Families: Took up being a mercenary because he sought to continue his family's feud against the Khan's wishes.
  • Horse Archer: As befitting his heritage as a Khergit noble, he starts out with high levels in Horse Archery.
  • Proud Warrior Race Guy: He believes that the Khergits' decision to settle down and tie themselves to cities and the comforts of civilization will make them weak and easy prey for the next wave of conquerors from the steppes.


A would-be horse thief who enjoys plundering innocents. Also a Khergit, but quite different from Baheshtur.

  • Scarily Competent Tracker: Has spotting, tracking and path finding as his initial skills.
  • Even Evil Has Standards: He enjoys looting and killing, but he considers killing downed enemies to be a step too far. This leads to problems with Klethi, who does just that.
  • Horse Archer: In earlier versions.
  • The Rustler: He's in trouble because someone else in the town you meet him in accused him of being a horse thief. He insists that it was just an honest mistake, and the horse closely resembled his own.
  • Those Two Guys: For a long time when the game was in beta, he and Marnid were the only recruitable companions.


A former Rhodok sharpshooter turned mercenary and wandering drunkard.

  • Anti-Hero: One of the more ... violent companions.
  • Cold Sniper: Really doesn't like nobles. Really loves his crossbow.
  • Screw This, I'm Outta Here!: How he ends his long career.
  • Unfriendly Fire: He will threaten to shoot Lezalit with his crossbow, but never carries through.
  • Working-Class Hero: Even if promoted to a vassal and given a fief, he insists on being called 'Tribune'. He also dislikes raiding villages and, if chosen as a herald to gain Right to Rule, he'll claim you'll protect the rights of the commoners. Deshavi objects to that, though.


A woman who was sold into marriage, kidnapped by bandits, but is now a free woman.

  • Abusive Parents: They sold her into an Arranged Marriage she strongly objected to.
  • The Archer: Starts with a bow and points in Power Draw, which allows her to use strong bows from the start.
  • Make an Example of Them: How she builds support for your bid for kingship - by promising that you would erect gallows across Calradia and hang any bandit as a warning to others. Ymira objects to this.
    • Worth noting that this is also why she objects to Bunduk's claim for bolstering your Right to Rule: she knows Bunduk means well but believes that no bandit should have the right to appeal to the king and escape justice that way.
  • Scarily Competent Tracker: Has spotting, tracking and path finding as her initial skills.
  • Trauma Conga Line: Has had a really tough life before joining you, which leads to her aforementioned hatred of bandits.


An honorable knight, attempting to find redemption for killing his brother.

  • Accidental Murder: Killed his brother in a drunken rage when they were quarrelling over the same woman.
  • The Atoner: The reason he joins your party is to help atone for killing his brother.
  • Blue Blood: He's from a noble house in Suno, whose lords seem to consider themselves a cut above even other Swadian nobility.
  • Knight in Shining Armor: He sees delivering justice to Calradia as part of his process of atonement and doesn't like dishonorable actions such as robbing villages.
    • He also believes that this is how a King should rule; preventing violence from being required. Matheld objects to the idea.
  • Necessary Evil: Considers killing to be this.
  • What a Senseless Waste of Human Life: Although he does not complain about heavy action and understands that it is necessary to humble warlords and kill bandits to give Calradia peace, he does have a distaste for killing.


A skilled surgeon and "natural philosopher" with a penchant for overly-fancy terms.

  • Combat Medic: Not too fond of violence, but you can make him one.
  • Ignored Expert: He mentions in his backstory that one of his patients died from fevers after the family refused to give him the medication Jeremus recommended, which was "a tincture of willow bark". Willow bark is the base ingredient of aspirin.
  • Insufferable Genius: While most scholars are this to a degree, he's the worst by far.
    • Awesome Ego: he is, however, a damned good medic even early on; once levelled up properly he's still pretty damn insufferable but undoubtedly a genius.
  • The Medic: Starts with points in all medical skills, making him ideal for the role, and went to a university to learn such.
  • That Old-Time Prescription: See Ignored Expert.
    • He also tends to go against ancient texts by a figure named Galerian, saying that most of it was junk, but there is kernels of truth there. His disregard for the ancient texts where they are wrong causes Artimenner to assume him to be a fraud.
  • The Smart Guy: He's a "natural philosopher" (i.e. a scientist) by training, which is reflected by his high Intelligence.
  • What a Senseless Waste of Human Life: Dislikes fighting too often. However, this does help him bond with Firentis, and both would like Calradia to eventually have peace.


An unsuccessful merchant looking for a new life.

  • Arms Dealer: Got her experience by dealing to armies.
  • Christmas Cake: Is a middle aged, unmarried female. She shows interest in Bunduk.
    • Worth noting that she had two sons, both of whom were killed in Calradia's wars.
  • Fortune Teller: To bolster your Right to Rule, Katrin takes a look at your palm and claims that your "King's Line"/"Emperor's Line" is very long, and indicates there is some prophecy associated with it. Artimenner objects to using this to bolster your right to rule, however.
  • Joke Character: Kinda sorta started as one during the early build of the game. Of the skills she has, the only useful one is "Inventory Management", which is of no use to her, since she's a follower and not a leader.
    • The Silverstag mod averts this. It adds several special abilities (granting some passive bonus to the party) to hirable companions. Katrin has one which is calculated from her Inventory Management, which makes her automatically resupply the ammunitions of the allied units.
      • In the latest builds following the addition of the party roles and traits systems, she is now the best possible Supply Master in the game, With her Chef trait double the duration of spoiling foods allowing them to actually be useful, vastly improving the morale bonus from foods, and her ridiculous +7 Inventory management means her personal inventory is large enough to literally carry a massive army's worth of food from the moment you pick her up. Can also make a decent quartermaster as well if she's given some trade skill but Marnid is still the best for that role.


A sociopathic girl who needs to get out of town - fast.

  • Anti-Hero: Yup.
  • Dark Action Girl: Was an assassin before joining up with you.
  • Decadent Court: Encourages this when promoting your Right to Rule.
  • Knife Nut: Comes with a dagger and throwing knives, and also likes to slit throats of wounded enemies.
  • Professional Killer: Ex-professional killer, anyways.
  • Sociopathic Hero: She does show great loyalty to you for one, though.
  • Token Evil Teammate: This wiki article about hirable heroes includes a guide suggesting two companions setup (built accordingly to their mutual like-dislike relations): one for early game, one for latter in the campaign. The early party is especially made of heroes not relucting to raid villages or caravans (which is an easy way to gain money in early parts of a campaign), the second includes more honourable heroes who dislike those actions. Despite her background and not disliking raid actions, she appears in the suggestions of "good" party members.
    • She also is noted by Borcha to slit the throats of defeated enemies. She claims it's to find "hidden contraband" (IE: money).


A strict swordsman who specializes in Training from Hell.

  • Blue Blood: He's a nobleman from Geroia.
  • Blood Knight: A subdued example. He believes that if you are worthy of being King of Calradia, you should not only be able to unite the six nations in game, but also conquer the further out parts of the former Calrad Empire. Katrin objects to this, however.
  • Drill Sergeant Nasty: His last job was training peasants into soldiers for the Vaegirs. He was fired because the lord who employed him thought he was too brutal. This leads him into conflict with Ymira, who dislikes liberal use of flogging and hanging to keep order.
  • Hobbes Was Right: A firm believer of this, thinking that a commander must be feared by his subordinates. He also objects to Borcha's recommendation of gaining right to rule by saying that people must be kept in check with an iron fist - "with whips and nooses if necessary".
  • Jerkass Fašade: Puts one up to make the troops more efficient.
    • However, Ymira believes that it may not be a façade at all and that he genuinely enjoys his punishments.
  • The Strategist: Notably, he chooses a strategy nearly identical to generally-accepted "best" army composition - Rhodok spears for the center, Nord infantry on the flanks, Vaegir archers, Swadian and Sarranid melee cavalry to smash the enemy, and Khergit horse archers for mobile support. He even says he would serve an army like that free of charge.
    • However, he does not employ it himself as a Lord, instead recruiting troops based on the culture of his fiefs.


A brilliant merchant from Geroia who ran afoul of misfortune.

  • Intrepid Merchant: He's apparently been all over for trading. He is also the best trader in the game, at first.
  • Magikarp Power: Starts at level 1 with terrible equipment and mediocre abilities outside of intelligence. If you're willing to invest in him, he can surpass Artimenner or Jeremus as an engineer or a medic
  • Proud Merchant Race Guy: While he does join your party as a soldier, he is by trade a merchant and butts heads with Bashetur because the latter often speaks of raiding caravans.
  • Those Two Guys: For a long time when the game was in beta, he and Borcha were the only recruitable companions. Both of them also like each other, though Marnid feels the need to keep an eye on his purse around Borcha.


A Nord widow looking to reclaim her rightful lands from her opportunistic brother-in-law.

  • Action Girl: She's very proficient with a wide array of weapons and has points in Athletics and Power Strike.
    • Affirmative Action Girl: Calradia is a sexist land, remember? She was basically shafted by her brother-in-law for being a woman, in fact, despite having apparently proven herself to be her husband's equal in all matters.
  • Arranged Marriage: Offers to help Ymira find one, which causes friction between them.
  • Battle Couple: She formed one with her husband in the backstory.
    • She does have a liking to Nizar, though.
  • Blood Knight: Face battle with relish and dislikes retreating. This puts her at odds with Firentis' advice on ruling Calradia.
  • Blue Blood: She's a Nord noblewoman.
  • Innocently Insensitive: She offers to, once she had retaken her inheritance, arrange a marriage for Ymira with one of the household warriors. Matheld meant it as a way to help her, believing Ymira would have few prospects after being disinherited by her father. Ymira simply walks away.
  • Proud Warrior Race Guy: The most intense in the game. She's proud of her Nord heritage, with all that that implies.
  • Warrior Poet: According to Nizar, she sings Nord battle songs when fighting, which helps them become friends.


A famous swordsman, horseman and poet.

  • Battle Couple: With Matheld.
  • Boisterous Bruiser: Faces battle with relish and dislikes retreating.
  • The Casanova: According to him, at least. He claims to be on the run from a cuckolded husband and in need of a convenient exit when you first find him. This also causes friction with Alayen, who considers him as having no respect for a woman's honor.
  • Blood Knight: Basically decides to take up arms with your company because he's bored.
  • Warrior Poet: Professes to be skilled at both war and poetry, and his starting stats certainly back him up. This also helps him become friends with Matheld.


A member of the House of Rolf. Allegedly.

  • Impoverished Patrician: He comes from the "noble and puissant" House of Rolf. Or so he claims.
  • Small Name, Big Ego: It's likely he's just a bandit with delusions of grandeur; especially since his right to rule advice is to basically fake a lineage giving you a claim by blood to be Calradia's king.
    • Deshavi claims that he was part of a group called the "Brethren of the Woods", a bandit group, and is quite familiar with the Woods of Ehlerdah which are said to be thick with bandits.
    • The Cloudcuckoolander May Be Right: However, he is listed as a noble in the game files.


A gentle girl who fled from her Arranged Marriage.

  • Hair of Gold: She's a mostly kind-hearted blonde.
  • Magikarp Power: Starts at level 1 with terrible equipment and mediocre abilities outside of intelligence. If you're willing to invest in her, she can surpass Artimenner or Jeremus as an engineer or a medic.
  • Runaway FiancÚ: She's on the run from an arranged marriage with a man she's disgusted by.
  • The Smart Guy: Starts with high Intelligence.
  • Wide-Eyed Idealist: She basically becomes a mercenary to demonstrate she can take care of herself and because it's sounds fun, with hardly a clue as to what that really entails. She also objects to Deshavi's suggestion for gaining support on the grounds of needing to leave room for mercy.
    • This also causes friction between her and Lezalit, as while she understands that military life is difficult, she thinks he genuinely takes pleasure in his cruelty.

    Calradian Rulers 

King Harlaus

  • Achilles' Heel: Harlaus is a highly competent opponent in battle, but his equipment is heavy and cumbersome. Chances are he will be taken down by an archer/fast melee character or be thrown from his horse and ganged up on by a group of soldiers.
  • Authority Equals Asskicking: Generally held to be the most dangerous NPC in the game, bar none.
  • Badass Grandpa: One of oldest monarchs. However, his high level and high tier equipment make him one of the most dangerous.
  • Fat Bastard: A reputation Harlaus developed due to his tendency to hold feasts at improper times, including when he's under siege. In reality, it's a uniform AI behavior applied to all Monarchs to try and keep vassal relations above water, Swadia just gets hit with these because they have to fight on multiple fronts.
  • It's All About Me: If you are allied with Swadia, be prepared to see "King Harlaus has decided to give the fief of [Town/Castle/Village] to King Harlaus" A LOT.
  • Mighty Glacier: The single hardest opponent to kill in the entire game, he has the best armor possible, a good sword, and shield, luckily, he's a bit of a Stone Wall, since he doesn't have a lance.
  • Politically Incorrect Villain / Politically Incorrect Hero: Disinherited his claimant by virtue of her being a woman.
  • Royals Who Actually Do Something: Like all Calradian monarchs, he's active on the field during campaigns. (Well, sometimes.)
  • Screw the War, We're Partying!: Memetically infamous for this, as he will often call all of the lords together for feasts, even when the enemy breaks in the doors and starts running rampant. This is a bit unjustified since it's a uniform AI Monarch behavior, one that's *caused* by the enemy gaining ground, and is a desperate attempt to keep vassal relations functional enough to wage war. Swadia just gets hit with this *a lot* because it has to fight on multiple fronts against multiple enemies.
  • Stay in the Kitchen: While all other rulers have logical, if a bit selfish, reasons for denying or not acknowledging a claimant's right to the throne, Harlaus' reason is only that "She is a woman, and would not rule well," and gives no other reasons.
    • Jerkass Has a Point: He mentions that while there were warrior queens before, all of them end up leading the Swadian army to ruin.
  • Weapon of Choice: A Heavy Bastard Sword and Knightly Heater Shield. Combined with his armor and horse, this makes him an absolute monster, especially as Artificial Stupidity makes lances rather ineffective compared to what they'd be for players.

King Yaroglek

  • Evil Uncle: According to his claimant even though they are technically cousins; definitely had one for a father.
  • Royals Who Actually Do Something: Like all Calradian monarchs, he's active on the field during campaigns.
  • Sins of Our Fathers: He bluntly admits that what his father did to Valdym was immoral; he simply doesn't think it just to end his reign for his father's crimes.
  • The Usurper: Is the son of one.
  • Weapon of Choice: A Military Pick and Knightly Kite Shield. He's not exactly well-suited for cavalry warfare, especially as his horse is a generic Hunter and weapon that barely reaches infantry while on horseback, but his gear combination makes him suprisingly dangerous in close-in mobs once he's pulled off his horse.

King Graveth

  • Aristocrats Are Evil: According to him, the only "liberty" the lords of Rhodoks truly value is their own.
  • Benevolent Boss: Tends to shower vassals he likes (including the player) with castles and cities.
  • Come with Me If You Want to Live: A dark example, as he basically blackmailed the electors to vote him King or he would let an enemy force capture or kill them.
  • Elective Monarchy: Was elected by the rest of the Rhodoks nobility to his position, although his methods were controversial (to put it mildly) and he has a strong ideological hatred for it.
  • Father to His Men: Claims his close relationship with the army and his soldiers (and, implicitly, with the common folk from whom the levies are drawn) makes him a better king.
  • Royals Who Actually Do Something: Like all Calradian monarchs, he's active on the field during campaigns.
  • Weapon of Choice: A Heavy Bastard Sword and Knightly Heater Shield much like his Swadian Counterpart, Harlaus. He falls short of his northern rival in armor and horse however.

King Ragnar

Sanjar Khan

Sultan Hakim

    Calradian Claimants 

Lady Isolla of Suno

  • Action Girl: Starts at a high level, and even if she isn't given different equipment to replace her noble clothes dagger, she will take out several high level troops before being knocked unconscious.
  • Fiery Redhead: She has red hair and before she was forced to flee accused Harlaus' supporters of treason. Though she recognizes that this had hurt her chances, she still intends to take back her throne by force.
  • Noble Fugitive: Exiled from the Kingdom of Swadia by virtue of being a rival claimant to the throne.

Prince Valdym the Bastard

  • Heroic Bastard: Invoked but subverted. The illegitimacy charge was malicious slander by The Usurper. Everyone including the latter's son- who is also the standing monarch and Valdym's rival for the throne- seems to disregard it.
  • Noble Fugitive: Exiled from the Kingdom of Vaegirs by virtue of being a rival claimant to the throne.

Lord Kastor of Veluca

  • Elective Monarchy: Claims that King Graveth's holding the electors hostage for their votes renders him an illegitimate monarch.
  • Hypocrite: Does he proclaim himself a provisional acting king and call for elections after you give his rival the boot? No.
  • Noble Fugitive: Exiled from the Kingdom of Rhodoks by virtue of being a rival claimant to the throne.

Lethwin Far-Seeker

  • Badass Bookworm: Ragnar claims he is an unfit leader as he is a scholar and not a warrior. You can help him prove Ragnar otherwise.
  • Gentleman and a Scholar: Spent his early life as a scholar rather than a warrior, by contrast with the typical Nord lifestyle.
  • Noble Fugitive: Exiled from the Kingdom of Nords by virtue of being a rival claimant to the throne.

Dustum Khan

  • Cain and Abel: With his half-brother, Sanjar.
  • Noble Fugitive: Exiled from the Khergit Khanate by virtue of being a rival claimant to the throne.
  • Royals Who Actually Do Something: Did a lot of the leg work governing the Khanate as a child and believes Sanjar usurped the throne because he had time to do so as Dustum was inspecting the border when their father died.

Arwa the Pearled One

  • Action Girl: She's a very combat-capable character in her own right.
  • Born into Slavery: Presumably.
  • Femme Fatale: According to Hakim, she used her feminine wiles to exert control over the realm. Arwa herself claimed it was her superior intellect and managerial skills that gave her the throne. Though those are not necessarily exclusive.
  • Noble Fugitive: Exiled from the Sarranid Sultanate by virtue of being a rival claimant to the throne.
  • Rags to Royalty: Went from being a slave in the old Sultan's household to being ruler of the Sarranids herself... until she was deposed by her nephew Hakim.
  • Wicked Stepmother / Evil Aunt: According to Hakim.

Viking Conquest



  • The Smart Guy: He's basically Viking Conquest's Artimenner in terms of skill.